@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +19686 -0
  4. package/dist/dist.min.js +12180 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +243 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +91 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +65 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +99 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +133 -0
  48. package/dist/lib/shader-assembler-base.d.ts +52 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +128 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  94. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  96. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  126. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  127. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  129. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  130. package/dist/lib/shader-generator/generate-shader.js +15 -0
  131. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  136. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  137. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  139. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  141. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  146. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  147. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  149. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  151. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  156. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  159. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  161. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module.cjs +105 -0
  163. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  164. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  165. package/dist/lib/shader-module/shader-module.js +104 -0
  166. package/dist/lib/shader-module/shader-module.js.map +1 -0
  167. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  169. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-pass.js +5 -0
  171. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  172. package/dist/lib/shader-plugin.cjs +117 -0
  173. package/dist/lib/shader-plugin.d.ts +68 -0
  174. package/dist/lib/shader-plugin.d.ts.map +1 -0
  175. package/dist/lib/shader-plugin.js +98 -0
  176. package/dist/lib/shader-plugin.js.map +1 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
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  186. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  187. package/dist/lib/utils/assert.cjs +34 -0
  188. package/dist/lib/utils/assert.d.ts +2 -0
  189. package/dist/lib/utils/assert.d.ts.map +1 -0
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  196. package/dist/lib/utils/uniform-types.js.map +1 -0
  197. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  198. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  577. package/src/lib/color/normalize-byte-colors.ts +57 -0
  578. package/src/lib/filters/prop-types.ts +150 -0
  579. package/src/lib/glsl-shader-assembler.ts +39 -0
  580. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  581. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  582. package/src/lib/preprocessor/preprocessor.ts +132 -0
  583. package/src/lib/shader-assembler-base.ts +170 -0
  584. package/src/lib/shader-assembler.ts +7 -0
  585. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  586. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  587. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  588. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  589. package/src/lib/shader-assembly/platform-info.ts +23 -0
  590. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  591. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  592. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  593. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  594. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  595. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  596. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  597. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  598. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  599. package/src/lib/shader-generator/generate-shader.ts +27 -0
  600. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  601. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  602. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  603. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  604. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  605. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  606. package/src/lib/shader-module/shader-module.ts +244 -0
  607. package/src/lib/shader-module/shader-pass.ts +69 -0
  608. package/src/lib/shader-plugin.ts +214 -0
  609. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  610. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  611. package/src/lib/utils/assert.ts +13 -0
  612. package/src/lib/utils/uniform-types.ts +89 -0
  613. package/src/lib/wgsl-shader-assembler.ts +122 -0
  614. package/src/module-injectors.ts +32 -0
  615. package/src/modules/color/float-colors.ts +334 -0
  616. package/src/modules/engine/clip/clip.ts +149 -0
  617. package/src/modules/engine/filter/filter.ts +107 -0
  618. package/src/modules/engine/geometry/geometry.ts +45 -0
  619. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  620. package/src/modules/engine/picking/README.md +88 -0
  621. package/src/modules/engine/picking/picking.ts +252 -0
  622. package/src/modules/engine/project/project.ts +166 -0
  623. package/src/modules/engine/skin/skin.ts +233 -0
  624. package/src/modules/engine/transform/transform.ts +50 -0
  625. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  627. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  628. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  629. package/src/modules/geometry/precipitation/README.md +19 -0
  630. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  631. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  632. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  633. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  634. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  635. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  636. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  637. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  638. package/src/modules/lighting/atmosphere/README.md +25 -0
  639. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  640. package/src/modules/lighting/clouds/README.md +24 -0
  641. package/src/modules/lighting/clouds/clouds.ts +216 -0
  642. package/src/modules/lighting/firefly/firefly.ts +64 -0
  643. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  644. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  645. package/src/modules/lighting/height-fog/README.md +36 -0
  646. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  647. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  648. package/src/modules/lighting/ibl/ibl.ts +43 -0
  649. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  651. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  652. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  653. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  654. package/src/modules/lighting/lights/lighting.ts +385 -0
  655. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  657. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  658. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  659. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  660. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  661. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  663. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  664. package/src/modules/lighting/surface-weather/README.md +28 -0
  665. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  666. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  667. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  668. package/src/modules/lighting/water-material/water-material.ts +234 -0
  669. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  670. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  671. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  672. package/src/modules/math/fp32/fp32.ts +291 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  675. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  676. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  677. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  678. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  679. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  680. package/src/modules/math/fp64/fp64.ts +64 -0
  681. package/src/modules/math/random/random.ts +25 -0
  682. package/src/modules/math/value-noise/value-noise.ts +70 -0
  683. package/src/modules/volume/volume-raymarch.ts +87 -0
  684. package/src/types/align-to.ts +13 -0
  685. package/src/types/primitive-data-types.ts +10 -0
  686. package/src/types/sampler-props.ts +39 -0
  687. package/src/types/shader-block-layout.ts +340 -0
  688. package/src/types/shader-layout.ts +208 -0
  689. package/src/types/shader-type-decoder.ts +285 -0
  690. package/src/types/shader-types.ts +207 -0
  691. package/src/types/texture-formats.ts +155 -0
  692. package/src/types.ts +48 -0
  693. package/src/wgsl.ts +23 -0
@@ -0,0 +1,420 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from './shader-module';
6
+ import {assert} from '../utils/assert';
7
+
8
+ /**
9
+ * Shader stages supported by shader-module uniform-layout validation helpers.
10
+ */
11
+ export type ShaderModuleUniformLayoutStage = 'vertex' | 'fragment' | 'wgsl';
12
+
13
+ /**
14
+ * Describes the result of comparing declared `uniformTypes` with the fields
15
+ * found in a shader uniform block.
16
+ */
17
+ export type ShaderModuleUniformLayoutValidationResult = {
18
+ /** Name of the shader module being validated. */
19
+ moduleName: string;
20
+ /** Expected block name derived from the shader module name. */
21
+ uniformBlockName: string;
22
+ /** Shader stage that was inspected. */
23
+ stage: ShaderModuleUniformLayoutStage;
24
+ /** Field names declared by the module metadata. */
25
+ expectedUniformNames: string[];
26
+ /** Field names parsed from the shader source. */
27
+ actualUniformNames: string[];
28
+ /** Whether the declared and parsed field lists match exactly. */
29
+ matches: boolean;
30
+ };
31
+
32
+ /**
33
+ * Parsed information about one GLSL uniform block declaration.
34
+ */
35
+ export type GLSLUniformBlockInfo = {
36
+ /** Declared block type name. */
37
+ blockName: string;
38
+ /** Optional instance name that follows the block declaration. */
39
+ instanceName: string | null;
40
+ /** Raw layout qualifier text, if present. */
41
+ layoutQualifier: string | null;
42
+ /** Whether any explicit layout qualifier was present. */
43
+ hasLayoutQualifier: boolean;
44
+ /** Whether the block explicitly declares `layout(std140)`. */
45
+ isStd140: boolean;
46
+ /** Raw source text inside the block braces. */
47
+ body: string;
48
+ };
49
+
50
+ /**
51
+ * Logging surface used by validation and warning helpers.
52
+ */
53
+ type Logger = {
54
+ /** Error logger compatible with luma's deferred log API. */
55
+ error?: (...args: unknown[]) => () => unknown;
56
+ /** Warning logger compatible with luma's deferred log API. */
57
+ warn?: (...args: unknown[]) => () => unknown;
58
+ };
59
+
60
+ /**
61
+ * Matches one field declaration inside a GLSL uniform block body.
62
+ */
63
+ const GLSL_UNIFORM_BLOCK_FIELD_REGEXP =
64
+ /^(?:uniform\s+)?(?:(?:lowp|mediump|highp)\s+)?[A-Za-z0-9_]+(?:<[^>]+>)?\s+([A-Za-z0-9_]+)(?:\s*\[[^\]]+\])?\s*;/;
65
+ /**
66
+ * Matches full GLSL uniform block declarations, including optional layout qualifiers.
67
+ */
68
+ const GLSL_UNIFORM_BLOCK_REGEXP =
69
+ /((?:layout\s*\([^)]*\)\s*)*)uniform\s+([A-Za-z_][A-Za-z0-9_]*)\s*\{([\s\S]*?)\}\s*([A-Za-z_][A-Za-z0-9_]*)?\s*;/g;
70
+
71
+ /**
72
+ * Returns the uniform block type name expected for the supplied shader module.
73
+ */
74
+ export function getShaderModuleUniformBlockName(module: ShaderModule): string {
75
+ return `${module.name}Uniforms`;
76
+ }
77
+
78
+ /**
79
+ * Returns the ordered field names parsed from a shader module's uniform block.
80
+ *
81
+ * @returns `null` when the stage has no source or the expected block is absent.
82
+ */
83
+ export function getShaderModuleUniformBlockFields(
84
+ module: ShaderModule,
85
+ stage: ShaderModuleUniformLayoutStage
86
+ ): string[] | null {
87
+ const shaderSource =
88
+ stage === 'wgsl' ? module.source : stage === 'vertex' ? module.vs : module.fs;
89
+
90
+ if (!shaderSource) {
91
+ return null;
92
+ }
93
+
94
+ const uniformBlockName = getShaderModuleUniformBlockName(module);
95
+ return extractShaderUniformBlockFieldNames(
96
+ shaderSource,
97
+ stage === 'wgsl' ? 'wgsl' : 'glsl',
98
+ uniformBlockName
99
+ );
100
+ }
101
+
102
+ /**
103
+ * Computes the validation result for a shader module's declared and parsed
104
+ * uniform-block field lists.
105
+ *
106
+ * @returns `null` when the module has no declared uniform types or no matching block.
107
+ */
108
+ export function getShaderModuleUniformLayoutValidationResult(
109
+ module: ShaderModule,
110
+ stage: ShaderModuleUniformLayoutStage
111
+ ): ShaderModuleUniformLayoutValidationResult | null {
112
+ const expectedUniformNames = Object.keys(module.uniformTypes || {});
113
+ if (!expectedUniformNames.length) {
114
+ return null;
115
+ }
116
+
117
+ const actualUniformNames = getShaderModuleUniformBlockFields(module, stage);
118
+ if (!actualUniformNames) {
119
+ return null;
120
+ }
121
+
122
+ return {
123
+ moduleName: module.name,
124
+ uniformBlockName: getShaderModuleUniformBlockName(module),
125
+ stage,
126
+ expectedUniformNames,
127
+ actualUniformNames,
128
+ matches: areStringArraysEqual(expectedUniformNames, actualUniformNames)
129
+ };
130
+ }
131
+
132
+ /**
133
+ * Validates that a shader module's parsed uniform block matches `uniformTypes`.
134
+ *
135
+ * When a mismatch is detected, the helper logs a formatted error and optionally
136
+ * throws via {@link assert}.
137
+ */
138
+ export function validateShaderModuleUniformLayout(
139
+ module: ShaderModule,
140
+ stage: ShaderModuleUniformLayoutStage,
141
+ options: {
142
+ log?: Logger;
143
+ throwOnError?: boolean;
144
+ } = {}
145
+ ): ShaderModuleUniformLayoutValidationResult | null {
146
+ const validationResult = getShaderModuleUniformLayoutValidationResult(module, stage);
147
+ if (!validationResult || validationResult.matches) {
148
+ return validationResult;
149
+ }
150
+
151
+ const message = formatShaderModuleUniformLayoutError(validationResult);
152
+ options.log?.error?.(message, validationResult)();
153
+
154
+ if (options.throwOnError !== false) {
155
+ assert(false, message);
156
+ }
157
+
158
+ return validationResult;
159
+ }
160
+
161
+ /**
162
+ * Parses all GLSL uniform blocks in a shader source string.
163
+ */
164
+ export function getGLSLUniformBlocks(shaderSource: string): GLSLUniformBlockInfo[] {
165
+ const blocks: GLSLUniformBlockInfo[] = [];
166
+ const uncommentedSource = stripShaderComments(shaderSource);
167
+
168
+ for (const sourceMatch of uncommentedSource.matchAll(GLSL_UNIFORM_BLOCK_REGEXP)) {
169
+ const layoutQualifier = sourceMatch[1]?.trim() || null;
170
+ blocks.push({
171
+ blockName: sourceMatch[2],
172
+ body: sourceMatch[3],
173
+ instanceName: sourceMatch[4] || null,
174
+ layoutQualifier,
175
+ hasLayoutQualifier: Boolean(layoutQualifier),
176
+ isStd140: Boolean(
177
+ layoutQualifier && /\blayout\s*\([^)]*\bstd140\b[^)]*\)/.exec(layoutQualifier)
178
+ )
179
+ });
180
+ }
181
+
182
+ return blocks;
183
+ }
184
+
185
+ /**
186
+ * Emits warnings for GLSL uniform blocks that do not explicitly declare
187
+ * `layout(std140)`.
188
+ *
189
+ * @returns The list of parsed blocks that were considered non-compliant.
190
+ */
191
+ export function warnIfGLSLUniformBlocksAreNotStd140(
192
+ shaderSource: string,
193
+ stage: Exclude<ShaderModuleUniformLayoutStage, 'wgsl'>,
194
+ log?: Logger,
195
+ context?: {label?: string}
196
+ ): GLSLUniformBlockInfo[] {
197
+ const nonStd140Blocks = getGLSLUniformBlocks(shaderSource).filter(block => !block.isStd140);
198
+ const seenBlockNames = new Set<string>();
199
+
200
+ for (const block of nonStd140Blocks) {
201
+ if (seenBlockNames.has(block.blockName)) {
202
+ continue;
203
+ }
204
+ seenBlockNames.add(block.blockName);
205
+
206
+ const shaderLabel = context?.label ? `${context.label} ` : '';
207
+ const actualLayout = block.hasLayoutQualifier
208
+ ? `declares ${normalizeWhitespace(block.layoutQualifier!)} instead of layout(std140)`
209
+ : 'does not declare layout(std140)';
210
+ const message = `${shaderLabel}${stage} shader uniform block ${
211
+ block.blockName
212
+ } ${actualLayout}. luma.gl host-side shader block packing assumes explicit layout(std140) for GLSL uniform blocks. Add \`layout(std140)\` to the block declaration.`;
213
+ log?.warn?.(message, block)();
214
+ }
215
+
216
+ return nonStd140Blocks;
217
+ }
218
+
219
+ /**
220
+ * Extracts field names from the named GLSL or WGSL uniform block/struct.
221
+ */
222
+ function extractShaderUniformBlockFieldNames(
223
+ shaderSource: string,
224
+ language: 'glsl' | 'wgsl',
225
+ uniformBlockName: string
226
+ ): string[] | null {
227
+ const sourceBody =
228
+ language === 'wgsl'
229
+ ? extractWGSLStructBody(shaderSource, uniformBlockName)
230
+ : extractGLSLUniformBlockBody(shaderSource, uniformBlockName);
231
+
232
+ if (!sourceBody) {
233
+ return null;
234
+ }
235
+
236
+ const fieldNames: string[] = [];
237
+
238
+ for (const sourceLine of sourceBody.split('\n')) {
239
+ const line = sourceLine.replace(/\/\/.*$/, '').trim();
240
+ if (!line || line.startsWith('#')) {
241
+ continue;
242
+ }
243
+
244
+ const fieldMatch =
245
+ language === 'wgsl'
246
+ ? line.match(/^([A-Za-z0-9_]+)\s*:/)
247
+ : line.match(GLSL_UNIFORM_BLOCK_FIELD_REGEXP);
248
+
249
+ if (fieldMatch) {
250
+ fieldNames.push(fieldMatch[1]);
251
+ }
252
+ }
253
+
254
+ return fieldNames;
255
+ }
256
+
257
+ /**
258
+ * Extracts the body of a WGSL struct with the supplied name.
259
+ */
260
+ function extractWGSLStructBody(shaderSource: string, uniformBlockName: string): string | null {
261
+ const structMatch = new RegExp(`\\bstruct\\s+${uniformBlockName}\\b`, 'm').exec(shaderSource);
262
+ if (!structMatch) {
263
+ return null;
264
+ }
265
+
266
+ const openBraceIndex = shaderSource.indexOf('{', structMatch.index);
267
+ if (openBraceIndex < 0) {
268
+ return null;
269
+ }
270
+
271
+ let braceDepth = 0;
272
+ for (let index = openBraceIndex; index < shaderSource.length; index++) {
273
+ const character = shaderSource[index];
274
+ if (character === '{') {
275
+ braceDepth++;
276
+ continue;
277
+ }
278
+ if (character !== '}') {
279
+ continue;
280
+ }
281
+
282
+ braceDepth--;
283
+ if (braceDepth === 0) {
284
+ return shaderSource.slice(openBraceIndex + 1, index);
285
+ }
286
+ }
287
+
288
+ return null;
289
+ }
290
+
291
+ /**
292
+ * Extracts the body of a named GLSL uniform block from shader source.
293
+ */
294
+ function extractGLSLUniformBlockBody(
295
+ shaderSource: string,
296
+ uniformBlockName: string
297
+ ): string | null {
298
+ const block = getGLSLUniformBlocks(shaderSource).find(
299
+ candidate => candidate.blockName === uniformBlockName
300
+ );
301
+ return block?.body || null;
302
+ }
303
+
304
+ /**
305
+ * Returns `true` when the two arrays contain the same strings in the same order.
306
+ */
307
+ function areStringArraysEqual(leftValues: string[], rightValues: string[]): boolean {
308
+ if (leftValues.length !== rightValues.length) {
309
+ return false;
310
+ }
311
+
312
+ for (let valueIndex = 0; valueIndex < leftValues.length; valueIndex++) {
313
+ if (leftValues[valueIndex] !== rightValues[valueIndex]) {
314
+ return false;
315
+ }
316
+ }
317
+
318
+ return true;
319
+ }
320
+
321
+ /**
322
+ * Formats the standard validation error message for a shader-module layout mismatch.
323
+ */
324
+ function formatShaderModuleUniformLayoutError(
325
+ validationResult: ShaderModuleUniformLayoutValidationResult
326
+ ): string {
327
+ const {expectedUniformNames, actualUniformNames} = validationResult;
328
+ const missingUniformNames = expectedUniformNames.filter(
329
+ uniformName => !actualUniformNames.includes(uniformName)
330
+ );
331
+ const unexpectedUniformNames = actualUniformNames.filter(
332
+ uniformName => !expectedUniformNames.includes(uniformName)
333
+ );
334
+ const mismatchDetails = [
335
+ `Expected ${expectedUniformNames.length} fields, found ${actualUniformNames.length}.`
336
+ ];
337
+ const firstMismatchDescription = getFirstUniformMismatchDescription(
338
+ expectedUniformNames,
339
+ actualUniformNames
340
+ );
341
+ if (firstMismatchDescription) {
342
+ mismatchDetails.push(firstMismatchDescription);
343
+ }
344
+ if (missingUniformNames.length) {
345
+ mismatchDetails.push(
346
+ `Missing from shader block (${missingUniformNames.length}): ${formatUniformNameList(
347
+ missingUniformNames
348
+ )}.`
349
+ );
350
+ }
351
+ if (unexpectedUniformNames.length) {
352
+ mismatchDetails.push(
353
+ `Unexpected in shader block (${unexpectedUniformNames.length}): ${formatUniformNameList(
354
+ unexpectedUniformNames
355
+ )}.`
356
+ );
357
+ }
358
+ if (
359
+ expectedUniformNames.length <= 12 &&
360
+ actualUniformNames.length <= 12 &&
361
+ (missingUniformNames.length || unexpectedUniformNames.length)
362
+ ) {
363
+ mismatchDetails.push(`Expected: ${expectedUniformNames.join(', ')}.`);
364
+ mismatchDetails.push(`Actual: ${actualUniformNames.join(', ')}.`);
365
+ }
366
+
367
+ return `${validationResult.moduleName}: ${validationResult.stage} shader uniform block ${
368
+ validationResult.uniformBlockName
369
+ } does not match module.uniformTypes. ${mismatchDetails.join(' ')}`;
370
+ }
371
+
372
+ /**
373
+ * Removes line and block comments from shader source before lightweight parsing.
374
+ */
375
+ function stripShaderComments(shaderSource: string): string {
376
+ return shaderSource.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/.*$/gm, '');
377
+ }
378
+
379
+ /**
380
+ * Collapses repeated whitespace in a layout qualifier for log-friendly output.
381
+ */
382
+ function normalizeWhitespace(value: string): string {
383
+ return value.replace(/\s+/g, ' ').trim();
384
+ }
385
+
386
+ function getFirstUniformMismatchDescription(
387
+ expectedUniformNames: string[],
388
+ actualUniformNames: string[]
389
+ ): string | null {
390
+ const minimumLength = Math.min(expectedUniformNames.length, actualUniformNames.length);
391
+ for (let index = 0; index < minimumLength; index++) {
392
+ if (expectedUniformNames[index] !== actualUniformNames[index]) {
393
+ return `First mismatch at field ${index + 1}: expected ${
394
+ expectedUniformNames[index]
395
+ }, found ${actualUniformNames[index]}.`;
396
+ }
397
+ }
398
+
399
+ if (expectedUniformNames.length > actualUniformNames.length) {
400
+ return `Shader block ends after field ${actualUniformNames.length}; expected next field ${
401
+ expectedUniformNames[actualUniformNames.length]
402
+ }.`;
403
+ }
404
+ if (actualUniformNames.length > expectedUniformNames.length) {
405
+ return `Shader block has extra field ${actualUniformNames.length}: ${
406
+ actualUniformNames[expectedUniformNames.length]
407
+ }.`;
408
+ }
409
+
410
+ return null;
411
+ }
412
+
413
+ function formatUniformNameList(uniformNames: string[], maxNames = 8): string {
414
+ if (uniformNames.length <= maxNames) {
415
+ return uniformNames.join(', ');
416
+ }
417
+
418
+ const remainingCount = uniformNames.length - maxNames;
419
+ return `${uniformNames.slice(0, maxNames).join(', ')}, ... (${remainingCount} more)`;
420
+ }
@@ -0,0 +1,244 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {UniformFormat} from '../../types';
6
+ import {
7
+ PropType,
8
+ PropValidator,
9
+ makePropValidators,
10
+ getValidatedProperties
11
+ } from '../filters/prop-types';
12
+ import type {ShaderModuleUniformValue, UniformTypes, UniformValue} from '../utils/uniform-types';
13
+ import {ShaderInjection, normalizeInjections} from '../shader-assembly/shader-injections';
14
+
15
+ import type {ShaderBinding as Binding} from '../../types';
16
+
17
+ export type UniformInfo = {
18
+ format?: UniformFormat;
19
+ } & PropType;
20
+
21
+ export type ShaderModuleBindingLayout = {
22
+ name: string;
23
+ group: number;
24
+ /** Which shader stages can access this binding. Uses GPUShaderStage bit flags. */
25
+ visibility?: number;
26
+ };
27
+
28
+ // Helper types
29
+ type BindingKeys<T> = {[K in keyof T]: T[K] extends UniformValue ? never : K}[keyof T];
30
+ type UniformKeys<T> = {[K in keyof T]: T[K] extends UniformValue ? K : never}[keyof T];
31
+ export type PickBindings<T> = {[K in BindingKeys<Required<T>>]: T[K]};
32
+ export type PickUniforms<T> = {[K in UniformKeys<Required<T>>]: T[K]};
33
+
34
+ /**
35
+ * A shader module definition object
36
+ *
37
+ * @note Needs to be initialized with `initializeShaderModules`
38
+ * @note `UniformsT` & `BindingsT` are deduced from `PropsT` by default. If
39
+ * a custom type for `UniformsT` is used, `BindingsT` should be also be provided.
40
+ */
41
+ export type ShaderModule<
42
+ PropsT extends Record<string, any> = Record<string, any>,
43
+ UniformsT extends Record<string, ShaderModuleUniformValue> = PickUniforms<PropsT>,
44
+ BindingsT extends Record<string, Binding> = PickBindings<PropsT>
45
+ > = {
46
+ /** Used for type inference not for values */
47
+ props?: PropsT;
48
+ /** Used for type inference, not currently used for values */
49
+ uniforms?: UniformsT;
50
+ /** Used for type inference, not currently used for values */
51
+ bindings?: BindingsT;
52
+ /** Logical bind-group assignment for bindings declared by this module */
53
+ bindingLayout?: readonly ShaderModuleBindingLayout[];
54
+ /** Preferred starting binding slot for this module's WGSL `@binding(auto)` declarations. */
55
+ firstBindingSlot?: number;
56
+
57
+ name: string;
58
+
59
+ /** Exclusive named shader interface provided by this module. */
60
+ implements?: string;
61
+
62
+ /** Language of source when an application-owned transpiler is required. */
63
+ sourceLanguage?: string;
64
+ /** WGSL code, or reusable code in sourceLanguage combined with the application source. */
65
+ source?: string;
66
+ /** GLSL fragment shader code */
67
+ fs?: string;
68
+ /** GLSL vertex shader code */
69
+ vs?: string;
70
+
71
+ /** Uniform shader types @note: Both order and types MUST match uniform block declarations in shader */
72
+ uniformTypes?: Required<UniformTypes<UniformsT>>; // Record<keyof UniformsT, UniformFormat>;
73
+ /** Uniform JS prop types */
74
+ propTypes?: Record<keyof UniformsT, UniformInfo>;
75
+ /** Default uniform values */
76
+ defaultUniforms?: Required<UniformsT>; // Record<keyof UniformsT, UniformValue>;
77
+
78
+ /** Function that maps props to uniforms & bindings */
79
+ getUniforms?: (
80
+ props: Partial<PropsT>,
81
+ prevUniforms?: UniformsT
82
+ ) => Partial<UniformsT & BindingsT>;
83
+
84
+ /** Boolean or numeric preprocessor defines contributed by this shader module. */
85
+ defines?: Record<string, boolean | number>;
86
+ /** Injections */
87
+ inject?: Record<string, string | {injection: string; order: number}>;
88
+ dependencies?: ShaderModule<any, any>[];
89
+ /** Information on deprecated properties */
90
+ deprecations?: ShaderModuleDeprecation[];
91
+
92
+ /** The instance field contains information that is generated at run-time */
93
+ instance?: {
94
+ propValidators?: Record<string, PropValidator>;
95
+ parsedDeprecations: ShaderModuleDeprecation[];
96
+
97
+ normalizedInjections: {
98
+ vertex: Record<string, ShaderInjection>;
99
+ fragment: Record<string, ShaderInjection>;
100
+ };
101
+ };
102
+ };
103
+
104
+ /** Use to generate deprecations when shader module is used */
105
+ export type ShaderModuleDeprecation = {
106
+ type: string;
107
+ regex?: RegExp;
108
+ new: string;
109
+ old: string;
110
+ deprecated?: boolean;
111
+ };
112
+
113
+ // SHNDER MODULE API
114
+
115
+ export function initializeShaderModules(modules: ShaderModule[]): void {
116
+ modules.map((module: ShaderModule) => initializeShaderModule(module));
117
+ }
118
+
119
+ export function initializeShaderModule(module: ShaderModule): void {
120
+ if (module.instance) {
121
+ return;
122
+ }
123
+
124
+ initializeShaderModules(module.dependencies || []);
125
+
126
+ const {
127
+ propTypes = {},
128
+ deprecations = [],
129
+ // defines = {},
130
+ inject = {}
131
+ } = module;
132
+
133
+ const instance: Required<ShaderModule>['instance'] = {
134
+ normalizedInjections: normalizeInjections(inject),
135
+ parsedDeprecations: parseDeprecationDefinitions(deprecations)
136
+ };
137
+
138
+ if (propTypes) {
139
+ instance.propValidators = makePropValidators(propTypes);
140
+ }
141
+
142
+ module.instance = instance;
143
+
144
+ // TODO(ib) - we need to apply the original prop types to the default uniforms
145
+ let defaultProps: ShaderModule['props'] = {};
146
+ if (propTypes) {
147
+ defaultProps = Object.entries(propTypes).reduce(
148
+ (obj: ShaderModule['props'], [key, propType]) => {
149
+ // @ts-expect-error
150
+ const value = propType?.value;
151
+ if (value) {
152
+ // @ts-expect-error
153
+ obj[key] = value;
154
+ }
155
+ return obj;
156
+ },
157
+ {} as ShaderModule['props']
158
+ );
159
+ }
160
+
161
+ // Merge validated default props with existing uniforms. Type assertion needed due to complex generics.
162
+ module.defaultUniforms = {
163
+ ...module.defaultUniforms,
164
+ ...defaultProps
165
+ } as typeof module.defaultUniforms;
166
+ }
167
+
168
+ /** Convert module props to uniforms */
169
+ export function getShaderModuleUniforms<
170
+ ShaderModuleT extends ShaderModule<
171
+ Record<string, unknown>,
172
+ Record<string, ShaderModuleUniformValue>
173
+ >
174
+ >(
175
+ module: ShaderModuleT,
176
+ props?: ShaderModuleT['props'],
177
+ oldUniforms?: ShaderModuleT['uniforms']
178
+ ): Record<string, Binding | ShaderModuleUniformValue> {
179
+ initializeShaderModule(module);
180
+
181
+ const uniforms = oldUniforms || {...module.defaultUniforms};
182
+ // If module has a getUniforms function, use it
183
+ if (props && module.getUniforms) {
184
+ return module.getUniforms(props, uniforms);
185
+ }
186
+
187
+ // Build uniforms from the uniforms array
188
+ // @ts-expect-error
189
+ return getValidatedProperties(props, module.instance?.propValidators, module.name);
190
+ }
191
+
192
+ /* TODO this looks like it was unused code
193
+ _defaultGetUniforms(opts: Record<string, any> = {}): Record<string, any> {
194
+ const uniforms: Record<string, any> = {};
195
+ const propTypes = this.uniforms;
196
+
197
+ for (const key in propTypes) {
198
+ const propDef = propTypes[key];
199
+ if (key in opts && !propDef.private) {
200
+ if (propDef.validate) {
201
+ assert(propDef.validate(opts[key], propDef), `${this.name}: invalid ${key}`);
202
+ }
203
+ uniforms[key] = opts[key];
204
+ } else {
205
+ uniforms[key] = propDef.value;
206
+ }
207
+ }
208
+
209
+ return uniforms;
210
+ }
211
+ }
212
+ */
213
+ // Warn about deprecated uniforms or functions
214
+ export function checkShaderModuleDeprecations(
215
+ shaderModule: ShaderModule,
216
+ shaderSource: string,
217
+ log: any
218
+ ): void {
219
+ shaderModule.deprecations?.forEach(def => {
220
+ if (def.regex?.test(shaderSource)) {
221
+ if (def.deprecated) {
222
+ log.deprecated(def.old, def.new)();
223
+ } else {
224
+ log.removed(def.old, def.new)();
225
+ }
226
+ }
227
+ });
228
+ }
229
+
230
+ // HELPERS
231
+
232
+ function parseDeprecationDefinitions(deprecations: ShaderModuleDeprecation[]) {
233
+ deprecations.forEach(def => {
234
+ switch (def.type) {
235
+ case 'function':
236
+ def.regex = new RegExp(`\\b${def.old}\\(`);
237
+ break;
238
+ default:
239
+ def.regex = new RegExp(`${def.type} ${def.old};`);
240
+ }
241
+ });
242
+
243
+ return deprecations;
244
+ }