@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
package/src/index.ts
ADDED
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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// shaders exports
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/**
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* Marks GLSL shaders for syntax highlighting: glsl`...`
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* Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal
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*/
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export type {PlatformInfo} from './lib/shader-assembly/platform-info';
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export type {ShaderBindingDebugRow} from './lib/shader-assembly/wgsl-binding-debug';
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export {
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scanWGSLInterface,
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type ScanWGSLInterfaceOptions
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} from './lib/shader-assembly/wgsl-interface-scan';
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// ShaderModules
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export type {ShaderModule} from './lib/shader-module/shader-module';
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export type {
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ResolvedShaderPlugins,
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ResolvedShaderPluginVarying,
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ShaderPlugin,
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ShaderPluginInjection,
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ShaderPluginInjectionTarget,
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ShaderPluginVarying,
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ShaderPluginVaryingInterpolation,
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ShaderPluginVariant
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} from './lib/shader-plugin';
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export type {
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ShaderPass,
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ShaderPassInputSource,
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ShaderPassRenderTarget,
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ShaderSubPass
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} from './lib/shader-module/shader-pass';
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export type {
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CompositeShaderPassComputeOptimization,
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CompositeShaderPass,
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CompositeShaderPassStep
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} from './lib/shader-module/composite-shader-pass';
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export type {ShaderModuleUniformValue, UniformTypes} from './lib/utils/uniform-types';
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export {initializeShaderModule, initializeShaderModules} from './lib/shader-module/shader-module';
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export {getShaderModuleUniforms} from './lib/shader-module/shader-module';
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export {getShaderModuleDependencies} from './lib/shader-module/shader-module-dependencies';
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export {checkShaderModuleDeprecations} from './lib/shader-module/shader-module';
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export {mergeShaderPluginModules, resolveShaderPlugins} from './lib/shader-plugin';
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export type {
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GLSLUniformBlockInfo,
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ShaderModuleUniformLayoutStage,
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ShaderModuleUniformLayoutValidationResult
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} from './lib/shader-module/shader-module-uniform-layout';
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export {
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getGLSLUniformBlocks,
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getShaderModuleUniformBlockFields,
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getShaderModuleUniformBlockName,
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getShaderModuleUniformLayoutValidationResult,
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validateShaderModuleUniformLayout,
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warnIfGLSLUniformBlocksAreNotStd140
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} from './lib/shader-module/shader-module-uniform-layout';
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export {getShaderModuleSource} from './lib/shader-assembly/assemble-shaders';
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export {resolveModules as _resolveModules} from './lib/shader-module/shader-module-dependencies';
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// ShaderAssembler
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export {ShaderAssembler, GLSLShaderAssembler, WGSLShaderAssembler} from './lib/shader-assembler';
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export type {ShaderHook, ShaderHookOptions} from './lib/shader-assembly/shader-hooks';
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export type {ShaderInjection} from './lib/shader-assembly/shader-injections';
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// SHADER HELPERS
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73
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74
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// Shader source introspection
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75
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export {getShaderInfo} from './lib/glsl-utils/get-shader-info';
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export {
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getQualifierDetails,
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getPassthroughFS,
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typeToChannelSuffix,
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80
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typeToChannelCount,
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81
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convertToVec4
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} from './lib/glsl-utils/shader-utils';
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// EXPERIMENTAL - Do not use in production applications
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export type {ShaderGenerationOptions} from './lib/shader-generator/generate-shader';
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86
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export {generateShaderForModule} from './lib/shader-generator/generate-shader';
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87
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export {capitalize} from './lib/shader-generator/utils/capitalize';
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88
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+
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89
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// TEST EXPORTS - Do not use in production applications
|
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90
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export {preprocess} from './lib/preprocessor/preprocessor';
|
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91
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export {assembleGLSLShaderPair} from './lib/shader-assembly/assemble-shaders';
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92
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export {combineInjects} from './lib/shader-assembly/shader-injections';
|
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93
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+
|
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94
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// data utils
|
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95
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export {toHalfFloat, fromHalfFloat} from './modules/math/fp16/fp16-utils';
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96
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export {fp64ify, fp64LowPart, fp64ifyMatrix4} from './modules/math/fp64/fp64-utils';
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97
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export {
|
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98
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normalizeByteColor3,
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99
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normalizeByteColor4,
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100
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resolveUseByteColors
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101
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} from './lib/color/normalize-byte-colors';
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102
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|
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103
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export {sketchStroke, type SketchStrokeProps} from './modules/geometry/sketch-stroke/sketch-stroke';
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104
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export {
|
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105
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pathDash,
|
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106
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type PathDashProps,
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107
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type PathDashUniforms
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108
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} from './modules/geometry/path-dash/path-dash';
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109
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|
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110
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// math libraries
|
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111
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export {random} from './modules/math/random/random';
|
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112
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export {volumeRaymarch} from './modules/volume/volume-raymarch';
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113
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+
|
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114
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export {fp32} from './modules/math/fp32/fp32';
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115
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export {fp64, fp64arithmetic} from './modules/math/fp64/fp64';
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116
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export {dggs} from './modules/geospatial/dggs/dggs';
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117
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export type {
|
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118
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ColorsProps,
|
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119
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+
ColorsUniforms,
|
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120
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FloatColorsProps,
|
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121
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+
FloatColorsUniforms,
|
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122
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+
StorageColorFormat,
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123
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+
StorageColorFormatValue,
|
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124
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+
StorageColorsBindings,
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125
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+
StorageColorsProps,
|
|
126
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+
StorageColorsUniforms
|
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127
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+
} from './modules/color/float-colors';
|
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128
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+
export {
|
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129
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+
colors,
|
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130
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+
floatColors,
|
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131
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+
STORAGE_COLOR_DEFAULT_BYTE_STRIDES,
|
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132
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+
STORAGE_COLOR_FORMAT,
|
|
133
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+
STORAGE_COLOR_FORMAT_BYTE_LENGTHS,
|
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134
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storageColors
|
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135
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+
} from './modules/color/float-colors';
|
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136
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+
|
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137
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+
// engine shader modules
|
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138
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+
|
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139
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+
// projection
|
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140
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// export type {ProjectionUniforms} from './modules/engine/project/project';
|
|
141
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+
// export {projection} from './modules/engine/project/project';
|
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142
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+
export type {PickingProps, PickingUniforms} from './modules/engine/picking/picking';
|
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143
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+
export {picking} from './modules/engine/picking/picking';
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144
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export type {FilterShaderPluginProps} from './modules/engine/filter/filter';
|
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145
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export {filterShaderPlugin} from './modules/engine/filter/filter';
|
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146
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+
export type {ClipShaderPluginProps} from './modules/engine/clip/clip';
|
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147
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+
export {clipShaderPlugin} from './modules/engine/clip/clip';
|
|
148
|
+
export type {SkinProps, SkinUniforms} from './modules/engine/skin/skin';
|
|
149
|
+
export {skin, SKIN_MAX_JOINTS} from './modules/engine/skin/skin';
|
|
150
|
+
export type {
|
|
151
|
+
GPUAnimationBindings,
|
|
152
|
+
GPUAnimationProps
|
|
153
|
+
} from './modules/engine/gpu-animation/gpu-animation';
|
|
154
|
+
export {gpuAnimation} from './modules/engine/gpu-animation/gpu-animation';
|
|
155
|
+
|
|
156
|
+
// lighting
|
|
157
|
+
export {
|
|
158
|
+
type Light,
|
|
159
|
+
type AmbientLight,
|
|
160
|
+
type PointLight,
|
|
161
|
+
type SpotLight,
|
|
162
|
+
type DirectionalLight,
|
|
163
|
+
type LightingLightUniform
|
|
164
|
+
} from './modules/lighting/lights/lighting';
|
|
165
|
+
|
|
166
|
+
export type {LightingProps, LightingUniforms} from './modules/lighting/lights/lighting';
|
|
167
|
+
export {lighting} from './modules/lighting/lights/lighting';
|
|
168
|
+
export type {IBLBindings} from './modules/lighting/ibl/ibl';
|
|
169
|
+
export {ibl} from './modules/lighting/ibl/ibl';
|
|
170
|
+
export {dirlight} from './modules/lighting/no-material/dirlight';
|
|
171
|
+
export type {LambertMaterialProps} from './modules/lighting/lambert-material/lambert-material';
|
|
172
|
+
export {lambertMaterial} from './modules/lighting/lambert-material/lambert-material';
|
|
173
|
+
export type {GouraudMaterialProps} from './modules/lighting/gouraud-material/gouraud-material';
|
|
174
|
+
export {gouraudMaterial} from './modules/lighting/gouraud-material/gouraud-material';
|
|
175
|
+
export type {PhongMaterialProps} from './modules/lighting/phong-material/phong-material';
|
|
176
|
+
export {phongMaterial} from './modules/lighting/phong-material/phong-material';
|
|
177
|
+
export type {
|
|
178
|
+
WaterMaterialProps,
|
|
179
|
+
WaterMaterialUniforms
|
|
180
|
+
} from './modules/lighting/water-material/water-material';
|
|
181
|
+
export {waterMaterial} from './modules/lighting/water-material/water-material';
|
|
182
|
+
export type {
|
|
183
|
+
RiverWaterMaterialProps,
|
|
184
|
+
RiverWaterMaterialUniforms
|
|
185
|
+
} from './modules/lighting/water-material/river-water-material';
|
|
186
|
+
export {riverWaterMaterial} from './modules/lighting/water-material/river-water-material';
|
|
187
|
+
export type {
|
|
188
|
+
PBRMaterialBindings,
|
|
189
|
+
PBRMaterialProps,
|
|
190
|
+
PBRMaterialUniforms
|
|
191
|
+
} from './modules/lighting/pbr-material/pbr-material';
|
|
192
|
+
export type {
|
|
193
|
+
PBRSceneBindings,
|
|
194
|
+
PBRSceneProps,
|
|
195
|
+
PBRSceneUniforms,
|
|
196
|
+
PBRToneMapMode
|
|
197
|
+
} from './modules/lighting/pbr-material/pbr-scene';
|
|
198
|
+
export type {PBRProjectionProps} from './modules/lighting/pbr-material/pbr-projection';
|
|
199
|
+
|
|
200
|
+
export {pbrMaterial} from './modules/lighting/pbr-material/pbr-material';
|
|
201
|
+
export {pbrScene, PBR_TONE_MAP_MODE} from './modules/lighting/pbr-material/pbr-scene';
|
|
202
|
+
|
|
203
|
+
export {heightFog} from './modules/lighting/height-fog/height-fog';
|
|
204
|
+
export {heightFogFunctions} from './modules/lighting/height-fog/height-fog-functions';
|
|
205
|
+
export type {HeightFogProps, HeightFogUniforms} from './modules/lighting/height-fog/height-fog';
|
|
206
|
+
export {
|
|
207
|
+
patternFill,
|
|
208
|
+
type PatternFillProps,
|
|
209
|
+
type PatternFillUniforms
|
|
210
|
+
} from './modules/geometry/pattern-fill/pattern-fill';
|
|
211
|
+
export {
|
|
212
|
+
pointGlow,
|
|
213
|
+
type PointGlowProps,
|
|
214
|
+
type PointGlowUniforms
|
|
215
|
+
} from './modules/geometry/point-glow/point-glow';
|
|
216
|
+
|
|
217
|
+
export {precipitation} from './modules/geometry/precipitation/precipitation';
|
|
218
|
+
export type {
|
|
219
|
+
PrecipitationProps,
|
|
220
|
+
PrecipitationUniforms
|
|
221
|
+
} from './modules/geometry/precipitation/precipitation';
|
|
222
|
+
|
|
223
|
+
export type {
|
|
224
|
+
ShaderTranspiler,
|
|
225
|
+
ShaderTranspileProps,
|
|
226
|
+
ShaderTranspileResult,
|
|
227
|
+
ShaderTranspilerEntryPoints
|
|
228
|
+
} from './lib/shader-transpiler/shader-transpiler';
|
|
229
|
+
|
|
230
|
+
export {valueNoise} from './modules/math/value-noise/value-noise';
|
|
231
|
+
export {clouds, type CloudProps, type CloudUniforms} from './modules/lighting/clouds/clouds';
|
|
232
|
+
|
|
233
|
+
export {
|
|
234
|
+
atmosphere,
|
|
235
|
+
type AtmosphereProps,
|
|
236
|
+
type AtmosphereUniforms
|
|
237
|
+
} from './modules/lighting/atmosphere/atmosphere';
|
|
238
|
+
export {
|
|
239
|
+
surfaceWeather,
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integrateSurfaceWeather,
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type SurfaceWeatherProps,
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type SurfaceWeatherUniforms,
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type SurfaceWeatherState,
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type SurfaceWeatherRates
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} from './modules/lighting/surface-weather/surface-weather';
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+
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export {firefly, type FireflyProps, type FireflyUniforms} from './modules/lighting/firefly/firefly';
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export {
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globeClouds,
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type GlobeCloudProps,
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type GlobeCloudUniforms
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} from './modules/lighting/globe-clouds/globe-clouds';
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export {
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areaLighting,
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type AreaLight,
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type AreaLightingProps
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} from './modules/lighting/area-lighting/area-lighting';
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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+
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import type {NumberArray3, NumberArray4} from '@math.gl/core';
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+
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/**
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* Resolves whether semantic colors should be interpreted as byte-style `0..255` values.
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* @param useByteColors - Explicit color interpretation flag.
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* @param defaultUseByteColors - Fallback value when `useByteColors` is omitted.
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* @returns `true` when semantic colors should be normalized from bytes, otherwise `false`.
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*/
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export function resolveUseByteColors(
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useByteColors?: boolean,
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defaultUseByteColors: boolean = true
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): boolean {
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return useByteColors ?? defaultUseByteColors;
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}
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+
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/**
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* Normalizes an RGB semantic color to float space when byte-style colors are enabled.
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* @param color - Input RGB semantic color.
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* @param useByteColors - When `true`, divide components by `255`.
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* @returns The normalized RGB color.
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*/
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export function normalizeByteColor3(
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color: Readonly<NumberArray3> = [0, 0, 0],
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useByteColors: boolean = true
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): NumberArray3 {
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if (!useByteColors) {
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return [...color] as NumberArray3;
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}
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return color.map(component => component / 255) as NumberArray3;
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+
}
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+
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+
/**
|
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* Normalizes an RGBA semantic color to float space when byte-style colors are enabled.
|
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+
* @param color - Input RGB or RGBA semantic color.
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+
* @param useByteColors - When `true`, divide components by `255`.
|
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|
+
* @returns The normalized RGBA color, adding an opaque alpha channel when needed.
|
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|
+
*/
|
|
43
|
+
export function normalizeByteColor4(
|
|
44
|
+
color: Readonly<NumberArray4> | Readonly<NumberArray3>,
|
|
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|
+
useByteColors: boolean = true
|
|
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|
+
): NumberArray4 {
|
|
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|
+
const normalizedColor = normalizeByteColor3(color.slice(0, 3) as NumberArray3, useByteColors);
|
|
48
|
+
const hasAlpha = Number.isFinite(color[3]);
|
|
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|
+
const alpha = hasAlpha ? (color[3] as number) : 1;
|
|
50
|
+
|
|
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|
+
return [
|
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+
normalizedColor[0],
|
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+
normalizedColor[1],
|
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|
+
normalizedColor[2],
|
|
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|
+
useByteColors && hasAlpha ? alpha / 255 : alpha
|
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+
] as NumberArray4;
|
|
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+
}
|
|
@@ -0,0 +1,150 @@
|
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1
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+
// luma.gl
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2
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// SPDX-License-Identifier: MIT
|
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3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import {assert} from '../utils/assert';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* For use by shader module and shader pass writers to describe the types of the
|
|
9
|
+
* properties they expose (properties ultimately map to uniforms).
|
|
10
|
+
*/
|
|
11
|
+
export type PropType =
|
|
12
|
+
| {
|
|
13
|
+
type?: string;
|
|
14
|
+
value?: unknown;
|
|
15
|
+
max?: number;
|
|
16
|
+
min?: number;
|
|
17
|
+
softMax?: number;
|
|
18
|
+
softMin?: number;
|
|
19
|
+
hint?: string;
|
|
20
|
+
/** @deprecated internal uniform */
|
|
21
|
+
private?: boolean;
|
|
22
|
+
}
|
|
23
|
+
| number;
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* Internal property validators generated by processing the prop types ,
|
|
27
|
+
* The `validate()` method can be used to validate the type of properties passed in to
|
|
28
|
+
* shader module or shader pass
|
|
29
|
+
*/
|
|
30
|
+
export type PropValidator = {
|
|
31
|
+
type: string;
|
|
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|
+
value?: unknown;
|
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|
+
max?: number;
|
|
34
|
+
min?: number;
|
|
35
|
+
private?: boolean;
|
|
36
|
+
validate?(value: unknown, propDef: PropValidator): boolean;
|
|
37
|
+
};
|
|
38
|
+
|
|
39
|
+
/** Minimal validators for number and array types */
|
|
40
|
+
const DEFAULT_PROP_VALIDATORS: Record<string, PropValidator> = {
|
|
41
|
+
number: {
|
|
42
|
+
type: 'number',
|
|
43
|
+
validate(value: unknown, propType: PropType) {
|
|
44
|
+
return (
|
|
45
|
+
Number.isFinite(value) &&
|
|
46
|
+
typeof propType === 'object' &&
|
|
47
|
+
(propType.max === undefined || (value as number) <= propType.max) &&
|
|
48
|
+
(propType.min === undefined || (value as number) >= propType.min)
|
|
49
|
+
);
|
|
50
|
+
}
|
|
51
|
+
},
|
|
52
|
+
array: {
|
|
53
|
+
type: 'array',
|
|
54
|
+
validate(value: unknown, propType: PropType) {
|
|
55
|
+
return Array.isArray(value) || ArrayBuffer.isView(value);
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
};
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Parse a list of property types into property definitions that can be used to validate
|
|
62
|
+
* values passed in by applications.
|
|
63
|
+
* @param propTypes
|
|
64
|
+
* @returns
|
|
65
|
+
*/
|
|
66
|
+
export function makePropValidators(
|
|
67
|
+
propTypes: Record<string, PropType>
|
|
68
|
+
): Record<string, PropValidator> {
|
|
69
|
+
const propValidators: Record<string, PropValidator> = {};
|
|
70
|
+
for (const [name, propType] of Object.entries(propTypes)) {
|
|
71
|
+
propValidators[name] = makePropValidator(propType);
|
|
72
|
+
}
|
|
73
|
+
return propValidators;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Validate a map of user supplied properties against a map of validators
|
|
78
|
+
* Inject default values when user doesn't supply a property
|
|
79
|
+
* @param properties
|
|
80
|
+
* @param propValidators
|
|
81
|
+
* @returns
|
|
82
|
+
*/
|
|
83
|
+
export function getValidatedProperties(
|
|
84
|
+
properties: Record<string, unknown>,
|
|
85
|
+
propValidators: Record<string, PropValidator>,
|
|
86
|
+
errorMessage: string
|
|
87
|
+
): Record<string, unknown> {
|
|
88
|
+
const validated: Record<string, unknown> = {};
|
|
89
|
+
|
|
90
|
+
for (const [key, propsValidator] of Object.entries(propValidators)) {
|
|
91
|
+
if (properties && key in properties && !propsValidator.private) {
|
|
92
|
+
if (propsValidator.validate) {
|
|
93
|
+
assert(
|
|
94
|
+
propsValidator.validate(properties[key], propsValidator),
|
|
95
|
+
`${errorMessage}: invalid ${key}`
|
|
96
|
+
);
|
|
97
|
+
}
|
|
98
|
+
validated[key] = properties[key];
|
|
99
|
+
} else {
|
|
100
|
+
// property not supplied - use default value
|
|
101
|
+
validated[key] = propsValidator.value;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
// TODO - warn for unused properties that don't match a validator?
|
|
106
|
+
|
|
107
|
+
return validated;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Creates a property validator for a prop type. Either contains:
|
|
112
|
+
* - a valid prop type object ({type, ...})
|
|
113
|
+
* - or just a default value, in which case type and name inference is used
|
|
114
|
+
*/
|
|
115
|
+
function makePropValidator(propType: PropType): PropValidator {
|
|
116
|
+
let type = getTypeOf(propType);
|
|
117
|
+
|
|
118
|
+
if (type !== 'object') {
|
|
119
|
+
return {value: propType, ...DEFAULT_PROP_VALIDATORS[type], type};
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// Special handling for objects
|
|
123
|
+
if (typeof propType === 'object') {
|
|
124
|
+
if (!propType) {
|
|
125
|
+
return {type: 'object', value: null};
|
|
126
|
+
}
|
|
127
|
+
if (propType.type !== undefined) {
|
|
128
|
+
return {...propType, ...DEFAULT_PROP_VALIDATORS[propType.type], type: propType.type};
|
|
129
|
+
}
|
|
130
|
+
// If no type and value this object is likely the value
|
|
131
|
+
if (propType.value === undefined) {
|
|
132
|
+
return {type: 'object', value: propType};
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
type = getTypeOf(propType.value);
|
|
136
|
+
return {...propType, ...DEFAULT_PROP_VALIDATORS[type], type};
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
throw new Error('props');
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* "improved" version of javascript typeof that can distinguish arrays and null values
|
|
144
|
+
*/
|
|
145
|
+
function getTypeOf(value: unknown): string {
|
|
146
|
+
if (Array.isArray(value) || ArrayBuffer.isView(value)) {
|
|
147
|
+
return 'array';
|
|
148
|
+
}
|
|
149
|
+
return typeof value;
|
|
150
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import {ShaderAssembler} from './shader-assembler-base';
|
|
6
|
+
import type {ShaderModule} from './shader-module/shader-module';
|
|
7
|
+
import type {AssembleShaderProps, GetUniformsFunc} from './shader-assembly/shader-assembly-types';
|
|
8
|
+
import {assembleGLSLShaderPair} from './shader-assembly/assemble-glsl-shaders';
|
|
9
|
+
|
|
10
|
+
/** Stateful assembler for GLSL vertex and fragment shaders. */
|
|
11
|
+
export class GLSLShaderAssembler extends ShaderAssembler {
|
|
12
|
+
readonly shaderLanguage: 'glsl' = 'glsl';
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Assemble a pair of shaders into a single shader program.
|
|
16
|
+
* @param props GLSL vertex and fragment source, platform information, shader modules, defines, and injections.
|
|
17
|
+
* @returns Assembled GLSL source, resolved modules, and combined uniform getter.
|
|
18
|
+
*/
|
|
19
|
+
assembleGLSLShaderPair(props: AssembleShaderProps): {
|
|
20
|
+
vs: string;
|
|
21
|
+
fs: string;
|
|
22
|
+
getUniforms: GetUniformsFunc;
|
|
23
|
+
modules: ShaderModule[];
|
|
24
|
+
} {
|
|
25
|
+
const modules = this._getModuleList(props.modules); // Combine with default modules
|
|
26
|
+
const hookFunctions = this._hookFunctions; // TODO - combine with default hook functions
|
|
27
|
+
const vertex = this._transpileShader(props, modules, props.vs, 'vertex');
|
|
28
|
+
const fragment = this._transpileShader(props, modules, props.fs, 'fragment');
|
|
29
|
+
const assembled = assembleGLSLShaderPair({
|
|
30
|
+
...props,
|
|
31
|
+
vs: vertex.code,
|
|
32
|
+
fs: props.fs == null ? undefined : fragment.code,
|
|
33
|
+
modules: vertex.modules,
|
|
34
|
+
hookFunctions
|
|
35
|
+
});
|
|
36
|
+
|
|
37
|
+
return {...assembled, modules};
|
|
38
|
+
}
|
|
39
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
/** Information extracted from shader source code */
|
|
6
|
+
export type ShaderInfo = {
|
|
7
|
+
name: string;
|
|
8
|
+
language: 'glsl' | 'wgsl';
|
|
9
|
+
version: number;
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
/** Extracts information from shader source code */
|
|
13
|
+
export function getShaderInfo(source: string, defaultName?: string): ShaderInfo {
|
|
14
|
+
return {
|
|
15
|
+
name: getShaderName(source, defaultName),
|
|
16
|
+
language: 'glsl',
|
|
17
|
+
version: getShaderVersion(source)
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
/** Extracts GLSLIFY style naming of shaders: `#define SHADER_NAME ...` */
|
|
22
|
+
function getShaderName(shader: string, defaultName: string = 'unnamed'): string {
|
|
23
|
+
const SHADER_NAME_REGEXP = /#define[^\S\r\n]*SHADER_NAME[^\S\r\n]*([A-Za-z0-9_-]+)\s*/;
|
|
24
|
+
const match = SHADER_NAME_REGEXP.exec(shader);
|
|
25
|
+
return match ? match[1] : defaultName;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/** returns GLSL shader version of given shader string */
|
|
29
|
+
function getShaderVersion(source: string): 100 | 300 {
|
|
30
|
+
let version = 100;
|
|
31
|
+
const words = source.match(/[^\s]+/g);
|
|
32
|
+
if (words && words.length >= 2 && words[0] === '#version') {
|
|
33
|
+
const parsedVersion = parseInt(words[1], 10);
|
|
34
|
+
if (Number.isFinite(parsedVersion)) {
|
|
35
|
+
version = parsedVersion;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
if (version !== 100 && version !== 300) {
|
|
39
|
+
throw new Error(`Invalid GLSL version ${version}`);
|
|
40
|
+
}
|
|
41
|
+
return version;
|
|
42
|
+
}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
const FS_GLES = /* glsl */ `\
|
|
6
|
+
out vec4 transform_output;
|
|
7
|
+
void main() {
|
|
8
|
+
transform_output = vec4(0);
|
|
9
|
+
}`;
|
|
10
|
+
const FS300 = `#version 300 es\n${FS_GLES}`;
|
|
11
|
+
|
|
12
|
+
type QualifierInfo = {
|
|
13
|
+
qualifier: string;
|
|
14
|
+
type: string;
|
|
15
|
+
name: string;
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
// Prase given glsl line and return qualifier details or null
|
|
19
|
+
export function getQualifierDetails(
|
|
20
|
+
line: string,
|
|
21
|
+
qualifiers: string | string[]
|
|
22
|
+
): QualifierInfo | null {
|
|
23
|
+
qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
|
|
24
|
+
const words = line.replace(/^\s+/, '').split(/\s+/);
|
|
25
|
+
// TODO add support for precession qualifiers (highp, mediump and lowp)
|
|
26
|
+
const [qualifier, type, definition] = words;
|
|
27
|
+
if (!qualifiers.includes(qualifier) || !type || !definition) {
|
|
28
|
+
return null;
|
|
29
|
+
}
|
|
30
|
+
const name = definition.split(';')[0];
|
|
31
|
+
return {qualifier, type, name};
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Given the shader input and output variable names,
|
|
36
|
+
* builds and return a pass through fragment shader.
|
|
37
|
+
*/
|
|
38
|
+
export function getPassthroughFS(options?: {
|
|
39
|
+
input?: string;
|
|
40
|
+
inputChannels?: 1 | 2 | 3 | 4;
|
|
41
|
+
output?: string;
|
|
42
|
+
}): string {
|
|
43
|
+
const {input, inputChannels, output} = options || {};
|
|
44
|
+
if (!input) {
|
|
45
|
+
// Default shader
|
|
46
|
+
return FS300;
|
|
47
|
+
}
|
|
48
|
+
if (!inputChannels) {
|
|
49
|
+
throw new Error('inputChannels');
|
|
50
|
+
}
|
|
51
|
+
const inputType = channelCountToType(inputChannels);
|
|
52
|
+
const outputValue = convertToVec4(input, inputChannels);
|
|
53
|
+
return `\
|
|
54
|
+
#version 300 es
|
|
55
|
+
in ${inputType} ${input};
|
|
56
|
+
out vec4 ${output};
|
|
57
|
+
void main() {
|
|
58
|
+
${output} = ${outputValue};
|
|
59
|
+
}`;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/** convert glsl type to suffix */
|
|
63
|
+
export function typeToChannelSuffix(type: string): 'x' | 'xy' | 'xyz' | 'xyzw' {
|
|
64
|
+
// biome-ignore format: preserve layout
|
|
65
|
+
switch (type) {
|
|
66
|
+
case 'float': return 'x';
|
|
67
|
+
case 'vec2': return 'xy';
|
|
68
|
+
case 'vec3': return 'xyz';
|
|
69
|
+
case 'vec4': return 'xyzw';
|
|
70
|
+
default:
|
|
71
|
+
throw new Error(type);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/** convert glsl type to channel count */
|
|
76
|
+
export function typeToChannelCount(type: string): 1 | 2 | 3 | 4 {
|
|
77
|
+
// biome-ignore format: preserve layout
|
|
78
|
+
switch (type) {
|
|
79
|
+
case 'float': return 1;
|
|
80
|
+
case 'vec2': return 2;
|
|
81
|
+
case 'vec3': return 3;
|
|
82
|
+
case 'vec4': return 4;
|
|
83
|
+
default:
|
|
84
|
+
throw new Error(type);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
function channelCountToType(channels: 1 | 2 | 3 | 4): 'float' | 'vec2' | 'vec3' | 'vec4' {
|
|
88
|
+
// biome-ignore format: preserve layout
|
|
89
|
+
switch (channels) {
|
|
90
|
+
case 1: return 'float';
|
|
91
|
+
case 2: return 'vec2';
|
|
92
|
+
case 3: return 'vec3';
|
|
93
|
+
case 4: return 'vec4';
|
|
94
|
+
default:
|
|
95
|
+
throw new Error(`invalid channels: ${channels}`);
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/** Returns glsl instruction for converting to vec4 */
|
|
100
|
+
export function convertToVec4(variable: string, channels: 1 | 2 | 3 | 4): string {
|
|
101
|
+
// biome-ignore format: preserve layout
|
|
102
|
+
switch (channels) {
|
|
103
|
+
case 1: return `vec4(${variable}, 0.0, 0.0, 1.0)`;
|
|
104
|
+
case 2: return `vec4(${variable}, 0.0, 1.0)`;
|
|
105
|
+
case 3: return `vec4(${variable}, 1.0)`;
|
|
106
|
+
case 4: return variable;
|
|
107
|
+
default:
|
|
108
|
+
throw new Error(`invalid channels: ${channels}`);
|
|
109
|
+
}
|
|
110
|
+
}
|