@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +21598 -0
  4. package/dist/dist.min.js +13439 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +278 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +108 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +74 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +128 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +120 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +132 -0
  48. package/dist/lib/shader-assembler-base.d.ts +51 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +127 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
  94. package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
  96. package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +207 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
  123. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
  124. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
  126. package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
  127. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  128. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  129. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  130. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  131. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  132. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  133. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  134. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/generate-shader.js +15 -0
  136. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  137. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  138. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  139. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  141. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  142. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  143. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  144. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  146. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  147. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  148. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  149. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  150. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  151. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  152. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  153. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  154. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  155. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  156. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  158. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  159. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  161. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  163. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  164. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  167. package/dist/lib/shader-module/shader-module.cjs +99 -0
  168. package/dist/lib/shader-module/shader-module.d.ts +94 -0
  169. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-module.js +101 -0
  171. package/dist/lib/shader-module/shader-module.js.map +1 -0
  172. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  173. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  174. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  175. package/dist/lib/shader-module/shader-pass.js +5 -0
  176. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  177. package/dist/lib/shader-plugin.cjs +156 -0
  178. package/dist/lib/shader-plugin.d.ts +61 -0
  179. package/dist/lib/shader-plugin.d.ts.map +1 -0
  180. package/dist/lib/shader-plugin.js +147 -0
  181. package/dist/lib/shader-plugin.js.map +1 -0
  182. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  183. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  186. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  187. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  188. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  189. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  190. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  191. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  192. package/dist/lib/utils/assert.cjs +34 -0
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  202. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  203. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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@@ -0,0 +1,58 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {PlatformInfo} from './platform-info';
6
+
7
+ /** Adds defines to help identify GPU architecture / platform */
8
+ export function getPlatformShaderDefines(platformInfo: PlatformInfo): string {
9
+ switch (platformInfo?.gpu.toLowerCase()) {
10
+ case 'apple':
11
+ return /* glsl */ `\
12
+ #define APPLE_GPU
13
+ // Apple optimizes away the calculation necessary for emulated fp64
14
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
15
+ #define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
16
+ // Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
17
+ #define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
18
+ `;
19
+
20
+ case 'nvidia':
21
+ return /* glsl */ `\
22
+ #define NVIDIA_GPU
23
+ // Nvidia optimizes away the calculation necessary for emulated fp64
24
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
25
+ `;
26
+
27
+ case 'intel':
28
+ return /* glsl */ `\
29
+ #define INTEL_GPU
30
+ // Intel optimizes away the calculation necessary for emulated fp64
31
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
32
+ // Intel's built-in 'tan' function doesn't have acceptable precision
33
+ #define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
34
+ // Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
35
+ #define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
36
+ `;
37
+
38
+ case 'amd':
39
+ // AMD Does not eliminate fp64 code
40
+ return /* glsl */ `\
41
+ #define AMD_GPU
42
+ `;
43
+
44
+ default:
45
+ // We don't know what GPU it is, could be that the GPU driver or
46
+ // browser is not implementing UNMASKED_RENDERER constant and not
47
+ // reporting a correct name
48
+ return /* glsl */ `\
49
+ #define DEFAULT_GPU
50
+ // Prevent driver from optimizing away the calculation necessary for emulated fp64
51
+ #define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
52
+ // Headless Chrome's software shader 'tan' function doesn't have acceptable precision
53
+ #define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
54
+ // If the GPU doesn't have full 32 bits precision, will causes overflow
55
+ #define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
56
+ `;
57
+ }
58
+ }
@@ -0,0 +1,23 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ /**
6
+ * PlatformInfo
7
+ * @note Designed so that it can be easily created from a luma.gl Device instance
8
+ * Without having any actual dependency on `@luma.gl/core`
9
+ */
10
+ export type PlatformInfo = {
11
+ /** Current Web GPU API backend */
12
+ type: 'webgl' | 'webgpu' | 'null' | 'unknown';
13
+ /** Which shader language is supported */
14
+ shaderLanguage: 'glsl' | 'wgsl';
15
+ /** Which shader language version is preferred */
16
+ shaderLanguageVersion: 100 | 300;
17
+ /** string identifying current GPU */
18
+ gpu: string;
19
+ /** Device limits exposed to shader preprocessing decisions such as platform capability defines. */
20
+ limits?: Record<string, number | undefined>;
21
+ /** Feature strings for feature detection */
22
+ features: Set<string>;
23
+ };
@@ -0,0 +1,95 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {DECLARATION_INJECT_MARKER, type ResolvedShaderInjection} from './shader-injections';
6
+ import {type ShaderModule} from '../shader-module/shader-module';
7
+ import {assert} from '../utils/assert';
8
+ import {validateShaderModuleUniformLayout} from '../shader-module/shader-module-uniform-layout';
9
+
10
+ export const INJECT_SHADER_DECLARATIONS = `\n\n${DECLARATION_INJECT_MARKER}\n`;
11
+
12
+ /**
13
+ * Returns a combined `getUniforms` covering the options for all the modules,
14
+ * the created function will pass on options to the inidividual `getUniforms`
15
+ * function of each shader module and combine the results into one object that
16
+ * can be passed to setUniforms.
17
+ * @param modules
18
+ * @returns
19
+ */
20
+ export function assembleGetUniforms(modules: ShaderModule[]) {
21
+ return function getUniforms(opts: Record<string, any>): Record<string, any> {
22
+ const uniforms = {};
23
+ for (const module of modules) {
24
+ // `modules` is already sorted by dependency level. This guarantees that
25
+ // modules have access to the uniforms that are generated by their dependencies.
26
+ const moduleUniforms = module.getUniforms?.(opts, uniforms);
27
+ Object.assign(uniforms, moduleUniforms);
28
+ }
29
+ return uniforms;
30
+ };
31
+ }
32
+
33
+ export function appendInjections(
34
+ injections: Record<string, ResolvedShaderInjection[]>,
35
+ targetInjections: Record<string, ResolvedShaderInjection[]>,
36
+ declInjections: Record<string, ResolvedShaderInjection[]>,
37
+ mainInjections: Record<string, ResolvedShaderInjection[]>
38
+ ): void {
39
+ for (const key in injections) {
40
+ const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
41
+ if (match) {
42
+ const hash = match[2];
43
+ const name = match[3];
44
+ const injectionType = hash
45
+ ? name === 'decl'
46
+ ? declInjections
47
+ : mainInjections
48
+ : targetInjections;
49
+ injectionType[key] = injectionType[key] || [];
50
+ injectionType[key].push(...injections[key]);
51
+ } else {
52
+ mainInjections[key] = mainInjections[key] || [];
53
+ mainInjections[key].push(...injections[key]);
54
+ }
55
+ }
56
+ }
57
+
58
+ /** Extracts the source code chunk for the specified shader type from the named shader module */
59
+ export function getShaderModuleSource(
60
+ module: ShaderModule,
61
+ stage: 'vertex' | 'fragment' | 'wgsl',
62
+ log?: any
63
+ ): string {
64
+ let moduleSource;
65
+ switch (stage) {
66
+ case 'vertex':
67
+ moduleSource = module.vs || '';
68
+ break;
69
+ case 'fragment':
70
+ moduleSource = module.fs || '';
71
+ break;
72
+ case 'wgsl':
73
+ moduleSource = module.source || '';
74
+ break;
75
+ default:
76
+ assert(false);
77
+ }
78
+
79
+ if (!module.name) {
80
+ throw new Error('Shader module must have a name');
81
+ }
82
+
83
+ validateShaderModuleUniformLayout(module, stage, {log});
84
+
85
+ const moduleName = module.name.toUpperCase().replace(/[^0-9a-z]/gi, '_');
86
+ let source = `\
87
+ // ----- MODULE ${module.name} ---------------
88
+
89
+ `;
90
+ if (stage !== 'wgsl') {
91
+ source += `#define MODULE_${moduleName}\n`;
92
+ }
93
+ source += `${moduleSource}\n`;
94
+ return source;
95
+ }
@@ -0,0 +1,146 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {type PlatformInfo} from './platform-info';
6
+ import {type ShaderModule} from '../shader-module/shader-module';
7
+ import {type ShaderInjectionTarget} from './shader-injection-targets';
8
+ import {type ShaderInjection, type ResolvedShaderInjection} from './shader-injections';
9
+ import {type AttributeShaderType} from '../../types';
10
+ import {type ResolvedShaderPluginInterStageVariable} from '../shader-plugin';
11
+
12
+ export type ShaderAssemblyLog = {
13
+ deprecated?: (...args: unknown[]) => () => unknown;
14
+ removed?: (...args: unknown[]) => () => unknown;
15
+ warn?: (...args: unknown[]) => () => unknown;
16
+ };
17
+
18
+ /** Props accepted by `ShaderAssembler` assembly methods. */
19
+ export type AssembleShaderProps = AssembleShaderOptions & {
20
+ platformInfo: PlatformInfo;
21
+ /** WGSL: single shader source. */
22
+ source?: string | null;
23
+ /** GLSL vertex shader source. */
24
+ vs?: string | null;
25
+ /** GLSL fragment shader source. */
26
+ fs?: string | null;
27
+ };
28
+
29
+ /** Shared shader assembly options. */
30
+ export type AssembleShaderOptions = {
31
+ /** information about the platform (which shader language & version, extensions etc.) */
32
+ platformInfo: PlatformInfo;
33
+ /** Inject shader id #defines */
34
+ id?: string;
35
+ /** Input language compiled by a registered ShaderAssembler transpiler. Defaults to the target language. */
36
+ sourceLanguage?: string;
37
+ /** Select compute compilation independently of an optional WGSL entry-point name. */
38
+ shaderStage?: 'compute';
39
+ /** WGSL compute entry point selected by the compute pipeline. */
40
+ computeEntryPoint?: string;
41
+ /** Modules to be injected */
42
+ modules?: ShaderModule[];
43
+ /** Boolean or numeric preprocessor defines evaluated before shader assembly. */
44
+ defines?: Record<string, boolean | number>;
45
+ /** GLSL only: Overrides to be injected. In WGSL these are supplied during Pipeline creation time */
46
+ constants?: Record<string, number>;
47
+ /** Per-call injection targets, appended after registered assembler targets; matching names override for this call. */
48
+ injectionTargets?: readonly ShaderInjectionTarget[];
49
+ /** Injection target declarations contributed by resolved plugins. */
50
+ pluginInjectionTargets?: readonly ShaderInjectionTarget[];
51
+ /** Code injections */
52
+ inject?: readonly ShaderInjection[] | Record<string, string | ResolvedShaderInjection>;
53
+ /** Ordered code injections contributed by ShaderPlugin descriptors. */
54
+ pluginInjections?: Record<string, ResolvedShaderInjection[]>;
55
+ /** Vertex inputs contributed by ShaderPlugin descriptors. */
56
+ pluginVertexInputs?: Record<string, AttributeShaderType>;
57
+ /** Inter-stage variables contributed by ShaderPlugin descriptors. */
58
+ pluginInterStageVariables?: Record<string, ResolvedShaderPluginInterStageVariable>;
59
+ /** WGSL vertex entry point selected by the render pipeline. */
60
+ vertexEntryPoint?: string;
61
+ /** Whether WGSL interface scanning should include vertex attributes. */
62
+ scanVertexAttributes?: boolean;
63
+ /** WGSL fragment entry point selected by the render pipeline. */
64
+ fragmentEntryPoint?: string;
65
+ /** Whether to inject prologue */
66
+ prologue?: boolean;
67
+ /** logger object */
68
+ log?: ShaderAssemblyLog;
69
+ };
70
+
71
+ export type AssembleStageOptions = {
72
+ /** Inject shader id #defines */
73
+ id?: string;
74
+ /** Vertex shader */
75
+ source: string;
76
+ stage: 'vertex' | 'fragment';
77
+ /** Modules to be injected */
78
+ modules: any[];
79
+ /** Boolean or numeric preprocessor defines evaluated before shader assembly. */
80
+ defines?: Record<string, boolean | number>;
81
+ /** GLSL only: Overrides to be injected. In WGSL these are supplied during Pipeline creation time */
82
+ constants?: Record<string, number>;
83
+ /** Per-call injection targets, appended after registered assembler targets; matching names override for this call. */
84
+ injectionTargets?: readonly ShaderInjectionTarget[];
85
+ /** Injection target declarations contributed by resolved plugins. */
86
+ pluginInjectionTargets?: readonly ShaderInjectionTarget[];
87
+ /** Code injections */
88
+ inject?: readonly ShaderInjection[] | Record<string, string | ResolvedShaderInjection>;
89
+ /** Ordered code injections contributed by ShaderPlugin descriptors. */
90
+ pluginInjections?: Record<string, ResolvedShaderInjection[]>;
91
+ /** Vertex inputs contributed by ShaderPlugin descriptors. */
92
+ pluginVertexInputs?: Record<string, AttributeShaderType>;
93
+ /** Inter-stage variables contributed by ShaderPlugin descriptors. */
94
+ pluginInterStageVariables?: Record<string, ResolvedShaderPluginInterStageVariable>;
95
+ /** WGSL vertex entry point selected by the render pipeline. */
96
+ vertexEntryPoint?: string;
97
+ /** WGSL fragment entry point selected by the render pipeline. */
98
+ fragmentEntryPoint?: string;
99
+ /** Whether to inject prologue */
100
+ prologue?: boolean;
101
+ /** logger object */
102
+ log?: ShaderAssemblyLog;
103
+ /** @internal Stable per-assembler WGSL binding assignments. */
104
+ _bindingRegistry?: Map<string, number>;
105
+ };
106
+
107
+ /**
108
+ * getUniforms function returned from the shader module system
109
+ */
110
+ export type GetUniformsFunc = (opts: Record<string, any>) => Record<string, any>;
111
+
112
+ export type AssembleWGSLShaderOptions = AssembleShaderOptions & {
113
+ /** Single WGSL shader */
114
+ source: string;
115
+ /** @internal Stable per-assembler WGSL binding assignments. */
116
+ _bindingRegistry?: Map<string, number>;
117
+ };
118
+
119
+ export type BindingRelocationContext = {
120
+ usedBindingsByGroup: Map<number, Set<number>>;
121
+ bindingRegistry?: Map<string, number>;
122
+ reservedBindingKeysByGroup: Map<number, Map<number, string>>;
123
+ };
124
+
125
+ export type WGSLBindingAssignment = {
126
+ moduleName: string;
127
+ name: string;
128
+ group: number;
129
+ location: number;
130
+ };
131
+
132
+ export type WGSLApplicationRelocationState = {
133
+ sawSupportedBindingDeclaration: boolean;
134
+ };
135
+
136
+ export type WGSLRelocationState = {
137
+ sawSupportedBindingDeclaration: boolean;
138
+ nextHintedBindingLocation: number | null;
139
+ };
140
+
141
+ export type WGSLRelocationParams = {
142
+ module: ShaderModule;
143
+ context: BindingRelocationContext;
144
+ bindingAssignments: WGSLBindingAssignment[];
145
+ relocationState: WGSLRelocationState;
146
+ };
@@ -0,0 +1,148 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ResolvedShaderInjection} from './shader-injections';
6
+
7
+ /** A named callable target for shader source injections. */
8
+ export type ShaderInjectionTarget = {
9
+ /** Function name shared by both shader languages. */
10
+ name: string;
11
+ /** Shader stage that calls the target. */
12
+ stage: 'vertex' | 'fragment';
13
+ /** GLSL signature and source surrounding injected statements. */
14
+ glsl?: {
15
+ parameters: string;
16
+ returnType?: string;
17
+ header?: string;
18
+ footer?: string;
19
+ };
20
+ /** WGSL signature and source surrounding injected statements. */
21
+ wgsl?: {
22
+ parameters: string;
23
+ returnType?: string;
24
+ header?: string;
25
+ footer?: string;
26
+ };
27
+ };
28
+
29
+ /** Language-selected target ready for source generation. */
30
+ type ResolvedShaderInjectionTarget = NonNullable<ShaderInjectionTarget['glsl']> & {
31
+ signature: string;
32
+ };
33
+
34
+ /** Normalized shader injection targets per shader */
35
+ export type ShaderInjectionTargetRegistry = {
36
+ /** Normalized shader injection targets for vertex shader */
37
+ vertex: Record<string, ResolvedShaderInjectionTarget>;
38
+ /** Normalized shader injection targets for fragment shader */
39
+ fragment: Record<string, ResolvedShaderInjectionTarget>;
40
+ };
41
+
42
+ /** Generate injection target source code */
43
+ export function getShaderInjectionTargets(
44
+ injectionTargets: Record<string, ResolvedShaderInjectionTarget>,
45
+ targetInjections: Record<string, ResolvedShaderInjection[]>,
46
+ shaderLanguage: 'glsl' | 'wgsl' = 'glsl'
47
+ ): string {
48
+ let result = '';
49
+ for (const targetName in injectionTargets) {
50
+ const targetFunction = injectionTargets[targetName];
51
+ const returnType = targetFunction.returnType || 'void';
52
+ const functionPrefix = shaderLanguage === 'wgsl' ? 'fn' : returnType;
53
+ const returnSuffix =
54
+ shaderLanguage === 'wgsl' && returnType !== 'void' ? ` -> ${returnType}` : '';
55
+ result += `${functionPrefix} ${targetFunction.signature}${returnSuffix} {\n`;
56
+ if (targetFunction.header) {
57
+ result += ` ${targetFunction.header}`;
58
+ }
59
+ if (targetInjections[targetName]) {
60
+ const injections = targetInjections[targetName];
61
+ injections.sort((a: {order: number}, b: {order: number}): number => a.order - b.order);
62
+ for (const injection of injections) {
63
+ result += ` ${injection.injection}\n`;
64
+ }
65
+ }
66
+ if (targetFunction.footer) {
67
+ result += ` ${targetFunction.footer}`;
68
+ }
69
+ result += '}\n';
70
+ }
71
+
72
+ return result;
73
+ }
74
+
75
+ /** Select language syntax and merge compatible plugin declarations without mutating descriptors. */
76
+ export function normalizeShaderInjectionTargets(
77
+ injectionTargets: readonly ShaderInjectionTarget[],
78
+ pluginInjectionTargets: readonly ShaderInjectionTarget[] = [],
79
+ language: 'glsl' | 'wgsl' = 'glsl'
80
+ ): ShaderInjectionTargetRegistry {
81
+ const result: ShaderInjectionTargetRegistry = {vertex: {}, fragment: {}};
82
+ for (const injectionTarget of injectionTargets) {
83
+ const implementation = injectionTarget[language];
84
+ if (implementation) {
85
+ const prefix = injectionTarget.stage === 'vertex' ? 'vs' : 'fs';
86
+ result[injectionTarget.stage][`${prefix}:${injectionTarget.name}`] = {
87
+ ...implementation,
88
+ signature: `${injectionTarget.name}(${implementation.parameters})`
89
+ };
90
+ }
91
+ }
92
+ for (const injectionTarget of pluginInjectionTargets) {
93
+ const selected = normalizeShaderInjectionTargets([injectionTarget], [], language);
94
+ for (const stage of ['vertex', 'fragment'] as const) {
95
+ for (const [name, declaration] of Object.entries(selected[stage])) {
96
+ const existing = result[stage][name];
97
+ if (
98
+ existing &&
99
+ (existing.signature !== declaration.signature ||
100
+ (existing.returnType || 'void') !== (declaration.returnType || 'void'))
101
+ ) {
102
+ throw new Error(`Conflicting ShaderPlugin injection target ${name}`);
103
+ }
104
+ result[stage][name] = existing || declaration;
105
+ }
106
+ }
107
+ }
108
+ return result;
109
+ }
110
+
111
+ /** Returns true if a stage-prefixed target name such as `vs:MY_HOOK` is declared. */
112
+ export function isShaderInjectionTargetRegistered(
113
+ registry: ShaderInjectionTargetRegistry,
114
+ targetName: string
115
+ ): boolean {
116
+ const stageRegistry = targetName.startsWith('vs:') ? registry.vertex : registry.fragment;
117
+ return Boolean(stageRegistry[targetName]);
118
+ }
119
+
120
+ /**
121
+ * Throws if an injection into a named target refers to one that is not declared for this assembly.
122
+ * @param stage Only validate injections for this GLSL stage. WGSL validates both stages.
123
+ */
124
+ export function validateShaderInjectionTargetInjections(
125
+ registry: ShaderInjectionTargetRegistry,
126
+ targetInjections: Record<string, ResolvedShaderInjection[]>,
127
+ stage?: 'vertex' | 'fragment'
128
+ ): void {
129
+ const stagePrefix = stage === 'vertex' ? 'vs:' : stage === 'fragment' ? 'fs:' : null;
130
+
131
+ for (const targetName in targetInjections) {
132
+ if (stagePrefix && !targetName.startsWith(stagePrefix)) {
133
+ continue;
134
+ }
135
+
136
+ if (!isShaderInjectionTargetRegistered(registry, targetName)) {
137
+ // The named target was not declared for this stage.
138
+ const pluginNames = [
139
+ ...new Set(
140
+ targetInjections[targetName].map(injection => injection.pluginName).filter(Boolean)
141
+ )
142
+ ];
143
+ throw new Error(
144
+ `Unknown shader injection target ${targetName}${pluginNames.length ? ` (plugins: ${pluginNames.join(', ')})` : ''}`
145
+ );
146
+ }
147
+ }
148
+ }