@meimu/mutracer 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (536) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
  4. package/LICENSES/GlMatrix-MIT.txt +19 -0
  5. package/LICENSES/KinoBloom-MIT.txt +21 -0
  6. package/LICENSES/OIDNWeb-MIT.txt +21 -0
  7. package/LICENSES/Octicons-MIT.txt +21 -0
  8. package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
  9. package/LICENSES/TinyBVH-MIT.txt +21 -0
  10. package/LICENSES/WebGPUUtils-MIT.txt +21 -0
  11. package/LICENSES/ZetaRay-MIT.txt +21 -0
  12. package/README.md +240 -2
  13. package/THIRD_PARTY_NOTICES.md +160 -0
  14. package/dist/assets/bvh.worker.js +1 -0
  15. package/dist/mutracer.umd.js +14360 -0
  16. package/docs/api.md +394 -0
  17. package/docs/bvh.md +141 -0
  18. package/docs/denoising.md +301 -0
  19. package/docs/getting-started.md +308 -0
  20. package/docs/materials.md +281 -0
  21. package/docs/performance.md +85 -0
  22. package/docs/post-processing.md +87 -0
  23. package/docs/progressive-rendering.md +160 -0
  24. package/docs/sampling.md +40 -0
  25. package/docs/threejs.md +274 -0
  26. package/docs/todo.md +61 -0
  27. package/docs/updates.md +208 -0
  28. package/lib/Display.d.ts +72 -0
  29. package/lib/Display.js +123 -0
  30. package/lib/Display.js.map +1 -0
  31. package/lib/Engine.d.ts +161 -0
  32. package/lib/Engine.js +681 -0
  33. package/lib/Engine.js.map +1 -0
  34. package/lib/Render.d.ts +265 -0
  35. package/lib/Render.js +742 -0
  36. package/lib/Render.js.map +1 -0
  37. package/lib/RenderLoop.d.ts +79 -0
  38. package/lib/RenderLoop.js +236 -0
  39. package/lib/RenderLoop.js.map +1 -0
  40. package/lib/Sync.d.ts +19 -0
  41. package/lib/Sync.js +19 -0
  42. package/lib/Sync.js.map +1 -0
  43. package/lib/constants.d.ts +2 -0
  44. package/lib/constants.js +3 -0
  45. package/lib/constants.js.map +1 -0
  46. package/lib/main.d.ts +56 -0
  47. package/lib/main.js +43 -0
  48. package/lib/main.js.map +1 -0
  49. package/lib/math.d.ts +23 -0
  50. package/lib/math.js +56 -0
  51. package/lib/math.js.map +1 -0
  52. package/lib/oidn.d.ts +45 -0
  53. package/lib/oidn.js +42 -0
  54. package/lib/oidn.js.map +1 -0
  55. package/lib/oidnBundledWeights.cdn.d.ts +2 -0
  56. package/lib/oidnBundledWeights.cdn.js +5 -0
  57. package/lib/oidnBundledWeights.cdn.js.map +1 -0
  58. package/lib/oidnBundledWeights.d.ts +2 -0
  59. package/lib/oidnBundledWeights.js +4 -0
  60. package/lib/oidnBundledWeights.js.map +1 -0
  61. package/lib/renderer/DisplayPostProcess.d.ts +14 -0
  62. package/lib/renderer/DisplayPostProcess.js +41 -0
  63. package/lib/renderer/DisplayPostProcess.js.map +1 -0
  64. package/lib/renderer/MaterialTable.d.ts +119 -0
  65. package/lib/renderer/MaterialTable.js +550 -0
  66. package/lib/renderer/MaterialTable.js.map +1 -0
  67. package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
  68. package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
  69. package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
  70. package/lib/renderer/RenderingPipeline.d.ts +232 -0
  71. package/lib/renderer/RenderingPipeline.js +18 -0
  72. package/lib/renderer/RenderingPipeline.js.map +1 -0
  73. package/lib/renderer/ScratchPool.d.ts +13 -0
  74. package/lib/renderer/ScratchPool.js +21 -0
  75. package/lib/renderer/ScratchPool.js.map +1 -0
  76. package/lib/renderer/TileRender.d.ts +44 -0
  77. package/lib/renderer/TileRender.js +283 -0
  78. package/lib/renderer/TileRender.js.map +1 -0
  79. package/lib/renderer/WGPUBloomPass.d.ts +17 -0
  80. package/lib/renderer/WGPUBloomPass.js +243 -0
  81. package/lib/renderer/WGPUBloomPass.js.map +1 -0
  82. package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
  83. package/lib/renderer/WGPUCanvasSurface.js +48 -0
  84. package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
  85. package/lib/renderer/WGPUComputePass.d.ts +73 -0
  86. package/lib/renderer/WGPUComputePass.js +317 -0
  87. package/lib/renderer/WGPUComputePass.js.map +1 -0
  88. package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
  89. package/lib/renderer/WGPUFullQuadPass.js +389 -0
  90. package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
  91. package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
  92. package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
  93. package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
  94. package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
  95. package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
  96. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
  97. package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
  98. package/lib/renderer/WGPURayTraceOutput.js +368 -0
  99. package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
  100. package/lib/renderer/WGPURayTracePass.d.ts +284 -0
  101. package/lib/renderer/WGPURayTracePass.js +2323 -0
  102. package/lib/renderer/WGPURayTracePass.js.map +1 -0
  103. package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
  104. package/lib/renderer/WGPURenderingPipeline.js +1448 -0
  105. package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
  106. package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
  107. package/lib/renderer/WGPUSceneFeatures.js +20 -0
  108. package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
  109. package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
  110. package/lib/renderer/WGPUScratchBuffer.js +21 -0
  111. package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
  112. package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
  113. package/lib/renderer/WGPUScratchTexture.js +27 -0
  114. package/lib/renderer/WGPUScratchTexture.js.map +1 -0
  115. package/lib/renderer/WGPUShaderCache.d.ts +26 -0
  116. package/lib/renderer/WGPUShaderCache.js +103 -0
  117. package/lib/renderer/WGPUShaderCache.js.map +1 -0
  118. package/lib/renderer/WebGLBloomPass.d.ts +18 -0
  119. package/lib/renderer/WebGLBloomPass.js +113 -0
  120. package/lib/renderer/WebGLBloomPass.js.map +1 -0
  121. package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
  122. package/lib/renderer/WebGLFullQuadPass.js +208 -0
  123. package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
  124. package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
  125. package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
  126. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
  127. package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
  128. package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
  129. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
  130. package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
  131. package/lib/renderer/WebGLRayTracePass.js +845 -0
  132. package/lib/renderer/WebGLRayTracePass.js.map +1 -0
  133. package/lib/renderer/WebGLReadback.d.ts +4 -0
  134. package/lib/renderer/WebGLReadback.js +75 -0
  135. package/lib/renderer/WebGLReadback.js.map +1 -0
  136. package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
  137. package/lib/renderer/WebGLRenderingPipeline.js +510 -0
  138. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
  139. package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
  140. package/lib/renderer/WebGLScratchCopy.js +27 -0
  141. package/lib/renderer/WebGLScratchCopy.js.map +1 -0
  142. package/lib/renderer/accumulationTarget.d.ts +26 -0
  143. package/lib/renderer/accumulationTarget.js +2 -0
  144. package/lib/renderer/accumulationTarget.js.map +1 -0
  145. package/lib/renderer/binnedSahBvh.d.ts +31 -0
  146. package/lib/renderer/binnedSahBvh.js +263 -0
  147. package/lib/renderer/binnedSahBvh.js.map +1 -0
  148. package/lib/renderer/bvh.worker.d.ts +1 -0
  149. package/lib/renderer/bvh.worker.js +16 -0
  150. package/lib/renderer/bvh.worker.js.map +1 -0
  151. package/lib/renderer/bvhAccel.d.ts +81 -0
  152. package/lib/renderer/bvhAccel.js +621 -0
  153. package/lib/renderer/bvhAccel.js.map +1 -0
  154. package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
  155. package/lib/renderer/bvhWorkerBuild.js +17 -0
  156. package/lib/renderer/bvhWorkerBuild.js.map +1 -0
  157. package/lib/renderer/bvhWorkerClient.d.ts +57 -0
  158. package/lib/renderer/bvhWorkerClient.js +166 -0
  159. package/lib/renderer/bvhWorkerClient.js.map +1 -0
  160. package/lib/renderer/cameraLens.d.ts +5 -0
  161. package/lib/renderer/cameraLens.js +15 -0
  162. package/lib/renderer/cameraLens.js.map +1 -0
  163. package/lib/renderer/cameraSnapshot.d.ts +3 -0
  164. package/lib/renderer/cameraSnapshot.js +7 -0
  165. package/lib/renderer/cameraSnapshot.js.map +1 -0
  166. package/lib/renderer/committedScene.d.ts +13 -0
  167. package/lib/renderer/committedScene.js +126 -0
  168. package/lib/renderer/committedScene.js.map +1 -0
  169. package/lib/renderer/dataTextureUtil.d.ts +32 -0
  170. package/lib/renderer/dataTextureUtil.js +46 -0
  171. package/lib/renderer/dataTextureUtil.js.map +1 -0
  172. package/lib/renderer/denoiser.d.ts +65 -0
  173. package/lib/renderer/denoiser.js +2 -0
  174. package/lib/renderer/denoiser.js.map +1 -0
  175. package/lib/renderer/depthQuery.d.ts +14 -0
  176. package/lib/renderer/depthQuery.js +14 -0
  177. package/lib/renderer/depthQuery.js.map +1 -0
  178. package/lib/renderer/deviceRequirements.d.ts +23 -0
  179. package/lib/renderer/deviceRequirements.js +50 -0
  180. package/lib/renderer/deviceRequirements.js.map +1 -0
  181. package/lib/renderer/envMapCreation.d.ts +10 -0
  182. package/lib/renderer/envMapCreation.js +96 -0
  183. package/lib/renderer/envMapCreation.js.map +1 -0
  184. package/lib/renderer/envMapDistribution.d.ts +9 -0
  185. package/lib/renderer/envMapDistribution.js +107 -0
  186. package/lib/renderer/envMapDistribution.js.map +1 -0
  187. package/lib/renderer/float16.d.ts +1 -0
  188. package/lib/renderer/float16.js +19 -0
  189. package/lib/renderer/float16.js.map +1 -0
  190. package/lib/renderer/geometryBvh.d.ts +11 -0
  191. package/lib/renderer/geometryBvh.js +24 -0
  192. package/lib/renderer/geometryBvh.js.map +1 -0
  193. package/lib/renderer/geometryUpdates.d.ts +28 -0
  194. package/lib/renderer/geometryUpdates.js +131 -0
  195. package/lib/renderer/geometryUpdates.js.map +1 -0
  196. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
  198. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
  200. package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
  201. package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
  205. package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
  207. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
  209. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
  210. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
  211. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
  212. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
  213. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
  214. package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
  215. package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
  216. package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
  217. package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
  218. package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
  219. package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
  220. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
  221. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
  222. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
  223. package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
  224. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
  225. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
  226. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
  227. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
  228. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
  229. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
  230. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
  231. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
  232. package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
  233. package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
  234. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
  235. package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
  236. package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
  237. package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
  238. package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
  239. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
  240. package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
  241. package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
  242. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
  243. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
  244. package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
  245. package/lib/renderer/glsl/depthQuery.frag.js +55 -0
  246. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
  247. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
  248. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
  249. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
  250. package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
  251. package/lib/renderer/glsl/rayTrace.frag.js +623 -0
  252. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
  253. package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
  254. package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
  255. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
  256. package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
  257. package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
  258. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
  259. package/lib/renderer/gpuMemory.d.ts +2 -0
  260. package/lib/renderer/gpuMemory.js +10 -0
  261. package/lib/renderer/gpuMemory.js.map +1 -0
  262. package/lib/renderer/halton.d.ts +1 -0
  263. package/lib/renderer/halton.js +15 -0
  264. package/lib/renderer/halton.js.map +1 -0
  265. package/lib/renderer/jnlm.d.ts +85 -0
  266. package/lib/renderer/jnlm.js +87 -0
  267. package/lib/renderer/jnlm.js.map +1 -0
  268. package/lib/renderer/lightSampling.d.ts +75 -0
  269. package/lib/renderer/lightSampling.js +305 -0
  270. package/lib/renderer/lightSampling.js.map +1 -0
  271. package/lib/renderer/lightsUtil.d.ts +26 -0
  272. package/lib/renderer/lightsUtil.js +154 -0
  273. package/lib/renderer/lightsUtil.js.map +1 -0
  274. package/lib/renderer/materialChanges.d.ts +13 -0
  275. package/lib/renderer/materialChanges.js +59 -0
  276. package/lib/renderer/materialChanges.js.map +1 -0
  277. package/lib/renderer/materialComparison.generated.d.ts +5 -0
  278. package/lib/renderer/materialComparison.generated.js +655 -0
  279. package/lib/renderer/materialComparison.generated.js.map +1 -0
  280. package/lib/renderer/materialConstants.d.ts +6 -0
  281. package/lib/renderer/materialConstants.js +3 -0
  282. package/lib/renderer/materialConstants.js.map +1 -0
  283. package/lib/renderer/materialEmission.d.ts +9 -0
  284. package/lib/renderer/materialEmission.js +21 -0
  285. package/lib/renderer/materialEmission.js.map +1 -0
  286. package/lib/renderer/materialIndices.d.ts +7 -0
  287. package/lib/renderer/materialIndices.js +34 -0
  288. package/lib/renderer/materialIndices.js.map +1 -0
  289. package/lib/renderer/materialLayout.d.ts +102 -0
  290. package/lib/renderer/materialLayout.js +189 -0
  291. package/lib/renderer/materialLayout.js.map +1 -0
  292. package/lib/renderer/materialTextureSlots.d.ts +537 -0
  293. package/lib/renderer/materialTextureSlots.js +219 -0
  294. package/lib/renderer/materialTextureSlots.js.map +1 -0
  295. package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
  296. package/lib/renderer/mergeMeshesToGeometry.js +236 -0
  297. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
  298. package/lib/renderer/meshInstances.d.ts +23 -0
  299. package/lib/renderer/meshInstances.js +66 -0
  300. package/lib/renderer/meshInstances.js.map +1 -0
  301. package/lib/renderer/meshMembership.d.ts +10 -0
  302. package/lib/renderer/meshMembership.js +72 -0
  303. package/lib/renderer/meshMembership.js.map +1 -0
  304. package/lib/renderer/oidnNetwork.d.ts +20 -0
  305. package/lib/renderer/oidnNetwork.js +123 -0
  306. package/lib/renderer/oidnNetwork.js.map +1 -0
  307. package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
  308. package/lib/renderer/openPbrEnergyLut.js +965 -0
  309. package/lib/renderer/openPbrEnergyLut.js.map +1 -0
  310. package/lib/renderer/pathLimits.d.ts +4 -0
  311. package/lib/renderer/pathLimits.js +7 -0
  312. package/lib/renderer/pathLimits.js.map +1 -0
  313. package/lib/renderer/prepareMeshBVH.d.ts +110 -0
  314. package/lib/renderer/prepareMeshBVH.js +857 -0
  315. package/lib/renderer/prepareMeshBVH.js.map +1 -0
  316. package/lib/renderer/progressiveScheduler.d.ts +11 -0
  317. package/lib/renderer/progressiveScheduler.js +19 -0
  318. package/lib/renderer/progressiveScheduler.js.map +1 -0
  319. package/lib/renderer/renderPipeline.d.ts +57 -0
  320. package/lib/renderer/renderPipeline.js +49 -0
  321. package/lib/renderer/renderPipeline.js.map +1 -0
  322. package/lib/renderer/sampling.d.ts +10 -0
  323. package/lib/renderer/sampling.js +28 -0
  324. package/lib/renderer/sampling.js.map +1 -0
  325. package/lib/renderer/sceneChangeDetector.d.ts +29 -0
  326. package/lib/renderer/sceneChangeDetector.js +232 -0
  327. package/lib/renderer/sceneChangeDetector.js.map +1 -0
  328. package/lib/renderer/sceneLightChanges.d.ts +14 -0
  329. package/lib/renderer/sceneLightChanges.js +34 -0
  330. package/lib/renderer/sceneLightChanges.js.map +1 -0
  331. package/lib/renderer/scratchSampling.d.ts +3 -0
  332. package/lib/renderer/scratchSampling.js +39 -0
  333. package/lib/renderer/scratchSampling.js.map +1 -0
  334. package/lib/renderer/shader.d.ts +37 -0
  335. package/lib/renderer/shader.js +41 -0
  336. package/lib/renderer/shader.js.map +1 -0
  337. package/lib/renderer/staticBvhPreparation.d.ts +24 -0
  338. package/lib/renderer/staticBvhPreparation.js +116 -0
  339. package/lib/renderer/staticBvhPreparation.js.map +1 -0
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Generated by scripts/generate-material-comparison.mjs from openPbrSchema.ts.\n// Do not edit; run npm run generate:material-comparison after changing the schema.\nimport type OpenPBRMaterial from '../scene/OpenPBRMaterial.js';\n\n// Retain the generic array behavior for unusual scalar values supplied from JS.\nfunction arrayParametersEqual(value: unknown, previous: unknown): boolean {\n if (!Array.isArray(value) && !ArrayBuffer.isView(value)) return false;\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n return true;\n}\n\n/** Static field accesses keep the unchanged-material path free of dynamic key lookups. */\nexport function materialParametersEqual(material: OpenPBRMaterial, values: readonly unknown[]): boolean {\n {\n const value = material.baseWeight, previous = values[0];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.baseColor, previous = values[1];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.baseDiffuseRoughness, previous = values[2];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.baseMetalness, previous = values[3];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.specularWeight, previous = values[4];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.specularColor, previous = values[5];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.specularRoughness, previous = values[6];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.specularIor, previous = values[7];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.specularAnisotropy, previous = values[8];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.transmissionWeight, previous = values[9];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.transmissionColor, previous = values[10];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.transmissionDepth, previous = values[11];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.transmissionScatter, previous = values[12];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.transmissionScatterAnisotropy, previous = values[13];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.transmissionDispersionScale, previous = values[14];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.transmissionDispersionAbbeNumber, previous = values[15];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.subsurfaceWeight, previous = values[16];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.subsurfaceColor, previous = values[17];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.subsurfaceRadius, previous = values[18];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.subsurfaceRadiusScale, previous = values[19];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.subsurfaceAnisotropy, previous = values[20];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.fuzzWeight, previous = values[21];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.fuzzColor, previous = values[22];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.fuzzRoughness, previous = values[23];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatWeight, previous = values[24];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatColor, previous = values[25];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.coatRoughness, previous = values[26];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatAnisotropy, previous = values[27];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatIor, previous = values[28];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatDarkening, previous = values[29];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.thinFilmWeight, previous = values[30];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.thinFilmThickness, previous = values[31];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.thinFilmIor, previous = values[32];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.emissionColor, previous = values[33];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.emissionLuminance, previous = values[34];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.opacity, previous = values[35];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.thinWalled, previous = values[36];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.doubleSided, previous = values[37];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.alphaMode, previous = values[38];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.alphaCutoff, previous = values[39];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.normalScale, previous = values[40];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.shadowCatcher, previous = values[41];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.unlit, previous = values[42];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.bevelSize, previous = values[43];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.mapAlphaUsage, previous = values[44];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.uvProjection, previous = values[45];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.uvProjectionScale, previous = values[46];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n {\n const value = material.displacementUvProjection, previous = values[47];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.displacementUvProjectionScale, previous = values[48];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.displacementScale, previous = values[49];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.displacementStepSize, previous = values[50];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.thinFilmThicknessMinimum, previous = values[51];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.thinFilmMapChannel, previous = values[52];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.specularAnisotropyRotation, previous = values[53];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatAnisotropyRotation, previous = values[54];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.specularAnisotropyModel, previous = values[55];\n if (!Object.is(value, previous) && !arrayParametersEqual(value, previous)) return false;\n }\n {\n const value = material.coatNormalScale, previous = values[56];\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n const array = value as ArrayLike<number>;\n if (!Array.isArray(previous) || array.length !== previous.length) return false;\n for (let i = 0; i < array.length; i++) if (!Object.is(array[i], previous[i])) return false;\n } else if (!Object.is(value, previous)) return false;\n }\n return true;\n}\n\n/** Mirrors captureMaterialTextures, including numeric texture-category scalars. */\nexport function materialTexturesChanged(material: OpenPBRMaterial, previous: readonly unknown[]): boolean {\n let i = 0;\n {\n const texture = material.map;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.alphaMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.emissiveMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.normalMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.metallicRoughnessMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.roughnessMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.metalnessMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.transmissionMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.thinFilmMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.displacementMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.coatWeightMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.coatRoughnessMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.fuzzColorMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.fuzzRoughnessMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.specularWeightMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.specularColorMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.anisotropyMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n {\n const texture = material.coatNormalMap;\n if (typeof texture !== 'number') {\n if (!texture) { if (previous[i++] !== undefined) return true; }\n else if (previous[i++] !== texture || previous[i++] !== texture.version ||\n previous[i++] !== texture.image || previous[i++] !== texture.flipY ||\n previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||\n previous[i++] !== texture.uvChannel) return true;\n }\n }\n return i !== previous.length;\n}\n"]}
@@ -0,0 +1,6 @@
1
+ /** Numeric shader representation of the public map-alpha strings. */
2
+ export declare const mapAlphaUsageConstants: {
3
+ readonly opaque: 0;
4
+ readonly alpha: 2;
5
+ readonly transmission: 3;
6
+ };
@@ -0,0 +1,3 @@
1
+ /** Numeric shader representation of the public map-alpha strings. */
2
+ export const mapAlphaUsageConstants = { opaque: 0, alpha: 2, transmission: 3 };
3
+ //# sourceMappingURL=materialConstants.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialConstants.js","sourceRoot":"","sources":["../../src/renderer/materialConstants.ts"],"names":[],"mappings":"AAAA,qEAAqE;AACrE,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAW,CAAC","sourcesContent":["/** Numeric shader representation of the public map-alpha strings. */\nexport const mapAlphaUsageConstants = { opaque: 0, alpha: 2, transmission: 3 } as const;\n"]}
@@ -0,0 +1,9 @@
1
+ import type OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
2
+ import type { ColorRGB } from '../types.js';
3
+ /** Normal-incidence, single-passage coat absorption for surface emission.
4
+ * coatColor is squared transmittance; emission crosses the coat once.
5
+ * With coatWeightMap, this is raw emission and the conservative light proposal;
6
+ * the shader applies the UV-dependent absorption exactly once.
7
+ * Keep this shared by material packing and both emissive-distribution paths.
8
+ */
9
+ export declare function materialEmission(material: OpenPBRMaterial): ColorRGB;
@@ -0,0 +1,21 @@
1
+ /** Normal-incidence, single-passage coat absorption for surface emission.
2
+ * coatColor is squared transmittance; emission crosses the coat once.
3
+ * With coatWeightMap, this is raw emission and the conservative light proposal;
4
+ * the shader applies the UV-dependent absorption exactly once.
5
+ * Keep this shared by material packing and both emissive-distribution paths.
6
+ */
7
+ export function materialEmission(material) {
8
+ const emission = [
9
+ material.emissionColor[0] * material.emissionLuminance,
10
+ material.emissionColor[1] * material.emissionLuminance,
11
+ material.emissionColor[2] * material.emissionLuminance
12
+ ];
13
+ if (material.unlit || material.shadowCatcher || material.coatWeight <= 0 || material.coatWeightMap)
14
+ return emission;
15
+ const coatWeight = Math.min(material.coatWeight, 1);
16
+ for (let channel = 0; channel < 3; channel++) {
17
+ emission[channel] *= 1 + coatWeight * (Math.sqrt(Math.max(material.coatColor[channel], 0)) - 1);
18
+ }
19
+ return emission;
20
+ }
21
+ //# sourceMappingURL=materialEmission.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialEmission.js","sourceRoot":"","sources":["../../src/renderer/materialEmission.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAyB;IACxD,MAAM,QAAQ,GAAa;QACzB,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB;QACtD,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB;QACtD,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,iBAAiB;KACvD,CAAC;IACF,IAAI,QAAQ,CAAC,KAAK,IAAI,QAAQ,CAAC,aAAa,IAAI,QAAQ,CAAC,UAAU,IAAI,CAAC,IAAI,QAAQ,CAAC,aAAa;QAAE,OAAO,QAAQ,CAAC;IACpH,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;IACpD,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,EAAE,EAAE,CAAC;QAC7C,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,UAAU,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAClG,CAAC;IACD,OAAO,QAAQ,CAAC;AAClB,CAAC","sourcesContent":["import type OpenPBRMaterial from '../scene/OpenPBRMaterial.js';\nimport type { ColorRGB } from '../types.js';\n\n/** Normal-incidence, single-passage coat absorption for surface emission.\n * coatColor is squared transmittance; emission crosses the coat once.\n * With coatWeightMap, this is raw emission and the conservative light proposal;\n * the shader applies the UV-dependent absorption exactly once.\n * Keep this shared by material packing and both emissive-distribution paths.\n */\nexport function materialEmission(material: OpenPBRMaterial): ColorRGB {\n const emission: ColorRGB = [\n material.emissionColor[0] * material.emissionLuminance,\n material.emissionColor[1] * material.emissionLuminance,\n material.emissionColor[2] * material.emissionLuminance\n ];\n if (material.unlit || material.shadowCatcher || material.coatWeight <= 0 || material.coatWeightMap) return emission;\n const coatWeight = Math.min(material.coatWeight, 1);\n for (let channel = 0; channel < 3; channel++) {\n emission[channel] *= 1 + coatWeight * (Math.sqrt(Math.max(material.coatColor[channel], 0)) - 1);\n }\n return emission;\n}\n"]}
@@ -0,0 +1,7 @@
1
+ import Geometry from '../scene/Geometry.js';
2
+ /** Resolves the public per-vertex raw material index, falling back to material 0. */
3
+ export declare function localMaterialIndex(geometry: Geometry, vertex: number, materialCount: number): number;
4
+ /** Writes the internal four-slot format; public vertices select one material at full weight. */
5
+ export declare function writeMaterialIndices(geometry: Geometry, globalIndices: number[], target: Int32Array, vertexOffset?: number, packDefault?: boolean): void;
6
+ export declare function packMaterialIndexAndWeightToInt(index: number, weight: number): number;
7
+ export declare function unpackMaterialIndexAndWeightFromInt(int: number): number[];
@@ -0,0 +1,34 @@
1
+ const warnedAttributes = new WeakSet();
2
+ /** Resolves the public per-vertex raw material index, falling back to material 0. */
3
+ export function localMaterialIndex(geometry, vertex, materialCount) {
4
+ const attribute = geometry.materialIndex;
5
+ if (!attribute)
6
+ return 0;
7
+ const index = attribute.array[vertex];
8
+ if (attribute.itemSize === 1 && Number.isInteger(index) && index >= 0 && index < materialCount)
9
+ return index;
10
+ if (!warnedAttributes.has(attribute.array)) {
11
+ warnedAttributes.add(attribute.array);
12
+ console.warn('Invalid geometry.materialIndex; expected itemSize 1 and an index within mesh.materials. Falling back to material 0.');
13
+ }
14
+ return 0;
15
+ }
16
+ /** Writes the internal four-slot format; public vertices select one material at full weight. */
17
+ export function writeMaterialIndices(geometry, globalIndices, target, vertexOffset = 0, packDefault = false) {
18
+ const count = geometry.vertexCount;
19
+ target.fill(0, vertexOffset * 4, (vertexOffset + count) * 4);
20
+ // Instanced geometry must retain the per-instance material fallback.
21
+ if (!geometry.materialIndex && !packDefault)
22
+ return;
23
+ for (let vertex = 0; vertex < count; vertex++) {
24
+ const local = localMaterialIndex(geometry, vertex, globalIndices.length);
25
+ target[(vertexOffset + vertex) * 4] = packMaterialIndexAndWeightToInt(globalIndices[local] ?? 0, 1);
26
+ }
27
+ }
28
+ export function packMaterialIndexAndWeightToInt(index, weight) {
29
+ return Math.round(weight * 255) + (index << 8);
30
+ }
31
+ export function unpackMaterialIndexAndWeightFromInt(int) {
32
+ return [int >> 8, (int & 0xff) / 255];
33
+ }
34
+ //# sourceMappingURL=materialIndices.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialIndices.js","sourceRoot":"","sources":["../../src/renderer/materialIndices.ts"],"names":[],"mappings":"AAEA,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAAc,CAAC;AAEnD,qFAAqF;AACrF,MAAM,UAAU,kBAAkB,CAAC,QAAkB,EAAE,MAAc,EAAE,aAAqB;IAC1F,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC;IACzC,IAAI,CAAC,SAAS;QAAE,OAAO,CAAC,CAAC;IACzB,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACtC,IAAI,SAAS,CAAC,QAAQ,KAAK,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,GAAG,aAAa;QAAE,OAAO,KAAK,CAAC;IAC7G,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;QAC3C,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACtC,OAAO,CAAC,IAAI,CAAC,qHAAqH,CAAC,CAAC;IACtI,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,gGAAgG;AAChG,MAAM,UAAU,oBAAoB,CAAC,QAAkB,EAAE,aAAuB,EAAE,MAAkB,EAAE,YAAY,GAAG,CAAC,EAAE,WAAW,GAAG,KAAK;IACzI,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC;IACnC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,YAAY,GAAG,CAAC,EAAE,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7D,qEAAqE;IACrE,IAAI,CAAC,QAAQ,CAAC,aAAa,IAAI,CAAC,WAAW;QAAE,OAAO;IACpD,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC;QAC9C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,aAAa,CAAC,MAAM,CAAC,CAAC;QACzE,MAAM,CAAC,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,+BAA+B,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;IACtG,CAAC;AACH,CAAC;AAED,MAAM,UAAU,+BAA+B,CAAC,KAAa,EAAE,MAAc;IACzE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;AACnD,CAAC;AAED,MAAM,UAAU,mCAAmC,CAAC,GAAW;IAC3D,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;AAC1C,CAAC","sourcesContent":["import Geometry from '../scene/Geometry.js';\n\nconst warnedAttributes = new WeakSet<Int32Array>();\n\n/** Resolves the public per-vertex raw material index, falling back to material 0. */\nexport function localMaterialIndex(geometry: Geometry, vertex: number, materialCount: number) {\n const attribute = geometry.materialIndex;\n if (!attribute) return 0;\n const index = attribute.array[vertex];\n if (attribute.itemSize === 1 && Number.isInteger(index) && index >= 0 && index < materialCount) return index;\n if (!warnedAttributes.has(attribute.array)) {\n warnedAttributes.add(attribute.array);\n console.warn('Invalid geometry.materialIndex; expected itemSize 1 and an index within mesh.materials. Falling back to material 0.');\n }\n return 0;\n}\n\n/** Writes the internal four-slot format; public vertices select one material at full weight. */\nexport function writeMaterialIndices(geometry: Geometry, globalIndices: number[], target: Int32Array, vertexOffset = 0, packDefault = false) {\n const count = geometry.vertexCount;\n target.fill(0, vertexOffset * 4, (vertexOffset + count) * 4);\n // Instanced geometry must retain the per-instance material fallback.\n if (!geometry.materialIndex && !packDefault) return;\n for (let vertex = 0; vertex < count; vertex++) {\n const local = localMaterialIndex(geometry, vertex, globalIndices.length);\n target[(vertexOffset + vertex) * 4] = packMaterialIndexAndWeightToInt(globalIndices[local] ?? 0, 1);\n }\n}\n\nexport function packMaterialIndexAndWeightToInt(index: number, weight: number) {\n return Math.round(weight * 255) + (index << 8);\n}\n\nexport function unpackMaterialIndexAndWeightFromInt(int: number) {\n return [int >> 8, (int & 0xff) / 255];\n}\n"]}
@@ -0,0 +1,102 @@
1
+ import type { BufferData } from './MaterialTable.js';
2
+ type FieldType = 'f32' | 'vec2f' | 'vec3f';
3
+ export interface MaterialLayoutField {
4
+ name: string;
5
+ source: keyof BufferData | null;
6
+ type: FieldType;
7
+ reserved: boolean;
8
+ }
9
+ export declare const MATERIAL_LAYOUT: readonly [{
10
+ readonly name: "COLOR";
11
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
12
+ }, {
13
+ readonly name: "ROUGHNESS_NORMAL";
14
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
15
+ }, {
16
+ readonly name: "METALLIC_MAPS";
17
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
18
+ }, {
19
+ readonly name: "EMISSION";
20
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
21
+ }, {
22
+ readonly name: "IOR_TRANSMISSION";
23
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
24
+ }, {
25
+ readonly name: "MISC";
26
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
27
+ }, {
28
+ readonly name: "LAYER_MAPS";
29
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
30
+ }, {
31
+ readonly name: "UV";
32
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
33
+ }, {
34
+ readonly name: "DISPLACEMENT";
35
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
36
+ }, {
37
+ readonly name: "ALPHA_FILM";
38
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
39
+ }, {
40
+ readonly name: "BASE_CONTROLS";
41
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
42
+ }, {
43
+ readonly name: "SPECULAR_FUZZ";
44
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
45
+ }, {
46
+ readonly name: "TRANSMISSION_COLOR";
47
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
48
+ }, {
49
+ readonly name: "TRANSMISSION_SCATTER";
50
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
51
+ }, {
52
+ readonly name: "SUBSURFACE";
53
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
54
+ }, {
55
+ readonly name: "FUZZ";
56
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
57
+ }, {
58
+ readonly name: "COAT";
59
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
60
+ }, {
61
+ readonly name: "COAT_CONTROLS";
62
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
63
+ }, {
64
+ readonly name: "FILM_DISPERSION";
65
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
66
+ }, {
67
+ readonly name: "SUBSURFACE_RADIUS";
68
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
69
+ }, {
70
+ readonly name: "MEDIUM_EXTINCTION";
71
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
72
+ }, {
73
+ readonly name: "MEDIUM_SCATTERING";
74
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField];
75
+ }, {
76
+ readonly name: "STANDALONE_MAPS";
77
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
78
+ }, {
79
+ readonly name: "ALPHA";
80
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
81
+ }, {
82
+ readonly name: "DIRECTION_NORMAL";
83
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
84
+ }, {
85
+ readonly name: "FILM_TEXTURE";
86
+ readonly fields: readonly [MaterialLayoutField, MaterialLayoutField, MaterialLayoutField, MaterialLayoutField];
87
+ }];
88
+ export declare const MATERIAL_ROW_COUNT: 26;
89
+ export declare const MATERIAL_FLOAT_COUNT: number;
90
+ export declare function materialLayoutFields(): {
91
+ row: number;
92
+ component: number;
93
+ offset: number;
94
+ name: string;
95
+ source: keyof BufferData | null;
96
+ type: FieldType;
97
+ reserved: boolean;
98
+ }[];
99
+ export declare function packMaterialBuffer(data: BufferData): Float32Array;
100
+ export declare function materialBufferWgsl(): string;
101
+ export declare function materialRowsGlsl(): string;
102
+ export {};
@@ -0,0 +1,189 @@
1
+ function field(name, source, type, reserved = false) {
2
+ return { name, source, type, reserved };
3
+ }
4
+ export const MATERIAL_LAYOUT = [
5
+ { name: 'COLOR', fields: [
6
+ field('color', 'color', 'vec3f'),
7
+ field('matType', 'type', 'f32')
8
+ ] },
9
+ { name: 'ROUGHNESS_NORMAL', fields: [
10
+ field('roughness', 'roughness', 'f32'),
11
+ field('normalMapIndex', 'normalMapIndex', 'f32'),
12
+ field('normalMapScale', 'normalScale', 'vec2f')
13
+ ] },
14
+ { name: 'METALLIC_MAPS', fields: [
15
+ field('metallic', 'metallic', 'f32'),
16
+ field('anisotropy', 'anisotropy', 'f32'),
17
+ field('diffuseMapIndex', 'diffuseMapIndex', 'f32'),
18
+ field('mrtMapIndex', 'metallicRoughnessMapIndex', 'f32')
19
+ ] },
20
+ { name: 'EMISSION', fields: [
21
+ field('emission', 'emission', 'vec3f'),
22
+ field('emissiveMapIndex', 'emissiveMapIndex', 'f32')
23
+ ] },
24
+ { name: 'IOR_TRANSMISSION', fields: [
25
+ field('ior', 'ior', 'f32'),
26
+ field('transmission', 'transmission', 'f32'),
27
+ field('mediumType', 'mediumType', 'f32', true),
28
+ field('thin', 'thin', 'f32')
29
+ ] },
30
+ { name: 'MISC', fields: [
31
+ field('bevel', 'bevelSize', 'f32'),
32
+ field('dispersion', 'dispersion', 'f32'),
33
+ field('thinFilmThickness', 'thinFilmThickness', 'f32'),
34
+ field('mapAlphaUsage', 'mapAlphaUsage', 'f32')
35
+ ] },
36
+ { name: 'LAYER_MAPS', fields: [
37
+ field('coatWeightMapIndex', 'coatWeightMapIndex', 'f32'),
38
+ field('coatRoughnessMapIndex', 'coatRoughnessMapIndex', 'f32'),
39
+ field('coatNormalMapIndex', 'coatNormalMapIndex', 'f32'),
40
+ field('fuzzColorMapIndex', 'fuzzColorMapIndex', 'f32')
41
+ ] },
42
+ { name: 'UV', fields: [
43
+ field('uvProjection', 'uvProjection', 'f32'),
44
+ field('displacementMapIndex', 'displacementMapIndex', 'f32'),
45
+ field('uvScale', 'uvScale', 'vec2f')
46
+ ] },
47
+ { name: 'DISPLACEMENT', fields: [
48
+ field('displacementStepSize', 'displacementStepSize', 'f32'),
49
+ field('_padding', null, 'f32', true),
50
+ field('displacementUvProjection', 'displacementUvProjection', 'f32'),
51
+ field('displacementUvProjectionScale', 'displacementUvProjectionScale', 'f32')
52
+ ] },
53
+ { name: 'ALPHA_FILM', fields: [
54
+ field('alpha', 'alpha', 'f32'),
55
+ field('thinFilmMapIndex', 'thinFilmMapIndex', 'f32'),
56
+ field('thinFilmIor', 'thinFilmIor', 'f32'),
57
+ field('transmissionMapIndex', 'transmissionMapIndex', 'f32')
58
+ ] },
59
+ { name: 'BASE_CONTROLS', fields: [
60
+ field('baseWeight', 'baseWeight', 'f32'),
61
+ field('baseDiffuseRoughness', 'baseDiffuseRoughness', 'f32'),
62
+ field('specularWeight', 'specularWeight', 'f32'),
63
+ field('subsurfaceWeight', 'subsurfaceWeight', 'f32')
64
+ ] },
65
+ { name: 'SPECULAR_FUZZ', fields: [
66
+ field('specularColor', 'specularColor', 'vec3f'),
67
+ field('fuzzWeight', 'fuzzWeight', 'f32')
68
+ ] },
69
+ { name: 'TRANSMISSION_COLOR', fields: [
70
+ field('transmissionColor', 'transmissionColor', 'vec3f'),
71
+ field('transmissionDepth', 'transmissionDepth', 'f32')
72
+ ] },
73
+ { name: 'TRANSMISSION_SCATTER', fields: [
74
+ field('transmissionScatter', 'transmissionScatter', 'vec3f'),
75
+ field('transmissionScatterAnisotropy', 'transmissionScatterAnisotropy', 'f32')
76
+ ] },
77
+ { name: 'SUBSURFACE', fields: [
78
+ field('subsurfaceColor', 'subsurfaceColor', 'vec3f'),
79
+ field('subsurfaceRadius', 'subsurfaceRadius', 'f32')
80
+ ] },
81
+ { name: 'FUZZ', fields: [
82
+ field('fuzzColor', 'fuzzColor', 'vec3f'),
83
+ field('fuzzRoughness', 'fuzzRoughness', 'f32')
84
+ ] },
85
+ { name: 'COAT', fields: [
86
+ field('coatColor', 'coatColor', 'vec3f'),
87
+ field('coatWeight', 'coatWeight', 'f32')
88
+ ] },
89
+ { name: 'COAT_CONTROLS', fields: [
90
+ field('coatRoughness', 'coatRoughness', 'f32'),
91
+ field('coatAnisotropy', 'coatAnisotropy', 'f32'),
92
+ field('coatIor', 'coatIor', 'f32'),
93
+ field('coatDarkening', 'coatDarkening', 'f32')
94
+ ] },
95
+ { name: 'FILM_DISPERSION', fields: [
96
+ field('thinFilmWeight', 'thinFilmWeight', 'f32'),
97
+ field('dispersionAbbeNumber', 'dispersionAbbeNumber', 'f32'),
98
+ field('subsurfaceScatterAnisotropy', 'subsurfaceScatterAnisotropy', 'f32'),
99
+ field('fuzzRoughnessMapIndex', 'fuzzRoughnessMapIndex', 'f32')
100
+ ] },
101
+ { name: 'SUBSURFACE_RADIUS', fields: [
102
+ field('subsurfaceRadiusScale', 'subsurfaceRadiusScale', 'vec3f'),
103
+ field('specularWeightMapIndex', 'specularWeightMapIndex', 'f32')
104
+ ] },
105
+ { name: 'MEDIUM_EXTINCTION', fields: [
106
+ field('mediumExtinction', 'mediumExtinction', 'vec3f'),
107
+ field('mediumAnisotropy', 'mediumAnisotropy', 'f32')
108
+ ] },
109
+ { name: 'MEDIUM_SCATTERING', fields: [
110
+ field('mediumScattering', 'mediumScattering', 'vec3f'),
111
+ field('specularColorMapIndex', 'specularColorMapIndex', 'f32')
112
+ ] },
113
+ { name: 'STANDALONE_MAPS', fields: [
114
+ field('roughnessMapIndex', 'roughnessMapIndex', 'f32'),
115
+ field('metalnessMapIndex', 'metalnessMapIndex', 'f32'),
116
+ field('alphaMapIndex', 'alphaMapIndex', 'f32'),
117
+ field('alphaCutoff', 'alphaCutoff', 'f32')
118
+ ] },
119
+ { name: 'ALPHA', fields: [
120
+ field('_padding1', null, 'f32', true),
121
+ field('_padding2', null, 'f32', true),
122
+ field('doubleSided', 'doubleSided', 'f32'),
123
+ field('alphaMode', 'alphaMode', 'f32')
124
+ ] },
125
+ // Reserve the approved direction/normal inputs for C1 steps two and three.
126
+ { name: 'DIRECTION_NORMAL', fields: [
127
+ field('anisotropyMapIndex', 'anisotropyMapIndex', 'f32'),
128
+ field('specularAnisotropyRotation', 'specularAnisotropyRotation', 'f32'),
129
+ field('coatNormalScale', 'coatNormalScale', 'vec2f')
130
+ ] },
131
+ { name: 'FILM_TEXTURE', fields: [
132
+ field('coatAnisotropyRotation', 'coatAnisotropyRotation', 'f32'),
133
+ field('specularAnisotropyModel', 'specularAnisotropyModel', 'f32'),
134
+ field('thinFilmThicknessMinimum', 'thinFilmThicknessMinimum', 'f32'),
135
+ field('thinFilmMapChannel', 'thinFilmMapChannel', 'f32')
136
+ ] },
137
+ ];
138
+ export const MATERIAL_ROW_COUNT = MATERIAL_LAYOUT.length;
139
+ export const MATERIAL_FLOAT_COUNT = MATERIAL_ROW_COUNT * 4;
140
+ const components = { f32: 1, vec2f: 2, vec3f: 3 };
141
+ export function materialLayoutFields() {
142
+ return MATERIAL_LAYOUT.flatMap((row, rowIndex) => {
143
+ let component = 0;
144
+ return row.fields.map(field => {
145
+ const offset = rowIndex * 16 + component * 4;
146
+ component += components[field.type];
147
+ return { ...field, row: rowIndex, component: offset % 16 / 4, offset };
148
+ });
149
+ });
150
+ }
151
+ export function packMaterialBuffer(data) {
152
+ const fields = materialLayoutFields().map(field => ({
153
+ ...field,
154
+ // Flatten exactly as the legacy interleave did (including missing indices).
155
+ values: field.source === null ? data.type.map(() => 0) : data[field.source]?.flat() ?? []
156
+ }));
157
+ const packed = new Float32Array(data.type.length * MATERIAL_FLOAT_COUNT);
158
+ for (let material = 0; material < data.type.length; material++) {
159
+ for (const field of fields) {
160
+ const width = components[field.type];
161
+ for (let c = 0; c < width; c++) {
162
+ packed[material * MATERIAL_FLOAT_COUNT + field.offset / 4 + c] =
163
+ Number(field.values[material * width + c] ?? -1);
164
+ }
165
+ }
166
+ }
167
+ return packed;
168
+ }
169
+ export function materialBufferWgsl() {
170
+ let end = 0;
171
+ const declarations = materialLayoutFields().map(field => {
172
+ const alignment = field.type === 'vec3f' ? 16 : components[field.type] * 4;
173
+ const aligned = Math.ceil(end / alignment) * alignment;
174
+ if (aligned !== field.offset)
175
+ throw new Error(`Misaligned material field: ${field.name}`);
176
+ end = aligned + components[field.type] * 4;
177
+ return ` ${field.name}: ${field.type},`;
178
+ });
179
+ if (Math.ceil(end / 16) * 16 !== MATERIAL_ROW_COUNT * 16) {
180
+ throw new Error('Invalid material buffer size');
181
+ }
182
+ return `struct MaterialBuffer {\n${declarations.join('\n')}\n};`;
183
+ }
184
+ export function materialRowsGlsl() {
185
+ return [`const int MAT_DATA_SIZE = ${MATERIAL_ROW_COUNT};`,
186
+ ...MATERIAL_LAYOUT.map((row, index) => `const int MAT_ROW_${row.name} = ${index};`)
187
+ ].join('\n');
188
+ }
189
+ //# sourceMappingURL=materialLayout.js.map
@@ -0,0 +1 @@
1
+ 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type { vec2 } from '../math.js';\nimport type { BufferData } from './MaterialTable.js';\n\n// Internal GPU contract. Each row occupies one vec4 (16 bytes). Reserved fields\n// retain their legacy sources/zero bytes; reuse requires an intentional migration.\ntype FieldType = 'f32' | 'vec2f' | 'vec3f';\ntype Source<T extends FieldType> = {\n [K in keyof BufferData]: BufferData[K] extends (T extends 'f32' ? number[] :\n T extends 'vec2f' ? vec2.Vec2Array[] : [number, number, number][]) ? K : never\n}[keyof BufferData];\nexport interface MaterialLayoutField {\n name: string;\n source: keyof BufferData | null;\n type: FieldType;\n reserved: boolean;\n}\nfunction field<T extends FieldType>(name: string, source: Source<T> | null,\n type: T, reserved = false): MaterialLayoutField {\n return { name, source, type, reserved };\n}\n\nexport const MATERIAL_LAYOUT = [\n { name: 'COLOR', fields: [\n field('color', 'color', 'vec3f'),\n field('matType', 'type', 'f32')\n ] },\n { name: 'ROUGHNESS_NORMAL', fields: [\n field('roughness', 'roughness', 'f32'),\n field('normalMapIndex', 'normalMapIndex', 'f32'),\n field('normalMapScale', 'normalScale', 'vec2f')\n ] },\n { name: 'METALLIC_MAPS', fields: [\n field('metallic', 'metallic', 'f32'),\n field('anisotropy', 'anisotropy', 'f32'),\n field('diffuseMapIndex', 'diffuseMapIndex', 'f32'),\n field('mrtMapIndex', 'metallicRoughnessMapIndex', 'f32')\n ] },\n { name: 'EMISSION', fields: [\n field('emission', 'emission', 'vec3f'),\n field('emissiveMapIndex', 'emissiveMapIndex', 'f32')\n ] },\n { name: 'IOR_TRANSMISSION', fields: [\n field('ior', 'ior', 'f32'),\n field('transmission', 'transmission', 'f32'),\n field('mediumType', 'mediumType', 'f32', true),\n field('thin', 'thin', 'f32')\n ] },\n { name: 'MISC', fields: [\n field('bevel', 'bevelSize', 'f32'),\n field('dispersion', 'dispersion', 'f32'),\n field('thinFilmThickness', 'thinFilmThickness', 'f32'),\n field('mapAlphaUsage', 'mapAlphaUsage', 'f32')\n ] },\n { name: 'LAYER_MAPS', fields: [\n field('coatWeightMapIndex', 'coatWeightMapIndex', 'f32'),\n field('coatRoughnessMapIndex', 'coatRoughnessMapIndex', 'f32'),\n field('coatNormalMapIndex', 'coatNormalMapIndex', 'f32'),\n field('fuzzColorMapIndex', 'fuzzColorMapIndex', 'f32')\n ] },\n { name: 'UV', fields: [\n field('uvProjection', 'uvProjection', 'f32'),\n field('displacementMapIndex', 'displacementMapIndex', 'f32'),\n field('uvScale', 'uvScale', 'vec2f')\n ] },\n { name: 'DISPLACEMENT', fields: [\n field('displacementStepSize', 'displacementStepSize', 'f32'),\n field('_padding', null, 'f32', true),\n field('displacementUvProjection', 'displacementUvProjection', 'f32'),\n field('displacementUvProjectionScale', 'displacementUvProjectionScale', 'f32')\n ] },\n { name: 'ALPHA_FILM', fields: [\n field('alpha', 'alpha', 'f32'),\n field('thinFilmMapIndex', 'thinFilmMapIndex', 'f32'),\n field('thinFilmIor', 'thinFilmIor', 'f32'),\n field('transmissionMapIndex', 'transmissionMapIndex', 'f32')\n ] },\n { name: 'BASE_CONTROLS', fields: [\n field('baseWeight', 'baseWeight', 'f32'),\n field('baseDiffuseRoughness', 'baseDiffuseRoughness', 'f32'),\n field('specularWeight', 'specularWeight', 'f32'),\n field('subsurfaceWeight', 'subsurfaceWeight', 'f32')\n ] },\n { name: 'SPECULAR_FUZZ', fields: [\n field('specularColor', 'specularColor', 'vec3f'),\n field('fuzzWeight', 'fuzzWeight', 'f32')\n ] },\n { name: 'TRANSMISSION_COLOR', fields: [\n field('transmissionColor', 'transmissionColor', 'vec3f'),\n field('transmissionDepth', 'transmissionDepth', 'f32')\n ] },\n { name: 'TRANSMISSION_SCATTER', fields: [\n field('transmissionScatter', 'transmissionScatter', 'vec3f'),\n field('transmissionScatterAnisotropy', 'transmissionScatterAnisotropy', 'f32')\n ] },\n { name: 'SUBSURFACE', fields: [\n field('subsurfaceColor', 'subsurfaceColor', 'vec3f'),\n field('subsurfaceRadius', 'subsurfaceRadius', 'f32')\n ] },\n { name: 'FUZZ', fields: [\n field('fuzzColor', 'fuzzColor', 'vec3f'),\n field('fuzzRoughness', 'fuzzRoughness', 'f32')\n ] },\n { name: 'COAT', fields: [\n field('coatColor', 'coatColor', 'vec3f'),\n field('coatWeight', 'coatWeight', 'f32')\n ] },\n { name: 'COAT_CONTROLS', fields: [\n field('coatRoughness', 'coatRoughness', 'f32'),\n field('coatAnisotropy', 'coatAnisotropy', 'f32'),\n field('coatIor', 'coatIor', 'f32'),\n field('coatDarkening', 'coatDarkening', 'f32')\n ] },\n { name: 'FILM_DISPERSION', fields: [\n field('thinFilmWeight', 'thinFilmWeight', 'f32'),\n field('dispersionAbbeNumber', 'dispersionAbbeNumber', 'f32'),\n field('subsurfaceScatterAnisotropy', 'subsurfaceScatterAnisotropy', 'f32'),\n field('fuzzRoughnessMapIndex', 'fuzzRoughnessMapIndex', 'f32')\n ] },\n { name: 'SUBSURFACE_RADIUS', fields: [\n field('subsurfaceRadiusScale', 'subsurfaceRadiusScale', 'vec3f'),\n field('specularWeightMapIndex', 'specularWeightMapIndex', 'f32')\n ] },\n { name: 'MEDIUM_EXTINCTION', fields: [\n field('mediumExtinction', 'mediumExtinction', 'vec3f'),\n field('mediumAnisotropy', 'mediumAnisotropy', 'f32')\n ] },\n { name: 'MEDIUM_SCATTERING', fields: [\n field('mediumScattering', 'mediumScattering', 'vec3f'),\n field('specularColorMapIndex', 'specularColorMapIndex', 'f32')\n ] },\n { name: 'STANDALONE_MAPS', fields: [\n field('roughnessMapIndex', 'roughnessMapIndex', 'f32'),\n field('metalnessMapIndex', 'metalnessMapIndex', 'f32'),\n field('alphaMapIndex', 'alphaMapIndex', 'f32'),\n field('alphaCutoff', 'alphaCutoff', 'f32')\n ] },\n { name: 'ALPHA', fields: [\n field('_padding1', null, 'f32', true),\n field('_padding2', null, 'f32', true),\n field('doubleSided', 'doubleSided', 'f32'),\n field('alphaMode', 'alphaMode', 'f32')\n ] },\n // Reserve the approved direction/normal inputs for C1 steps two and three.\n { name: 'DIRECTION_NORMAL', fields: [\n field('anisotropyMapIndex', 'anisotropyMapIndex', 'f32'),\n field('specularAnisotropyRotation', 'specularAnisotropyRotation', 'f32'),\n field('coatNormalScale', 'coatNormalScale', 'vec2f')\n ] },\n { name: 'FILM_TEXTURE', fields: [\n field('coatAnisotropyRotation', 'coatAnisotropyRotation', 'f32'),\n field('specularAnisotropyModel', 'specularAnisotropyModel', 'f32'),\n field('thinFilmThicknessMinimum', 'thinFilmThicknessMinimum', 'f32'),\n field('thinFilmMapChannel', 'thinFilmMapChannel', 'f32')\n ] },\n] as const;\n\nexport const MATERIAL_ROW_COUNT = MATERIAL_LAYOUT.length;\nexport const MATERIAL_FLOAT_COUNT = MATERIAL_ROW_COUNT * 4;\nconst components = { f32: 1, vec2f: 2, vec3f: 3 } as const;\nexport function materialLayoutFields() {\n return MATERIAL_LAYOUT.flatMap((row, rowIndex) => {\n let component = 0;\n return row.fields.map(field => {\n const offset = rowIndex * 16 + component * 4;\n component += components[field.type];\n return { ...field, row: rowIndex, component: offset % 16 / 4, offset };\n });\n });\n}\n\nexport function packMaterialBuffer(data: BufferData): Float32Array {\n const fields = materialLayoutFields().map(field => ({\n ...field,\n // Flatten exactly as the legacy interleave did (including missing indices).\n values: field.source === null ? data.type.map(() => 0) : data[field.source]?.flat() ?? []\n }));\n const packed = new Float32Array(data.type.length * MATERIAL_FLOAT_COUNT);\n for (let material = 0; material < data.type.length; material++) {\n for (const field of fields) {\n const width = components[field.type];\n for (let c = 0; c < width; c++) {\n packed[material * MATERIAL_FLOAT_COUNT + field.offset / 4 + c] =\n Number(field.values[material * width + c] ?? -1);\n }\n }\n }\n return packed;\n}\n\nexport function materialBufferWgsl(): string {\n let end = 0;\n const declarations = materialLayoutFields().map(field => {\n const alignment = field.type === 'vec3f' ? 16 : components[field.type] * 4;\n const aligned = Math.ceil(end / alignment) * alignment;\n if (aligned !== field.offset) throw new Error(`Misaligned material field: ${field.name}`);\n end = aligned + components[field.type] * 4;\n return ` ${field.name}: ${field.type},`;\n });\n if (Math.ceil(end / 16) * 16 !== MATERIAL_ROW_COUNT * 16) {\n throw new Error('Invalid material buffer size');\n }\n return `struct MaterialBuffer {\\n${declarations.join('\\n')}\\n};`;\n}\n\nexport function materialRowsGlsl(): string {\n return [`const int MAT_DATA_SIZE = ${MATERIAL_ROW_COUNT};`,\n ...MATERIAL_LAYOUT.map((row, index) => `const int MAT_ROW_${row.name} = ${index};`)\n ].join('\\n');\n}\n"]}