@meimu/mutracer 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +240 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14360 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +160 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +274 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +123 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +265 -0
- package/lib/Render.js +742 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +79 -0
- package/lib/RenderLoop.js +236 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1448 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +126 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +623 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +927 -0
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
- package/lib/scene/AmbientLight.d.ts +17 -0
- package/lib/scene/AmbientLight.js +15 -0
- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
- package/lib/settings/display.js +34 -0
- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
- package/lib/settings/render.js.map +1 -0
- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
- package/lib/types.js +2 -0
- package/lib/types.js.map +1 -0
- package/lib/util/canvas.d.ts +2 -0
- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
- package/lib/util/events.js.map +1 -0
- package/lib/util/frame.d.ts +2 -0
- package/lib/util/frame.js +10 -0
- package/lib/util/frame.js.map +1 -0
- package/lib/util/fromTHREE.d.ts +105 -0
- package/lib/util/fromTHREE.js +1111 -0
- package/lib/util/fromTHREE.js.map +1 -0
- package/lib/util/geometry.d.ts +13 -0
- package/lib/util/geometry.js +292 -0
- package/lib/util/geometry.js.map +1 -0
- package/lib/util/loadRGBE.d.ts +7 -0
- package/lib/util/loadRGBE.js +168 -0
- package/lib/util/loadRGBE.js.map +1 -0
- package/lib/util/math.d.ts +8 -0
- package/lib/util/math.js +64 -0
- package/lib/util/math.js.map +1 -0
- package/lib/util/mesh.d.ts +7 -0
- package/lib/util/mesh.js +20 -0
- package/lib/util/mesh.js.map +1 -0
- package/lib/util/threeDeformation.d.ts +20 -0
- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
- package/lib/version.d.ts +2 -0
- package/lib/version.js +3 -0
- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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import { MAX_PATH_EVENTS } from '../pathLimits.js';
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import shadowCatcherAccumulationWGSL from './chunks/shadowCatcherAccumulation.wgsl.js';
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import depthQueryWGSL from './depthQuery.wgsl.js';
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// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
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import commonWgsl from './chunks/common.wgsl.js';
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import { createSampleMaterialWgsl } from './chunks/sampleMaterial.wgsl.js';
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/** Generates the WebGPU megakernel path tracing compute shader. */
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export default function rayTraceCompute({ hasDisplacement, hasAnisotropyDirections = false, hasCoatNormals = false, hasAlpha = true, hasSceneAlpha = true, blasLayoutMask = 1 }) {
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hasAnisotropyDirections ||= hasCoatNormals;
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${createIntersectionWgsl({ hasDisplacement, blasLayoutMask, hasAnisotropyDirections, hasCoatNormals })}
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${randWgsl}
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params.z + params.x,
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rtUniform.groundedBackgroundCenter.y
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);
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let bB = origin - center;
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let eI = dot(bB, bY);
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if (
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return direction;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
var cB = -eI + sqrt(ej);
|
|
179
|
+
if (cB <= 0.0) {
|
|
180
|
+
return direction;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
let nB = bB + bY * cB;
|
|
184
|
+
if (nB.y >= 0.0) {
|
|
185
|
+
return normalize(nB);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
if (bY.y < -0.00001 && params.y > 1.5 * params.x) {
|
|
189
|
+
let hQ = (-params.x - bB.y) / bY.y;
|
|
190
|
+
let nk = bB + bY * hQ;
|
|
191
|
+
let nZ = (2.0 / 3.0)
|
|
192
|
+
* sqrt(params.y * params.y - 2.25 * params.x * params.x);
|
|
193
|
+
if (hQ > 0.0 && length(nk.xz) <= nZ) {
|
|
194
|
+
return normalize(nk);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
var cN = 0.0;
|
|
199
|
+
for (var i = 0; i < 14; i++) {
|
|
200
|
+
let fe = (cN + cB) * 0.5;
|
|
201
|
+
let pp = bB + bY * fe;
|
|
202
|
+
if (dq(pp, params.x, params.y) > 0.0) {
|
|
203
|
+
cB = fe;
|
|
204
|
+
}
|
|
205
|
+
else {
|
|
206
|
+
cN = fe;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
let hit = bB + bY * ((cN + cB) * 0.5);
|
|
210
|
+
return normalize(hit);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
fn hE(ray: Ray) -> vec4f {
|
|
214
|
+
var bg = vec4f(0.0);
|
|
215
|
+
if (USE_BACKGROUND_MAP) {
|
|
216
|
+
let pP = eQ(ray.o, ray.d);
|
|
217
|
+
bg = textureLinear(backgroundMap, aS(pP));
|
|
218
|
+
}
|
|
219
|
+
else if (USE_BACKGROUND) {
|
|
220
|
+
bg = rtUniform.backgroundColor;
|
|
221
|
+
}
|
|
222
|
+
else if (USE_ENVMAP) {
|
|
223
|
+
bg = textureLinear(envMap, aS(ray.d));
|
|
224
|
+
}
|
|
225
|
+
return bg;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
fn cW(ray: Ray, wavelength: f32) -> vec4f {
|
|
229
|
+
let bg = hE(ray);
|
|
230
|
+
if (SPECTRAL) {
|
|
231
|
+
return vec4f(ai(bg.rgb, wavelength), bg.a);
|
|
232
|
+
}
|
|
233
|
+
return bg;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
fn bounce(uv: vec2f, aa: ptr<function, Path>, depth: ptr<function, i32>, si: ptr<function, ad>, ma: ptr<function, J>, outAux: ptr<function, RayTraceAuxiliary>) {
|
|
237
|
+
cE = u32(max(*depth, 0));
|
|
238
|
+
let matType = (*ma).materialType;
|
|
239
|
+
let isShadowCatcher = matType == SHADOW_CATCHER;
|
|
240
|
+
if (isShadowCatcher) {
|
|
241
|
+
if ((*aa).fromEye) {
|
|
242
|
+
(*si).hit = false;
|
|
243
|
+
}
|
|
244
|
+
else {
|
|
245
|
+
|
|
246
|
+
|
|
247
|
+
|
|
248
|
+
if (USE_ENVMAP) {
|
|
249
|
+
if ((*aa).isNextRefraction) {
|
|
250
|
+
|
|
251
|
+
|
|
252
|
+
let bg = cW(
|
|
253
|
+
(*aa).ray,
|
|
254
|
+
(*si).wavelength
|
|
255
|
+
);
|
|
256
|
+
let cT = select(fS((*aa).scatteringPdf,
|
|
257
|
+
iv(aS((*aa).ray.d)) * rtUniform.envLightPmf),
|
|
258
|
+
1.0, (*aa).scatteringIsDelta);
|
|
259
|
+
(*aa).li += cT * (*aa).beta * bg.rgb * bg.a;
|
|
260
|
+
(*aa).alpha = max((*aa).alpha, bg.a);
|
|
261
|
+
}
|
|
262
|
+
else {
|
|
263
|
+
let tE = aS((*aa).ray.d);
|
|
264
|
+
var emission = textureLinear(envMap, tE).rgb;
|
|
265
|
+
if (SPECTRAL) {
|
|
266
|
+
emission = ai(emission, (*si).wavelength);
|
|
267
|
+
}
|
|
268
|
+
(*aa).li += (*aa).beta * emission *
|
|
269
|
+
fS((*aa).scatteringPdf, iv(tE));
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
else {
|
|
273
|
+
let bg = cW(
|
|
274
|
+
(*aa).ray,
|
|
275
|
+
(*si).wavelength
|
|
276
|
+
);
|
|
277
|
+
(*aa).li += (*aa).beta * bg.rgb * bg.a;
|
|
278
|
+
}
|
|
279
|
+
(*aa).abort = true;
|
|
280
|
+
return;
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
if (!(*si).hit) {
|
|
284
|
+
|
|
285
|
+
|
|
286
|
+
|
|
287
|
+
let bg = cW(
|
|
288
|
+
(*aa).ray,
|
|
289
|
+
(*si).wavelength
|
|
290
|
+
);
|
|
291
|
+
if ((*aa).fromEye) {
|
|
292
|
+
|
|
293
|
+
(*aa).li = (*aa).beta * bg.rgb * bg.a;
|
|
294
|
+
(*aa).alpha = bg.a;
|
|
295
|
+
|
|
296
|
+
(*outAux).isBlank = bg.a < 0.001 ||
|
|
297
|
+
(USE_BACKGROUND && !USE_BACKGROUND_MAP);
|
|
298
|
+
}
|
|
299
|
+
else {
|
|
300
|
+
let cam = hz(uv);
|
|
301
|
+
let mz = dot(cam.d, (*aa).ray.d) > 0.0;
|
|
302
|
+
if (rtUniform.transmissiveOutputAlphaMin < 1.0) {
|
|
303
|
+
if (mz) {
|
|
304
|
+
(*aa).alpha = max((*aa).alpha, bg.a);
|
|
305
|
+
} else {
|
|
306
|
+
(*aa).alpha = 1.0;
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
if (!USE_ENVMAP) {
|
|
310
|
+
|
|
311
|
+
|
|
312
|
+
if (mz) {
|
|
313
|
+
|
|
314
|
+
|
|
315
|
+
(*aa).li += (*aa).beta *
|
|
316
|
+
fS((*aa).scatteringPdf, 1.0) * bg.rgb;
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
(*aa).abort = true;
|
|
321
|
+
return;
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
var cG = false;
|
|
325
|
+
if ((matType == STANDARD || matType == UNLIT)) {
|
|
326
|
+
let alpha = clamp((*ma).alpha, 0.0, 1.0);
|
|
327
|
+
|
|
328
|
+
if (alpha < 1.0) {
|
|
329
|
+
|
|
330
|
+
|
|
331
|
+
if (alpha <= 0.0 || eo(3u) > alpha) {
|
|
332
|
+
cG = true;
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
if (!cG && rtUniform.transmissiveOutputAlphaMin < 1.0) {
|
|
336
|
+
|
|
337
|
+
|
|
338
|
+
let tK = max(1.0 - (*ma).transmissionWeight, 1.0 - pow(1.0 - rtUniform.transmissiveOutputAlphaMin, f32(*depth)));
|
|
339
|
+
(*aa).alpha = max(tK, (*aa).alpha);
|
|
340
|
+
}
|
|
341
|
+
if (!cG) {
|
|
342
|
+
tw = u32(max(*depth, 0));
|
|
343
|
+
lO(si, ma, aa);
|
|
344
|
+
}
|
|
345
|
+
else {
|
|
346
|
+
|
|
347
|
+
|
|
348
|
+
(*aa).ray.o = (*si).position + (*aa).ray.d * EPS;
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
if (!(*si).albedoSampled && !cG) {
|
|
353
|
+
|
|
354
|
+
if ((matType == STANDARD || matType == UNLIT)) {
|
|
355
|
+
if (!((*ma).transmissionWeight > 0.5 ||
|
|
356
|
+
((*ma).specularRoughness <= 0.02 && (*ma).baseMetalness > 0.98))) {
|
|
357
|
+
(*outAux).albedo = (*ma).baseColor;
|
|
358
|
+
(*outAux).normal = select(
|
|
359
|
+
(*si).normal,
|
|
360
|
+
-(*si).normal,
|
|
361
|
+
dot(
|
|
362
|
+
(*si).normal,
|
|
363
|
+
(*si).position - cameraUniform.viewInv[3].xyz
|
|
364
|
+
) > 0.0
|
|
365
|
+
);
|
|
366
|
+
(*si).albedoSampled = true;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
if (*depth > 4) {
|
|
370
|
+
(*si).albedoSampled = true;
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
|
|
376
|
+
if (USE_RR) {
|
|
377
|
+
if (*depth >= RR_MAX && !cG) {
|
|
378
|
+
let ow = (*aa).beta;
|
|
379
|
+
|
|
380
|
+
let oj = max(max(ow.x, ow.y), ow.z);
|
|
381
|
+
let q: f32 = max(0.0, 1.0 - oj);
|
|
382
|
+
if (dz(cv(RUSSIAN_ROULETTE)) < q) {
|
|
383
|
+
|
|
384
|
+
|
|
385
|
+
(*aa).alpha = 1.0;
|
|
386
|
+
(*aa).abort = true;
|
|
387
|
+
}
|
|
388
|
+
else {
|
|
389
|
+
(*aa).beta /= 1.0 - q;
|
|
390
|
+
}
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
if ((*aa).abort) {
|
|
394
|
+
return;
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
cY((*aa).ray, si, *depth, true, (*aa).isNextRefraction);
|
|
398
|
+
eT(ma, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex);
|
|
399
|
+
|
|
400
|
+
if (SPECTRAL) {
|
|
401
|
+
|
|
402
|
+
if ((*ma).transmissionWeight > 0.001) {
|
|
403
|
+
(*ma).specularIor = eK(
|
|
404
|
+
(*si).wavelength,
|
|
405
|
+
(*ma).specularIor,
|
|
406
|
+
(*ma).transmissionDispersionScale,
|
|
407
|
+
(*ma).dispersionAbbeNumber
|
|
408
|
+
);
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
if (cG) {
|
|
413
|
+
return;
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
|
|
417
|
+
var lightSample: LightSampleRec;
|
|
418
|
+
let hu = eo(3u) < (*ma).alpha;
|
|
419
|
+
for (var i = 0; i < rtUniform.lightsCount; i++) {
|
|
420
|
+
|
|
421
|
+
let light: Light = analyticLights[i];
|
|
422
|
+
let d = mk((*aa).ray, light, &lightSample);
|
|
423
|
+
lightSample.pdf *= light.selectionPmf;
|
|
424
|
+
let mp = (*si).hit && d > distance((*si).position, (*aa).ray.o);
|
|
425
|
+
if (d != INF && !(mp && hu)) {
|
|
426
|
+
let eW = fS((*aa).scatteringPdf, lightSample.pdf);
|
|
427
|
+
if (SPECTRAL) {
|
|
428
|
+
lightSample.emission = ai(lightSample.emission, (*si).wavelength);
|
|
429
|
+
}
|
|
430
|
+
(*aa).li += eW * (*aa).beta * lightSample.emission;
|
|
431
|
+
(*aa).alpha = 1.0;
|
|
432
|
+
(*aa).abort = true;
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
if (USE_ENVMAP) {
|
|
437
|
+
if (!((*si).hit && hu)) {
|
|
438
|
+
if ((*aa).isNextRefraction) {
|
|
439
|
+
|
|
440
|
+
|
|
441
|
+
|
|
442
|
+
let bg = cW(
|
|
443
|
+
(*aa).ray,
|
|
444
|
+
(*si).wavelength
|
|
445
|
+
);
|
|
446
|
+
let cT = select(fS((*aa).scatteringPdf,
|
|
447
|
+
iv(aS((*aa).ray.d)) * rtUniform.envLightPmf),
|
|
448
|
+
1.0, (*aa).scatteringIsDelta);
|
|
449
|
+
(*aa).li += cT * (*aa).beta * bg.rgb * bg.a;
|
|
450
|
+
(*aa).alpha = max((*aa).alpha, bg.a);
|
|
451
|
+
(*aa).abort = true;
|
|
452
|
+
return;
|
|
453
|
+
}
|
|
454
|
+
let _uv = aS((*aa).ray.d);
|
|
455
|
+
var emission = textureLinear(envMap, _uv).rgb;
|
|
456
|
+
let eW = fS(
|
|
457
|
+
(*aa).scatteringPdf,
|
|
458
|
+
iv(_uv) * rtUniform.envLightPmf
|
|
459
|
+
);
|
|
460
|
+
if (SPECTRAL) {
|
|
461
|
+
emission = ai(emission, (*si).wavelength);
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
if (!USE_BACKGROUND) {
|
|
465
|
+
(*aa).alpha = 1.0;
|
|
466
|
+
}
|
|
467
|
+
(*aa).li += (*aa).beta * emission * eW;
|
|
468
|
+
(*aa).abort = true;
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
*depth = *depth + 1;
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
fn hz(fD: vec2f) -> Ray {
|
|
476
|
+
let origin = cameraUniform.viewProjectionInv * vec4f(fD * 2.0 - 1.0, -1.0, 1.0);
|
|
477
|
+
let center = cameraUniform.viewProjectionInv * vec4f(fD * 2.0 - 1.0, 1.0, 1.0);
|
|
478
|
+
var cam: Ray;
|
|
479
|
+
iw(&cam, origin.xyz / origin.w, normalize(center.xyz * origin.w - origin.xyz * center.w));
|
|
480
|
+
|
|
481
|
+
return cam;
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
|
|
485
|
+
fn kn(radius: f32, xi: f32) -> vec2f {
|
|
486
|
+
var x = 0.25;
|
|
487
|
+
for (var np = 0; np < 10; np++) {
|
|
488
|
+
let x2 = x * x;
|
|
489
|
+
let x3 = x2 * x;
|
|
490
|
+
let kD = 1.0 - x;
|
|
491
|
+
let value = 10.0 * x2 - 20.0 * x3 + 15.0 * x2 * x2 -
|
|
492
|
+
4.0 * x2 * x3 - xi;
|
|
493
|
+
let lV = 20.0 * x * kD * kD * kD;
|
|
494
|
+
if (abs(value) < 1e-6 || lV == 0.0) { break; }
|
|
495
|
+
x = clamp(x - value / lV, 0.0, 1.0);
|
|
496
|
+
}
|
|
497
|
+
let jh = x * radius;
|
|
498
|
+
return vec2f(jh, sqrt(max(radius * radius - jh * jh, 0.0)));
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
fn iN(radius: f32, gr: f32) -> f32 {
|
|
502
|
+
if (gr >= radius) { return 0.0; }
|
|
503
|
+
let nS = radius - gr;
|
|
504
|
+
return nS * nS * nS;
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
|
|
508
|
+
fn mf(source: ad, radius: f32) -> vec3f {
|
|
509
|
+
var geometricNormal = source.faceNormal;
|
|
510
|
+
if (dot(geometricNormal, source.vertexNormal) < 0.0) {
|
|
511
|
+
geometricNormal = -geometricNormal;
|
|
512
|
+
}
|
|
513
|
+
var tangent: vec3f;
|
|
514
|
+
var bitangent: vec3f;
|
|
515
|
+
aK(geometricNormal, &tangent, &bitangent);
|
|
516
|
+
var iB = vec3f(0.0);
|
|
517
|
+
|
|
518
|
+
for (var ib = 0; ib < BEVEL_SAMPLES; ib++) {
|
|
519
|
+
let oU = fk(CAMERA_BEVEL_BASE + u32(ib));
|
|
520
|
+
var cz = oU.x;
|
|
521
|
+
let ou = oU.y;
|
|
522
|
+
var di = geometricNormal;
|
|
523
|
+
var fE = tangent;
|
|
524
|
+
var ek = bitangent;
|
|
525
|
+
var fZ = 0.5;
|
|
526
|
+
var hV = 0.25;
|
|
527
|
+
var gy = 0.25;
|
|
528
|
+
if (cz < 0.5) {
|
|
529
|
+
cz *= 2.0;
|
|
530
|
+
}
|
|
531
|
+
else if (cz < 0.75) {
|
|
532
|
+
let mx = di;
|
|
533
|
+
di = fE;
|
|
534
|
+
fE = mx;
|
|
535
|
+
fZ = 0.25;
|
|
536
|
+
hV = 0.5;
|
|
537
|
+
cz = (cz - 0.5) * 4.0;
|
|
538
|
+
}
|
|
539
|
+
else {
|
|
540
|
+
let mx = di;
|
|
541
|
+
di = ek;
|
|
542
|
+
ek = mx;
|
|
543
|
+
fZ = 0.25;
|
|
544
|
+
gy = 0.5;
|
|
545
|
+
cz = (cz - 0.75) * 4.0;
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
let gO = kn(radius, ou);
|
|
549
|
+
let phi = TWOPI * cz;
|
|
550
|
+
let qj = gO.x *
|
|
551
|
+
(cos(phi) * fE + sin(phi) * ek);
|
|
552
|
+
var ray: Ray;
|
|
553
|
+
iw(
|
|
554
|
+
&ray,
|
|
555
|
+
source.position + di * gO.y + qj,
|
|
556
|
+
-di
|
|
557
|
+
);
|
|
558
|
+
var hit: ad;
|
|
559
|
+
iG(
|
|
560
|
+
ray,
|
|
561
|
+
&hit,
|
|
562
|
+
source.instanceIndex,
|
|
563
|
+
max(2.0 * gO.y, EPS)
|
|
564
|
+
);
|
|
565
|
+
if (!hit.hit) { continue; }
|
|
566
|
+
|
|
567
|
+
let kE = fZ * abs(dot(di, hit.faceNormal));
|
|
568
|
+
let mt = hV * abs(dot(fE, hit.faceNormal));
|
|
569
|
+
let jS = gy * abs(dot(ek, hit.faceNormal));
|
|
570
|
+
var weight = kE / max(
|
|
571
|
+
kE * kE + mt * mt +
|
|
572
|
+
jS * jS,
|
|
573
|
+
1e-8
|
|
574
|
+
);
|
|
575
|
+
weight *= iN(radius, distance(hit.position, source.position)) /
|
|
576
|
+
max(iN(radius, gO.x), 1e-8);
|
|
577
|
+
iB += weight * hit.vertexNormal;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
if (dot(iB, iB) <= 1e-12) { return source.normal; }
|
|
581
|
+
let jA = normalize(iB);
|
|
582
|
+
let result = source.normal + jA - source.vertexNormal;
|
|
583
|
+
if (dot(result, result) > 1e-12) { return normalize(result); }
|
|
584
|
+
return source.normal;
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
fn bw(uv: vec2f, si: ptr<function, ad>, ray: Ray, ma: ptr<function, J>, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
588
|
+
var aa: Path;
|
|
589
|
+
aa.ray = ray;
|
|
590
|
+
aa.li = vec3f(0.0);
|
|
591
|
+
aa.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
592
|
+
aa.beta = vec3f(1.0);
|
|
593
|
+
aa.fromEye = true;
|
|
594
|
+
aa.scatteringPdf = 0.0;
|
|
595
|
+
aa.scatteringIsDelta = false;
|
|
596
|
+
aa.isNextRefraction = false;
|
|
597
|
+
aa.abort = false;
|
|
598
|
+
|
|
599
|
+
let rt = (*ma).transmissionWeight < 0.001 && (*ma).subsurfaceWeight < 0.001 && (*ma).alpha > 0.99;
|
|
600
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
601
|
+
var depth = 0;
|
|
602
|
+
|
|
603
|
+
for (var idx: i32 = 0; idx < min(bounceLimit * 3, ${MAX_PATH_EVENTS}); idx = idx + 1) {
|
|
604
|
+
if (rt && idx > bounceLimit) {
|
|
605
|
+
aa.abort = true;
|
|
606
|
+
}
|
|
607
|
+
if (aa.abort) {
|
|
608
|
+
break;
|
|
609
|
+
}
|
|
610
|
+
bounce(uv, &aa, &depth, si, ma, outAux);
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
return vec4f(aa.li, aa.alpha);
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
fn iz(uv: vec2f, si: ptr<function, ad>, ray: Ray, ma: ptr<function, J>, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
617
|
+
${deterministicPrimaryAlpha ? /* wgsl */ `let coverage = clamp((*ma).alpha, 0.0, 1.0);
|
|
618
|
+
if (!(*si).hit || ((*ma).materialType != STANDARD && (*ma).materialType != UNLIT) || coverage >= 1.0) {
|
|
619
|
+
return bw(uv, si, ray, ma, outAux);
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
|
|
623
|
+
|
|
624
|
+
|
|
625
|
+
|
|
626
|
+
var nK = ray;
|
|
627
|
+
nK.o = (*si).position + ray.d * (EPS * 0.02);
|
|
628
|
+
var dU = *si;
|
|
629
|
+
dU.albedoSampled = false;
|
|
630
|
+
cY(nK, &dU, 0, false, false);
|
|
631
|
+
var rd: J;
|
|
632
|
+
eT(&rd, dU.materialIndex, dU.uv, dU.uv1, dU.instanceIndex);
|
|
633
|
+
var gg = *outAux;
|
|
634
|
+
if (dU.hit && rd.materialType == STANDARD) {
|
|
635
|
+
gg.albedo = select(
|
|
636
|
+
rd.baseColor,
|
|
637
|
+
vec3f(1.0),
|
|
638
|
+
rd.transmissionWeight > 0.5
|
|
639
|
+
);
|
|
640
|
+
gg.normal = select(
|
|
641
|
+
dU.normal,
|
|
642
|
+
-dU.normal,
|
|
643
|
+
dot(
|
|
644
|
+
dU.normal,
|
|
645
|
+
dU.position - cameraUniform.viewInv[3].xyz
|
|
646
|
+
) > 0.0
|
|
647
|
+
);
|
|
648
|
+
dU.albedoSampled = rd.transmissionWeight > 0.5;
|
|
649
|
+
}
|
|
650
|
+
let back = bw(
|
|
651
|
+
uv, &dU, nK, &rd, &gg
|
|
652
|
+
);
|
|
653
|
+
if (coverage <= 0.0) {
|
|
654
|
+
*outAux = gg;
|
|
655
|
+
return back;
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
var te = *si;
|
|
659
|
+
var ut = *ma;
|
|
660
|
+
ut.alpha = 1.0;
|
|
661
|
+
var iQ = *outAux;
|
|
662
|
+
let qL = bw(
|
|
663
|
+
uv, &te, ray, &ut, &iQ
|
|
664
|
+
);
|
|
665
|
+
(*outAux).albedo = mix(gg.albedo, iQ.albedo, coverage);
|
|
666
|
+
let fR = mix(gg.normal, iQ.normal, coverage);
|
|
667
|
+
(*outAux).normal = select(
|
|
668
|
+
vec3f(0.0),
|
|
669
|
+
normalize(fR),
|
|
670
|
+
dot(fR, fR) > 1e-12
|
|
671
|
+
);
|
|
672
|
+
(*outAux).isBlank = gg.isBlank && iQ.isBlank;
|
|
673
|
+
(*outAux).isShadowCatcher = gg.isShadowCatcher && iQ.isShadowCatcher;
|
|
674
|
+
return mix(back, qL, coverage);` : /* wgsl */ `return bw(uv, si, ray, ma, outAux);`}
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
|
|
678
|
+
|
|
679
|
+
fn mj(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
680
|
+
var si: ad;
|
|
681
|
+
var ma: J;
|
|
682
|
+
si.albedoSampled = false;
|
|
683
|
+
si.mediumType = 0;
|
|
684
|
+
si.mediumExtinction = vec3f(0.0);
|
|
685
|
+
si.mediumScattering = vec3f(0.0);
|
|
686
|
+
si.mediumAnisotropy = 0.0;
|
|
687
|
+
si.barycentrics = vec2f(0.0);
|
|
688
|
+
|
|
689
|
+
|
|
690
|
+
cY(ray, &si, 0, false, false);
|
|
691
|
+
eT(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex);
|
|
692
|
+
|
|
693
|
+
if (ma.materialType == SHADOW_CATCHER) {
|
|
694
|
+
(*outAux).isShadowCatcher = true;
|
|
695
|
+
|
|
696
|
+
|
|
697
|
+
(*outAux).albedo = vec3f(1.0);
|
|
698
|
+
(*outAux).normal = select(si.normal, -si.normal, dot(si.normal, ray.d) > 0.0);
|
|
699
|
+
var aa: Path;
|
|
700
|
+
aa.ray = ray;
|
|
701
|
+
aa.fromEye = true;
|
|
702
|
+
sampleShadowCatcher(si, 0, &aa);
|
|
703
|
+
|
|
704
|
+
|
|
705
|
+
|
|
706
|
+
return vec4f(vec3f(1.0), aa.alpha);
|
|
707
|
+
}
|
|
708
|
+
else {
|
|
709
|
+
if (HAS_BEVEL && rtUniform.bevel != 0) {
|
|
710
|
+
if (ma.bevel > 0.0) {
|
|
711
|
+
si.normal = mf(si, ma.bevel);
|
|
712
|
+
}
|
|
713
|
+
}
|
|
714
|
+
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
if (si.hit && (ma.materialType == STANDARD || ma.materialType == UNLIT)) {
|
|
718
|
+
(*outAux).albedo = select(ma.baseColor, vec3f(1.0), ma.transmissionWeight > 0.5);
|
|
719
|
+
(*outAux).normal = select(
|
|
720
|
+
si.normal,
|
|
721
|
+
-si.normal,
|
|
722
|
+
dot(si.normal, si.position - cameraUniform.viewInv[3].xyz) > 0.0
|
|
723
|
+
);
|
|
724
|
+
|
|
725
|
+
|
|
726
|
+
|
|
727
|
+
si.albedoSampled = ma.transmissionWeight > 0.5;
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
(*outAux).isShadowCatcher = false;
|
|
731
|
+
|
|
732
|
+
if (SPECTRAL) {
|
|
733
|
+
|
|
734
|
+
|
|
735
|
+
|
|
736
|
+
|
|
737
|
+
let sD = array<f32, 3>(650.0, 510.0, 475.0);
|
|
738
|
+
var tC = vec3f(0.0);
|
|
739
|
+
var alpha = 0.0;
|
|
740
|
+
var jw = vec3f(0.0);
|
|
741
|
+
var jx = vec3f(0.0);
|
|
742
|
+
var rS = true;
|
|
743
|
+
var si2 = si;
|
|
744
|
+
var ma2 = ma;
|
|
745
|
+
let qz = s0;
|
|
746
|
+
let nG = em;
|
|
747
|
+
let eh = rtUniform.dispersionWavelengths == 1;
|
|
748
|
+
let jF = si.hit &&
|
|
749
|
+
ma.transmissionWeight > 0.001 &&
|
|
750
|
+
ma.transmissionDispersionScale > 0.001;
|
|
751
|
+
let rR = select(3, 1, eh);
|
|
752
|
+
var lC = 0;
|
|
753
|
+
if (eh && jF) {
|
|
754
|
+
|
|
755
|
+
|
|
756
|
+
lC = min(i32(floor(dz(CAMERA_WAVELENGTH) * 3.0)), 2);
|
|
757
|
+
}
|
|
758
|
+
for (var i = 0; i < rR; i++) {
|
|
759
|
+
|
|
760
|
+
|
|
761
|
+
|
|
762
|
+
if (!eh) {
|
|
763
|
+
s0 = qz;
|
|
764
|
+
em = nG;
|
|
765
|
+
cE = 0u;
|
|
766
|
+
}
|
|
767
|
+
si.wavelength = 0.0;
|
|
768
|
+
if (!eh || jF) {
|
|
769
|
+
si.wavelength = sD[select(i, lC, eh)];
|
|
770
|
+
ma.specularIor = eK(
|
|
771
|
+
si.wavelength,
|
|
772
|
+
ma.specularIor,
|
|
773
|
+
ma.transmissionDispersionScale,
|
|
774
|
+
ma.dispersionAbbeNumber
|
|
775
|
+
);
|
|
776
|
+
}
|
|
777
|
+
var dD: RayTraceAuxiliary;
|
|
778
|
+
if (eh) {
|
|
779
|
+
dD = *outAux;
|
|
780
|
+
} else {
|
|
781
|
+
dD.albedo = (*outAux).albedo;
|
|
782
|
+
dD.normal = (*outAux).normal;
|
|
783
|
+
dD.isBlank = false;
|
|
784
|
+
dD.isShadowCatcher = false;
|
|
785
|
+
}
|
|
786
|
+
let res = iz(uv, &si, ray, &ma, &dD);
|
|
787
|
+
if (eh) {
|
|
788
|
+
*outAux = dD;
|
|
789
|
+
let scale = select(1.0, 3.0, jF);
|
|
790
|
+
return vec4f(res.rgb * scale, res.a);
|
|
791
|
+
}
|
|
792
|
+
tC += res.rgb;
|
|
793
|
+
alpha = max(alpha, res.a);
|
|
794
|
+
jw += dD.albedo;
|
|
795
|
+
jx += dD.normal;
|
|
796
|
+
rS = rS && dD.isBlank;
|
|
797
|
+
si = si2;
|
|
798
|
+
ma = ma2;
|
|
799
|
+
}
|
|
800
|
+
(*outAux).albedo = jw / 3.0;
|
|
801
|
+
(*outAux).normal = jx / 3.0;
|
|
802
|
+
(*outAux).isBlank = rS;
|
|
803
|
+
return vec4f(tC, alpha);
|
|
804
|
+
}
|
|
805
|
+
else {
|
|
806
|
+
return iz(uv, &si, ray, &ma, outAux);
|
|
807
|
+
}
|
|
808
|
+
}
|
|
809
|
+
}
|
|
810
|
+
|
|
811
|
+
fn oz(ip: vec2f) -> vec2f {
|
|
812
|
+
let p = 2.0 * ip - 1.0;
|
|
813
|
+
let greater = abs(p.x) > abs(p.y);
|
|
814
|
+
let r = select(p.y, p.x, greater);
|
|
815
|
+
let theta = select(PI * (0.5 - 0.25 * p.x / p.y), 0.25 * PI * p.y / p.x, greater);
|
|
816
|
+
return r * vec2f(cos(theta), sin(theta));
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
|
|
820
|
+
@compute @workgroup_size(${WORKGROUP_SIZE}, ${WORKGROUP_SIZE}, 1)
|
|
821
|
+
fn main(@builtin(global_invocation_id) globalId: vec3u) {
|
|
822
|
+
let outputSize = rtUniform.outputSize;
|
|
823
|
+
let scaleOffset = rtUniform.scaleOffset;
|
|
824
|
+
var jitter = rtUniform.jitter;
|
|
825
|
+
|
|
826
|
+
let fD = globalId.xy * vec2u(scaleOffset.xy) + vec2u(scaleOffset.zw);
|
|
827
|
+
if (fD.x >= u32(outputSize.x) || fD.y >= u32(outputSize.y)) {
|
|
828
|
+
return;
|
|
829
|
+
}
|
|
830
|
+
let idx = fD.x + fD.y * u32(outputSize.x);
|
|
831
|
+
|
|
832
|
+
if (
|
|
833
|
+
rtUniform.adaptiveSampling != 0 &&
|
|
834
|
+
outNormal[idx].a >= textureLoad(
|
|
835
|
+
adaptiveSampleTargets,
|
|
836
|
+
vec2i(fD),
|
|
837
|
+
0
|
|
838
|
+
).r
|
|
839
|
+
) {
|
|
840
|
+
return;
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
|
|
844
|
+
|
|
845
|
+
|
|
846
|
+
let uv = (vec2<f32>(f32(fD.x), f32(fD.y)) + vec2f(0.5)) / outputSize;
|
|
847
|
+
|
|
848
|
+
bc = fD;
|
|
849
|
+
bd = u32(outNormal[idx].a) + rtUniform.sampleSequenceOffset;
|
|
850
|
+
cE = 0u; em = 0u;
|
|
851
|
+
if (SAMPLING_PATTERN == 0 || SAMPLING_PATTERN == 1) {
|
|
852
|
+
jitter = (fk(CAMERA_PIXEL) - 0.5) / outputSize;
|
|
853
|
+
}
|
|
854
|
+
jY(fD, i32(bd ^ eg(rtUniform.sequenceSeed)));
|
|
855
|
+
var cam = hz(uv + jitter);
|
|
856
|
+
|
|
857
|
+
if (cameraUniform.apertureRadius > 0.0) {
|
|
858
|
+
|
|
859
|
+
let eye = cameraUniform.viewInv[3].xyz;
|
|
860
|
+
let nV = -normalize(cameraUniform.viewInv[2].xyz);
|
|
861
|
+
let qm = eye + cam.d * (cameraUniform.focusDistance / dot(cam.d, nV));
|
|
862
|
+
let ru = cameraUniform.apertureRadius * oz(fk(CAMERA_LENS));
|
|
863
|
+
let origin = (cameraUniform.viewInv * vec4f(ru, 0.0, 1.0)).xyz;
|
|
864
|
+
let dir = normalize(qm - origin);
|
|
865
|
+
iw(&cam, origin, dir);
|
|
866
|
+
}
|
|
867
|
+
|
|
868
|
+
var outAux: RayTraceAuxiliary;
|
|
869
|
+
outAux.albedo = vec3f(0.0);
|
|
870
|
+
outAux.normal = vec3f(0.0);
|
|
871
|
+
outAux.isBlank = false;
|
|
872
|
+
outAux.isShadowCatcher = false;
|
|
873
|
+
var aN = mj(uv + jitter, cam, &outAux);
|
|
874
|
+
|
|
875
|
+
|
|
876
|
+
|
|
877
|
+
if (rtUniform.clamping > 0.0) {
|
|
878
|
+
let clamping = rtUniform.clamping;
|
|
879
|
+
aN = vec4(clamp(aN.rgb, -vec3f(clamping), vec3f(clamping)), aN.a);
|
|
880
|
+
}
|
|
881
|
+
if (!(aN.x < INF && aN.x > -EPS)) {
|
|
882
|
+
aN = vec4f(0.0, 0.0, 0.0, 1.0);
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
if (outAux.isShadowCatcher) {
|
|
886
|
+
|
|
887
|
+
|
|
888
|
+
let dn = hE(cam);
|
|
889
|
+
let pU = select(0.0, 1.0, dn.a >= 0.01);
|
|
890
|
+
let jo = vec4f(dn.rgb * dn.a, dn.a);
|
|
891
|
+
|
|
892
|
+
|
|
893
|
+
outShadowCatcher[idx].mask += vec4f(1.0, dn.a, pU, aN.a);
|
|
894
|
+
outShadowCatcher[idx].background += jo;
|
|
895
|
+
outColor[idx] += jo;
|
|
896
|
+
outAlbedo[idx] += vec4f(outAux.albedo, pU);
|
|
897
|
+
hH(idx, dn.rgb, outAux.normal);
|
|
898
|
+
|
|
899
|
+
|
|
900
|
+
let visibility = 1.0 - aN.a;
|
|
901
|
+
iM(idx, visibility * select(
|
|
902
|
+
1.0, dot(dn.rgb, luminance), dn.a >= 0.01
|
|
903
|
+
));
|
|
904
|
+
}
|
|
905
|
+
else {
|
|
906
|
+
outColor[idx] += aN;
|
|
907
|
+
outAlbedo[idx] += vec4f(outAux.albedo, select(1.0, 0.0, outAux.isBlank));
|
|
908
|
+
hH(idx, aN.rgb, outAux.normal);
|
|
909
|
+
iM(idx, dot(aN.rgb, luminance));
|
|
910
|
+
}
|
|
911
|
+
}
|
|
912
|
+
`;
|
|
913
|
+
// The query entry point shares the exact BVH and material implementation.
|
|
914
|
+
// It has no effect on the beauty entry point or its bindings.
|
|
915
|
+
// Gate optional material layers on scene-level feature flags so drivers can
|
|
916
|
+
// skip the unused BSDF lobes.
|
|
917
|
+
let specializedSource = source + depthQueryWGSL;
|
|
918
|
+
const backgroundBits = {
|
|
919
|
+
USE_BACKGROUND: 1,
|
|
920
|
+
USE_BACKGROUND_MAP: 2,
|
|
921
|
+
USE_GROUNDED_BACKGROUND: 4
|
|
922
|
+
};
|
|
923
|
+
specializedSource = specializedSource.replace(/\b(?:USE_BACKGROUND|USE_BACKGROUND_MAP|USE_GROUNDED_BACKGROUND)\b/g, (name) => `((rtUniform.backgroundFlags & ${backgroundBits[name]}) != 0)`);
|
|
924
|
+
specializedSource = specializedSource.replace(new RegExp(`\\b(?:${Object.keys(WGPU_SCENE_FEATURE_BITS).join('|')})\\b`, 'g'), name => `((rtUniform.sceneFeatureFlags & ${WGPU_SCENE_FEATURE_BITS[name]}u) != 0u)`);
|
|
925
|
+
return specializedSource;
|
|
926
|
+
}
|
|
927
|
+
//# sourceMappingURL=rayTrace.compute.js.map
|