@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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export const fp64functionShader = /* glsl */ `\
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const vec2 E_FP64 = vec2(2.7182817459106445e+00, 8.254840366817007e-08);
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const vec2 LOG2_FP64 = vec2(0.6931471824645996e+00, -1.9046542121259336e-09);
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const vec2 PI_FP64 = vec2(3.1415927410125732, -8.742278012618954e-8);
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const vec2 TWO_PI_FP64 = vec2(6.2831854820251465, -1.7484556025237907e-7);
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const vec2 PI_2_FP64 = vec2(1.5707963705062866, -4.371139006309477e-8);
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const vec2 PI_4_FP64 = vec2(0.7853981852531433, -2.1855695031547384e-8);
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const vec2 PI_16_FP64 = vec2(0.19634954631328583, -5.463923757886846e-9);
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const vec2 PI_16_2_FP64 = vec2(0.39269909262657166, -1.0927847515773692e-8);
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const vec2 PI_16_3_FP64 = vec2(0.5890486240386963, -1.4906100798128818e-9);
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const vec2 PI_180_FP64 = vec2(0.01745329238474369, 1.3519960498364902e-10);
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const vec2 SIN_TABLE_0_FP64 = vec2(0.19509032368659973, -1.6704714833615242e-9);
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const vec2 SIN_TABLE_1_FP64 = vec2(0.3826834261417389, 6.22335089017767e-9);
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const vec2 SIN_TABLE_2_FP64 = vec2(0.5555702447891235, -1.1769521357507529e-8);
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const vec2 SIN_TABLE_3_FP64 = vec2(0.7071067690849304, 1.2101617041793133e-8);
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const vec2 COS_TABLE_0_FP64 = vec2(0.9807852506637573, 2.9739473106360492e-8);
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const vec2 COS_TABLE_1_FP64 = vec2(0.9238795042037964, 2.8307490351764386e-8);
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const vec2 COS_TABLE_2_FP64 = vec2(0.8314695954322815, 1.6870263741530778e-8);
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const vec2 COS_TABLE_3_FP64 = vec2(0.7071067690849304, 1.2101617152815436e-8);
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const vec2 INVERSE_FACTORIAL_3_FP64 = vec2(1.666666716337204e-01, -4.967053879312289e-09); // 1/3!
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const vec2 INVERSE_FACTORIAL_4_FP64 = vec2(4.16666679084301e-02, -1.2417634698280722e-09); // 1/4!
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const vec2 INVERSE_FACTORIAL_5_FP64 = vec2(8.333333767950535e-03, -4.34617203337595e-10); // 1/5!
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const vec2 INVERSE_FACTORIAL_6_FP64 = vec2(1.3888889225199819e-03, -3.3631094437103215e-11); // 1/6!
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const vec2 INVERSE_FACTORIAL_7_FP64 = vec2(1.9841270113829523e-04, -2.725596874933456e-12); // 1/7!
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const vec2 INVERSE_FACTORIAL_8_FP64 = vec2(2.4801587642286904e-05, -3.406996025904184e-13); // 1/8!
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const vec2 INVERSE_FACTORIAL_9_FP64 = vec2(2.75573188446287533e-06, 3.7935713937038186e-14); // 1/9!
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const vec2 INVERSE_FACTORIAL_10_FP64 = vec2(2.755731998149713e-07, -7.575112367869873e-15); // 1/10!
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float nint(float d) {
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if (d == floor(d)) return d;
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return floor(d + 0.5);
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}
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vec2 nint_fp64(vec2 a) {
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float hi = nint(a.x);
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float lo;
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vec2 tmp;
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if (hi == a.x) {
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lo = nint(a.y);
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tmp = quickTwoSum(hi, lo);
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} else {
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lo = 0.0;
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if (abs(hi - a.x) == 0.5 && a.y < 0.0) {
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hi -= 1.0;
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}
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tmp = vec2(hi, lo);
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}
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return tmp;
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}
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/* k_power controls how much range reduction we would like to have
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Range reduction uses the following method:
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assume a = k_power * r + m * log(2), k and m being integers.
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Set k_power = 4 (we can choose other k to trade accuracy with performance.
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we only need to calculate exp(r) and using exp(a) = 2^m * exp(r)^k_power;
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*/
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vec2 exp_fp64(vec2 a) {
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// We need to make sure these two numbers match
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// as bit-wise shift is not available in GLSL 1.0
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const int k_power = 4;
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const float k = 16.0;
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const float inv_k = 1.0 / k;
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if (a.x <= -88.0) return vec2(0.0, 0.0);
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if (a.x >= 88.0) return vec2(1.0 / 0.0, 1.0 / 0.0);
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if (a.x == 0.0 && a.y == 0.0) return vec2(1.0, 0.0);
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if (a.x == 1.0 && a.y == 0.0) return E_FP64;
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float m = floor(a.x / LOG2_FP64.x + 0.5);
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vec2 r = sub_fp64(a, mul_fp64(LOG2_FP64, vec2(m, 0.0))) * inv_k;
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vec2 s, t, p;
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p = mul_fp64(r, r);
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s = sum_fp64(r, p * 0.5);
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p = mul_fp64(p, r);
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t = mul_fp64(p, INVERSE_FACTORIAL_3_FP64);
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s = sum_fp64(s, t);
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p = mul_fp64(p, r);
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t = mul_fp64(p, INVERSE_FACTORIAL_4_FP64);
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s = sum_fp64(s, t);
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p = mul_fp64(p, r);
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t = mul_fp64(p, INVERSE_FACTORIAL_5_FP64);
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// s = sum_fp64(s, t);
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// p = mul_fp64(p, r);
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// t = mul_fp64(p, INVERSE_FACTORIAL_6_FP64);
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// s = sum_fp64(s, t);
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// p = mul_fp64(p, r);
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// t = mul_fp64(p, INVERSE_FACTORIAL_7_FP64);
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s = sum_fp64(s, t);
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// At this point, s = exp(r) - 1; but after following 4 recursions, we will get exp(r) ^ 512 - 1.
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for (int i = 0; i < k_power; i++) {
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s = sum_fp64(s * 2.0, mul_fp64(s, s));
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}
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#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
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s = sum_fp64(s, vec2(fp64.ONE, 0.0));
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#else
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s = sum_fp64(s, vec2(1.0, 0.0));
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#endif
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return s * pow(2.0, m);
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// return r;
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}
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vec2 log_fp64(vec2 a)
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{
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if (a.x == 1.0 && a.y == 0.0) return vec2(0.0, 0.0);
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if (a.x <= 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
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vec2 x = vec2(log(a.x), 0.0);
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vec2 s;
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#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
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s = vec2(fp64.ONE, 0.0);
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#else
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s = vec2(1.0, 0.0);
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#endif
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x = sub_fp64(sum_fp64(x, mul_fp64(a, exp_fp64(-x))), s);
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return x;
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}
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vec2 sin_taylor_fp64(vec2 a) {
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vec2 r, s, t, x;
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if (a.x == 0.0 && a.y == 0.0) {
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return vec2(0.0, 0.0);
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}
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x = -mul_fp64(a, a);
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s = a;
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r = a;
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r = mul_fp64(r, x);
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t = mul_fp64(r, INVERSE_FACTORIAL_3_FP64);
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s = sum_fp64(s, t);
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r = mul_fp64(r, x);
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t = mul_fp64(r, INVERSE_FACTORIAL_5_FP64);
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s = sum_fp64(s, t);
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/* keep the following commented code in case we need them
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for extra accuracy from the Taylor expansion*/
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// r = mul_fp64(r, x);
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// t = mul_fp64(r, INVERSE_FACTORIAL_7_FP64);
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// s = sum_fp64(s, t);
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// r = mul_fp64(r, x);
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// t = mul_fp64(r, INVERSE_FACTORIAL_9_FP64);
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// s = sum_fp64(s, t);
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return s;
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}
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vec2 cos_taylor_fp64(vec2 a) {
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vec2 r, s, t, x;
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if (a.x == 0.0 && a.y == 0.0) {
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return vec2(1.0, 0.0);
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}
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x = -mul_fp64(a, a);
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r = x;
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s = sum_fp64(vec2(1.0, 0.0), r * 0.5);
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r = mul_fp64(r, x);
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t = mul_fp64(r, INVERSE_FACTORIAL_4_FP64);
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s = sum_fp64(s, t);
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r = mul_fp64(r, x);
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t = mul_fp64(r, INVERSE_FACTORIAL_6_FP64);
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s = sum_fp64(s, t);
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/* keep the following commented code in case we need them
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for extra accuracy from the Taylor expansion*/
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// r = mul_fp64(r, x);
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// t = mul_fp64(r, INVERSE_FACTORIAL_8_FP64);
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// s = sum_fp64(s, t);
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// r = mul_fp64(r, x);
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// t = mul_fp64(r, INVERSE_FACTORIAL_10_FP64);
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// s = sum_fp64(s, t);
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return s;
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}
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void sincos_taylor_fp64(vec2 a, out vec2 sin_t, out vec2 cos_t) {
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if (a.x == 0.0 && a.y == 0.0) {
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sin_t = vec2(0.0, 0.0);
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cos_t = vec2(1.0, 0.0);
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}
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sin_t = sin_taylor_fp64(a);
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cos_t = sqrt_fp64(sub_fp64(vec2(1.0, 0.0), mul_fp64(sin_t, sin_t)));
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}
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213
|
+
vec2 sin_fp64(vec2 a) {
|
|
214
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
215
|
+
return vec2(0.0, 0.0);
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
// 2pi range reduction
|
|
219
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
220
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
221
|
+
|
|
222
|
+
vec2 t;
|
|
223
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
224
|
+
int j = int(q);
|
|
225
|
+
|
|
226
|
+
if (j < -2 || j > 2) {
|
|
227
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
231
|
+
|
|
232
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
233
|
+
int k = int(q);
|
|
234
|
+
|
|
235
|
+
if (k == 0) {
|
|
236
|
+
if (j == 0) {
|
|
237
|
+
return sin_taylor_fp64(t);
|
|
238
|
+
} else if (j == 1) {
|
|
239
|
+
return cos_taylor_fp64(t);
|
|
240
|
+
} else if (j == -1) {
|
|
241
|
+
return -cos_taylor_fp64(t);
|
|
242
|
+
} else {
|
|
243
|
+
return -sin_taylor_fp64(t);
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
int abs_k = int(abs(float(k)));
|
|
248
|
+
|
|
249
|
+
if (abs_k > 4) {
|
|
250
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
251
|
+
} else {
|
|
252
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
vec2 u = vec2(0.0, 0.0);
|
|
256
|
+
vec2 v = vec2(0.0, 0.0);
|
|
257
|
+
|
|
258
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
259
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
260
|
+
u = COS_TABLE_0_FP64;
|
|
261
|
+
v = SIN_TABLE_0_FP64;
|
|
262
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
263
|
+
u = COS_TABLE_1_FP64;
|
|
264
|
+
v = SIN_TABLE_1_FP64;
|
|
265
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
266
|
+
u = COS_TABLE_2_FP64;
|
|
267
|
+
v = SIN_TABLE_2_FP64;
|
|
268
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
269
|
+
u = COS_TABLE_3_FP64;
|
|
270
|
+
v = SIN_TABLE_3_FP64;
|
|
271
|
+
}
|
|
272
|
+
#else
|
|
273
|
+
if (abs_k == 1) {
|
|
274
|
+
u = COS_TABLE_0_FP64;
|
|
275
|
+
v = SIN_TABLE_0_FP64;
|
|
276
|
+
} else if (abs_k == 2) {
|
|
277
|
+
u = COS_TABLE_1_FP64;
|
|
278
|
+
v = SIN_TABLE_1_FP64;
|
|
279
|
+
} else if (abs_k == 3) {
|
|
280
|
+
u = COS_TABLE_2_FP64;
|
|
281
|
+
v = SIN_TABLE_2_FP64;
|
|
282
|
+
} else if (abs_k == 4) {
|
|
283
|
+
u = COS_TABLE_3_FP64;
|
|
284
|
+
v = SIN_TABLE_3_FP64;
|
|
285
|
+
}
|
|
286
|
+
#endif
|
|
287
|
+
|
|
288
|
+
vec2 sin_t, cos_t;
|
|
289
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
290
|
+
|
|
291
|
+
|
|
292
|
+
|
|
293
|
+
vec2 result = vec2(0.0, 0.0);
|
|
294
|
+
if (j == 0) {
|
|
295
|
+
if (k > 0) {
|
|
296
|
+
result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
297
|
+
} else {
|
|
298
|
+
result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
299
|
+
}
|
|
300
|
+
} else if (j == 1) {
|
|
301
|
+
if (k > 0) {
|
|
302
|
+
result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
303
|
+
} else {
|
|
304
|
+
result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
305
|
+
}
|
|
306
|
+
} else if (j == -1) {
|
|
307
|
+
if (k > 0) {
|
|
308
|
+
result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
309
|
+
} else {
|
|
310
|
+
result = -sum_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
311
|
+
}
|
|
312
|
+
} else {
|
|
313
|
+
if (k > 0) {
|
|
314
|
+
result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
315
|
+
} else {
|
|
316
|
+
result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
return result;
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
vec2 cos_fp64(vec2 a) {
|
|
324
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
325
|
+
return vec2(1.0, 0.0);
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
// 2pi range reduction
|
|
329
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
330
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
331
|
+
|
|
332
|
+
vec2 t;
|
|
333
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
334
|
+
int j = int(q);
|
|
335
|
+
|
|
336
|
+
if (j < -2 || j > 2) {
|
|
337
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
341
|
+
|
|
342
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
343
|
+
int k = int(q);
|
|
344
|
+
|
|
345
|
+
if (k == 0) {
|
|
346
|
+
if (j == 0) {
|
|
347
|
+
return cos_taylor_fp64(t);
|
|
348
|
+
} else if (j == 1) {
|
|
349
|
+
return -sin_taylor_fp64(t);
|
|
350
|
+
} else if (j == -1) {
|
|
351
|
+
return sin_taylor_fp64(t);
|
|
352
|
+
} else {
|
|
353
|
+
return -cos_taylor_fp64(t);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
int abs_k = int(abs(float(k)));
|
|
358
|
+
|
|
359
|
+
if (abs_k > 4) {
|
|
360
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
361
|
+
} else {
|
|
362
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
vec2 u = vec2(0.0, 0.0);
|
|
366
|
+
vec2 v = vec2(0.0, 0.0);
|
|
367
|
+
|
|
368
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
369
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
370
|
+
u = COS_TABLE_0_FP64;
|
|
371
|
+
v = SIN_TABLE_0_FP64;
|
|
372
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
373
|
+
u = COS_TABLE_1_FP64;
|
|
374
|
+
v = SIN_TABLE_1_FP64;
|
|
375
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
376
|
+
u = COS_TABLE_2_FP64;
|
|
377
|
+
v = SIN_TABLE_2_FP64;
|
|
378
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
379
|
+
u = COS_TABLE_3_FP64;
|
|
380
|
+
v = SIN_TABLE_3_FP64;
|
|
381
|
+
}
|
|
382
|
+
#else
|
|
383
|
+
if (abs_k == 1) {
|
|
384
|
+
u = COS_TABLE_0_FP64;
|
|
385
|
+
v = SIN_TABLE_0_FP64;
|
|
386
|
+
} else if (abs_k == 2) {
|
|
387
|
+
u = COS_TABLE_1_FP64;
|
|
388
|
+
v = SIN_TABLE_1_FP64;
|
|
389
|
+
} else if (abs_k == 3) {
|
|
390
|
+
u = COS_TABLE_2_FP64;
|
|
391
|
+
v = SIN_TABLE_2_FP64;
|
|
392
|
+
} else if (abs_k == 4) {
|
|
393
|
+
u = COS_TABLE_3_FP64;
|
|
394
|
+
v = SIN_TABLE_3_FP64;
|
|
395
|
+
}
|
|
396
|
+
#endif
|
|
397
|
+
|
|
398
|
+
vec2 sin_t, cos_t;
|
|
399
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
400
|
+
|
|
401
|
+
vec2 result = vec2(0.0, 0.0);
|
|
402
|
+
if (j == 0) {
|
|
403
|
+
if (k > 0) {
|
|
404
|
+
result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
405
|
+
} else {
|
|
406
|
+
result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
407
|
+
}
|
|
408
|
+
} else if (j == 1) {
|
|
409
|
+
if (k > 0) {
|
|
410
|
+
result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
411
|
+
} else {
|
|
412
|
+
result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));
|
|
413
|
+
}
|
|
414
|
+
} else if (j == -1) {
|
|
415
|
+
if (k > 0) {
|
|
416
|
+
result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
417
|
+
} else {
|
|
418
|
+
result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
419
|
+
}
|
|
420
|
+
} else {
|
|
421
|
+
if (k > 0) {
|
|
422
|
+
result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
423
|
+
} else {
|
|
424
|
+
result = -sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
return result;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
vec2 tan_fp64(vec2 a) {
|
|
432
|
+
vec2 sin_a;
|
|
433
|
+
vec2 cos_a;
|
|
434
|
+
|
|
435
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
436
|
+
return vec2(0.0, 0.0);
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
// 2pi range reduction
|
|
440
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
441
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
442
|
+
|
|
443
|
+
vec2 t;
|
|
444
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
445
|
+
int j = int(q);
|
|
446
|
+
|
|
447
|
+
|
|
448
|
+
if (j < -2 || j > 2) {
|
|
449
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
453
|
+
|
|
454
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
455
|
+
int k = int(q);
|
|
456
|
+
int abs_k = int(abs(float(k)));
|
|
457
|
+
|
|
458
|
+
// We just can't get PI/16 * 3.0 very accurately.
|
|
459
|
+
// so let's just store it
|
|
460
|
+
if (abs_k > 4) {
|
|
461
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
462
|
+
} else {
|
|
463
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
|
|
467
|
+
vec2 u = vec2(0.0, 0.0);
|
|
468
|
+
vec2 v = vec2(0.0, 0.0);
|
|
469
|
+
|
|
470
|
+
vec2 sin_t, cos_t;
|
|
471
|
+
vec2 s, c;
|
|
472
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
473
|
+
|
|
474
|
+
if (k == 0) {
|
|
475
|
+
s = sin_t;
|
|
476
|
+
c = cos_t;
|
|
477
|
+
} else {
|
|
478
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
479
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
480
|
+
u = COS_TABLE_0_FP64;
|
|
481
|
+
v = SIN_TABLE_0_FP64;
|
|
482
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
483
|
+
u = COS_TABLE_1_FP64;
|
|
484
|
+
v = SIN_TABLE_1_FP64;
|
|
485
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
486
|
+
u = COS_TABLE_2_FP64;
|
|
487
|
+
v = SIN_TABLE_2_FP64;
|
|
488
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
489
|
+
u = COS_TABLE_3_FP64;
|
|
490
|
+
v = SIN_TABLE_3_FP64;
|
|
491
|
+
}
|
|
492
|
+
#else
|
|
493
|
+
if (abs_k == 1) {
|
|
494
|
+
u = COS_TABLE_0_FP64;
|
|
495
|
+
v = SIN_TABLE_0_FP64;
|
|
496
|
+
} else if (abs_k == 2) {
|
|
497
|
+
u = COS_TABLE_1_FP64;
|
|
498
|
+
v = SIN_TABLE_1_FP64;
|
|
499
|
+
} else if (abs_k == 3) {
|
|
500
|
+
u = COS_TABLE_2_FP64;
|
|
501
|
+
v = SIN_TABLE_2_FP64;
|
|
502
|
+
} else if (abs_k == 4) {
|
|
503
|
+
u = COS_TABLE_3_FP64;
|
|
504
|
+
v = SIN_TABLE_3_FP64;
|
|
505
|
+
}
|
|
506
|
+
#endif
|
|
507
|
+
if (k > 0) {
|
|
508
|
+
s = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
509
|
+
c = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
510
|
+
} else {
|
|
511
|
+
s = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
512
|
+
c = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
if (j == 0) {
|
|
517
|
+
sin_a = s;
|
|
518
|
+
cos_a = c;
|
|
519
|
+
} else if (j == 1) {
|
|
520
|
+
sin_a = c;
|
|
521
|
+
cos_a = -s;
|
|
522
|
+
} else if (j == -1) {
|
|
523
|
+
sin_a = -c;
|
|
524
|
+
cos_a = s;
|
|
525
|
+
} else {
|
|
526
|
+
sin_a = -s;
|
|
527
|
+
cos_a = -c;
|
|
528
|
+
}
|
|
529
|
+
return div_fp64(sin_a, cos_a);
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
vec2 radians_fp64(vec2 degree) {
|
|
533
|
+
return mul_fp64(degree, PI_180_FP64);
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
vec2 mix_fp64(vec2 a, vec2 b, float x) {
|
|
537
|
+
vec2 range = sub_fp64(b, a);
|
|
538
|
+
return sum_fp64(a, mul_fp64(range, vec2(x, 0.0)));
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
// Vector functions
|
|
542
|
+
// vec2 functions
|
|
543
|
+
void vec2_sum_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
544
|
+
out_val[0] = sum_fp64(a[0], b[0]);
|
|
545
|
+
out_val[1] = sum_fp64(a[1], b[1]);
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
void vec2_sub_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
549
|
+
out_val[0] = sub_fp64(a[0], b[0]);
|
|
550
|
+
out_val[1] = sub_fp64(a[1], b[1]);
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
void vec2_mul_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
554
|
+
out_val[0] = mul_fp64(a[0], b[0]);
|
|
555
|
+
out_val[1] = mul_fp64(a[1], b[1]);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
void vec2_div_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
559
|
+
out_val[0] = div_fp64(a[0], b[0]);
|
|
560
|
+
out_val[1] = div_fp64(a[1], b[1]);
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
void vec2_mix_fp64(vec2 x[2], vec2 y[2], float a, out vec2 out_val[2]) {
|
|
564
|
+
vec2 range[2];
|
|
565
|
+
vec2_sub_fp64(y, x, range);
|
|
566
|
+
vec2 portion[2];
|
|
567
|
+
portion[0] = range[0] * a;
|
|
568
|
+
portion[1] = range[1] * a;
|
|
569
|
+
vec2_sum_fp64(x, portion, out_val);
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
vec2 vec2_length_fp64(vec2 x[2]) {
|
|
573
|
+
return sqrt_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])));
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
void vec2_normalize_fp64(vec2 x[2], out vec2 out_val[2]) {
|
|
577
|
+
vec2 length = vec2_length_fp64(x);
|
|
578
|
+
vec2 length_vec2[2];
|
|
579
|
+
length_vec2[0] = length;
|
|
580
|
+
length_vec2[1] = length;
|
|
581
|
+
|
|
582
|
+
vec2_div_fp64(x, length_vec2, out_val);
|
|
583
|
+
}
|
|
584
|
+
|
|
585
|
+
vec2 vec2_distance_fp64(vec2 x[2], vec2 y[2]) {
|
|
586
|
+
vec2 diff[2];
|
|
587
|
+
vec2_sub_fp64(x, y, diff);
|
|
588
|
+
return vec2_length_fp64(diff);
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
vec2 vec2_dot_fp64(vec2 a[2], vec2 b[2]) {
|
|
592
|
+
vec2 v[2];
|
|
593
|
+
|
|
594
|
+
v[0] = mul_fp64(a[0], b[0]);
|
|
595
|
+
v[1] = mul_fp64(a[1], b[1]);
|
|
596
|
+
|
|
597
|
+
return sum_fp64(v[0], v[1]);
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
// vec3 functions
|
|
601
|
+
void vec3_sub_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {
|
|
602
|
+
for (int i = 0; i < 3; i++) {
|
|
603
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
void vec3_sum_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {
|
|
608
|
+
for (int i = 0; i < 3; i++) {
|
|
609
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
610
|
+
}
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
vec2 vec3_length_fp64(vec2 x[3]) {
|
|
614
|
+
return sqrt_fp64(sum_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])),
|
|
615
|
+
mul_fp64(x[2], x[2])));
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
vec2 vec3_distance_fp64(vec2 x[3], vec2 y[3]) {
|
|
619
|
+
vec2 diff[3];
|
|
620
|
+
vec3_sub_fp64(x, y, diff);
|
|
621
|
+
return vec3_length_fp64(diff);
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
// vec4 functions
|
|
625
|
+
void vec4_fp64(vec4 a, out vec2 out_val[4]) {
|
|
626
|
+
out_val[0].x = a[0];
|
|
627
|
+
out_val[0].y = 0.0;
|
|
628
|
+
|
|
629
|
+
out_val[1].x = a[1];
|
|
630
|
+
out_val[1].y = 0.0;
|
|
631
|
+
|
|
632
|
+
out_val[2].x = a[2];
|
|
633
|
+
out_val[2].y = 0.0;
|
|
634
|
+
|
|
635
|
+
out_val[3].x = a[3];
|
|
636
|
+
out_val[3].y = 0.0;
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
void vec4_scalar_mul_fp64(vec2 a[4], vec2 b, out vec2 out_val[4]) {
|
|
640
|
+
out_val[0] = mul_fp64(a[0], b);
|
|
641
|
+
out_val[1] = mul_fp64(a[1], b);
|
|
642
|
+
out_val[2] = mul_fp64(a[2], b);
|
|
643
|
+
out_val[3] = mul_fp64(a[3], b);
|
|
644
|
+
}
|
|
645
|
+
|
|
646
|
+
void vec4_sum_fp64(vec2 a[4], vec2 b[4], out vec2 out_val[4]) {
|
|
647
|
+
for (int i = 0; i < 4; i++) {
|
|
648
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
void vec4_dot_fp64(vec2 a[4], vec2 b[4], out vec2 out_val) {
|
|
653
|
+
vec2 v[4];
|
|
654
|
+
|
|
655
|
+
v[0] = mul_fp64(a[0], b[0]);
|
|
656
|
+
v[1] = mul_fp64(a[1], b[1]);
|
|
657
|
+
v[2] = mul_fp64(a[2], b[2]);
|
|
658
|
+
v[3] = mul_fp64(a[3], b[3]);
|
|
659
|
+
|
|
660
|
+
out_val = sum_fp64(sum_fp64(v[0], v[1]), sum_fp64(v[2], v[3]));
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
void mat4_vec4_mul_fp64(vec2 b[16], vec2 a[4], out vec2 out_val[4]) {
|
|
664
|
+
vec2 tmp[4];
|
|
665
|
+
|
|
666
|
+
for (int i = 0; i < 4; i++)
|
|
667
|
+
{
|
|
668
|
+
for (int j = 0; j < 4; j++)
|
|
669
|
+
{
|
|
670
|
+
tmp[j] = b[j + i * 4];
|
|
671
|
+
}
|
|
672
|
+
vec4_dot_fp64(a, tmp, out_val[i]);
|
|
673
|
+
}
|
|
674
|
+
}
|
|
675
|
+
`;
|