@meimu/mutracer 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (536) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
  4. package/LICENSES/GlMatrix-MIT.txt +19 -0
  5. package/LICENSES/KinoBloom-MIT.txt +21 -0
  6. package/LICENSES/OIDNWeb-MIT.txt +21 -0
  7. package/LICENSES/Octicons-MIT.txt +21 -0
  8. package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
  9. package/LICENSES/TinyBVH-MIT.txt +21 -0
  10. package/LICENSES/WebGPUUtils-MIT.txt +21 -0
  11. package/LICENSES/ZetaRay-MIT.txt +21 -0
  12. package/README.md +240 -2
  13. package/THIRD_PARTY_NOTICES.md +160 -0
  14. package/dist/assets/bvh.worker.js +1 -0
  15. package/dist/mutracer.umd.js +14360 -0
  16. package/docs/api.md +394 -0
  17. package/docs/bvh.md +141 -0
  18. package/docs/denoising.md +301 -0
  19. package/docs/getting-started.md +308 -0
  20. package/docs/materials.md +281 -0
  21. package/docs/performance.md +85 -0
  22. package/docs/post-processing.md +87 -0
  23. package/docs/progressive-rendering.md +160 -0
  24. package/docs/sampling.md +40 -0
  25. package/docs/threejs.md +274 -0
  26. package/docs/todo.md +61 -0
  27. package/docs/updates.md +208 -0
  28. package/lib/Display.d.ts +72 -0
  29. package/lib/Display.js +123 -0
  30. package/lib/Display.js.map +1 -0
  31. package/lib/Engine.d.ts +161 -0
  32. package/lib/Engine.js +681 -0
  33. package/lib/Engine.js.map +1 -0
  34. package/lib/Render.d.ts +265 -0
  35. package/lib/Render.js +742 -0
  36. package/lib/Render.js.map +1 -0
  37. package/lib/RenderLoop.d.ts +79 -0
  38. package/lib/RenderLoop.js +236 -0
  39. package/lib/RenderLoop.js.map +1 -0
  40. package/lib/Sync.d.ts +19 -0
  41. package/lib/Sync.js +19 -0
  42. package/lib/Sync.js.map +1 -0
  43. package/lib/constants.d.ts +2 -0
  44. package/lib/constants.js +3 -0
  45. package/lib/constants.js.map +1 -0
  46. package/lib/main.d.ts +56 -0
  47. package/lib/main.js +43 -0
  48. package/lib/main.js.map +1 -0
  49. package/lib/math.d.ts +23 -0
  50. package/lib/math.js +56 -0
  51. package/lib/math.js.map +1 -0
  52. package/lib/oidn.d.ts +45 -0
  53. package/lib/oidn.js +42 -0
  54. package/lib/oidn.js.map +1 -0
  55. package/lib/oidnBundledWeights.cdn.d.ts +2 -0
  56. package/lib/oidnBundledWeights.cdn.js +5 -0
  57. package/lib/oidnBundledWeights.cdn.js.map +1 -0
  58. package/lib/oidnBundledWeights.d.ts +2 -0
  59. package/lib/oidnBundledWeights.js +4 -0
  60. package/lib/oidnBundledWeights.js.map +1 -0
  61. package/lib/renderer/DisplayPostProcess.d.ts +14 -0
  62. package/lib/renderer/DisplayPostProcess.js +41 -0
  63. package/lib/renderer/DisplayPostProcess.js.map +1 -0
  64. package/lib/renderer/MaterialTable.d.ts +119 -0
  65. package/lib/renderer/MaterialTable.js +550 -0
  66. package/lib/renderer/MaterialTable.js.map +1 -0
  67. package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
  68. package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
  69. package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
  70. package/lib/renderer/RenderingPipeline.d.ts +232 -0
  71. package/lib/renderer/RenderingPipeline.js +18 -0
  72. package/lib/renderer/RenderingPipeline.js.map +1 -0
  73. package/lib/renderer/ScratchPool.d.ts +13 -0
  74. package/lib/renderer/ScratchPool.js +21 -0
  75. package/lib/renderer/ScratchPool.js.map +1 -0
  76. package/lib/renderer/TileRender.d.ts +44 -0
  77. package/lib/renderer/TileRender.js +283 -0
  78. package/lib/renderer/TileRender.js.map +1 -0
  79. package/lib/renderer/WGPUBloomPass.d.ts +17 -0
  80. package/lib/renderer/WGPUBloomPass.js +243 -0
  81. package/lib/renderer/WGPUBloomPass.js.map +1 -0
  82. package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
  83. package/lib/renderer/WGPUCanvasSurface.js +48 -0
  84. package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
  85. package/lib/renderer/WGPUComputePass.d.ts +73 -0
  86. package/lib/renderer/WGPUComputePass.js +317 -0
  87. package/lib/renderer/WGPUComputePass.js.map +1 -0
  88. package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
  89. package/lib/renderer/WGPUFullQuadPass.js +389 -0
  90. package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
  91. package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
  92. package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
  93. package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
  94. package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
  95. package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
  96. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
  97. package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
  98. package/lib/renderer/WGPURayTraceOutput.js +368 -0
  99. package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
  100. package/lib/renderer/WGPURayTracePass.d.ts +284 -0
  101. package/lib/renderer/WGPURayTracePass.js +2323 -0
  102. package/lib/renderer/WGPURayTracePass.js.map +1 -0
  103. package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
  104. package/lib/renderer/WGPURenderingPipeline.js +1448 -0
  105. package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
  106. package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
  107. package/lib/renderer/WGPUSceneFeatures.js +20 -0
  108. package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
  109. package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
  110. package/lib/renderer/WGPUScratchBuffer.js +21 -0
  111. package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
  112. package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
  113. package/lib/renderer/WGPUScratchTexture.js +27 -0
  114. package/lib/renderer/WGPUScratchTexture.js.map +1 -0
  115. package/lib/renderer/WGPUShaderCache.d.ts +26 -0
  116. package/lib/renderer/WGPUShaderCache.js +103 -0
  117. package/lib/renderer/WGPUShaderCache.js.map +1 -0
  118. package/lib/renderer/WebGLBloomPass.d.ts +18 -0
  119. package/lib/renderer/WebGLBloomPass.js +113 -0
  120. package/lib/renderer/WebGLBloomPass.js.map +1 -0
  121. package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
  122. package/lib/renderer/WebGLFullQuadPass.js +208 -0
  123. package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
  124. package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
  125. package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
  126. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
  127. package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
  128. package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
  129. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
  130. package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
  131. package/lib/renderer/WebGLRayTracePass.js +845 -0
  132. package/lib/renderer/WebGLRayTracePass.js.map +1 -0
  133. package/lib/renderer/WebGLReadback.d.ts +4 -0
  134. package/lib/renderer/WebGLReadback.js +75 -0
  135. package/lib/renderer/WebGLReadback.js.map +1 -0
  136. package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
  137. package/lib/renderer/WebGLRenderingPipeline.js +510 -0
  138. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
  139. package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
  140. package/lib/renderer/WebGLScratchCopy.js +27 -0
  141. package/lib/renderer/WebGLScratchCopy.js.map +1 -0
  142. package/lib/renderer/accumulationTarget.d.ts +26 -0
  143. package/lib/renderer/accumulationTarget.js +2 -0
  144. package/lib/renderer/accumulationTarget.js.map +1 -0
  145. package/lib/renderer/binnedSahBvh.d.ts +31 -0
  146. package/lib/renderer/binnedSahBvh.js +263 -0
  147. package/lib/renderer/binnedSahBvh.js.map +1 -0
  148. package/lib/renderer/bvh.worker.d.ts +1 -0
  149. package/lib/renderer/bvh.worker.js +16 -0
  150. package/lib/renderer/bvh.worker.js.map +1 -0
  151. package/lib/renderer/bvhAccel.d.ts +81 -0
  152. package/lib/renderer/bvhAccel.js +621 -0
  153. package/lib/renderer/bvhAccel.js.map +1 -0
  154. package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
  155. package/lib/renderer/bvhWorkerBuild.js +17 -0
  156. package/lib/renderer/bvhWorkerBuild.js.map +1 -0
  157. package/lib/renderer/bvhWorkerClient.d.ts +57 -0
  158. package/lib/renderer/bvhWorkerClient.js +166 -0
  159. package/lib/renderer/bvhWorkerClient.js.map +1 -0
  160. package/lib/renderer/cameraLens.d.ts +5 -0
  161. package/lib/renderer/cameraLens.js +15 -0
  162. package/lib/renderer/cameraLens.js.map +1 -0
  163. package/lib/renderer/cameraSnapshot.d.ts +3 -0
  164. package/lib/renderer/cameraSnapshot.js +7 -0
  165. package/lib/renderer/cameraSnapshot.js.map +1 -0
  166. package/lib/renderer/committedScene.d.ts +13 -0
  167. package/lib/renderer/committedScene.js +126 -0
  168. package/lib/renderer/committedScene.js.map +1 -0
  169. package/lib/renderer/dataTextureUtil.d.ts +32 -0
  170. package/lib/renderer/dataTextureUtil.js +46 -0
  171. package/lib/renderer/dataTextureUtil.js.map +1 -0
  172. package/lib/renderer/denoiser.d.ts +65 -0
  173. package/lib/renderer/denoiser.js +2 -0
  174. package/lib/renderer/denoiser.js.map +1 -0
  175. package/lib/renderer/depthQuery.d.ts +14 -0
  176. package/lib/renderer/depthQuery.js +14 -0
  177. package/lib/renderer/depthQuery.js.map +1 -0
  178. package/lib/renderer/deviceRequirements.d.ts +23 -0
  179. package/lib/renderer/deviceRequirements.js +50 -0
  180. package/lib/renderer/deviceRequirements.js.map +1 -0
  181. package/lib/renderer/envMapCreation.d.ts +10 -0
  182. package/lib/renderer/envMapCreation.js +96 -0
  183. package/lib/renderer/envMapCreation.js.map +1 -0
  184. package/lib/renderer/envMapDistribution.d.ts +9 -0
  185. package/lib/renderer/envMapDistribution.js +107 -0
  186. package/lib/renderer/envMapDistribution.js.map +1 -0
  187. package/lib/renderer/float16.d.ts +1 -0
  188. package/lib/renderer/float16.js +19 -0
  189. package/lib/renderer/float16.js.map +1 -0
  190. package/lib/renderer/geometryBvh.d.ts +11 -0
  191. package/lib/renderer/geometryBvh.js +24 -0
  192. package/lib/renderer/geometryBvh.js.map +1 -0
  193. package/lib/renderer/geometryUpdates.d.ts +28 -0
  194. package/lib/renderer/geometryUpdates.js +131 -0
  195. package/lib/renderer/geometryUpdates.js.map +1 -0
  196. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
  198. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
  200. package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
  201. package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
  205. package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
  207. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
  209. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
  210. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
  211. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
  212. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
  213. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
  214. package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
  215. package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
  216. package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
  217. package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
  218. package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
  219. package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
  220. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
  221. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
  222. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
  223. package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
  224. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
  225. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
  226. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
  227. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
  228. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
  229. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
  230. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
  231. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
  232. package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
  233. package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
  234. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
  235. package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
  236. package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
  237. package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
  238. package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
  239. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
  240. package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
  241. package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
  242. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
  243. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
  244. package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
  245. package/lib/renderer/glsl/depthQuery.frag.js +55 -0
  246. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
  247. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
  248. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
  249. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
  250. package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
  251. package/lib/renderer/glsl/rayTrace.frag.js +623 -0
  252. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
  253. package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
  254. package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
  255. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
  256. package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
  257. package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
  258. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
  259. package/lib/renderer/gpuMemory.d.ts +2 -0
  260. package/lib/renderer/gpuMemory.js +10 -0
  261. package/lib/renderer/gpuMemory.js.map +1 -0
  262. package/lib/renderer/halton.d.ts +1 -0
  263. package/lib/renderer/halton.js +15 -0
  264. package/lib/renderer/halton.js.map +1 -0
  265. package/lib/renderer/jnlm.d.ts +85 -0
  266. package/lib/renderer/jnlm.js +87 -0
  267. package/lib/renderer/jnlm.js.map +1 -0
  268. package/lib/renderer/lightSampling.d.ts +75 -0
  269. package/lib/renderer/lightSampling.js +305 -0
  270. package/lib/renderer/lightSampling.js.map +1 -0
  271. package/lib/renderer/lightsUtil.d.ts +26 -0
  272. package/lib/renderer/lightsUtil.js +154 -0
  273. package/lib/renderer/lightsUtil.js.map +1 -0
  274. package/lib/renderer/materialChanges.d.ts +13 -0
  275. package/lib/renderer/materialChanges.js +59 -0
  276. package/lib/renderer/materialChanges.js.map +1 -0
  277. package/lib/renderer/materialComparison.generated.d.ts +5 -0
  278. package/lib/renderer/materialComparison.generated.js +655 -0
  279. package/lib/renderer/materialComparison.generated.js.map +1 -0
  280. package/lib/renderer/materialConstants.d.ts +6 -0
  281. package/lib/renderer/materialConstants.js +3 -0
  282. package/lib/renderer/materialConstants.js.map +1 -0
  283. package/lib/renderer/materialEmission.d.ts +9 -0
  284. package/lib/renderer/materialEmission.js +21 -0
  285. package/lib/renderer/materialEmission.js.map +1 -0
  286. package/lib/renderer/materialIndices.d.ts +7 -0
  287. package/lib/renderer/materialIndices.js +34 -0
  288. package/lib/renderer/materialIndices.js.map +1 -0
  289. package/lib/renderer/materialLayout.d.ts +102 -0
  290. package/lib/renderer/materialLayout.js +189 -0
  291. package/lib/renderer/materialLayout.js.map +1 -0
  292. package/lib/renderer/materialTextureSlots.d.ts +537 -0
  293. package/lib/renderer/materialTextureSlots.js +219 -0
  294. package/lib/renderer/materialTextureSlots.js.map +1 -0
  295. package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
  296. package/lib/renderer/mergeMeshesToGeometry.js +236 -0
  297. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
  298. package/lib/renderer/meshInstances.d.ts +23 -0
  299. package/lib/renderer/meshInstances.js +66 -0
  300. package/lib/renderer/meshInstances.js.map +1 -0
  301. package/lib/renderer/meshMembership.d.ts +10 -0
  302. package/lib/renderer/meshMembership.js +72 -0
  303. package/lib/renderer/meshMembership.js.map +1 -0
  304. package/lib/renderer/oidnNetwork.d.ts +20 -0
  305. package/lib/renderer/oidnNetwork.js +123 -0
  306. package/lib/renderer/oidnNetwork.js.map +1 -0
  307. package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
  308. package/lib/renderer/openPbrEnergyLut.js +965 -0
  309. package/lib/renderer/openPbrEnergyLut.js.map +1 -0
  310. package/lib/renderer/pathLimits.d.ts +4 -0
  311. package/lib/renderer/pathLimits.js +7 -0
  312. package/lib/renderer/pathLimits.js.map +1 -0
  313. package/lib/renderer/prepareMeshBVH.d.ts +110 -0
  314. package/lib/renderer/prepareMeshBVH.js +857 -0
  315. package/lib/renderer/prepareMeshBVH.js.map +1 -0
  316. package/lib/renderer/progressiveScheduler.d.ts +11 -0
  317. package/lib/renderer/progressiveScheduler.js +19 -0
  318. package/lib/renderer/progressiveScheduler.js.map +1 -0
  319. package/lib/renderer/renderPipeline.d.ts +57 -0
  320. package/lib/renderer/renderPipeline.js +49 -0
  321. package/lib/renderer/renderPipeline.js.map +1 -0
  322. package/lib/renderer/sampling.d.ts +10 -0
  323. package/lib/renderer/sampling.js +28 -0
  324. package/lib/renderer/sampling.js.map +1 -0
  325. package/lib/renderer/sceneChangeDetector.d.ts +29 -0
  326. package/lib/renderer/sceneChangeDetector.js +232 -0
  327. package/lib/renderer/sceneChangeDetector.js.map +1 -0
  328. package/lib/renderer/sceneLightChanges.d.ts +14 -0
  329. package/lib/renderer/sceneLightChanges.js +34 -0
  330. package/lib/renderer/sceneLightChanges.js.map +1 -0
  331. package/lib/renderer/scratchSampling.d.ts +3 -0
  332. package/lib/renderer/scratchSampling.js +39 -0
  333. package/lib/renderer/scratchSampling.js.map +1 -0
  334. package/lib/renderer/shader.d.ts +37 -0
  335. package/lib/renderer/shader.js +41 -0
  336. package/lib/renderer/shader.js.map +1 -0
  337. package/lib/renderer/staticBvhPreparation.d.ts +24 -0
  338. package/lib/renderer/staticBvhPreparation.js +116 -0
  339. package/lib/renderer/staticBvhPreparation.js.map +1 -0
  340. package/lib/renderer/textureRegion.d.ts +8 -0
  341. package/lib/renderer/textureRegion.js +9 -0
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  536. package/package.json +124 -4
@@ -0,0 +1,284 @@
1
+ import { type SamplingPattern } from './sampling.js';
2
+ import { type DepthSampleArea } from './depthQuery.js';
3
+ import Mesh from '../scene/Mesh.js';
4
+ import DirectionalLight from '../scene/DirectionalLight.js';
5
+ import SphereLight from '../scene/SphereLight.js';
6
+ import RectLight from '../scene/RectLight.js';
7
+ import SpotLight from '../scene/SpotLight.js';
8
+ import { SceneBackground, SceneLight } from '../scene/Scene.js';
9
+ import Camera from '../scene/Camera.js';
10
+ import Geometry from '../scene/Geometry.js';
11
+ import OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
12
+ import { type AlphaBlendStrategy, type ShaderCompilationDiagnostics } from './RenderingPipeline.js';
13
+ import { type OfflineAdaptiveSamplingOptions, type OfflineAdaptiveSamplingResult } from './OfflineAdaptiveSampling.js';
14
+ type AnalyticLight = DirectionalLight | SphereLight | SpotLight | RectLight;
15
+ export interface WGPURayTraceTimingCapture {
16
+ querySet: GPUQuerySet;
17
+ }
18
+ /**
19
+ * WebGPU errors are Web IDL objects and are not required to inherit from the
20
+ * JavaScript Error class. In particular, GPUValidationError exposes a useful
21
+ * `message` while String(error) may only return "[object GPUValidationError]".
22
+ */
23
+ export declare function getWebGPUErrorMessage(error: unknown): string;
24
+ /** Fast diagnostic fingerprint; cache implementations use their own hashes. */
25
+ export declare function shaderSourceFingerprint(source: string): string;
26
+ export declare function isWebGPUPipelineSpecializationFailure(...errors: unknown[]): boolean;
27
+ /** CPU-side views over the `RayTraceUniform` WGSL struct. */
28
+ export declare function makeRayTraceUniform(): {
29
+ buffer: ArrayBuffer;
30
+ views: {
31
+ outputSize: Float32Array<ArrayBuffer>;
32
+ sampleCount: Float32Array<ArrayBuffer>;
33
+ scaleOffset: Float32Array<ArrayBuffer>;
34
+ lightsCount: Int32Array<ArrayBuffer>;
35
+ transmissiveOutputAlphaMin: Float32Array<ArrayBuffer>;
36
+ jitter: Float32Array<ArrayBuffer>;
37
+ backgroundColor: Float32Array<ArrayBuffer>;
38
+ groundedBackgroundParams: Float32Array<ArrayBuffer>;
39
+ groundedBackgroundCenter: Float32Array<ArrayBuffer>;
40
+ blasOffset: Int32Array<ArrayBuffer>;
41
+ isEmpty: Int32Array<ArrayBuffer>;
42
+ bevel: Int32Array<ArrayBuffer>;
43
+ dispersionWavelengths: Int32Array<ArrayBuffer>;
44
+ envLightPmf: Float32Array<ArrayBuffer>;
45
+ lightChoiceCount: Int32Array<ArrayBuffer>;
46
+ lightWeightTotal: Float32Array<ArrayBuffer>;
47
+ lightSamplingTextureWidth: Int32Array<ArrayBuffer>;
48
+ lightChoiceTexelOffset: Int32Array<ArrayBuffer>;
49
+ bounces: Int32Array<ArrayBuffer>;
50
+ varianceMoments: Int32Array<ArrayBuffer>;
51
+ adaptiveSampling: Int32Array<ArrayBuffer>;
52
+ clamping: Float32Array<ArrayBuffer>;
53
+ directLightCandidates: Int32Array<ArrayBuffer>;
54
+ backgroundFlags: Int32Array<ArrayBuffer>;
55
+ loopUnrollGuard: Uint32Array<ArrayBuffer>;
56
+ sceneFeatureFlags: Uint32Array<ArrayBuffer>;
57
+ sequenceSeed: Uint32Array<ArrayBuffer>;
58
+ zSobolLogSPP: Uint32Array<ArrayBuffer>;
59
+ sampleSequenceOffset: Uint32Array<ArrayBuffer>;
60
+ };
61
+ };
62
+ export declare function packAnalyticsLightsToBuffer(lights: AnalyticLight[], texturesIndices: number[], selectionPmfs: number[], iesProfileTexelOffsets?: ArrayLike<number>): Float32Array<ArrayBuffer>;
63
+ declare class WGPURayTracePass {
64
+ private _device;
65
+ private _rayTracePipeline?;
66
+ private _targetAspect;
67
+ private _width;
68
+ private _height;
69
+ private _meshes;
70
+ private _sceneEnvironment;
71
+ private _rectLightTextures;
72
+ private _analyticLights;
73
+ private _iesProfileTexelOffsets;
74
+ private _materialChanges;
75
+ private _pendingMaterialUpdate?;
76
+ private _materialData;
77
+ private _maxTextureArrayBytes;
78
+ private _pendingGeometryUpdates;
79
+ private _needsUpdateMeshData;
80
+ private _needsUpdateMeshMembership;
81
+ private _needsRefitTLAS;
82
+ private _preparedMeshData?;
83
+ private _membershipCache;
84
+ private _pendingMembershipData?;
85
+ private _residentPreparedMeshData?;
86
+ private _tlas?;
87
+ private _meshSnapshot;
88
+ private _snapshotByMesh;
89
+ private _residentSnapshotByMesh;
90
+ private _dirtyTransformMeshes;
91
+ private _dirtyColorMeshes;
92
+ private _geometriesNeedRefit;
93
+ private _needsUpdateAnalyticLightsBuffer;
94
+ private _activeTarget;
95
+ private _targetOutputs;
96
+ releaseTarget(target: object): void;
97
+ getTargetMemoryBytes(target: object): number;
98
+ useTarget(target: object): void;
99
+ private _outColorBuffer;
100
+ private _outNormalBuffer;
101
+ private _outAlbedoBuffer;
102
+ private _outShadowCatcherBuffer;
103
+ private _uniforms;
104
+ private _rtUniform;
105
+ private _mapInfoUniform;
106
+ private _attributeData?;
107
+ private _attributeStride;
108
+ private _attributeOffsets;
109
+ private _attrBuffers?;
110
+ private _materialsBuffer?;
111
+ private _lightSamplingTexture?;
112
+ private _lightSamplingTextureSize;
113
+ private _lightDomainDiagnostics;
114
+ private _openPbrEnergyLut;
115
+ private _bvhBuffer?;
116
+ private _instancesBuffer?;
117
+ private _emissiveCache;
118
+ private _lightChoices;
119
+ private _lightSamplingData?;
120
+ private _lightSamplingScratch?;
121
+ private _lightSamplingTriangleCount;
122
+ private _emissiveTriangles;
123
+ private _analyticLightSelectionPmfs;
124
+ private _needsUpdateLightSamplingData;
125
+ private _adaptiveSamplingTexture;
126
+ private _adaptiveSamplingTextureSize;
127
+ private _offlineAdaptivePipeline?;
128
+ private _offlineAdaptiveHistory?;
129
+ private _mapsSampler;
130
+ private _maps?;
131
+ private _envImageSource;
132
+ private _envTex?;
133
+ private _envDistributionTex?;
134
+ private _backgroundImageSource;
135
+ private _backgroundTex?;
136
+ private _rayTracePipelineLayout?;
137
+ private _rayTraceBindGroups?;
138
+ private _blasLayoutMask;
139
+ private _compiledBlasLayoutMask;
140
+ private _compiledAnisotropyDirections;
141
+ private _compiledCoatNormals;
142
+ private _compiledHasAlpha;
143
+ private _compiledSceneHasAlpha;
144
+ private _alphaBlendStrategy;
145
+ private _constants;
146
+ private _prevPipelineConstants;
147
+ private _prevDefinesCode;
148
+ private _hasTransmission;
149
+ private _hasShadowCatcher;
150
+ private _hasDisplacement;
151
+ private _bounces;
152
+ private _bevelSamples;
153
+ private _directLightCandidates;
154
+ private _clamping?;
155
+ private _transmissiveAlphaMin;
156
+ private _viewProjInv;
157
+ private _cameraWorld;
158
+ private _apertureRadius;
159
+ private _focusDistance;
160
+ private _needsUpdateBindGroups;
161
+ private _computeShaderModule?;
162
+ private _depthCompute?;
163
+ private _depthTracePipeline?;
164
+ private _depthPipeline?;
165
+ private _shaderCache;
166
+ private _debugBVHBuffer?;
167
+ private _isCompilingShader;
168
+ private _shaderCompilationDiagnostics?;
169
+ private _pipelineError;
170
+ private _bakePipelineConstants;
171
+ private _failedPipelineSignature?;
172
+ constructor(device: GPUDevice);
173
+ getOutputBuffer(): {
174
+ color: GPUBuffer;
175
+ normal: GPUBuffer;
176
+ albedo: GPUBuffer;
177
+ shadowCatcher: GPUBuffer;
178
+ };
179
+ private _ensureAdaptiveSamplingTexture;
180
+ /**
181
+ * Reduces pilot moments and expands final sample targets without transferring
182
+ * full-resolution buffers through JavaScript. Only compact per-tile history
183
+ * is read back for diagnostics and animation-frame reuse.
184
+ */
185
+ prepareOfflineAdaptiveSampling(options: OfflineAdaptiveSamplingOptions): Promise<OfflineAdaptiveSamplingResult | undefined>;
186
+ private _createPipelineLayout;
187
+ private _updateGPUBuffer;
188
+ private _uniformBuffer;
189
+ updatePipeline(): Promise<void>;
190
+ readDepthSamples(area: DepthSampleArea, aspect?: number): Promise<Float32Array | undefined>;
191
+ isCompilingShader(): boolean;
192
+ isPipelineReady(): boolean;
193
+ getPipelineError(): unknown;
194
+ private _updateBindGroups;
195
+ createPass(encoder: GPUCommandEncoder, clear: boolean, tiles: [number, number], timing?: WGPURayTraceTimingCapture): void;
196
+ getDebugBVHData(): Promise<{
197
+ buffer: ArrayBuffer;
198
+ }>;
199
+ getDiagnostics(): {
200
+ textureAtlas: import("./MaterialTable.js").TextureAtlasStats | undefined;
201
+ shaderCompilation: ShaderCompilationDiagnostics | undefined;
202
+ lightSampling: {
203
+ emissiveTriangles: number;
204
+ activeChoices: number;
205
+ totalWeight: number;
206
+ domains: {
207
+ environment: {
208
+ count: number;
209
+ weight: number;
210
+ pmf: number;
211
+ };
212
+ infinite: {
213
+ count: number;
214
+ weight: number;
215
+ pmf: number;
216
+ };
217
+ localAndEmissive: {
218
+ count: number;
219
+ weight: number;
220
+ pmf: number;
221
+ };
222
+ };
223
+ };
224
+ bvh: {
225
+ tlasTraversalStackSize: number | undefined;
226
+ blasTraversalStackSize: number | undefined;
227
+ };
228
+ };
229
+ setAlphaBlendStrategy(strategy: AlphaBlendStrategy): boolean;
230
+ hasDepthOfField(): boolean;
231
+ setBounce(bounce: number): boolean;
232
+ setDirectLightCandidates(candidates: number): boolean;
233
+ setClamping(clamping?: number): boolean;
234
+ setBevelSamples(samples: number): boolean;
235
+ setSamplingPattern(pattern: SamplingPattern, maxSamples: number, sequenceSeed?: number): boolean;
236
+ setSampleSequenceOffset(offset: number): void;
237
+ setVarianceMoments(enabled: boolean): void;
238
+ setAdaptiveSamplingTargets(targets?: {
239
+ width: number;
240
+ height: number;
241
+ data: Float32Array;
242
+ }): void;
243
+ setQuality(options: {
244
+ bounces: number;
245
+ bevel: boolean;
246
+ dispersionWavelengths: 1 | 3;
247
+ directLightCandidates: number;
248
+ }): void;
249
+ private _setEnvMap;
250
+ setMeshes(meshes: Mesh[], update?: {
251
+ transforms?: readonly Mesh[];
252
+ colors?: readonly Mesh[];
253
+ geometries?: readonly Geometry[];
254
+ materials?: readonly OpenPBRMaterial[];
255
+ }): boolean;
256
+ setTextureAtlasBudget(maxBytes: number): boolean;
257
+ setBackground(background?: SceneBackground): void;
258
+ private _setBackgroundMap;
259
+ private _updateLightSamplingData;
260
+ /** Uploads the combined TLAS/BLAS buffer and the instance records. */
261
+ private _uploadBVH;
262
+ private _updateMeshData;
263
+ private _updateMaterialConstants;
264
+ private _updateGeometryData;
265
+ private _updateMaterialData;
266
+ /** Rebuilds only instance acceleration data for a cached mesh subset. */
267
+ private _updateMeshMembership;
268
+ private _updateMeshColors;
269
+ private _refitMeshInstances;
270
+ private _updateTextures;
271
+ setLights(lights: SceneLight[]): void;
272
+ private _updateViewProjInv;
273
+ setCamera(camera: Camera): void;
274
+ cameraChanged(camera: Camera): boolean;
275
+ setSize(width: number, height: number, targetAspect?: number): void;
276
+ setJitter(x: number, y: number): void;
277
+ setSampleTiles(columns: number, rows: number, tileX: number, tileY: number): void;
278
+ setSampleCount(sampleCount: number): void;
279
+ setTransmissiveOutputAlphaMin(transmissiveAlphaMin: number): boolean;
280
+ needsDenoiseAlpha(): boolean;
281
+ hasShadowCatcher(): boolean;
282
+ dispose(): void;
283
+ }
284
+ export default WGPURayTracePass;