@meimu/mutracer 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +240 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14360 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +160 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +274 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +123 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +265 -0
- package/lib/Render.js +742 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +79 -0
- package/lib/RenderLoop.js +236 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1448 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +126 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +623 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +927 -0
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
- package/lib/scene/AmbientLight.d.ts +17 -0
- package/lib/scene/AmbientLight.js +15 -0
- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
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- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
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- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
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- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
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- package/lib/types.js.map +1 -0
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- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
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- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
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- package/lib/version.js +3 -0
- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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// Portions adapted from ray-tracing-renderer@0.10.15
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// (https://github.com/hoverinc/ray-tracing-renderer).
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// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
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import { uvProjectionConstants } from '../../MaterialTable.js';
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import { INSTANCE_VEC4_STRIDE } from '../../bvhAccel.js';
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import pdm_displacementWgsl from './pdm_displacement.wgsl.js';
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import { createIntersectionAlphaWgsl } from './intersectionAlpha.wgsl.js';
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const displacementWgsl = pdm_displacementWgsl;
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const flatIntersectCode = function () {
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return /* wgsl */ `
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let hit = fI(o, d, tri, ey, gJ, tMax);
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if (hit.t > 0.0) {
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let e1 = tri.p1 - tri.p0;
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let e2 = tri.p2 - tri.p0;
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eC = normalize(cross(e1, e2));
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let kb = i32(ae(bitcast<i32>(od.z)).x);
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let iH = materialsBuffer[kb].doubleSided > 0.5;
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if (!doubleSided && !iH && dot(eC, d) > 0.0) {
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eC = vec3f(0.0);
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continue;
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}
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tMax = hit.t;
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qP = true;
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oh = true;
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eU = o + tMax * d;
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aB = hit.barycentric;
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}
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`;
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};
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function getPDMDisplacmentCode(anyHit) {
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return /*wgsl */ `
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let kL = oP(
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o, d, tMax,
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tri.p0, tri.p1, tri.p2,
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n0, n1, n2,
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uv0, uv1, uv2,
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displacementMapIndex,
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nX(displacementMapIndex),
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minH, maxH,
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hScale,
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matData.displacementStepSize,
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i32(matData.displacementUvProjection),
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displacementUvProjectionScale,
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${anyHit ? 'true' : 'false'},
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ln
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);
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`;
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}
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const displacementIntersectCode = function (anyHit, hasAnisotropyDirections) {
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return /* wgsl */ `
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let hScale = od.w;
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let th = bitcast<i32>(r3.w);
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if (abs(hScale) > 0.0 && th > 0) {
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let n0 = normalize(attrBuffers[index.x * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
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let n1 = normalize(attrBuffers[index.y * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
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let n2 = normalize(attrBuffers[index.z * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
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let minH = f32(th >> 8) / 255.0;
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let maxH = f32(th & 0xff) / 255.0;
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let pA = tri.p0 + n0 * hScale * minH;
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let pB = tri.p1 + n1 * hScale * minH;
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let pC = tri.p2 + n2 * hScale * minH;
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let pD = tri.p0 + n0 * hScale * maxH;
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let pE = tri.p1 + n1 * hScale * maxH;
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let pF = tri.p2 + n2 * hScale * maxH;
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let materialIndex = i32(ae(bitcast<i32>(od.z)).x);
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let matData = materialsBuffer[materialIndex];
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let displacementUvProjectionScale = vec2f(matData.displacementUvProjectionScale);
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let displacementMapIndex = i32(matData.displacementMapIndex);
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var uv0 = attrBuffers[index.x * ATTR_STRIDE + UV_OFF].xy;
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var uv1 = attrBuffers[index.y * ATTR_STRIDE + UV_OFF].xy;
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var uv2 = attrBuffers[index.z * ATTR_STRIDE + UV_OFF].xy;
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${getPDMDisplacmentCode(anyHit)}
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if (kL.t < tMax) {
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eC = kL.normal;
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tMax = kL.t;
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aB = kL.barycentric;
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eU = o + tMax * d;
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bU = true;
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qP = true;
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oh = true;
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}
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}
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else {
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${flatIntersectCode()}
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}
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`;
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};
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const cwbvhTraversalWgsl = /* wgsl */ `
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fn bp(value: u32) -> vec4f {
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return vec4f(
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f32(value & 0xffu),
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f32((value >> 8u) & 0xffu),
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f32((value >> 16u) & 0xffu),
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f32(value >> 24u)
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);
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}
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fn kl(value: u32) -> u32 {
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return (bitcast<u32>(f32(value)) >> 23u) - 127u;
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}
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fn nL(value: u32) -> u32 {
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return (bitcast<u32>(f32(value)) >> 23u) - 127u;
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}
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fn oe(
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node: i32,
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sX: i32,
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n0: vec4f,
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o: vec3f,
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gv: vec3f,
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tMax: f32
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) -> u32 {
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let i = node + sX;
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let n2 = bvhBuffer[i + 2];
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let n3 = bvhBuffer[i + 3];
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let n4 = bvhBuffer[i + 4];
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let header = bitcast<u32>(n0.w);
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let rq = bitcast<i32>((header & 0xffu) << 24u) >> 24;
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let rr = bitcast<i32>(((header >> 8u) & 0xffu) << 24u) >> 24;
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let rs = bitcast<i32>(((header >> 16u) & 0xffu) << 24u) >> 24;
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let hG = vec3f(
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bitcast<f32>(u32(rq + 127) << 23u),
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bitcast<f32>(u32(rr + 127) << 23u),
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bitcast<f32>(u32(rs + 127) << 23u)
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);
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let bJ = eV(gv, o);
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let eH = (n0.xyz - o) * gv;
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let da = hG * gv;
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let wl = bp(bitcast<u32>(n2.x));
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let wm = bp(bitcast<u32>(n2.y));
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let wn = bp(bitcast<u32>(n2.z));
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let wo = bp(bitcast<u32>(n2.w));
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let wp = bp(bitcast<u32>(n3.x));
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let wq = bp(bitcast<u32>(n3.y));
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let wf = bp(bitcast<u32>(n3.z));
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let wg = bp(bitcast<u32>(n3.w));
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158
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let wh = bp(bitcast<u32>(n4.x));
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159
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let wi = bp(bitcast<u32>(n4.y));
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160
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let wj = bp(bitcast<u32>(n4.z));
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161
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let wk = bp(bitcast<u32>(n4.w));
|
|
162
|
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|
|
163
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let uZ = wl * da.x + eH.x;
|
|
164
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let vb = wn * da.y + eH.y;
|
|
165
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let vd = wp * da.z + eH.z;
|
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166
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let uT = wf * da.x + eH.x;
|
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167
|
+
let uV = wh * da.y + eH.y;
|
|
168
|
+
let uX = wj * da.z + eH.z;
|
|
169
|
+
let wr = max(
|
|
170
|
+
max((min(uZ, uT) - vec4f(bJ.x)), (min(vb, uV) - vec4f(bJ.y))),
|
|
171
|
+
(min(vd, uX) - vec4f(bJ.z))
|
|
172
|
+
);
|
|
173
|
+
let vZ = min(
|
|
174
|
+
min((max(uZ, uT) + vec4f(bJ.x)), (max(vb, uV) + vec4f(bJ.y))),
|
|
175
|
+
(max(vd, uX) + vec4f(bJ.z))
|
|
176
|
+
);
|
|
177
|
+
|
|
178
|
+
let va = wm * da.x + eH.x;
|
|
179
|
+
let vc = wo * da.y + eH.y;
|
|
180
|
+
let ve = wq * da.z + eH.z;
|
|
181
|
+
let uU = wg * da.x + eH.x;
|
|
182
|
+
let uW = wi * da.y + eH.y;
|
|
183
|
+
let uY = wk * da.z + eH.z;
|
|
184
|
+
let ws = max(
|
|
185
|
+
max((min(va, uU) - vec4f(bJ.x)), (min(vc, uW) - vec4f(bJ.y))),
|
|
186
|
+
(min(ve, uY) - vec4f(bJ.z))
|
|
187
|
+
);
|
|
188
|
+
let wa = min(
|
|
189
|
+
min((max(va, uU) + vec4f(bJ.x)), (max(vc, uW) + vec4f(bJ.y))),
|
|
190
|
+
(max(ve, uY) + vec4f(bJ.z))
|
|
191
|
+
);
|
|
192
|
+
|
|
193
|
+
let uw = (wr <= min(vZ, vec4f(tMax))) & (vZ > vec4f(0.0));
|
|
194
|
+
let ux = (ws <= min(wa, vec4f(tMax))) & (wa > vec4f(0.0));
|
|
195
|
+
return select(0u, 1u, uw.x)
|
|
196
|
+
| select(0u, 2u, uw.y)
|
|
197
|
+
| select(0u, 4u, uw.z)
|
|
198
|
+
| select(0u, 8u, uw.w)
|
|
199
|
+
| select(0u, 16u, ux.x)
|
|
200
|
+
| select(0u, 32u, ux.y)
|
|
201
|
+
| select(0u, 64u, ux.z)
|
|
202
|
+
| select(0u, 128u, ux.w);
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
`;
|
|
206
|
+
function getBVHTraverseCode(handleHitCode, hasDisplacement, anyHit, blasLayoutMask, hasAnisotropyDirections, skipTriangleCode = '') {
|
|
207
|
+
const intersectTriangles = /* wgsl */ `
|
|
208
|
+
let od = instancesBuffer[cf * ${INSTANCE_VEC4_STRIDE}];
|
|
209
|
+
let vertexOffset = vec3i(bitcast<i32>(od.y));
|
|
210
|
+
for (var k = 0; k < bh; k++) {
|
|
211
|
+
let triangleIndex = primitiveOffset + k;
|
|
212
|
+
${skipTriangleCode}
|
|
213
|
+
if (bounces > 0 && triangleIndex == hL) {
|
|
214
|
+
continue;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
let r3 = bvhBuffer[triangleIndex];
|
|
218
|
+
let index = bitcast<vec3i>(r3.xyz) + vertexOffset;
|
|
219
|
+
var tri = fu(
|
|
220
|
+
attrBuffers[index.x * ATTR_STRIDE + POSITION_OFF]${hasAnisotropyDirections ? '.xyz' : ''},
|
|
221
|
+
attrBuffers[index.y * ATTR_STRIDE + POSITION_OFF]${hasAnisotropyDirections ? '.xyz' : ''},
|
|
222
|
+
attrBuffers[index.z * ATTR_STRIDE + POSITION_OFF]${hasAnisotropyDirections ? '.xyz' : ''}
|
|
223
|
+
);
|
|
224
|
+
var oh = false;
|
|
225
|
+
|
|
226
|
+
${hasDisplacement
|
|
227
|
+
? displacementIntersectCode(anyHit, hasAnisotropyDirections)
|
|
228
|
+
: flatIntersectCode()}
|
|
229
|
+
if (oh) {
|
|
230
|
+
${handleHitCode}
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
`;
|
|
234
|
+
return /* wgsl */ `
|
|
235
|
+
var d = ray.d;
|
|
236
|
+
var o = ray.o;
|
|
237
|
+
var lN: array<i32, TLAS_STACK_SIZE>;
|
|
238
|
+
var jb = -1;
|
|
239
|
+
var gv = eX(d);
|
|
240
|
+
var bU = false;
|
|
241
|
+
var qP = false;
|
|
242
|
+
var eU: vec3f;
|
|
243
|
+
var eC: vec3f;
|
|
244
|
+
var aB: vec3f;
|
|
245
|
+
|
|
246
|
+
|
|
247
|
+
if (cM(o, bvhBuffer[0].xyz, bvhBuffer[1].xyz, gv, tMax) > 0.0) {
|
|
248
|
+
jb = 0;
|
|
249
|
+
lN[0] = 0;
|
|
250
|
+
}
|
|
251
|
+
while (jb >= 0) {
|
|
252
|
+
let sI = lN[jb];
|
|
253
|
+
jb--;
|
|
254
|
+
o = ray.o;
|
|
255
|
+
d = ray.d;
|
|
256
|
+
gv = eX(d);
|
|
257
|
+
|
|
258
|
+
let vR = bvhBuffer[sI];
|
|
259
|
+
let eR = bitcast<i32>(vR.w);
|
|
260
|
+
if (eR >= 0) {
|
|
261
|
+
let left = sI + 2;
|
|
262
|
+
let right = eR;
|
|
263
|
+
let d0 = cM(
|
|
264
|
+
o,
|
|
265
|
+
bvhBuffer[left].xyz,
|
|
266
|
+
bvhBuffer[left + 1].xyz,
|
|
267
|
+
gv,
|
|
268
|
+
tMax
|
|
269
|
+
);
|
|
270
|
+
let d1 = cM(
|
|
271
|
+
o,
|
|
272
|
+
bvhBuffer[right].xyz,
|
|
273
|
+
bvhBuffer[right + 1].xyz,
|
|
274
|
+
gv,
|
|
275
|
+
tMax
|
|
276
|
+
);
|
|
277
|
+
|
|
278
|
+
if (d0 > d1) {
|
|
279
|
+
if (d0 > 0.0) { jb++; lN[jb] = left; }
|
|
280
|
+
if (d1 > 0.0) { jb++; lN[jb] = right; }
|
|
281
|
+
}
|
|
282
|
+
else {
|
|
283
|
+
if (d1 > 0.0) { jb++; lN[jb] = right; }
|
|
284
|
+
if (d0 > 0.0) { jb++; lN[jb] = left; }
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
else {
|
|
288
|
+
let qx = -eR;
|
|
289
|
+
|
|
290
|
+
|
|
291
|
+
for (
|
|
292
|
+
var mi = qx - 1;
|
|
293
|
+
mi >= 0;
|
|
294
|
+
mi--
|
|
295
|
+
) {
|
|
296
|
+
let pm = bvhBuffer[sI + 2 + mi];
|
|
297
|
+
let cf = bitcast<i32>(pm.x);
|
|
298
|
+
let uG = bitcast<i32>(pm.y);
|
|
299
|
+
let od = instancesBuffer[cf * ${INSTANCE_VEC4_STRIDE}];
|
|
300
|
+
let w2l = mat4x4<f32>(
|
|
301
|
+
instancesBuffer[cf * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
302
|
+
instancesBuffer[cf * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
303
|
+
instancesBuffer[cf * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
304
|
+
instancesBuffer[cf * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
305
|
+
);
|
|
306
|
+
o = (w2l * vec4f(ray.o, 1.0)).xyz;
|
|
307
|
+
d = (w2l * vec4f(ray.d, 0.0)).xyz;
|
|
308
|
+
gv = eX(d);
|
|
309
|
+
ey = maxDimension(abs(d));
|
|
310
|
+
gJ = mg(d, ey);
|
|
311
|
+
|
|
312
|
+
let fG = bitcast<u32>(od.x);
|
|
313
|
+
let gL = fG >> 30u;
|
|
314
|
+
let blasOffset = i32(fG & 0x3fffffffu);
|
|
315
|
+
let bo = rtUniform.blasOffset;
|
|
316
|
+
|
|
317
|
+
${(blasLayoutMask & 8) !== 0 ? /* wgsl */ `
|
|
318
|
+
if (gL == 3u) {
|
|
319
|
+
|
|
320
|
+
|
|
321
|
+
|
|
322
|
+
|
|
323
|
+
var rY: array<vec2u, BLAS_STACK_SIZE>;
|
|
324
|
+
var pa = -1;
|
|
325
|
+
var rK = 0u;
|
|
326
|
+
var kN = 0u;
|
|
327
|
+
|
|
328
|
+
var ep = 0x80000000u;
|
|
329
|
+
let uf = select(0u, 4u, d.x < 0.0)
|
|
330
|
+
| select(0u, 2u, d.y < 0.0)
|
|
331
|
+
| select(0u, 1u, d.z < 0.0);
|
|
332
|
+
let pZ = 7u - uf;
|
|
333
|
+
|
|
334
|
+
|
|
335
|
+
|
|
336
|
+
|
|
337
|
+
while (rK < 4096u) {
|
|
338
|
+
rK++;
|
|
339
|
+
|
|
340
|
+
let internalMask = ep & 0xffu;
|
|
341
|
+
let pV =
|
|
342
|
+
kl(ep >> 24u) + 24u;
|
|
343
|
+
ep &= ~(1u << pV);
|
|
344
|
+
if ((ep & 0xff000000u) != 0u) {
|
|
345
|
+
pa++;
|
|
346
|
+
|
|
347
|
+
rY[pa] = vec2u(kN, ep);
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
let slot = (pV - 24u) ^ pZ;
|
|
351
|
+
let mY = (1u << slot) - 1u;
|
|
352
|
+
let relativeIndex = countOneBits(internalMask & mY);
|
|
353
|
+
let rW = kN + relativeIndex;
|
|
354
|
+
let node = blasOffset + i32(rW * 5u);
|
|
355
|
+
let jr = bvhBuffer[node + bo];
|
|
356
|
+
let tS = oe(
|
|
357
|
+
node, bo, jr, o, gv, tMax
|
|
358
|
+
);
|
|
359
|
+
|
|
360
|
+
|
|
361
|
+
ep = 0u;
|
|
362
|
+
if (tS != 0u) {
|
|
363
|
+
let fC = bvhBuffer[node + bo + 1];
|
|
364
|
+
let rB = bitcast<u32>(jr.w) >> 24u;
|
|
365
|
+
var tf = 0u;
|
|
366
|
+
var jX = tS;
|
|
367
|
+
while (jX != 0u) {
|
|
368
|
+
let rm = kl(jX);
|
|
369
|
+
jX &= ~(1u << rm);
|
|
370
|
+
let sn = select(
|
|
371
|
+
bitcast<u32>(fC.z),
|
|
372
|
+
bitcast<u32>(fC.w),
|
|
373
|
+
rm >= 4u
|
|
374
|
+
);
|
|
375
|
+
let sR =
|
|
376
|
+
(sn >> ((rm & 3u) * 8u)) & 0xffu;
|
|
377
|
+
let ju = sR & 0x1fu;
|
|
378
|
+
let uF = select(
|
|
379
|
+
ju,
|
|
380
|
+
ju ^ pZ,
|
|
381
|
+
ju >= 24u
|
|
382
|
+
);
|
|
383
|
+
let uA = (sR >> 5u) & 0x7u;
|
|
384
|
+
tf |= uA << uF;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
kN = bitcast<u32>(fC.x);
|
|
388
|
+
ep = (tf & 0xff000000u) | rB;
|
|
389
|
+
let oE = bitcast<u32>(fC.y);
|
|
390
|
+
var oF = tf & 0x00ffffffu;
|
|
391
|
+
while (oF != 0u) {
|
|
392
|
+
let nF = nL(oF);
|
|
393
|
+
oF &= ~(1u << nF);
|
|
394
|
+
let bh = 1;
|
|
395
|
+
let primitiveOffset = bo + blasOffset
|
|
396
|
+
+ i32(oE + nF);
|
|
397
|
+
${intersectTriangles}
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
if ((ep & 0xff000000u) != 0u) { continue; }
|
|
402
|
+
if (pa >= 0) {
|
|
403
|
+
let qa = rY[pa];
|
|
404
|
+
kN = qa.x;
|
|
405
|
+
ep = qa.y;
|
|
406
|
+
pa--;
|
|
407
|
+
}
|
|
408
|
+
else { break; }
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
` : ''}
|
|
412
|
+
|
|
413
|
+
var gn: array<i32, BLAS_STACK_SIZE>;
|
|
414
|
+
var dR = -1;
|
|
415
|
+
if (gL != 3u) {
|
|
416
|
+
dR = 0;
|
|
417
|
+
|
|
418
|
+
gn[0] = uG;
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
while (dR >= 0) {
|
|
422
|
+
|
|
423
|
+
let node = gn[dR];
|
|
424
|
+
dR--;
|
|
425
|
+
var bh = 0;
|
|
426
|
+
var primitiveOffset = 0;
|
|
427
|
+
|
|
428
|
+
${(blasLayoutMask & 4) !== 0 ? /* wgsl */ `
|
|
429
|
+
if (gL == 2u) {
|
|
430
|
+
let i = node + bo;
|
|
431
|
+
let uK = bvhBuffer[i];
|
|
432
|
+
let uL = bvhBuffer[i + 1];
|
|
433
|
+
let uM = bvhBuffer[i + 2];
|
|
434
|
+
let uN = bvhBuffer[i + 3];
|
|
435
|
+
bh = i32(bitcast<u32>(uM.w));
|
|
436
|
+
if (bh > 0) {
|
|
437
|
+
primitiveOffset = bo + blasOffset
|
|
438
|
+
+ i32(bitcast<u32>(uN.w));
|
|
439
|
+
}
|
|
440
|
+
else {
|
|
441
|
+
let left = blasOffset + i32(bitcast<u32>(uK.w) * 4u);
|
|
442
|
+
let right = blasOffset + i32(bitcast<u32>(uL.w) * 4u);
|
|
443
|
+
let oi = cM(
|
|
444
|
+
o, uK.xyz, uL.xyz, gv, tMax
|
|
445
|
+
);
|
|
446
|
+
let nd = cM(
|
|
447
|
+
o, uM.xyz, uN.xyz, gv, tMax
|
|
448
|
+
);
|
|
449
|
+
if (oi > nd) {
|
|
450
|
+
if (oi > 0.0) {
|
|
451
|
+
dR++; gn[dR] = left;
|
|
452
|
+
}
|
|
453
|
+
if (nd > 0.0) {
|
|
454
|
+
dR++; gn[dR] = right;
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
else {
|
|
458
|
+
if (nd > 0.0) {
|
|
459
|
+
dR++; gn[dR] = right;
|
|
460
|
+
}
|
|
461
|
+
if (oi > 0.0) {
|
|
462
|
+
dR++; gn[dR] = left;
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
` : ''}
|
|
468
|
+
${(blasLayoutMask & 2) !== 0 ? /* wgsl */ `
|
|
469
|
+
if (gL == 1u) {
|
|
470
|
+
let hT = bitcast<u32>(node);
|
|
471
|
+
if ((hT & 0x80000000u) != 0u) {
|
|
472
|
+
bh = i32((hT >> 23u) & 0xffu);
|
|
473
|
+
primitiveOffset = bo + blasOffset
|
|
474
|
+
+ i32(hT & 0x007fffffu);
|
|
475
|
+
}
|
|
476
|
+
else {
|
|
477
|
+
let i = node + bo;
|
|
478
|
+
let tV = bvhBuffer[i];
|
|
479
|
+
let ra = bvhBuffer[i + 1];
|
|
480
|
+
let rb = bvhBuffer[i + 2];
|
|
481
|
+
let rc = bvhBuffer[i + 3];
|
|
482
|
+
let nodeMin = tV.xyz;
|
|
483
|
+
let ec = vec3f(tV.w, ra.x, ra.y);
|
|
484
|
+
let lS = array<u32, 4>(
|
|
485
|
+
bitcast<u32>(ra.z), bitcast<u32>(ra.w),
|
|
486
|
+
bitcast<u32>(rb.x), bitcast<u32>(rb.y)
|
|
487
|
+
);
|
|
488
|
+
let rj = unpack4x8unorm(bitcast<u32>(rb.z));
|
|
489
|
+
let rk = unpack4x8unorm(bitcast<u32>(rb.w));
|
|
490
|
+
let rl = unpack4x8unorm(bitcast<u32>(rc.x));
|
|
491
|
+
let rf = unpack4x8unorm(bitcast<u32>(rc.y));
|
|
492
|
+
let rh = unpack4x8unorm(bitcast<u32>(rc.z));
|
|
493
|
+
let ri = unpack4x8unorm(bitcast<u32>(rc.w));
|
|
494
|
+
let tx0 = (nodeMin.x + rj * ec.x - o.x) * gv.x;
|
|
495
|
+
let tx1 = (nodeMin.x + rf * ec.x - o.x) * gv.x;
|
|
496
|
+
let ty0 = (nodeMin.y + rk * ec.y - o.y) * gv.y;
|
|
497
|
+
let ty1 = (nodeMin.y + rh * ec.y - o.y) * gv.y;
|
|
498
|
+
let tz0 = (nodeMin.z + rl * ec.z - o.z) * gv.z;
|
|
499
|
+
let tz1 = (nodeMin.z + ri * ec.z - o.z) * gv.z;
|
|
500
|
+
let bJ = eV(gv, o);
|
|
501
|
+
let my = max(
|
|
502
|
+
max((min(tx0, tx1) - vec4f(bJ.x)), (min(ty0, ty1) - vec4f(bJ.y))),
|
|
503
|
+
(min(tz0, tz1) - vec4f(bJ.z))
|
|
504
|
+
);
|
|
505
|
+
let rH = min(
|
|
506
|
+
min((max(tx0, tx1) + vec4f(bJ.x)), (max(ty0, ty1) + vec4f(bJ.y))),
|
|
507
|
+
(max(tz0, tz1) + vec4f(bJ.z))
|
|
508
|
+
);
|
|
509
|
+
var distance = select(rH, my, my > vec4f(0.0));
|
|
510
|
+
distance = select(
|
|
511
|
+
distance,
|
|
512
|
+
vec4f(-1.0),
|
|
513
|
+
my > min(rH, vec4f(tMax))
|
|
514
|
+
);
|
|
515
|
+
var fa = array<f32, 4>(
|
|
516
|
+
distance.x,
|
|
517
|
+
distance.y,
|
|
518
|
+
distance.z,
|
|
519
|
+
distance.w
|
|
520
|
+
);
|
|
521
|
+
|
|
522
|
+
|
|
523
|
+
for (var order = 0; order < 4; order++) {
|
|
524
|
+
var dX = -1.0;
|
|
525
|
+
var el = -1;
|
|
526
|
+
for (var child = 0; child < 4; child++) {
|
|
527
|
+
if (
|
|
528
|
+
lS[child] != 0u &&
|
|
529
|
+
fa[child] > dX
|
|
530
|
+
) {
|
|
531
|
+
dX = fa[child];
|
|
532
|
+
el = child;
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
if (el >= 0 && dX > 0.0) {
|
|
536
|
+
let ni = lS[el];
|
|
537
|
+
var jB = bitcast<i32>(ni);
|
|
538
|
+
if ((ni & 0x80000000u) == 0u) {
|
|
539
|
+
jB += blasOffset;
|
|
540
|
+
}
|
|
541
|
+
dR++;
|
|
542
|
+
gn[dR] = jB;
|
|
543
|
+
fa[el] = -1.0;
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
}
|
|
548
|
+
` : ''}
|
|
549
|
+
${(blasLayoutMask & 1) !== 0 ? /* wgsl */ `
|
|
550
|
+
if (gL == 0u) {
|
|
551
|
+
let i = node + bo;
|
|
552
|
+
let r1 = bvhBuffer[i];
|
|
553
|
+
let bb = bitcast<i32>(r1.w);
|
|
554
|
+
|
|
555
|
+
if (bb >= 0) {
|
|
556
|
+
let left = node + 2;
|
|
557
|
+
let right = bb + blasOffset;
|
|
558
|
+
let d0 = cM(
|
|
559
|
+
o,
|
|
560
|
+
bvhBuffer[left + bo].xyz,
|
|
561
|
+
bvhBuffer[left + 1 + bo].xyz,
|
|
562
|
+
gv,
|
|
563
|
+
tMax
|
|
564
|
+
);
|
|
565
|
+
let d1 = cM(
|
|
566
|
+
o,
|
|
567
|
+
bvhBuffer[right + bo].xyz,
|
|
568
|
+
bvhBuffer[right + 1 + bo].xyz,
|
|
569
|
+
gv,
|
|
570
|
+
tMax
|
|
571
|
+
);
|
|
572
|
+
|
|
573
|
+
if (d0 > d1) {
|
|
574
|
+
if (d0 > 0.0) {
|
|
575
|
+
dR++; gn[dR] = left;
|
|
576
|
+
|
|
577
|
+
}
|
|
578
|
+
if (d1 > 0.0) {
|
|
579
|
+
dR++; gn[dR] = right;
|
|
580
|
+
|
|
581
|
+
}
|
|
582
|
+
}
|
|
583
|
+
else {
|
|
584
|
+
if (d1 > 0.0) {
|
|
585
|
+
dR++; gn[dR] = right;
|
|
586
|
+
|
|
587
|
+
}
|
|
588
|
+
if (d0 > 0.0) {
|
|
589
|
+
dR++; gn[dR] = left;
|
|
590
|
+
|
|
591
|
+
}
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
else {
|
|
595
|
+
bh = -bb;
|
|
596
|
+
primitiveOffset = i + 2;
|
|
597
|
+
}
|
|
598
|
+
}
|
|
599
|
+
` : ''}
|
|
600
|
+
if (bh > 0) {
|
|
601
|
+
${intersectTriangles}
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
`;
|
|
609
|
+
}
|
|
610
|
+
export default function getIntersectCode({ hasDisplacement, hasAnisotropyDirections = true, hasCoatNormals = false, blasLayoutMask = 1 }) {
|
|
611
|
+
return /*wgsl*/ `
|
|
612
|
+
|
|
613
|
+
${hasDisplacement ? displacementWgsl : ''}
|
|
614
|
+
${(blasLayoutMask & 8) !== 0 ? cwbvhTraversalWgsl : ''}
|
|
615
|
+
|
|
616
|
+
struct fu {
|
|
617
|
+
p0: vec3f,
|
|
618
|
+
p1: vec3f,
|
|
619
|
+
p2: vec3f,
|
|
620
|
+
};
|
|
621
|
+
|
|
622
|
+
fn ht(rad: f32, pos: vec3f, r: Ray) -> f32 {
|
|
623
|
+
let op: vec3f = pos - r.o;
|
|
624
|
+
let eps: f32 = 0.001;
|
|
625
|
+
let b: f32 = dot(op, r.d);
|
|
626
|
+
var det: f32 = b * b - dot(op, op) + rad * rad;
|
|
627
|
+
if (det < 0.0) {
|
|
628
|
+
return INF;
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
det = sqrt(det);
|
|
632
|
+
let t1: f32 = b - det;
|
|
633
|
+
if (t1 > eps) {
|
|
634
|
+
return t1;
|
|
635
|
+
}
|
|
636
|
+
|
|
637
|
+
let t2: f32 = b + det;
|
|
638
|
+
if (t2 > eps) {
|
|
639
|
+
return t2;
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
return INF;
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
fn mR(pos: vec3f, u: vec3f, v: vec3f, n: vec3f, r: Ray) -> f32 {
|
|
646
|
+
let dt: f32 = dot(r.d, n);
|
|
647
|
+
let t: f32 = (dot(n, pos) - dot(n, r.o)) / dt;
|
|
648
|
+
|
|
649
|
+
if (t > EPS) {
|
|
650
|
+
let p: vec3f = r.o + r.d * t;
|
|
651
|
+
let vi: vec3f = p - pos;
|
|
652
|
+
let a1: f32 = dot(u / dot(u, u), vi);
|
|
653
|
+
if (a1 >= 0.0 && a1 <= 1.0) {
|
|
654
|
+
let a2: f32 = dot(v / dot(v, v), vi);
|
|
655
|
+
if (a2 >= 0.0 && a2 <= 1.0) {
|
|
656
|
+
return t;
|
|
657
|
+
}
|
|
658
|
+
}
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
return INF;
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
fn sphereSolidAnglePdf(origin: vec3f, center: vec3f, radius: f32) -> f32 {
|
|
665
|
+
let aj = distance(origin, center);
|
|
666
|
+
if (aj <= radius) { return INV4PI; }
|
|
667
|
+
let jn = min(1.0, radius * radius / (aj * aj));
|
|
668
|
+
let cosThetaMax = sqrt(max(0.0, 1.0 - jn));
|
|
669
|
+
return 1.0 / max(TWOPI * (1.0 - cosThetaMax), 1e-8);
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
fn mk(r: Ray, light: Light, lightSample: ptr<function, LightSampleRec>) -> f32 {
|
|
673
|
+
|
|
674
|
+
|
|
675
|
+
var d: f32 = INF;
|
|
676
|
+
(*lightSample).direction = r.d;
|
|
677
|
+
(*lightSample).normal = -r.d;
|
|
678
|
+
(*lightSample).dist = INF;
|
|
679
|
+
(*lightSample).pdf = 0.0;
|
|
680
|
+
(*lightSample).emission = vec3f(0.0);
|
|
681
|
+
(*lightSample).isDelta = false;
|
|
682
|
+
var u = light.u;
|
|
683
|
+
var v = light.v;
|
|
684
|
+
var dO = i32(light.litType);
|
|
685
|
+
|
|
686
|
+
if (dO == RECT_LIGHT) {
|
|
687
|
+
|
|
688
|
+
var pos = light.position - u * 0.5 - v * 0.5;
|
|
689
|
+
var normal = normalize(cross(u, v));
|
|
690
|
+
if (dot(normal, r.d) > 0.0) {
|
|
691
|
+
return INF;
|
|
692
|
+
}
|
|
693
|
+
|
|
694
|
+
d = mR(pos, u, v, normal, r);
|
|
695
|
+
if (d < 0.0) {
|
|
696
|
+
d = INF;
|
|
697
|
+
}
|
|
698
|
+
else {
|
|
699
|
+
var cc: f32 = dot(-r.d, normal);
|
|
700
|
+
let spread = light.radiusOrSpread;
|
|
701
|
+
if (cc >= cos(spread * PI / 2.0)) {
|
|
702
|
+
(*lightSample).direction = r.d;
|
|
703
|
+
(*lightSample).normal = normal;
|
|
704
|
+
(*lightSample).dist = d;
|
|
705
|
+
(*lightSample).pdf = (d * d) / (light.area * cc);
|
|
706
|
+
(*lightSample).emission = light.emission;
|
|
707
|
+
(*lightSample).isDelta = false;
|
|
708
|
+
}
|
|
709
|
+
else {
|
|
710
|
+
d = INF;
|
|
711
|
+
}
|
|
712
|
+
}
|
|
713
|
+
}
|
|
714
|
+
|
|
715
|
+
else if (dO == SPHERE_LIGHT) {
|
|
716
|
+
if (light.radiusOrSpread <= 0.0) {
|
|
717
|
+
let kf = light.position - r.o;
|
|
718
|
+
let projection = dot(kf, r.d);
|
|
719
|
+
let ba = kf - projection * r.d;
|
|
720
|
+
if (projection <= EPS || dot(ba, ba) > 1e-8) {
|
|
721
|
+
return INF;
|
|
722
|
+
}
|
|
723
|
+
d = projection;
|
|
724
|
+
(*lightSample).direction = r.d;
|
|
725
|
+
(*lightSample).normal = -r.d;
|
|
726
|
+
(*lightSample).dist = d;
|
|
727
|
+
(*lightSample).pdf = 1.0;
|
|
728
|
+
(*lightSample).isDelta = true;
|
|
729
|
+
}
|
|
730
|
+
else {
|
|
731
|
+
d = ht(light.radiusOrSpread, light.position, r);
|
|
732
|
+
(*lightSample).isDelta = false;
|
|
733
|
+
if (d > 0.0 && d != INF) {
|
|
734
|
+
(*lightSample).direction = r.d;
|
|
735
|
+
(*lightSample).dist = d;
|
|
736
|
+
(*lightSample).normal = normalize(
|
|
737
|
+
r.o + r.d * d - light.position
|
|
738
|
+
);
|
|
739
|
+
(*lightSample).pdf = sphereSolidAnglePdf(
|
|
740
|
+
r.o,
|
|
741
|
+
light.position,
|
|
742
|
+
light.radiusOrSpread
|
|
743
|
+
);
|
|
744
|
+
}
|
|
745
|
+
}
|
|
746
|
+
if (d < 0.0) {
|
|
747
|
+
d = INF;
|
|
748
|
+
}
|
|
749
|
+
else {
|
|
750
|
+
(*lightSample).direction = r.d;
|
|
751
|
+
(*lightSample).dist = d;
|
|
752
|
+
(*lightSample).emission = select(
|
|
753
|
+
light.emission,
|
|
754
|
+
light.emission / max(d * d, 1e-8),
|
|
755
|
+
light.radiusOrSpread <= 0.0
|
|
756
|
+
);
|
|
757
|
+
}
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
else if (dO == SPOT_LIGHT) {
|
|
761
|
+
if (light.radiusOrSpread <= 0.0) {
|
|
762
|
+
let kf = light.position - r.o;
|
|
763
|
+
let projection = dot(kf, r.d);
|
|
764
|
+
let ba = kf - projection * r.d;
|
|
765
|
+
if (projection <= EPS || dot(ba, ba) > 1e-8) {
|
|
766
|
+
return INF;
|
|
767
|
+
}
|
|
768
|
+
d = projection;
|
|
769
|
+
(*lightSample).direction = r.d;
|
|
770
|
+
(*lightSample).normal = -r.d;
|
|
771
|
+
(*lightSample).dist = d;
|
|
772
|
+
(*lightSample).pdf = 1.0;
|
|
773
|
+
(*lightSample).isDelta = true;
|
|
774
|
+
}
|
|
775
|
+
else {
|
|
776
|
+
d = ht(light.radiusOrSpread, light.position, r);
|
|
777
|
+
(*lightSample).isDelta = false;
|
|
778
|
+
}
|
|
779
|
+
if (d != INF) {
|
|
780
|
+
let uQ = r.o + d * r.d;
|
|
781
|
+
let mo = bL(light, normalize(r.o - uQ));
|
|
782
|
+
if (mo <= 0.0) { return INF; }
|
|
783
|
+
if (light.radiusOrSpread > 0.0) {
|
|
784
|
+
(*lightSample).direction = r.d;
|
|
785
|
+
(*lightSample).dist = d;
|
|
786
|
+
(*lightSample).normal = normalize(
|
|
787
|
+
r.o + r.d * d - light.position
|
|
788
|
+
);
|
|
789
|
+
(*lightSample).pdf = sphereSolidAnglePdf(r.o, light.position, light.radiusOrSpread);
|
|
790
|
+
}
|
|
791
|
+
(*lightSample).emission = light.emission * mo * select(
|
|
792
|
+
1.0,
|
|
793
|
+
1.0 / max(d * d, 1e-8),
|
|
794
|
+
light.radiusOrSpread <= 0.0
|
|
795
|
+
);
|
|
796
|
+
}
|
|
797
|
+
}
|
|
798
|
+
|
|
799
|
+
else if (dO != RECT_LIGHT && dO != SPHERE_LIGHT && dO != SPOT_LIGHT) {
|
|
800
|
+
|
|
801
|
+
d = INF;
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
return d;
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
fn fj(m0: vec3i, m1: vec3i, m2: vec3i, eZ: vec3f) -> i32 {
|
|
808
|
+
let m00 = ae(m0.x);
|
|
809
|
+
let m01 = ae(m0.y);
|
|
810
|
+
let m02 = ae(m0.z);
|
|
811
|
+
let m10 = ae(m1.x);
|
|
812
|
+
let m11 = ae(m1.y);
|
|
813
|
+
let m12 = ae(m1.z);
|
|
814
|
+
let m20 = ae(m2.x);
|
|
815
|
+
let m21 = ae(m2.y);
|
|
816
|
+
let m22 = ae(m2.z);
|
|
817
|
+
var w00 = m00.y * eZ.x;
|
|
818
|
+
var w01 = m01.y * eZ.x;
|
|
819
|
+
var w02 = m02.y * eZ.x;
|
|
820
|
+
var w10 = m10.y * eZ.y;
|
|
821
|
+
var w11 = m11.y * eZ.y;
|
|
822
|
+
var w12 = m12.y * eZ.y;
|
|
823
|
+
var w20 = m20.y * eZ.z;
|
|
824
|
+
var w21 = m21.y * eZ.z;
|
|
825
|
+
var w22 = m22.y * eZ.z;
|
|
826
|
+
|
|
827
|
+
var he = w00 + w01 + w02 + w10 + w11 + w12 + w20 + w21 + w22;
|
|
828
|
+
|
|
829
|
+
w00 = w00 / he;
|
|
830
|
+
w01 = w01 / he + w00;
|
|
831
|
+
w02 = w02 / he + w01;
|
|
832
|
+
w10 = w10 / he + w02;
|
|
833
|
+
w11 = w11 / he + w10;
|
|
834
|
+
w12 = w12 / he + w11;
|
|
835
|
+
w20 = w20 / he + w12;
|
|
836
|
+
w21 = w21 / he + w20;
|
|
837
|
+
w22 = w22 / he + w21;
|
|
838
|
+
|
|
839
|
+
let rand = eo(0u);
|
|
840
|
+
var mS: f32;
|
|
841
|
+
if (rand < w00) {
|
|
842
|
+
mS = m00.x;
|
|
843
|
+
} else if (rand < w01) {
|
|
844
|
+
mS = m01.x;
|
|
845
|
+
} else if (rand < w02) {
|
|
846
|
+
mS = m02.x;
|
|
847
|
+
} else if (rand < w10) {
|
|
848
|
+
mS = m10.x;
|
|
849
|
+
} else if (rand < w11) {
|
|
850
|
+
mS = m11.x;
|
|
851
|
+
} else if (rand < w12) {
|
|
852
|
+
mS = m12.x;
|
|
853
|
+
} else if (rand < w20) {
|
|
854
|
+
mS = m20.x;
|
|
855
|
+
} else if (rand < w21) {
|
|
856
|
+
mS = m21.x;
|
|
857
|
+
} else {
|
|
858
|
+
mS = m22.x;
|
|
859
|
+
}
|
|
860
|
+
return i32(mS);
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
fn lJ(
|
|
864
|
+
oN: i32,
|
|
865
|
+
index: vec3i,
|
|
866
|
+
eZ: vec3f
|
|
867
|
+
) -> i32 {
|
|
868
|
+
let m0 = vec3i(attrBuffers[index.x * ATTR_STRIDE + MATERIALINDEX_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
|
|
869
|
+
let m1 = vec3i(attrBuffers[index.y * ATTR_STRIDE + MATERIALINDEX_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
|
|
870
|
+
let m2 = vec3i(attrBuffers[index.z * ATTR_STRIDE + MATERIALINDEX_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
|
|
871
|
+
if (m0.x > 0 || m1.x > 0 || m2.x > 0) {
|
|
872
|
+
return fj(m0, m1, m2, eZ);
|
|
873
|
+
}
|
|
874
|
+
return oN;
|
|
875
|
+
}
|
|
876
|
+
|
|
877
|
+
|
|
878
|
+
|
|
879
|
+
${hasAnisotropyDirections ? /* wgsl */ `
|
|
880
|
+
fn eD(normal: vec3f, dp1: vec3f, dp2: vec3f, nP: vec2f, nQ: vec2f, input: vec4f) -> mat2x3f {
|
|
881
|
+
let determinant = nP.x * nQ.y - nP.y * nQ.x;
|
|
882
|
+
var t = input.xyz;
|
|
883
|
+
var b = vec3f(0.0);
|
|
884
|
+
|
|
885
|
+
var sign = select(input.w, 0.0, abs(input.w) > 1.5);
|
|
886
|
+
if (abs(determinant) > 1e-12) {
|
|
887
|
+
let dt = (dp1 * nQ.y - dp2 * nP.y) / determinant;
|
|
888
|
+
let db = (dp2 * nP.x - dp1 * nQ.x) / determinant;
|
|
889
|
+
if (dot(t, t) < 1e-8) { t = dt; }
|
|
890
|
+
if (sign == 0.0) { sign = select(1.0, -1.0, dot(cross(normal, dt), db) < 0.0); }
|
|
891
|
+
}
|
|
892
|
+
t -= normal * dot(normal, t);
|
|
893
|
+
if (dot(t, t) < 1e-8) {
|
|
894
|
+
let ig = select(-1.0, 1.0, normal.z >= 0.0);
|
|
895
|
+
let dW = -1.0 / (ig + normal.z);
|
|
896
|
+
let xy = normal.x * normal.y * dW;
|
|
897
|
+
t = vec3f(1.0 + ig * normal.x * normal.x * dW, ig * xy, -ig * normal.x);
|
|
898
|
+
b = vec3f(xy, ig + normal.y * normal.y * dW, -normal.y);
|
|
899
|
+
}
|
|
900
|
+
else { t = normalize(t); b = normalize(cross(normal, t)); }
|
|
901
|
+
return mat2x3f(t, b * select(1.0, -1.0, sign < 0.0));
|
|
902
|
+
}
|
|
903
|
+
|
|
904
|
+
` : /* wgsl */ ``}
|
|
905
|
+
fn hp(
|
|
906
|
+
si: ptr<function, ad>,
|
|
907
|
+
tri: fu,
|
|
908
|
+
eZ: vec3f,
|
|
909
|
+
index: vec3i,
|
|
910
|
+
bU: bool,
|
|
911
|
+
fq: i32
|
|
912
|
+
) {
|
|
913
|
+
(*si).hit = true;
|
|
914
|
+
|
|
915
|
+
let material = materialsBuffer[(*si).materialIndex];
|
|
916
|
+
let uvProjection = i32(material.uvProjection);
|
|
917
|
+
|
|
918
|
+
let i0 = index.x;
|
|
919
|
+
let i1 = index.y;
|
|
920
|
+
let i2 = index.z;
|
|
921
|
+
let oL = uvProjection == ${uvProjectionConstants.spherical};
|
|
922
|
+
|
|
923
|
+
var normal: vec3f = (*si).normal;
|
|
924
|
+
var gU: vec3f;
|
|
925
|
+
var n0 = vec3f(0.0);
|
|
926
|
+
var n1 = vec3f(0.0);
|
|
927
|
+
var n2 = vec3f(0.0);
|
|
928
|
+
|
|
929
|
+
|
|
930
|
+
if (!bU || oL) {
|
|
931
|
+
n0 = attrBuffers[i0 * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
932
|
+
n1 = attrBuffers[i1 * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
933
|
+
n2 = attrBuffers[i2 * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
934
|
+
gU = normalize(eZ.x * n0 + eZ.y * n1 + eZ.z * n2);
|
|
935
|
+
if (!bU) {
|
|
936
|
+
normal = gU;
|
|
937
|
+
}
|
|
938
|
+
}
|
|
939
|
+
|
|
940
|
+
var uv: vec2f;
|
|
941
|
+
var uv0: vec2f;
|
|
942
|
+
var uv1: vec2f;
|
|
943
|
+
var uv2: vec2f;
|
|
944
|
+
var cX = vec2f(0.0);
|
|
945
|
+
if (USE_UV) {
|
|
946
|
+
uv0 = attrBuffers[i0 * ATTR_STRIDE + UV_OFF].xy;
|
|
947
|
+
uv1 = attrBuffers[i1 * ATTR_STRIDE + UV_OFF].xy;
|
|
948
|
+
uv2 = attrBuffers[i2 * ATTR_STRIDE + UV_OFF].xy;
|
|
949
|
+
uv = eZ.x * uv0 + eZ.y * uv1 + eZ.z * uv2;
|
|
950
|
+
if (USE_UV1) {
|
|
951
|
+
let secondaryUv0 = attrBuffers[i0 * ATTR_STRIDE + UV1_OFF].xy;
|
|
952
|
+
let secondaryUv1 = attrBuffers[i1 * ATTR_STRIDE + UV1_OFF].xy;
|
|
953
|
+
let secondaryUv2 = attrBuffers[i2 * ATTR_STRIDE + UV1_OFF].xy;
|
|
954
|
+
cX = eZ.x * secondaryUv0
|
|
955
|
+
+ eZ.y * secondaryUv1
|
|
956
|
+
+ eZ.z * secondaryUv2;
|
|
957
|
+
}
|
|
958
|
+
}
|
|
959
|
+
|
|
960
|
+
if (USE_TANGENT) {
|
|
961
|
+
let t0 = attrBuffers[i0 * ATTR_STRIDE + TANGENT_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
962
|
+
let t1 = attrBuffers[i1 * ATTR_STRIDE + TANGENT_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
963
|
+
let t2 = attrBuffers[i2 * ATTR_STRIDE + TANGENT_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
964
|
+
(*si).tangent = normalize(eZ.x * t0 + eZ.y * t1 + eZ.z * t2);
|
|
965
|
+
}
|
|
966
|
+
|
|
967
|
+
if (fq >= 0) {
|
|
968
|
+
(*si).materialIndex = fq;
|
|
969
|
+
}
|
|
970
|
+
else {
|
|
971
|
+
(*si).materialIndex = lJ(
|
|
972
|
+
(*si).materialIndex,
|
|
973
|
+
index,
|
|
974
|
+
eZ
|
|
975
|
+
);
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
if (uvProjection > 0) {
|
|
979
|
+
|
|
980
|
+
uv = gz(uvProjection, (*si).position, select(normal, gU, oL));
|
|
981
|
+
cX = uv;
|
|
982
|
+
}
|
|
983
|
+
|
|
984
|
+
uv = uv * material.uvScale;
|
|
985
|
+
cX = cX * material.uvScale;
|
|
986
|
+
|
|
987
|
+
|
|
988
|
+
if (uvProjection == ${uvProjectionConstants.triplanar}) {
|
|
989
|
+
uv = fract(uv);
|
|
990
|
+
}
|
|
991
|
+
|
|
992
|
+
${hasAnisotropyDirections ? /* wgsl */ `
|
|
993
|
+
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normal;` : ''}
|
|
994
|
+
let directionMaterial = materialsBuffer[(*si).materialIndex];
|
|
995
|
+
if (directionMaterial.anisotropyMapIndex >= 0.0 || directionMaterial.specularAnisotropyRotation != 0.0 || directionMaterial.coatAnisotropyRotation != 0.0${hasCoatNormals ? " || (USE_COAT_NORMAL_MAPS && directionMaterial.coatNormalMapIndex >= 0.0)" : ""}) {
|
|
996
|
+
let dp1 = tri.p0 - tri.p2;
|
|
997
|
+
let dp2 = tri.p1 - tri.p2;
|
|
998
|
+
var aU = vec4f(0.0);
|
|
999
|
+
if (USE_TANGENT) {
|
|
1000
|
+
aU = eZ.x * attrBuffers[i0 * ATTR_STRIDE + TANGENT_OFF]
|
|
1001
|
+
+ eZ.y * attrBuffers[i1 * ATTR_STRIDE + TANGENT_OFF]
|
|
1002
|
+
+ eZ.z * attrBuffers[i2 * ATTR_STRIDE + TANGENT_OFF];
|
|
1003
|
+
}
|
|
1004
|
+
let eP = eD(normal, dp1, dp2, uv0-uv2, uv1-uv2, aU);
|
|
1005
|
+
(*si).geometryTangent = eP[0];
|
|
1006
|
+
(*si).geometryBitangent = eP[1];
|
|
1007
|
+
var fU = eP;
|
|
1008
|
+
if (USE_UV1 && directionMaterial.anisotropyMapIndex >= 0.0 && mapInfo[i32(directionMaterial.anisotropyMapIndex) + NUM_MAPS * 2].x > 0.5) {
|
|
1009
|
+
let a = attrBuffers[i0 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1010
|
+
let b = attrBuffers[i1 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1011
|
+
let c = attrBuffers[i2 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1012
|
+
fU = eD(normal, dp1, dp2, a-c, b-c, select(aU, vec4f(0.0), aU.w == 0.0));
|
|
1013
|
+
}
|
|
1014
|
+
(*si).directionTangent = fU[0];
|
|
1015
|
+
(*si).directionBitangent = fU[1];
|
|
1016
|
+
${hasCoatNormals ? /* wgsl */ `
|
|
1017
|
+
if (USE_COAT_NORMAL_MAPS && directionMaterial.coatNormalMapIndex >= 0.0) {
|
|
1018
|
+
let kq = i32(directionMaterial.coatNormalMapIndex);
|
|
1019
|
+
var lT = eP;
|
|
1020
|
+
if (USE_UV1 && mapInfo[kq + NUM_MAPS * 2].x > 0.5) {
|
|
1021
|
+
let a = attrBuffers[i0 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1022
|
+
let b = attrBuffers[i1 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1023
|
+
let c = attrBuffers[i2 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1024
|
+
lT = eD(normal, dp1, dp2, a-c, b-c,
|
|
1025
|
+
select(aU, vec4f(0.0), aU.w == 0.0));
|
|
1026
|
+
}
|
|
1027
|
+
|
|
1028
|
+
|
|
1029
|
+
let decoded = sampleMap(kq, getMapUvSet(kq, uv,
|
|
1030
|
+
select(cX, uv, uvProjection > 0))).rgb * 2.0 - 1.0;
|
|
1031
|
+
let mapped = lT[0] * decoded.x * directionMaterial.coatNormalScale.x
|
|
1032
|
+
+ lT[1] * decoded.y * directionMaterial.coatNormalScale.y + normal * decoded.z;
|
|
1033
|
+
if (dot(mapped, mapped) > 1e-12) { (*si).coatNormal = normalize(mapped); }
|
|
1034
|
+
}
|
|
1035
|
+
` : ''}
|
|
1036
|
+
}
|
|
1037
|
+
|
|
1038
|
+
` : /* wgsl */ ``}
|
|
1039
|
+
(*si).normal = normal;
|
|
1040
|
+
(*si).vertexNormal = normal;
|
|
1041
|
+
(*si).shadowOffset = vec3f(0.0);
|
|
1042
|
+
if (!bU) {
|
|
1043
|
+
|
|
1044
|
+
|
|
1045
|
+
|
|
1046
|
+
let geometricNormal = normalize(cross(tri.p1 - tri.p0, tri.p2 - tri.p0));
|
|
1047
|
+
let kd = eZ.x * n0 + eZ.y * n1 + eZ.z * n2;
|
|
1048
|
+
let a = dot(n2 - n0, tri.p0 - tri.p2);
|
|
1049
|
+
let b = dot(n2 - n1, tri.p1 - tri.p2);
|
|
1050
|
+
let c = dot(n1 - n0, tri.p1 - tri.p0);
|
|
1051
|
+
var h = a * eZ.x * (eZ.x - 1.0)
|
|
1052
|
+
+ (a + b + c) * eZ.x * eZ.y
|
|
1053
|
+
+ b * eZ.y * (eZ.y - 1.0);
|
|
1054
|
+
if (dot(kd, geometricNormal) > 0.0) {
|
|
1055
|
+
var h0 = max(max(dot(tri.p1 - tri.p0, n0), dot(tri.p2 - tri.p0, n0)), 0.0);
|
|
1056
|
+
var h1 = max(max(dot(tri.p0 - tri.p1, n1), dot(tri.p2 - tri.p1, n1)), 0.0);
|
|
1057
|
+
var h2 = max(max(dot(tri.p0 - tri.p2, n2), dot(tri.p1 - tri.p2, n2)), 0.0);
|
|
1058
|
+
h0 = max(dot(tri.p0 - (*si).position, n0) + h0, 0.0);
|
|
1059
|
+
h1 = max(dot(tri.p1 - (*si).position, n1) + h1, 0.0);
|
|
1060
|
+
h2 = max(dot(tri.p2 - (*si).position, n2) + h2, 0.0);
|
|
1061
|
+
h = max(min(min(h0, h1), h2), h * 0.5);
|
|
1062
|
+
}
|
|
1063
|
+
else {
|
|
1064
|
+
var h0 = max(max(dot(tri.p0 - tri.p1, n0), dot(tri.p0 - tri.p2, n0)), 0.0);
|
|
1065
|
+
var h1 = max(max(dot(tri.p1 - tri.p0, n1), dot(tri.p1 - tri.p2, n1)), 0.0);
|
|
1066
|
+
var h2 = max(max(dot(tri.p2 - tri.p0, n2), dot(tri.p2 - tri.p1, n2)), 0.0);
|
|
1067
|
+
h0 = max(dot((*si).position - tri.p0, n0) + h0, 0.0);
|
|
1068
|
+
h1 = max(dot((*si).position - tri.p1, n1) + h1, 0.0);
|
|
1069
|
+
h2 = max(dot((*si).position - tri.p2, n2) + h2, 0.0);
|
|
1070
|
+
h = min(-min(min(h0, h1), h2), h * 0.5);
|
|
1071
|
+
}
|
|
1072
|
+
(*si).shadowOffset = kd * h;
|
|
1073
|
+
}
|
|
1074
|
+
(*si).uv = uv;
|
|
1075
|
+
(*si).uv1 = cX;
|
|
1076
|
+
if (USE_NORMAL_MAPS) {
|
|
1077
|
+
let dp1 = tri.p0 - tri.p2;
|
|
1078
|
+
let dp2 = tri.p1 - tri.p2;
|
|
1079
|
+
let nP = uv0 - uv2;
|
|
1080
|
+
let nQ = uv1 - uv2;
|
|
1081
|
+
(*si).normal = nY(
|
|
1082
|
+
(*si).materialIndex, uv, normal, dp1, dp2, nP, nQ
|
|
1083
|
+
);
|
|
1084
|
+
}
|
|
1085
|
+
}
|
|
1086
|
+
|
|
1087
|
+
struct eB {
|
|
1088
|
+
t: f32,
|
|
1089
|
+
barycentric: vec3f,
|
|
1090
|
+
};
|
|
1091
|
+
|
|
1092
|
+
|
|
1093
|
+
|
|
1094
|
+
|
|
1095
|
+
|
|
1096
|
+
fn fI(o: vec3f, d: vec3f, tri: fu, ey: i32, gJ: vec3f, tMax: f32) -> eB {
|
|
1097
|
+
var ti: eB;
|
|
1098
|
+
|
|
1099
|
+
|
|
1100
|
+
var p0t = tri.p0 - o;
|
|
1101
|
+
var p1t = tri.p1 - o;
|
|
1102
|
+
var p2t = tri.p2 - o;
|
|
1103
|
+
|
|
1104
|
+
|
|
1105
|
+
if (ey == 0) {
|
|
1106
|
+
p0t = p0t.yzx;
|
|
1107
|
+
p1t = p1t.yzx;
|
|
1108
|
+
p2t = p2t.yzx;
|
|
1109
|
+
} else if (ey == 1) {
|
|
1110
|
+
p0t = p0t.zxy;
|
|
1111
|
+
p1t = p1t.zxy;
|
|
1112
|
+
p2t = p2t.zxy;
|
|
1113
|
+
}
|
|
1114
|
+
|
|
1115
|
+
|
|
1116
|
+
|
|
1117
|
+
p0t = vec3f(p0t.xy + gJ.xy * p0t.z, p0t.z);
|
|
1118
|
+
p1t = vec3f(p1t.xy + gJ.xy * p1t.z, p1t.z);
|
|
1119
|
+
p2t = vec3f(p2t.xy + gJ.xy * p2t.z, p2t.z);
|
|
1120
|
+
|
|
1121
|
+
|
|
1122
|
+
var e = vec3f(
|
|
1123
|
+
p1t.x * p2t.y - p1t.y * p2t.x,
|
|
1124
|
+
p2t.x * p0t.y - p2t.y * p0t.x,
|
|
1125
|
+
p0t.x * p1t.y - p0t.y * p1t.x
|
|
1126
|
+
);
|
|
1127
|
+
|
|
1128
|
+
if (DEPTH_QUERY_MODE) {
|
|
1129
|
+
|
|
1130
|
+
|
|
1131
|
+
let ro = abs(vec3f(p1t.x * p2t.y, p2t.x * p0t.y, p0t.x * p1t.y))
|
|
1132
|
+
+ abs(vec3f(p1t.y * p2t.x, p2t.y * p0t.x, p0t.y * p1t.x));
|
|
1133
|
+
e = select(e, vec3f(0.0), abs(e) <= ro * 1e-6);
|
|
1134
|
+
}
|
|
1135
|
+
|
|
1136
|
+
|
|
1137
|
+
if (any(e < vec3f(0)) && any(e > vec3f(0))) {
|
|
1138
|
+
return ti;
|
|
1139
|
+
}
|
|
1140
|
+
|
|
1141
|
+
let det = e.x + e.y + e.z;
|
|
1142
|
+
if (DEPTH_QUERY_MODE && det == 0.0) { return ti; }
|
|
1143
|
+
|
|
1144
|
+
p0t.z *= gJ.z;
|
|
1145
|
+
p1t.z *= gJ.z;
|
|
1146
|
+
p2t.z *= gJ.z;
|
|
1147
|
+
let qZ = (e.x * p0t.z + e.y * p1t.z + e.z * p2t.z);
|
|
1148
|
+
|
|
1149
|
+
|
|
1150
|
+
if (abs(qZ) > abs(tMax * det)) {
|
|
1151
|
+
return ti;
|
|
1152
|
+
}
|
|
1153
|
+
|
|
1154
|
+
let sg = 1. / det;
|
|
1155
|
+
ti.t = qZ * sg;
|
|
1156
|
+
ti.barycentric = e * sg;
|
|
1157
|
+
|
|
1158
|
+
return ti;
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
|
|
1162
|
+
|
|
1163
|
+
|
|
1164
|
+
override DEPTH_QUERY_MODE: bool = false;
|
|
1165
|
+
|
|
1166
|
+
fn eX(d: vec3f) -> vec3f {
|
|
1167
|
+
if (!DEPTH_QUERY_MODE) { return 1.0 / d; }
|
|
1168
|
+
return 1.0 / select(d, select(vec3f(1e-20), vec3f(-1e-20), d < vec3f(0.0)), abs(d) < vec3f(1e-20));
|
|
1169
|
+
}
|
|
1170
|
+
|
|
1171
|
+
fn eV(gv: vec3f, o: vec3f) -> vec3f {
|
|
1172
|
+
if (!DEPTH_QUERY_MODE) { return vec3f(0.0); }
|
|
1173
|
+
return abs(gv) * max(vec3f(1.0), abs(o)) * 1e-6;
|
|
1174
|
+
}
|
|
1175
|
+
|
|
1176
|
+
|
|
1177
|
+
|
|
1178
|
+
fn cM(o: vec3f, vw: vec3f, vu: vec3f, gv: vec3f, tMax: f32) -> f32 {
|
|
1179
|
+
let uD = (vw - o) * gv;
|
|
1180
|
+
let uE = (vu - o) * gv;
|
|
1181
|
+
let bJ = eV(gv, o);
|
|
1182
|
+
let my = min(uD, uE) - bJ;
|
|
1183
|
+
let rH = max(uD, uE) + bJ;
|
|
1184
|
+
let t0 = max(my.x, max(my.y, my.z));
|
|
1185
|
+
let t1 = min(rH.x, min(rH.y, rH.z));
|
|
1186
|
+
return select(select(t1, t0, t0 > 0.0), -1.0, (t0 > t1 || t0 > tMax));
|
|
1187
|
+
}
|
|
1188
|
+
|
|
1189
|
+
fn maxDimension(v: vec3f) -> i32 {
|
|
1190
|
+
return select(select(2, 1, v.y > v.z), select(2, 0, v.x > v.z), v.x > v.y);
|
|
1191
|
+
}
|
|
1192
|
+
|
|
1193
|
+
fn mg(d: vec3f, ey: i32) -> vec3f {
|
|
1194
|
+
|
|
1195
|
+
|
|
1196
|
+
if (ey == 0) {
|
|
1197
|
+
return vec3f(-d.y, -d.z, 1.0) / d.x;
|
|
1198
|
+
} else if (ey == 1) {
|
|
1199
|
+
return vec3f(-d.z, -d.x, 1.0) / d.y;
|
|
1200
|
+
} else {
|
|
1201
|
+
return vec3f(-d.x, -d.y, 1.0) / d.z;
|
|
1202
|
+
}
|
|
1203
|
+
}
|
|
1204
|
+
|
|
1205
|
+
fn lU(
|
|
1206
|
+
si: ptr<function, ad>,
|
|
1207
|
+
lm: fu,
|
|
1208
|
+
aB: vec3f,
|
|
1209
|
+
hs: vec3i,
|
|
1210
|
+
bU: bool,
|
|
1211
|
+
ao: i32,
|
|
1212
|
+
eC: vec3f,
|
|
1213
|
+
eU: vec3f,
|
|
1214
|
+
fq: i32
|
|
1215
|
+
) {
|
|
1216
|
+
(*si).instanceIndex = ao;
|
|
1217
|
+
(*si).barycentrics = aB.xy;
|
|
1218
|
+
(*si).normal = eC;
|
|
1219
|
+
(*si).position = eU;
|
|
1220
|
+
(*si).materialIndex = i32(ae(
|
|
1221
|
+
bitcast<i32>(instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE}].z)
|
|
1222
|
+
).x);
|
|
1223
|
+
|
|
1224
|
+
|
|
1225
|
+
hp(
|
|
1226
|
+
si,
|
|
1227
|
+
lm,
|
|
1228
|
+
aB,
|
|
1229
|
+
hs,
|
|
1230
|
+
bU,
|
|
1231
|
+
fq
|
|
1232
|
+
);
|
|
1233
|
+
|
|
1234
|
+
let l2w = mat4x4<f32>(
|
|
1235
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 5],
|
|
1236
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 6],
|
|
1237
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 7],
|
|
1238
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 8]
|
|
1239
|
+
);
|
|
1240
|
+
let w2l = mat4x4<f32>(
|
|
1241
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
1242
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
1243
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
1244
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
1245
|
+
);
|
|
1246
|
+
let aD = transpose(mat3x3<f32>(
|
|
1247
|
+
w2l[0].xyz,
|
|
1248
|
+
w2l[1].xyz,
|
|
1249
|
+
w2l[2].xyz
|
|
1250
|
+
));
|
|
1251
|
+
|
|
1252
|
+
(*si).faceNormal = normalize(aD * eC);
|
|
1253
|
+
(*si).vertexNormal = normalize(aD * (*si).vertexNormal);
|
|
1254
|
+
(*si).normal = normalize(aD * (*si).normal);
|
|
1255
|
+
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normalize(aD * (*si).coatNormal);` : ''}
|
|
1256
|
+
if (USE_TANGENT && dot((*si).tangent, (*si).tangent) > 0.0) {
|
|
1257
|
+
(*si).tangent = normalize((l2w * vec4f((*si).tangent, 0.0)).xyz);
|
|
1258
|
+
}
|
|
1259
|
+
${hasAnisotropyDirections ? /* wgsl */ `
|
|
1260
|
+
(*si).directionTangent = (l2w * vec4f((*si).directionTangent, 0.0)).xyz;
|
|
1261
|
+
(*si).directionBitangent = (l2w * vec4f((*si).directionBitangent, 0.0)).xyz;
|
|
1262
|
+
(*si).geometryTangent = (l2w * vec4f((*si).geometryTangent, 0.0)).xyz;
|
|
1263
|
+
(*si).geometryBitangent = (l2w * vec4f((*si).geometryBitangent, 0.0)).xyz;
|
|
1264
|
+
` : /* wgsl */ ``}
|
|
1265
|
+
(*si).shadowOffset = (l2w * vec4f((*si).shadowOffset, 0.0)).xyz;
|
|
1266
|
+
(*si).position = (l2w * vec4((*si).position, 1.0)).xyz;
|
|
1267
|
+
}
|
|
1268
|
+
|
|
1269
|
+
|
|
1270
|
+
${createIntersectionAlphaWgsl(hasAnisotropyDirections)}
|
|
1271
|
+
|
|
1272
|
+
|
|
1273
|
+
|
|
1274
|
+
|
|
1275
|
+
fn cY(ray: Ray, si: ptr<function, ad>, bounces: i32, doubleSided: bool, ln: bool) {
|
|
1276
|
+
|
|
1277
|
+
(*si).hit = false;
|
|
1278
|
+
|
|
1279
|
+
if (rtUniform.isEmpty > 0) {
|
|
1280
|
+
return;
|
|
1281
|
+
}
|
|
1282
|
+
|
|
1283
|
+
var tMax = RAY_MAX_DISTANCE;
|
|
1284
|
+
var ey: i32;
|
|
1285
|
+
var gJ: vec3f;
|
|
1286
|
+
|
|
1287
|
+
var hs: vec3i;
|
|
1288
|
+
var lm: fu;
|
|
1289
|
+
var ao: i32;
|
|
1290
|
+
var hL: i32 = (*si).triangleIndex;
|
|
1291
|
+
|
|
1292
|
+
${getBVHTraverseCode(`
|
|
1293
|
+
(*si).triangleIndex = triangleIndex;
|
|
1294
|
+
lm = tri;
|
|
1295
|
+
hs = index;
|
|
1296
|
+
ao = cf;
|
|
1297
|
+
`, hasDisplacement, false, blasLayoutMask, hasAnisotropyDirections)}
|
|
1298
|
+
|
|
1299
|
+
if (qP) {
|
|
1300
|
+
lU(
|
|
1301
|
+
si,
|
|
1302
|
+
lm,
|
|
1303
|
+
aB,
|
|
1304
|
+
hs,
|
|
1305
|
+
bU,
|
|
1306
|
+
ao,
|
|
1307
|
+
eC,
|
|
1308
|
+
eU,
|
|
1309
|
+
-1
|
|
1310
|
+
);
|
|
1311
|
+
}
|
|
1312
|
+
}
|
|
1313
|
+
|
|
1314
|
+
|
|
1315
|
+
fn iG(ray: Ray, si: ptr<function, ad>, instanceIndex: i32, maxDistance: f32) {
|
|
1316
|
+
(*si).hit = false;
|
|
1317
|
+
|
|
1318
|
+
if (rtUniform.isEmpty > 0) {
|
|
1319
|
+
return;
|
|
1320
|
+
}
|
|
1321
|
+
|
|
1322
|
+
let bounces = 0;
|
|
1323
|
+
let doubleSided = true;
|
|
1324
|
+
let ln = false;
|
|
1325
|
+
var tMax = maxDistance;
|
|
1326
|
+
var ey: i32;
|
|
1327
|
+
var gJ: vec3f;
|
|
1328
|
+
var hs: vec3i;
|
|
1329
|
+
var lm: fu;
|
|
1330
|
+
var ao: i32;
|
|
1331
|
+
var hL: i32 = -1;
|
|
1332
|
+
|
|
1333
|
+
${getBVHTraverseCode(`
|
|
1334
|
+
(*si).triangleIndex = triangleIndex;
|
|
1335
|
+
lm = tri;
|
|
1336
|
+
hs = index;
|
|
1337
|
+
ao = cf;
|
|
1338
|
+
`, hasDisplacement, false, blasLayoutMask, hasAnisotropyDirections, `
|
|
1339
|
+
if (cf != instanceIndex) {
|
|
1340
|
+
continue;
|
|
1341
|
+
}
|
|
1342
|
+
`)}
|
|
1343
|
+
|
|
1344
|
+
if (qP) {
|
|
1345
|
+
(*si).instanceIndex = ao;
|
|
1346
|
+
(*si).normal = eC;
|
|
1347
|
+
(*si).position = eU;
|
|
1348
|
+
(*si).materialIndex = i32(ae(bitcast<i32>(instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE}].z)).x);
|
|
1349
|
+
hp(
|
|
1350
|
+
si,
|
|
1351
|
+
lm,
|
|
1352
|
+
aB,
|
|
1353
|
+
hs,
|
|
1354
|
+
bU,
|
|
1355
|
+
-1
|
|
1356
|
+
);
|
|
1357
|
+
|
|
1358
|
+
let l2w = mat4x4<f32>(
|
|
1359
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 5],
|
|
1360
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 6],
|
|
1361
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 7],
|
|
1362
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 8]
|
|
1363
|
+
);
|
|
1364
|
+
let w2l = mat4x4<f32>(
|
|
1365
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
1366
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
1367
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
1368
|
+
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
1369
|
+
);
|
|
1370
|
+
let aD = transpose(mat3x3<f32>(
|
|
1371
|
+
w2l[0].xyz,
|
|
1372
|
+
w2l[1].xyz,
|
|
1373
|
+
w2l[2].xyz
|
|
1374
|
+
));
|
|
1375
|
+
(*si).faceNormal = normalize(aD * eC);
|
|
1376
|
+
(*si).vertexNormal = normalize(aD * (*si).vertexNormal);
|
|
1377
|
+
(*si).normal = normalize(aD * (*si).normal);
|
|
1378
|
+
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normalize(aD * (*si).coatNormal);` : ''}
|
|
1379
|
+
if (USE_TANGENT && dot((*si).tangent, (*si).tangent) > 0.0) {
|
|
1380
|
+
(*si).tangent = normalize((l2w * vec4f((*si).tangent, 0.0)).xyz);
|
|
1381
|
+
}
|
|
1382
|
+
${hasAnisotropyDirections ? /* wgsl */ `
|
|
1383
|
+
(*si).directionTangent = (l2w * vec4f((*si).directionTangent, 0.0)).xyz;
|
|
1384
|
+
(*si).directionBitangent = (l2w * vec4f((*si).directionBitangent, 0.0)).xyz;
|
|
1385
|
+
(*si).geometryTangent = (l2w * vec4f((*si).geometryTangent, 0.0)).xyz;
|
|
1386
|
+
(*si).geometryBitangent = (l2w * vec4f((*si).geometryBitangent, 0.0)).xyz;
|
|
1387
|
+
` : /* wgsl */ ``}
|
|
1388
|
+
(*si).shadowOffset = (l2w * vec4f((*si).shadowOffset, 0.0)).xyz;
|
|
1389
|
+
(*si).position = (l2w * vec4((*si).position, 1.0)).xyz;
|
|
1390
|
+
}
|
|
1391
|
+
}
|
|
1392
|
+
|
|
1393
|
+
fn ex(ray: Ray, lightDistance: f32, jE: i32) -> bool {
|
|
1394
|
+
if (rtUniform.isEmpty > 0) {
|
|
1395
|
+
return false;
|
|
1396
|
+
}
|
|
1397
|
+
|
|
1398
|
+
let doubleSided = true;
|
|
1399
|
+
let qc = min(max(lightDistance, 0.0), RAY_MAX_DISTANCE);
|
|
1400
|
+
var tMax = qc;
|
|
1401
|
+
var ey: i32;
|
|
1402
|
+
var gJ: vec3f;
|
|
1403
|
+
|
|
1404
|
+
let bounces = 1;
|
|
1405
|
+
var ln = false;
|
|
1406
|
+
var hL: i32 = jE;
|
|
1407
|
+
|
|
1408
|
+
${getBVHTraverseCode(
|
|
1409
|
+
/*wgsl */ `
|
|
1410
|
+
|
|
1411
|
+
|
|
1412
|
+
|
|
1413
|
+
var jl = true;
|
|
1414
|
+
|
|
1415
|
+
if (jl) {
|
|
1416
|
+
if (HAS_ALPHA) {
|
|
1417
|
+
let materialIndex = i32(ae(bitcast<i32>(od.z)).x);
|
|
1418
|
+
if (!nl(
|
|
1419
|
+
materialIndex,
|
|
1420
|
+
index,
|
|
1421
|
+
aB,
|
|
1422
|
+
eU,
|
|
1423
|
+
eC
|
|
1424
|
+
)) {
|
|
1425
|
+
|
|
1426
|
+
tMax = qc;
|
|
1427
|
+
jl = false;
|
|
1428
|
+
}
|
|
1429
|
+
}
|
|
1430
|
+
}
|
|
1431
|
+
if (jl) {
|
|
1432
|
+
return true;
|
|
1433
|
+
}
|
|
1434
|
+
`, hasDisplacement, true, blasLayoutMask, hasAnisotropyDirections)}
|
|
1435
|
+
|
|
1436
|
+
return false;
|
|
1437
|
+
}
|
|
1438
|
+
|
|
1439
|
+
`;
|
|
1440
|
+
}
|
|
1441
|
+
//# sourceMappingURL=intersect.wgsl.js.map
|