@meimu/mutracer 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (536) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
  4. package/LICENSES/GlMatrix-MIT.txt +19 -0
  5. package/LICENSES/KinoBloom-MIT.txt +21 -0
  6. package/LICENSES/OIDNWeb-MIT.txt +21 -0
  7. package/LICENSES/Octicons-MIT.txt +21 -0
  8. package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
  9. package/LICENSES/TinyBVH-MIT.txt +21 -0
  10. package/LICENSES/WebGPUUtils-MIT.txt +21 -0
  11. package/LICENSES/ZetaRay-MIT.txt +21 -0
  12. package/README.md +240 -2
  13. package/THIRD_PARTY_NOTICES.md +160 -0
  14. package/dist/assets/bvh.worker.js +1 -0
  15. package/dist/mutracer.umd.js +14360 -0
  16. package/docs/api.md +394 -0
  17. package/docs/bvh.md +141 -0
  18. package/docs/denoising.md +301 -0
  19. package/docs/getting-started.md +308 -0
  20. package/docs/materials.md +281 -0
  21. package/docs/performance.md +85 -0
  22. package/docs/post-processing.md +87 -0
  23. package/docs/progressive-rendering.md +160 -0
  24. package/docs/sampling.md +40 -0
  25. package/docs/threejs.md +274 -0
  26. package/docs/todo.md +61 -0
  27. package/docs/updates.md +208 -0
  28. package/lib/Display.d.ts +72 -0
  29. package/lib/Display.js +123 -0
  30. package/lib/Display.js.map +1 -0
  31. package/lib/Engine.d.ts +161 -0
  32. package/lib/Engine.js +681 -0
  33. package/lib/Engine.js.map +1 -0
  34. package/lib/Render.d.ts +265 -0
  35. package/lib/Render.js +742 -0
  36. package/lib/Render.js.map +1 -0
  37. package/lib/RenderLoop.d.ts +79 -0
  38. package/lib/RenderLoop.js +236 -0
  39. package/lib/RenderLoop.js.map +1 -0
  40. package/lib/Sync.d.ts +19 -0
  41. package/lib/Sync.js +19 -0
  42. package/lib/Sync.js.map +1 -0
  43. package/lib/constants.d.ts +2 -0
  44. package/lib/constants.js +3 -0
  45. package/lib/constants.js.map +1 -0
  46. package/lib/main.d.ts +56 -0
  47. package/lib/main.js +43 -0
  48. package/lib/main.js.map +1 -0
  49. package/lib/math.d.ts +23 -0
  50. package/lib/math.js +56 -0
  51. package/lib/math.js.map +1 -0
  52. package/lib/oidn.d.ts +45 -0
  53. package/lib/oidn.js +42 -0
  54. package/lib/oidn.js.map +1 -0
  55. package/lib/oidnBundledWeights.cdn.d.ts +2 -0
  56. package/lib/oidnBundledWeights.cdn.js +5 -0
  57. package/lib/oidnBundledWeights.cdn.js.map +1 -0
  58. package/lib/oidnBundledWeights.d.ts +2 -0
  59. package/lib/oidnBundledWeights.js +4 -0
  60. package/lib/oidnBundledWeights.js.map +1 -0
  61. package/lib/renderer/DisplayPostProcess.d.ts +14 -0
  62. package/lib/renderer/DisplayPostProcess.js +41 -0
  63. package/lib/renderer/DisplayPostProcess.js.map +1 -0
  64. package/lib/renderer/MaterialTable.d.ts +119 -0
  65. package/lib/renderer/MaterialTable.js +550 -0
  66. package/lib/renderer/MaterialTable.js.map +1 -0
  67. package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
  68. package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
  69. package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
  70. package/lib/renderer/RenderingPipeline.d.ts +232 -0
  71. package/lib/renderer/RenderingPipeline.js +18 -0
  72. package/lib/renderer/RenderingPipeline.js.map +1 -0
  73. package/lib/renderer/ScratchPool.d.ts +13 -0
  74. package/lib/renderer/ScratchPool.js +21 -0
  75. package/lib/renderer/ScratchPool.js.map +1 -0
  76. package/lib/renderer/TileRender.d.ts +44 -0
  77. package/lib/renderer/TileRender.js +283 -0
  78. package/lib/renderer/TileRender.js.map +1 -0
  79. package/lib/renderer/WGPUBloomPass.d.ts +17 -0
  80. package/lib/renderer/WGPUBloomPass.js +243 -0
  81. package/lib/renderer/WGPUBloomPass.js.map +1 -0
  82. package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
  83. package/lib/renderer/WGPUCanvasSurface.js +48 -0
  84. package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
  85. package/lib/renderer/WGPUComputePass.d.ts +73 -0
  86. package/lib/renderer/WGPUComputePass.js +317 -0
  87. package/lib/renderer/WGPUComputePass.js.map +1 -0
  88. package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
  89. package/lib/renderer/WGPUFullQuadPass.js +389 -0
  90. package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
  91. package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
  92. package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
  93. package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
  94. package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
  95. package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
  96. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
  97. package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
  98. package/lib/renderer/WGPURayTraceOutput.js +368 -0
  99. package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
  100. package/lib/renderer/WGPURayTracePass.d.ts +284 -0
  101. package/lib/renderer/WGPURayTracePass.js +2323 -0
  102. package/lib/renderer/WGPURayTracePass.js.map +1 -0
  103. package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
  104. package/lib/renderer/WGPURenderingPipeline.js +1448 -0
  105. package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
  106. package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
  107. package/lib/renderer/WGPUSceneFeatures.js +20 -0
  108. package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
  109. package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
  110. package/lib/renderer/WGPUScratchBuffer.js +21 -0
  111. package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
  112. package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
  113. package/lib/renderer/WGPUScratchTexture.js +27 -0
  114. package/lib/renderer/WGPUScratchTexture.js.map +1 -0
  115. package/lib/renderer/WGPUShaderCache.d.ts +26 -0
  116. package/lib/renderer/WGPUShaderCache.js +103 -0
  117. package/lib/renderer/WGPUShaderCache.js.map +1 -0
  118. package/lib/renderer/WebGLBloomPass.d.ts +18 -0
  119. package/lib/renderer/WebGLBloomPass.js +113 -0
  120. package/lib/renderer/WebGLBloomPass.js.map +1 -0
  121. package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
  122. package/lib/renderer/WebGLFullQuadPass.js +208 -0
  123. package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
  124. package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
  125. package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
  126. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
  127. package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
  128. package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
  129. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
  130. package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
  131. package/lib/renderer/WebGLRayTracePass.js +845 -0
  132. package/lib/renderer/WebGLRayTracePass.js.map +1 -0
  133. package/lib/renderer/WebGLReadback.d.ts +4 -0
  134. package/lib/renderer/WebGLReadback.js +75 -0
  135. package/lib/renderer/WebGLReadback.js.map +1 -0
  136. package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
  137. package/lib/renderer/WebGLRenderingPipeline.js +510 -0
  138. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
  139. package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
  140. package/lib/renderer/WebGLScratchCopy.js +27 -0
  141. package/lib/renderer/WebGLScratchCopy.js.map +1 -0
  142. package/lib/renderer/accumulationTarget.d.ts +26 -0
  143. package/lib/renderer/accumulationTarget.js +2 -0
  144. package/lib/renderer/accumulationTarget.js.map +1 -0
  145. package/lib/renderer/binnedSahBvh.d.ts +31 -0
  146. package/lib/renderer/binnedSahBvh.js +263 -0
  147. package/lib/renderer/binnedSahBvh.js.map +1 -0
  148. package/lib/renderer/bvh.worker.d.ts +1 -0
  149. package/lib/renderer/bvh.worker.js +16 -0
  150. package/lib/renderer/bvh.worker.js.map +1 -0
  151. package/lib/renderer/bvhAccel.d.ts +81 -0
  152. package/lib/renderer/bvhAccel.js +621 -0
  153. package/lib/renderer/bvhAccel.js.map +1 -0
  154. package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
  155. package/lib/renderer/bvhWorkerBuild.js +17 -0
  156. package/lib/renderer/bvhWorkerBuild.js.map +1 -0
  157. package/lib/renderer/bvhWorkerClient.d.ts +57 -0
  158. package/lib/renderer/bvhWorkerClient.js +166 -0
  159. package/lib/renderer/bvhWorkerClient.js.map +1 -0
  160. package/lib/renderer/cameraLens.d.ts +5 -0
  161. package/lib/renderer/cameraLens.js +15 -0
  162. package/lib/renderer/cameraLens.js.map +1 -0
  163. package/lib/renderer/cameraSnapshot.d.ts +3 -0
  164. package/lib/renderer/cameraSnapshot.js +7 -0
  165. package/lib/renderer/cameraSnapshot.js.map +1 -0
  166. package/lib/renderer/committedScene.d.ts +13 -0
  167. package/lib/renderer/committedScene.js +126 -0
  168. package/lib/renderer/committedScene.js.map +1 -0
  169. package/lib/renderer/dataTextureUtil.d.ts +32 -0
  170. package/lib/renderer/dataTextureUtil.js +46 -0
  171. package/lib/renderer/dataTextureUtil.js.map +1 -0
  172. package/lib/renderer/denoiser.d.ts +65 -0
  173. package/lib/renderer/denoiser.js +2 -0
  174. package/lib/renderer/denoiser.js.map +1 -0
  175. package/lib/renderer/depthQuery.d.ts +14 -0
  176. package/lib/renderer/depthQuery.js +14 -0
  177. package/lib/renderer/depthQuery.js.map +1 -0
  178. package/lib/renderer/deviceRequirements.d.ts +23 -0
  179. package/lib/renderer/deviceRequirements.js +50 -0
  180. package/lib/renderer/deviceRequirements.js.map +1 -0
  181. package/lib/renderer/envMapCreation.d.ts +10 -0
  182. package/lib/renderer/envMapCreation.js +96 -0
  183. package/lib/renderer/envMapCreation.js.map +1 -0
  184. package/lib/renderer/envMapDistribution.d.ts +9 -0
  185. package/lib/renderer/envMapDistribution.js +107 -0
  186. package/lib/renderer/envMapDistribution.js.map +1 -0
  187. package/lib/renderer/float16.d.ts +1 -0
  188. package/lib/renderer/float16.js +19 -0
  189. package/lib/renderer/float16.js.map +1 -0
  190. package/lib/renderer/geometryBvh.d.ts +11 -0
  191. package/lib/renderer/geometryBvh.js +24 -0
  192. package/lib/renderer/geometryBvh.js.map +1 -0
  193. package/lib/renderer/geometryUpdates.d.ts +28 -0
  194. package/lib/renderer/geometryUpdates.js +131 -0
  195. package/lib/renderer/geometryUpdates.js.map +1 -0
  196. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
  198. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
  200. package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
  201. package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
  205. package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
  207. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
  209. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
  210. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
  211. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
  212. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
  213. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
  214. package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
  215. package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
  216. package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
  217. package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
  218. package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
  219. package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
  220. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
  221. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
  222. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
  223. package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
  224. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
  225. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
  226. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
  227. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
  228. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
  229. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
  230. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
  231. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
  232. package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
  233. package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
  234. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
  235. package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
  236. package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
  237. package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
  238. package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
  239. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
  240. package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
  241. package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
  242. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
  243. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
  244. package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
  245. package/lib/renderer/glsl/depthQuery.frag.js +55 -0
  246. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
  247. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
  248. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
  249. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
  250. package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
  251. package/lib/renderer/glsl/rayTrace.frag.js +623 -0
  252. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
  253. package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
  254. package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
  255. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
  256. package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
  257. package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
  258. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
  259. package/lib/renderer/gpuMemory.d.ts +2 -0
  260. package/lib/renderer/gpuMemory.js +10 -0
  261. package/lib/renderer/gpuMemory.js.map +1 -0
  262. package/lib/renderer/halton.d.ts +1 -0
  263. package/lib/renderer/halton.js +15 -0
  264. package/lib/renderer/halton.js.map +1 -0
  265. package/lib/renderer/jnlm.d.ts +85 -0
  266. package/lib/renderer/jnlm.js +87 -0
  267. package/lib/renderer/jnlm.js.map +1 -0
  268. package/lib/renderer/lightSampling.d.ts +75 -0
  269. package/lib/renderer/lightSampling.js +305 -0
  270. package/lib/renderer/lightSampling.js.map +1 -0
  271. package/lib/renderer/lightsUtil.d.ts +26 -0
  272. package/lib/renderer/lightsUtil.js +154 -0
  273. package/lib/renderer/lightsUtil.js.map +1 -0
  274. package/lib/renderer/materialChanges.d.ts +13 -0
  275. package/lib/renderer/materialChanges.js +59 -0
  276. package/lib/renderer/materialChanges.js.map +1 -0
  277. package/lib/renderer/materialComparison.generated.d.ts +5 -0
  278. package/lib/renderer/materialComparison.generated.js +655 -0
  279. package/lib/renderer/materialComparison.generated.js.map +1 -0
  280. package/lib/renderer/materialConstants.d.ts +6 -0
  281. package/lib/renderer/materialConstants.js +3 -0
  282. package/lib/renderer/materialConstants.js.map +1 -0
  283. package/lib/renderer/materialEmission.d.ts +9 -0
  284. package/lib/renderer/materialEmission.js +21 -0
  285. package/lib/renderer/materialEmission.js.map +1 -0
  286. package/lib/renderer/materialIndices.d.ts +7 -0
  287. package/lib/renderer/materialIndices.js +34 -0
  288. package/lib/renderer/materialIndices.js.map +1 -0
  289. package/lib/renderer/materialLayout.d.ts +102 -0
  290. package/lib/renderer/materialLayout.js +189 -0
  291. package/lib/renderer/materialLayout.js.map +1 -0
  292. package/lib/renderer/materialTextureSlots.d.ts +537 -0
  293. package/lib/renderer/materialTextureSlots.js +219 -0
  294. package/lib/renderer/materialTextureSlots.js.map +1 -0
  295. package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
  296. package/lib/renderer/mergeMeshesToGeometry.js +236 -0
  297. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
  298. package/lib/renderer/meshInstances.d.ts +23 -0
  299. package/lib/renderer/meshInstances.js +66 -0
  300. package/lib/renderer/meshInstances.js.map +1 -0
  301. package/lib/renderer/meshMembership.d.ts +10 -0
  302. package/lib/renderer/meshMembership.js +72 -0
  303. package/lib/renderer/meshMembership.js.map +1 -0
  304. package/lib/renderer/oidnNetwork.d.ts +20 -0
  305. package/lib/renderer/oidnNetwork.js +123 -0
  306. package/lib/renderer/oidnNetwork.js.map +1 -0
  307. package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
  308. package/lib/renderer/openPbrEnergyLut.js +965 -0
  309. package/lib/renderer/openPbrEnergyLut.js.map +1 -0
  310. package/lib/renderer/pathLimits.d.ts +4 -0
  311. package/lib/renderer/pathLimits.js +7 -0
  312. package/lib/renderer/pathLimits.js.map +1 -0
  313. package/lib/renderer/prepareMeshBVH.d.ts +110 -0
  314. package/lib/renderer/prepareMeshBVH.js +857 -0
  315. package/lib/renderer/prepareMeshBVH.js.map +1 -0
  316. package/lib/renderer/progressiveScheduler.d.ts +11 -0
  317. package/lib/renderer/progressiveScheduler.js +19 -0
  318. package/lib/renderer/progressiveScheduler.js.map +1 -0
  319. package/lib/renderer/renderPipeline.d.ts +57 -0
  320. package/lib/renderer/renderPipeline.js +49 -0
  321. package/lib/renderer/renderPipeline.js.map +1 -0
  322. package/lib/renderer/sampling.d.ts +10 -0
  323. package/lib/renderer/sampling.js +28 -0
  324. package/lib/renderer/sampling.js.map +1 -0
  325. package/lib/renderer/sceneChangeDetector.d.ts +29 -0
  326. package/lib/renderer/sceneChangeDetector.js +232 -0
  327. package/lib/renderer/sceneChangeDetector.js.map +1 -0
  328. package/lib/renderer/sceneLightChanges.d.ts +14 -0
  329. package/lib/renderer/sceneLightChanges.js +34 -0
  330. package/lib/renderer/sceneLightChanges.js.map +1 -0
  331. package/lib/renderer/scratchSampling.d.ts +3 -0
  332. package/lib/renderer/scratchSampling.js +39 -0
  333. package/lib/renderer/scratchSampling.js.map +1 -0
  334. package/lib/renderer/shader.d.ts +37 -0
  335. package/lib/renderer/shader.js +41 -0
  336. package/lib/renderer/shader.js.map +1 -0
  337. package/lib/renderer/staticBvhPreparation.d.ts +24 -0
  338. package/lib/renderer/staticBvhPreparation.js +116 -0
  339. package/lib/renderer/staticBvhPreparation.js.map +1 -0
  340. package/lib/renderer/textureRegion.d.ts +8 -0
  341. package/lib/renderer/textureRegion.js +9 -0
  342. package/lib/renderer/textureRegion.js.map +1 -0
  343. package/lib/renderer/texturesFromMaterials.d.ts +6 -0
  344. package/lib/renderer/texturesFromMaterials.js +37 -0
  345. package/lib/renderer/texturesFromMaterials.js.map +1 -0
  346. package/lib/renderer/util.d.ts +17 -0
  347. package/lib/renderer/util.js +56 -0
  348. package/lib/renderer/util.js.map +1 -0
  349. package/lib/renderer/webgl.d.ts +131 -0
  350. package/lib/renderer/webgl.js +586 -0
  351. package/lib/renderer/webgl.js.map +1 -0
  352. package/lib/renderer/webglShaders.d.ts +4 -0
  353. package/lib/renderer/webglShaders.js +41 -0
  354. package/lib/renderer/webglShaders.js.map +1 -0
  355. package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
  356. package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
  357. package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
  358. package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
  359. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
  360. package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
  361. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
  362. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
  363. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
  364. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
  365. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
  366. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
  367. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
  368. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
  369. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
  370. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
  371. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
  372. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
  373. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
  374. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
  375. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
  376. package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
  377. package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
  378. package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
  379. package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
  380. package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
  381. package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
  382. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
  383. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
  384. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
  385. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
  386. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
  387. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
  388. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
  389. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
  390. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
  391. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
  392. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
  393. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
  394. package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
  395. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
  396. package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
  397. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
  398. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
  399. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
  400. package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
  401. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
  402. package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
  403. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
  404. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
  405. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
  406. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
  407. package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
  408. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
  409. package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
  410. package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
  411. package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
  412. package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
  413. package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
  414. package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
  415. package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
  416. package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
  417. package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
  418. package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
  419. package/lib/renderer/wgsl/rayTrace.compute.js +927 -0
  420. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
  421. package/lib/scene/AmbientLight.d.ts +17 -0
  422. package/lib/scene/AmbientLight.js +15 -0
  423. package/lib/scene/AmbientLight.js.map +1 -0
  424. package/lib/scene/Camera.d.ts +78 -0
  425. package/lib/scene/Camera.js +111 -0
  426. package/lib/scene/Camera.js.map +1 -0
  427. package/lib/scene/DirectionalLight.d.ts +18 -0
  428. package/lib/scene/DirectionalLight.js +17 -0
  429. package/lib/scene/DirectionalLight.js.map +1 -0
  430. package/lib/scene/EnvironmentLight.d.ts +14 -0
  431. package/lib/scene/EnvironmentLight.js +14 -0
  432. package/lib/scene/EnvironmentLight.js.map +1 -0
  433. package/lib/scene/Geometry.d.ts +87 -0
  434. package/lib/scene/Geometry.js +108 -0
  435. package/lib/scene/Geometry.js.map +1 -0
  436. package/lib/scene/IESProfile.d.ts +19 -0
  437. package/lib/scene/IESProfile.js +165 -0
  438. package/lib/scene/IESProfile.js.map +1 -0
  439. package/lib/scene/InstancedMesh.d.ts +43 -0
  440. package/lib/scene/InstancedMesh.js +79 -0
  441. package/lib/scene/InstancedMesh.js.map +1 -0
  442. package/lib/scene/Mesh.d.ts +14 -0
  443. package/lib/scene/Mesh.js +17 -0
  444. package/lib/scene/Mesh.js.map +1 -0
  445. package/lib/scene/OpenPBRMaterial.d.ts +224 -0
  446. package/lib/scene/OpenPBRMaterial.js +240 -0
  447. package/lib/scene/OpenPBRMaterial.js.map +1 -0
  448. package/lib/scene/RectLight.d.ts +31 -0
  449. package/lib/scene/RectLight.js +26 -0
  450. package/lib/scene/RectLight.js.map +1 -0
  451. package/lib/scene/Scene.d.ts +55 -0
  452. package/lib/scene/Scene.js +2 -0
  453. package/lib/scene/Scene.js.map +1 -0
  454. package/lib/scene/SceneNode.d.ts +16 -0
  455. package/lib/scene/SceneNode.js +33 -0
  456. package/lib/scene/SceneNode.js.map +1 -0
  457. package/lib/scene/SphereLight.d.ts +22 -0
  458. package/lib/scene/SphereLight.js +20 -0
  459. package/lib/scene/SphereLight.js.map +1 -0
  460. package/lib/scene/SpotLight.d.ts +35 -0
  461. package/lib/scene/SpotLight.js +29 -0
  462. package/lib/scene/SpotLight.js.map +1 -0
  463. package/lib/scene/Texture.d.ts +38 -0
  464. package/lib/scene/Texture.js +37 -0
  465. package/lib/scene/Texture.js.map +1 -0
  466. package/lib/scene/anisotropyParameters.d.ts +1 -0
  467. package/lib/scene/anisotropyParameters.js +13 -0
  468. package/lib/scene/anisotropyParameters.js.map +1 -0
  469. package/lib/scene/geometryChanges.d.ts +5 -0
  470. package/lib/scene/geometryChanges.js +18 -0
  471. package/lib/scene/geometryChanges.js.map +1 -0
  472. package/lib/scene/materialTextureNames.d.ts +2 -0
  473. package/lib/scene/materialTextureNames.js +9 -0
  474. package/lib/scene/materialTextureNames.js.map +1 -0
  475. package/lib/scene/openPbrSchema.d.ts +400 -0
  476. package/lib/scene/openPbrSchema.js +149 -0
  477. package/lib/scene/openPbrSchema.js.map +1 -0
  478. package/lib/scene/thinFilmParameters.d.ts +4 -0
  479. package/lib/scene/thinFilmParameters.js +12 -0
  480. package/lib/scene/thinFilmParameters.js.map +1 -0
  481. package/lib/settings/display.d.ts +118 -0
  482. package/lib/settings/display.js +34 -0
  483. package/lib/settings/display.js.map +1 -0
  484. package/lib/settings/engine.d.ts +37 -0
  485. package/lib/settings/engine.js +26 -0
  486. package/lib/settings/engine.js.map +1 -0
  487. package/lib/settings/render.d.ts +178 -0
  488. package/lib/settings/render.js +36 -0
  489. package/lib/settings/render.js.map +1 -0
  490. package/lib/tinybvh/LICENSE +21 -0
  491. package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
  492. package/lib/tinybvh/TinyBvhBuilder.js +211 -0
  493. package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
  494. package/lib/tinybvh/tinybvh.wasm +0 -0
  495. package/lib/types.d.ts +13 -0
  496. package/lib/types.js +2 -0
  497. package/lib/types.js.map +1 -0
  498. package/lib/util/canvas.d.ts +2 -0
  499. package/lib/util/canvas.js +13 -0
  500. package/lib/util/canvas.js.map +1 -0
  501. package/lib/util/commonGeometry.d.ts +15 -0
  502. package/lib/util/commonGeometry.js +240 -0
  503. package/lib/util/commonGeometry.js.map +1 -0
  504. package/lib/util/events.d.ts +7 -0
  505. package/lib/util/events.js +23 -0
  506. package/lib/util/events.js.map +1 -0
  507. package/lib/util/frame.d.ts +2 -0
  508. package/lib/util/frame.js +10 -0
  509. package/lib/util/frame.js.map +1 -0
  510. package/lib/util/fromTHREE.d.ts +105 -0
  511. package/lib/util/fromTHREE.js +1111 -0
  512. package/lib/util/fromTHREE.js.map +1 -0
  513. package/lib/util/geometry.d.ts +13 -0
  514. package/lib/util/geometry.js +292 -0
  515. package/lib/util/geometry.js.map +1 -0
  516. package/lib/util/loadRGBE.d.ts +7 -0
  517. package/lib/util/loadRGBE.js +168 -0
  518. package/lib/util/loadRGBE.js.map +1 -0
  519. package/lib/util/math.d.ts +8 -0
  520. package/lib/util/math.js +64 -0
  521. package/lib/util/math.js.map +1 -0
  522. package/lib/util/mesh.d.ts +7 -0
  523. package/lib/util/mesh.js +20 -0
  524. package/lib/util/mesh.js.map +1 -0
  525. package/lib/util/threeDeformation.d.ts +20 -0
  526. package/lib/util/threeDeformation.js +218 -0
  527. package/lib/util/threeDeformation.js.map +1 -0
  528. package/lib/version.d.ts +2 -0
  529. package/lib/version.js +3 -0
  530. package/lib/version.js.map +1 -0
  531. package/llms.txt +62 -0
  532. package/oidn/weights/LICENSE.txt +202 -0
  533. package/oidn/weights/README.md +43 -0
  534. package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
  535. package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
  536. package/package.json +124 -4
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lightsUtil.js","sourceRoot":"","sources":["../../src/renderer/lightsUtil.ts"],"names":[],"mappings":"AAOA,MAAM,CAAC,MAAM,0BAA0B,GAAG,CAAC,CAAC;AAC5C,MAAM,CAAC,MAAM,qBAAqB,GAAG,CAAC,CAAC;AACvC,MAAM,CAAC,MAAM,mBAAmB,GAAG,CAAC,CAAC;AACrC,MAAM,CAAC,MAAM,mBAAmB,GAAG,CAAC,CAAC;AAErC,MAAM,UAAU,kBAAkB,CAChC,MAAkE,EAClE,eAAyB,EACzB,gBAAmC,EAAE,EACrC,gBAAmC,EAAE,EACrC,yBAA4C,EAAE;IAE9C,mBAAmB,CAAC,MAAM,CAAC,CAAC;IAC5B,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;IAChC,MAAM,gBAAgB,GAAG,CAAC,CAAC;IAC3B,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,gBAAgB,GAAG,CAAC,CAAC,CAAC;IAEhE,SAAS,QAAQ,CAAC,GAAW,EAAE,CAA0B;QACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,IAAI,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;IACH,CAAC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;QACnC,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC1B,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,MAAM,GAAG,GAAG,CAAC,GAAG,gBAAgB,CAAC;QACjC,QAAQ,CACN,GAAG,EACH,KAAK,CAAC,QAAQ,CACf,CAAC;QACF,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;QACnE,WAAW;QACX,MAAM,aAAa,GACjB,KAAK,CAAC,IAAI,KAAK,WAAW,CAAC,CAAC,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvE,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE;YAChB,KAAK,CAAC,CAAC,CAAC,GAAG,aAAa;YACxB,KAAK,CAAC,CAAC,CAAC,GAAG,aAAa;YACxB,KAAK,CAAC,CAAC,CAAC,GAAG,aAAa;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;QAClE,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAC/B,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC;YACvC,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;YAC7C,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE;gBAChB,KAAK,CAAC,MAAM;gBACZ,gBAAgB,CAAC,KAAK,CAAC;gBACvB,mBAAmB;aACpB,CAAC,CAAC;QACL,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;YACxC,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE;gBAChB,KAAK,CAAC,MAAM;gBACZ,kBAAkB,CAAC,KAAK,CAAC;gBACzB,qBAAqB;aACtB,CAAC,CAAC;QACL,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YACtC,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE;gBAChB,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;gBAC5C,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC;gBACjE,CAAC;aACF,CAAC,CAAC;YACH,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC1D,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE;gBAChB,KAAK,CAAC,MAAM;gBACZ,gBAAgB,CAAC,KAAK,CAAC;gBACvB,mBAAmB;aACpB,CAAC,CAAC;QACL,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,kBAAkB,EAAE,CAAC;YAC7C,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,KAAoB;IACrD,MAAM,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC;IAC1B,MAAM,SAAS,GAAG,CAAC,CAAO,EAAE,QAAc,EAAQ,EAAE;QAClD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5C,OAAO,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,GAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,GAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC7E,CAAC,CAAC;IACF,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC;IAChD,MAAM,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,IAAI,CAAC,GAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAC,UAAU,GAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,GAAC,UAAU,GAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,GAAC,UAAU,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/E,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,KAAK;QAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC;IACnF,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC;IAC1B,MAAM,CAAC,GAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChF,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAS,EAAE,CAAC;AACzE,CAAC;AACD,MAAM,UAAU,iBAAiB,CAAC,KAAoB,IAAI,OAAO,kBAAkB,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;AACvG,MAAM,UAAU,gBAAgB,CAAC,KAAgB,EAAE,IAAW;IAC5D,MAAM,KAAK,GAAG,kBAAkB,CAAC,KAAK,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;IACzE,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,GAAC,IAAI,EAAC,IAAI,CAAC,CAAC,CAAC,GAAC,IAAI,EAAC,IAAI,CAAC,CAAC,CAAC,GAAC,IAAI,CAAC,CAAC;AAClD,CAAC;AACD,MAAM,UAAU,oBAAoB,CAAC,KAAgB,IAAI,OAAO,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;AAEjF,MAAM,UAAU,gBAAgB,CAAC,KAAgB;IAC7C,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACzC,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,KAAkB;IACjD,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;AAC3C,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,KAAgB;IAC7C,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;AAC3C,CAAC;AAED,MAAM,UAAU,oBAAoB,CAAC,KAAgB;IACjD,yEAAyE;IACzE,qEAAqE;IACrE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC,SAAS,CAAC;IAC/C,OAAO,KAAK,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;AAC3D,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,KAAgB;IAC1D,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC;IAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,CACrD,CAAC;IACF,OAAO,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,QAAQ,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAED,MAAM,YAAY,GAAG,IAAI,OAAO,EAAc,CAAC;AAC/C,kGAAkG;AAClG,MAAM,UAAU,mBAAmB,CAAC,MAA6B,EAAE,OAAgC;IACjG,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,IAAI,KAAK,CAAC,IAAI,KAAK,kBAAkB;YAAE,SAAS;QAChD,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,MAAM,KAAK,GAAG,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW,EAAE,QAAgB,EAAE,EAAE;YAC1E,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;YACzF,OAAO,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,EAAC,KAAK,CAAC,CAAC;YACzC,OAAO,UAAU,CAAC;QACpB,CAAC,CAAC;QACF,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,EAAC,CAAC,EAAC,MAAM,CAAC,SAAS,EAAC,CAAC,CAAC,CAAC;QAC9D,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,CAAC,EAAC,CAAC,EAAE;YAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAC,CAAC,EAAC,MAAM,CAAC,SAAS,EAAC,CAAC,CAAC,CAAC;QAChF,IAAI,KAAK,CAAC,IAAI,KAAK,cAAc,EAAE,CAAC;YAClC,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,EAAE,EAAC,CAAC,EAAE;gBAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC/D,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAAC,OAAO,GAAG,IAAI,CAAC;gBAC3D,CAAC;QACH,CAAC;QACD,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAC/B,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,CAAC,EAAC,CAAC,EAAE;gBAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAC,CAAC,EAAC,MAAM,CAAC,SAAS,EAAC,CAAC,CAAC,CAAC;YAC9E,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,EAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW;YAAE,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,EAAC,CAAC,EAAC,MAAM,CAAC,SAAS,EAAC,KAAK,CAAC,IAAI,KAAK,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3J,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAC/B,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,EAAC,MAAM,CAAC,OAAO,EAAC,GAAG,EAAC,EAAE,CAAC,CAAC;YACjE,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,EAAC,CAAC,EAAC,KAAK,CAAC,UAAU,EAAC,EAAE,CAAC,CAAC;QACnE,CAAC;QACD,IAAI,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;YACxC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACxB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,WAAW,KAAK,CAAC,IAAI,uBAAuB,CAAC,CAAC;YACtE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YAC5B,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;QACnB,CAAC;IACH,CAAC;AACH,CAAC","sourcesContent":["import type { SceneLight, AnalyticLight } from '../scene/Scene.js';\nimport type { Vec3 } from '../types.js';\nimport DirectionalLight from '../scene/DirectionalLight.js';\nimport SphereLight from '../scene/SphereLight.js';\nimport RectLight from '../scene/RectLight.js';\nimport SpotLight from '../scene/SpotLight.js';\n\nexport const CONSTANT_DIRECTIONAL_LIGHT = 1;\nexport const CONSTANT_SPHERE_LIGHT = 2;\nexport const CONSTANT_RECT_LIGHT = 3;\nexport const CONSTANT_SPOT_LIGHT = 4;\n\nexport function packLightsToBuffer(\n lights: (DirectionalLight | RectLight | SphereLight | SpotLight)[],\n texturesIndices: number[],\n selectionPmfs: ArrayLike<number> = [],\n selectionCdfs: ArrayLike<number> = [],\n iesProfileTexelOffsets: ArrayLike<number> = []\n) {\n validateSceneLights(lights);\n const numLights = lights.length;\n const PIXELS_PER_LIGHT = 6;\n const data = new Float32Array(numLights * PIXELS_PER_LIGHT * 4);\n\n function packVec3(idx: number, v: number[] | Float32Array) {\n for (let i = 0; i < 3; i++) {\n data[i + idx * 4] = v[i];\n }\n }\n\n for (let i = 0; i < numLights; i++) {\n const light = lights[i];\n const color = light.color;\n const intensity = light.intensity;\n const off = i * PIXELS_PER_LIGHT;\n packVec3(\n off,\n light.position\n );\n data[off * 4 + 3] = selectionPmfs[i] ?? 1 / Math.max(numLights, 1);\n // emission\n const emissionScale =\n light.type === 'SpotLight' ? getSpotLightRadiance(light) : intensity;\n packVec3(off + 1, [\n color[0] * emissionScale,\n color[1] * emissionScale,\n color[2] * emissionScale\n ]);\n data[(off + 1) * 4 + 3] = selectionCdfs[i] ?? (i + 1) / numLights;\n if (light.type === 'RectLight') {\n packVec3(off + 2, getRectLightUOrV(light, 0));\n data[(off + 2) * 4 + 3] = light.spread;\n packVec3(off + 3, getRectLightUOrV(light, 1));\n data[(off + 3) * 4 + 3] = texturesIndices[i];\n packVec3(off + 4, [\n light.spread,\n getRectLightArea(light),\n CONSTANT_RECT_LIGHT\n ]);\n } else if (light.type === 'SphereLight') {\n packVec3(off + 4, [\n light.radius,\n getSphereLightArea(light),\n CONSTANT_SPHERE_LIGHT\n ]);\n } else if (light.type === 'SpotLight') {\n packVec3(off + 2, getLightDirection(light));\n packVec3(off + 3, [\n Math.cos((light.outerAngle * Math.PI) / 180),\n Math.min(1, Math.max(0, 1 - light.innerAngle / light.outerAngle)),\n 0\n ]);\n data[(off + 3) * 4 + 3] = iesProfileTexelOffsets[i] ?? -1;\n packVec3(off + 4, [\n light.radius,\n getSpotLightArea(light),\n CONSTANT_SPOT_LIGHT\n ]);\n } else if (light.type === 'DirectionalLight') {\n packVec3(off + 2, getLightDirection(light));\n packVec3(off + 4, [0, 0, CONSTANT_DIRECTIONAL_LIGHT]);\n }\n packVec3(off + 5, getRigidLightFrame(light).x);\n }\n\n return data;\n}\n\nexport function getRigidLightFrame(light: AnalyticLight) {\n const m = light.transform;\n const normalize = (v: Vec3, fallback: Vec3): Vec3 => {\n const length = Math.hypot(v[0], v[1], v[2]);\n return length > 1e-12 ? [v[0]/length, v[1]/length, v[2]/length] : fallback;\n };\n const z = normalize([m[8],m[9],m[10]], [0,0,1]);\n const projection = m[0]*z[0] + m[1]*z[1] + m[2]*z[2];\n let x: Vec3 = [m[0]-projection*z[0],m[1]-projection*z[1],m[2]-projection*z[2]];\n if (Math.hypot(...x) <= 1e-12) x = Math.abs(z[1]) < .99 ? [z[2],0,-z[0]] : [1,0,0];\n x = normalize(x, [1,0,0]);\n const y: Vec3 = [z[1]*x[2]-z[2]*x[1], z[2]*x[0]-z[0]*x[2], z[0]*x[1]-z[1]*x[0]];\n return { x, y, direction: [-z[0] || 0,-z[1] || 0,-z[2] || 0] as Vec3 };\n}\nexport function getLightDirection(light: AnalyticLight) { return getRigidLightFrame(light).direction; }\nexport function getRectLightUOrV(light: RectLight, uOrV: 0 | 1) {\n const frame = getRigidLightFrame(light), axis = uOrV ? frame.y : frame.x;\n const size = light.size[uOrV] * (uOrV ? -1 : 1);\n return [axis[0]*size,axis[1]*size,axis[2]*size];\n}\nexport function getRectLightPosition(light: RectLight) { return light.position; }\n\nexport function getRectLightArea(light: RectLight) {\n return light.size[0] * light.size[1];\n}\n\nexport function getSphereLightArea(light: SphereLight) {\n return 4 * Math.PI * light.radius ** 2;\n}\n\nexport function getSpotLightArea(light: SpotLight) {\n return 4 * Math.PI * light.radius ** 2;\n}\n\nexport function getSpotLightRadiance(light: SpotLight) {\n // A zero-radius spot is a point emitter. Its stored emission is luminous\n // intensity (cd), and the shader applies inverse-square attenuation.\n if (light.radius === 0) return light.intensity;\n return light.intensity / (Math.PI * light.radius ** 2);\n}\n\nexport function getSpotLightShapingFluxFactor(light: SpotLight) {\n const cosConeAngle = Math.cos((light.outerAngle * Math.PI) / 180);\n const softness = Math.min(\n 1,\n Math.max(0, 1 - light.innerAngle / light.outerAngle)\n );\n return (1 - cosConeAngle) * (1 - 0.5 * softness) * 0.5;\n}\n\nconst warnedLights = new WeakSet<SceneLight>();\n/** Sanitizes invalid mutable light values at the packing boundary; notifications are nonfatal. */\nexport function validateSceneLights(lights: readonly SceneLight[], onError?: (error: Error) => void) {\n for (const light of lights) {\n if (light.type === 'EnvironmentLight') continue;\n let invalid = false;\n const clamp = (value: number, min: number, max: number, fallback: number) => {\n const normalized = Math.min(max,Math.max(min,Number.isFinite(value) ? value : fallback));\n invalid ||= !Object.is(normalized,value);\n return normalized;\n };\n light.intensity = clamp(light.intensity,0,Number.MAX_VALUE,1);\n for(let i=0;i<3;i++)light.color[i] = clamp(light.color[i],0,Number.MAX_VALUE,1);\n if (light.type !== 'AmbientLight') {\n for(let i=0;i<16;i++) if (!Number.isFinite(light.transform[i])) {\n light.transform[i] = i % 5 === 0 ? 1 : 0; invalid = true;\n }\n }\n if (light.type === 'RectLight') {\n for(let i=0;i<2;i++)light.size[i] = clamp(light.size[i],0,Number.MAX_VALUE,1);\n light.spread = clamp(light.spread,0,1,1);\n }\n if (light.type === 'SphereLight' || light.type === 'SpotLight') light.radius = clamp(light.radius,0,Number.MAX_VALUE,light.type === 'SpotLight' ? .01 : 1);\n if (light.type === 'SpotLight') {\n light.outerAngle = clamp(light.outerAngle,Number.EPSILON,180,45);\n light.innerAngle = clamp(light.innerAngle,0,light.outerAngle,30);\n }\n if (invalid && !warnedLights.has(light)) {\n warnedLights.add(light);\n const error = new Error(`Invalid ${light.type} values were clamped.`);\n console.warn(error.message);\n onError?.(error);\n }\n }\n}\n"]}
@@ -0,0 +1,13 @@
1
+ import OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
2
+ export type MaterialUpdateLevel = 'params' | 'emission' | 'textures' | 'geometry';
3
+ export declare function materialIsEmissive(material: OpenPBRMaterial): boolean;
4
+ /** Expensive field keys are computed only when receiving changed materials. */
5
+ export declare class MaterialChangeTracker {
6
+ private _snapshots;
7
+ capture(materials: readonly OpenPBRMaterial[]): void;
8
+ classify(materials: readonly OpenPBRMaterial[]): {
9
+ level: MaterialUpdateLevel;
10
+ emission: boolean;
11
+ emissiveMap: boolean;
12
+ };
13
+ }
@@ -0,0 +1,59 @@
1
+ import { materialGeometryKeys, materialParamKeys, materialTextureKeys } from '../scene/OpenPBRMaterial.js';
2
+ import { colorLuminance } from './lightSampling.js';
3
+ import { materialEmission } from './materialEmission.js';
4
+ const textureIds = new WeakMap();
5
+ let nextTextureId = 1;
6
+ function textureKey(texture) {
7
+ if (!texture)
8
+ return '-';
9
+ if (!textureIds.has(texture))
10
+ textureIds.set(texture, nextTextureId++);
11
+ if (!textureIds.has(texture.image))
12
+ textureIds.set(texture.image, nextTextureId++);
13
+ return [textureIds.get(texture), textureIds.get(texture.image), texture.version, texture.uvScale.join(','),
14
+ texture.uvOffset.join(','), texture.uvChannel, texture.flipY].join(':');
15
+ }
16
+ function key(material, keys) {
17
+ return JSON.stringify(keys.map(k => material[k]));
18
+ }
19
+ function snapshot(material) {
20
+ return {
21
+ paramKey: key(material, materialParamKeys),
22
+ textureKey: materialTextureKeys.map(k => { const value = material[k]; return typeof value === 'number' ? String(value) : textureKey(value); }).join('|'),
23
+ // Height maps affect projective BLAS bounds.
24
+ geometryKey: key(material, materialGeometryKeys) + '|' + textureKey(material.displacementMap),
25
+ emissive: key(material, ['emissionColor', 'emissionLuminance', 'coatWeight', 'coatColor', 'unlit', 'shadowCatcher']) + '|' + textureKey(material.coatWeightMap),
26
+ emissiveMap: textureKey(material.emissiveMap)
27
+ };
28
+ }
29
+ export function materialIsEmissive(material) {
30
+ return !material.unlit && !material.shadowCatcher &&
31
+ colorLuminance(materialEmission(material)) > 1e-8;
32
+ }
33
+ /** Expensive field keys are computed only when receiving changed materials. */
34
+ export class MaterialChangeTracker {
35
+ _snapshots = new WeakMap();
36
+ capture(materials) {
37
+ for (const material of materials)
38
+ this._snapshots.set(material, snapshot(material));
39
+ }
40
+ classify(materials) {
41
+ let level = 'params';
42
+ let emission = false;
43
+ let emissiveMap = false;
44
+ const ranks = { params: 0, emission: 1, textures: 2, geometry: 3 };
45
+ for (const material of materials) {
46
+ const previous = this._snapshots.get(material);
47
+ const next = snapshot(material);
48
+ const emissionChanged = !previous || previous.emissive !== next.emissive;
49
+ emission ||= emissionChanged;
50
+ emissiveMap ||= !previous || previous.emissiveMap !== next.emissiveMap;
51
+ const candidate = !previous || next.geometryKey !== previous.geometryKey
52
+ ? 'geometry' : next.textureKey !== previous.textureKey ? 'textures' : emissionChanged ? 'emission' : 'params';
53
+ if (ranks[candidate] > ranks[level])
54
+ level = candidate;
55
+ }
56
+ return { level, emission, emissiveMap };
57
+ }
58
+ }
59
+ //# sourceMappingURL=materialChanges.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialChanges.js","sourceRoot":"","sources":["../../src/renderer/materialChanges.ts"],"names":[],"mappings":"AAAA,OAAwB,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAC;AAE5H,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAUzD,MAAM,UAAU,GAAG,IAAI,OAAO,EAAkB,CAAC;AACjD,IAAI,aAAa,GAAG,CAAC,CAAC;AACtB,SAAS,UAAU,CAAC,OAA4B;IAC9C,IAAI,CAAC,OAAO;QAAE,OAAO,GAAG,CAAC;IACzB,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC;QAAE,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,aAAa,EAAE,CAAC,CAAC;IACvE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,aAAa,EAAE,CAAC,CAAC;IACnF,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC;QACxG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAC5E,CAAC;AACD,SAAS,GAAG,CAAC,QAAyB,EAAE,IAAwC;IAC9E,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACpD,CAAC;AACD,SAAS,QAAQ,CAAC,QAAyB;IACzC,OAAO;QACL,QAAQ,EAAE,GAAG,CAAC,QAAQ,EAAE,iBAAiB,CAAC;QAC1C,UAAU,EAAE,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC;QACxJ,6CAA6C;QAC7C,WAAW,EAAE,GAAG,CAAC,QAAQ,EAAE,oBAAoB,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,QAAQ,CAAC,eAAe,CAAC;QAC7F,QAAQ,EAAE,GAAG,CAAC,QAAQ,EAAE,CAAC,eAAe,EAAE,mBAAmB,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,eAAe,CAAC,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC;QAC/J,WAAW,EAAE,UAAU,CAAC,QAAQ,CAAC,WAAW,CAAC;KAC9C,CAAC;AACJ,CAAC;AACD,MAAM,UAAU,kBAAkB,CAAC,QAAyB;IAC1D,OAAO,CAAC,QAAQ,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,aAAa;QAC/C,cAAc,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC;AACtD,CAAC;AAED,+EAA+E;AAC/E,MAAM,OAAO,qBAAqB;IACxB,UAAU,GAAG,IAAI,OAAO,EAAqC,CAAC;IACtE,OAAO,CAAC,SAAqC;QAC3C,KAAK,MAAM,QAAQ,IAAI,SAAS;YAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;IACtF,CAAC;IACD,QAAQ,CAAC,SAAqC;QAC5C,IAAI,KAAK,GAAwB,QAAQ,CAAC;QAC1C,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,WAAW,GAAG,KAAK,CAAC;QACxB,MAAM,KAAK,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;QACnE,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;YACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC/C,MAAM,IAAI,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAChC,MAAM,eAAe,GAAG,CAAC,QAAQ,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,CAAC;YACzE,QAAQ,KAAK,eAAe,CAAC;YAC7B,WAAW,KAAK,CAAC,QAAQ,IAAI,QAAQ,CAAC,WAAW,KAAK,IAAI,CAAC,WAAW,CAAC;YACvE,MAAM,SAAS,GAAwB,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,QAAQ,CAAC,WAAW;gBAC3F,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,KAAK,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC;YAChH,IAAI,KAAK,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;gBAAE,KAAK,GAAG,SAAS,CAAC;QACzD,CAAC;QACD,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,WAAW,EAAE,CAAC;IAC1C,CAAC;CACF","sourcesContent":["import OpenPBRMaterial, { materialGeometryKeys, materialParamKeys, materialTextureKeys } from '../scene/OpenPBRMaterial.js';\nimport Texture from '../scene/Texture.js';\nimport { colorLuminance } from './lightSampling.js';\nimport { materialEmission } from './materialEmission.js';\n\nexport type MaterialUpdateLevel = 'params' | 'emission' | 'textures' | 'geometry';\ninterface MaterialSnapshot {\n paramKey: string;\n textureKey: string;\n geometryKey: string;\n emissive: string;\n emissiveMap: string;\n}\nconst textureIds = new WeakMap<object, number>();\nlet nextTextureId = 1;\nfunction textureKey(texture: Texture | undefined) {\n if (!texture) return '-';\n if (!textureIds.has(texture)) textureIds.set(texture, nextTextureId++);\n if (!textureIds.has(texture.image)) textureIds.set(texture.image, nextTextureId++);\n return [textureIds.get(texture), textureIds.get(texture.image), texture.version, texture.uvScale.join(','),\n texture.uvOffset.join(','), texture.uvChannel, texture.flipY].join(':');\n}\nfunction key(material: OpenPBRMaterial, keys: readonly (keyof OpenPBRMaterial)[]) {\n return JSON.stringify(keys.map(k => material[k]));\n}\nfunction snapshot(material: OpenPBRMaterial): MaterialSnapshot {\n return {\n paramKey: key(material, materialParamKeys),\n textureKey: materialTextureKeys.map(k => { const value = material[k]; return typeof value === 'number' ? String(value) : textureKey(value); }).join('|'),\n // Height maps affect projective BLAS bounds.\n geometryKey: key(material, materialGeometryKeys) + '|' + textureKey(material.displacementMap),\n emissive: key(material, ['emissionColor', 'emissionLuminance', 'coatWeight', 'coatColor', 'unlit', 'shadowCatcher']) + '|' + textureKey(material.coatWeightMap),\n emissiveMap: textureKey(material.emissiveMap)\n };\n}\nexport function materialIsEmissive(material: OpenPBRMaterial) {\n return !material.unlit && !material.shadowCatcher &&\n colorLuminance(materialEmission(material)) > 1e-8;\n}\n\n/** Expensive field keys are computed only when receiving changed materials. */\nexport class MaterialChangeTracker {\n private _snapshots = new WeakMap<OpenPBRMaterial, MaterialSnapshot>();\n capture(materials: readonly OpenPBRMaterial[]) {\n for (const material of materials) this._snapshots.set(material, snapshot(material));\n }\n classify(materials: readonly OpenPBRMaterial[]): { level: MaterialUpdateLevel; emission: boolean; emissiveMap: boolean } {\n let level: MaterialUpdateLevel = 'params';\n let emission = false;\n let emissiveMap = false;\n const ranks = { params: 0, emission: 1, textures: 2, geometry: 3 };\n for (const material of materials) {\n const previous = this._snapshots.get(material);\n const next = snapshot(material);\n const emissionChanged = !previous || previous.emissive !== next.emissive;\n emission ||= emissionChanged;\n emissiveMap ||= !previous || previous.emissiveMap !== next.emissiveMap;\n const candidate: MaterialUpdateLevel = !previous || next.geometryKey !== previous.geometryKey\n ? 'geometry' : next.textureKey !== previous.textureKey ? 'textures' : emissionChanged ? 'emission' : 'params';\n if (ranks[candidate] > ranks[level]) level = candidate;\n }\n return { level, emission, emissiveMap };\n }\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import type OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
2
+ /** Static field accesses keep the unchanged-material path free of dynamic key lookups. */
3
+ export declare function materialParametersEqual(material: OpenPBRMaterial, values: readonly unknown[]): boolean;
4
+ /** Mirrors captureMaterialTextures, including numeric texture-category scalars. */
5
+ export declare function materialTexturesChanged(material: OpenPBRMaterial, previous: readonly unknown[]): boolean;