@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +19686 -0
  4. package/dist/dist.min.js +12180 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +243 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +91 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +65 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +99 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +133 -0
  48. package/dist/lib/shader-assembler-base.d.ts +52 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +128 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  94. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  96. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  126. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  127. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  129. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  130. package/dist/lib/shader-generator/generate-shader.js +15 -0
  131. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  136. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  137. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  139. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  141. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  146. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  147. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  149. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  151. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  156. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  159. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
  161. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module.cjs +105 -0
  163. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  164. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  165. package/dist/lib/shader-module/shader-module.js +104 -0
  166. package/dist/lib/shader-module/shader-module.js.map +1 -0
  167. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  169. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-pass.js +5 -0
  171. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  172. package/dist/lib/shader-plugin.cjs +117 -0
  173. package/dist/lib/shader-plugin.d.ts +68 -0
  174. package/dist/lib/shader-plugin.d.ts.map +1 -0
  175. package/dist/lib/shader-plugin.js +98 -0
  176. package/dist/lib/shader-plugin.js.map +1 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  179. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
  180. package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
  181. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  184. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  185. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  186. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  187. package/dist/lib/utils/assert.cjs +34 -0
  188. package/dist/lib/utils/assert.d.ts +2 -0
  189. package/dist/lib/utils/assert.d.ts.map +1 -0
  190. package/dist/lib/utils/assert.js +13 -0
  191. package/dist/lib/utils/assert.js.map +1 -0
  192. package/dist/lib/utils/uniform-types.cjs +15 -0
  193. package/dist/lib/utils/uniform-types.d.ts +18 -0
  194. package/dist/lib/utils/uniform-types.d.ts.map +1 -0
  195. package/dist/lib/utils/uniform-types.js +5 -0
  196. package/dist/lib/utils/uniform-types.js.map +1 -0
  197. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  198. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
  199. package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
  200. package/dist/lib/wgsl-shader-assembler.js +84 -0
  201. package/dist/lib/wgsl-shader-assembler.js.map +1 -0
  202. package/dist/module-injectors.cjs +59 -0
  203. package/dist/module-injectors.d.ts +3 -0
  204. package/dist/module-injectors.d.ts.map +1 -0
  205. package/dist/module-injectors.js +31 -0
  206. package/dist/module-injectors.js.map +1 -0
  207. package/dist/modules/color/float-colors.cjs +275 -0
  208. package/dist/modules/color/float-colors.d.ts +132 -0
  209. package/dist/modules/color/float-colors.d.ts.map +1 -0
  210. package/dist/modules/color/float-colors.js +248 -0
  211. package/dist/modules/color/float-colors.js.map +1 -0
  212. package/dist/modules/engine/clip/clip.cjs +152 -0
  213. package/dist/modules/engine/clip/clip.d.ts +12 -0
  214. package/dist/modules/engine/clip/clip.d.ts.map +1 -0
  215. package/dist/modules/engine/clip/clip.js +129 -0
  216. package/dist/modules/engine/clip/clip.js.map +1 -0
  217. package/dist/modules/engine/filter/filter.cjs +111 -0
  218. package/dist/modules/engine/filter/filter.d.ts +12 -0
  219. package/dist/modules/engine/filter/filter.d.ts.map +1 -0
  220. package/dist/modules/engine/filter/filter.js +88 -0
  221. package/dist/modules/engine/filter/filter.js.map +1 -0
  222. package/dist/modules/engine/geometry/geometry.cjs +63 -0
  223. package/dist/modules/engine/geometry/geometry.d.ts +9 -0
  224. package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
  225. package/dist/modules/engine/geometry/geometry.js +42 -0
  226. package/dist/modules/engine/geometry/geometry.js.map +1 -0
  227. package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
  228. package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
  229. package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
  230. package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
  231. package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
  232. package/dist/modules/engine/picking/picking.cjs +210 -0
  233. package/dist/modules/engine/picking/picking.d.ts +77 -0
  234. package/dist/modules/engine/picking/picking.d.ts.map +1 -0
  235. package/dist/modules/engine/picking/picking.js +198 -0
  236. package/dist/modules/engine/picking/picking.js.map +1 -0
  237. package/dist/modules/engine/project/project.cjs +138 -0
  238. package/dist/modules/engine/project/project.d.ts +39 -0
  239. package/dist/modules/engine/project/project.d.ts.map +1 -0
  240. package/dist/modules/engine/project/project.js +129 -0
  241. package/dist/modules/engine/project/project.js.map +1 -0
  242. package/dist/modules/engine/skin/skin.cjs +212 -0
  243. package/dist/modules/engine/skin/skin.d.ts +52 -0
  244. package/dist/modules/engine/skin/skin.d.ts.map +1 -0
  245. package/dist/modules/engine/skin/skin.js +179 -0
  246. package/dist/modules/engine/skin/skin.js.map +1 -0
  247. package/dist/modules/engine/transform/transform.cjs +72 -0
  248. package/dist/modules/engine/transform/transform.d.ts +6 -0
  249. package/dist/modules/engine/transform/transform.d.ts.map +1 -0
  250. package/dist/modules/engine/transform/transform.js +49 -0
  251. package/dist/modules/engine/transform/transform.js.map +1 -0
  252. package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
  253. package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
  254. package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
  255. package/dist/modules/geometry/path-dash/path-dash.js +66 -0
  256. package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
  257. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
  258. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
  259. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
  260. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
  261. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
  262. package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
  263. package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
  264. package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
  265. package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
  266. package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
  267. package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
  268. package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
  269. package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
  270. package/dist/modules/geometry/point-glow/point-glow.js +77 -0
  271. package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
  272. package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
  273. package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
  274. package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
  275. package/dist/modules/geometry/precipitation/precipitation.js +95 -0
  276. package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
  277. package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
  278. package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
  279. package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
  280. package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
  281. package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
  282. package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
  283. package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
  284. package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
  285. package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
  286. package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
  287. package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
  288. package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
  289. package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
  290. package/dist/modules/geospatial/dggs/dggs.js +10 -0
  291. package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
  292. package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
  293. package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
  294. package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
  295. package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
  296. package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
  297. package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
  298. package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
  299. package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
  300. package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
  301. package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
  302. package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
  303. package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
  304. package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
  305. package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
  306. package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
  307. package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
  308. package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
  309. package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
  310. package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
  311. package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
  312. package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
  313. package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
  314. package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
  315. package/dist/modules/lighting/atmosphere/atmosphere.js +228 -0
  316. package/dist/modules/lighting/atmosphere/atmosphere.js.map +1 -0
  317. package/dist/modules/lighting/clouds/clouds.cjs +216 -0
  318. package/dist/modules/lighting/clouds/clouds.d.ts +58 -0
  319. package/dist/modules/lighting/clouds/clouds.d.ts.map +1 -0
  320. package/dist/modules/lighting/clouds/clouds.js +192 -0
  321. package/dist/modules/lighting/clouds/clouds.js.map +1 -0
  322. package/dist/modules/lighting/firefly/firefly.cjs +74 -0
  323. package/dist/modules/lighting/firefly/firefly.d.ts +36 -0
  324. package/dist/modules/lighting/firefly/firefly.d.ts.map +1 -0
  325. package/dist/modules/lighting/firefly/firefly.js +53 -0
  326. package/dist/modules/lighting/firefly/firefly.js.map +1 -0
  327. package/dist/modules/lighting/globe-clouds/globe-clouds.cjs +143 -0
  328. package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts +53 -0
  329. package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts.map +1 -0
  330. package/dist/modules/lighting/globe-clouds/globe-clouds.js +119 -0
  331. package/dist/modules/lighting/globe-clouds/globe-clouds.js.map +1 -0
  332. package/dist/modules/lighting/gouraud-material/gouraud-material.cjs +61 -0
  333. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +12 -0
  334. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
  335. package/dist/modules/lighting/gouraud-material/gouraud-material.js +40 -0
  336. package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
  337. package/dist/modules/lighting/height-fog/height-fog-functions.cjs +139 -0
  338. package/dist/modules/lighting/height-fog/height-fog-functions.d.ts +14 -0
  339. package/dist/modules/lighting/height-fog/height-fog-functions.d.ts.map +1 -0
  340. package/dist/modules/lighting/height-fog/height-fog-functions.js +114 -0
  341. package/dist/modules/lighting/height-fog/height-fog-functions.js.map +1 -0
  342. package/dist/modules/lighting/height-fog/height-fog.cjs +104 -0
  343. package/dist/modules/lighting/height-fog/height-fog.d.ts +60 -0
  344. package/dist/modules/lighting/height-fog/height-fog.d.ts.map +1 -0
  345. package/dist/modules/lighting/height-fog/height-fog.js +77 -0
  346. package/dist/modules/lighting/height-fog/height-fog.js.map +1 -0
  347. package/dist/modules/lighting/ibl/ibl.cjs +63 -0
  348. package/dist/modules/lighting/ibl/ibl.d.ts +25 -0
  349. package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
  350. package/dist/modules/lighting/ibl/ibl.js +33 -0
  351. package/dist/modules/lighting/ibl/ibl.js.map +1 -0
  352. package/dist/modules/lighting/lambert-material/lambert-material.cjs +54 -0
  353. package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
  354. package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
  355. package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
  356. package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
  357. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.cjs +88 -0
  358. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
  359. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
  360. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
  361. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
  362. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.cjs +97 -0
  363. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
  364. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
  365. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
  366. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
  367. package/dist/modules/lighting/lights/lighting-glsl.cjs +116 -0
  368. package/dist/modules/lighting/lights/lighting-glsl.d.ts +2 -0
  369. package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -0
  370. package/dist/modules/lighting/lights/lighting-glsl.js +92 -0
  371. package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -0
  372. package/dist/modules/lighting/lights/lighting-wgsl.cjs +115 -0
  373. package/dist/modules/lighting/lights/lighting-wgsl.d.ts +2 -0
  374. package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -0
  375. package/dist/modules/lighting/lights/lighting-wgsl.js +91 -0
  376. package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -0
  377. package/dist/modules/lighting/lights/lighting.cjs +210 -0
  378. package/dist/modules/lighting/lights/lighting.d.ts +163 -0
  379. package/dist/modules/lighting/lights/lighting.d.ts.map +1 -0
  380. package/dist/modules/lighting/lights/lighting.js +208 -0
  381. package/dist/modules/lighting/lights/lighting.js.map +1 -0
  382. package/dist/modules/lighting/no-material/dirlight.cjs +112 -0
  383. package/dist/modules/lighting/no-material/dirlight.d.ts +33 -0
  384. package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
  385. package/dist/modules/lighting/no-material/dirlight.js +86 -0
  386. package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
  387. package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +1767 -0
  388. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +3 -0
  389. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -0
  390. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +1745 -0
  391. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -0
  392. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2062 -0
  393. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +3 -0
  394. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -0
  395. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2040 -0
  396. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -0
  397. package/dist/modules/lighting/pbr-material/pbr-material.cjs +315 -0
  398. package/dist/modules/lighting/pbr-material/pbr-material.d.ts +516 -0
  399. package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
  400. package/dist/modules/lighting/pbr-material/pbr-material.js +292 -0
  401. package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
  402. package/dist/modules/lighting/pbr-material/pbr-projection.cjs +63 -0
  403. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts +10 -0
  404. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -0
  405. package/dist/modules/lighting/pbr-material/pbr-projection.js +37 -0
  406. package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -0
  407. package/dist/modules/lighting/pbr-material/pbr-scene.cjs +109 -0
  408. package/dist/modules/lighting/pbr-material/pbr-scene.d.ts +52 -0
  409. package/dist/modules/lighting/pbr-material/pbr-scene.d.ts.map +1 -0
  410. package/dist/modules/lighting/pbr-material/pbr-scene.js +83 -0
  411. package/dist/modules/lighting/pbr-material/pbr-scene.js.map +1 -0
  412. package/dist/modules/lighting/phong-material/phong-material.cjs +61 -0
  413. package/dist/modules/lighting/phong-material/phong-material.d.ts +13 -0
  414. package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
  415. package/dist/modules/lighting/phong-material/phong-material.js +40 -0
  416. package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
  417. package/dist/modules/lighting/phong-material/phong-shaders-glsl.cjs +100 -0
  418. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +3 -0
  419. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -0
  420. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +72 -0
  421. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -0
  422. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.cjs +153 -0
  423. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +2 -0
  424. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -0
  425. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +129 -0
  426. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -0
  427. package/dist/modules/lighting/surface-weather/surface-weather.cjs +199 -0
  428. package/dist/modules/lighting/surface-weather/surface-weather.d.ts +54 -0
  429. package/dist/modules/lighting/surface-weather/surface-weather.d.ts.map +1 -0
  430. package/dist/modules/lighting/surface-weather/surface-weather.js +175 -0
  431. package/dist/modules/lighting/surface-weather/surface-weather.js.map +1 -0
  432. package/dist/modules/lighting/water-material/river-water-material.cjs +56 -0
  433. package/dist/modules/lighting/water-material/river-water-material.d.ts +21 -0
  434. package/dist/modules/lighting/water-material/river-water-material.d.ts.map +1 -0
  435. package/dist/modules/lighting/water-material/river-water-material.js +36 -0
  436. package/dist/modules/lighting/water-material/river-water-material.js.map +1 -0
  437. package/dist/modules/lighting/water-material/river-water-shaders.cjs +261 -0
  438. package/dist/modules/lighting/water-material/river-water-shaders.d.ts +3 -0
  439. package/dist/modules/lighting/water-material/river-water-shaders.d.ts.map +1 -0
  440. package/dist/modules/lighting/water-material/river-water-shaders.js +233 -0
  441. package/dist/modules/lighting/water-material/river-water-shaders.js.map +1 -0
  442. package/dist/modules/lighting/water-material/water-material.cjs +188 -0
  443. package/dist/modules/lighting/water-material/water-material.d.ts +28 -0
  444. package/dist/modules/lighting/water-material/water-material.d.ts.map +1 -0
  445. package/dist/modules/lighting/water-material/water-material.js +179 -0
  446. package/dist/modules/lighting/water-material/water-material.js.map +1 -0
  447. package/dist/modules/lighting/water-material/water-shaders-glsl.cjs +260 -0
  448. package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts +3 -0
  449. package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts.map +1 -0
  450. package/dist/modules/lighting/water-material/water-shaders-glsl.js +232 -0
  451. package/dist/modules/lighting/water-material/water-shaders-glsl.js.map +1 -0
  452. package/dist/modules/lighting/water-material/water-shaders-wgsl.cjs +254 -0
  453. package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts +2 -0
  454. package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts.map +1 -0
  455. package/dist/modules/lighting/water-material/water-shaders-wgsl.js +230 -0
  456. package/dist/modules/lighting/water-material/water-shaders-wgsl.js.map +1 -0
  457. package/dist/modules/math/fp16/fp16-utils.cjs +112 -0
  458. package/dist/modules/math/fp16/fp16-utils.d.ts +13 -0
  459. package/dist/modules/math/fp16/fp16-utils.d.ts.map +1 -0
  460. package/dist/modules/math/fp16/fp16-utils.js +118 -0
  461. package/dist/modules/math/fp16/fp16-utils.js.map +1 -0
  462. package/dist/modules/math/fp32/fp32.cjs +310 -0
  463. package/dist/modules/math/fp32/fp32.d.ts +9 -0
  464. package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
  465. package/dist/modules/math/fp32/fp32.js +288 -0
  466. package/dist/modules/math/fp32/fp32.js.map +1 -0
  467. package/dist/modules/math/fp64/fp64-arithmetic-glsl.cjs +229 -0
  468. package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +2 -0
  469. package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -0
  470. package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +205 -0
  471. package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -0
  472. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.cjs +144 -0
  473. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts +10 -0
  474. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts.map +1 -0
  475. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js +128 -0
  476. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js.map +1 -0
  477. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.cjs +583 -0
  478. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts +11 -0
  479. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts.map +1 -0
  480. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js +563 -0
  481. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js.map +1 -0
  482. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.cjs +946 -0
  483. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +3 -0
  484. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
  485. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +923 -0
  486. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
  487. package/dist/modules/math/fp64/fp64-functions-glsl.cjs +699 -0
  488. package/dist/modules/math/fp64/fp64-functions-glsl.d.ts +2 -0
  489. package/dist/modules/math/fp64/fp64-functions-glsl.d.ts.map +1 -0
  490. package/dist/modules/math/fp64/fp64-functions-glsl.js +675 -0
  491. package/dist/modules/math/fp64/fp64-functions-glsl.js.map +1 -0
  492. package/dist/modules/math/fp64/fp64-functions-wgsl.cjs +180 -0
  493. package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts +3 -0
  494. package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts.map +1 -0
  495. package/dist/modules/math/fp64/fp64-functions-wgsl.js +157 -0
  496. package/dist/modules/math/fp64/fp64-functions-wgsl.js.map +1 -0
  497. package/dist/modules/math/fp64/fp64-utils.cjs +50 -0
  498. package/dist/modules/math/fp64/fp64-utils.d.ts +22 -0
  499. package/dist/modules/math/fp64/fp64-utils.d.ts.map +1 -0
  500. package/dist/modules/math/fp64/fp64-utils.js +42 -0
  501. package/dist/modules/math/fp64/fp64-utils.js.map +1 -0
  502. package/dist/modules/math/fp64/fp64.cjs +68 -0
  503. package/dist/modules/math/fp64/fp64.d.ts +24 -0
  504. package/dist/modules/math/fp64/fp64.d.ts.map +1 -0
  505. package/dist/modules/math/fp64/fp64.js +46 -0
  506. package/dist/modules/math/fp64/fp64.js.map +1 -0
  507. package/dist/modules/math/random/random.cjs +46 -0
  508. package/dist/modules/math/random/random.d.ts +7 -0
  509. package/dist/modules/math/random/random.d.ts.map +1 -0
  510. package/dist/modules/math/random/random.js +21 -0
  511. package/dist/modules/math/random/random.js.map +1 -0
  512. package/dist/modules/math/value-noise/value-noise.cjs +95 -0
  513. package/dist/modules/math/value-noise/value-noise.d.ts +7 -0
  514. package/dist/modules/math/value-noise/value-noise.d.ts.map +1 -0
  515. package/dist/modules/math/value-noise/value-noise.js +68 -0
  516. package/dist/modules/math/value-noise/value-noise.js.map +1 -0
  517. package/dist/modules/volume/volume-raymarch.cjs +107 -0
  518. package/dist/modules/volume/volume-raymarch.d.ts +6 -0
  519. package/dist/modules/volume/volume-raymarch.d.ts.map +1 -0
  520. package/dist/modules/volume/volume-raymarch.js +84 -0
  521. package/dist/modules/volume/volume-raymarch.js.map +1 -0
  522. package/dist/types/align-to.cjs +38 -0
  523. package/dist/types/align-to.d.ts +3 -0
  524. package/dist/types/align-to.d.ts.map +1 -0
  525. package/dist/types/align-to.js +13 -0
  526. package/dist/types/align-to.js.map +1 -0
  527. package/dist/types/primitive-data-types.cjs +15 -0
  528. package/dist/types/primitive-data-types.d.ts +7 -0
  529. package/dist/types/primitive-data-types.d.ts.map +1 -0
  530. package/dist/types/primitive-data-types.js +5 -0
  531. package/dist/types/primitive-data-types.js.map +1 -0
  532. package/dist/types/sampler-props.cjs +15 -0
  533. package/dist/types/sampler-props.d.ts +26 -0
  534. package/dist/types/sampler-props.d.ts.map +1 -0
  535. package/dist/types/sampler-props.js +5 -0
  536. package/dist/types/sampler-props.js.map +1 -0
  537. package/dist/types/shader-block-layout.cjs +184 -0
  538. package/dist/types/shader-block-layout.d.ts +72 -0
  539. package/dist/types/shader-block-layout.d.ts.map +1 -0
  540. package/dist/types/shader-block-layout.js +209 -0
  541. package/dist/types/shader-block-layout.js.map +1 -0
  542. package/dist/types/shader-layout.cjs +15 -0
  543. package/dist/types/shader-layout.d.ts +178 -0
  544. package/dist/types/shader-layout.d.ts.map +1 -0
  545. package/dist/types/shader-layout.js +5 -0
  546. package/dist/types/shader-layout.js.map +1 -0
  547. package/dist/types/shader-type-decoder.cjs +240 -0
  548. package/dist/types/shader-type-decoder.d.ts +41 -0
  549. package/dist/types/shader-type-decoder.d.ts.map +1 -0
  550. package/dist/types/shader-type-decoder.js +210 -0
  551. package/dist/types/shader-type-decoder.js.map +1 -0
  552. package/dist/types/shader-types.cjs +15 -0
  553. package/dist/types/shader-types.d.ts +101 -0
  554. package/dist/types/shader-types.d.ts.map +1 -0
  555. package/dist/types/shader-types.js +30 -0
  556. package/dist/types/shader-types.js.map +1 -0
  557. package/dist/types/texture-formats.cjs +15 -0
  558. package/dist/types/texture-formats.d.ts +24 -0
  559. package/dist/types/texture-formats.d.ts.map +1 -0
  560. package/dist/types/texture-formats.js +5 -0
  561. package/dist/types/texture-formats.js.map +1 -0
  562. package/dist/types.cjs +42 -0
  563. package/dist/types.cjs.map +6 -0
  564. package/dist/types.d.ts +14 -0
  565. package/dist/types.d.ts.map +1 -0
  566. package/dist/types.js +12 -0
  567. package/dist/types.js.map +1 -0
  568. package/dist/wgsl.cjs +39 -0
  569. package/dist/wgsl.cjs.map +6 -0
  570. package/dist/wgsl.d.ts +8 -0
  571. package/dist/wgsl.d.ts.map +1 -0
  572. package/dist/wgsl.js +9 -0
  573. package/dist/wgsl.js.map +1 -0
  574. package/package.json +65 -4
  575. package/src/glsl.ts +13 -0
  576. package/src/index.ts +259 -0
  577. package/src/lib/color/normalize-byte-colors.ts +57 -0
  578. package/src/lib/filters/prop-types.ts +150 -0
  579. package/src/lib/glsl-shader-assembler.ts +39 -0
  580. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  581. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  582. package/src/lib/preprocessor/preprocessor.ts +132 -0
  583. package/src/lib/shader-assembler-base.ts +170 -0
  584. package/src/lib/shader-assembler.ts +7 -0
  585. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  586. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  587. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  588. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  589. package/src/lib/shader-assembly/platform-info.ts +23 -0
  590. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  591. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  592. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  593. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  594. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  595. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  596. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  597. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  598. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  599. package/src/lib/shader-generator/generate-shader.ts +27 -0
  600. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  601. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  602. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  603. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  604. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  605. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  606. package/src/lib/shader-module/shader-module.ts +244 -0
  607. package/src/lib/shader-module/shader-pass.ts +69 -0
  608. package/src/lib/shader-plugin.ts +214 -0
  609. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  610. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  611. package/src/lib/utils/assert.ts +13 -0
  612. package/src/lib/utils/uniform-types.ts +89 -0
  613. package/src/lib/wgsl-shader-assembler.ts +122 -0
  614. package/src/module-injectors.ts +32 -0
  615. package/src/modules/color/float-colors.ts +334 -0
  616. package/src/modules/engine/clip/clip.ts +149 -0
  617. package/src/modules/engine/filter/filter.ts +107 -0
  618. package/src/modules/engine/geometry/geometry.ts +45 -0
  619. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  620. package/src/modules/engine/picking/README.md +88 -0
  621. package/src/modules/engine/picking/picking.ts +252 -0
  622. package/src/modules/engine/project/project.ts +166 -0
  623. package/src/modules/engine/skin/skin.ts +233 -0
  624. package/src/modules/engine/transform/transform.ts +50 -0
  625. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  627. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  628. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  629. package/src/modules/geometry/precipitation/README.md +19 -0
  630. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  631. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  632. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  633. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  634. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  635. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  636. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  637. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  638. package/src/modules/lighting/atmosphere/README.md +25 -0
  639. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  640. package/src/modules/lighting/clouds/README.md +24 -0
  641. package/src/modules/lighting/clouds/clouds.ts +216 -0
  642. package/src/modules/lighting/firefly/firefly.ts +64 -0
  643. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  644. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  645. package/src/modules/lighting/height-fog/README.md +36 -0
  646. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  647. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  648. package/src/modules/lighting/ibl/ibl.ts +43 -0
  649. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  651. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  652. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  653. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  654. package/src/modules/lighting/lights/lighting.ts +385 -0
  655. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  657. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  658. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  659. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  660. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  661. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  663. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  664. package/src/modules/lighting/surface-weather/README.md +28 -0
  665. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  666. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  667. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  668. package/src/modules/lighting/water-material/water-material.ts +234 -0
  669. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  670. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  671. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  672. package/src/modules/math/fp32/fp32.ts +291 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  675. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  676. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  677. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  678. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  679. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  680. package/src/modules/math/fp64/fp64.ts +64 -0
  681. package/src/modules/math/random/random.ts +25 -0
  682. package/src/modules/math/value-noise/value-noise.ts +70 -0
  683. package/src/modules/volume/volume-raymarch.ts +87 -0
  684. package/src/types/align-to.ts +13 -0
  685. package/src/types/primitive-data-types.ts +10 -0
  686. package/src/types/sampler-props.ts +39 -0
  687. package/src/types/shader-block-layout.ts +340 -0
  688. package/src/types/shader-layout.ts +208 -0
  689. package/src/types/shader-type-decoder.ts +285 -0
  690. package/src/types/shader-types.ts +207 -0
  691. package/src/types/texture-formats.ts +155 -0
  692. package/src/types.ts +48 -0
  693. package/src/wgsl.ts +23 -0
@@ -0,0 +1,517 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ /* eslint-disable camelcase */
6
+
7
+ import type {
8
+ Matrix3,
9
+ NumberArray2,
10
+ NumberArray3,
11
+ NumberArray4,
12
+ NumberArray9,
13
+ Vector2,
14
+ Vector3,
15
+ Vector4
16
+ } from '@math.gl/core';
17
+
18
+ import {ShaderModule} from '../../../lib/shader-module/shader-module';
19
+ import {ibl} from '../ibl/ibl';
20
+ import {lighting} from '../lights/lighting';
21
+ import {areaLighting} from '../area-lighting/area-lighting';
22
+
23
+ import {fs, vs} from './pbr-material-glsl';
24
+ import {source} from './pbr-material-wgsl';
25
+ import {pbrProjection} from './pbr-projection';
26
+ import {pbrScene} from './pbr-scene';
27
+
28
+ /** Non-uniform block bindings for pbr module */
29
+ export type PBRMaterialBindings<TextureT = unknown> = {
30
+ // Samplers
31
+ pbr_baseColorSampler?: TextureT | null; // #ifdef HAS_BASECOLORMAP
32
+ pbr_normalSampler?: TextureT | null; // #ifdef HAS_NORMALMAP
33
+ pbr_emissiveSampler?: TextureT | null; // #ifdef HAS_EMISSIVEMAP
34
+ pbr_lightmapSampler?: TextureT | null; // #ifdef HAS_LIGHTMAP
35
+ pbr_metallicRoughnessSampler?: TextureT | null; // #ifdef HAS_METALROUGHNESSMAP
36
+ pbr_occlusionSampler?: TextureT | null; // #ifdef HAS_OCCLUSIONMAP
37
+
38
+ pbr_specularColorSampler?: TextureT | null; // #ifdef HAS_SPECULARCOLORMAP
39
+ pbr_specularIntensitySampler?: TextureT | null; // #ifdef HAS_SPECULARINTENSITYMAP
40
+ pbr_transmissionSampler?: TextureT | null; // #ifdef HAS_TRANSMISSIONMAP
41
+ pbr_thicknessSampler?: TextureT | null; // #ifdef HAS_THICKNESSMAP
42
+
43
+ pbr_clearcoatSampler?: TextureT | null; // #ifdef HAS_CLEARCOATMAP
44
+ pbr_clearcoatRoughnessSampler?: TextureT | null; // #ifdef HAS_CLEARCOATROUGHNESSMAP
45
+ pbr_clearcoatNormalSampler?: TextureT | null; // #ifdef HAS_CLEARCOATNORMALMAP
46
+ pbr_sheenColorSampler?: TextureT | null; // #ifdef HAS_SHEENCOLORMAP
47
+ pbr_sheenRoughnessSampler?: TextureT | null; // #ifdef HAS_SHEENROUGHNESSMAP
48
+ pbr_iridescenceSampler?: TextureT | null; // #ifdef HAS_IRIDESCENCEMAP
49
+ pbr_iridescenceThicknessSampler?: TextureT | null; // #ifdef HAS_IRIDESCENCETHICKNESSMAP
50
+ pbr_anisotropySampler?: TextureT | null; // #ifdef HAS_ANISOTROPYMAP
51
+ pbr_bumpSampler?: TextureT | null; // #ifdef HAS_BUMPMAP
52
+ pbr_diffuseTransmissionSampler?: TextureT | null; // #ifdef HAS_DIFFUSETRANSMISSIONMAP
53
+ pbr_diffuseTransmissionColorSampler?: TextureT | null; // #ifdef HAS_DIFFUSETRANSMISSIONCOLORMAP
54
+ pbr_multiscatterColorSampler?: TextureT | null; // #ifdef HAS_MULTISCATTERCOLORMAP
55
+ };
56
+
57
+ export type PBRMaterialUniforms = {
58
+ unlit?: boolean;
59
+
60
+ // Base color map
61
+ baseColorMapEnabled?: boolean;
62
+ baseColorFactor?: Readonly<Vector4 | NumberArray4>;
63
+
64
+ normalMapEnabled?: boolean;
65
+ normalScale?: number; // #ifdef HAS_NORMALMAP
66
+
67
+ emissiveMapEnabled?: boolean;
68
+ lightmapMapEnabled?: boolean;
69
+ emissiveFactor?: Readonly<Vector3 | NumberArray3>; // #ifdef HAS_EMISSIVEMAP
70
+
71
+ metallicRoughnessValues?: Readonly<Vector2 | NumberArray2>;
72
+ metallicRoughnessMapEnabled?: boolean;
73
+
74
+ occlusionMapEnabled?: boolean;
75
+ occlusionStrength?: number; // #ifdef HAS_OCCLUSIONMAP
76
+
77
+ alphaCutoffEnabled?: boolean;
78
+ alphaCutoff?: number; // #ifdef ALPHA_CUTOFF
79
+
80
+ // IBL
81
+ IBLenabled?: boolean;
82
+ scaleIBLAmbient?: Readonly<Vector2 | NumberArray2>; // #ifdef USE_IBL
83
+
84
+ // debugging flags used for shader output of intermediate PBR variables
85
+ // #ifdef PBR_DEBUG
86
+ scaleDiffBaseMR?: Readonly<Vector4 | NumberArray4>;
87
+ scaleFGDSpec?: Readonly<Vector4 | NumberArray4>;
88
+
89
+ // glTF material extensions
90
+ specularColorFactor?: Readonly<Vector3 | NumberArray3>;
91
+ specularIntensityFactor?: number;
92
+ specularColorMapEnabled?: boolean;
93
+ specularIntensityMapEnabled?: boolean;
94
+
95
+ ior?: number;
96
+
97
+ /** Chromatic transmission spread, expressed as 20 divided by the material Abbe number. */
98
+ dispersion?: number;
99
+
100
+ transmissionFactor?: number;
101
+ transmissionMapEnabled?: boolean;
102
+
103
+ thicknessFactor?: number;
104
+ attenuationDistance?: number;
105
+ attenuationColor?: Readonly<Vector3 | NumberArray3>;
106
+
107
+ clearcoatFactor?: number;
108
+ clearcoatRoughnessFactor?: number;
109
+ clearcoatMapEnabled?: boolean;
110
+ clearcoatRoughnessMapEnabled?: boolean;
111
+
112
+ sheenColorFactor?: Readonly<Vector3 | NumberArray3>;
113
+ sheenRoughnessFactor?: number;
114
+ sheenColorMapEnabled?: boolean;
115
+ sheenRoughnessMapEnabled?: boolean;
116
+
117
+ iridescenceFactor?: number;
118
+ iridescenceIor?: number;
119
+ iridescenceThicknessRange?: Readonly<Vector2 | NumberArray2>;
120
+ iridescenceMapEnabled?: boolean;
121
+
122
+ anisotropyStrength?: number;
123
+ anisotropyRotation?: number;
124
+ anisotropyDirection?: Readonly<Vector2 | NumberArray2>;
125
+ anisotropyMapEnabled?: boolean;
126
+
127
+ emissiveStrength?: number;
128
+ lightmapIntensity?: number;
129
+ scatterStrengthFactor?: number;
130
+
131
+ baseColorUVSet?: number;
132
+ baseColorUVTransform?: Readonly<NumberArray9 | Matrix3>;
133
+ metallicRoughnessUVSet?: number;
134
+ metallicRoughnessUVTransform?: Readonly<NumberArray9 | Matrix3>;
135
+ normalUVSet?: number;
136
+ normalUVTransform?: Readonly<NumberArray9 | Matrix3>;
137
+ occlusionUVSet?: number;
138
+ occlusionUVTransform?: Readonly<NumberArray9 | Matrix3>;
139
+ emissiveUVSet?: number;
140
+ lightmapUVSet?: number;
141
+ emissiveUVTransform?: Readonly<NumberArray9 | Matrix3>;
142
+ lightmapUVTransform?: Readonly<NumberArray9 | Matrix3>;
143
+ specularColorUVSet?: number;
144
+ specularColorUVTransform?: Readonly<NumberArray9 | Matrix3>;
145
+ specularIntensityUVSet?: number;
146
+ specularIntensityUVTransform?: Readonly<NumberArray9 | Matrix3>;
147
+ transmissionUVSet?: number;
148
+ transmissionUVTransform?: Readonly<NumberArray9 | Matrix3>;
149
+ thicknessUVSet?: number;
150
+ thicknessUVTransform?: Readonly<NumberArray9 | Matrix3>;
151
+ clearcoatUVSet?: number;
152
+ clearcoatUVTransform?: Readonly<NumberArray9 | Matrix3>;
153
+ clearcoatRoughnessUVSet?: number;
154
+ clearcoatRoughnessUVTransform?: Readonly<NumberArray9 | Matrix3>;
155
+ clearcoatNormalUVSet?: number;
156
+ clearcoatNormalUVTransform?: Readonly<NumberArray9 | Matrix3>;
157
+ sheenColorUVSet?: number;
158
+ sheenColorUVTransform?: Readonly<NumberArray9 | Matrix3>;
159
+ sheenRoughnessUVSet?: number;
160
+ sheenRoughnessUVTransform?: Readonly<NumberArray9 | Matrix3>;
161
+ iridescenceUVSet?: number;
162
+ iridescenceUVTransform?: Readonly<NumberArray9 | Matrix3>;
163
+ iridescenceThicknessUVSet?: number;
164
+ iridescenceThicknessUVTransform?: Readonly<NumberArray9 | Matrix3>;
165
+ anisotropyUVSet?: number;
166
+ anisotropyUVTransform?: Readonly<NumberArray9 | Matrix3>;
167
+
168
+ /** Surface-height scale for the draft EXT_materials_bump extension. */
169
+ bumpFactor?: number;
170
+ bumpMapEnabled?: boolean;
171
+ /** Fraction of dielectric diffuse energy transmitted into the opposite hemisphere. */
172
+ diffuseTransmissionFactor?: number;
173
+ diffuseTransmissionMapEnabled?: boolean;
174
+ diffuseTransmissionColorFactor?: Readonly<Vector3 | NumberArray3>;
175
+ diffuseTransmissionColorMapEnabled?: boolean;
176
+ /** Experimental multi-scatter albedo from the unratified volume-scattering draft. */
177
+ multiscatterColorFactor?: Readonly<Vector3 | NumberArray3>;
178
+ multiscatterColorMapEnabled?: boolean;
179
+ /** Henyey-Greenstein scattering anisotropy, ranging from -1 to 1. */
180
+ scatterAnisotropy?: number;
181
+
182
+ bumpUVSet?: number;
183
+ bumpUVTransform?: Readonly<NumberArray9 | Matrix3>;
184
+ diffuseTransmissionUVSet?: number;
185
+ diffuseTransmissionUVTransform?: Readonly<NumberArray9 | Matrix3>;
186
+ diffuseTransmissionColorUVSet?: number;
187
+ diffuseTransmissionColorUVTransform?: Readonly<NumberArray9 | Matrix3>;
188
+ multiscatterColorUVSet?: number;
189
+ multiscatterColorUVTransform?: Readonly<NumberArray9 | Matrix3>;
190
+ };
191
+
192
+ export type PBRMaterialProps<TextureT = unknown> = PBRMaterialBindings<TextureT> &
193
+ PBRMaterialUniforms;
194
+
195
+ /**
196
+ * An implementation of PBR (Physically-Based Rendering).
197
+ * Physically Based Shading of a microfacet surface defined by a glTF material.
198
+ */
199
+ export const pbrMaterial = {
200
+ props: {} as PBRMaterialProps,
201
+ uniforms: {} as PBRMaterialUniforms,
202
+ defaultUniforms: {
203
+ unlit: false,
204
+
205
+ baseColorMapEnabled: false,
206
+ baseColorFactor: [1, 1, 1, 1],
207
+
208
+ normalMapEnabled: false,
209
+ normalScale: 1,
210
+
211
+ emissiveMapEnabled: false,
212
+ lightmapMapEnabled: false,
213
+ emissiveFactor: [0, 0, 0],
214
+
215
+ metallicRoughnessValues: [1, 1],
216
+ metallicRoughnessMapEnabled: false,
217
+
218
+ occlusionMapEnabled: false,
219
+ occlusionStrength: 1,
220
+
221
+ alphaCutoffEnabled: false,
222
+ alphaCutoff: 0.5,
223
+
224
+ IBLenabled: false,
225
+ scaleIBLAmbient: [1, 1],
226
+
227
+ scaleDiffBaseMR: [0, 0, 0, 0],
228
+ scaleFGDSpec: [0, 0, 0, 0],
229
+
230
+ specularColorFactor: [1, 1, 1],
231
+ specularIntensityFactor: 1,
232
+ specularColorMapEnabled: false,
233
+ specularIntensityMapEnabled: false,
234
+
235
+ ior: 1.5,
236
+
237
+ transmissionFactor: 0,
238
+ transmissionMapEnabled: false,
239
+
240
+ thicknessFactor: 0,
241
+ attenuationDistance: 1e9,
242
+ attenuationColor: [1, 1, 1],
243
+
244
+ clearcoatFactor: 0,
245
+ clearcoatRoughnessFactor: 0,
246
+ clearcoatMapEnabled: false,
247
+ clearcoatRoughnessMapEnabled: false,
248
+
249
+ sheenColorFactor: [0, 0, 0],
250
+ sheenRoughnessFactor: 0,
251
+ sheenColorMapEnabled: false,
252
+ sheenRoughnessMapEnabled: false,
253
+
254
+ iridescenceFactor: 0,
255
+ iridescenceIor: 1.3,
256
+ iridescenceThicknessRange: [100, 400],
257
+ iridescenceMapEnabled: false,
258
+
259
+ anisotropyStrength: 0,
260
+ anisotropyRotation: 0,
261
+ anisotropyDirection: [1, 0],
262
+ anisotropyMapEnabled: false,
263
+
264
+ emissiveStrength: 1,
265
+ lightmapIntensity: 1,
266
+ scatterStrengthFactor: 0,
267
+ dispersion: 0,
268
+
269
+ baseColorUVSet: 0,
270
+ baseColorUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
271
+ metallicRoughnessUVSet: 0,
272
+ metallicRoughnessUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
273
+ normalUVSet: 0,
274
+ normalUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
275
+ occlusionUVSet: 0,
276
+ occlusionUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
277
+ emissiveUVSet: 0,
278
+ lightmapUVSet: 0,
279
+ emissiveUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
280
+ lightmapUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
281
+ specularColorUVSet: 0,
282
+ specularColorUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
283
+ specularIntensityUVSet: 0,
284
+ specularIntensityUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
285
+ transmissionUVSet: 0,
286
+ transmissionUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
287
+ thicknessUVSet: 0,
288
+ thicknessUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
289
+ clearcoatUVSet: 0,
290
+ clearcoatUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
291
+ clearcoatRoughnessUVSet: 0,
292
+ clearcoatRoughnessUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
293
+ clearcoatNormalUVSet: 0,
294
+ clearcoatNormalUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
295
+ sheenColorUVSet: 0,
296
+ sheenColorUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
297
+ sheenRoughnessUVSet: 0,
298
+ sheenRoughnessUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
299
+ iridescenceUVSet: 0,
300
+ iridescenceUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
301
+ iridescenceThicknessUVSet: 0,
302
+ iridescenceThicknessUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
303
+ anisotropyUVSet: 0,
304
+ anisotropyUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
305
+
306
+ bumpFactor: 1,
307
+ bumpMapEnabled: false,
308
+ diffuseTransmissionFactor: 0,
309
+ diffuseTransmissionMapEnabled: false,
310
+ diffuseTransmissionColorFactor: [1, 1, 1],
311
+ diffuseTransmissionColorMapEnabled: false,
312
+ multiscatterColorFactor: [0, 0, 0],
313
+ multiscatterColorMapEnabled: false,
314
+ scatterAnisotropy: 0,
315
+
316
+ bumpUVSet: 0,
317
+ bumpUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
318
+ diffuseTransmissionUVSet: 0,
319
+ diffuseTransmissionUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
320
+ diffuseTransmissionColorUVSet: 0,
321
+ diffuseTransmissionColorUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1],
322
+ multiscatterColorUVSet: 0,
323
+ multiscatterColorUVTransform: [1, 0, 0, 0, 1, 0, 0, 0, 1]
324
+ } as Required<PBRMaterialUniforms>,
325
+
326
+ name: 'pbrMaterial',
327
+ firstBindingSlot: 0,
328
+ bindingLayout: [
329
+ {name: 'pbrMaterial', group: 3},
330
+ {name: 'pbr_baseColorSampler', group: 3},
331
+ {name: 'pbr_normalSampler', group: 3},
332
+ {name: 'pbr_emissiveSampler', group: 3},
333
+ {name: 'pbr_lightmapSampler', group: 3},
334
+ {name: 'pbr_metallicRoughnessSampler', group: 3},
335
+ {name: 'pbr_occlusionSampler', group: 3},
336
+ {name: 'pbr_specularColorSampler', group: 3},
337
+ {name: 'pbr_specularIntensitySampler', group: 3},
338
+ {name: 'pbr_transmissionSampler', group: 3},
339
+ {name: 'pbr_thicknessSampler', group: 3},
340
+ {name: 'pbr_clearcoatSampler', group: 3},
341
+ {name: 'pbr_clearcoatRoughnessSampler', group: 3},
342
+ {name: 'pbr_clearcoatNormalSampler', group: 3},
343
+ {name: 'pbr_sheenColorSampler', group: 3},
344
+ {name: 'pbr_sheenRoughnessSampler', group: 3},
345
+ {name: 'pbr_iridescenceSampler', group: 3},
346
+ {name: 'pbr_iridescenceThicknessSampler', group: 3},
347
+ {name: 'pbr_anisotropySampler', group: 3},
348
+ {name: 'pbr_bumpSampler', group: 3},
349
+ {name: 'pbr_diffuseTransmissionSampler', group: 3},
350
+ {name: 'pbr_diffuseTransmissionColorSampler', group: 3},
351
+ {name: 'pbr_multiscatterColorSampler', group: 3}
352
+ ],
353
+ // GLSL requires scene uniforms to be declared before the material functions that use them.
354
+ dependencies: [lighting, areaLighting, ibl, pbrProjection, pbrScene],
355
+ source,
356
+ vs,
357
+ fs,
358
+
359
+ defines: {
360
+ LIGHTING_FRAGMENT: true,
361
+ HAS_NORMALMAP: false,
362
+ HAS_EMISSIVEMAP: false,
363
+ HAS_LIGHTMAP: false,
364
+ HAS_OCCLUSIONMAP: false,
365
+ HAS_BASECOLORMAP: false,
366
+ HAS_METALROUGHNESSMAP: false,
367
+ HAS_SPECULARCOLORMAP: false,
368
+ HAS_SPECULARINTENSITYMAP: false,
369
+ HAS_TRANSMISSIONMAP: false,
370
+ HAS_THICKNESSMAP: false,
371
+ HAS_CLEARCOATMAP: false,
372
+ HAS_CLEARCOATROUGHNESSMAP: false,
373
+ HAS_CLEARCOATNORMALMAP: false,
374
+ HAS_SHEENCOLORMAP: false,
375
+ HAS_SHEENROUGHNESSMAP: false,
376
+ HAS_IRIDESCENCEMAP: false,
377
+ HAS_IRIDESCENCETHICKNESSMAP: false,
378
+ HAS_ANISOTROPYMAP: false,
379
+ HAS_BUMPMAP: false,
380
+ HAS_DIFFUSETRANSMISSIONMAP: false,
381
+ HAS_DIFFUSETRANSMISSIONCOLORMAP: false,
382
+ HAS_MULTISCATTERCOLORMAP: false,
383
+ USE_MATERIAL_EXTENSIONS: false,
384
+ ALPHA_CUTOFF: false,
385
+ USE_IBL: false,
386
+ PBR_DEBUG: false
387
+ },
388
+ getUniforms: props => props,
389
+ uniformTypes: {
390
+ // Material is unlit
391
+ unlit: 'i32',
392
+
393
+ // Base color map
394
+ baseColorMapEnabled: 'i32',
395
+ baseColorFactor: 'vec4<f32>',
396
+
397
+ normalMapEnabled: 'i32',
398
+ normalScale: 'f32', // #ifdef HAS_NORMALMAP
399
+
400
+ emissiveMapEnabled: 'i32',
401
+ emissiveFactor: 'vec3<f32>', // #ifdef HAS_EMISSIVEMAP
402
+
403
+ metallicRoughnessValues: 'vec2<f32>',
404
+ metallicRoughnessMapEnabled: 'i32',
405
+
406
+ occlusionMapEnabled: 'i32',
407
+ occlusionStrength: 'f32', // #ifdef HAS_OCCLUSIONMAP
408
+
409
+ alphaCutoffEnabled: 'i32',
410
+ alphaCutoff: 'f32', // #ifdef ALPHA_CUTOFF
411
+
412
+ specularColorFactor: 'vec3<f32>',
413
+ specularIntensityFactor: 'f32',
414
+ specularColorMapEnabled: 'i32',
415
+ specularIntensityMapEnabled: 'i32',
416
+
417
+ ior: 'f32',
418
+
419
+ transmissionFactor: 'f32',
420
+ transmissionMapEnabled: 'i32',
421
+
422
+ thicknessFactor: 'f32',
423
+ attenuationDistance: 'f32',
424
+ attenuationColor: 'vec3<f32>',
425
+
426
+ clearcoatFactor: 'f32',
427
+ clearcoatRoughnessFactor: 'f32',
428
+ clearcoatMapEnabled: 'i32',
429
+ clearcoatRoughnessMapEnabled: 'i32',
430
+
431
+ sheenColorFactor: 'vec3<f32>',
432
+ sheenRoughnessFactor: 'f32',
433
+ sheenColorMapEnabled: 'i32',
434
+ sheenRoughnessMapEnabled: 'i32',
435
+
436
+ iridescenceFactor: 'f32',
437
+ iridescenceIor: 'f32',
438
+ iridescenceThicknessRange: 'vec2<f32>',
439
+ iridescenceMapEnabled: 'i32',
440
+
441
+ anisotropyStrength: 'f32',
442
+ anisotropyRotation: 'f32',
443
+ anisotropyDirection: 'vec2<f32>',
444
+ anisotropyMapEnabled: 'i32',
445
+
446
+ emissiveStrength: 'f32',
447
+ dispersion: 'f32',
448
+
449
+ // IBL
450
+ IBLenabled: 'i32',
451
+ scaleIBLAmbient: 'vec2<f32>', // #ifdef USE_IBL
452
+
453
+ // debugging flags used for shader output of intermediate PBR variables
454
+ // #ifdef PBR_DEBUG
455
+ scaleDiffBaseMR: 'vec4<f32>',
456
+ scaleFGDSpec: 'vec4<f32>',
457
+
458
+ baseColorUVSet: 'i32',
459
+ baseColorUVTransform: 'mat3x3<f32>',
460
+ metallicRoughnessUVSet: 'i32',
461
+ metallicRoughnessUVTransform: 'mat3x3<f32>',
462
+ normalUVSet: 'i32',
463
+ normalUVTransform: 'mat3x3<f32>',
464
+ occlusionUVSet: 'i32',
465
+ occlusionUVTransform: 'mat3x3<f32>',
466
+ emissiveUVSet: 'i32',
467
+ emissiveUVTransform: 'mat3x3<f32>',
468
+ specularColorUVSet: 'i32',
469
+ specularColorUVTransform: 'mat3x3<f32>',
470
+ specularIntensityUVSet: 'i32',
471
+ specularIntensityUVTransform: 'mat3x3<f32>',
472
+ transmissionUVSet: 'i32',
473
+ transmissionUVTransform: 'mat3x3<f32>',
474
+ thicknessUVSet: 'i32',
475
+ thicknessUVTransform: 'mat3x3<f32>',
476
+ clearcoatUVSet: 'i32',
477
+ clearcoatUVTransform: 'mat3x3<f32>',
478
+ clearcoatRoughnessUVSet: 'i32',
479
+ clearcoatRoughnessUVTransform: 'mat3x3<f32>',
480
+ clearcoatNormalUVSet: 'i32',
481
+ clearcoatNormalUVTransform: 'mat3x3<f32>',
482
+ sheenColorUVSet: 'i32',
483
+ sheenColorUVTransform: 'mat3x3<f32>',
484
+ sheenRoughnessUVSet: 'i32',
485
+ sheenRoughnessUVTransform: 'mat3x3<f32>',
486
+ iridescenceUVSet: 'i32',
487
+ iridescenceUVTransform: 'mat3x3<f32>',
488
+ iridescenceThicknessUVSet: 'i32',
489
+ iridescenceThicknessUVTransform: 'mat3x3<f32>',
490
+ anisotropyUVSet: 'i32',
491
+ anisotropyUVTransform: 'mat3x3<f32>',
492
+
493
+ bumpFactor: 'f32',
494
+ bumpMapEnabled: 'i32',
495
+ diffuseTransmissionFactor: 'f32',
496
+ diffuseTransmissionMapEnabled: 'i32',
497
+ diffuseTransmissionColorFactor: 'vec3<f32>',
498
+ diffuseTransmissionColorMapEnabled: 'i32',
499
+ multiscatterColorFactor: 'vec3<f32>',
500
+ multiscatterColorMapEnabled: 'i32',
501
+ scatterAnisotropy: 'f32',
502
+
503
+ bumpUVSet: 'i32',
504
+ bumpUVTransform: 'mat3x3<f32>',
505
+ diffuseTransmissionUVSet: 'i32',
506
+ diffuseTransmissionUVTransform: 'mat3x3<f32>',
507
+ diffuseTransmissionColorUVSet: 'i32',
508
+ diffuseTransmissionColorUVTransform: 'mat3x3<f32>',
509
+ multiscatterColorUVSet: 'i32',
510
+ multiscatterColorUVTransform: 'mat3x3<f32>',
511
+ lightmapMapEnabled: 'i32',
512
+ lightmapIntensity: 'f32',
513
+ lightmapUVSet: 'i32',
514
+ lightmapUVTransform: 'mat3x3<f32>',
515
+ scatterStrengthFactor: 'f32'
516
+ }
517
+ } as const satisfies ShaderModule<PBRMaterialProps, PBRMaterialUniforms, PBRMaterialBindings>;
@@ -0,0 +1,50 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {NumberArray3, NumberArray16} from '@math.gl/core';
6
+
7
+ import {ShaderModule} from '../../../lib/shader-module/shader-module';
8
+
9
+ const uniformBlock = /* glsl */ `\
10
+ layout(std140) uniform pbrProjectionUniforms {
11
+ mat4 modelViewProjectionMatrix;
12
+ mat4 modelMatrix;
13
+ mat4 normalMatrix;
14
+ vec3 camera;
15
+ } pbrProjection;
16
+ `;
17
+
18
+ const wgslUniformBlock = /* wgsl */ `\
19
+ struct pbrProjectionUniforms {
20
+ modelViewProjectionMatrix: mat4x4<f32>,
21
+ modelMatrix: mat4x4<f32>,
22
+ normalMatrix: mat4x4<f32>,
23
+ camera: vec3<f32>
24
+ };
25
+
26
+ @group(0) @binding(auto) var<uniform> pbrProjection: pbrProjectionUniforms;
27
+ `;
28
+
29
+ export type PBRProjectionProps = {
30
+ modelViewProjectionMatrix: NumberArray16;
31
+ modelMatrix: NumberArray16;
32
+ normalMatrix: NumberArray16;
33
+ camera: NumberArray3;
34
+ };
35
+
36
+ export const pbrProjection: ShaderModule<PBRProjectionProps> = {
37
+ name: 'pbrProjection',
38
+ bindingLayout: [{name: 'pbrProjection', group: 0}],
39
+ source: wgslUniformBlock,
40
+ vs: uniformBlock,
41
+ fs: uniformBlock,
42
+ // TODO why is this needed?
43
+ getUniforms: props => props,
44
+ uniformTypes: {
45
+ modelViewProjectionMatrix: 'mat4x4<f32>',
46
+ modelMatrix: 'mat4x4<f32>',
47
+ normalMatrix: 'mat4x4<f32>',
48
+ camera: 'vec3<f32>'
49
+ }
50
+ };
@@ -0,0 +1,112 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {NumberArray2, NumberArray16} from '@math.gl/core';
6
+
7
+ import {ShaderModule} from '../../../lib/shader-module/shader-module';
8
+
9
+ /** Portable scene tone-mapping modes shared by the GLSL and WGSL PBR implementations. */
10
+ export const PBR_TONE_MAP_MODE = {
11
+ NONE: 0,
12
+ REINHARD: 1,
13
+ KHRONOS_PBR_NEUTRAL: 2,
14
+ ACES: 3
15
+ } as const;
16
+
17
+ export type PBRToneMapMode = (typeof PBR_TONE_MAP_MODE)[keyof typeof PBR_TONE_MAP_MODE];
18
+
19
+ export type PBRSceneBindings<TextureT = unknown> = {
20
+ pbr_transmissionFramebufferSampler?: TextureT | null;
21
+ };
22
+
23
+ export type PBRSceneUniforms = {
24
+ exposure?: number;
25
+ toneMapMode?: number;
26
+ environmentIntensity?: number;
27
+ environmentRotation?: number;
28
+ environmentMipCount?: number;
29
+ /** Zero keeps scene radiance linear; one applies the exact sRGB output transfer function. */
30
+ outputEncoding?: number;
31
+ framebufferSize?: NumberArray2;
32
+ viewMatrix?: NumberArray16;
33
+ projectionMatrix?: NumberArray16;
34
+ };
35
+
36
+ export type PBRSceneProps<TextureT = unknown> = PBRSceneBindings<TextureT> & PBRSceneUniforms;
37
+
38
+ const IDENTITY_MATRIX: NumberArray16 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
39
+
40
+ // Match integer precision across stages without relying on a preceding lighting module.
41
+ const uniformBlock = /* glsl */ `\
42
+ layout(std140) uniform pbrSceneUniforms {
43
+ float exposure;
44
+ highp int toneMapMode;
45
+ float environmentIntensity;
46
+ float environmentRotation;
47
+ float environmentMipCount;
48
+ highp int outputEncoding;
49
+ vec2 framebufferSize;
50
+ mat4 viewMatrix;
51
+ mat4 projectionMatrix;
52
+ } pbrScene;
53
+
54
+ #ifdef USE_TRANSMISSION_FRAMEBUFFER
55
+ uniform sampler2D pbr_transmissionFramebufferSampler;
56
+ #endif
57
+ `;
58
+
59
+ const wgslUniformBlock = /* wgsl */ `\
60
+ struct pbrSceneUniforms {
61
+ exposure: f32,
62
+ toneMapMode: i32,
63
+ environmentIntensity: f32,
64
+ environmentRotation: f32,
65
+ environmentMipCount: f32,
66
+ outputEncoding: i32,
67
+ framebufferSize: vec2<f32>,
68
+ viewMatrix: mat4x4<f32>,
69
+ projectionMatrix: mat4x4<f32>
70
+ };
71
+
72
+ @group(1) @binding(auto) var<uniform> pbrScene: pbrSceneUniforms;
73
+
74
+ #ifdef USE_TRANSMISSION_FRAMEBUFFER
75
+ @group(1) @binding(auto) var pbr_transmissionFramebufferSampler: texture_2d<f32>;
76
+ @group(1) @binding(auto) var pbr_transmissionFramebufferSamplerSampler: sampler;
77
+ #endif
78
+ `;
79
+
80
+ export const pbrScene = {
81
+ name: 'pbrScene',
82
+ bindingLayout: [
83
+ {name: 'pbrScene', group: 1},
84
+ {name: 'pbr_transmissionFramebufferSampler', group: 1}
85
+ ],
86
+ source: wgslUniformBlock,
87
+ vs: uniformBlock,
88
+ fs: uniformBlock,
89
+ getUniforms: (props: PBRSceneProps) => props,
90
+ uniformTypes: {
91
+ exposure: 'f32',
92
+ toneMapMode: 'i32',
93
+ environmentIntensity: 'f32',
94
+ environmentRotation: 'f32',
95
+ environmentMipCount: 'f32',
96
+ outputEncoding: 'i32',
97
+ framebufferSize: 'vec2<f32>',
98
+ viewMatrix: 'mat4x4<f32>',
99
+ projectionMatrix: 'mat4x4<f32>'
100
+ },
101
+ defaultUniforms: {
102
+ exposure: 1,
103
+ toneMapMode: PBR_TONE_MAP_MODE.KHRONOS_PBR_NEUTRAL,
104
+ environmentIntensity: 1,
105
+ environmentRotation: Math.PI * 0.5,
106
+ environmentMipCount: 1,
107
+ outputEncoding: 1,
108
+ framebufferSize: [1, 1],
109
+ viewMatrix: IDENTITY_MATRIX,
110
+ projectionMatrix: IDENTITY_MATRIX
111
+ } as Required<PBRSceneUniforms>
112
+ } as const satisfies ShaderModule<PBRSceneProps, PBRSceneUniforms, PBRSceneBindings>;