@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +19686 -0
- package/dist/dist.min.js +12180 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +243 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +91 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +107 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +99 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +133 -0
- package/dist/lib/shader-assembler-base.d.ts +52 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +128 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +200 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +69 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +221 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +501 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +71 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +473 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +128 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.cjs +103 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts +45 -0
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-hooks.js +84 -0
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +180 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +34 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +183 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +417 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +412 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +105 -0
- package/dist/lib/shader-module/shader-module.d.ts +98 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +104 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +117 -0
- package/dist/lib/shader-plugin.d.ts +68 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +98 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +152 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +129 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +111 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +88 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
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- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1748 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2043 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +155 -0
- package/src/types.ts +48 -0
- package/src/wgsl.ts +23 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import type {ShaderModule} from '../../../lib/shader-module/shader-module';
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import {heightFogFunctions} from './height-fog-functions';
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export type HeightFogUniforms = {
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color: [number, number, number];
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density: number;
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baseHeight: number;
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heightFalloff: number;
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/** Spatial density variation, from uniform (0) to wispy (1). */
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variation: number;
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/** Horizontal size of fog banks in metres. */
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wispScale: number;
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/** Fog advection in metres per second in the same frame as the positions. */
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velocity: [number, number, number];
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time: number;
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/** Rate of internal wisp deformation; zero keeps a rigidly advected field. */
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evolutionSpeed: number;
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};
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export type HeightFogProps = Partial<HeightFogUniforms>;
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/** Analytic extinction through a height-dependent atmosphere. All distances are metres. */
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export const heightFog = {
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name: 'heightFog',
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dependencies: [heightFogFunctions],
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bindingLayout: [{name: 'heightFog', group: 3}],
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uniformTypes: {
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color: 'vec3<f32>',
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density: 'f32',
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baseHeight: 'f32',
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heightFalloff: 'f32',
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variation: 'f32',
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wispScale: 'f32',
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velocity: 'vec3<f32>',
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time: 'f32',
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evolutionSpeed: 'f32'
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},
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defaultUniforms: {
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color: [0.65, 0.72, 0.78],
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density: 0,
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baseHeight: 0,
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heightFalloff: 0.01,
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variation: 0,
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wispScale: 160,
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velocity: [0, 0, 0],
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time: 0,
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evolutionSpeed: 0
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},
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getUniforms(props: HeightFogProps = {}) {
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return props;
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},
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fs: /* glsl */ `
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layout(std140) uniform heightFogUniforms {
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vec3 color;
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float density;
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float baseHeight;
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float heightFalloff;
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float variation;
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float wispScale;
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vec3 velocity;
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float time;
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float evolutionSpeed;
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} heightFog;
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float heightFog_getTransmittance(vec3 position, vec3 cameraPosition) {
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return heightFog_getSpatialTransmittance(cameraPosition, position, vec3(0.0, 0.0, 1.0),
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heightFog.density, heightFog.baseHeight, heightFog.heightFalloff, heightFog.variation, heightFog.wispScale, heightFog.time, heightFog.velocity, heightFog.evolutionSpeed);
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}
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vec4 heightFog_getColor(vec4 color, vec3 position, vec3 cameraPosition) {
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return vec4(mix(heightFog.color, color.rgb, heightFog_getTransmittance(position, cameraPosition)), color.a);
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}
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`,
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source: /* wgsl */ `
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struct heightFogUniforms {
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color: vec3<f32>,
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density: f32,
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baseHeight: f32,
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heightFalloff: f32,
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variation: f32,
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wispScale: f32,
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velocity: vec3<f32>,
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time: f32,
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evolutionSpeed: f32,
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};
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@group(3) @binding(auto) var<uniform> heightFog: heightFogUniforms;
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fn heightFog_getTransmittance(position: vec3<f32>, cameraPosition: vec3<f32>) -> f32 {
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return heightFog_getSpatialTransmittance(cameraPosition, position, vec3<f32>(0.0, 0.0, 1.0),
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heightFog.density, heightFog.baseHeight, heightFog.heightFalloff, heightFog.variation, heightFog.wispScale, heightFog.time, heightFog.velocity, heightFog.evolutionSpeed);
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}
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fn heightFog_getColor(color: vec4<f32>, position: vec3<f32>, cameraPosition: vec3<f32>) -> vec4<f32> {
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return vec4<f32>(mix(heightFog.color, color.rgb, heightFog_getTransmittance(position, cameraPosition)), color.a);
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}
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`
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} as const satisfies ShaderModule<HeightFogProps, HeightFogUniforms>;
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import {ShaderModule} from '../../../lib/shader-module/shader-module';
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export type IBLBindings<TextureT = unknown> = {
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pbr_diffuseEnvSampler?: TextureT | null;
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pbr_specularEnvSampler?: TextureT | null;
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pbr_brdfLUT?: TextureT | null;
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};
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export const iblWGSL = /* wgsl */ `\
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#ifdef USE_IBL
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@group(2) @binding(auto) var pbr_diffuseEnvSampler: texture_cube<f32>;
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@group(2) @binding(auto) var pbr_diffuseEnvSamplerSampler: sampler;
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@group(2) @binding(auto) var pbr_specularEnvSampler: texture_cube<f32>;
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@group(2) @binding(auto) var pbr_specularEnvSamplerSampler: sampler;
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@group(2) @binding(auto) var pbr_brdfLUT: texture_2d<f32>;
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@group(2) @binding(auto) var pbr_brdfLUTSampler: sampler;
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#endif
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`;
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export const iblGLSL = /* glsl */ `\
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#ifdef USE_IBL
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uniform samplerCube pbr_diffuseEnvSampler;
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uniform samplerCube pbr_specularEnvSampler;
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uniform sampler2D pbr_brdfLUT;
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#endif
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`;
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export const ibl = {
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name: 'ibl',
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firstBindingSlot: 32,
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bindingLayout: [
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{name: 'pbr_diffuseEnvSampler', group: 2},
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{name: 'pbr_specularEnvSampler', group: 2},
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{name: 'pbr_brdfLUT', group: 2}
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],
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source: iblWGSL,
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vs: iblGLSL,
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fs: iblGLSL
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} as const satisfies ShaderModule<IBLBindings, {}, IBLBindings>;
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import {ShaderModule} from '../../../lib/shader-module/shader-module';
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import {lighting} from '../lights/lighting';
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import {LAMBERT_WGSL} from './lambert-shaders-wgsl';
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import {LAMBERT_VS, LAMBERT_FS} from './lambert-shaders-glsl';
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/** Uniform props for the built-in diffuse-only Lambert material model. */
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export type LambertMaterialProps = {
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unlit?: boolean;
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ambient?: number;
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diffuse?: number;
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};
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/** A matte material model that applies diffuse-only Lambert lighting per fragment. */
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export const lambertMaterial: ShaderModule<LambertMaterialProps> = {
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name: 'lambertMaterial',
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firstBindingSlot: 0,
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bindingLayout: [{name: 'lambertMaterial', group: 3}],
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dependencies: [lighting],
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source: LAMBERT_WGSL,
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vs: LAMBERT_VS,
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fs: LAMBERT_FS,
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defines: {
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LIGHTING_FRAGMENT: true
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},
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uniformTypes: {
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unlit: 'i32',
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ambient: 'f32',
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diffuse: 'f32'
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},
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defaultUniforms: {
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unlit: false,
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ambient: 0.35,
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diffuse: 0.6
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},
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getUniforms(props?: LambertMaterialProps) {
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return {...lambertMaterial.defaultUniforms, ...props};
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}
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};
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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export const LAMBERT_VS = /* glsl */ `\
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layout(std140) uniform lambertMaterialUniforms {
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uniform bool unlit;
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uniform float ambient;
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uniform float diffuse;
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} material;
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`;
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export const LAMBERT_FS = /* glsl */ `\
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layout(std140) uniform lambertMaterialUniforms {
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uniform bool unlit;
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uniform float ambient;
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uniform float diffuse;
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} material;
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vec3 lambert_getLightColor(vec3 surfaceColor, vec3 light_direction, vec3 normal_worldspace, vec3 color) {
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float lambertian = max(dot(light_direction, normal_worldspace), 0.0);
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return lambertian * material.diffuse * surfaceColor * color;
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}
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vec3 lighting_getLightColor(vec3 surfaceColor, vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {
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vec3 lightColor = surfaceColor;
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if (material.unlit) {
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return surfaceColor;
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}
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if (lighting.enabled == 0) {
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return lightColor;
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}
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lightColor = material.ambient * surfaceColor * lighting.ambientColor;
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for (int i = 0; i < lighting.pointLightCount; i++) {
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PointLight pointLight = lighting_getPointLight(i);
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vec3 light_position_worldspace = pointLight.position;
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vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
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float light_attenuation = getPointLightAttenuation(pointLight, distance(light_position_worldspace, position_worldspace));
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lightColor += lambert_getLightColor(surfaceColor, light_direction, normal_worldspace, pointLight.color / light_attenuation);
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}
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for (int i = 0; i < lighting.spotLightCount; i++) {
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SpotLight spotLight = lighting_getSpotLight(i);
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vec3 light_position_worldspace = spotLight.position;
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vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
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float light_attenuation = getSpotLightAttenuation(spotLight, position_worldspace);
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lightColor += lambert_getLightColor(surfaceColor, light_direction, normal_worldspace, spotLight.color / light_attenuation);
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}
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for (int i = 0; i < lighting.directionalLightCount; i++) {
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DirectionalLight directionalLight = lighting_getDirectionalLight(i);
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lightColor += lambert_getLightColor(surfaceColor, -directionalLight.direction, normal_worldspace, directionalLight.color);
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+
}
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+
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+
return lightColor;
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+
}
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+
`;
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@@ -0,0 +1,73 @@
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1
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+
// luma.gl
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|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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4
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+
|
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5
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+
export const LAMBERT_WGSL = /* wgsl */ `\
|
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6
|
+
struct lambertMaterialUniforms {
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7
|
+
unlit: u32,
|
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8
|
+
ambient: f32,
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9
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+
diffuse: f32,
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10
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+
};
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11
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+
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12
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+
@group(3) @binding(auto) var<uniform> lambertMaterial : lambertMaterialUniforms;
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13
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+
|
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14
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+
fn lighting_getLightColor(surfaceColor: vec3<f32>, light_direction: vec3<f32>, normal_worldspace: vec3<f32>, color: vec3<f32>) -> vec3<f32> {
|
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15
|
+
let lambertian: f32 = max(dot(light_direction, normal_worldspace), 0.0);
|
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16
|
+
return lambertian * lambertMaterial.diffuse * surfaceColor * color;
|
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17
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+
}
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18
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+
|
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19
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+
fn lighting_getLightColor2(surfaceColor: vec3<f32>, cameraPosition: vec3<f32>, position_worldspace: vec3<f32>, normal_worldspace: vec3<f32>) -> vec3<f32> {
|
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20
|
+
var lightColor: vec3<f32> = surfaceColor;
|
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21
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+
|
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22
|
+
if (lambertMaterial.unlit != 0u) {
|
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23
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+
return surfaceColor;
|
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24
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+
}
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25
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+
|
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26
|
+
if (lighting.enabled == 0) {
|
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27
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+
return lightColor;
|
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28
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+
}
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29
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+
|
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30
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+
lightColor = lambertMaterial.ambient * surfaceColor * lighting.ambientColor;
|
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31
|
+
|
|
32
|
+
for (var i: i32 = 0; i < lighting.pointLightCount; i++) {
|
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33
|
+
let pointLight: PointLight = lighting_getPointLight(i);
|
|
34
|
+
let light_position_worldspace: vec3<f32> = pointLight.position;
|
|
35
|
+
let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);
|
|
36
|
+
let light_attenuation = getPointLightAttenuation(
|
|
37
|
+
pointLight,
|
|
38
|
+
distance(light_position_worldspace, position_worldspace)
|
|
39
|
+
);
|
|
40
|
+
lightColor += lighting_getLightColor(
|
|
41
|
+
surfaceColor,
|
|
42
|
+
light_direction,
|
|
43
|
+
normal_worldspace,
|
|
44
|
+
pointLight.color / light_attenuation
|
|
45
|
+
);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
for (var i: i32 = 0; i < lighting.spotLightCount; i++) {
|
|
49
|
+
let spotLight: SpotLight = lighting_getSpotLight(i);
|
|
50
|
+
let light_position_worldspace: vec3<f32> = spotLight.position;
|
|
51
|
+
let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);
|
|
52
|
+
let light_attenuation = getSpotLightAttenuation(spotLight, position_worldspace);
|
|
53
|
+
lightColor += lighting_getLightColor(
|
|
54
|
+
surfaceColor,
|
|
55
|
+
light_direction,
|
|
56
|
+
normal_worldspace,
|
|
57
|
+
spotLight.color / light_attenuation
|
|
58
|
+
);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
for (var i: i32 = 0; i < lighting.directionalLightCount; i++) {
|
|
62
|
+
let directionalLight: DirectionalLight = lighting_getDirectionalLight(i);
|
|
63
|
+
lightColor += lighting_getLightColor(
|
|
64
|
+
surfaceColor,
|
|
65
|
+
-directionalLight.direction,
|
|
66
|
+
normal_worldspace,
|
|
67
|
+
directionalLight.color
|
|
68
|
+
);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
return lightColor;
|
|
72
|
+
}
|
|
73
|
+
`;
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
export const lightingUniformsGLSL = /* glsl */ `\
|
|
6
|
+
precision highp int;
|
|
7
|
+
|
|
8
|
+
// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
|
9
|
+
struct AmbientLight {
|
|
10
|
+
vec3 color;
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct PointLight {
|
|
14
|
+
vec3 color;
|
|
15
|
+
vec3 position;
|
|
16
|
+
vec3 attenuation; // 2nd order x:Constant-y:Linear-z:Exponential
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
struct SpotLight {
|
|
20
|
+
vec3 color;
|
|
21
|
+
vec3 position;
|
|
22
|
+
vec3 direction;
|
|
23
|
+
vec3 attenuation;
|
|
24
|
+
vec2 coneCos;
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
struct DirectionalLight {
|
|
28
|
+
vec3 color;
|
|
29
|
+
vec3 direction;
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
struct UniformLight {
|
|
33
|
+
vec3 color;
|
|
34
|
+
vec3 position;
|
|
35
|
+
vec3 direction;
|
|
36
|
+
vec3 attenuation;
|
|
37
|
+
vec2 coneCos;
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
struct AreaLightUniform {
|
|
41
|
+
vec3 color; vec3 position; vec3 halfAxisX; vec3 halfAxisY; vec3 normal; int disk;
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
layout(std140) uniform lightingUniforms {
|
|
45
|
+
int enabled;
|
|
46
|
+
int directionalLightCount;
|
|
47
|
+
int pointLightCount;
|
|
48
|
+
int spotLightCount;
|
|
49
|
+
vec3 ambientColor;
|
|
50
|
+
UniformLight lights[5];
|
|
51
|
+
int areaLightCount;
|
|
52
|
+
AreaLightUniform areaLights[4];
|
|
53
|
+
} lighting;
|
|
54
|
+
|
|
55
|
+
PointLight lighting_getPointLight(int index) {
|
|
56
|
+
UniformLight light = lighting.lights[index];
|
|
57
|
+
return PointLight(light.color, light.position, light.attenuation);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
SpotLight lighting_getSpotLight(int index) {
|
|
61
|
+
UniformLight light = lighting.lights[lighting.pointLightCount + index];
|
|
62
|
+
return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
DirectionalLight lighting_getDirectionalLight(int index) {
|
|
66
|
+
UniformLight light =
|
|
67
|
+
lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];
|
|
68
|
+
return DirectionalLight(light.color, light.direction);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
float getPointLightAttenuation(PointLight pointLight, float distance) {
|
|
72
|
+
return pointLight.attenuation.x
|
|
73
|
+
+ pointLight.attenuation.y * distance
|
|
74
|
+
+ pointLight.attenuation.z * distance * distance;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
float getSpotLightAttenuation(SpotLight spotLight, vec3 positionWorldspace) {
|
|
78
|
+
vec3 light_direction = normalize(positionWorldspace - spotLight.position);
|
|
79
|
+
float coneFactor = smoothstep(
|
|
80
|
+
spotLight.coneCos.y,
|
|
81
|
+
spotLight.coneCos.x,
|
|
82
|
+
dot(normalize(spotLight.direction), light_direction)
|
|
83
|
+
);
|
|
84
|
+
float distanceAttenuation = getPointLightAttenuation(
|
|
85
|
+
PointLight(spotLight.color, spotLight.position, spotLight.attenuation),
|
|
86
|
+
distance(spotLight.position, positionWorldspace)
|
|
87
|
+
);
|
|
88
|
+
return distanceAttenuation / max(coneFactor, 0.0001);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// #endif
|
|
92
|
+
`;
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
export const lightingUniformsWGSL = /* wgsl */ `\
|
|
6
|
+
// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
|
7
|
+
const MAX_LIGHTS: i32 = 5;
|
|
8
|
+
|
|
9
|
+
struct AmbientLight {
|
|
10
|
+
color: vec3<f32>,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct PointLight {
|
|
14
|
+
color: vec3<f32>,
|
|
15
|
+
position: vec3<f32>,
|
|
16
|
+
attenuation: vec3<f32>, // 2nd order x:Constant-y:Linear-z:Exponential
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
struct SpotLight {
|
|
20
|
+
color: vec3<f32>,
|
|
21
|
+
position: vec3<f32>,
|
|
22
|
+
direction: vec3<f32>,
|
|
23
|
+
attenuation: vec3<f32>,
|
|
24
|
+
coneCos: vec2<f32>,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
struct DirectionalLight {
|
|
28
|
+
color: vec3<f32>,
|
|
29
|
+
direction: vec3<f32>,
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
struct UniformLight {
|
|
33
|
+
color: vec3<f32>,
|
|
34
|
+
position: vec3<f32>,
|
|
35
|
+
direction: vec3<f32>,
|
|
36
|
+
attenuation: vec3<f32>,
|
|
37
|
+
coneCos: vec2<f32>,
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
struct AreaLightUniform {
|
|
41
|
+
color: vec3f, position: vec3f, halfAxisX: vec3f, halfAxisY: vec3f, normal: vec3f, disk: i32,
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
struct lightingUniforms {
|
|
45
|
+
enabled: i32,
|
|
46
|
+
directionalLightCount: i32,
|
|
47
|
+
pointLightCount: i32,
|
|
48
|
+
spotLightCount: i32,
|
|
49
|
+
ambientColor: vec3<f32>,
|
|
50
|
+
lights: array<UniformLight, 5>,
|
|
51
|
+
areaLightCount: i32,
|
|
52
|
+
areaLights: array<AreaLightUniform, 4>,
|
|
53
|
+
};
|
|
54
|
+
|
|
55
|
+
@group(2) @binding(auto) var<uniform> lighting : lightingUniforms;
|
|
56
|
+
|
|
57
|
+
fn lighting_getPointLight(index: i32) -> PointLight {
|
|
58
|
+
let light = lighting.lights[index];
|
|
59
|
+
return PointLight(light.color, light.position, light.attenuation);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
fn lighting_getSpotLight(index: i32) -> SpotLight {
|
|
63
|
+
let light = lighting.lights[lighting.pointLightCount + index];
|
|
64
|
+
return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
fn lighting_getDirectionalLight(index: i32) -> DirectionalLight {
|
|
68
|
+
let light = lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];
|
|
69
|
+
return DirectionalLight(light.color, light.direction);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
fn getPointLightAttenuation(pointLight: PointLight, distance: f32) -> f32 {
|
|
73
|
+
return pointLight.attenuation.x
|
|
74
|
+
+ pointLight.attenuation.y * distance
|
|
75
|
+
+ pointLight.attenuation.z * distance * distance;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
fn getSpotLightAttenuation(spotLight: SpotLight, positionWorldspace: vec3<f32>) -> f32 {
|
|
79
|
+
let lightDirection = normalize(positionWorldspace - spotLight.position);
|
|
80
|
+
let coneFactor = smoothstep(
|
|
81
|
+
spotLight.coneCos.y,
|
|
82
|
+
spotLight.coneCos.x,
|
|
83
|
+
dot(normalize(spotLight.direction), lightDirection)
|
|
84
|
+
);
|
|
85
|
+
let distanceAttenuation = getPointLightAttenuation(
|
|
86
|
+
PointLight(spotLight.color, spotLight.position, spotLight.attenuation),
|
|
87
|
+
distance(spotLight.position, positionWorldspace)
|
|
88
|
+
);
|
|
89
|
+
return distanceAttenuation / max(coneFactor, 0.0001);
|
|
90
|
+
}
|
|
91
|
+
`;
|