@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +19686 -0
  4. package/dist/dist.min.js +12180 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +243 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +91 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +65 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +107 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +99 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +133 -0
  48. package/dist/lib/shader-assembler-base.d.ts +52 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +128 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
  94. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-hooks.js +84 -0
  96. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +183 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  123. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  124. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  126. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  127. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  128. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  129. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  130. package/dist/lib/shader-generator/generate-shader.js +15 -0
  131. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  132. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  133. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  134. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  136. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  137. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  138. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  139. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  141. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  142. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  143. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  144. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  146. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  147. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  148. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  149. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  150. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  151. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  152. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  153. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  154. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  155. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  156. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  158. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  159. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  161. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module.cjs +105 -0
  163. package/dist/lib/shader-module/shader-module.d.ts +98 -0
  164. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  165. package/dist/lib/shader-module/shader-module.js +104 -0
  166. package/dist/lib/shader-module/shader-module.js.map +1 -0
  167. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  168. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  169. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-pass.js +5 -0
  171. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  172. package/dist/lib/shader-plugin.cjs +117 -0
  173. package/dist/lib/shader-plugin.d.ts +68 -0
  174. package/dist/lib/shader-plugin.d.ts.map +1 -0
  175. package/dist/lib/shader-plugin.js +98 -0
  176. package/dist/lib/shader-plugin.js.map +1 -0
  177. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  178. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  182. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  183. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
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  186. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  187. package/dist/lib/utils/assert.cjs +34 -0
  188. package/dist/lib/utils/assert.d.ts +2 -0
  189. package/dist/lib/utils/assert.d.ts.map +1 -0
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  196. package/dist/lib/utils/uniform-types.js.map +1 -0
  197. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  198. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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  577. package/src/lib/color/normalize-byte-colors.ts +57 -0
  578. package/src/lib/filters/prop-types.ts +150 -0
  579. package/src/lib/glsl-shader-assembler.ts +39 -0
  580. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  581. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  582. package/src/lib/preprocessor/preprocessor.ts +132 -0
  583. package/src/lib/shader-assembler-base.ts +170 -0
  584. package/src/lib/shader-assembler.ts +7 -0
  585. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  586. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  587. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +801 -0
  588. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  589. package/src/lib/shader-assembly/platform-info.ts +23 -0
  590. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  591. package/src/lib/shader-assembly/shader-assembly-types.ts +142 -0
  592. package/src/lib/shader-assembly/shader-hooks.ts +141 -0
  593. package/src/lib/shader-assembly/shader-injections.ts +250 -0
  594. package/src/lib/shader-assembly/shader-plugin-varyings.ts +524 -0
  595. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  596. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  597. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  598. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  599. package/src/lib/shader-generator/generate-shader.ts +27 -0
  600. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  601. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  602. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  603. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  604. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  605. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  606. package/src/lib/shader-module/shader-module.ts +244 -0
  607. package/src/lib/shader-module/shader-pass.ts +69 -0
  608. package/src/lib/shader-plugin.ts +214 -0
  609. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  610. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  611. package/src/lib/utils/assert.ts +13 -0
  612. package/src/lib/utils/uniform-types.ts +89 -0
  613. package/src/lib/wgsl-shader-assembler.ts +122 -0
  614. package/src/module-injectors.ts +32 -0
  615. package/src/modules/color/float-colors.ts +334 -0
  616. package/src/modules/engine/clip/clip.ts +149 -0
  617. package/src/modules/engine/filter/filter.ts +107 -0
  618. package/src/modules/engine/geometry/geometry.ts +45 -0
  619. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  620. package/src/modules/engine/picking/README.md +88 -0
  621. package/src/modules/engine/picking/picking.ts +252 -0
  622. package/src/modules/engine/project/project.ts +166 -0
  623. package/src/modules/engine/skin/skin.ts +233 -0
  624. package/src/modules/engine/transform/transform.ts +50 -0
  625. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  626. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  627. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  628. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  629. package/src/modules/geometry/precipitation/README.md +19 -0
  630. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  631. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  632. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  633. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  634. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  635. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  636. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  637. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  638. package/src/modules/lighting/atmosphere/README.md +25 -0
  639. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  640. package/src/modules/lighting/clouds/README.md +24 -0
  641. package/src/modules/lighting/clouds/clouds.ts +216 -0
  642. package/src/modules/lighting/firefly/firefly.ts +64 -0
  643. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  644. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  645. package/src/modules/lighting/height-fog/README.md +36 -0
  646. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  647. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  648. package/src/modules/lighting/ibl/ibl.ts +43 -0
  649. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  650. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  651. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  652. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  653. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  654. package/src/modules/lighting/lights/lighting.ts +385 -0
  655. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  656. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
  657. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
  658. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  659. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  660. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  661. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  662. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  663. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  664. package/src/modules/lighting/surface-weather/README.md +28 -0
  665. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  666. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  667. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  668. package/src/modules/lighting/water-material/water-material.ts +234 -0
  669. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  670. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  671. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  672. package/src/modules/math/fp32/fp32.ts +291 -0
  673. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  674. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  675. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  676. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  677. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  678. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  679. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  680. package/src/modules/math/fp64/fp64.ts +64 -0
  681. package/src/modules/math/random/random.ts +25 -0
  682. package/src/modules/math/value-noise/value-noise.ts +70 -0
  683. package/src/modules/volume/volume-raymarch.ts +87 -0
  684. package/src/types/align-to.ts +13 -0
  685. package/src/types/primitive-data-types.ts +10 -0
  686. package/src/types/sampler-props.ts +39 -0
  687. package/src/types/shader-block-layout.ts +340 -0
  688. package/src/types/shader-layout.ts +208 -0
  689. package/src/types/shader-type-decoder.ts +285 -0
  690. package/src/types/shader-types.ts +207 -0
  691. package/src/types/texture-formats.ts +155 -0
  692. package/src/types.ts +48 -0
  693. package/src/wgsl.ts +23 -0
package/src/index.ts ADDED
@@ -0,0 +1,259 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ // shaders exports
6
+
7
+ /**
8
+ * Marks GLSL shaders for syntax highlighting: glsl`...`
9
+ * Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal
10
+ */
11
+ export type {PlatformInfo} from './lib/shader-assembly/platform-info';
12
+ export type {ShaderBindingDebugRow} from './lib/shader-assembly/wgsl-binding-debug';
13
+ export {
14
+ scanWGSLInterface,
15
+ type ScanWGSLInterfaceOptions
16
+ } from './lib/shader-assembly/wgsl-interface-scan';
17
+
18
+ // ShaderModules
19
+
20
+ export type {ShaderModule} from './lib/shader-module/shader-module';
21
+ export type {
22
+ ResolvedShaderPlugins,
23
+ ResolvedShaderPluginVarying,
24
+ ShaderPlugin,
25
+ ShaderPluginInjection,
26
+ ShaderPluginInjectionTarget,
27
+ ShaderPluginVarying,
28
+ ShaderPluginVaryingInterpolation,
29
+ ShaderPluginVariant
30
+ } from './lib/shader-plugin';
31
+ export type {
32
+ ShaderPass,
33
+ ShaderPassInputSource,
34
+ ShaderPassRenderTarget,
35
+ ShaderSubPass
36
+ } from './lib/shader-module/shader-pass';
37
+ export type {
38
+ CompositeShaderPassComputeOptimization,
39
+ CompositeShaderPass,
40
+ CompositeShaderPassStep
41
+ } from './lib/shader-module/composite-shader-pass';
42
+ export type {ShaderModuleUniformValue, UniformTypes} from './lib/utils/uniform-types';
43
+
44
+ export {initializeShaderModule, initializeShaderModules} from './lib/shader-module/shader-module';
45
+ export {getShaderModuleUniforms} from './lib/shader-module/shader-module';
46
+ export {getShaderModuleDependencies} from './lib/shader-module/shader-module-dependencies';
47
+ export {checkShaderModuleDeprecations} from './lib/shader-module/shader-module';
48
+ export {mergeShaderPluginModules, resolveShaderPlugins} from './lib/shader-plugin';
49
+ export type {
50
+ GLSLUniformBlockInfo,
51
+ ShaderModuleUniformLayoutStage,
52
+ ShaderModuleUniformLayoutValidationResult
53
+ } from './lib/shader-module/shader-module-uniform-layout';
54
+ export {
55
+ getGLSLUniformBlocks,
56
+ getShaderModuleUniformBlockFields,
57
+ getShaderModuleUniformBlockName,
58
+ getShaderModuleUniformLayoutValidationResult,
59
+ validateShaderModuleUniformLayout,
60
+ warnIfGLSLUniformBlocksAreNotStd140
61
+ } from './lib/shader-module/shader-module-uniform-layout';
62
+
63
+ export {getShaderModuleSource} from './lib/shader-assembly/assemble-shaders';
64
+
65
+ export {resolveModules as _resolveModules} from './lib/shader-module/shader-module-dependencies';
66
+
67
+ // ShaderAssembler
68
+ export {ShaderAssembler, GLSLShaderAssembler, WGSLShaderAssembler} from './lib/shader-assembler';
69
+ export type {ShaderHook, ShaderHookOptions} from './lib/shader-assembly/shader-hooks';
70
+ export type {ShaderInjection} from './lib/shader-assembly/shader-injections';
71
+
72
+ // SHADER HELPERS
73
+
74
+ // Shader source introspection
75
+ export {getShaderInfo} from './lib/glsl-utils/get-shader-info';
76
+ export {
77
+ getQualifierDetails,
78
+ getPassthroughFS,
79
+ typeToChannelSuffix,
80
+ typeToChannelCount,
81
+ convertToVec4
82
+ } from './lib/glsl-utils/shader-utils';
83
+
84
+ // EXPERIMENTAL - Do not use in production applications
85
+ export type {ShaderGenerationOptions} from './lib/shader-generator/generate-shader';
86
+ export {generateShaderForModule} from './lib/shader-generator/generate-shader';
87
+ export {capitalize} from './lib/shader-generator/utils/capitalize';
88
+
89
+ // TEST EXPORTS - Do not use in production applications
90
+ export {preprocess} from './lib/preprocessor/preprocessor';
91
+ export {assembleGLSLShaderPair} from './lib/shader-assembly/assemble-shaders';
92
+ export {combineInjects} from './lib/shader-assembly/shader-injections';
93
+
94
+ // data utils
95
+ export {toHalfFloat, fromHalfFloat} from './modules/math/fp16/fp16-utils';
96
+ export {fp64ify, fp64LowPart, fp64ifyMatrix4} from './modules/math/fp64/fp64-utils';
97
+ export {
98
+ normalizeByteColor3,
99
+ normalizeByteColor4,
100
+ resolveUseByteColors
101
+ } from './lib/color/normalize-byte-colors';
102
+
103
+ export {sketchStroke, type SketchStrokeProps} from './modules/geometry/sketch-stroke/sketch-stroke';
104
+ export {
105
+ pathDash,
106
+ type PathDashProps,
107
+ type PathDashUniforms
108
+ } from './modules/geometry/path-dash/path-dash';
109
+
110
+ // math libraries
111
+ export {random} from './modules/math/random/random';
112
+ export {volumeRaymarch} from './modules/volume/volume-raymarch';
113
+
114
+ export {fp32} from './modules/math/fp32/fp32';
115
+ export {fp64, fp64arithmetic} from './modules/math/fp64/fp64';
116
+ export {dggs} from './modules/geospatial/dggs/dggs';
117
+ export type {
118
+ ColorsProps,
119
+ ColorsUniforms,
120
+ FloatColorsProps,
121
+ FloatColorsUniforms,
122
+ StorageColorFormat,
123
+ StorageColorFormatValue,
124
+ StorageColorsBindings,
125
+ StorageColorsProps,
126
+ StorageColorsUniforms
127
+ } from './modules/color/float-colors';
128
+ export {
129
+ colors,
130
+ floatColors,
131
+ STORAGE_COLOR_DEFAULT_BYTE_STRIDES,
132
+ STORAGE_COLOR_FORMAT,
133
+ STORAGE_COLOR_FORMAT_BYTE_LENGTHS,
134
+ storageColors
135
+ } from './modules/color/float-colors';
136
+
137
+ // engine shader modules
138
+
139
+ // projection
140
+ // export type {ProjectionUniforms} from './modules/engine/project/project';
141
+ // export {projection} from './modules/engine/project/project';
142
+ export type {PickingProps, PickingUniforms} from './modules/engine/picking/picking';
143
+ export {picking} from './modules/engine/picking/picking';
144
+ export type {FilterShaderPluginProps} from './modules/engine/filter/filter';
145
+ export {filterShaderPlugin} from './modules/engine/filter/filter';
146
+ export type {ClipShaderPluginProps} from './modules/engine/clip/clip';
147
+ export {clipShaderPlugin} from './modules/engine/clip/clip';
148
+ export type {SkinProps, SkinUniforms} from './modules/engine/skin/skin';
149
+ export {skin, SKIN_MAX_JOINTS} from './modules/engine/skin/skin';
150
+ export type {
151
+ GPUAnimationBindings,
152
+ GPUAnimationProps
153
+ } from './modules/engine/gpu-animation/gpu-animation';
154
+ export {gpuAnimation} from './modules/engine/gpu-animation/gpu-animation';
155
+
156
+ // lighting
157
+ export {
158
+ type Light,
159
+ type AmbientLight,
160
+ type PointLight,
161
+ type SpotLight,
162
+ type DirectionalLight,
163
+ type LightingLightUniform
164
+ } from './modules/lighting/lights/lighting';
165
+
166
+ export type {LightingProps, LightingUniforms} from './modules/lighting/lights/lighting';
167
+ export {lighting} from './modules/lighting/lights/lighting';
168
+ export type {IBLBindings} from './modules/lighting/ibl/ibl';
169
+ export {ibl} from './modules/lighting/ibl/ibl';
170
+ export {dirlight} from './modules/lighting/no-material/dirlight';
171
+ export type {LambertMaterialProps} from './modules/lighting/lambert-material/lambert-material';
172
+ export {lambertMaterial} from './modules/lighting/lambert-material/lambert-material';
173
+ export type {GouraudMaterialProps} from './modules/lighting/gouraud-material/gouraud-material';
174
+ export {gouraudMaterial} from './modules/lighting/gouraud-material/gouraud-material';
175
+ export type {PhongMaterialProps} from './modules/lighting/phong-material/phong-material';
176
+ export {phongMaterial} from './modules/lighting/phong-material/phong-material';
177
+ export type {
178
+ WaterMaterialProps,
179
+ WaterMaterialUniforms
180
+ } from './modules/lighting/water-material/water-material';
181
+ export {waterMaterial} from './modules/lighting/water-material/water-material';
182
+ export type {
183
+ RiverWaterMaterialProps,
184
+ RiverWaterMaterialUniforms
185
+ } from './modules/lighting/water-material/river-water-material';
186
+ export {riverWaterMaterial} from './modules/lighting/water-material/river-water-material';
187
+ export type {
188
+ PBRMaterialBindings,
189
+ PBRMaterialProps,
190
+ PBRMaterialUniforms
191
+ } from './modules/lighting/pbr-material/pbr-material';
192
+ export type {
193
+ PBRSceneBindings,
194
+ PBRSceneProps,
195
+ PBRSceneUniforms,
196
+ PBRToneMapMode
197
+ } from './modules/lighting/pbr-material/pbr-scene';
198
+ export type {PBRProjectionProps} from './modules/lighting/pbr-material/pbr-projection';
199
+
200
+ export {pbrMaterial} from './modules/lighting/pbr-material/pbr-material';
201
+ export {pbrScene, PBR_TONE_MAP_MODE} from './modules/lighting/pbr-material/pbr-scene';
202
+
203
+ export {heightFog} from './modules/lighting/height-fog/height-fog';
204
+ export {heightFogFunctions} from './modules/lighting/height-fog/height-fog-functions';
205
+ export type {HeightFogProps, HeightFogUniforms} from './modules/lighting/height-fog/height-fog';
206
+ export {
207
+ patternFill,
208
+ type PatternFillProps,
209
+ type PatternFillUniforms
210
+ } from './modules/geometry/pattern-fill/pattern-fill';
211
+ export {
212
+ pointGlow,
213
+ type PointGlowProps,
214
+ type PointGlowUniforms
215
+ } from './modules/geometry/point-glow/point-glow';
216
+
217
+ export {precipitation} from './modules/geometry/precipitation/precipitation';
218
+ export type {
219
+ PrecipitationProps,
220
+ PrecipitationUniforms
221
+ } from './modules/geometry/precipitation/precipitation';
222
+
223
+ export type {
224
+ ShaderTranspiler,
225
+ ShaderTranspileProps,
226
+ ShaderTranspileResult,
227
+ ShaderTranspilerEntryPoints
228
+ } from './lib/shader-transpiler/shader-transpiler';
229
+
230
+ export {valueNoise} from './modules/math/value-noise/value-noise';
231
+ export {clouds, type CloudProps, type CloudUniforms} from './modules/lighting/clouds/clouds';
232
+
233
+ export {
234
+ atmosphere,
235
+ type AtmosphereProps,
236
+ type AtmosphereUniforms
237
+ } from './modules/lighting/atmosphere/atmosphere';
238
+ export {
239
+ surfaceWeather,
240
+ integrateSurfaceWeather,
241
+ type SurfaceWeatherProps,
242
+ type SurfaceWeatherUniforms,
243
+ type SurfaceWeatherState,
244
+ type SurfaceWeatherRates
245
+ } from './modules/lighting/surface-weather/surface-weather';
246
+
247
+ export {firefly, type FireflyProps, type FireflyUniforms} from './modules/lighting/firefly/firefly';
248
+
249
+ export {
250
+ globeClouds,
251
+ type GlobeCloudProps,
252
+ type GlobeCloudUniforms
253
+ } from './modules/lighting/globe-clouds/globe-clouds';
254
+
255
+ export {
256
+ areaLighting,
257
+ type AreaLight,
258
+ type AreaLightingProps
259
+ } from './modules/lighting/area-lighting/area-lighting';
@@ -0,0 +1,57 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {NumberArray3, NumberArray4} from '@math.gl/core';
6
+
7
+ /**
8
+ * Resolves whether semantic colors should be interpreted as byte-style `0..255` values.
9
+ * @param useByteColors - Explicit color interpretation flag.
10
+ * @param defaultUseByteColors - Fallback value when `useByteColors` is omitted.
11
+ * @returns `true` when semantic colors should be normalized from bytes, otherwise `false`.
12
+ */
13
+ export function resolveUseByteColors(
14
+ useByteColors?: boolean,
15
+ defaultUseByteColors: boolean = true
16
+ ): boolean {
17
+ return useByteColors ?? defaultUseByteColors;
18
+ }
19
+
20
+ /**
21
+ * Normalizes an RGB semantic color to float space when byte-style colors are enabled.
22
+ * @param color - Input RGB semantic color.
23
+ * @param useByteColors - When `true`, divide components by `255`.
24
+ * @returns The normalized RGB color.
25
+ */
26
+ export function normalizeByteColor3(
27
+ color: Readonly<NumberArray3> = [0, 0, 0],
28
+ useByteColors: boolean = true
29
+ ): NumberArray3 {
30
+ if (!useByteColors) {
31
+ return [...color] as NumberArray3;
32
+ }
33
+
34
+ return color.map(component => component / 255) as NumberArray3;
35
+ }
36
+
37
+ /**
38
+ * Normalizes an RGBA semantic color to float space when byte-style colors are enabled.
39
+ * @param color - Input RGB or RGBA semantic color.
40
+ * @param useByteColors - When `true`, divide components by `255`.
41
+ * @returns The normalized RGBA color, adding an opaque alpha channel when needed.
42
+ */
43
+ export function normalizeByteColor4(
44
+ color: Readonly<NumberArray4> | Readonly<NumberArray3>,
45
+ useByteColors: boolean = true
46
+ ): NumberArray4 {
47
+ const normalizedColor = normalizeByteColor3(color.slice(0, 3) as NumberArray3, useByteColors);
48
+ const hasAlpha = Number.isFinite(color[3]);
49
+ const alpha = hasAlpha ? (color[3] as number) : 1;
50
+
51
+ return [
52
+ normalizedColor[0],
53
+ normalizedColor[1],
54
+ normalizedColor[2],
55
+ useByteColors && hasAlpha ? alpha / 255 : alpha
56
+ ] as NumberArray4;
57
+ }
@@ -0,0 +1,150 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {assert} from '../utils/assert';
6
+
7
+ /**
8
+ * For use by shader module and shader pass writers to describe the types of the
9
+ * properties they expose (properties ultimately map to uniforms).
10
+ */
11
+ export type PropType =
12
+ | {
13
+ type?: string;
14
+ value?: unknown;
15
+ max?: number;
16
+ min?: number;
17
+ softMax?: number;
18
+ softMin?: number;
19
+ hint?: string;
20
+ /** @deprecated internal uniform */
21
+ private?: boolean;
22
+ }
23
+ | number;
24
+
25
+ /**
26
+ * Internal property validators generated by processing the prop types ,
27
+ * The `validate()` method can be used to validate the type of properties passed in to
28
+ * shader module or shader pass
29
+ */
30
+ export type PropValidator = {
31
+ type: string;
32
+ value?: unknown;
33
+ max?: number;
34
+ min?: number;
35
+ private?: boolean;
36
+ validate?(value: unknown, propDef: PropValidator): boolean;
37
+ };
38
+
39
+ /** Minimal validators for number and array types */
40
+ const DEFAULT_PROP_VALIDATORS: Record<string, PropValidator> = {
41
+ number: {
42
+ type: 'number',
43
+ validate(value: unknown, propType: PropType) {
44
+ return (
45
+ Number.isFinite(value) &&
46
+ typeof propType === 'object' &&
47
+ (propType.max === undefined || (value as number) <= propType.max) &&
48
+ (propType.min === undefined || (value as number) >= propType.min)
49
+ );
50
+ }
51
+ },
52
+ array: {
53
+ type: 'array',
54
+ validate(value: unknown, propType: PropType) {
55
+ return Array.isArray(value) || ArrayBuffer.isView(value);
56
+ }
57
+ }
58
+ };
59
+
60
+ /**
61
+ * Parse a list of property types into property definitions that can be used to validate
62
+ * values passed in by applications.
63
+ * @param propTypes
64
+ * @returns
65
+ */
66
+ export function makePropValidators(
67
+ propTypes: Record<string, PropType>
68
+ ): Record<string, PropValidator> {
69
+ const propValidators: Record<string, PropValidator> = {};
70
+ for (const [name, propType] of Object.entries(propTypes)) {
71
+ propValidators[name] = makePropValidator(propType);
72
+ }
73
+ return propValidators;
74
+ }
75
+
76
+ /**
77
+ * Validate a map of user supplied properties against a map of validators
78
+ * Inject default values when user doesn't supply a property
79
+ * @param properties
80
+ * @param propValidators
81
+ * @returns
82
+ */
83
+ export function getValidatedProperties(
84
+ properties: Record<string, unknown>,
85
+ propValidators: Record<string, PropValidator>,
86
+ errorMessage: string
87
+ ): Record<string, unknown> {
88
+ const validated: Record<string, unknown> = {};
89
+
90
+ for (const [key, propsValidator] of Object.entries(propValidators)) {
91
+ if (properties && key in properties && !propsValidator.private) {
92
+ if (propsValidator.validate) {
93
+ assert(
94
+ propsValidator.validate(properties[key], propsValidator),
95
+ `${errorMessage}: invalid ${key}`
96
+ );
97
+ }
98
+ validated[key] = properties[key];
99
+ } else {
100
+ // property not supplied - use default value
101
+ validated[key] = propsValidator.value;
102
+ }
103
+ }
104
+
105
+ // TODO - warn for unused properties that don't match a validator?
106
+
107
+ return validated;
108
+ }
109
+
110
+ /**
111
+ * Creates a property validator for a prop type. Either contains:
112
+ * - a valid prop type object ({type, ...})
113
+ * - or just a default value, in which case type and name inference is used
114
+ */
115
+ function makePropValidator(propType: PropType): PropValidator {
116
+ let type = getTypeOf(propType);
117
+
118
+ if (type !== 'object') {
119
+ return {value: propType, ...DEFAULT_PROP_VALIDATORS[type], type};
120
+ }
121
+
122
+ // Special handling for objects
123
+ if (typeof propType === 'object') {
124
+ if (!propType) {
125
+ return {type: 'object', value: null};
126
+ }
127
+ if (propType.type !== undefined) {
128
+ return {...propType, ...DEFAULT_PROP_VALIDATORS[propType.type], type: propType.type};
129
+ }
130
+ // If no type and value this object is likely the value
131
+ if (propType.value === undefined) {
132
+ return {type: 'object', value: propType};
133
+ }
134
+
135
+ type = getTypeOf(propType.value);
136
+ return {...propType, ...DEFAULT_PROP_VALIDATORS[type], type};
137
+ }
138
+
139
+ throw new Error('props');
140
+ }
141
+
142
+ /**
143
+ * "improved" version of javascript typeof that can distinguish arrays and null values
144
+ */
145
+ function getTypeOf(value: unknown): string {
146
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
147
+ return 'array';
148
+ }
149
+ return typeof value;
150
+ }
@@ -0,0 +1,39 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {ShaderAssembler} from './shader-assembler-base';
6
+ import type {ShaderModule} from './shader-module/shader-module';
7
+ import type {AssembleShaderProps, GetUniformsFunc} from './shader-assembly/shader-assembly-types';
8
+ import {assembleGLSLShaderPair} from './shader-assembly/assemble-glsl-shaders';
9
+
10
+ /** Stateful assembler for GLSL vertex and fragment shaders. */
11
+ export class GLSLShaderAssembler extends ShaderAssembler {
12
+ readonly shaderLanguage: 'glsl' = 'glsl';
13
+
14
+ /**
15
+ * Assemble a pair of shaders into a single shader program.
16
+ * @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
17
+ * @returns Assembled GLSL source, resolved modules, and combined uniform getter.
18
+ */
19
+ assembleGLSLShaderPair(props: AssembleShaderProps): {
20
+ vs: string;
21
+ fs: string;
22
+ getUniforms: GetUniformsFunc;
23
+ modules: ShaderModule[];
24
+ } {
25
+ const modules = this._getModuleList(props.modules); // Combine with default modules
26
+ const hookFunctions = this._hookFunctions; // TODO - combine with default hook functions
27
+ const vertex = this._transpileShader(props, modules, props.vs, 'vertex');
28
+ const fragment = this._transpileShader(props, modules, props.fs, 'fragment');
29
+ const assembled = assembleGLSLShaderPair({
30
+ ...props,
31
+ vs: vertex.code,
32
+ fs: props.fs == null ? undefined : fragment.code,
33
+ modules: vertex.modules,
34
+ hookFunctions
35
+ });
36
+
37
+ return {...assembled, modules};
38
+ }
39
+ }
@@ -0,0 +1,42 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ /** Information extracted from shader source code */
6
+ export type ShaderInfo = {
7
+ name: string;
8
+ language: 'glsl' | 'wgsl';
9
+ version: number;
10
+ };
11
+
12
+ /** Extracts information from shader source code */
13
+ export function getShaderInfo(source: string, defaultName?: string): ShaderInfo {
14
+ return {
15
+ name: getShaderName(source, defaultName),
16
+ language: 'glsl',
17
+ version: getShaderVersion(source)
18
+ };
19
+ }
20
+
21
+ /** Extracts GLSLIFY style naming of shaders: `#define SHADER_NAME ...` */
22
+ function getShaderName(shader: string, defaultName: string = 'unnamed'): string {
23
+ const SHADER_NAME_REGEXP = /#define[^\S\r\n]*SHADER_NAME[^\S\r\n]*([A-Za-z0-9_-]+)\s*/;
24
+ const match = SHADER_NAME_REGEXP.exec(shader);
25
+ return match ? match[1] : defaultName;
26
+ }
27
+
28
+ /** returns GLSL shader version of given shader string */
29
+ function getShaderVersion(source: string): 100 | 300 {
30
+ let version = 100;
31
+ const words = source.match(/[^\s]+/g);
32
+ if (words && words.length >= 2 && words[0] === '#version') {
33
+ const parsedVersion = parseInt(words[1], 10);
34
+ if (Number.isFinite(parsedVersion)) {
35
+ version = parsedVersion;
36
+ }
37
+ }
38
+ if (version !== 100 && version !== 300) {
39
+ throw new Error(`Invalid GLSL version ${version}`);
40
+ }
41
+ return version;
42
+ }
@@ -0,0 +1,110 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ const FS_GLES = /* glsl */ `\
6
+ out vec4 transform_output;
7
+ void main() {
8
+ transform_output = vec4(0);
9
+ }`;
10
+ const FS300 = `#version 300 es\n${FS_GLES}`;
11
+
12
+ type QualifierInfo = {
13
+ qualifier: string;
14
+ type: string;
15
+ name: string;
16
+ };
17
+
18
+ // Prase given glsl line and return qualifier details or null
19
+ export function getQualifierDetails(
20
+ line: string,
21
+ qualifiers: string | string[]
22
+ ): QualifierInfo | null {
23
+ qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
24
+ const words = line.replace(/^\s+/, '').split(/\s+/);
25
+ // TODO add support for precession qualifiers (highp, mediump and lowp)
26
+ const [qualifier, type, definition] = words;
27
+ if (!qualifiers.includes(qualifier) || !type || !definition) {
28
+ return null;
29
+ }
30
+ const name = definition.split(';')[0];
31
+ return {qualifier, type, name};
32
+ }
33
+
34
+ /**
35
+ * Given the shader input and output variable names,
36
+ * builds and return a pass through fragment shader.
37
+ */
38
+ export function getPassthroughFS(options?: {
39
+ input?: string;
40
+ inputChannels?: 1 | 2 | 3 | 4;
41
+ output?: string;
42
+ }): string {
43
+ const {input, inputChannels, output} = options || {};
44
+ if (!input) {
45
+ // Default shader
46
+ return FS300;
47
+ }
48
+ if (!inputChannels) {
49
+ throw new Error('inputChannels');
50
+ }
51
+ const inputType = channelCountToType(inputChannels);
52
+ const outputValue = convertToVec4(input, inputChannels);
53
+ return `\
54
+ #version 300 es
55
+ in ${inputType} ${input};
56
+ out vec4 ${output};
57
+ void main() {
58
+ ${output} = ${outputValue};
59
+ }`;
60
+ }
61
+
62
+ /** convert glsl type to suffix */
63
+ export function typeToChannelSuffix(type: string): 'x' | 'xy' | 'xyz' | 'xyzw' {
64
+ // biome-ignore format: preserve layout
65
+ switch (type) {
66
+ case 'float': return 'x';
67
+ case 'vec2': return 'xy';
68
+ case 'vec3': return 'xyz';
69
+ case 'vec4': return 'xyzw';
70
+ default:
71
+ throw new Error(type);
72
+ }
73
+ }
74
+
75
+ /** convert glsl type to channel count */
76
+ export function typeToChannelCount(type: string): 1 | 2 | 3 | 4 {
77
+ // biome-ignore format: preserve layout
78
+ switch (type) {
79
+ case 'float': return 1;
80
+ case 'vec2': return 2;
81
+ case 'vec3': return 3;
82
+ case 'vec4': return 4;
83
+ default:
84
+ throw new Error(type);
85
+ }
86
+ }
87
+ function channelCountToType(channels: 1 | 2 | 3 | 4): 'float' | 'vec2' | 'vec3' | 'vec4' {
88
+ // biome-ignore format: preserve layout
89
+ switch (channels) {
90
+ case 1: return 'float';
91
+ case 2: return 'vec2';
92
+ case 3: return 'vec3';
93
+ case 4: return 'vec4';
94
+ default:
95
+ throw new Error(`invalid channels: ${channels}`);
96
+ }
97
+ }
98
+
99
+ /** Returns glsl instruction for converting to vec4 */
100
+ export function convertToVec4(variable: string, channels: 1 | 2 | 3 | 4): string {
101
+ // biome-ignore format: preserve layout
102
+ switch (channels) {
103
+ case 1: return `vec4(${variable}, 0.0, 0.0, 1.0)`;
104
+ case 2: return `vec4(${variable}, 0.0, 1.0)`;
105
+ case 3: return `vec4(${variable}, 1.0)`;
106
+ case 4: return variable;
107
+ default:
108
+ throw new Error(`invalid channels: ${channels}`);
109
+ }
110
+ }