@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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/** WGSL double-single functions used by geographic projection. */
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export const fp64functionsWGSL = /* wgsl */ `\
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const E_FP64 = vec2f(2.7182817459106445, 8.254840366817007e-8);
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const LOG2_FP64 = vec2f(0.6931471824645996, -1.9046542121259336e-9);
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const PI_FP64 = vec2f(3.1415927410125732, -8.742278012618954e-8);
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const TWO_PI_FP64 = vec2f(6.2831854820251465, -1.7484556025237907e-7);
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const PI_2_FP64 = vec2f(1.5707963705062866, -4.371139006309477e-8);
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const PI_4_FP64 = vec2f(0.7853981852531433, -2.1855695031547384e-8);
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const PI_180_FP64 = vec2f(0.01745329238474369, 1.3519960498364902e-10);
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// High/low splits of 1/n!, 1/(2n+1)!, and 1/(2n)! respectively.
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const FP64_EXP_COEFFICIENTS = array<vec2f, 17>(
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vec2f(1.0, 0.0),
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vec2f(1.0, 0.0),
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vec2f(0.5, 0.0),
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vec2f(0.1666666716337204, -4.967053879312289e-09),
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vec2f(0.0416666679084301, -1.2417634698280722e-09),
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vec2f(0.008333333767950535, -4.34617203337595e-10),
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vec2f(0.0013888889225199819, -3.3631094437103215e-11),
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vec2f(0.00019841270113829523, -2.725596874933456e-12),
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vec2f(2.4801587642286904e-05, -3.40699609366682e-13),
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vec2f(2.7557318844628753e-06, 3.793571224297229e-14),
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vec2f(2.755731998149713e-07, -7.575112209051195e-15),
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vec2f(2.5052107943679403e-08, 4.4176230446483665e-16),
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vec2f(2.0876755879584152e-09, 1.1082839809204342e-16),
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vec2f(1.6059044372074283e-10, -5.352526511562726e-18),
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vec2f(1.147074536050896e-11, 2.372207689231238e-19),
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vec2f(7.647163609812713e-13, 1.2200710471178288e-20),
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vec2f(4.7794772561329454e-14, 7.62544404448643e-22)
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);
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const FP64_SIN_COEFFICIENTS = array<vec2f, 9>(
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vec2f(1.0, 0.0),
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vec2f(0.1666666716337204, -4.967053879312289e-09),
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vec2f(0.008333333767950535, -4.34617203337595e-10),
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vec2f(0.00019841270113829523, -2.725596874933456e-12),
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vec2f(2.7557318844628753e-06, 3.793571224297229e-14),
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vec2f(2.5052107943679403e-08, 4.4176230446483665e-16),
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vec2f(1.6059044372074283e-10, -5.352526511562726e-18),
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vec2f(7.647163609812713e-13, 1.2200710471178288e-20),
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vec2f(2.8114573589663704e-15, -1.0462084739763658e-22)
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);
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const FP64_COS_COEFFICIENTS = array<vec2f, 9>(
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vec2f(1.0, 0.0),
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vec2f(0.5, 0.0),
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vec2f(0.0416666679084301, -1.2417634698280722e-09),
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vec2f(0.0013888889225199819, -3.3631094437103215e-11),
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vec2f(2.4801587642286904e-05, -3.40699609366682e-13),
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vec2f(2.755731998149713e-07, -7.575112209051195e-15),
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vec2f(2.0876755879584152e-09, 1.1082839809204342e-16),
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vec2f(1.147074536050896e-11, 2.372207689231238e-19),
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vec2f(4.7794772561329454e-14, 7.62544404448643e-22)
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);
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// Reduce by log(2) before evaluating the exponential. Horner evaluation uses split
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// coefficients to retain low terms without repeatedly expanding double-single division.
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fn exp_fp64(value: vec2f) -> vec2f {
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let a = normalize_fp64(value);
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if (is_nan_fp64(a)) { return a; }
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// WGSL rejects non-finite constant expressions; construct infinity from runtime bits.
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if (a.x > 88.72283905206835) { return vec2f(bitcast<f32>(0x7f800000u | (bitcast<u32>(a.x) & 0x80000000u)), 0.0); }
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if (a.x < -103.9720770839918) { return vec2f(0.0); }
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let exponent = min(127.0, floor(a.x / LOG2_FP64.x + 0.5));
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let remainder = sub_fp64(a, mul_fp64(LOG2_FP64, vec2f(exponent, 0.0)));
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var result = FP64_EXP_COEFFICIENTS[16];
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for (var i = 15; i >= 0; i--) {
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result = sum_fp64(FP64_EXP_COEFFICIENTS[i], mul_fp64(remainder, result));
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}
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return fp64_scale_fp64(result, i32(exponent));
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}
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fn log_fp64(value: vec2f) -> vec2f {
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let a = normalize_fp64(value);
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if (is_nan_fp64(a)) { return a; }
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// Match the GLSL helper's domain: zero and negative inputs return NaN.
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if (sign_fp64(a) <= 0) { return vec2f(fp64_nan(a.x), 0.0); }
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if (!is_finite_fp64(a)) { return a; }
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// Normalize the magnitude before Newton refinement so exp(estimate) cannot overflow
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// for large inputs or underflow for tiny inputs. Bit extraction also handles subnormals.
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let exponent = max(-126, i32((bitcast<u32>(a.x) >> 23u) & 255u) - 127);
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let mantissa = fp64_scale_fp64(a, -exponent);
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var result = vec2f(log(mantissa.x), 0.0);
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// Newton correction, written as (a - exp(x)) / exp(x), preserves tiny log(1 + low).
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// Two iterations remove the error in the native f32 starting estimate.
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for (var i = 0; i < 2; i++) {
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let estimate = exp_fp64(result);
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result = sum_fp64(result, div_fp64(sub_fp64(mantissa, estimate), estimate));
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}
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return sum_fp64(result, mul_fp64(LOG2_FP64, vec2f(f32(exponent), 0.0)));
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}
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struct Fp64SinCos {
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sine: vec2f,
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cosine: vec2f,
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};
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fn fp64_sincos(value: vec2f) -> Fp64SinCos {
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let a = normalize_fp64(value);
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// The projection use case stays within one turn. Bound conversion to an integer quadrant;
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// this is not a large-argument Payne-Hanek trigonometric range reducer.
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if (!is_finite_fp64(a) || abs(a.x) > 1000000.0) {
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return Fp64SinCos(vec2f(fp64_nan(a.x), 0.0), vec2f(fp64_nan(a.x), 0.0));
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}
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let quadrant = i32(floor(a.x / PI_2_FP64.x + 0.5));
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let remainder = sub_fp64(a, mul_fp64(PI_2_FP64, vec2f(f32(quadrant), 0.0)));
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let negativeSquare = -mul_fp64(remainder, remainder);
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var sinePolynomial = FP64_SIN_COEFFICIENTS[8];
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var cosine = FP64_COS_COEFFICIENTS[8];
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for (var i = 7; i >= 0; i--) {
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sinePolynomial = sum_fp64(FP64_SIN_COEFFICIENTS[i], mul_fp64(negativeSquare, sinePolynomial));
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cosine = sum_fp64(FP64_COS_COEFFICIENTS[i], mul_fp64(negativeSquare, cosine));
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}
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let sine = mul_fp64(remainder, sinePolynomial);
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switch ((quadrant % 4 + 4) % 4) {
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case 0: { return Fp64SinCos(sine, cosine); }
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case 1: { return Fp64SinCos(cosine, -sine); }
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case 2: { return Fp64SinCos(-sine, -cosine); }
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default: { return Fp64SinCos(-cosine, sine); }
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}
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}
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fn sin_fp64(a: vec2f) -> vec2f { return fp64_sincos(a).sine; }
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fn cos_fp64(a: vec2f) -> vec2f { return fp64_sincos(a).cosine; }
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fn tan_fp64(a: vec2f) -> vec2f {
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let result = fp64_sincos(a);
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return div_fp64(result.sine, result.cosine);
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}
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fn radians_fp64(degree: vec2f) -> vec2f { return mul_fp64(degree, PI_180_FP64); }
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fn mix_fp64(a: vec2f, b: vec2f, x: f32) -> vec2f {
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return sum_fp64(a, mul_fp64(sub_fp64(b, a), vec2f(x, 0.0)));
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}
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// WGSL returns arrays in place of GLSL out parameters. Each vec2f stores [high, low].
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fn vec4_fp64(a: vec4f) -> array<vec2f, 4> {
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return array<vec2f, 4>(vec2f(a.x, 0.0), vec2f(a.y, 0.0), vec2f(a.z, 0.0), vec2f(a.w, 0.0));
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}
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fn vec4_dot_fp64(a: array<vec2f, 4>, b: array<vec2f, 4>) -> vec2f {
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return sum_fp64(
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sum_fp64(mul_fp64(a[0], b[0]), mul_fp64(a[1], b[1])),
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sum_fp64(mul_fp64(a[2], b[2]), mul_fp64(a[3], b[3])));
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}
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// Same row-major pair ordering as the GLSL helper: result[i] = dot(matrix[i * 4..], a).
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fn mat4_vec4_mul_fp64(matrix: array<vec2f, 16>, a: array<vec2f, 4>) -> array<vec2f, 4> {
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var result: array<vec2f, 4>;
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151
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for (var i = 0; i < 4; i++) {
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let row = array<vec2f, 4>(matrix[i * 4], matrix[i * 4 + 1], matrix[i * 4 + 2], matrix[i * 4 + 3]);
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result[i] = vec4_dot_fp64(a, row);
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}
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return result;
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}
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`;
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@@ -0,0 +1,46 @@
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// luma.gl
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2
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import type {NumericArray} from '@math.gl/core';
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/**
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* Calculate WebGL 64 bit float
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* @param a - the input float number
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* @param out - the output array. If not supplied, a new array is created.
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* @param startIndex - the index in the output array to fill from. Default 0.
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* @returns - the fp64 representation of the input number
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*/
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export function fp64ify(a: number, out: NumericArray = [], startIndex: number = 0): NumericArray {
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const hiPart = Math.fround(a);
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const loPart = a - hiPart;
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out[startIndex] = hiPart;
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out[startIndex + 1] = loPart;
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return out;
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}
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/**
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* Calculate the low part of a WebGL 64 bit float
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* @param a the input float number
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* @returns the lower 32 bit of the number
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*/
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export function fp64LowPart(a: number): number {
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return a - Math.fround(a);
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}
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31
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/**
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32
|
+
* Calculate WebGL 64 bit matrix (transposed "Float64Array")
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* @param matrix the input matrix
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* @returns the fp64 representation of the input matrix
|
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+
*/
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36
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+
export function fp64ifyMatrix4(matrix: NumericArray): Float32Array {
|
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+
// Transpose the projection matrix to column major for GLSL.
|
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+
const matrixFP64 = new Float32Array(32);
|
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|
+
for (let i = 0; i < 4; ++i) {
|
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|
+
for (let j = 0; j < 4; ++j) {
|
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+
const index = i * 4 + j;
|
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+
fp64ify(matrix[j * 4 + i], matrixFP64, index * 2);
|
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+
}
|
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+
}
|
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+
return matrixFP64;
|
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+
}
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|
@@ -0,0 +1,64 @@
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1
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+
// luma.gl
|
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2
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+
// SPDX-License-Identifier: MIT
|
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3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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4
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+
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5
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+
import {ShaderModule} from '../../../lib/shader-module/shader-module';
|
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6
|
+
|
|
7
|
+
import {fp64ify, fp64LowPart, fp64ifyMatrix4} from '../../../modules/math/fp64/fp64-utils';
|
|
8
|
+
import {fp64arithmeticShader} from './fp64-arithmetic-glsl';
|
|
9
|
+
import {fp64arithmeticWGSL} from './fp64-arithmetic-wgsl';
|
|
10
|
+
import {fp64functionShader} from './fp64-functions-glsl';
|
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11
|
+
import {fp64functionsWGSL} from './fp64-functions-wgsl';
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12
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+
|
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13
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+
type FP64Props = {};
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14
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+
type FP64Uniforms = {ONE: number; SPLIT: number};
|
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15
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+
type FP64Bindings = {};
|
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16
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+
|
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+
type FP64Utilities = {
|
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18
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+
fp64ify: typeof fp64ify;
|
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+
fp64LowPart: typeof fp64LowPart;
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+
fp64ifyMatrix4: typeof fp64ifyMatrix4;
|
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+
};
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+
|
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|
+
const defaultUniforms: FP64Uniforms = {
|
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24
|
+
// Used in LUMA_FP64_CODE_ELIMINATION_WORKAROUND
|
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25
|
+
ONE: 1.0,
|
|
26
|
+
// Runtime split factor for Dekker splitting. Keeping this as a uniform helps
|
|
27
|
+
// prevent aggressive constant folding in shader compilers.
|
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+
SPLIT: 4097.0
|
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|
+
};
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* 64bit arithmetic: add, sub, mul, div (small subset of fp64 module)
|
|
33
|
+
*/
|
|
34
|
+
export const fp64arithmetic: ShaderModule<FP64Props, FP64Uniforms, FP64Bindings> & FP64Utilities = {
|
|
35
|
+
name: 'fp64arithmetic',
|
|
36
|
+
source: fp64arithmeticWGSL,
|
|
37
|
+
fs: fp64arithmeticShader,
|
|
38
|
+
vs: fp64arithmeticShader,
|
|
39
|
+
defaultUniforms,
|
|
40
|
+
uniformTypes: {ONE: 'f32', SPLIT: 'f32'},
|
|
41
|
+
|
|
42
|
+
// Additional Functions
|
|
43
|
+
fp64ify,
|
|
44
|
+
fp64LowPart,
|
|
45
|
+
fp64ifyMatrix4
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Double-single math: full GLSL library and WGSL projection functions.
|
|
50
|
+
* WGSL vector/matrix helpers return arrays instead of using GLSL out parameters.
|
|
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|
+
*/
|
|
52
|
+
export const fp64: ShaderModule<{}> & FP64Utilities = {
|
|
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|
+
name: 'fp64',
|
|
54
|
+
source: fp64functionsWGSL,
|
|
55
|
+
vs: fp64functionShader,
|
|
56
|
+
dependencies: [fp64arithmetic],
|
|
57
|
+
|
|
58
|
+
// Additional Functions
|
|
59
|
+
fp64ify,
|
|
60
|
+
fp64LowPart,
|
|
61
|
+
fp64ifyMatrix4
|
|
62
|
+
};
|
|
63
|
+
|
|
64
|
+
export {fp64ify, fp64LowPart, fp64ifyMatrix4};
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import {ShaderModule} from '../../../lib/shader-module/shader-module';
|
|
6
|
+
|
|
7
|
+
const source = /* wgsl */ `\
|
|
8
|
+
fn random(scale: vec3f, seed: f32) -> f32 {
|
|
9
|
+
return fract(sin(dot(scale + vec3f(seed), vec3f(12.9898, 78.233, 151.7182))) * 43758.5453 + seed);
|
|
10
|
+
}
|
|
11
|
+
`;
|
|
12
|
+
|
|
13
|
+
const fs = /* glsl */ `\
|
|
14
|
+
float random(vec3 scale, float seed) {
|
|
15
|
+
/* use the fragment position for a different seed per-pixel */
|
|
16
|
+
return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);
|
|
17
|
+
}
|
|
18
|
+
`;
|
|
19
|
+
|
|
20
|
+
/** Quick random generator for fragment shaders */
|
|
21
|
+
export const random = {
|
|
22
|
+
name: 'random',
|
|
23
|
+
source,
|
|
24
|
+
fs
|
|
25
|
+
} as const satisfies ShaderModule<{}, {}>;
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {ShaderModule} from '../../../lib/shader-module/shader-module';
|
|
6
|
+
|
|
7
|
+
/** Smooth, deterministic value noise shared by atmospheric shader modules. */
|
|
8
|
+
export const valueNoise = {
|
|
9
|
+
name: 'valueNoise',
|
|
10
|
+
fs: /* glsl */ `
|
|
11
|
+
float valueNoise_hash(vec2 cell) {
|
|
12
|
+
vec3 value = fract(vec3(cell.x, cell.y, cell.x) * 0.1031);
|
|
13
|
+
value += dot(value, value.yzx + 33.33);
|
|
14
|
+
return fract((value.x + value.y) * value.z);
|
|
15
|
+
}
|
|
16
|
+
float valueNoise_noise(vec2 position) {
|
|
17
|
+
vec2 cell = floor(position);
|
|
18
|
+
vec2 fraction = fract(position);
|
|
19
|
+
vec2 blend = fraction * fraction * (3.0 - 2.0 * fraction);
|
|
20
|
+
return mix(mix(valueNoise_hash(cell), valueNoise_hash(cell + vec2(1.0, 0.0)), blend.x),
|
|
21
|
+
mix(valueNoise_hash(cell + vec2(0.0, 1.0)), valueNoise_hash(cell + vec2(1.0)), blend.x), blend.y);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
float valueNoise_hash3(vec3 cell) {
|
|
25
|
+
vec3 value = fract(cell * 0.1031);
|
|
26
|
+
value += dot(value, value.yzx + 33.33);
|
|
27
|
+
return fract((value.x + value.y) * value.z);
|
|
28
|
+
}
|
|
29
|
+
float valueNoise_noise3(vec3 position) {
|
|
30
|
+
vec3 cell = floor(position);
|
|
31
|
+
vec3 fraction = fract(position);
|
|
32
|
+
vec3 blend = fraction * fraction * (3.0 - 2.0 * fraction);
|
|
33
|
+
float bottom = mix(mix(valueNoise_hash3(cell), valueNoise_hash3(cell + vec3(1.0, 0.0, 0.0)), blend.x),
|
|
34
|
+
mix(valueNoise_hash3(cell + vec3(0.0, 1.0, 0.0)), valueNoise_hash3(cell + vec3(1.0, 1.0, 0.0)), blend.x), blend.y);
|
|
35
|
+
float top = mix(mix(valueNoise_hash3(cell + vec3(0.0, 0.0, 1.0)), valueNoise_hash3(cell + vec3(1.0, 0.0, 1.0)), blend.x),
|
|
36
|
+
mix(valueNoise_hash3(cell + vec3(0.0, 1.0, 1.0)), valueNoise_hash3(cell + vec3(1.0)), blend.x), blend.y);
|
|
37
|
+
return mix(bottom, top, blend.z);
|
|
38
|
+
}
|
|
39
|
+
`,
|
|
40
|
+
source: /* wgsl */ `
|
|
41
|
+
fn valueNoise_hash(cell: vec2f) -> f32 {
|
|
42
|
+
var value = fract(vec3f(cell.x, cell.y, cell.x) * 0.1031);
|
|
43
|
+
value += vec3f(dot(value, value.yzx + vec3f(33.33)));
|
|
44
|
+
return fract((value.x + value.y) * value.z);
|
|
45
|
+
}
|
|
46
|
+
fn valueNoise_noise(position: vec2f) -> f32 {
|
|
47
|
+
let cell = floor(position);
|
|
48
|
+
let fraction = fract(position);
|
|
49
|
+
let blend = fraction * fraction * (vec2f(3.0) - 2.0 * fraction);
|
|
50
|
+
return mix(mix(valueNoise_hash(cell), valueNoise_hash(cell + vec2f(1.0, 0.0)), blend.x),
|
|
51
|
+
mix(valueNoise_hash(cell + vec2f(0.0, 1.0)), valueNoise_hash(cell + vec2f(1.0)), blend.x), blend.y);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
fn valueNoise_hash3(cell: vec3f) -> f32 {
|
|
55
|
+
var value = fract(cell * 0.1031);
|
|
56
|
+
value += vec3f(dot(value, value.yzx + vec3f(33.33)));
|
|
57
|
+
return fract((value.x + value.y) * value.z);
|
|
58
|
+
}
|
|
59
|
+
fn valueNoise_noise3(position: vec3f) -> f32 {
|
|
60
|
+
let cell = floor(position);
|
|
61
|
+
let fraction = fract(position);
|
|
62
|
+
let blend = fraction * fraction * (vec3f(3.0) - 2.0 * fraction);
|
|
63
|
+
let bottom = mix(mix(valueNoise_hash3(cell), valueNoise_hash3(cell + vec3f(1.0, 0.0, 0.0)), blend.x),
|
|
64
|
+
mix(valueNoise_hash3(cell + vec3f(0.0, 1.0, 0.0)), valueNoise_hash3(cell + vec3f(1.0, 1.0, 0.0)), blend.x), blend.y);
|
|
65
|
+
let top = mix(mix(valueNoise_hash3(cell + vec3f(0.0, 0.0, 1.0)), valueNoise_hash3(cell + vec3f(1.0, 0.0, 1.0)), blend.x),
|
|
66
|
+
mix(valueNoise_hash3(cell + vec3f(0.0, 1.0, 1.0)), valueNoise_hash3(cell + vec3f(1.0)), blend.x), blend.y);
|
|
67
|
+
return mix(bottom, top, blend.z);
|
|
68
|
+
}
|
|
69
|
+
`
|
|
70
|
+
} as const satisfies ShaderModule;
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {ShaderModule} from '../../lib/shader-module/shader-module';
|
|
6
|
+
|
|
7
|
+
const source = /* wgsl */ `\
|
|
8
|
+
fn volumeRaymarch_intersectBox(origin: vec3f, direction: vec3f, minimum: vec3f, maximum: vec3f) -> vec2f {
|
|
9
|
+
let safeDirection = select(vec3f(0.000001), direction, abs(direction) > vec3f(0.000001));
|
|
10
|
+
let first = (minimum - origin) / safeDirection;
|
|
11
|
+
let second = (maximum - origin) / safeDirection;
|
|
12
|
+
let nearPlane = min(first, second);
|
|
13
|
+
let farPlane = max(first, second);
|
|
14
|
+
return vec2f(
|
|
15
|
+
max(max(nearPlane.x, nearPlane.y), nearPlane.z),
|
|
16
|
+
min(min(farPlane.x, farPlane.y), farPlane.z)
|
|
17
|
+
);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
fn volumeRaymarch_mixScalar(corners: array<f32, 8>, blend: vec3f) -> f32 {
|
|
21
|
+
let lower = mix(mix(corners[0], corners[1], blend.x), mix(corners[2], corners[3], blend.x), blend.y);
|
|
22
|
+
let upper = mix(mix(corners[4], corners[5], blend.x), mix(corners[6], corners[7], blend.x), blend.y);
|
|
23
|
+
return mix(lower, upper, blend.z);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
fn volumeRaymarch_mixVector(corners: array<vec3f, 8>, blend: vec3f) -> vec3f {
|
|
27
|
+
let lower = mix(mix(corners[0], corners[1], blend.x), mix(corners[2], corners[3], blend.x), blend.y);
|
|
28
|
+
let upper = mix(mix(corners[4], corners[5], blend.x), mix(corners[6], corners[7], blend.x), blend.y);
|
|
29
|
+
return mix(lower, upper, blend.z);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn volumeRaymarch_sequentialColor(value: f32, lowColor: vec3f, highColor: vec3f) -> vec3f {
|
|
33
|
+
return mix(lowColor, highColor, clamp(value, 0.0, 1.0));
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
fn volumeRaymarch_signedColor(value: f32, negativeColor: vec3f, neutralColor: vec3f, positiveColor: vec3f) -> vec3f {
|
|
37
|
+
let amount = clamp(abs(value), 0.0, 1.0);
|
|
38
|
+
let signedTarget = select(negativeColor, positiveColor, value >= 0.0);
|
|
39
|
+
return mix(neutralColor, signedTarget, amount);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
fn volumeRaymarch_directionColor(vector: vec3f) -> vec3f {
|
|
43
|
+
let direction = normalize(vector + vec3f(0.00001));
|
|
44
|
+
return 0.18 + 0.82 * (direction * 0.5 + 0.5);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
fn volumeRaymarch_segmentDistance(point: vec3f, start: vec3f, end: vec3f) -> f32 {
|
|
48
|
+
let segment = end - start;
|
|
49
|
+
let fraction = clamp(dot(point - start, segment) / max(dot(segment, segment), 0.000001), 0.0, 1.0);
|
|
50
|
+
return length(point - (start + segment * fraction));
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
fn volumeRaymarch_arrowDistance(
|
|
54
|
+
point: vec3f,
|
|
55
|
+
center: vec3f,
|
|
56
|
+
direction: vec3f,
|
|
57
|
+
arrowLength: f32,
|
|
58
|
+
shaftRadius: f32,
|
|
59
|
+
headRadius: f32
|
|
60
|
+
) -> vec2f {
|
|
61
|
+
let tail = center - direction * arrowLength * 0.48;
|
|
62
|
+
let shoulder = center + direction * arrowLength * 0.18;
|
|
63
|
+
let tip = center + direction * arrowLength * 0.52;
|
|
64
|
+
let shaftDistance = volumeRaymarch_segmentDistance(point, tail, shoulder) - shaftRadius;
|
|
65
|
+
let headVector = point - shoulder;
|
|
66
|
+
let headLength = max(length(tip - shoulder), 0.000001);
|
|
67
|
+
let headPosition = dot(headVector, direction);
|
|
68
|
+
let taperedRadius = headRadius * (1.0 - clamp(headPosition / headLength, 0.0, 1.0));
|
|
69
|
+
let radialDistance = length(headVector - direction * headPosition);
|
|
70
|
+
let headDistance = max(
|
|
71
|
+
radialDistance - taperedRadius,
|
|
72
|
+
max(-headPosition, headPosition - headLength)
|
|
73
|
+
);
|
|
74
|
+
return vec2f(min(shaftDistance, headDistance), headDistance);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
fn volumeRaymarch_composite(accumulated: vec4f, color: vec3f, alpha: f32) -> vec4f {
|
|
78
|
+
let contribution = (1.0 - accumulated.a) * clamp(alpha, 0.0, 1.0);
|
|
79
|
+
return vec4f(accumulated.rgb + color * contribution, accumulated.a + contribution);
|
|
80
|
+
}
|
|
81
|
+
`;
|
|
82
|
+
|
|
83
|
+
/** WGSL helpers shared by structured-volume ray marchers. */
|
|
84
|
+
export const volumeRaymarch = {
|
|
85
|
+
name: 'volumeRaymarch',
|
|
86
|
+
source
|
|
87
|
+
} as const satisfies ShaderModule<{}, {}>;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
/** Align offset to 1, 2 or 4 elements (4, 8 or 16 bytes) */
|
|
6
|
+
export function alignTo(size: number, count: number): number {
|
|
7
|
+
// biome-ignore format: preserve layout
|
|
8
|
+
switch (count) {
|
|
9
|
+
case 1: return size; // Pad upwards to even multiple of 2
|
|
10
|
+
case 2: return size + (size % 2); // Pad upwards to even multiple of 2
|
|
11
|
+
default: return size + ((4 - (size % 4)) % 4); // Pad upwards to even multiple of 4
|
|
12
|
+
}
|
|
13
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
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/**
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* Primitive data types that shaders can perform calculations in and declare variables with.
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7
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* @note attribute inputs and texture samples can be populated from a different in-memory types, see below.
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8
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* @note `f16` requires the `f16` extension
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*/
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export type PrimitiveDataType = 'u32' | 'i32' | 'f32' | 'f16';
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@@ -0,0 +1,39 @@
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1
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// luma.gl
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// SPDX-License-Identifier: MIT
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3
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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+
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export type CompareFunction =
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| 'never'
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7
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| 'less'
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| 'equal'
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| 'less-equal'
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| 'greater'
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| 'not-equal'
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| 'greater-equal'
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| 'always';
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14
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+
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15
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export type SamplerProps = {
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16
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/** Comparison / shadow samplers are used with depth textures. See the `Sampler.compare` field */
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17
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type?: 'color-sampler' | 'comparison-sampler';
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18
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/** Edge value sampling in X direction */
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19
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addressModeU?: 'clamp-to-edge' | 'repeat' | 'mirror-repeat';
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20
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/** Edge value sampling in Y direction */
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21
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+
addressModeV?: 'clamp-to-edge' | 'repeat' | 'mirror-repeat';
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22
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/** Edge value sampling in Z direction */
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23
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+
addressModeW?: 'clamp-to-edge' | 'repeat' | 'mirror-repeat';
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24
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+
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/** Magnification: the area of the fragment in texture space is smaller than a texel */
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magFilter?: 'nearest' | 'linear';
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/** Minification: the area of the fragment in texture space is larger than a texel */
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minFilter?: 'nearest' | 'linear';
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29
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/** mipmapping: select between multiple mipmaps based on angle and size of the texture relative to the screen. */
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30
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+
mipmapFilter?: 'none' | 'nearest' | 'linear';
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31
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+
/** Affects the mipmap image selection */
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32
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+
lodMinClamp?: number;
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33
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+
/** Affects the mipmap image selection */
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34
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+
lodMaxClamp?: number;
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35
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+
/** Maximum number of samples that can be taken of the texture during any one texture fetch */
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36
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+
maxAnisotropy?: number;
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37
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/** How to compare reference values provided in shader shadow sampler calls with those pulled from the texture */
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38
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+
compare?: CompareFunction;
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39
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+
};
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