@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +19686 -0
  4. package/dist/dist.min.js +12180 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +243 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +91 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +65 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +99 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +133 -0
  48. package/dist/lib/shader-assembler-base.d.ts +52 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +128 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  94. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  96. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  126. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  127. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  129. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  130. package/dist/lib/shader-generator/generate-shader.js +15 -0
  131. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  136. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  137. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  139. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  141. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  146. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  147. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  149. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  151. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  156. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  159. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  161. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module.cjs +105 -0
  163. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  164. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  165. package/dist/lib/shader-module/shader-module.js +104 -0
  166. package/dist/lib/shader-module/shader-module.js.map +1 -0
  167. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  169. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-pass.js +5 -0
  171. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  172. package/dist/lib/shader-plugin.cjs +117 -0
  173. package/dist/lib/shader-plugin.d.ts +68 -0
  174. package/dist/lib/shader-plugin.d.ts.map +1 -0
  175. package/dist/lib/shader-plugin.js +98 -0
  176. package/dist/lib/shader-plugin.js.map +1 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
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  186. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  187. package/dist/lib/utils/assert.cjs +34 -0
  188. package/dist/lib/utils/assert.d.ts +2 -0
  189. package/dist/lib/utils/assert.d.ts.map +1 -0
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  196. package/dist/lib/utils/uniform-types.js.map +1 -0
  197. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  198. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  577. package/src/lib/color/normalize-byte-colors.ts +57 -0
  578. package/src/lib/filters/prop-types.ts +150 -0
  579. package/src/lib/glsl-shader-assembler.ts +39 -0
  580. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  581. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  582. package/src/lib/preprocessor/preprocessor.ts +132 -0
  583. package/src/lib/shader-assembler-base.ts +170 -0
  584. package/src/lib/shader-assembler.ts +7 -0
  585. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  586. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  587. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  588. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  589. package/src/lib/shader-assembly/platform-info.ts +23 -0
  590. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  591. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  592. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  593. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  594. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  595. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  596. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  597. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  598. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  599. package/src/lib/shader-generator/generate-shader.ts +27 -0
  600. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  601. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  602. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  603. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  604. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  605. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  606. package/src/lib/shader-module/shader-module.ts +244 -0
  607. package/src/lib/shader-module/shader-pass.ts +69 -0
  608. package/src/lib/shader-plugin.ts +214 -0
  609. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  610. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  611. package/src/lib/utils/assert.ts +13 -0
  612. package/src/lib/utils/uniform-types.ts +89 -0
  613. package/src/lib/wgsl-shader-assembler.ts +122 -0
  614. package/src/module-injectors.ts +32 -0
  615. package/src/modules/color/float-colors.ts +334 -0
  616. package/src/modules/engine/clip/clip.ts +149 -0
  617. package/src/modules/engine/filter/filter.ts +107 -0
  618. package/src/modules/engine/geometry/geometry.ts +45 -0
  619. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  620. package/src/modules/engine/picking/README.md +88 -0
  621. package/src/modules/engine/picking/picking.ts +252 -0
  622. package/src/modules/engine/project/project.ts +166 -0
  623. package/src/modules/engine/skin/skin.ts +233 -0
  624. package/src/modules/engine/transform/transform.ts +50 -0
  625. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  627. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  628. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  629. package/src/modules/geometry/precipitation/README.md +19 -0
  630. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  631. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  632. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  633. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  634. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  635. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  636. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  637. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  638. package/src/modules/lighting/atmosphere/README.md +25 -0
  639. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  640. package/src/modules/lighting/clouds/README.md +24 -0
  641. package/src/modules/lighting/clouds/clouds.ts +216 -0
  642. package/src/modules/lighting/firefly/firefly.ts +64 -0
  643. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  644. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  645. package/src/modules/lighting/height-fog/README.md +36 -0
  646. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  647. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  648. package/src/modules/lighting/ibl/ibl.ts +43 -0
  649. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  651. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  652. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  653. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  654. package/src/modules/lighting/lights/lighting.ts +385 -0
  655. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  657. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  658. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  659. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  660. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  661. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  663. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  664. package/src/modules/lighting/surface-weather/README.md +28 -0
  665. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  666. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  667. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  668. package/src/modules/lighting/water-material/water-material.ts +234 -0
  669. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  670. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  671. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  672. package/src/modules/math/fp32/fp32.ts +291 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  675. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  676. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  677. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  678. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  679. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  680. package/src/modules/math/fp64/fp64.ts +64 -0
  681. package/src/modules/math/random/random.ts +25 -0
  682. package/src/modules/math/value-noise/value-noise.ts +70 -0
  683. package/src/modules/volume/volume-raymarch.ts +87 -0
  684. package/src/types/align-to.ts +13 -0
  685. package/src/types/primitive-data-types.ts +10 -0
  686. package/src/types/sampler-props.ts +39 -0
  687. package/src/types/shader-block-layout.ts +340 -0
  688. package/src/types/shader-layout.ts +208 -0
  689. package/src/types/shader-type-decoder.ts +285 -0
  690. package/src/types/shader-types.ts +207 -0
  691. package/src/types/texture-formats.ts +155 -0
  692. package/src/types.ts +48 -0
  693. package/src/wgsl.ts +23 -0
@@ -0,0 +1,279 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {shaderTypeDecoder, type AttributeShaderType} from '../../types';
6
+
7
+ export type ShaderPluginVertexInputAssembly = {
8
+ source: string;
9
+ declarations: string;
10
+ initialization: string;
11
+ };
12
+
13
+ /** Generate GLSL vertex input declarations contributed by shader plugins. */
14
+ export function getShaderPluginVertexInputDeclarationsGLSL(
15
+ source: string,
16
+ vertexInputs: Record<string, AttributeShaderType>
17
+ ): string {
18
+ const declarations: string[] = [];
19
+ for (const [name, type] of Object.entries(vertexInputs)) {
20
+ assertGLSLVertexInputIsNew(source, name);
21
+ declarations.push(`in ${getGLSLAttributeType(type)} ${name};`);
22
+ }
23
+ return declarations.join('\n');
24
+ }
25
+
26
+ /** Add WGSL plugin inputs to the selected vertex entry point. */
27
+ export function assembleShaderPluginVertexInputsWGSL(
28
+ source: string,
29
+ vertexEntryPoint: string,
30
+ vertexInputs: Record<string, AttributeShaderType>
31
+ ): ShaderPluginVertexInputAssembly {
32
+ const entries = Object.entries(vertexInputs);
33
+ if (entries.length === 0) {
34
+ return {source, declarations: '', initialization: ''};
35
+ }
36
+
37
+ const functionRange = getWGSLFunctionParameterRange(source, vertexEntryPoint);
38
+ const parameterSource = source.slice(
39
+ functionRange.openParenthesis + 1,
40
+ functionRange.closeParenthesis
41
+ );
42
+ const interfaceInfo = getWGSLVertexInterfaceInfo(source, parameterSource);
43
+ const usedLocations = new Set(interfaceInfo.locations);
44
+ const generatedParameters: string[] = [];
45
+ const declarations: string[] = [];
46
+ const initialization: string[] = [];
47
+
48
+ for (const [name, type] of entries) {
49
+ if (interfaceInfo.names.has(name) || hasWGSLModuleVariable(source, name)) {
50
+ throw new Error(
51
+ `ShaderPlugin vertex input "${name}" conflicts with an existing WGSL shader input or variable`
52
+ );
53
+ }
54
+ const location = getFirstUnusedLocation(usedLocations);
55
+ usedLocations.add(location);
56
+ const parameterName = `_luma_${name}`;
57
+ generatedParameters.push(`@location(${location}) ${parameterName}: ${type}`);
58
+ declarations.push(`var<private> ${name}: ${type};`);
59
+ initialization.push(`${name} = ${parameterName};`);
60
+ }
61
+
62
+ const separator = parameterSource.trim() ? ',\n ' : '\n ';
63
+ const suffix = parameterSource.trim() ? '' : '\n';
64
+ const injectedParameters = `${parameterSource}${separator}${generatedParameters.join(',\n ')}${suffix}`;
65
+ const transformedSource =
66
+ source.slice(0, functionRange.openParenthesis + 1) +
67
+ injectedParameters +
68
+ source.slice(functionRange.closeParenthesis);
69
+
70
+ return {
71
+ source: transformedSource,
72
+ declarations: declarations.join('\n'),
73
+ initialization: initialization.join('\n')
74
+ };
75
+ }
76
+
77
+ export function getGLSLAttributeType(type: AttributeShaderType): string {
78
+ const {primitiveType, components} = shaderTypeDecoder.getAttributeShaderTypeInfo(type);
79
+ const scalarType = primitiveType === 'i32' ? 'int' : primitiveType === 'u32' ? 'uint' : 'float';
80
+ if (components === 1) {
81
+ return scalarType;
82
+ }
83
+ const prefix = scalarType === 'int' ? 'i' : scalarType === 'uint' ? 'u' : '';
84
+ return `${prefix}vec${components}`;
85
+ }
86
+
87
+ function assertGLSLVertexInputIsNew(source: string, name: string): void {
88
+ const escapedName = escapeRegExp(name);
89
+ const declaration = new RegExp(
90
+ `\\b(?:in|attribute)\\s+(?:(?:lowp|mediump|highp)\\s+)?[A-Za-z_][A-Za-z0-9_]*\\s+${escapedName}\\s*(?:\\[|;)`
91
+ );
92
+ if (declaration.test(source)) {
93
+ throw new Error(`ShaderPlugin vertex input "${name}" conflicts with an existing GLSL input`);
94
+ }
95
+ }
96
+
97
+ function getWGSLFunctionParameterRange(
98
+ source: string,
99
+ entryPoint: string
100
+ ): {openParenthesis: number; closeParenthesis: number} {
101
+ const functionPattern = new RegExp(`\\bfn\\s+${escapeRegExp(entryPoint)}\\s*\\(`, 'g');
102
+ const match = functionPattern.exec(source);
103
+ if (!match) {
104
+ throw new Error(`ShaderPlugin vertex inputs require WGSL vertex entry point "${entryPoint}"`);
105
+ }
106
+ const openParenthesis = source.indexOf('(', match.index);
107
+ const closeParenthesis = findMatchingDelimiter(source, openParenthesis, '(', ')');
108
+ if (closeParenthesis < 0) {
109
+ throw new Error(`Unable to parse WGSL vertex entry point "${entryPoint}" parameters`);
110
+ }
111
+ return {openParenthesis, closeParenthesis};
112
+ }
113
+
114
+ function getWGSLVertexInterfaceInfo(
115
+ source: string,
116
+ parameterSource: string
117
+ ): {locations: number[]; names: Set<string>} {
118
+ const locations = getWGSLLocations(parameterSource);
119
+ const names = new Set(getWGSLDeclaredNames(parameterSource));
120
+ const parameterTypes = getWGSLParameterTypes(parameterSource);
121
+ for (const parameterType of parameterTypes) {
122
+ const structBody = getWGSLStructBody(source, parameterType);
123
+ if (structBody === null) {
124
+ continue;
125
+ }
126
+ locations.push(...getWGSLLocations(structBody));
127
+ for (const name of getWGSLDeclaredNames(structBody)) {
128
+ names.add(name);
129
+ }
130
+ }
131
+ return {locations, names};
132
+ }
133
+
134
+ function getWGSLLocations(source: string): number[] {
135
+ const locations: number[] = [];
136
+ const locationPattern = /@location\s*\(\s*(\d+)\s*\)/g;
137
+ let match = locationPattern.exec(source);
138
+ while (match) {
139
+ locations.push(Number(match[1]));
140
+ match = locationPattern.exec(source);
141
+ }
142
+ return locations;
143
+ }
144
+
145
+ function getWGSLDeclaredNames(source: string): string[] {
146
+ const names: string[] = [];
147
+ const namePattern = /(?:^|,)\s*(?:@[A-Za-z_][\w]*(?:\([^)]*\))?\s*)*([A-Za-z_][\w]*)\s*:/gm;
148
+ let match = namePattern.exec(source);
149
+ while (match) {
150
+ names.push(match[1]);
151
+ match = namePattern.exec(source);
152
+ }
153
+ return names;
154
+ }
155
+
156
+ function getWGSLParameterTypes(source: string): string[] {
157
+ const types: string[] = [];
158
+ const typePattern = /:\s*([A-Za-z_][\w]*)\b/g;
159
+ let match = typePattern.exec(source);
160
+ while (match) {
161
+ types.push(match[1]);
162
+ match = typePattern.exec(source);
163
+ }
164
+ return types;
165
+ }
166
+
167
+ function getWGSLStructBody(source: string, structName: string): string | null {
168
+ const structPattern = new RegExp(`\\bstruct\\s+${escapeRegExp(structName)}\\s*\\{`, 'g');
169
+ const match = structPattern.exec(source);
170
+ if (!match) {
171
+ return null;
172
+ }
173
+ const openBrace = source.indexOf('{', match.index);
174
+ const closeBrace = findMatchingDelimiter(source, openBrace, '{', '}');
175
+ return closeBrace < 0 ? null : source.slice(openBrace + 1, closeBrace);
176
+ }
177
+
178
+ function hasWGSLModuleVariable(source: string, name: string): boolean {
179
+ const escapedName = escapeRegExp(name);
180
+ const variablePattern = new RegExp(`\\b(?:var(?:<[^>]+>)?|let|const)\\s+${escapedName}\\b`, 'g');
181
+ let match = variablePattern.exec(source);
182
+ while (match) {
183
+ if (getBraceDepthAt(source, match.index) === 0) {
184
+ return true;
185
+ }
186
+ match = variablePattern.exec(source);
187
+ }
188
+ return false;
189
+ }
190
+
191
+ function getFirstUnusedLocation(usedLocations: Set<number>): number {
192
+ let location = 0;
193
+ while (usedLocations.has(location)) {
194
+ location++;
195
+ }
196
+ return location;
197
+ }
198
+
199
+ function findMatchingDelimiter(
200
+ source: string,
201
+ openIndex: number,
202
+ openCharacter: string,
203
+ closeCharacter: string
204
+ ): number {
205
+ let depth = 0;
206
+ let blockCommentDepth = 0;
207
+ let lineComment = false;
208
+ for (let index = openIndex; index < source.length; index++) {
209
+ const character = source[index];
210
+ const nextCharacter = source[index + 1];
211
+ if (lineComment) {
212
+ if (character === '\n') lineComment = false;
213
+ continue;
214
+ }
215
+ if (blockCommentDepth > 0) {
216
+ if (character === '/' && nextCharacter === '*') {
217
+ blockCommentDepth++;
218
+ index++;
219
+ } else if (character === '*' && nextCharacter === '/') {
220
+ blockCommentDepth--;
221
+ index++;
222
+ }
223
+ continue;
224
+ }
225
+ if (character === '/' && nextCharacter === '/') {
226
+ lineComment = true;
227
+ index++;
228
+ continue;
229
+ }
230
+ if (character === '/' && nextCharacter === '*') {
231
+ blockCommentDepth = 1;
232
+ index++;
233
+ continue;
234
+ }
235
+ if (character === openCharacter) depth++;
236
+ if (character === closeCharacter && --depth === 0) return index;
237
+ }
238
+ return -1;
239
+ }
240
+
241
+ function getBraceDepthAt(source: string, endIndex: number): number {
242
+ let depth = 0;
243
+ let blockCommentDepth = 0;
244
+ let lineComment = false;
245
+ for (let index = 0; index < endIndex; index++) {
246
+ const character = source[index];
247
+ const nextCharacter = source[index + 1];
248
+ if (lineComment) {
249
+ if (character === '\n') lineComment = false;
250
+ continue;
251
+ }
252
+ if (blockCommentDepth > 0) {
253
+ if (character === '/' && nextCharacter === '*') {
254
+ blockCommentDepth++;
255
+ index++;
256
+ } else if (character === '*' && nextCharacter === '/') {
257
+ blockCommentDepth--;
258
+ index++;
259
+ }
260
+ continue;
261
+ }
262
+ if (character === '/' && nextCharacter === '/') {
263
+ lineComment = true;
264
+ index++;
265
+ } else if (character === '/' && nextCharacter === '*') {
266
+ blockCommentDepth = 1;
267
+ index++;
268
+ } else if (character === '{') {
269
+ depth++;
270
+ } else if (character === '}') {
271
+ depth--;
272
+ }
273
+ }
274
+ return depth;
275
+ }
276
+
277
+ function escapeRegExp(value: string): string {
278
+ return value.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
279
+ }
@@ -0,0 +1,227 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {WGSL_BINDABLE_VARIABLE_PATTERN, maskWGSLComments} from './wgsl-binding-scan';
6
+
7
+ type ShaderBindingAssignment = {
8
+ moduleName: string;
9
+ name: string;
10
+ group: number;
11
+ location: number;
12
+ };
13
+
14
+ const WGSL_BINDING_DEBUG_REGEXES = [
15
+ new RegExp(
16
+ `@binding\\(\\s*(\\d+)\\s*\\)\\s*@group\\(\\s*(\\d+)\\s*\\)\\s*${WGSL_BINDABLE_VARIABLE_PATTERN}\\s*:\\s*([^;]+);`,
17
+ 'g'
18
+ ),
19
+ new RegExp(
20
+ `@group\\(\\s*(\\d+)\\s*\\)\\s*@binding\\(\\s*(\\d+)\\s*\\)\\s*${WGSL_BINDABLE_VARIABLE_PATTERN}\\s*:\\s*([^;]+);`,
21
+ 'g'
22
+ )
23
+ ] as const;
24
+
25
+ /** One debug row describing a WGSL binding in the assembled shader source. */
26
+ export type ShaderBindingDebugRow = {
27
+ /** Binding name as declared in WGSL. */
28
+ name: string;
29
+ /** Bind-group index. */
30
+ group: number;
31
+ /** Binding slot within the bind group. */
32
+ binding: number;
33
+ /** Resource kind inferred from the WGSL declaration. */
34
+ kind:
35
+ | 'uniform'
36
+ | 'storage'
37
+ | 'read-only-storage'
38
+ | 'texture'
39
+ | 'sampler'
40
+ | 'storage-texture'
41
+ | 'unknown';
42
+ /** Whether the binding came from application WGSL or a shader module. */
43
+ owner: 'application' | 'module';
44
+ /** Shader module name when the binding was contributed by a module. */
45
+ moduleName?: string;
46
+ /** Full WGSL resource type text from the declaration. */
47
+ resourceType?: string;
48
+ /** WGSL access mode when cheaply available. */
49
+ access?: string;
50
+ /** Texture view dimension when cheaply available. */
51
+ viewDimension?: string;
52
+ /** Texture sample type when cheaply available. */
53
+ sampleType?: string;
54
+ /** Sampler kind when cheaply available. */
55
+ samplerKind?: string;
56
+ /** Whether the texture is multisampled when cheaply available. */
57
+ multisampled?: boolean;
58
+ };
59
+
60
+ /** Builds a stable, table-friendly binding summary from assembled WGSL source. */
61
+ export function getShaderBindingDebugRowsFromWGSL(
62
+ source: string,
63
+ bindingAssignments: ShaderBindingAssignment[] = []
64
+ ): ShaderBindingDebugRow[] {
65
+ const maskedSource = maskWGSLComments(source);
66
+ const assignmentMap = new Map<string, string>();
67
+ for (const bindingAssignment of bindingAssignments) {
68
+ assignmentMap.set(
69
+ getBindingAssignmentKey(
70
+ bindingAssignment.name,
71
+ bindingAssignment.group,
72
+ bindingAssignment.location
73
+ ),
74
+ bindingAssignment.moduleName
75
+ );
76
+ }
77
+
78
+ const rows: ShaderBindingDebugRow[] = [];
79
+ for (const regex of WGSL_BINDING_DEBUG_REGEXES) {
80
+ regex.lastIndex = 0;
81
+ let match: RegExpExecArray | null;
82
+ match = regex.exec(maskedSource);
83
+ while (match) {
84
+ const isBindingFirst = regex === WGSL_BINDING_DEBUG_REGEXES[0];
85
+ const binding = Number(match[isBindingFirst ? 1 : 2]);
86
+ const group = Number(match[isBindingFirst ? 2 : 1]);
87
+ const accessDeclaration = match[3]?.trim();
88
+ const name = match[4];
89
+ const resourceType = match[5].trim();
90
+ const moduleName = assignmentMap.get(getBindingAssignmentKey(name, group, binding));
91
+
92
+ rows.push(
93
+ normalizeShaderBindingDebugRow({
94
+ name,
95
+ group,
96
+ binding,
97
+ owner: moduleName ? 'module' : 'application',
98
+ moduleName,
99
+ accessDeclaration,
100
+ resourceType
101
+ })
102
+ );
103
+ match = regex.exec(maskedSource);
104
+ }
105
+ }
106
+
107
+ return rows.sort((left, right) => {
108
+ if (left.group !== right.group) {
109
+ return left.group - right.group;
110
+ }
111
+ if (left.binding !== right.binding) {
112
+ return left.binding - right.binding;
113
+ }
114
+ return left.name.localeCompare(right.name);
115
+ });
116
+ }
117
+
118
+ function normalizeShaderBindingDebugRow(row: {
119
+ name: string;
120
+ group: number;
121
+ binding: number;
122
+ owner: 'application' | 'module';
123
+ moduleName?: string;
124
+ accessDeclaration?: string;
125
+ resourceType: string;
126
+ }): ShaderBindingDebugRow {
127
+ const baseRow: ShaderBindingDebugRow = {
128
+ name: row.name,
129
+ group: row.group,
130
+ binding: row.binding,
131
+ owner: row.owner,
132
+ kind: 'unknown',
133
+ moduleName: row.moduleName,
134
+ resourceType: row.resourceType
135
+ };
136
+
137
+ if (row.accessDeclaration) {
138
+ const access = row.accessDeclaration.split(',').map(value => value.trim());
139
+ if (access[0] === 'uniform') {
140
+ return {...baseRow, kind: 'uniform', access: 'uniform'};
141
+ }
142
+ if (access[0] === 'storage') {
143
+ const storageAccess = access[1] || 'read_write';
144
+ return {
145
+ ...baseRow,
146
+ kind: storageAccess === 'read' ? 'read-only-storage' : 'storage',
147
+ access: storageAccess
148
+ };
149
+ }
150
+ }
151
+
152
+ if (row.resourceType === 'sampler' || row.resourceType === 'sampler_comparison') {
153
+ return {
154
+ ...baseRow,
155
+ kind: 'sampler',
156
+ samplerKind: row.resourceType === 'sampler_comparison' ? 'comparison' : 'filtering'
157
+ };
158
+ }
159
+
160
+ if (row.resourceType.startsWith('texture_storage_')) {
161
+ return {
162
+ ...baseRow,
163
+ kind: 'storage-texture',
164
+ access: getStorageTextureAccess(row.resourceType),
165
+ viewDimension: getTextureViewDimension(row.resourceType)
166
+ };
167
+ }
168
+
169
+ if (row.resourceType.startsWith('texture_')) {
170
+ return {
171
+ ...baseRow,
172
+ kind: 'texture',
173
+ viewDimension: getTextureViewDimension(row.resourceType),
174
+ sampleType: getTextureSampleType(row.resourceType),
175
+ multisampled: row.resourceType.startsWith('texture_multisampled_')
176
+ };
177
+ }
178
+
179
+ return baseRow;
180
+ }
181
+
182
+ function getBindingAssignmentKey(name: string, group: number, binding: number): string {
183
+ return `${group}:${binding}:${name}`;
184
+ }
185
+
186
+ function getTextureViewDimension(resourceType: string): string | undefined {
187
+ if (resourceType.includes('cube_array')) {
188
+ return 'cube-array';
189
+ }
190
+ if (resourceType.includes('2d_array')) {
191
+ return '2d-array';
192
+ }
193
+ if (resourceType.includes('cube')) {
194
+ return 'cube';
195
+ }
196
+ if (resourceType.includes('3d')) {
197
+ return '3d';
198
+ }
199
+ if (resourceType.includes('2d')) {
200
+ return '2d';
201
+ }
202
+ if (resourceType.includes('1d')) {
203
+ return '1d';
204
+ }
205
+ return undefined;
206
+ }
207
+
208
+ function getTextureSampleType(resourceType: string): string | undefined {
209
+ if (resourceType.startsWith('texture_depth_')) {
210
+ return 'depth';
211
+ }
212
+ if (resourceType.includes('<i32>')) {
213
+ return 'sint';
214
+ }
215
+ if (resourceType.includes('<u32>')) {
216
+ return 'uint';
217
+ }
218
+ if (resourceType.includes('<f32>')) {
219
+ return 'float';
220
+ }
221
+ return undefined;
222
+ }
223
+
224
+ function getStorageTextureAccess(resourceType: string): string | undefined {
225
+ const match = /,\s*([A-Za-z_][A-Za-z0-9_]*)\s*>$/.exec(resourceType);
226
+ return match?.[1];
227
+ }