@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +21598 -0
  4. package/dist/dist.min.js +13439 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +278 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +108 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +74 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +128 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +120 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +132 -0
  48. package/dist/lib/shader-assembler-base.d.ts +51 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +127 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
  94. package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
  96. package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +207 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
  123. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
  124. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
  126. package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
  127. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  128. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  129. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  130. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  131. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  132. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  133. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  134. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/generate-shader.js +15 -0
  136. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  137. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  138. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  139. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  141. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  142. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  143. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  144. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  146. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  147. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  148. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  149. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  150. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  151. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  152. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  153. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  154. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  155. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  156. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  158. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  159. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  161. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  163. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  164. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
  165. package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
  166. package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
  167. package/dist/lib/shader-module/shader-module.cjs +99 -0
  168. package/dist/lib/shader-module/shader-module.d.ts +94 -0
  169. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-module.js +101 -0
  171. package/dist/lib/shader-module/shader-module.js.map +1 -0
  172. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  173. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  174. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  175. package/dist/lib/shader-module/shader-pass.js +5 -0
  176. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  177. package/dist/lib/shader-plugin.cjs +156 -0
  178. package/dist/lib/shader-plugin.d.ts +61 -0
  179. package/dist/lib/shader-plugin.d.ts.map +1 -0
  180. package/dist/lib/shader-plugin.js +147 -0
  181. package/dist/lib/shader-plugin.js.map +1 -0
  182. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  183. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
  184. package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
  185. package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
  186. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  187. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  188. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  189. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  190. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  191. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  192. package/dist/lib/utils/assert.cjs +34 -0
  193. package/dist/lib/utils/assert.d.ts +2 -0
  194. package/dist/lib/utils/assert.d.ts.map +1 -0
  195. package/dist/lib/utils/assert.js +13 -0
  196. package/dist/lib/utils/assert.js.map +1 -0
  197. package/dist/lib/utils/uniform-types.cjs +15 -0
  198. package/dist/lib/utils/uniform-types.d.ts +18 -0
  199. package/dist/lib/utils/uniform-types.d.ts.map +1 -0
  200. package/dist/lib/utils/uniform-types.js +5 -0
  201. package/dist/lib/utils/uniform-types.js.map +1 -0
  202. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  203. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
  204. package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
  205. package/dist/lib/wgsl-shader-assembler.js +84 -0
  206. package/dist/lib/wgsl-shader-assembler.js.map +1 -0
  207. package/dist/module-injectors.cjs +59 -0
  208. package/dist/module-injectors.d.ts +3 -0
  209. package/dist/module-injectors.d.ts.map +1 -0
  210. package/dist/module-injectors.js +31 -0
  211. package/dist/module-injectors.js.map +1 -0
  212. package/dist/modules/color/float-colors.cjs +275 -0
  213. package/dist/modules/color/float-colors.d.ts +132 -0
  214. package/dist/modules/color/float-colors.d.ts.map +1 -0
  215. package/dist/modules/color/float-colors.js +248 -0
  216. package/dist/modules/color/float-colors.js.map +1 -0
  217. package/dist/modules/engine/clip/clip.cjs +142 -0
  218. package/dist/modules/engine/clip/clip.d.ts +12 -0
  219. package/dist/modules/engine/clip/clip.d.ts.map +1 -0
  220. package/dist/modules/engine/clip/clip.js +119 -0
  221. package/dist/modules/engine/clip/clip.js.map +1 -0
  222. package/dist/modules/engine/filter/filter.cjs +103 -0
  223. package/dist/modules/engine/filter/filter.d.ts +12 -0
  224. package/dist/modules/engine/filter/filter.d.ts.map +1 -0
  225. package/dist/modules/engine/filter/filter.js +80 -0
  226. package/dist/modules/engine/filter/filter.js.map +1 -0
  227. package/dist/modules/engine/geometry/geometry.cjs +63 -0
  228. package/dist/modules/engine/geometry/geometry.d.ts +9 -0
  229. package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
  230. package/dist/modules/engine/geometry/geometry.js +42 -0
  231. package/dist/modules/engine/geometry/geometry.js.map +1 -0
  232. package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
  233. package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
  234. package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
  235. package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
  236. package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
  237. package/dist/modules/engine/picking/picking.cjs +210 -0
  238. package/dist/modules/engine/picking/picking.d.ts +77 -0
  239. package/dist/modules/engine/picking/picking.d.ts.map +1 -0
  240. package/dist/modules/engine/picking/picking.js +198 -0
  241. package/dist/modules/engine/picking/picking.js.map +1 -0
  242. package/dist/modules/engine/project/project.cjs +138 -0
  243. package/dist/modules/engine/project/project.d.ts +39 -0
  244. package/dist/modules/engine/project/project.d.ts.map +1 -0
  245. package/dist/modules/engine/project/project.js +129 -0
  246. package/dist/modules/engine/project/project.js.map +1 -0
  247. package/dist/modules/engine/skin/skin.cjs +212 -0
  248. package/dist/modules/engine/skin/skin.d.ts +52 -0
  249. package/dist/modules/engine/skin/skin.d.ts.map +1 -0
  250. package/dist/modules/engine/skin/skin.js +179 -0
  251. package/dist/modules/engine/skin/skin.js.map +1 -0
  252. package/dist/modules/engine/transform/transform.cjs +72 -0
  253. package/dist/modules/engine/transform/transform.d.ts +6 -0
  254. package/dist/modules/engine/transform/transform.d.ts.map +1 -0
  255. package/dist/modules/engine/transform/transform.js +49 -0
  256. package/dist/modules/engine/transform/transform.js.map +1 -0
  257. package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
  258. package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
  259. package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
  260. package/dist/modules/geometry/path-dash/path-dash.js +66 -0
  261. package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
  262. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
  263. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
  264. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
  265. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
  266. package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
  267. package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
  268. package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
  269. package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
  270. package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
  271. package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
  272. package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
  273. package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
  274. package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
  275. package/dist/modules/geometry/point-glow/point-glow.js +77 -0
  276. package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
  277. package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
  278. package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
  279. package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
  280. package/dist/modules/geometry/precipitation/precipitation.js +95 -0
  281. package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
  282. package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
  283. package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
  284. package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
  285. package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
  286. package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
  287. package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
  288. package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
  289. package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
  290. package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
  291. package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
  292. package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
  293. package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
  294. package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
  295. package/dist/modules/geospatial/dggs/dggs.js +10 -0
  296. package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
  297. package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
  298. package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
  299. package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
  300. package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
  301. package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
  302. package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
  303. package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
  304. package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
  305. package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
  306. package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
  307. package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
  308. package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
  309. package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
  310. package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
  311. package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
  312. package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
  313. package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
  314. package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
  315. package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
  316. package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
  317. package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
  318. package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
  319. package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
  320. package/dist/modules/lighting/atmosphere/atmosphere.js +228 -0
  321. package/dist/modules/lighting/atmosphere/atmosphere.js.map +1 -0
  322. package/dist/modules/lighting/clouds/clouds.cjs +216 -0
  323. package/dist/modules/lighting/clouds/clouds.d.ts +58 -0
  324. package/dist/modules/lighting/clouds/clouds.d.ts.map +1 -0
  325. package/dist/modules/lighting/clouds/clouds.js +192 -0
  326. package/dist/modules/lighting/clouds/clouds.js.map +1 -0
  327. package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.cjs +40 -0
  328. package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.d.ts +6 -0
  329. package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.d.ts.map +1 -0
  330. package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.js +15 -0
  331. package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.js.map +1 -0
  332. package/dist/modules/lighting/contact-shadow/contact-shadow.cjs +348 -0
  333. package/dist/modules/lighting/contact-shadow/contact-shadow.d.ts +188 -0
  334. package/dist/modules/lighting/contact-shadow/contact-shadow.d.ts.map +1 -0
  335. package/dist/modules/lighting/contact-shadow/contact-shadow.js +307 -0
  336. package/dist/modules/lighting/contact-shadow/contact-shadow.js.map +1 -0
  337. package/dist/modules/lighting/firefly/firefly.cjs +74 -0
  338. package/dist/modules/lighting/firefly/firefly.d.ts +36 -0
  339. package/dist/modules/lighting/firefly/firefly.d.ts.map +1 -0
  340. package/dist/modules/lighting/firefly/firefly.js +53 -0
  341. package/dist/modules/lighting/firefly/firefly.js.map +1 -0
  342. package/dist/modules/lighting/globe-clouds/globe-clouds.cjs +143 -0
  343. package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts +53 -0
  344. package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts.map +1 -0
  345. package/dist/modules/lighting/globe-clouds/globe-clouds.js +119 -0
  346. package/dist/modules/lighting/globe-clouds/globe-clouds.js.map +1 -0
  347. package/dist/modules/lighting/gouraud-material/gouraud-material.cjs +61 -0
  348. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +12 -0
  349. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
  350. package/dist/modules/lighting/gouraud-material/gouraud-material.js +40 -0
  351. package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
  352. package/dist/modules/lighting/height-fog/height-fog-functions.cjs +139 -0
  353. package/dist/modules/lighting/height-fog/height-fog-functions.d.ts +14 -0
  354. package/dist/modules/lighting/height-fog/height-fog-functions.d.ts.map +1 -0
  355. package/dist/modules/lighting/height-fog/height-fog-functions.js +114 -0
  356. package/dist/modules/lighting/height-fog/height-fog-functions.js.map +1 -0
  357. package/dist/modules/lighting/height-fog/height-fog.cjs +104 -0
  358. package/dist/modules/lighting/height-fog/height-fog.d.ts +60 -0
  359. package/dist/modules/lighting/height-fog/height-fog.d.ts.map +1 -0
  360. package/dist/modules/lighting/height-fog/height-fog.js +77 -0
  361. package/dist/modules/lighting/height-fog/height-fog.js.map +1 -0
  362. package/dist/modules/lighting/ibl/ibl.cjs +63 -0
  363. package/dist/modules/lighting/ibl/ibl.d.ts +25 -0
  364. package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
  365. package/dist/modules/lighting/ibl/ibl.js +33 -0
  366. package/dist/modules/lighting/ibl/ibl.js.map +1 -0
  367. package/dist/modules/lighting/lambert-material/lambert-material.cjs +54 -0
  368. package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
  369. package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
  370. package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
  371. package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
  372. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.cjs +88 -0
  373. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
  374. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
  375. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
  376. package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
  377. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.cjs +97 -0
  378. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
  379. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
  380. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
  381. package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
  382. package/dist/modules/lighting/lights/lighting-glsl.cjs +116 -0
  383. package/dist/modules/lighting/lights/lighting-glsl.d.ts +2 -0
  384. package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -0
  385. package/dist/modules/lighting/lights/lighting-glsl.js +92 -0
  386. package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -0
  387. package/dist/modules/lighting/lights/lighting-wgsl.cjs +115 -0
  388. package/dist/modules/lighting/lights/lighting-wgsl.d.ts +2 -0
  389. package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -0
  390. package/dist/modules/lighting/lights/lighting-wgsl.js +91 -0
  391. package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -0
  392. package/dist/modules/lighting/lights/lighting.cjs +210 -0
  393. package/dist/modules/lighting/lights/lighting.d.ts +163 -0
  394. package/dist/modules/lighting/lights/lighting.d.ts.map +1 -0
  395. package/dist/modules/lighting/lights/lighting.js +208 -0
  396. package/dist/modules/lighting/lights/lighting.js.map +1 -0
  397. package/dist/modules/lighting/no-material/dirlight.cjs +112 -0
  398. package/dist/modules/lighting/no-material/dirlight.d.ts +33 -0
  399. package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
  400. package/dist/modules/lighting/no-material/dirlight.js +86 -0
  401. package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
  402. package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.cjs +87 -0
  403. package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.d.ts +21 -0
  404. package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.d.ts.map +1 -0
  405. package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.js +61 -0
  406. package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.js.map +1 -0
  407. package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.cjs +87 -0
  408. package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.d.ts +21 -0
  409. package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.d.ts.map +1 -0
  410. package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.js +61 -0
  411. package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.js.map +1 -0
  412. package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +1789 -0
  413. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +3 -0
  414. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -0
  415. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +1767 -0
  416. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -0
  417. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2084 -0
  418. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +3 -0
  419. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -0
  420. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2062 -0
  421. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -0
  422. package/dist/modules/lighting/pbr-material/pbr-material.cjs +315 -0
  423. package/dist/modules/lighting/pbr-material/pbr-material.d.ts +516 -0
  424. package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
  425. package/dist/modules/lighting/pbr-material/pbr-material.js +292 -0
  426. package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
  427. package/dist/modules/lighting/pbr-material/pbr-projection.cjs +63 -0
  428. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts +10 -0
  429. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -0
  430. package/dist/modules/lighting/pbr-material/pbr-projection.js +37 -0
  431. package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -0
  432. package/dist/modules/lighting/pbr-material/pbr-scene.cjs +109 -0
  433. package/dist/modules/lighting/pbr-material/pbr-scene.d.ts +52 -0
  434. package/dist/modules/lighting/pbr-material/pbr-scene.d.ts.map +1 -0
  435. package/dist/modules/lighting/pbr-material/pbr-scene.js +83 -0
  436. package/dist/modules/lighting/pbr-material/pbr-scene.js.map +1 -0
  437. package/dist/modules/lighting/pbr-shadow/pbr-shadow.cjs +97 -0
  438. package/dist/modules/lighting/pbr-shadow/pbr-shadow.d.ts +15 -0
  439. package/dist/modules/lighting/pbr-shadow/pbr-shadow.d.ts.map +1 -0
  440. package/dist/modules/lighting/pbr-shadow/pbr-shadow.js +69 -0
  441. package/dist/modules/lighting/pbr-shadow/pbr-shadow.js.map +1 -0
  442. package/dist/modules/lighting/pbr-surface/pbr-surface.cjs +114 -0
  443. package/dist/modules/lighting/pbr-surface/pbr-surface.d.ts +15 -0
  444. package/dist/modules/lighting/pbr-surface/pbr-surface.d.ts.map +1 -0
  445. package/dist/modules/lighting/pbr-surface/pbr-surface.js +88 -0
  446. package/dist/modules/lighting/pbr-surface/pbr-surface.js.map +1 -0
  447. package/dist/modules/lighting/phong-material/phong-material.cjs +61 -0
  448. package/dist/modules/lighting/phong-material/phong-material.d.ts +13 -0
  449. package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
  450. package/dist/modules/lighting/phong-material/phong-material.js +40 -0
  451. package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
  452. package/dist/modules/lighting/phong-material/phong-shaders-glsl.cjs +100 -0
  453. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +3 -0
  454. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -0
  455. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +72 -0
  456. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -0
  457. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.cjs +153 -0
  458. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +2 -0
  459. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -0
  460. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +129 -0
  461. package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -0
  462. package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.cjs +379 -0
  463. package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.d.ts +41 -0
  464. package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.d.ts.map +1 -0
  465. package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.js +345 -0
  466. package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.js.map +1 -0
  467. package/dist/modules/lighting/shadow/shadow-glsl.cjs +228 -0
  468. package/dist/modules/lighting/shadow/shadow-glsl.d.ts +3 -0
  469. package/dist/modules/lighting/shadow/shadow-glsl.d.ts.map +1 -0
  470. package/dist/modules/lighting/shadow/shadow-glsl.js +204 -0
  471. package/dist/modules/lighting/shadow/shadow-glsl.js.map +1 -0
  472. package/dist/modules/lighting/shadow/shadow-types.cjs +15 -0
  473. package/dist/modules/lighting/shadow/shadow-types.d.ts +63 -0
  474. package/dist/modules/lighting/shadow/shadow-types.d.ts.map +1 -0
  475. package/dist/modules/lighting/shadow/shadow-types.js +5 -0
  476. package/dist/modules/lighting/shadow/shadow-types.js.map +1 -0
  477. package/dist/modules/lighting/shadow/shadow.cjs +458 -0
  478. package/dist/modules/lighting/shadow/shadow.d.ts +117 -0
  479. package/dist/modules/lighting/shadow/shadow.d.ts.map +1 -0
  480. package/dist/modules/lighting/shadow/shadow.js +450 -0
  481. package/dist/modules/lighting/shadow/shadow.js.map +1 -0
  482. package/dist/modules/lighting/surface-weather/surface-weather.cjs +199 -0
  483. package/dist/modules/lighting/surface-weather/surface-weather.d.ts +54 -0
  484. package/dist/modules/lighting/surface-weather/surface-weather.d.ts.map +1 -0
  485. package/dist/modules/lighting/surface-weather/surface-weather.js +175 -0
  486. package/dist/modules/lighting/surface-weather/surface-weather.js.map +1 -0
  487. package/dist/modules/lighting/unlit-material/unlit-material.cjs +60 -0
  488. package/dist/modules/lighting/unlit-material/unlit-material.d.ts +9 -0
  489. package/dist/modules/lighting/unlit-material/unlit-material.d.ts.map +1 -0
  490. package/dist/modules/lighting/unlit-material/unlit-material.js +40 -0
  491. package/dist/modules/lighting/unlit-material/unlit-material.js.map +1 -0
  492. package/dist/modules/lighting/water-material/river-water-material.cjs +56 -0
  493. package/dist/modules/lighting/water-material/river-water-material.d.ts +21 -0
  494. package/dist/modules/lighting/water-material/river-water-material.d.ts.map +1 -0
  495. package/dist/modules/lighting/water-material/river-water-material.js +36 -0
  496. package/dist/modules/lighting/water-material/river-water-material.js.map +1 -0
  497. package/dist/modules/lighting/water-material/river-water-shaders.cjs +261 -0
  498. package/dist/modules/lighting/water-material/river-water-shaders.d.ts +3 -0
  499. package/dist/modules/lighting/water-material/river-water-shaders.d.ts.map +1 -0
  500. package/dist/modules/lighting/water-material/river-water-shaders.js +233 -0
  501. package/dist/modules/lighting/water-material/river-water-shaders.js.map +1 -0
  502. package/dist/modules/lighting/water-material/water-material.cjs +188 -0
  503. package/dist/modules/lighting/water-material/water-material.d.ts +28 -0
  504. package/dist/modules/lighting/water-material/water-material.d.ts.map +1 -0
  505. package/dist/modules/lighting/water-material/water-material.js +179 -0
  506. package/dist/modules/lighting/water-material/water-material.js.map +1 -0
  507. package/dist/modules/lighting/water-material/water-shaders-glsl.cjs +260 -0
  508. package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts +3 -0
  509. package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts.map +1 -0
  510. package/dist/modules/lighting/water-material/water-shaders-glsl.js +232 -0
  511. package/dist/modules/lighting/water-material/water-shaders-glsl.js.map +1 -0
  512. package/dist/modules/lighting/water-material/water-shaders-wgsl.cjs +254 -0
  513. package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts +2 -0
  514. package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts.map +1 -0
  515. package/dist/modules/lighting/water-material/water-shaders-wgsl.js +230 -0
  516. package/dist/modules/lighting/water-material/water-shaders-wgsl.js.map +1 -0
  517. package/dist/modules/math/fp16/fp16-utils.cjs +112 -0
  518. package/dist/modules/math/fp16/fp16-utils.d.ts +13 -0
  519. package/dist/modules/math/fp16/fp16-utils.d.ts.map +1 -0
  520. package/dist/modules/math/fp16/fp16-utils.js +118 -0
  521. package/dist/modules/math/fp16/fp16-utils.js.map +1 -0
  522. package/dist/modules/math/fp32/fp32.cjs +310 -0
  523. package/dist/modules/math/fp32/fp32.d.ts +9 -0
  524. package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
  525. package/dist/modules/math/fp32/fp32.js +288 -0
  526. package/dist/modules/math/fp32/fp32.js.map +1 -0
  527. package/dist/modules/math/fp64/fp64-arithmetic-glsl.cjs +229 -0
  528. package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +2 -0
  529. package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -0
  530. package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +205 -0
  531. package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -0
  532. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.cjs +144 -0
  533. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts +10 -0
  534. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts.map +1 -0
  535. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js +128 -0
  536. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js.map +1 -0
  537. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.cjs +583 -0
  538. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts +11 -0
  539. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts.map +1 -0
  540. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js +563 -0
  541. package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js.map +1 -0
  542. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.cjs +946 -0
  543. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +3 -0
  544. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
  545. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +923 -0
  546. package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
  547. package/dist/modules/math/fp64/fp64-functions-glsl.cjs +699 -0
  548. package/dist/modules/math/fp64/fp64-functions-glsl.d.ts +2 -0
  549. package/dist/modules/math/fp64/fp64-functions-glsl.d.ts.map +1 -0
  550. package/dist/modules/math/fp64/fp64-functions-glsl.js +675 -0
  551. package/dist/modules/math/fp64/fp64-functions-glsl.js.map +1 -0
  552. package/dist/modules/math/fp64/fp64-functions-wgsl.cjs +180 -0
  553. package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts +3 -0
  554. package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts.map +1 -0
  555. package/dist/modules/math/fp64/fp64-functions-wgsl.js +157 -0
  556. package/dist/modules/math/fp64/fp64-functions-wgsl.js.map +1 -0
  557. package/dist/modules/math/fp64/fp64-utils.cjs +50 -0
  558. package/dist/modules/math/fp64/fp64-utils.d.ts +22 -0
  559. package/dist/modules/math/fp64/fp64-utils.d.ts.map +1 -0
  560. package/dist/modules/math/fp64/fp64-utils.js +42 -0
  561. package/dist/modules/math/fp64/fp64-utils.js.map +1 -0
  562. package/dist/modules/math/fp64/fp64.cjs +68 -0
  563. package/dist/modules/math/fp64/fp64.d.ts +24 -0
  564. package/dist/modules/math/fp64/fp64.d.ts.map +1 -0
  565. package/dist/modules/math/fp64/fp64.js +46 -0
  566. package/dist/modules/math/fp64/fp64.js.map +1 -0
  567. package/dist/modules/math/random/random.cjs +46 -0
  568. package/dist/modules/math/random/random.d.ts +7 -0
  569. package/dist/modules/math/random/random.d.ts.map +1 -0
  570. package/dist/modules/math/random/random.js +21 -0
  571. package/dist/modules/math/random/random.js.map +1 -0
  572. package/dist/modules/math/value-noise/value-noise.cjs +95 -0
  573. package/dist/modules/math/value-noise/value-noise.d.ts +7 -0
  574. package/dist/modules/math/value-noise/value-noise.d.ts.map +1 -0
  575. package/dist/modules/math/value-noise/value-noise.js +68 -0
  576. package/dist/modules/math/value-noise/value-noise.js.map +1 -0
  577. package/dist/modules/volume/volume-raymarch.cjs +107 -0
  578. package/dist/modules/volume/volume-raymarch.d.ts +6 -0
  579. package/dist/modules/volume/volume-raymarch.d.ts.map +1 -0
  580. package/dist/modules/volume/volume-raymarch.js +84 -0
  581. package/dist/modules/volume/volume-raymarch.js.map +1 -0
  582. package/dist/types/align-to.cjs +38 -0
  583. package/dist/types/align-to.d.ts +3 -0
  584. package/dist/types/align-to.d.ts.map +1 -0
  585. package/dist/types/align-to.js +13 -0
  586. package/dist/types/align-to.js.map +1 -0
  587. package/dist/types/primitive-data-types.cjs +15 -0
  588. package/dist/types/primitive-data-types.d.ts +7 -0
  589. package/dist/types/primitive-data-types.d.ts.map +1 -0
  590. package/dist/types/primitive-data-types.js +5 -0
  591. package/dist/types/primitive-data-types.js.map +1 -0
  592. package/dist/types/sampler-props.cjs +15 -0
  593. package/dist/types/sampler-props.d.ts +26 -0
  594. package/dist/types/sampler-props.d.ts.map +1 -0
  595. package/dist/types/sampler-props.js +5 -0
  596. package/dist/types/sampler-props.js.map +1 -0
  597. package/dist/types/shader-block-layout.cjs +184 -0
  598. package/dist/types/shader-block-layout.d.ts +72 -0
  599. package/dist/types/shader-block-layout.d.ts.map +1 -0
  600. package/dist/types/shader-block-layout.js +209 -0
  601. package/dist/types/shader-block-layout.js.map +1 -0
  602. package/dist/types/shader-layout.cjs +15 -0
  603. package/dist/types/shader-layout.d.ts +178 -0
  604. package/dist/types/shader-layout.d.ts.map +1 -0
  605. package/dist/types/shader-layout.js +5 -0
  606. package/dist/types/shader-layout.js.map +1 -0
  607. package/dist/types/shader-type-decoder.cjs +240 -0
  608. package/dist/types/shader-type-decoder.d.ts +41 -0
  609. package/dist/types/shader-type-decoder.d.ts.map +1 -0
  610. package/dist/types/shader-type-decoder.js +210 -0
  611. package/dist/types/shader-type-decoder.js.map +1 -0
  612. package/dist/types/shader-types.cjs +15 -0
  613. package/dist/types/shader-types.d.ts +101 -0
  614. package/dist/types/shader-types.d.ts.map +1 -0
  615. package/dist/types/shader-types.js +30 -0
  616. package/dist/types/shader-types.js.map +1 -0
  617. package/dist/types/texture-formats.cjs +15 -0
  618. package/dist/types/texture-formats.d.ts +24 -0
  619. package/dist/types/texture-formats.d.ts.map +1 -0
  620. package/dist/types/texture-formats.js +5 -0
  621. package/dist/types/texture-formats.js.map +1 -0
  622. package/dist/types.cjs +53 -0
  623. package/dist/types.cjs.map +6 -0
  624. package/dist/types.d.ts +14 -0
  625. package/dist/types.d.ts.map +1 -0
  626. package/dist/types.js +7 -0
  627. package/dist/types.js.map +1 -0
  628. package/dist/wgsl.cjs +55 -0
  629. package/dist/wgsl.cjs.map +6 -0
  630. package/dist/wgsl.d.ts +8 -0
  631. package/dist/wgsl.d.ts.map +1 -0
  632. package/dist/wgsl.js +9 -0
  633. package/dist/wgsl.js.map +1 -0
  634. package/package.json +65 -4
  635. package/src/glsl.ts +13 -0
  636. package/src/index.ts +307 -0
  637. package/src/lib/color/normalize-byte-colors.ts +57 -0
  638. package/src/lib/filters/prop-types.ts +150 -0
  639. package/src/lib/glsl-shader-assembler.ts +39 -0
  640. package/src/lib/glsl-utils/get-shader-info.ts +42 -0
  641. package/src/lib/glsl-utils/shader-utils.ts +110 -0
  642. package/src/lib/preprocessor/preprocessor.ts +157 -0
  643. package/src/lib/shader-assembler-base.ts +169 -0
  644. package/src/lib/shader-assembler.ts +7 -0
  645. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
  646. package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
  647. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +830 -0
  648. package/src/lib/shader-assembly/platform-defines.ts +58 -0
  649. package/src/lib/shader-assembly/platform-info.ts +23 -0
  650. package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
  651. package/src/lib/shader-assembly/shader-assembly-types.ts +146 -0
  652. package/src/lib/shader-assembly/shader-injection-targets.ts +148 -0
  653. package/src/lib/shader-assembly/shader-injections.ts +298 -0
  654. package/src/lib/shader-assembly/shader-plugin-varyings.ts +555 -0
  655. package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
  656. package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
  657. package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
  658. package/src/lib/shader-assembly/wgsl-injection-target-names.ts +180 -0
  659. package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
  660. package/src/lib/shader-generator/generate-shader.ts +27 -0
  661. package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
  662. package/src/lib/shader-generator/utils/capitalize.ts +12 -0
  663. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
  664. package/src/lib/shader-module/composite-shader-pass.ts +47 -0
  665. package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
  666. package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
  667. package/src/lib/shader-module/shader-module.ts +237 -0
  668. package/src/lib/shader-module/shader-pass.ts +69 -0
  669. package/src/lib/shader-plugin.ts +236 -0
  670. package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
  671. package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
  672. package/src/lib/utils/assert.ts +13 -0
  673. package/src/lib/utils/uniform-types.ts +89 -0
  674. package/src/lib/wgsl-shader-assembler.ts +122 -0
  675. package/src/module-injectors.ts +32 -0
  676. package/src/modules/color/float-colors.ts +334 -0
  677. package/src/modules/engine/clip/clip.ts +139 -0
  678. package/src/modules/engine/filter/filter.ts +99 -0
  679. package/src/modules/engine/geometry/geometry.ts +45 -0
  680. package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
  681. package/src/modules/engine/picking/README.md +88 -0
  682. package/src/modules/engine/picking/picking.ts +252 -0
  683. package/src/modules/engine/project/project.ts +166 -0
  684. package/src/modules/engine/skin/skin.ts +233 -0
  685. package/src/modules/engine/transform/transform.ts +50 -0
  686. package/src/modules/geometry/path-dash/path-dash.ts +68 -0
  687. package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
  688. package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
  689. package/src/modules/geometry/point-glow/point-glow.ts +87 -0
  690. package/src/modules/geometry/precipitation/README.md +19 -0
  691. package/src/modules/geometry/precipitation/precipitation.ts +108 -0
  692. package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
  693. package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
  694. package/src/modules/geospatial/dggs/dggs.ts +12 -0
  695. package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
  696. package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
  697. package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
  698. package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
  699. package/src/modules/lighting/atmosphere/README.md +25 -0
  700. package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
  701. package/src/modules/lighting/clouds/README.md +24 -0
  702. package/src/modules/lighting/clouds/clouds.ts +216 -0
  703. package/src/modules/lighting/clustered-light-grid/clustered-light-grid.ts +17 -0
  704. package/src/modules/lighting/contact-shadow/contact-shadow.ts +365 -0
  705. package/src/modules/lighting/firefly/firefly.ts +64 -0
  706. package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
  707. package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
  708. package/src/modules/lighting/height-fog/README.md +36 -0
  709. package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
  710. package/src/modules/lighting/height-fog/height-fog.ts +96 -0
  711. package/src/modules/lighting/ibl/ibl.ts +43 -0
  712. package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
  713. package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
  714. package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
  715. package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
  716. package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
  717. package/src/modules/lighting/lights/lighting.ts +385 -0
  718. package/src/modules/lighting/no-material/dirlight.ts +101 -0
  719. package/src/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.ts +78 -0
  720. package/src/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.ts +78 -0
  721. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1770 -0
  722. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2065 -0
  723. package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
  724. package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
  725. package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
  726. package/src/modules/lighting/pbr-shadow/pbr-shadow.ts +85 -0
  727. package/src/modules/lighting/pbr-surface/pbr-surface.ts +103 -0
  728. package/src/modules/lighting/phong-material/phong-material.ts +53 -0
  729. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
  730. package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
  731. package/src/modules/lighting/prefiltered-environment/prefiltered-environment.ts +370 -0
  732. package/src/modules/lighting/shadow/shadow-glsl.ts +204 -0
  733. package/src/modules/lighting/shadow/shadow-types.ts +68 -0
  734. package/src/modules/lighting/shadow/shadow.ts +536 -0
  735. package/src/modules/lighting/surface-weather/README.md +28 -0
  736. package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
  737. package/src/modules/lighting/unlit-material/unlit-material.ts +44 -0
  738. package/src/modules/lighting/water-material/river-water-material.ts +58 -0
  739. package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
  740. package/src/modules/lighting/water-material/water-material.ts +234 -0
  741. package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
  742. package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
  743. package/src/modules/math/fp16/fp16-utils.ts +156 -0
  744. package/src/modules/math/fp32/fp32.ts +291 -0
  745. package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
  746. package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
  747. package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
  748. package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
  749. package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
  750. package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
  751. package/src/modules/math/fp64/fp64-utils.ts +46 -0
  752. package/src/modules/math/fp64/fp64.ts +64 -0
  753. package/src/modules/math/random/random.ts +25 -0
  754. package/src/modules/math/value-noise/value-noise.ts +70 -0
  755. package/src/modules/volume/volume-raymarch.ts +87 -0
  756. package/src/types/align-to.ts +13 -0
  757. package/src/types/primitive-data-types.ts +10 -0
  758. package/src/types/sampler-props.ts +39 -0
  759. package/src/types/shader-block-layout.ts +340 -0
  760. package/src/types/shader-layout.ts +208 -0
  761. package/src/types/shader-type-decoder.ts +285 -0
  762. package/src/types/shader-types.ts +207 -0
  763. package/src/types/texture-formats.ts +157 -0
  764. package/src/types.ts +116 -0
  765. package/src/wgsl.ts +34 -0
@@ -0,0 +1,198 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '../../../lib/shader-module/shader-module';
6
+ import {valueNoise} from '../../math/value-noise/value-noise';
7
+
8
+ export type SurfaceWeatherState = {wetness: number; snow: number};
9
+ export type SurfaceWeatherUniforms = SurfaceWeatherState & {
10
+ puddles: number;
11
+ /** World-anchored patch size in metres. */
12
+ scale: number;
13
+ snowColor: [number, number, number];
14
+ skyColor: [number, number, number];
15
+ };
16
+ export type SurfaceWeatherProps = Partial<SurfaceWeatherUniforms>;
17
+ export type SurfaceWeatherRates = {
18
+ /** Per-second rates; precipitation fills the remaining capacity. */
19
+ rainfall: number;
20
+ snowfall: number;
21
+ evaporation: number;
22
+ snowmelt: number;
23
+ };
24
+
25
+ /** Exact integration of bounded accumulation/decay for a constant-rate interval.
26
+ * Caller owns the state, clock, rates and any spatial exposure map. Pausing requires no GPU state.
27
+ */
28
+ export function integrateSurfaceWeather(
29
+ state: Readonly<SurfaceWeatherState>,
30
+ rates: Readonly<SurfaceWeatherRates>,
31
+ elapsedSeconds: number
32
+ ): SurfaceWeatherState {
33
+ function integrate(value: number, incoming: number, outgoing: number): number {
34
+ const total = Math.max(incoming, 0) + Math.max(outgoing, 0);
35
+ const bounded = Math.min(1, Math.max(0, value));
36
+ if (total === 0 || elapsedSeconds <= 0) return bounded;
37
+ const target = Math.max(incoming, 0) / total;
38
+ return target + (bounded - target) * Math.exp(-total * Math.max(elapsedSeconds, 0));
39
+ }
40
+ return {
41
+ wetness: integrate(state.wetness, rates.rainfall, rates.evaporation),
42
+ snow: integrate(state.snow, rates.snowfall, rates.snowmelt)
43
+ };
44
+ }
45
+ const DEFAULT_UNIFORMS: SurfaceWeatherUniforms = {
46
+ wetness: 0,
47
+ snow: 0,
48
+ puddles: 0.8,
49
+ scale: 20,
50
+ snowColor: [0.9, 0.94, 0.98],
51
+ skyColor: [0.48, 0.6, 0.72]
52
+ };
53
+
54
+ /** Material helpers for persistent wetness, puddles and upward-facing snow.
55
+ * Every helper accepts a caller-provided exposure mask, so water and sheltered surfaces can opt out.
56
+ */
57
+ export const surfaceWeather = {
58
+ name: 'surfaceWeather',
59
+ dependencies: [valueNoise],
60
+ uniformTypes: {
61
+ wetness: 'f32',
62
+ snow: 'f32',
63
+ puddles: 'f32',
64
+ scale: 'f32',
65
+ snowColor: 'vec3<f32>',
66
+ skyColor: 'vec3<f32>'
67
+ },
68
+ defaultUniforms: DEFAULT_UNIFORMS,
69
+ getUniforms(props = {}, previousUniforms = DEFAULT_UNIFORMS) {
70
+ return {...DEFAULT_UNIFORMS, ...previousUniforms, ...props};
71
+ },
72
+ fs: /* glsl */ `
73
+ layout(std140) uniform surfaceWeatherUniforms {
74
+ float wetness;
75
+ float snow;
76
+ float puddles;
77
+ float scale;
78
+ vec3 snowColor;
79
+ vec3 skyColor;
80
+ } surfaceWeather;
81
+
82
+ float surfaceWeather_getSnow(vec3 position, vec3 normal, float exposure) {
83
+ if (surfaceWeather.snow <= 0.0 || exposure <= 0.0) return 0.0;
84
+ float slope = smoothstep(0.4, 0.85, normalize(normal).z);
85
+ float variation = valueNoise_noise(position.xy / max(surfaceWeather.scale, 0.01));
86
+ float coverage = smoothstep(variation * 0.65, variation * 0.65 + 0.35, surfaceWeather.snow);
87
+ return coverage * slope * clamp(exposure, 0.0, 1.0);
88
+ }
89
+ float surfaceWeather_getWetness(vec3 position, vec3 normal, float exposure) {
90
+ if (surfaceWeather.wetness <= 0.0 || exposure <= 0.0) return 0.0;
91
+ return clamp(surfaceWeather.wetness, 0.0, 1.0) * clamp(exposure, 0.0, 1.0) * (1.0 - surfaceWeather_getSnow(position, normal, exposure));
92
+ }
93
+ float surfaceWeather_getPuddle(vec3 position, vec3 normal, float exposure) {
94
+ if (surfaceWeather.wetness <= 0.0 || surfaceWeather.puddles <= 0.0 || exposure <= 0.0) return 0.0;
95
+ float variation = valueNoise_noise(position.xy / max(surfaceWeather.scale, 0.01) + vec2(8.3, 2.7));
96
+ return surfaceWeather_getWetness(position, normal, exposure) * clamp(surfaceWeather.puddles, 0.0, 1.0) *
97
+ smoothstep(0.8, 0.98, normalize(normal).z) * smoothstep(0.38, 0.7, variation);
98
+ }
99
+ vec3 surfaceWeather_getAlbedo(vec3 albedo, vec3 position, vec3 normal, float exposure) {
100
+ if ((surfaceWeather.wetness <= 0.0 && surfaceWeather.snow <= 0.0) || exposure <= 0.0) return albedo;
101
+ float wetness = surfaceWeather_getWetness(position, normal, exposure);
102
+ float snow = surfaceWeather_getSnow(position, normal, exposure);
103
+ return mix(albedo * (1.0 - wetness * 0.38), surfaceWeather.snowColor, snow);
104
+ }
105
+ float surfaceWeather_getRoughness(float roughness, vec3 position, vec3 normal, float exposure) {
106
+ if ((surfaceWeather.wetness <= 0.0 && surfaceWeather.snow <= 0.0) || exposure <= 0.0) return roughness;
107
+ float wetness = surfaceWeather_getWetness(position, normal, exposure);
108
+ float puddle = surfaceWeather_getPuddle(position, normal, exposure);
109
+ float snow = surfaceWeather_getSnow(position, normal, exposure);
110
+ return mix(mix(roughness, 0.16, max(puddle, wetness * 0.6)), 0.95, snow);
111
+ }
112
+ // Approximate dielectric highlights and sky tint; callers may use the albedo/roughness helpers with PBR instead.
113
+ vec3 surfaceWeather_getReflection(vec3 position, vec3 normal, vec3 camera, vec3 lightDirection, vec3 lightColor, float exposure) {
114
+ if (surfaceWeather.wetness <= 0.0 || exposure <= 0.0) return vec3(0.0);
115
+ vec3 surfaceNormal = normalize(normal);
116
+ vec3 view = normalize(camera - position);
117
+ vec3 halfway = normalize(view + normalize(lightDirection));
118
+ float wetness = surfaceWeather_getWetness(position, normal, exposure);
119
+ float puddle = surfaceWeather_getPuddle(position, normal, exposure);
120
+ float facing = max(dot(surfaceNormal, view), 0.0);
121
+ float fresnel = 0.02 + 0.98 * pow(1.0 - facing, 5.0);
122
+ float highlight = pow(max(dot(surfaceNormal, halfway), 0.0), mix(36.0, 160.0, puddle)) * max(dot(surfaceNormal, normalize(lightDirection)), 0.0);
123
+ return wetness * (surfaceWeather.skyColor * fresnel * (0.15 + puddle * 0.85) + lightColor * highlight * 0.6);
124
+ }
125
+ `,
126
+ source: /* wgsl */ `
127
+ struct surfaceWeatherUniforms {
128
+ wetness: f32,
129
+ snow: f32,
130
+ puddles: f32,
131
+ scale: f32,
132
+ snowColor: vec3f,
133
+ skyColor: vec3f,
134
+ };
135
+ @group(3) @binding(auto) var<uniform> surfaceWeather: surfaceWeatherUniforms;
136
+
137
+ fn surfaceWeather_getSnow(position: vec3f,
138
+ normal: vec3f,
139
+ exposure: f32) -> f32 {
140
+ if (surfaceWeather.snow <= 0.0 || exposure <= 0.0) { return 0.0; }
141
+ var slope: f32 = smoothstep(0.4, 0.85, normalize(normal).z);
142
+ var variation: f32 = valueNoise_noise(position.xy / max(surfaceWeather.scale, 0.01));
143
+ var coverage: f32 = smoothstep(variation * 0.65, variation * 0.65 + 0.35, surfaceWeather.snow);
144
+ return coverage * slope * clamp(exposure, 0.0, 1.0);
145
+ }
146
+ fn surfaceWeather_getWetness(position: vec3f,
147
+ normal: vec3f,
148
+ exposure: f32) -> f32 {
149
+ if (surfaceWeather.wetness <= 0.0 || exposure <= 0.0) { return 0.0; }
150
+ return clamp(surfaceWeather.wetness, 0.0, 1.0) * clamp(exposure, 0.0, 1.0) * (1.0 - surfaceWeather_getSnow(position, normal, exposure));
151
+ }
152
+ fn surfaceWeather_getPuddle(position: vec3f,
153
+ normal: vec3f,
154
+ exposure: f32) -> f32 {
155
+ if (surfaceWeather.wetness <= 0.0 || surfaceWeather.puddles <= 0.0 || exposure <= 0.0) { return 0.0; }
156
+ var variation: f32 = valueNoise_noise(position.xy / max(surfaceWeather.scale, 0.01) + vec2f(8.3, 2.7));
157
+ return surfaceWeather_getWetness(position, normal, exposure) * clamp(surfaceWeather.puddles, 0.0, 1.0) *
158
+ smoothstep(0.8, 0.98, normalize(normal).z) * smoothstep(0.38, 0.7, variation);
159
+ }
160
+ fn surfaceWeather_getAlbedo(albedo: vec3f,
161
+ position: vec3f,
162
+ normal: vec3f,
163
+ exposure: f32) -> vec3f {
164
+ if ((surfaceWeather.wetness <= 0.0 && surfaceWeather.snow <= 0.0) || exposure <= 0.0) { return albedo; }
165
+ var wetness: f32 = surfaceWeather_getWetness(position, normal, exposure);
166
+ var snow: f32 = surfaceWeather_getSnow(position, normal, exposure);
167
+ return mix(albedo * (1.0 - wetness * 0.38), surfaceWeather.snowColor, snow);
168
+ }
169
+ fn surfaceWeather_getRoughness(roughness: f32,
170
+ position: vec3f,
171
+ normal: vec3f,
172
+ exposure: f32) -> f32 {
173
+ if ((surfaceWeather.wetness <= 0.0 && surfaceWeather.snow <= 0.0) || exposure <= 0.0) { return roughness; }
174
+ var wetness: f32 = surfaceWeather_getWetness(position, normal, exposure);
175
+ var puddle: f32 = surfaceWeather_getPuddle(position, normal, exposure);
176
+ var snow: f32 = surfaceWeather_getSnow(position, normal, exposure);
177
+ return mix(mix(roughness, 0.16, max(puddle, wetness * 0.6)), 0.95, snow);
178
+ }
179
+ // Approximate dielectric highlights and sky tint; callers may use the albedo/roughness helpers with PBR instead.
180
+ fn surfaceWeather_getReflection(position: vec3f,
181
+ normal: vec3f,
182
+ camera: vec3f,
183
+ lightDirection: vec3f,
184
+ lightColor: vec3f,
185
+ exposure: f32) -> vec3f {
186
+ if (surfaceWeather.wetness <= 0.0 || exposure <= 0.0) { return vec3f(0.0); }
187
+ var surfaceNormal: vec3f = normalize(normal);
188
+ var view: vec3f = normalize(camera - position);
189
+ var halfway: vec3f = normalize(view + normalize(lightDirection));
190
+ var wetness: f32 = surfaceWeather_getWetness(position, normal, exposure);
191
+ var puddle: f32 = surfaceWeather_getPuddle(position, normal, exposure);
192
+ var facing: f32 = max(dot(surfaceNormal, view), 0.0);
193
+ var fresnel: f32 = 0.02 + 0.98 * pow(1.0 - facing, 5.0);
194
+ var highlight: f32 = pow(max(dot(surfaceNormal, halfway), 0.0), mix(36.0, 160.0, puddle)) * max(dot(surfaceNormal, normalize(lightDirection)), 0.0);
195
+ return wetness * (surfaceWeather.skyColor * fresnel * (0.15 + puddle * 0.85) + lightColor * highlight * 0.6);
196
+ }
197
+ `
198
+ } as const satisfies ShaderModule<SurfaceWeatherProps, SurfaceWeatherUniforms>;
@@ -0,0 +1,44 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '../../../lib/shader-module/shader-module';
6
+
7
+ const SOURCE_WGSL = /* wgsl */ `\
8
+ fn unlitMaterial_getColor(surfaceColor: vec4<f32>) -> vec4<f32> {
9
+ return surfaceColor;
10
+ }
11
+
12
+ // Compatibility with the aggregate Phong/Gouraud material evaluation function.
13
+ fn lighting_getLightColor2(surfaceColor: vec3<f32>, cameraPosition: vec3<f32>, positionWorldspace: vec3<f32>, normalWorldspace: vec3<f32>) -> vec3<f32> {
14
+ return surfaceColor;
15
+ }
16
+ `;
17
+
18
+ const SOURCE_GLSL = /* glsl */ `\
19
+ vec4 unlitMaterial_getColor(vec4 surfaceColor) {
20
+ return surfaceColor;
21
+ }
22
+
23
+ // Compatibility with the aggregate Phong/Gouraud material evaluation function.
24
+ vec3 lighting_getLightColor(vec3 surfaceColor, vec3 cameraPosition, vec3 positionWorldspace, vec3 normalWorldspace) {
25
+ return surfaceColor;
26
+ }
27
+ `;
28
+
29
+ /**
30
+ * Preserves surface RGBA without lighting dependencies, uniforms, or bindings.
31
+ * Use instead of a lit material module when lighting is never needed. The caller
32
+ * supplies color/texture sampling and remains responsible for output color space
33
+ * and alpha conventions. Available in both vertex and fragment stages.
34
+ */
35
+ export const unlitMaterial: ShaderModule<Record<string, never>> = {
36
+ name: 'unlitMaterial',
37
+ source: SOURCE_WGSL,
38
+ vs: SOURCE_GLSL,
39
+ fs: SOURCE_GLSL,
40
+ dependencies: [],
41
+ bindingLayout: [],
42
+ uniformTypes: {},
43
+ defaultUniforms: {}
44
+ };
@@ -0,0 +1,58 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {ShaderModule} from '../../../lib/shader-module/shader-module';
6
+ import {waterMaterial} from './water-material';
7
+ import {RIVER_WATER_GLSL, RIVER_WATER_WGSL} from './river-water-shaders';
8
+
9
+ export type RiverWaterMaterialProps = {
10
+ enabled?: number;
11
+ /** Local east/north direction of river flow. */
12
+ flowDirection?: [number, number];
13
+ /** Linear sky tint above the horizon. The horizon uses waterMaterial.fresnelColor. */
14
+ skyZenithColor?: [number, number, number];
15
+ /** Unit up direction in the same coordinate frame as the supplied surface normal. */
16
+ skyUpDirection?: [number, number, number];
17
+ };
18
+
19
+ export type RiverWaterMaterialUniforms = {
20
+ enabled?: number;
21
+ flowDirection?: [number, number];
22
+ /** Linear sky tint above the horizon. The horizon uses waterMaterial.fresnelColor. */
23
+ skyZenithColor?: [number, number, number];
24
+ /** Unit up direction in the same coordinate frame as the supplied surface normal. */
25
+ skyUpDirection?: [number, number, number];
26
+ };
27
+
28
+ /** A layered, animated river surface variant built on top of the shared water uniforms. */
29
+ export const riverWaterMaterial: ShaderModule<RiverWaterMaterialProps, RiverWaterMaterialUniforms> =
30
+ {
31
+ name: 'riverWaterMaterial',
32
+ firstBindingSlot: 1,
33
+ bindingLayout: [{name: 'riverWaterMaterial', group: 3}],
34
+ dependencies: [waterMaterial],
35
+ source: RIVER_WATER_WGSL,
36
+ fs: RIVER_WATER_GLSL,
37
+ uniformTypes: {
38
+ enabled: 'i32',
39
+ flowDirection: 'vec2<f32>',
40
+ skyZenithColor: 'vec3<f32>',
41
+ skyUpDirection: 'vec3<f32>'
42
+ },
43
+ defaultUniforms: {
44
+ enabled: 0,
45
+ flowDirection: [0, 1],
46
+ skyZenithColor: [0.22, 0.48, 0.57],
47
+ skyUpDirection: [0, 0, 1]
48
+ },
49
+ getUniforms(props = {}, previousUniforms = {}) {
50
+ return {
51
+ enabled: props.enabled ?? previousUniforms.enabled ?? 0,
52
+ flowDirection: props.flowDirection ?? previousUniforms.flowDirection ?? [0, 1],
53
+ skyZenithColor: props.skyZenithColor ??
54
+ previousUniforms.skyZenithColor ?? [0.22, 0.48, 0.57],
55
+ skyUpDirection: props.skyUpDirection ?? previousUniforms.skyUpDirection ?? [0, 0, 1]
56
+ };
57
+ }
58
+ };
@@ -0,0 +1,234 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ export const RIVER_WATER_WGSL = /* wgsl */ `\
6
+ struct riverWaterMaterialUniforms {
7
+ enabled: i32,
8
+ flowDirection: vec2<f32>,
9
+ skyZenithColor: vec3<f32>,
10
+ skyUpDirection: vec3<f32>,
11
+ };
12
+
13
+ @group(3) @binding(auto) var<uniform> riverWaterMaterial : riverWaterMaterialUniforms;
14
+
15
+ fn riverWater_getFlowCoordinates(coordinates: vec2<f32>) -> vec2<f32> {
16
+ let flowDirection = normalize(riverWaterMaterial.flowDirection);
17
+ let crossDirection = vec2<f32>(-flowDirection.y, flowDirection.x);
18
+ return vec2<f32>(dot(coordinates, crossDirection), dot(coordinates, flowDirection));
19
+ }
20
+
21
+ // Smooth spatial variation travels with the surface; it does not flicker per frame.
22
+ fn riverWater_noise(coordinates: vec2<f32>) -> f32 {
23
+ let cell = floor(coordinates);
24
+ let fraction = fract(coordinates);
25
+ let blend = fraction * fraction * (vec2<f32>(3.0) - 2.0 * fraction);
26
+ let corners = vec4<f32>(
27
+ dot(cell, vec2<f32>(127.1, 311.7)),
28
+ dot(cell + vec2<f32>(1.0, 0.0), vec2<f32>(127.1, 311.7)),
29
+ dot(cell + vec2<f32>(0.0, 1.0), vec2<f32>(127.1, 311.7)),
30
+ dot(cell + vec2<f32>(1.0, 1.0), vec2<f32>(127.1, 311.7))
31
+ );
32
+ let values = fract(sin(corners) * 43758.5453);
33
+ return mix(mix(values.x, values.y, blend.x), mix(values.z, values.w, blend.x), blend.y);
34
+ }
35
+
36
+ fn riverWater_waveGradient(
37
+ coordinates: vec2<f32>,
38
+ direction: vec2<f32>,
39
+ frequency: f32,
40
+ amplitude: f32,
41
+ speed: f32,
42
+ phaseOffset: f32
43
+ ) -> vec2<f32> {
44
+ // Advect the irregular wave packets together with their carrier waves.
45
+ let movingCoordinates = coordinates + direction * (waterMaterial.time * speed / frequency);
46
+ let crossDirection = vec2<f32>(-direction.y, direction.x);
47
+ let variationCoordinates = vec2<f32>(dot(movingCoordinates, crossDirection), dot(movingCoordinates, direction)) * frequency * vec2<f32>(0.38, 0.16) + vec2<f32>(phaseOffset * 3.7);
48
+ let variation = riverWater_noise(variationCoordinates);
49
+ let detail = riverWater_noise(variationCoordinates * 2.13 + vec2<f32>(11.3, 7.9));
50
+ let envelope = smoothstep(0.12, 0.88, riverWater_noise(variationCoordinates * 0.71 + vec2<f32>(23.6, 5.2)));
51
+ let phase = dot(movingCoordinates, direction) * frequency + phaseOffset + (variation - 0.5) * 7.0 + (detail - 0.5) * 2.5;
52
+ let attenuation = 1.0 - smoothstep(0.8, 3.0, fwidth(phase));
53
+ return direction * (cos(phase) * frequency * amplitude * attenuation * (0.15 + envelope * 1.2));
54
+ }
55
+
56
+ fn riverWater_getNormal(
57
+ position_worldspace: vec3<f32>,
58
+ position_objectspace: vec3<f32>,
59
+ normal_worldspace: vec3<f32>,
60
+ uv: vec2<f32>
61
+ ) -> vec3<f32> {
62
+ let coordinates = riverWater_getFlowCoordinates(
63
+ water_getCoordinates(position_worldspace, position_objectspace, uv)
64
+ );
65
+ let driftCoordinates = coordinates * 0.7 + vec2<f32>(0.0, waterMaterial.time * 0.22);
66
+ let warp = (vec2<f32>(
67
+ riverWater_noise(driftCoordinates),
68
+ riverWater_noise(driftCoordinates + vec2<f32>(17.2, 9.4))
69
+ ) - vec2<f32>(0.5)) * 0.65;
70
+ let warpedCoordinates = coordinates + warp;
71
+ let gradient =
72
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2<f32>(0.08, 1.0)), 2.1, 0.018, 1.25, 0.0) +
73
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2<f32>(-0.28, 1.0)), 3.7, 0.018, 0.95, 1.7) +
74
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2<f32>(0.47, 1.0)), 5.3, 0.012, 1.7, 3.2) +
75
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2<f32>(-0.68, 1.0)), 7.9, 0.008, 0.76, 0.8) +
76
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2<f32>(0.92, 1.0)), 11.6, 0.004, 2.2, 2.1) +
77
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2<f32>(-1.22, 1.0)), 16.3, 0.002, 1.45, 2.8);
78
+ let tangent = water_getTangent(normalize(normal_worldspace));
79
+ let bitangent = normalize(cross(normalize(normal_worldspace), tangent));
80
+ return normalize(normal_worldspace + waterMaterial.normalStrength * 3.2 *
81
+ (gradient.x * tangent + gradient.y * bitangent));
82
+ }
83
+
84
+ // Camera-independent sky approximation; missing scene reflections retain this material color.
85
+ fn riverWater_getSkyColor(reflectionDirection: vec3<f32>) -> vec3<f32> {
86
+ let elevation = clamp(dot(normalize(reflectionDirection), normalize(riverWaterMaterial.skyUpDirection)), 0.0, 1.0);
87
+ let horizonColor = mix(waterMaterial.fresnelColor, riverWaterMaterial.skyZenithColor, 0.32);
88
+ return mix(horizonColor, riverWaterMaterial.skyZenithColor, smoothstep(0.0, 1.0, elevation));
89
+ }
90
+
91
+ fn riverWater_getColorMapped(
92
+ cameraPosition: vec3<f32>,
93
+ position_worldspace: vec3<f32>,
94
+ position_objectspace: vec3<f32>,
95
+ normal_worldspace: vec3<f32>,
96
+ uv: vec2<f32>
97
+ ) -> vec4<f32> {
98
+ let waterNormal = riverWater_getNormal(
99
+ position_worldspace, position_objectspace, normal_worldspace, uv
100
+ );
101
+ let viewDirection = normalize(cameraPosition - position_worldspace);
102
+ let fresnel = pow(1.0 - max(dot(viewDirection, waterNormal), 0.0), 3.2);
103
+ let deepColor = waterMaterial.baseColor * vec3<f32>(0.52, 0.74, 0.9);
104
+ let reflectedColor = riverWater_getSkyColor(reflect(-viewDirection, waterNormal));
105
+ let surfaceColor = mix(deepColor, reflectedColor, clamp(fresnel * 0.78, 0.0, 0.78));
106
+ var color = surfaceColor * (0.32 + 0.68 * lighting.ambientColor);
107
+
108
+ for (var i: i32 = 0; i < lighting.directionalLightCount; i++) {
109
+ let directionalLight = lighting_getDirectionalLight(i);
110
+ let lightDirection = normalize(-directionalLight.direction);
111
+ let halfwayDirection = normalize(lightDirection + viewDirection);
112
+ let diffuse = max(dot(waterNormal, lightDirection), 0.0);
113
+ let specular = pow(max(dot(waterNormal, halfwayDirection), 0.0), 64.0);
114
+ let brokenSpecular = specular * (0.25 + 0.75 * fresnel);
115
+ color += surfaceColor * directionalLight.color * diffuse * 0.38;
116
+ color += vec3<f32>(0.72, 0.88, 0.94) * directionalLight.color * brokenSpecular * 2.1;
117
+ }
118
+
119
+ color = mix(color, reflectedColor, clamp(fresnel * 0.3, 0.0, 0.3));
120
+ return vec4<f32>(color, waterMaterial.opacity);
121
+ }
122
+ `;
123
+
124
+ export const RIVER_WATER_GLSL = /* glsl */ `\
125
+ layout(std140) uniform riverWaterMaterialUniforms {
126
+ uniform int enabled;
127
+ uniform vec2 flowDirection;
128
+ uniform vec3 skyZenithColor;
129
+ uniform vec3 skyUpDirection;
130
+ } riverWaterMaterial;
131
+
132
+ vec2 riverWater_getFlowCoordinates(vec2 coordinates) {
133
+ vec2 flowDirection = normalize(riverWaterMaterial.flowDirection);
134
+ vec2 crossDirection = vec2(-flowDirection.y, flowDirection.x);
135
+ return vec2(dot(coordinates, crossDirection), dot(coordinates, flowDirection));
136
+ }
137
+
138
+ // Smooth spatial variation travels with the surface; it does not flicker per frame.
139
+ float riverWater_noise(vec2 coordinates) {
140
+ vec2 cell = floor(coordinates);
141
+ vec2 fraction = fract(coordinates);
142
+ vec2 blend = fraction * fraction * (vec2(3.0) - 2.0 * fraction);
143
+ vec4 corners = vec4(
144
+ dot(cell, vec2(127.1, 311.7)),
145
+ dot(cell + vec2(1.0, 0.0), vec2(127.1, 311.7)),
146
+ dot(cell + vec2(0.0, 1.0), vec2(127.1, 311.7)),
147
+ dot(cell + vec2(1.0, 1.0), vec2(127.1, 311.7))
148
+ );
149
+ vec4 values = fract(sin(corners) * 43758.5453);
150
+ return mix(mix(values.x, values.y, blend.x), mix(values.z, values.w, blend.x), blend.y);
151
+ }
152
+
153
+ vec2 riverWater_waveGradient(
154
+ vec2 coordinates, vec2 direction, float frequency, float amplitude, float speed, float phaseOffset
155
+ ) {
156
+ // Advect the irregular wave packets together with their carrier waves.
157
+ vec2 movingCoordinates = coordinates + direction * (waterMaterial.time * speed / frequency);
158
+ vec2 crossDirection = vec2(-direction.y, direction.x);
159
+ vec2 variationCoordinates = vec2(dot(movingCoordinates, crossDirection), dot(movingCoordinates, direction)) * frequency * vec2(0.38, 0.16) + vec2(phaseOffset * 3.7);
160
+ float variation = riverWater_noise(variationCoordinates);
161
+ float detail = riverWater_noise(variationCoordinates * 2.13 + vec2(11.3, 7.9));
162
+ float envelope = smoothstep(0.12, 0.88, riverWater_noise(variationCoordinates * 0.71 + vec2(23.6, 5.2)));
163
+ float phase = dot(movingCoordinates, direction) * frequency + phaseOffset + (variation - 0.5) * 7.0 + (detail - 0.5) * 2.5;
164
+ float attenuation = 1.0 - smoothstep(0.8, 3.0, fwidth(phase));
165
+ return direction * (cos(phase) * frequency * amplitude * attenuation * (0.15 + envelope * 1.2));
166
+ }
167
+
168
+ vec3 riverWater_getNormal(
169
+ vec3 position_worldspace,
170
+ vec3 position_objectspace,
171
+ vec3 normal_worldspace,
172
+ vec2 uv
173
+ ) {
174
+ vec2 coordinates = riverWater_getFlowCoordinates(
175
+ water_getCoordinates(position_worldspace, position_objectspace, uv)
176
+ );
177
+ vec2 driftCoordinates = coordinates * 0.7 + vec2(0.0, waterMaterial.time * 0.22);
178
+ vec2 warp = (vec2(
179
+ riverWater_noise(driftCoordinates),
180
+ riverWater_noise(driftCoordinates + vec2(17.2, 9.4))
181
+ ) - vec2(0.5)) * 0.65;
182
+ vec2 warpedCoordinates = coordinates + warp;
183
+ vec2 gradient =
184
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2(0.08, 1.0)), 2.1, 0.018, 1.25, 0.0) +
185
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2(-0.28, 1.0)), 3.7, 0.018, 0.95, 1.7) +
186
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2(0.47, 1.0)), 5.3, 0.012, 1.7, 3.2) +
187
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2(-0.68, 1.0)), 7.9, 0.008, 0.76, 0.8) +
188
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2(0.92, 1.0)), 11.6, 0.004, 2.2, 2.1) +
189
+ riverWater_waveGradient(warpedCoordinates, normalize(vec2(-1.22, 1.0)), 16.3, 0.002, 1.45, 2.8);
190
+ vec3 tangent = water_getTangent(normalize(normal_worldspace));
191
+ vec3 bitangent = normalize(cross(normalize(normal_worldspace), tangent));
192
+ return normalize(normal_worldspace + waterMaterial.normalStrength * 3.2 *
193
+ (gradient.x * tangent + gradient.y * bitangent));
194
+ }
195
+
196
+ // Camera-independent sky approximation; missing scene reflections retain this material color.
197
+ vec3 riverWater_getSkyColor(vec3 reflectionDirection) {
198
+ float elevation = clamp(dot(normalize(reflectionDirection), normalize(riverWaterMaterial.skyUpDirection)), 0.0, 1.0);
199
+ vec3 horizonColor = mix(waterMaterial.fresnelColor, riverWaterMaterial.skyZenithColor, 0.32);
200
+ return mix(horizonColor, riverWaterMaterial.skyZenithColor, smoothstep(0.0, 1.0, elevation));
201
+ }
202
+
203
+ vec4 riverWater_getColorMapped(
204
+ vec3 cameraPosition,
205
+ vec3 position_worldspace,
206
+ vec3 position_objectspace,
207
+ vec3 normal_worldspace,
208
+ vec2 uv
209
+ ) {
210
+ vec3 waterNormal = riverWater_getNormal(
211
+ position_worldspace, position_objectspace, normal_worldspace, uv
212
+ );
213
+ vec3 viewDirection = normalize(cameraPosition - position_worldspace);
214
+ float fresnel = pow(1.0 - max(dot(viewDirection, waterNormal), 0.0), 3.2);
215
+ vec3 deepColor = waterMaterial.baseColor * vec3(0.52, 0.74, 0.9);
216
+ vec3 reflectedColor = riverWater_getSkyColor(reflect(-viewDirection, waterNormal));
217
+ vec3 surfaceColor = mix(deepColor, reflectedColor, clamp(fresnel * 0.78, 0.0, 0.78));
218
+ vec3 color = surfaceColor * (0.32 + 0.68 * lighting.ambientColor);
219
+
220
+ for (int i = 0; i < lighting.directionalLightCount; i++) {
221
+ DirectionalLight directionalLight = lighting_getDirectionalLight(i);
222
+ vec3 lightDirection = normalize(-directionalLight.direction);
223
+ vec3 halfwayDirection = normalize(lightDirection + viewDirection);
224
+ float diffuse = max(dot(waterNormal, lightDirection), 0.0);
225
+ float specular = pow(max(dot(waterNormal, halfwayDirection), 0.0), 64.0);
226
+ float brokenSpecular = specular * (0.25 + 0.75 * fresnel);
227
+ color += surfaceColor * directionalLight.color * diffuse * 0.38;
228
+ color += vec3(0.72, 0.88, 0.94) * directionalLight.color * brokenSpecular * 2.1;
229
+ }
230
+
231
+ color = mix(color, reflectedColor, clamp(fresnel * 0.3, 0.0, 0.3));
232
+ return vec4(color, waterMaterial.opacity);
233
+ }
234
+ `;