@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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__defProp(target, name, { get: all[name], enumerable: true });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var skin_exports = {};
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__export(skin_exports, {
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SKIN_MAX_JOINTS: () => SKIN_MAX_JOINTS,
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fs: () => fs,
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skin: () => skin,
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source: () => source,
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vs: () => vs
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});
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module.exports = __toCommonJS(skin_exports);
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var import_core = require("@math.gl/core");
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const SKIN_MAX_JOINTS = 64;
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const source = (
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/* wgsl */
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`
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struct skinUniforms {
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jointMatrix: array<mat4x4<f32>, ${SKIN_MAX_JOINTS}>,
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};
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@group(0) @binding(auto) var<uniform> skin: skinUniforms;
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#ifdef HAS_INSTANCED_SKIN
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@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;
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fn getInstancedSkinMatrix(
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weights: vec4f,
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joints: vec4u,
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instanceIndex: u32,
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jointsPerInstance: u32
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) -> mat4x4<f32> {
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let firstJoint = instanceIndex * jointsPerInstance;
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return (weights.x * skinJointMatrices[firstJoint + joints.x])
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+ (weights.y * skinJointMatrices[firstJoint + joints.y])
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+ (weights.z * skinJointMatrices[firstJoint + joints.z])
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+ (weights.w * skinJointMatrices[firstJoint + joints.w]);
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}
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#else
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#ifdef HAS_LARGE_SKIN
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@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;
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#endif
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#endif
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fn getSkinMatrix(weights: vec4f, joints: vec4u) -> mat4x4<f32> {
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#ifdef HAS_LARGE_SKIN
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return (weights.x * skinJointMatrices[joints.x])
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+ (weights.y * skinJointMatrices[joints.y])
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+ (weights.z * skinJointMatrices[joints.z])
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+ (weights.w * skinJointMatrices[joints.w]);
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#else
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return (weights.x * skin.jointMatrix[joints.x])
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+ (weights.y * skin.jointMatrix[joints.y])
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+ (weights.z * skin.jointMatrix[joints.z])
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+ (weights.w * skin.jointMatrix[joints.w]);
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#endif
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}
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`
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);
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const vs = (
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/* glsl */
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`
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layout(std140) uniform skinUniforms {
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mat4 jointMatrix[SKIN_MAX_JOINTS];
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} skin;
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#ifdef HAS_INSTANCED_SKIN
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uniform highp sampler2D skinJointMatrices;
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mat4 getInstancedJointMatrix(uint jointIndex, uint instanceIndex) {
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int firstColumn = int(jointIndex * 4u);
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int row = int(instanceIndex);
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return mat4(
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texelFetch(skinJointMatrices, ivec2(firstColumn, row), 0),
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texelFetch(skinJointMatrices, ivec2(firstColumn + 1, row), 0),
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texelFetch(skinJointMatrices, ivec2(firstColumn + 2, row), 0),
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texelFetch(skinJointMatrices, ivec2(firstColumn + 3, row), 0)
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);
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}
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mat4 getInstancedSkinMatrix(
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vec4 weights,
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uvec4 joints,
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uint instanceIndex,
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uint jointsPerInstance
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) {
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return (weights.x * getInstancedJointMatrix(joints.x, instanceIndex))
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+ (weights.y * getInstancedJointMatrix(joints.y, instanceIndex))
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+ (weights.z * getInstancedJointMatrix(joints.z, instanceIndex))
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+ (weights.w * getInstancedJointMatrix(joints.w, instanceIndex));
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}
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#else
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#ifdef HAS_LARGE_SKIN
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uniform highp sampler2D skinJointMatrices;
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mat4 getSkinJointMatrix(uint jointIndex) {
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int firstColumn = int(jointIndex * 4u);
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return mat4(
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texelFetch(skinJointMatrices, ivec2(firstColumn, 0), 0),
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texelFetch(skinJointMatrices, ivec2(firstColumn + 1, 0), 0),
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texelFetch(skinJointMatrices, ivec2(firstColumn + 2, 0), 0),
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texelFetch(skinJointMatrices, ivec2(firstColumn + 3, 0), 0)
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);
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}
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#endif
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#endif
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mat4 getSkinMatrix(vec4 weights, uvec4 joints) {
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#ifdef HAS_LARGE_SKIN
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return (weights.x * getSkinJointMatrix(joints.x))
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+ (weights.y * getSkinJointMatrix(joints.y))
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+ (weights.z * getSkinJointMatrix(joints.z))
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+ (weights.w * getSkinJointMatrix(joints.w));
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#else
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return (weights.x * skin.jointMatrix[joints.x])
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+ (weights.y * skin.jointMatrix[joints.y])
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+ (weights.z * skin.jointMatrix[joints.z])
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+ (weights.w * skin.jointMatrix[joints.w]);
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#endif
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}
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`
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);
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const fs = (
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/* glsl */
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``
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);
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const skin = {
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props: {},
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uniforms: {},
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bindings: {},
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name: "skin",
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bindingLayout: [
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{ name: "skin", group: 0 },
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{ name: "skinJointMatrices", group: 0, visibility: 1 }
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],
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dependencies: [],
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source,
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vs,
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fs,
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defines: {
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SKIN_MAX_JOINTS
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},
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158
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getUniforms: (props = {}, _previousUniforms) => {
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159
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var _a, _b;
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160
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const { jointMatrices, skinJointMatrices, scenegraphsFromGLTF, skinIndex = 0, meshWorldMatrix } = props;
|
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161
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const bindings = skinJointMatrices ? { skinJointMatrices } : {};
|
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162
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if (jointMatrices) {
|
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163
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return { jointMatrix: makeJointPalette(jointMatrices), ...bindings };
|
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164
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}
|
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165
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const sourceSkin = (_b = (_a = scenegraphsFromGLTF == null ? void 0 : scenegraphsFromGLTF.gltf) == null ? void 0 : _a.skins) == null ? void 0 : _b[skinIndex];
|
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166
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if (!sourceSkin) {
|
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167
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return { jointMatrix: [], ...bindings };
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168
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}
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169
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const { inverseBindMatrices, joints, skeleton } = sourceSkin;
|
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170
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const nodeMap = scenegraphsFromGLTF.gltfNodeIndexToNodeMap;
|
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171
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const matrices = /* @__PURE__ */ new Map();
|
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172
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const root = skeleton === void 0 ? void 0 : nodeMap == null ? void 0 : nodeMap.get(skeleton);
|
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173
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const roots = root ? [root] : scenegraphsFromGLTF.scenes || [];
|
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174
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for (const sceneRoot of roots) {
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175
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sceneRoot.preorderTraversal((node, { worldMatrix }) => {
|
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matrices.set(node.id, worldMatrix);
|
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177
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});
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}
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179
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const inverseMeshMatrix = meshWorldMatrix ? new import_core.Matrix4(meshWorldMatrix).invert() : null;
|
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180
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const jointPalette = new Float32Array(SKIN_MAX_JOINTS * 16);
|
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181
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const inverseBindValues = inverseBindMatrices == null ? void 0 : inverseBindMatrices.value;
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182
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for (let jointIndex = 0; jointIndex < Math.min(joints.length, SKIN_MAX_JOINTS); jointIndex++) {
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183
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const jointNode = nodeMap == null ? void 0 : nodeMap.get(joints[jointIndex]);
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184
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if (!jointNode) {
|
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185
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continue;
|
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186
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}
|
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187
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const worldMatrix = matrices.get(jointNode.id) || jointNode.matrix;
|
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188
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const jointMatrix = inverseMeshMatrix ? new import_core.Matrix4(inverseMeshMatrix).multiplyRight(worldMatrix) : new import_core.Matrix4(worldMatrix);
|
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189
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if (inverseBindValues && inverseBindValues.length >= (jointIndex + 1) * 16) {
|
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190
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jointMatrix.multiplyRight(new import_core.Matrix4(Array.from(inverseBindValues.slice(jointIndex * 16, (jointIndex + 1) * 16))));
|
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191
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}
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192
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jointPalette.set(jointMatrix, jointIndex * 16);
|
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193
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}
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194
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return { jointMatrix: jointPalette, ...bindings };
|
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195
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},
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196
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+
uniformTypes: {
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197
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jointMatrix: ["mat4x4<f32>", SKIN_MAX_JOINTS]
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198
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}
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199
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+
};
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200
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function makeJointPalette(jointMatrices) {
|
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201
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const jointPalette = new Float32Array(SKIN_MAX_JOINTS * 16);
|
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202
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jointPalette.set(jointMatrices instanceof Float32Array ? jointMatrices.subarray(0, jointPalette.length) : jointMatrices.slice(0, jointPalette.length));
|
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203
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return jointPalette;
|
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204
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+
}
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205
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+
// Annotate the CommonJS export names for ESM import in node:
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206
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0 && (module.exports = {
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207
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SKIN_MAX_JOINTS,
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208
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fs,
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209
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skin,
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210
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source,
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211
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vs
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212
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});
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@@ -0,0 +1,52 @@
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1
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import type { ShaderBinding as Binding } from "../../../types.js";
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2
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/** Fits comfortably inside the minimum portable WebGL uniform-block limit. */
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3
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export declare const SKIN_MAX_JOINTS = 64;
|
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4
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export declare const source = "\nstruct skinUniforms {\n jointMatrix: array<mat4x4<f32>, 64>,\n};\n\n@group(0) @binding(auto) var<uniform> skin: skinUniforms;\n\n#ifdef HAS_INSTANCED_SKIN\n@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;\n\nfn getInstancedSkinMatrix(\n weights: vec4f,\n joints: vec4u,\n instanceIndex: u32,\n jointsPerInstance: u32\n) -> mat4x4<f32> {\n let firstJoint = instanceIndex * jointsPerInstance;\n return (weights.x * skinJointMatrices[firstJoint + joints.x])\n + (weights.y * skinJointMatrices[firstJoint + joints.y])\n + (weights.z * skinJointMatrices[firstJoint + joints.z])\n + (weights.w * skinJointMatrices[firstJoint + joints.w]);\n}\n#else\n#ifdef HAS_LARGE_SKIN\n@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;\n#endif\n#endif\n\nfn getSkinMatrix(weights: vec4f, joints: vec4u) -> mat4x4<f32> {\n#ifdef HAS_LARGE_SKIN\n return (weights.x * skinJointMatrices[joints.x])\n + (weights.y * skinJointMatrices[joints.y])\n + (weights.z * skinJointMatrices[joints.z])\n + (weights.w * skinJointMatrices[joints.w]);\n#else\n return (weights.x * skin.jointMatrix[joints.x])\n + (weights.y * skin.jointMatrix[joints.y])\n + (weights.z * skin.jointMatrix[joints.z])\n + (weights.w * skin.jointMatrix[joints.w]);\n#endif\n}\n";
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export declare const vs = "\nlayout(std140) uniform skinUniforms {\n mat4 jointMatrix[SKIN_MAX_JOINTS];\n} skin;\n\n#ifdef HAS_INSTANCED_SKIN\nuniform highp sampler2D skinJointMatrices;\n\nmat4 getInstancedJointMatrix(uint jointIndex, uint instanceIndex) {\n int firstColumn = int(jointIndex * 4u);\n int row = int(instanceIndex);\n return mat4(\n texelFetch(skinJointMatrices, ivec2(firstColumn, row), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 1, row), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 2, row), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 3, row), 0)\n );\n}\n\nmat4 getInstancedSkinMatrix(\n vec4 weights,\n uvec4 joints,\n uint instanceIndex,\n uint jointsPerInstance\n) {\n return (weights.x * getInstancedJointMatrix(joints.x, instanceIndex))\n + (weights.y * getInstancedJointMatrix(joints.y, instanceIndex))\n + (weights.z * getInstancedJointMatrix(joints.z, instanceIndex))\n + (weights.w * getInstancedJointMatrix(joints.w, instanceIndex));\n}\n#else\n#ifdef HAS_LARGE_SKIN\nuniform highp sampler2D skinJointMatrices;\n\nmat4 getSkinJointMatrix(uint jointIndex) {\n int firstColumn = int(jointIndex * 4u);\n return mat4(\n texelFetch(skinJointMatrices, ivec2(firstColumn, 0), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 1, 0), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 2, 0), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 3, 0), 0)\n );\n}\n#endif\n#endif\n\nmat4 getSkinMatrix(vec4 weights, uvec4 joints) {\n#ifdef HAS_LARGE_SKIN\n return (weights.x * getSkinJointMatrix(joints.x))\n + (weights.y * getSkinJointMatrix(joints.y))\n + (weights.z * getSkinJointMatrix(joints.z))\n + (weights.w * getSkinJointMatrix(joints.w));\n#else\n return (weights.x * skin.jointMatrix[joints.x])\n + (weights.y * skin.jointMatrix[joints.y])\n + (weights.z * skin.jointMatrix[joints.z])\n + (weights.w * skin.jointMatrix[joints.w]);\n#endif\n}\n\n";
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export declare const fs = "";
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export type SkinProps = {
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/** Existing glTF scenegraph input retained for backwards compatibility. */
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scenegraphsFromGLTF?: any;
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/** Source skin selected when the scene contains more than one skeleton. */
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skinIndex?: number;
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/** Adapter-owned joint palette, already expressed in the skinned mesh's local space. */
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jointMatrices?: Float32Array | readonly number[];
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/** Instance-packed joint palettes: WebGPU storage buffer or WebGL float texture. */
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skinJointMatrices?: Binding;
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/** Optional mesh transform used to convert world-space joints into mesh-local space. */
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meshWorldMatrix?: readonly number[];
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};
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export type SkinUniforms = {
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jointMatrix?: any;
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};
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type SkinBindings = {
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/** WebGPU read-only storage or WebGL vertex-sampled float texture. */
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skinJointMatrices?: Binding;
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};
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export declare const skin: {
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readonly props: SkinProps;
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readonly uniforms: SkinUniforms;
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readonly bindings: SkinBindings;
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readonly name: "skin";
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readonly bindingLayout: readonly [{
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readonly name: "skin";
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readonly group: 0;
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}, {
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readonly name: "skinJointMatrices";
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readonly group: 0;
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readonly visibility: 1;
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}];
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readonly dependencies: [];
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readonly source: "\nstruct skinUniforms {\n jointMatrix: array<mat4x4<f32>, 64>,\n};\n\n@group(0) @binding(auto) var<uniform> skin: skinUniforms;\n\n#ifdef HAS_INSTANCED_SKIN\n@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;\n\nfn getInstancedSkinMatrix(\n weights: vec4f,\n joints: vec4u,\n instanceIndex: u32,\n jointsPerInstance: u32\n) -> mat4x4<f32> {\n let firstJoint = instanceIndex * jointsPerInstance;\n return (weights.x * skinJointMatrices[firstJoint + joints.x])\n + (weights.y * skinJointMatrices[firstJoint + joints.y])\n + (weights.z * skinJointMatrices[firstJoint + joints.z])\n + (weights.w * skinJointMatrices[firstJoint + joints.w]);\n}\n#else\n#ifdef HAS_LARGE_SKIN\n@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;\n#endif\n#endif\n\nfn getSkinMatrix(weights: vec4f, joints: vec4u) -> mat4x4<f32> {\n#ifdef HAS_LARGE_SKIN\n return (weights.x * skinJointMatrices[joints.x])\n + (weights.y * skinJointMatrices[joints.y])\n + (weights.z * skinJointMatrices[joints.z])\n + (weights.w * skinJointMatrices[joints.w]);\n#else\n return (weights.x * skin.jointMatrix[joints.x])\n + (weights.y * skin.jointMatrix[joints.y])\n + (weights.z * skin.jointMatrix[joints.z])\n + (weights.w * skin.jointMatrix[joints.w]);\n#endif\n}\n";
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readonly vs: "\nlayout(std140) uniform skinUniforms {\n mat4 jointMatrix[SKIN_MAX_JOINTS];\n} skin;\n\n#ifdef HAS_INSTANCED_SKIN\nuniform highp sampler2D skinJointMatrices;\n\nmat4 getInstancedJointMatrix(uint jointIndex, uint instanceIndex) {\n int firstColumn = int(jointIndex * 4u);\n int row = int(instanceIndex);\n return mat4(\n texelFetch(skinJointMatrices, ivec2(firstColumn, row), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 1, row), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 2, row), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 3, row), 0)\n );\n}\n\nmat4 getInstancedSkinMatrix(\n vec4 weights,\n uvec4 joints,\n uint instanceIndex,\n uint jointsPerInstance\n) {\n return (weights.x * getInstancedJointMatrix(joints.x, instanceIndex))\n + (weights.y * getInstancedJointMatrix(joints.y, instanceIndex))\n + (weights.z * getInstancedJointMatrix(joints.z, instanceIndex))\n + (weights.w * getInstancedJointMatrix(joints.w, instanceIndex));\n}\n#else\n#ifdef HAS_LARGE_SKIN\nuniform highp sampler2D skinJointMatrices;\n\nmat4 getSkinJointMatrix(uint jointIndex) {\n int firstColumn = int(jointIndex * 4u);\n return mat4(\n texelFetch(skinJointMatrices, ivec2(firstColumn, 0), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 1, 0), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 2, 0), 0),\n texelFetch(skinJointMatrices, ivec2(firstColumn + 3, 0), 0)\n );\n}\n#endif\n#endif\n\nmat4 getSkinMatrix(vec4 weights, uvec4 joints) {\n#ifdef HAS_LARGE_SKIN\n return (weights.x * getSkinJointMatrix(joints.x))\n + (weights.y * getSkinJointMatrix(joints.y))\n + (weights.z * getSkinJointMatrix(joints.z))\n + (weights.w * getSkinJointMatrix(joints.w));\n#else\n return (weights.x * skin.jointMatrix[joints.x])\n + (weights.y * skin.jointMatrix[joints.y])\n + (weights.z * skin.jointMatrix[joints.z])\n + (weights.w * skin.jointMatrix[joints.w]);\n#endif\n}\n\n";
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readonly fs: "";
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readonly defines: {
|
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|
+
readonly SKIN_MAX_JOINTS: 64;
|
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+
};
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+
readonly getUniforms: (props?: SkinProps, _previousUniforms?: SkinUniforms) => SkinUniforms & SkinBindings;
|
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|
+
readonly uniformTypes: {
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|
+
readonly jointMatrix: readonly ["mat4x4<f32>", 64];
|
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+
};
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};
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export {};
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//# sourceMappingURL=skin.d.ts.map
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@@ -0,0 +1 @@
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1
|
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{"version":3,"file":"skin.d.ts","sourceRoot":"","sources":["../../../../src/modules/engine/skin/skin.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,aAAa,IAAI,OAAO,EAAC,0BAAuB;AAK7D,8EAA8E;AAC9E,eAAO,MAAM,eAAe,KAAK,CAAC;AAElC,eAAO,MAAM,MAAM,40CAyClB,CAAC;AAEF,eAAO,MAAM,EAAE,68DA6Dd,CAAC;AAEF,eAAO,MAAM,EAAE,KACd,CAAC;AAEF,MAAM,MAAM,SAAS,GAAG;IACtB,2EAA2E;IAC3E,mBAAmB,CAAC,EAAE,GAAG,CAAC;IAC1B,2EAA2E;IAC3E,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,wFAAwF;IACxF,aAAa,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IACjD,oFAAoF;IACpF,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAC5B,wFAAwF;IACxF,eAAe,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACrC,CAAC;AAEF,MAAM,MAAM,YAAY,GAAG;IACzB,WAAW,CAAC,EAAE,GAAG,CAAC;CACnB,CAAC;AAEF,KAAK,YAAY,GAAG;IAClB,sEAAsE;IACtE,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,eAAO,MAAM,IAAI;oBACF,SAAS;uBACN,YAAY;uBACZ,YAAY;;;;;;;;;;;;;;;;;mCAiBnB,SAAS,sBACI,YAAY,KAC/B,YAAY,GAAG,YAAY;;;;CAyDwC,CAAC"}
|
|
@@ -0,0 +1,179 @@
|
|
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1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
import { Matrix4 } from '@math.gl/core';
|
|
5
|
+
/** Fits comfortably inside the minimum portable WebGL uniform-block limit. */
|
|
6
|
+
export const SKIN_MAX_JOINTS = 64;
|
|
7
|
+
export const source = /* wgsl */ `
|
|
8
|
+
struct skinUniforms {
|
|
9
|
+
jointMatrix: array<mat4x4<f32>, ${SKIN_MAX_JOINTS}>,
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
@group(0) @binding(auto) var<uniform> skin: skinUniforms;
|
|
13
|
+
|
|
14
|
+
#ifdef HAS_INSTANCED_SKIN
|
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15
|
+
@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;
|
|
16
|
+
|
|
17
|
+
fn getInstancedSkinMatrix(
|
|
18
|
+
weights: vec4f,
|
|
19
|
+
joints: vec4u,
|
|
20
|
+
instanceIndex: u32,
|
|
21
|
+
jointsPerInstance: u32
|
|
22
|
+
) -> mat4x4<f32> {
|
|
23
|
+
let firstJoint = instanceIndex * jointsPerInstance;
|
|
24
|
+
return (weights.x * skinJointMatrices[firstJoint + joints.x])
|
|
25
|
+
+ (weights.y * skinJointMatrices[firstJoint + joints.y])
|
|
26
|
+
+ (weights.z * skinJointMatrices[firstJoint + joints.z])
|
|
27
|
+
+ (weights.w * skinJointMatrices[firstJoint + joints.w]);
|
|
28
|
+
}
|
|
29
|
+
#else
|
|
30
|
+
#ifdef HAS_LARGE_SKIN
|
|
31
|
+
@group(0) @binding(auto) var<storage, read> skinJointMatrices: array<mat4x4<f32>>;
|
|
32
|
+
#endif
|
|
33
|
+
#endif
|
|
34
|
+
|
|
35
|
+
fn getSkinMatrix(weights: vec4f, joints: vec4u) -> mat4x4<f32> {
|
|
36
|
+
#ifdef HAS_LARGE_SKIN
|
|
37
|
+
return (weights.x * skinJointMatrices[joints.x])
|
|
38
|
+
+ (weights.y * skinJointMatrices[joints.y])
|
|
39
|
+
+ (weights.z * skinJointMatrices[joints.z])
|
|
40
|
+
+ (weights.w * skinJointMatrices[joints.w]);
|
|
41
|
+
#else
|
|
42
|
+
return (weights.x * skin.jointMatrix[joints.x])
|
|
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|
+
+ (weights.y * skin.jointMatrix[joints.y])
|
|
44
|
+
+ (weights.z * skin.jointMatrix[joints.z])
|
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45
|
+
+ (weights.w * skin.jointMatrix[joints.w]);
|
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|
+
#endif
|
|
47
|
+
}
|
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|
+
`;
|
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49
|
+
export const vs = /* glsl */ `\
|
|
50
|
+
|
|
51
|
+
layout(std140) uniform skinUniforms {
|
|
52
|
+
mat4 jointMatrix[SKIN_MAX_JOINTS];
|
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53
|
+
} skin;
|
|
54
|
+
|
|
55
|
+
#ifdef HAS_INSTANCED_SKIN
|
|
56
|
+
uniform highp sampler2D skinJointMatrices;
|
|
57
|
+
|
|
58
|
+
mat4 getInstancedJointMatrix(uint jointIndex, uint instanceIndex) {
|
|
59
|
+
int firstColumn = int(jointIndex * 4u);
|
|
60
|
+
int row = int(instanceIndex);
|
|
61
|
+
return mat4(
|
|
62
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn, row), 0),
|
|
63
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn + 1, row), 0),
|
|
64
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn + 2, row), 0),
|
|
65
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn + 3, row), 0)
|
|
66
|
+
);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
mat4 getInstancedSkinMatrix(
|
|
70
|
+
vec4 weights,
|
|
71
|
+
uvec4 joints,
|
|
72
|
+
uint instanceIndex,
|
|
73
|
+
uint jointsPerInstance
|
|
74
|
+
) {
|
|
75
|
+
return (weights.x * getInstancedJointMatrix(joints.x, instanceIndex))
|
|
76
|
+
+ (weights.y * getInstancedJointMatrix(joints.y, instanceIndex))
|
|
77
|
+
+ (weights.z * getInstancedJointMatrix(joints.z, instanceIndex))
|
|
78
|
+
+ (weights.w * getInstancedJointMatrix(joints.w, instanceIndex));
|
|
79
|
+
}
|
|
80
|
+
#else
|
|
81
|
+
#ifdef HAS_LARGE_SKIN
|
|
82
|
+
uniform highp sampler2D skinJointMatrices;
|
|
83
|
+
|
|
84
|
+
mat4 getSkinJointMatrix(uint jointIndex) {
|
|
85
|
+
int firstColumn = int(jointIndex * 4u);
|
|
86
|
+
return mat4(
|
|
87
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn, 0), 0),
|
|
88
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn + 1, 0), 0),
|
|
89
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn + 2, 0), 0),
|
|
90
|
+
texelFetch(skinJointMatrices, ivec2(firstColumn + 3, 0), 0)
|
|
91
|
+
);
|
|
92
|
+
}
|
|
93
|
+
#endif
|
|
94
|
+
#endif
|
|
95
|
+
|
|
96
|
+
mat4 getSkinMatrix(vec4 weights, uvec4 joints) {
|
|
97
|
+
#ifdef HAS_LARGE_SKIN
|
|
98
|
+
return (weights.x * getSkinJointMatrix(joints.x))
|
|
99
|
+
+ (weights.y * getSkinJointMatrix(joints.y))
|
|
100
|
+
+ (weights.z * getSkinJointMatrix(joints.z))
|
|
101
|
+
+ (weights.w * getSkinJointMatrix(joints.w));
|
|
102
|
+
#else
|
|
103
|
+
return (weights.x * skin.jointMatrix[joints.x])
|
|
104
|
+
+ (weights.y * skin.jointMatrix[joints.y])
|
|
105
|
+
+ (weights.z * skin.jointMatrix[joints.z])
|
|
106
|
+
+ (weights.w * skin.jointMatrix[joints.w]);
|
|
107
|
+
#endif
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
`;
|
|
111
|
+
export const fs = /* glsl */ `\
|
|
112
|
+
`;
|
|
113
|
+
export const skin = {
|
|
114
|
+
props: {},
|
|
115
|
+
uniforms: {},
|
|
116
|
+
bindings: {},
|
|
117
|
+
name: 'skin',
|
|
118
|
+
bindingLayout: [
|
|
119
|
+
{ name: 'skin', group: 0 },
|
|
120
|
+
{ name: 'skinJointMatrices', group: 0, visibility: 1 }
|
|
121
|
+
],
|
|
122
|
+
dependencies: [],
|
|
123
|
+
source,
|
|
124
|
+
vs,
|
|
125
|
+
fs,
|
|
126
|
+
defines: {
|
|
127
|
+
SKIN_MAX_JOINTS
|
|
128
|
+
},
|
|
129
|
+
getUniforms: (props = {}, _previousUniforms) => {
|
|
130
|
+
const { jointMatrices, skinJointMatrices, scenegraphsFromGLTF, skinIndex = 0, meshWorldMatrix } = props;
|
|
131
|
+
const bindings = skinJointMatrices ? { skinJointMatrices } : {};
|
|
132
|
+
if (jointMatrices) {
|
|
133
|
+
return { jointMatrix: makeJointPalette(jointMatrices), ...bindings };
|
|
134
|
+
}
|
|
135
|
+
const sourceSkin = scenegraphsFromGLTF?.gltf?.skins?.[skinIndex];
|
|
136
|
+
if (!sourceSkin) {
|
|
137
|
+
return { jointMatrix: [], ...bindings };
|
|
138
|
+
}
|
|
139
|
+
const { inverseBindMatrices, joints, skeleton } = sourceSkin;
|
|
140
|
+
const nodeMap = scenegraphsFromGLTF.gltfNodeIndexToNodeMap;
|
|
141
|
+
const matrices = new Map();
|
|
142
|
+
const root = skeleton === undefined ? undefined : nodeMap?.get(skeleton);
|
|
143
|
+
const roots = root ? [root] : scenegraphsFromGLTF.scenes || [];
|
|
144
|
+
for (const sceneRoot of roots) {
|
|
145
|
+
sceneRoot.preorderTraversal((node, { worldMatrix }) => {
|
|
146
|
+
matrices.set(node.id, worldMatrix);
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
const inverseMeshMatrix = meshWorldMatrix ? new Matrix4(meshWorldMatrix).invert() : null;
|
|
150
|
+
const jointPalette = new Float32Array(SKIN_MAX_JOINTS * 16);
|
|
151
|
+
const inverseBindValues = inverseBindMatrices?.value;
|
|
152
|
+
for (let jointIndex = 0; jointIndex < Math.min(joints.length, SKIN_MAX_JOINTS); jointIndex++) {
|
|
153
|
+
const jointNode = nodeMap?.get(joints[jointIndex]);
|
|
154
|
+
if (!jointNode) {
|
|
155
|
+
continue;
|
|
156
|
+
}
|
|
157
|
+
const worldMatrix = matrices.get(jointNode.id) || jointNode.matrix;
|
|
158
|
+
const jointMatrix = inverseMeshMatrix
|
|
159
|
+
? new Matrix4(inverseMeshMatrix).multiplyRight(worldMatrix)
|
|
160
|
+
: new Matrix4(worldMatrix);
|
|
161
|
+
if (inverseBindValues && inverseBindValues.length >= (jointIndex + 1) * 16) {
|
|
162
|
+
jointMatrix.multiplyRight(new Matrix4(Array.from(inverseBindValues.slice(jointIndex * 16, (jointIndex + 1) * 16))));
|
|
163
|
+
}
|
|
164
|
+
jointPalette.set(jointMatrix, jointIndex * 16);
|
|
165
|
+
}
|
|
166
|
+
return { jointMatrix: jointPalette, ...bindings };
|
|
167
|
+
},
|
|
168
|
+
uniformTypes: {
|
|
169
|
+
jointMatrix: ['mat4x4<f32>', SKIN_MAX_JOINTS]
|
|
170
|
+
}
|
|
171
|
+
};
|
|
172
|
+
function makeJointPalette(jointMatrices) {
|
|
173
|
+
const jointPalette = new Float32Array(SKIN_MAX_JOINTS * 16);
|
|
174
|
+
jointPalette.set(jointMatrices instanceof Float32Array
|
|
175
|
+
? jointMatrices.subarray(0, jointPalette.length)
|
|
176
|
+
: jointMatrices.slice(0, jointPalette.length));
|
|
177
|
+
return jointPalette;
|
|
178
|
+
}
|
|
179
|
+
//# sourceMappingURL=skin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"skin.js","sourceRoot":"","sources":["../../../../src/modules/engine/skin/skin.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAG5D,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAItC,8EAA8E;AAC9E,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,CAAC;AAElC,MAAM,CAAC,MAAM,MAAM,GAAG,UAAU,CAAC;;oCAEG,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuClD,CAAC;AAEF,MAAM,CAAC,MAAM,EAAE,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6D5B,CAAC;AAEF,MAAM,CAAC,MAAM,EAAE,GAAG,UAAU,CAAC;CAC5B,CAAC;AAwBF,MAAM,CAAC,MAAM,IAAI,GAAG;IAClB,KAAK,EAAE,EAAe;IACtB,QAAQ,EAAE,EAAkB;IAC5B,QAAQ,EAAE,EAAkB;IAE5B,IAAI,EAAE,MAAM;IACZ,aAAa,EAAE;QACb,EAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,EAAC;QACxB,EAAC,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAC;KACrD;IACD,YAAY,EAAE,EAAE;IAChB,MAAM;IACN,EAAE;IACF,EAAE;IAEF,OAAO,EAAE;QACP,eAAe;KAChB;IAED,WAAW,EAAE,CACX,QAAmB,EAAE,EACrB,iBAAgC,EACH,EAAE;QAC/B,MAAM,EACJ,aAAa,EACb,iBAAiB,EACjB,mBAAmB,EACnB,SAAS,GAAG,CAAC,EACb,eAAe,EAChB,GAAG,KAAK,CAAC;QACV,MAAM,QAAQ,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAC,iBAAiB,EAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAC9D,IAAI,aAAa,EAAE,CAAC;YAClB,OAAO,EAAC,WAAW,EAAE,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,QAAQ,EAAC,CAAC;QACrE,CAAC;QAED,MAAM,UAAU,GAAG,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,SAAS,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,OAAO,EAAC,WAAW,EAAE,EAAE,EAAE,GAAG,QAAQ,EAAC,CAAC;QACxC,CAAC;QAED,MAAM,EAAC,mBAAmB,EAAE,MAAM,EAAE,QAAQ,EAAC,GAAG,UAAU,CAAC;QAC3D,MAAM,OAAO,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QAC3D,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAmB,CAAC;QAC5C,MAAM,IAAI,GAAG,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,EAAE,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzE,MAAM,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,MAAM,IAAI,EAAE,CAAC;QAC/D,KAAK,MAAM,SAAS,IAAI,KAAK,EAAE,CAAC;YAC9B,SAAS,CAAC,iBAAiB,CAAC,CAAC,IAAkB,EAAE,EAAC,WAAW,EAAyB,EAAE,EAAE;gBACxF,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,WAAW,CAAC,CAAC;YACrC,CAAC,CAAC,CAAC;QACL,CAAC;QAED,MAAM,iBAAiB,GAAG,eAAe,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACzF,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,eAAe,GAAG,EAAE,CAAC,CAAC;QAC5D,MAAM,iBAAiB,GAAG,mBAAmB,EAAE,KAAK,CAAC;QAErD,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,CAAC,EAAE,UAAU,EAAE,EAAE,CAAC;YAC7F,MAAM,SAAS,GAAG,OAAO,EAAE,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC;YACnD,IAAI,CAAC,SAAS,EAAE,CAAC;gBACf,SAAS;YACX,CAAC;YAED,MAAM,WAAW,GAAG,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,SAAS,CAAC,MAAM,CAAC;YACnE,MAAM,WAAW,GAAG,iBAAiB;gBACnC,CAAC,CAAC,IAAI,OAAO,CAAC,iBAAiB,CAAC,CAAC,aAAa,CAAC,WAAW,CAAC;gBAC3D,CAAC,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC;YAC7B,IAAI,iBAAiB,IAAI,iBAAiB,CAAC,MAAM,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;gBAC3E,WAAW,CAAC,aAAa,CACvB,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,UAAU,GAAG,EAAE,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CACzF,CAAC;YACJ,CAAC;YACD,YAAY,CAAC,GAAG,CAAC,WAAW,EAAE,UAAU,GAAG,EAAE,CAAC,CAAC;QACjD,CAAC;QAED,OAAO,EAAC,WAAW,EAAE,YAAY,EAAE,GAAG,QAAQ,EAAC,CAAC;IAClD,CAAC;IAED,YAAY,EAAE;QACZ,WAAW,EAAE,CAAC,aAAa,EAAE,eAAe,CAAC;KAC9C;CACqE,CAAC;AAEzE,SAAS,gBAAgB,CAAC,aAA+C;IACvE,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,eAAe,GAAG,EAAE,CAAC,CAAC;IAC5D,YAAY,CAAC,GAAG,CACd,aAAa,YAAY,YAAY;QACnC,CAAC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,MAAM,CAAC;QAChD,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,YAAY,CAAC,MAAM,CAAC,CAChD,CAAC;IACF,OAAO,YAAY,CAAC;AACtB,CAAC"}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var transform_exports = {};
|
|
19
|
+
__export(transform_exports, {
|
|
20
|
+
transform: () => transform
|
|
21
|
+
});
|
|
22
|
+
module.exports = __toCommonJS(transform_exports);
|
|
23
|
+
const vs = (
|
|
24
|
+
/* glsl */
|
|
25
|
+
`attribute float transform_elementID;
|
|
26
|
+
|
|
27
|
+
// returns half of pixel size, used to move the pixel position to center of the pixel.
|
|
28
|
+
vec2 transform_getPixelSizeHalf(vec2 size) {
|
|
29
|
+
return vec2(1.) / (2. * size);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
// returns current elements pixel indeces [x, y],
|
|
33
|
+
// where x ranges in [0 to texSize-1] and y ranges in [0 to texSize-1]
|
|
34
|
+
vec2 transform_getPixelIndices(vec2 texSize, vec2 pixelSizeHalf) {
|
|
35
|
+
// Add safe offset (half of pixel height) before doing floor
|
|
36
|
+
float yIndex = floor((transform_elementID / texSize[0]) + pixelSizeHalf[1]);
|
|
37
|
+
float xIndex = transform_elementID - (yIndex * texSize[0]);
|
|
38
|
+
return vec2(xIndex, yIndex);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
// returns current elementID's texture co-ordianate
|
|
42
|
+
vec2 transform_getTexCoord(vec2 size) {
|
|
43
|
+
vec2 pixelSizeHalf = transform_getPixelSizeHalf(size);
|
|
44
|
+
vec2 indices = transform_getPixelIndices(size, pixelSizeHalf);
|
|
45
|
+
vec2 coord = indices / size + pixelSizeHalf;
|
|
46
|
+
return coord;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// returns current elementID's position
|
|
50
|
+
vec2 transform_getPos(vec2 size) {
|
|
51
|
+
vec2 texCoord = transform_getTexCoord(size);
|
|
52
|
+
// Change from [0 1] range to [-1 1]
|
|
53
|
+
vec2 pos = (texCoord * (2.0, 2.0)) - (1., 1.);
|
|
54
|
+
return pos;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// returns current elementID's pixel value
|
|
58
|
+
vec4 transform_getInput(sampler2D texSampler, vec2 size) {
|
|
59
|
+
vec2 texCoord = transform_getTexCoord(size);
|
|
60
|
+
vec4 textureColor = texture2D(texSampler, texCoord);
|
|
61
|
+
return textureColor;
|
|
62
|
+
}
|
|
63
|
+
`
|
|
64
|
+
);
|
|
65
|
+
const transform = {
|
|
66
|
+
name: "transform",
|
|
67
|
+
vs
|
|
68
|
+
};
|
|
69
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
70
|
+
0 && (module.exports = {
|
|
71
|
+
transform
|
|
72
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../../../src/modules/engine/transform/transform.ts"],"names":[],"mappings":"AA6CA,gDAAgD;AAChD,eAAO,MAAM,SAAS;;;CAGrB,CAAC"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
const vs = /* glsl */ `\
|
|
5
|
+
attribute float transform_elementID;
|
|
6
|
+
|
|
7
|
+
// returns half of pixel size, used to move the pixel position to center of the pixel.
|
|
8
|
+
vec2 transform_getPixelSizeHalf(vec2 size) {
|
|
9
|
+
return vec2(1.) / (2. * size);
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
// returns current elements pixel indeces [x, y],
|
|
13
|
+
// where x ranges in [0 to texSize-1] and y ranges in [0 to texSize-1]
|
|
14
|
+
vec2 transform_getPixelIndices(vec2 texSize, vec2 pixelSizeHalf) {
|
|
15
|
+
// Add safe offset (half of pixel height) before doing floor
|
|
16
|
+
float yIndex = floor((transform_elementID / texSize[0]) + pixelSizeHalf[1]);
|
|
17
|
+
float xIndex = transform_elementID - (yIndex * texSize[0]);
|
|
18
|
+
return vec2(xIndex, yIndex);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
// returns current elementID's texture co-ordianate
|
|
22
|
+
vec2 transform_getTexCoord(vec2 size) {
|
|
23
|
+
vec2 pixelSizeHalf = transform_getPixelSizeHalf(size);
|
|
24
|
+
vec2 indices = transform_getPixelIndices(size, pixelSizeHalf);
|
|
25
|
+
vec2 coord = indices / size + pixelSizeHalf;
|
|
26
|
+
return coord;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// returns current elementID's position
|
|
30
|
+
vec2 transform_getPos(vec2 size) {
|
|
31
|
+
vec2 texCoord = transform_getTexCoord(size);
|
|
32
|
+
// Change from [0 1] range to [-1 1]
|
|
33
|
+
vec2 pos = (texCoord * (2.0, 2.0)) - (1., 1.);
|
|
34
|
+
return pos;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
// returns current elementID's pixel value
|
|
38
|
+
vec4 transform_getInput(sampler2D texSampler, vec2 size) {
|
|
39
|
+
vec2 texCoord = transform_getTexCoord(size);
|
|
40
|
+
vec4 textureColor = texture2D(texSampler, texCoord);
|
|
41
|
+
return textureColor;
|
|
42
|
+
}
|
|
43
|
+
`;
|
|
44
|
+
/** Private shader module used by `Transform` */
|
|
45
|
+
export const transform = {
|
|
46
|
+
name: 'transform',
|
|
47
|
+
vs
|
|
48
|
+
};
|
|
49
|
+
//# sourceMappingURL=transform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transform.js","sourceRoot":"","sources":["../../../../src/modules/engine/transform/transform.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,MAAM,EAAE,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuCrB,CAAC;AAEF,gDAAgD;AAChD,MAAM,CAAC,MAAM,SAAS,GAAG;IACvB,IAAI,EAAE,WAAW;IACjB,EAAE;CACH,CAAC"}
|