@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +21598 -0
- package/dist/dist.min.js +13439 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +278 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +108 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +74 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +128 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +120 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +132 -0
- package/dist/lib/shader-assembler-base.d.ts +51 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +127 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
- package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
- package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
- package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +207 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +99 -0
- package/dist/lib/shader-module/shader-module.d.ts +94 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +101 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +156 -0
- package/dist/lib/shader-plugin.d.ts +61 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +147 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +142 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +119 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +103 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +80 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.js +228 -0
- package/dist/modules/lighting/atmosphere/atmosphere.js.map +1 -0
- package/dist/modules/lighting/clouds/clouds.cjs +216 -0
- package/dist/modules/lighting/clouds/clouds.d.ts +58 -0
- package/dist/modules/lighting/clouds/clouds.d.ts.map +1 -0
- package/dist/modules/lighting/clouds/clouds.js +192 -0
- package/dist/modules/lighting/clouds/clouds.js.map +1 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.cjs +40 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.d.ts +6 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.d.ts.map +1 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.js +15 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.js.map +1 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.cjs +348 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.d.ts +188 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.d.ts.map +1 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.js +307 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.js.map +1 -0
- package/dist/modules/lighting/firefly/firefly.cjs +74 -0
- package/dist/modules/lighting/firefly/firefly.d.ts +36 -0
- package/dist/modules/lighting/firefly/firefly.d.ts.map +1 -0
- package/dist/modules/lighting/firefly/firefly.js +53 -0
- package/dist/modules/lighting/firefly/firefly.js.map +1 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.cjs +143 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts +53 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts.map +1 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.js +119 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.js.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.cjs +61 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +12 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js +40 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.cjs +139 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.d.ts +14 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.d.ts.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.js +114 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.js.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog.cjs +104 -0
- package/dist/modules/lighting/height-fog/height-fog.d.ts +60 -0
- package/dist/modules/lighting/height-fog/height-fog.d.ts.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog.js +77 -0
- package/dist/modules/lighting/height-fog/height-fog.js.map +1 -0
- package/dist/modules/lighting/ibl/ibl.cjs +63 -0
- package/dist/modules/lighting/ibl/ibl.d.ts +25 -0
- package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
- package/dist/modules/lighting/ibl/ibl.js +33 -0
- package/dist/modules/lighting/ibl/ibl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.cjs +54 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.cjs +88 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.cjs +97 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-glsl.cjs +116 -0
- package/dist/modules/lighting/lights/lighting-glsl.d.ts +2 -0
- package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-glsl.js +92 -0
- package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-wgsl.cjs +115 -0
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-wgsl.js +91 -0
- package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting.cjs +210 -0
- package/dist/modules/lighting/lights/lighting.d.ts +163 -0
- package/dist/modules/lighting/lights/lighting.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting.js +208 -0
- package/dist/modules/lighting/lights/lighting.js.map +1 -0
- package/dist/modules/lighting/no-material/dirlight.cjs +112 -0
- package/dist/modules/lighting/no-material/dirlight.d.ts +33 -0
- package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
- package/dist/modules/lighting/no-material/dirlight.js +86 -0
- package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.cjs +87 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.d.ts +21 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.js +61 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.js.map +1 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.cjs +87 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.d.ts +21 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.js +61 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +1789 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +3 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +1767 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2084 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +3 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2062 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material.cjs +315 -0
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts +516 -0
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material.js +292 -0
- package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.cjs +63 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.d.ts +10 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.js +37 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.cjs +109 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.d.ts +52 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.js +83 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.js.map +1 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.cjs +97 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.d.ts +15 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.js +69 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.js.map +1 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.cjs +114 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.d.ts +15 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.js +88 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.cjs +61 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts +13 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.js +40 -0
- package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.cjs +100 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +72 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.cjs +153 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +129 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.cjs +379 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.d.ts +41 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.d.ts.map +1 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.js +345 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.js.map +1 -0
- package/dist/modules/lighting/shadow/shadow-glsl.cjs +228 -0
- package/dist/modules/lighting/shadow/shadow-glsl.d.ts +3 -0
- package/dist/modules/lighting/shadow/shadow-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/shadow/shadow-glsl.js +204 -0
- package/dist/modules/lighting/shadow/shadow-glsl.js.map +1 -0
- package/dist/modules/lighting/shadow/shadow-types.cjs +15 -0
- package/dist/modules/lighting/shadow/shadow-types.d.ts +63 -0
- package/dist/modules/lighting/shadow/shadow-types.d.ts.map +1 -0
- package/dist/modules/lighting/shadow/shadow-types.js +5 -0
- package/dist/modules/lighting/shadow/shadow-types.js.map +1 -0
- package/dist/modules/lighting/shadow/shadow.cjs +458 -0
- package/dist/modules/lighting/shadow/shadow.d.ts +117 -0
- package/dist/modules/lighting/shadow/shadow.d.ts.map +1 -0
- package/dist/modules/lighting/shadow/shadow.js +450 -0
- package/dist/modules/lighting/shadow/shadow.js.map +1 -0
- package/dist/modules/lighting/surface-weather/surface-weather.cjs +199 -0
- package/dist/modules/lighting/surface-weather/surface-weather.d.ts +54 -0
- package/dist/modules/lighting/surface-weather/surface-weather.d.ts.map +1 -0
- package/dist/modules/lighting/surface-weather/surface-weather.js +175 -0
- package/dist/modules/lighting/surface-weather/surface-weather.js.map +1 -0
- package/dist/modules/lighting/unlit-material/unlit-material.cjs +60 -0
- package/dist/modules/lighting/unlit-material/unlit-material.d.ts +9 -0
- package/dist/modules/lighting/unlit-material/unlit-material.d.ts.map +1 -0
- package/dist/modules/lighting/unlit-material/unlit-material.js +40 -0
- package/dist/modules/lighting/unlit-material/unlit-material.js.map +1 -0
- package/dist/modules/lighting/water-material/river-water-material.cjs +56 -0
- package/dist/modules/lighting/water-material/river-water-material.d.ts +21 -0
- package/dist/modules/lighting/water-material/river-water-material.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/river-water-material.js +36 -0
- package/dist/modules/lighting/water-material/river-water-material.js.map +1 -0
- package/dist/modules/lighting/water-material/river-water-shaders.cjs +261 -0
- package/dist/modules/lighting/water-material/river-water-shaders.d.ts +3 -0
- package/dist/modules/lighting/water-material/river-water-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/river-water-shaders.js +233 -0
- package/dist/modules/lighting/water-material/river-water-shaders.js.map +1 -0
- package/dist/modules/lighting/water-material/water-material.cjs +188 -0
- package/dist/modules/lighting/water-material/water-material.d.ts +28 -0
- package/dist/modules/lighting/water-material/water-material.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/water-material.js +179 -0
- package/dist/modules/lighting/water-material/water-material.js.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.cjs +260 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.js +232 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.cjs +254 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.js +230 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.js.map +1 -0
- package/dist/modules/math/fp16/fp16-utils.cjs +112 -0
- package/dist/modules/math/fp16/fp16-utils.d.ts +13 -0
- package/dist/modules/math/fp16/fp16-utils.d.ts.map +1 -0
- package/dist/modules/math/fp16/fp16-utils.js +118 -0
- package/dist/modules/math/fp16/fp16-utils.js.map +1 -0
- package/dist/modules/math/fp32/fp32.cjs +310 -0
- package/dist/modules/math/fp32/fp32.d.ts +9 -0
- package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
- package/dist/modules/math/fp32/fp32.js +288 -0
- package/dist/modules/math/fp32/fp32.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.cjs +229 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +2 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +205 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.cjs +144 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts +10 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js +128 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.cjs +583 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts +11 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js +563 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.cjs +946 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +3 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +923 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.cjs +699 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.d.ts +2 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.js +675 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.cjs +180 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts +3 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.js +157 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-utils.cjs +50 -0
- package/dist/modules/math/fp64/fp64-utils.d.ts +22 -0
- package/dist/modules/math/fp64/fp64-utils.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-utils.js +42 -0
- package/dist/modules/math/fp64/fp64-utils.js.map +1 -0
- package/dist/modules/math/fp64/fp64.cjs +68 -0
- package/dist/modules/math/fp64/fp64.d.ts +24 -0
- package/dist/modules/math/fp64/fp64.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64.js +46 -0
- package/dist/modules/math/fp64/fp64.js.map +1 -0
- package/dist/modules/math/random/random.cjs +46 -0
- package/dist/modules/math/random/random.d.ts +7 -0
- package/dist/modules/math/random/random.d.ts.map +1 -0
- package/dist/modules/math/random/random.js +21 -0
- package/dist/modules/math/random/random.js.map +1 -0
- package/dist/modules/math/value-noise/value-noise.cjs +95 -0
- package/dist/modules/math/value-noise/value-noise.d.ts +7 -0
- package/dist/modules/math/value-noise/value-noise.d.ts.map +1 -0
- package/dist/modules/math/value-noise/value-noise.js +68 -0
- package/dist/modules/math/value-noise/value-noise.js.map +1 -0
- package/dist/modules/volume/volume-raymarch.cjs +107 -0
- package/dist/modules/volume/volume-raymarch.d.ts +6 -0
- package/dist/modules/volume/volume-raymarch.d.ts.map +1 -0
- package/dist/modules/volume/volume-raymarch.js +84 -0
- package/dist/modules/volume/volume-raymarch.js.map +1 -0
- package/dist/types/align-to.cjs +38 -0
- package/dist/types/align-to.d.ts +3 -0
- package/dist/types/align-to.d.ts.map +1 -0
- package/dist/types/align-to.js +13 -0
- package/dist/types/align-to.js.map +1 -0
- package/dist/types/primitive-data-types.cjs +15 -0
- package/dist/types/primitive-data-types.d.ts +7 -0
- package/dist/types/primitive-data-types.d.ts.map +1 -0
- package/dist/types/primitive-data-types.js +5 -0
- package/dist/types/primitive-data-types.js.map +1 -0
- package/dist/types/sampler-props.cjs +15 -0
- package/dist/types/sampler-props.d.ts +26 -0
- package/dist/types/sampler-props.d.ts.map +1 -0
- package/dist/types/sampler-props.js +5 -0
- package/dist/types/sampler-props.js.map +1 -0
- package/dist/types/shader-block-layout.cjs +184 -0
- package/dist/types/shader-block-layout.d.ts +72 -0
- package/dist/types/shader-block-layout.d.ts.map +1 -0
- package/dist/types/shader-block-layout.js +209 -0
- package/dist/types/shader-block-layout.js.map +1 -0
- package/dist/types/shader-layout.cjs +15 -0
- package/dist/types/shader-layout.d.ts +178 -0
- package/dist/types/shader-layout.d.ts.map +1 -0
- package/dist/types/shader-layout.js +5 -0
- package/dist/types/shader-layout.js.map +1 -0
- package/dist/types/shader-type-decoder.cjs +240 -0
- package/dist/types/shader-type-decoder.d.ts +41 -0
- package/dist/types/shader-type-decoder.d.ts.map +1 -0
- package/dist/types/shader-type-decoder.js +210 -0
- package/dist/types/shader-type-decoder.js.map +1 -0
- package/dist/types/shader-types.cjs +15 -0
- package/dist/types/shader-types.d.ts +101 -0
- package/dist/types/shader-types.d.ts.map +1 -0
- package/dist/types/shader-types.js +30 -0
- package/dist/types/shader-types.js.map +1 -0
- package/dist/types/texture-formats.cjs +15 -0
- package/dist/types/texture-formats.d.ts +24 -0
- package/dist/types/texture-formats.d.ts.map +1 -0
- package/dist/types/texture-formats.js +5 -0
- package/dist/types/texture-formats.js.map +1 -0
- package/dist/types.cjs +53 -0
- package/dist/types.cjs.map +6 -0
- package/dist/types.d.ts +14 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +7 -0
- package/dist/types.js.map +1 -0
- package/dist/wgsl.cjs +55 -0
- package/dist/wgsl.cjs.map +6 -0
- package/dist/wgsl.d.ts +8 -0
- package/dist/wgsl.d.ts.map +1 -0
- package/dist/wgsl.js +9 -0
- package/dist/wgsl.js.map +1 -0
- package/package.json +65 -4
- package/src/glsl.ts +13 -0
- package/src/index.ts +307 -0
- package/src/lib/color/normalize-byte-colors.ts +57 -0
- package/src/lib/filters/prop-types.ts +150 -0
- package/src/lib/glsl-shader-assembler.ts +39 -0
- package/src/lib/glsl-utils/get-shader-info.ts +42 -0
- package/src/lib/glsl-utils/shader-utils.ts +110 -0
- package/src/lib/preprocessor/preprocessor.ts +157 -0
- package/src/lib/shader-assembler-base.ts +169 -0
- package/src/lib/shader-assembler.ts +7 -0
- package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
- package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
- package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +830 -0
- package/src/lib/shader-assembly/platform-defines.ts +58 -0
- package/src/lib/shader-assembly/platform-info.ts +23 -0
- package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
- package/src/lib/shader-assembly/shader-assembly-types.ts +146 -0
- package/src/lib/shader-assembly/shader-injection-targets.ts +148 -0
- package/src/lib/shader-assembly/shader-injections.ts +298 -0
- package/src/lib/shader-assembly/shader-plugin-varyings.ts +555 -0
- package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
- package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
- package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
- package/src/lib/shader-assembly/wgsl-injection-target-names.ts +180 -0
- package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
- package/src/lib/shader-generator/generate-shader.ts +27 -0
- package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
- package/src/lib/shader-generator/utils/capitalize.ts +12 -0
- package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
- package/src/lib/shader-module/composite-shader-pass.ts +47 -0
- package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
- package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
- package/src/lib/shader-module/shader-module.ts +237 -0
- package/src/lib/shader-module/shader-pass.ts +69 -0
- package/src/lib/shader-plugin.ts +236 -0
- package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
- package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
- package/src/lib/utils/assert.ts +13 -0
- package/src/lib/utils/uniform-types.ts +89 -0
- package/src/lib/wgsl-shader-assembler.ts +122 -0
- package/src/module-injectors.ts +32 -0
- package/src/modules/color/float-colors.ts +334 -0
- package/src/modules/engine/clip/clip.ts +139 -0
- package/src/modules/engine/filter/filter.ts +99 -0
- package/src/modules/engine/geometry/geometry.ts +45 -0
- package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
- package/src/modules/engine/picking/README.md +88 -0
- package/src/modules/engine/picking/picking.ts +252 -0
- package/src/modules/engine/project/project.ts +166 -0
- package/src/modules/engine/skin/skin.ts +233 -0
- package/src/modules/engine/transform/transform.ts +50 -0
- package/src/modules/geometry/path-dash/path-dash.ts +68 -0
- package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/clustered-light-grid/clustered-light-grid.ts +17 -0
- package/src/modules/lighting/contact-shadow/contact-shadow.ts +365 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.ts +78 -0
- package/src/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.ts +78 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1770 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2065 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/pbr-shadow/pbr-shadow.ts +85 -0
- package/src/modules/lighting/pbr-surface/pbr-surface.ts +103 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/prefiltered-environment/prefiltered-environment.ts +370 -0
- package/src/modules/lighting/shadow/shadow-glsl.ts +204 -0
- package/src/modules/lighting/shadow/shadow-types.ts +68 -0
- package/src/modules/lighting/shadow/shadow.ts +536 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/unlit-material/unlit-material.ts +44 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +157 -0
- package/src/types.ts +116 -0
- package/src/wgsl.ts +34 -0
|
@@ -0,0 +1,370 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {ShaderModule} from '../../../lib/shader-module/shader-module';
|
|
6
|
+
|
|
7
|
+
export type PBREnvironmentFilterUniforms = {
|
|
8
|
+
face: number;
|
|
9
|
+
roughness: number;
|
|
10
|
+
mode: number;
|
|
11
|
+
sampleCount: number;
|
|
12
|
+
sourceEncoding: number;
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
export type PBREnvironmentFilterBindings<TextureT = unknown> = {
|
|
16
|
+
pbrEnvironmentSource: TextureT;
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
export type PBREnvironmentFilterProps<TextureT = unknown> = PBREnvironmentFilterUniforms &
|
|
20
|
+
PBREnvironmentFilterBindings<TextureT>;
|
|
21
|
+
|
|
22
|
+
const GLSL_UNIFORMS = /* glsl */ `\
|
|
23
|
+
layout(std140) uniform pbrEnvironmentFilterUniforms {
|
|
24
|
+
int face;
|
|
25
|
+
float roughness;
|
|
26
|
+
int mode;
|
|
27
|
+
int sampleCount;
|
|
28
|
+
int sourceEncoding;
|
|
29
|
+
} pbrEnvironmentFilter;
|
|
30
|
+
|
|
31
|
+
uniform sampler2D pbrEnvironmentSource;
|
|
32
|
+
`;
|
|
33
|
+
|
|
34
|
+
const WGSL_UNIFORMS = /* wgsl */ `\
|
|
35
|
+
struct PBREnvironmentFilterUniforms {
|
|
36
|
+
face: i32,
|
|
37
|
+
roughness: f32,
|
|
38
|
+
mode: i32,
|
|
39
|
+
sampleCount: i32,
|
|
40
|
+
sourceEncoding: i32,
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
@group(0) @binding(auto) var<uniform> pbrEnvironmentFilter: PBREnvironmentFilterUniforms;
|
|
44
|
+
@group(0) @binding(auto) var pbrEnvironmentSource: texture_2d<f32>;
|
|
45
|
+
@group(0) @binding(auto) var pbrEnvironmentSourceSampler: sampler;
|
|
46
|
+
`;
|
|
47
|
+
|
|
48
|
+
export const pbrEnvironmentFilter = {
|
|
49
|
+
name: 'pbrEnvironmentFilter',
|
|
50
|
+
bindingLayout: [
|
|
51
|
+
{name: 'pbrEnvironmentFilter', group: 0},
|
|
52
|
+
{name: 'pbrEnvironmentSource', group: 0}
|
|
53
|
+
],
|
|
54
|
+
fs: GLSL_UNIFORMS,
|
|
55
|
+
source: WGSL_UNIFORMS,
|
|
56
|
+
getUniforms: (properties: Partial<PBREnvironmentFilterProps>) => properties,
|
|
57
|
+
uniformTypes: {
|
|
58
|
+
face: 'i32',
|
|
59
|
+
roughness: 'f32',
|
|
60
|
+
mode: 'i32',
|
|
61
|
+
sampleCount: 'i32',
|
|
62
|
+
sourceEncoding: 'i32'
|
|
63
|
+
},
|
|
64
|
+
defaultUniforms: {
|
|
65
|
+
face: 0,
|
|
66
|
+
roughness: 0,
|
|
67
|
+
mode: 0,
|
|
68
|
+
sampleCount: 64,
|
|
69
|
+
sourceEncoding: 0
|
|
70
|
+
}
|
|
71
|
+
} as const satisfies ShaderModule<
|
|
72
|
+
PBREnvironmentFilterProps,
|
|
73
|
+
PBREnvironmentFilterUniforms,
|
|
74
|
+
PBREnvironmentFilterBindings
|
|
75
|
+
>;
|
|
76
|
+
|
|
77
|
+
export const PBR_ENVIRONMENT_FRAGMENT_GLSL = /* glsl */ `\
|
|
78
|
+
#version 300 es
|
|
79
|
+
precision highp float;
|
|
80
|
+
precision highp int;
|
|
81
|
+
|
|
82
|
+
in vec2 uv;
|
|
83
|
+
out vec4 fragmentColor;
|
|
84
|
+
|
|
85
|
+
const float ENVIRONMENT_PI = 3.141592653589793;
|
|
86
|
+
|
|
87
|
+
vec2 getEnvironmentHammersley(uint index, uint sampleCount)
|
|
88
|
+
{
|
|
89
|
+
uint reversedBits = (index << 16u) | (index >> 16u);
|
|
90
|
+
reversedBits = ((reversedBits & 0x55555555u) << 1u) |
|
|
91
|
+
((reversedBits & 0xAAAAAAAAu) >> 1u);
|
|
92
|
+
reversedBits = ((reversedBits & 0x33333333u) << 2u) |
|
|
93
|
+
((reversedBits & 0xCCCCCCCCu) >> 2u);
|
|
94
|
+
reversedBits = ((reversedBits & 0x0F0F0F0Fu) << 4u) |
|
|
95
|
+
((reversedBits & 0xF0F0F0F0u) >> 4u);
|
|
96
|
+
reversedBits = ((reversedBits & 0x00FF00FFu) << 8u) |
|
|
97
|
+
((reversedBits & 0xFF00FF00u) >> 8u);
|
|
98
|
+
return vec2(
|
|
99
|
+
float(index) / float(sampleCount),
|
|
100
|
+
float(reversedBits) * 2.3283064365386963e-10
|
|
101
|
+
);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
vec3 getEnvironmentFaceDirection(int face, vec2 textureCoordinate)
|
|
105
|
+
{
|
|
106
|
+
vec2 coordinate = textureCoordinate * 2.0 - 1.0;
|
|
107
|
+
if (face == 0) return normalize(vec3(1.0, -coordinate.y, -coordinate.x));
|
|
108
|
+
if (face == 1) return normalize(vec3(-1.0, -coordinate.y, coordinate.x));
|
|
109
|
+
if (face == 2) return normalize(vec3(coordinate.x, 1.0, coordinate.y));
|
|
110
|
+
if (face == 3) return normalize(vec3(coordinate.x, -1.0, -coordinate.y));
|
|
111
|
+
if (face == 4) return normalize(vec3(coordinate.x, -coordinate.y, 1.0));
|
|
112
|
+
return normalize(vec3(-coordinate.x, -coordinate.y, -1.0));
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
mat3 getEnvironmentTangentBasis(vec3 normal)
|
|
116
|
+
{
|
|
117
|
+
vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
|
118
|
+
vec3 tangent = normalize(cross(up, normal));
|
|
119
|
+
return mat3(tangent, cross(normal, tangent), normal);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
vec3 sampleEnvironmentDirection(vec3 direction)
|
|
123
|
+
{
|
|
124
|
+
vec3 normalizedDirection = normalize(direction);
|
|
125
|
+
vec2 textureCoordinate = vec2(
|
|
126
|
+
atan(normalizedDirection.z, normalizedDirection.x) / (2.0 * ENVIRONMENT_PI) + 0.5,
|
|
127
|
+
acos(clamp(normalizedDirection.y, -1.0, 1.0)) / ENVIRONMENT_PI
|
|
128
|
+
);
|
|
129
|
+
vec3 color = texture(pbrEnvironmentSource, textureCoordinate).rgb;
|
|
130
|
+
if (pbrEnvironmentFilter.sourceEncoding == 1) {
|
|
131
|
+
vec3 lower = color / 12.92;
|
|
132
|
+
vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
|
|
133
|
+
color = mix(lower, upper, step(vec3(0.04045), color));
|
|
134
|
+
}
|
|
135
|
+
return color;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
vec3 importanceSampleEnvironment(vec2 sequence, vec3 normal, float roughness)
|
|
139
|
+
{
|
|
140
|
+
float alpha = max(roughness * roughness, 0.0001);
|
|
141
|
+
float azimuth = 2.0 * ENVIRONMENT_PI * sequence.x;
|
|
142
|
+
float cosine = sqrt(
|
|
143
|
+
(1.0 - sequence.y) / max(1.0 + (alpha * alpha - 1.0) * sequence.y, 0.0001)
|
|
144
|
+
);
|
|
145
|
+
float sine = sqrt(max(1.0 - cosine * cosine, 0.0));
|
|
146
|
+
vec3 halfVector = vec3(cos(azimuth) * sine, sin(azimuth) * sine, cosine);
|
|
147
|
+
return normalize(getEnvironmentTangentBasis(normal) * halfVector);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
float getEnvironmentGeometry(float normalDotDirection, float roughness)
|
|
151
|
+
{
|
|
152
|
+
float alpha = roughness * roughness;
|
|
153
|
+
float factor = alpha * 0.5;
|
|
154
|
+
return normalDotDirection / max(normalDotDirection * (1.0 - factor) + factor, 0.0001);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
vec2 integrateEnvironmentBRDF(vec2 textureCoordinate, int sampleCount)
|
|
158
|
+
{
|
|
159
|
+
float normalDotView = max(textureCoordinate.x, 0.001);
|
|
160
|
+
float roughness = 1.0 - textureCoordinate.y;
|
|
161
|
+
vec3 viewDirection = vec3(sqrt(max(1.0 - normalDotView * normalDotView, 0.0)), 0.0, normalDotView);
|
|
162
|
+
vec2 integration = vec2(0.0);
|
|
163
|
+
|
|
164
|
+
for (int sampleIndex = 0; sampleIndex < 1024; sampleIndex++) {
|
|
165
|
+
if (sampleIndex >= sampleCount) break;
|
|
166
|
+
vec3 halfVector = importanceSampleEnvironment(
|
|
167
|
+
getEnvironmentHammersley(uint(sampleIndex), uint(sampleCount)),
|
|
168
|
+
vec3(0.0, 0.0, 1.0),
|
|
169
|
+
roughness
|
|
170
|
+
);
|
|
171
|
+
vec3 lightDirection = normalize(2.0 * dot(viewDirection, halfVector) * halfVector - viewDirection);
|
|
172
|
+
float normalDotLight = max(lightDirection.z, 0.0);
|
|
173
|
+
float normalDotHalf = max(halfVector.z, 0.0);
|
|
174
|
+
float viewDotHalf = max(dot(viewDirection, halfVector), 0.0);
|
|
175
|
+
if (normalDotLight > 0.0) {
|
|
176
|
+
float visibility = getEnvironmentGeometry(normalDotView, roughness) *
|
|
177
|
+
getEnvironmentGeometry(normalDotLight, roughness) * viewDotHalf /
|
|
178
|
+
max(normalDotHalf * normalDotView, 0.0001);
|
|
179
|
+
float fresnel = pow(1.0 - viewDotHalf, 5.0);
|
|
180
|
+
integration += vec2(1.0 - fresnel, fresnel) * visibility;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
return integration / float(sampleCount);
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
vec3 integrateEnvironmentDirection(vec3 normal, int sampleCount)
|
|
187
|
+
{
|
|
188
|
+
vec3 accumulatedColor = vec3(0.0);
|
|
189
|
+
float accumulatedWeight = 0.0;
|
|
190
|
+
|
|
191
|
+
for (int sampleIndex = 0; sampleIndex < 1024; sampleIndex++) {
|
|
192
|
+
if (sampleIndex >= sampleCount) break;
|
|
193
|
+
vec2 sequence = getEnvironmentHammersley(uint(sampleIndex), uint(sampleCount));
|
|
194
|
+
vec3 direction;
|
|
195
|
+
float sampleWeight;
|
|
196
|
+
|
|
197
|
+
if (pbrEnvironmentFilter.mode == 1) {
|
|
198
|
+
float azimuth = 2.0 * ENVIRONMENT_PI * sequence.x;
|
|
199
|
+
float cosine = sqrt(1.0 - sequence.y);
|
|
200
|
+
float sine = sqrt(sequence.y);
|
|
201
|
+
direction = normalize(
|
|
202
|
+
getEnvironmentTangentBasis(normal) *
|
|
203
|
+
vec3(cos(azimuth) * sine, sin(azimuth) * sine, cosine)
|
|
204
|
+
);
|
|
205
|
+
sampleWeight = 1.0;
|
|
206
|
+
} else {
|
|
207
|
+
vec3 halfVector = importanceSampleEnvironment(sequence, normal, pbrEnvironmentFilter.roughness);
|
|
208
|
+
direction = normalize(2.0 * dot(normal, halfVector) * halfVector - normal);
|
|
209
|
+
sampleWeight = max(dot(normal, direction), 0.0);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
accumulatedColor += sampleEnvironmentDirection(direction) * sampleWeight;
|
|
213
|
+
accumulatedWeight += sampleWeight;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
return accumulatedColor / max(accumulatedWeight, 0.0001);
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
void main(void)
|
|
220
|
+
{
|
|
221
|
+
int sampleCount = max(pbrEnvironmentFilter.sampleCount, 1);
|
|
222
|
+
if (pbrEnvironmentFilter.mode == 2) {
|
|
223
|
+
fragmentColor = vec4(integrateEnvironmentBRDF(uv, sampleCount), 0.0, 1.0);
|
|
224
|
+
return;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
vec3 direction = getEnvironmentFaceDirection(pbrEnvironmentFilter.face, uv);
|
|
228
|
+
fragmentColor = vec4(integrateEnvironmentDirection(direction, sampleCount), 1.0);
|
|
229
|
+
}
|
|
230
|
+
`;
|
|
231
|
+
|
|
232
|
+
export const PBR_ENVIRONMENT_FRAGMENT_WGSL = /* wgsl */ `\
|
|
233
|
+
const ENVIRONMENT_PI: f32 = 3.141592653589793;
|
|
234
|
+
|
|
235
|
+
fn getEnvironmentHammersley(index: u32, sampleCount: u32) -> vec2f {
|
|
236
|
+
return vec2f(f32(index) / f32(sampleCount), f32(reverseBits(index)) * 2.3283064365386963e-10);
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
fn getEnvironmentFaceDirection(face: i32, textureCoordinate: vec2f) -> vec3f {
|
|
240
|
+
let coordinate = textureCoordinate * 2.0 - 1.0;
|
|
241
|
+
if (face == 0) { return normalize(vec3f(1.0, -coordinate.y, -coordinate.x)); }
|
|
242
|
+
if (face == 1) { return normalize(vec3f(-1.0, -coordinate.y, coordinate.x)); }
|
|
243
|
+
if (face == 2) { return normalize(vec3f(coordinate.x, 1.0, coordinate.y)); }
|
|
244
|
+
if (face == 3) { return normalize(vec3f(coordinate.x, -1.0, -coordinate.y)); }
|
|
245
|
+
if (face == 4) { return normalize(vec3f(coordinate.x, -coordinate.y, 1.0)); }
|
|
246
|
+
return normalize(vec3f(-coordinate.x, -coordinate.y, -1.0));
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
fn getEnvironmentTangentBasis(normal: vec3f) -> mat3x3f {
|
|
250
|
+
var up = vec3f(1.0, 0.0, 0.0);
|
|
251
|
+
if (abs(normal.z) < 0.999) {
|
|
252
|
+
up = vec3f(0.0, 0.0, 1.0);
|
|
253
|
+
}
|
|
254
|
+
let tangent = normalize(cross(up, normal));
|
|
255
|
+
return mat3x3f(tangent, cross(normal, tangent), normal);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
fn sampleEnvironmentDirection(direction: vec3f) -> vec3f {
|
|
259
|
+
let normalizedDirection = normalize(direction);
|
|
260
|
+
let textureCoordinate = vec2f(
|
|
261
|
+
atan2(normalizedDirection.z, normalizedDirection.x) / (2.0 * ENVIRONMENT_PI) + 0.5,
|
|
262
|
+
acos(clamp(normalizedDirection.y, -1.0, 1.0)) / ENVIRONMENT_PI
|
|
263
|
+
);
|
|
264
|
+
var color = textureSampleLevel(
|
|
265
|
+
pbrEnvironmentSource,
|
|
266
|
+
pbrEnvironmentSourceSampler,
|
|
267
|
+
textureCoordinate,
|
|
268
|
+
0.0
|
|
269
|
+
).rgb;
|
|
270
|
+
if (pbrEnvironmentFilter.sourceEncoding == 1) {
|
|
271
|
+
let lower = color / 12.92;
|
|
272
|
+
let upper = pow((color + 0.055) / 1.055, vec3f(2.4));
|
|
273
|
+
color = mix(lower, upper, step(vec3f(0.04045), color));
|
|
274
|
+
}
|
|
275
|
+
return color;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
fn importanceSampleEnvironment(sequence: vec2f, normal: vec3f, roughness: f32) -> vec3f {
|
|
279
|
+
let alpha = max(roughness * roughness, 0.0001);
|
|
280
|
+
let azimuth = 2.0 * ENVIRONMENT_PI * sequence.x;
|
|
281
|
+
let cosine = sqrt(
|
|
282
|
+
(1.0 - sequence.y) / max(1.0 + (alpha * alpha - 1.0) * sequence.y, 0.0001)
|
|
283
|
+
);
|
|
284
|
+
let sine = sqrt(max(1.0 - cosine * cosine, 0.0));
|
|
285
|
+
let halfVector = vec3f(cos(azimuth) * sine, sin(azimuth) * sine, cosine);
|
|
286
|
+
return normalize(getEnvironmentTangentBasis(normal) * halfVector);
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
fn getEnvironmentGeometry(normalDotDirection: f32, roughness: f32) -> f32 {
|
|
290
|
+
let alpha = roughness * roughness;
|
|
291
|
+
let factor = alpha * 0.5;
|
|
292
|
+
return normalDotDirection / max(normalDotDirection * (1.0 - factor) + factor, 0.0001);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
fn integrateEnvironmentBRDF(textureCoordinate: vec2f, sampleCount: u32) -> vec2f {
|
|
296
|
+
let normalDotView = max(textureCoordinate.x, 0.001);
|
|
297
|
+
let roughness = 1.0 - textureCoordinate.y;
|
|
298
|
+
let viewDirection = vec3f(
|
|
299
|
+
sqrt(max(1.0 - normalDotView * normalDotView, 0.0)),
|
|
300
|
+
0.0,
|
|
301
|
+
normalDotView
|
|
302
|
+
);
|
|
303
|
+
var integration = vec2f(0.0);
|
|
304
|
+
|
|
305
|
+
for (var sampleIndex = 0u; sampleIndex < sampleCount; sampleIndex++) {
|
|
306
|
+
let halfVector = importanceSampleEnvironment(
|
|
307
|
+
getEnvironmentHammersley(sampleIndex, sampleCount),
|
|
308
|
+
vec3f(0.0, 0.0, 1.0),
|
|
309
|
+
roughness
|
|
310
|
+
);
|
|
311
|
+
let lightDirection = normalize(
|
|
312
|
+
2.0 * dot(viewDirection, halfVector) * halfVector - viewDirection
|
|
313
|
+
);
|
|
314
|
+
let normalDotLight = max(lightDirection.z, 0.0);
|
|
315
|
+
let normalDotHalf = max(halfVector.z, 0.0);
|
|
316
|
+
let viewDotHalf = max(dot(viewDirection, halfVector), 0.0);
|
|
317
|
+
if (normalDotLight > 0.0) {
|
|
318
|
+
let visibility = getEnvironmentGeometry(normalDotView, roughness) *
|
|
319
|
+
getEnvironmentGeometry(normalDotLight, roughness) * viewDotHalf /
|
|
320
|
+
max(normalDotHalf * normalDotView, 0.0001);
|
|
321
|
+
let fresnel = pow(1.0 - viewDotHalf, 5.0);
|
|
322
|
+
integration += vec2f(1.0 - fresnel, fresnel) * visibility;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
return integration / f32(sampleCount);
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
fn integrateEnvironmentDirection(normal: vec3f, sampleCount: u32) -> vec3f {
|
|
329
|
+
var accumulatedColor = vec3f(0.0);
|
|
330
|
+
var accumulatedWeight = 0.0;
|
|
331
|
+
|
|
332
|
+
for (var sampleIndex = 0u; sampleIndex < sampleCount; sampleIndex++) {
|
|
333
|
+
let sequence = getEnvironmentHammersley(sampleIndex, sampleCount);
|
|
334
|
+
var direction: vec3f;
|
|
335
|
+
var sampleWeight: f32;
|
|
336
|
+
|
|
337
|
+
if (pbrEnvironmentFilter.mode == 1) {
|
|
338
|
+
let azimuth = 2.0 * ENVIRONMENT_PI * sequence.x;
|
|
339
|
+
let cosine = sqrt(1.0 - sequence.y);
|
|
340
|
+
let sine = sqrt(sequence.y);
|
|
341
|
+
direction = normalize(
|
|
342
|
+
getEnvironmentTangentBasis(normal) *
|
|
343
|
+
vec3f(cos(azimuth) * sine, sin(azimuth) * sine, cosine)
|
|
344
|
+
);
|
|
345
|
+
sampleWeight = 1.0;
|
|
346
|
+
} else {
|
|
347
|
+
let halfVector = importanceSampleEnvironment(sequence, normal, pbrEnvironmentFilter.roughness);
|
|
348
|
+
direction = normalize(2.0 * dot(normal, halfVector) * halfVector - normal);
|
|
349
|
+
sampleWeight = max(dot(normal, direction), 0.0);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
accumulatedColor += sampleEnvironmentDirection(direction) * sampleWeight;
|
|
353
|
+
accumulatedWeight += sampleWeight;
|
|
354
|
+
}
|
|
355
|
+
return accumulatedColor / max(accumulatedWeight, 0.0001);
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
@fragment
|
|
359
|
+
fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4f {
|
|
360
|
+
// ClipSpace UVs increase upward; WebGPU texture rows increase downward.
|
|
361
|
+
let textureCoordinate = vec2f(inputs.uv.x, 1.0 - inputs.uv.y);
|
|
362
|
+
let sampleCount = u32(max(pbrEnvironmentFilter.sampleCount, 1));
|
|
363
|
+
if (pbrEnvironmentFilter.mode == 2) {
|
|
364
|
+
return vec4f(integrateEnvironmentBRDF(textureCoordinate, sampleCount), 0.0, 1.0);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
let direction = getEnvironmentFaceDirection(pbrEnvironmentFilter.face, textureCoordinate);
|
|
368
|
+
return vec4f(integrateEnvironmentDirection(direction, sampleCount), 1.0);
|
|
369
|
+
}
|
|
370
|
+
`;
|
|
@@ -0,0 +1,204 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
/** WebGL2 sampling uses raw depth arrays and explicit comparisons; cube arrays are face arrays. */
|
|
6
|
+
export const SHADOW_GLSL = /* glsl */ `
|
|
7
|
+
precision highp sampler2DArray;
|
|
8
|
+
struct DirectionalShadowLightUniform {
|
|
9
|
+
vec3 direction;
|
|
10
|
+
float strength;
|
|
11
|
+
float normalBias;
|
|
12
|
+
float sourceAngularRadius;
|
|
13
|
+
float cascadeBlendFraction;
|
|
14
|
+
float farFadeFraction;
|
|
15
|
+
float shadowDistance;
|
|
16
|
+
};
|
|
17
|
+
struct SpotShadowLightUniform {
|
|
18
|
+
vec3 position;
|
|
19
|
+
float range;
|
|
20
|
+
vec3 direction;
|
|
21
|
+
float outerConeCos;
|
|
22
|
+
float sourceRadius;
|
|
23
|
+
float normalBias;
|
|
24
|
+
float strength;
|
|
25
|
+
float nearPlane;
|
|
26
|
+
};
|
|
27
|
+
struct PointShadowLightUniform {
|
|
28
|
+
vec3 position;
|
|
29
|
+
float range;
|
|
30
|
+
float sourceRadius;
|
|
31
|
+
float normalBias;
|
|
32
|
+
float strength;
|
|
33
|
+
float nearPlane;
|
|
34
|
+
};
|
|
35
|
+
layout(std140) uniform shadowUniforms {
|
|
36
|
+
int directionalLightCount;
|
|
37
|
+
int spotLightCount;
|
|
38
|
+
int pointLightCount;
|
|
39
|
+
int cascadeCount;
|
|
40
|
+
int blockerSampleCount;
|
|
41
|
+
int filterSampleCount;
|
|
42
|
+
vec4 cascadeSplits;
|
|
43
|
+
mat4 directionalViewProjectionMatrices[4];
|
|
44
|
+
mat4 spotViewProjectionMatrices[4];
|
|
45
|
+
mat4 pointViewProjectionMatrices[24];
|
|
46
|
+
DirectionalShadowLightUniform directionalLights[1];
|
|
47
|
+
SpotShadowLightUniform spotLights[4];
|
|
48
|
+
PointShadowLightUniform pointLights[4];
|
|
49
|
+
} shadow;
|
|
50
|
+
uniform sampler2DArray directionalShadowTexture;
|
|
51
|
+
uniform sampler2DArray spotShadowTexture;
|
|
52
|
+
uniform sampler2DArray pointShadowTexture;
|
|
53
|
+
const float SHADOW_PI = 3.141592653589793;
|
|
54
|
+
float shadow_hash(vec3 position) {
|
|
55
|
+
return fract(sin(dot(position, vec3(12.9898, 78.233, 37.719))) * 43758.5453);
|
|
56
|
+
}
|
|
57
|
+
vec2 shadow_diskSample(int index, int count, float rotation) {
|
|
58
|
+
float fraction = (float(index) + 0.5) / max(float(count), 1.0);
|
|
59
|
+
float angle = float(index) * 2.39996323 + rotation;
|
|
60
|
+
return sqrt(fraction) * vec2(cos(angle), sin(angle));
|
|
61
|
+
}
|
|
62
|
+
vec3 shadow_project(mat4 matrix, vec3 worldPosition) {
|
|
63
|
+
vec4 clip = matrix * vec4(worldPosition, 1.0);
|
|
64
|
+
vec3 projected = clip.xyz / max(abs(clip.w), 0.00001);
|
|
65
|
+
// Shared matrices retain [0,1] depth; WebGL texture rows start at the bottom.
|
|
66
|
+
return vec3(projected.xy * 0.5 + 0.5, projected.z);
|
|
67
|
+
}
|
|
68
|
+
bool shadow_validProjection(vec3 projected) {
|
|
69
|
+
return all(greaterThanEqual(projected, vec3(0.0))) && all(lessThanEqual(projected, vec3(1.0)));
|
|
70
|
+
}
|
|
71
|
+
// Bilinear interpolation of four depth comparisons matches a hardware 2x2 PCF lookup.
|
|
72
|
+
float shadow_compare(sampler2DArray shadowMap, vec2 coordinate, int layer, float reference) {
|
|
73
|
+
ivec2 dimensions = textureSize(shadowMap, 0).xy;
|
|
74
|
+
vec2 position = coordinate * vec2(dimensions) - 0.5;
|
|
75
|
+
ivec2 base = ivec2(floor(position));
|
|
76
|
+
vec2 fraction = fract(position);
|
|
77
|
+
ivec2 maximum = dimensions - 1;
|
|
78
|
+
float lowerLeft = step(reference, texelFetch(shadowMap, ivec3(clamp(base, ivec2(0), maximum), layer), 0).r);
|
|
79
|
+
float lowerRight = step(reference, texelFetch(shadowMap, ivec3(clamp(base + ivec2(1,0), ivec2(0), maximum), layer), 0).r);
|
|
80
|
+
float upperLeft = step(reference, texelFetch(shadowMap, ivec3(clamp(base + ivec2(0,1), ivec2(0), maximum), layer), 0).r);
|
|
81
|
+
float upperRight = step(reference, texelFetch(shadowMap, ivec3(clamp(base + ivec2(1,1), ivec2(0), maximum), layer), 0).r);
|
|
82
|
+
return mix(mix(lowerLeft, lowerRight, fraction.x), mix(upperLeft, upperRight, fraction.x), fraction.y);
|
|
83
|
+
}
|
|
84
|
+
float shadow_arrayPCSS(sampler2DArray shadowMap, int layer, vec3 projected, float searchRadius, float rotation, float penumbraScale) {
|
|
85
|
+
if (!shadow_validProjection(projected)) return 1.0;
|
|
86
|
+
float texel = 1.0 / float(textureSize(shadowMap, 0).x);
|
|
87
|
+
searchRadius = max(texel, searchRadius);
|
|
88
|
+
float blockerDepth = 0.0;
|
|
89
|
+
float blockerCount = 0.0;
|
|
90
|
+
for (int index = 0; index < 24; index++) {
|
|
91
|
+
if (index >= shadow.blockerSampleCount) break;
|
|
92
|
+
vec2 coordinate = clamp(projected.xy + shadow_diskSample(index, shadow.blockerSampleCount, rotation) * searchRadius, vec2(0.0), vec2(1.0));
|
|
93
|
+
float depth = textureLod(shadowMap, vec3(coordinate, float(layer)), 0.0).r;
|
|
94
|
+
if (depth < projected.z) { blockerDepth += depth; blockerCount += 1.0; }
|
|
95
|
+
}
|
|
96
|
+
if (blockerCount == 0.0) return 1.0;
|
|
97
|
+
float averageBlocker = blockerDepth / blockerCount;
|
|
98
|
+
float penumbra = clamp((projected.z - averageBlocker) / max(abs(averageBlocker), 0.001), 0.0, 1.0);
|
|
99
|
+
float radius = max(texel, searchRadius * (1.0 + penumbra * penumbraScale));
|
|
100
|
+
float visibility = 0.0;
|
|
101
|
+
for (int index = 0; index < 48; index++) {
|
|
102
|
+
if (index >= shadow.filterSampleCount) break;
|
|
103
|
+
vec2 coordinate = clamp(projected.xy + shadow_diskSample(index, shadow.filterSampleCount, rotation) * radius, vec2(0.0), vec2(1.0));
|
|
104
|
+
visibility += shadow_compare(shadowMap, coordinate, layer, projected.z);
|
|
105
|
+
}
|
|
106
|
+
return visibility / max(float(shadow.filterSampleCount), 1.0);
|
|
107
|
+
}
|
|
108
|
+
int shadow_directionalCascadeIndex(float viewDepth) {
|
|
109
|
+
int cascadeIndex = 0;
|
|
110
|
+
for (int index = 0; index < 4; index++) {
|
|
111
|
+
if (index >= shadow.cascadeCount) break;
|
|
112
|
+
cascadeIndex = index;
|
|
113
|
+
if (viewDepth <= shadow.cascadeSplits[index]) break;
|
|
114
|
+
}
|
|
115
|
+
return cascadeIndex;
|
|
116
|
+
}
|
|
117
|
+
int shadow_getDirectionalCascadeIndex(float viewDepth) {
|
|
118
|
+
return shadow.directionalLightCount == 0 ? -1 : shadow_directionalCascadeIndex(viewDepth);
|
|
119
|
+
}
|
|
120
|
+
float shadow_directionalPCSS(int cascadeIndex, vec3 worldPosition, float viewDepth) {
|
|
121
|
+
DirectionalShadowLightUniform light = shadow.directionalLights[0];
|
|
122
|
+
return shadow_arrayPCSS(directionalShadowTexture, cascadeIndex,
|
|
123
|
+
shadow_project(shadow.directionalViewProjectionMatrices[cascadeIndex], worldPosition),
|
|
124
|
+
light.sourceAngularRadius * viewDepth / max(light.shadowDistance, 0.001),
|
|
125
|
+
shadow_hash(worldPosition) * 2.0 * SHADOW_PI, 18.0);
|
|
126
|
+
}
|
|
127
|
+
float shadow_getDirectionalFactor(vec3 worldPosition, vec3 worldNormal, float viewDepth) {
|
|
128
|
+
if (shadow.directionalLightCount == 0 || viewDepth <= 0.0) return 1.0;
|
|
129
|
+
DirectionalShadowLightUniform light = shadow.directionalLights[0];
|
|
130
|
+
if (viewDepth >= light.shadowDistance) return 1.0;
|
|
131
|
+
vec3 position = worldPosition + normalize(worldNormal) * light.normalBias;
|
|
132
|
+
int cascadeIndex = shadow_directionalCascadeIndex(viewDepth);
|
|
133
|
+
float visibility = shadow_directionalPCSS(cascadeIndex, position, viewDepth);
|
|
134
|
+
if (cascadeIndex + 1 < shadow.cascadeCount) {
|
|
135
|
+
float cascadeStart = cascadeIndex > 0 ? shadow.cascadeSplits[cascadeIndex - 1] : 0.0;
|
|
136
|
+
float cascadeEnd = shadow.cascadeSplits[cascadeIndex];
|
|
137
|
+
float blendWidth = max((cascadeEnd - cascadeStart) * light.cascadeBlendFraction, 0.0001);
|
|
138
|
+
float blend = smoothstep(cascadeEnd - blendWidth, cascadeEnd, viewDepth);
|
|
139
|
+
if (blend > 0.0) visibility = mix(visibility, shadow_directionalPCSS(cascadeIndex + 1, position, viewDepth), blend);
|
|
140
|
+
}
|
|
141
|
+
float fadeWidth = max(light.shadowDistance * light.farFadeFraction, 0.0001);
|
|
142
|
+
visibility = mix(visibility, 1.0, smoothstep(light.shadowDistance - fadeWidth, light.shadowDistance, viewDepth));
|
|
143
|
+
return mix(1.0, visibility, light.strength);
|
|
144
|
+
}
|
|
145
|
+
float shadow_getSpotFactor(int lightIndex, vec3 worldPosition, vec3 worldNormal) {
|
|
146
|
+
if (lightIndex < 0 || lightIndex >= shadow.spotLightCount) return 1.0;
|
|
147
|
+
SpotShadowLightUniform light = shadow.spotLights[lightIndex];
|
|
148
|
+
vec3 fromLight = worldPosition - light.position;
|
|
149
|
+
float distanceToLight = length(fromLight);
|
|
150
|
+
if (distanceToLight >= light.range || dot(normalize(fromLight), normalize(light.direction)) < light.outerConeCos) return 1.0;
|
|
151
|
+
vec3 position = worldPosition + normalize(worldNormal) * light.normalBias;
|
|
152
|
+
float visibility = shadow_arrayPCSS(spotShadowTexture, lightIndex,
|
|
153
|
+
shadow_project(shadow.spotViewProjectionMatrices[lightIndex], position),
|
|
154
|
+
light.sourceRadius / max(distanceToLight, 0.001) * 0.5,
|
|
155
|
+
shadow_hash(worldPosition) * 2.0 * SHADOW_PI, 16.0);
|
|
156
|
+
return mix(1.0, visibility, light.strength);
|
|
157
|
+
}
|
|
158
|
+
float shadow_pointReferenceDepth(float majorDistance, float nearPlane, float farPlane) {
|
|
159
|
+
return farPlane / (farPlane - nearPlane) - (farPlane * nearPlane) / ((farPlane - nearPlane) * majorDistance);
|
|
160
|
+
}
|
|
161
|
+
vec3 shadow_pointCoordinate(int lightIndex, vec3 direction) {
|
|
162
|
+
vec3 magnitude = abs(direction);
|
|
163
|
+
int face = magnitude.x >= magnitude.y && magnitude.x >= magnitude.z ? (direction.x >= 0.0 ? 0 : 1)
|
|
164
|
+
: magnitude.y >= magnitude.z ? (direction.y >= 0.0 ? 2 : 3) : (direction.z >= 0.0 ? 4 : 5);
|
|
165
|
+
PointShadowLightUniform light = shadow.pointLights[lightIndex];
|
|
166
|
+
vec3 projected = shadow_project(shadow.pointViewProjectionMatrices[lightIndex * 6 + face], light.position + direction * light.range * 0.5);
|
|
167
|
+
return vec3(projected.xy, float(lightIndex * 6 + face));
|
|
168
|
+
}
|
|
169
|
+
float shadow_getPointFactor(int lightIndex, vec3 worldPosition, vec3 worldNormal) {
|
|
170
|
+
if (lightIndex < 0 || lightIndex >= shadow.pointLightCount) return 1.0;
|
|
171
|
+
PointShadowLightUniform light = shadow.pointLights[lightIndex];
|
|
172
|
+
vec3 fromLight = worldPosition + normalize(worldNormal) * light.normalBias - light.position;
|
|
173
|
+
float distanceToLight = length(fromLight);
|
|
174
|
+
if (distanceToLight >= light.range || distanceToLight <= light.nearPlane) return 1.0;
|
|
175
|
+
vec3 direction = normalize(fromLight);
|
|
176
|
+
float referenceDepth = shadow_pointReferenceDepth(max(max(abs(fromLight.x), abs(fromLight.y)), abs(fromLight.z)), light.nearPlane, light.range);
|
|
177
|
+
vec3 reference = abs(direction.y) > 0.99 ? vec3(0,0,1) : vec3(0,1,0);
|
|
178
|
+
vec3 tangent = normalize(cross(direction, reference));
|
|
179
|
+
vec3 bitangent = normalize(cross(direction, tangent));
|
|
180
|
+
float searchRadius = light.sourceRadius / max(distanceToLight, 0.001);
|
|
181
|
+
float rotation = shadow_hash(worldPosition) * 2.0 * SHADOW_PI;
|
|
182
|
+
float blockerDepth = 0.0;
|
|
183
|
+
float blockerCount = 0.0;
|
|
184
|
+
for (int index = 0; index < 24; index++) {
|
|
185
|
+
if (index >= shadow.blockerSampleCount) break;
|
|
186
|
+
vec2 disk = shadow_diskSample(index, shadow.blockerSampleCount, rotation) * searchRadius;
|
|
187
|
+
vec3 coordinate = shadow_pointCoordinate(lightIndex, normalize(direction + tangent * disk.x + bitangent * disk.y));
|
|
188
|
+
float depth = textureLod(pointShadowTexture, coordinate, 0.0).r;
|
|
189
|
+
if (depth < referenceDepth) { blockerDepth += depth; blockerCount += 1.0; }
|
|
190
|
+
}
|
|
191
|
+
if (blockerCount == 0.0) return 1.0;
|
|
192
|
+
float averageBlocker = blockerDepth / blockerCount;
|
|
193
|
+
float penumbra = clamp((referenceDepth - averageBlocker) / max(abs(averageBlocker), 0.001), 0.0, 1.0);
|
|
194
|
+
float radius = searchRadius * (1.0 + penumbra * 12.0);
|
|
195
|
+
float visibility = 0.0;
|
|
196
|
+
for (int index = 0; index < 48; index++) {
|
|
197
|
+
if (index >= shadow.filterSampleCount) break;
|
|
198
|
+
vec2 disk = shadow_diskSample(index, shadow.filterSampleCount, rotation) * radius;
|
|
199
|
+
vec3 coordinate = shadow_pointCoordinate(lightIndex, normalize(direction + tangent * disk.x + bitangent * disk.y));
|
|
200
|
+
visibility += shadow_compare(pointShadowTexture, coordinate.xy, int(coordinate.z), referenceDepth);
|
|
201
|
+
}
|
|
202
|
+
return mix(1.0, visibility / max(float(shadow.filterSampleCount), 1.0), light.strength);
|
|
203
|
+
}
|
|
204
|
+
`;
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {Matrix4, NumberArray3, NumberArray16} from '@math.gl/core';
|
|
6
|
+
|
|
7
|
+
/** Minimal texture metadata used to select backend-specific sampler bindings. */
|
|
8
|
+
export type ShadowTexture = {readonly device: {readonly type: string}};
|
|
9
|
+
|
|
10
|
+
export type ShadowBiasProps = {
|
|
11
|
+
/** Receiver displacement along the world-space normal. */
|
|
12
|
+
normalBias?: number;
|
|
13
|
+
/** Constant raster depth bias applied by the caster pipeline. */
|
|
14
|
+
depthBias?: number;
|
|
15
|
+
/** Slope-scaled raster depth bias applied by the caster pipeline. */
|
|
16
|
+
depthBiasSlopeScale?: number;
|
|
17
|
+
/** Fraction of the direct-light contribution affected by the shadow. */
|
|
18
|
+
strength?: number;
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
/** Directional light shadow configuration. `direction` points from a surface toward the light. */
|
|
22
|
+
export type DirectionalShadowLight = ShadowBiasProps & {
|
|
23
|
+
direction: Readonly<NumberArray3>;
|
|
24
|
+
shadowDistance?: number;
|
|
25
|
+
casterDistance?: number;
|
|
26
|
+
sourceAngularRadius?: number;
|
|
27
|
+
cascadeSplitLambda?: number;
|
|
28
|
+
cascadeBlendFraction?: number;
|
|
29
|
+
farFadeFraction?: number;
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
/** Perspective shadow configuration for a spot light. */
|
|
33
|
+
export type SpotShadowLight = ShadowBiasProps & {
|
|
34
|
+
position: Readonly<NumberArray3>;
|
|
35
|
+
direction: Readonly<NumberArray3>;
|
|
36
|
+
range: number;
|
|
37
|
+
outerConeAngle: number;
|
|
38
|
+
nearPlane?: number;
|
|
39
|
+
sourceRadius?: number;
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
/** Cube-array shadow configuration for an omnidirectional point light. */
|
|
43
|
+
export type PointShadowLight = ShadowBiasProps & {
|
|
44
|
+
position: Readonly<NumberArray3>;
|
|
45
|
+
range: number;
|
|
46
|
+
nearPlane?: number;
|
|
47
|
+
sourceRadius?: number;
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
/** Fully resolved props returned by the renderer and consumed by the `shadow` shader module. */
|
|
51
|
+
export type ShadowProps<TextureT extends ShadowTexture = ShadowTexture, SamplerT = unknown> = {
|
|
52
|
+
quality: 'low' | 'balanced' | 'cinematic';
|
|
53
|
+
cascadeCount: number;
|
|
54
|
+
cascadeSplits: readonly number[];
|
|
55
|
+
blockerSampleCount: number;
|
|
56
|
+
filterSampleCount: number;
|
|
57
|
+
directionalLights: readonly DirectionalShadowLight[];
|
|
58
|
+
spotLights: readonly SpotShadowLight[];
|
|
59
|
+
pointLights: readonly PointShadowLight[];
|
|
60
|
+
directionalViewProjectionMatrices: readonly Readonly<Matrix4 | NumberArray16>[];
|
|
61
|
+
spotViewProjectionMatrices: readonly Readonly<Matrix4 | NumberArray16>[];
|
|
62
|
+
pointViewProjectionMatrices: readonly Readonly<Matrix4 | NumberArray16>[];
|
|
63
|
+
directionalShadowTexture: TextureT;
|
|
64
|
+
spotShadowTexture: TextureT;
|
|
65
|
+
pointShadowTexture: TextureT;
|
|
66
|
+
comparisonSampler: SamplerT;
|
|
67
|
+
nonFilteringSampler: SamplerT;
|
|
68
|
+
};
|