@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +21598 -0
  4. package/dist/dist.min.js +13439 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +278 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +108 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +74 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +128 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +120 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +132 -0
  48. package/dist/lib/shader-assembler-base.d.ts +51 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +127 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
  94. package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
  96. package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +207 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
  123. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
  124. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
  126. package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
  127. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  128. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  129. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  130. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  131. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  132. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  133. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  134. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/generate-shader.js +15 -0
  136. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  137. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  138. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  139. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  141. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  142. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  143. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  144. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  146. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  147. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  148. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  149. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  150. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  151. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  152. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  153. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  154. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  155. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  156. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  158. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  159. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  161. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  163. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  164. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  167. package/dist/lib/shader-module/shader-module.cjs +99 -0
  168. package/dist/lib/shader-module/shader-module.d.ts +94 -0
  169. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-module.js +101 -0
  171. package/dist/lib/shader-module/shader-module.js.map +1 -0
  172. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  173. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  174. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  175. package/dist/lib/shader-module/shader-pass.js +5 -0
  176. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  177. package/dist/lib/shader-plugin.cjs +156 -0
  178. package/dist/lib/shader-plugin.d.ts +61 -0
  179. package/dist/lib/shader-plugin.d.ts.map +1 -0
  180. package/dist/lib/shader-plugin.js +147 -0
  181. package/dist/lib/shader-plugin.js.map +1 -0
  182. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  183. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  186. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  187. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  188. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  189. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  190. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  191. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  192. package/dist/lib/utils/assert.cjs +34 -0
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  202. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  203. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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@@ -0,0 +1,51 @@
1
+ import type { ShaderModule } from "./shader-module/shader-module.js";
2
+ import type { AssembleShaderProps } from "./shader-assembly/shader-assembly-types.js";
3
+ import type { ShaderInjectionTarget } from "./shader-assembly/shader-injection-targets.js";
4
+ import type { ShaderTranspiler, ShaderTranspileResult } from "./shader-transpiler/shader-transpiler.js";
5
+ /**
6
+ * A stateful version of `assembleShaders` that can be used to assemble shaders.
7
+ * Supports setting of default modules and hooks.
8
+ */
9
+ export declare abstract class ShaderAssembler {
10
+ /** Shader language accepted by this assembler. */
11
+ abstract readonly shaderLanguage: 'glsl' | 'wgsl';
12
+ /** Compilers registered by the application, isolated to this assembler. */
13
+ private readonly _shaderTranspilers;
14
+ /** Hook functions */
15
+ protected readonly _injectionTargets: ShaderInjectionTarget[];
16
+ /** Shader modules */
17
+ protected _defaultModules: ShaderModule[];
18
+ /** Register or replace the compiler for one input language. */
19
+ addShaderTranspiler(transpiler: ShaderTranspiler): void;
20
+ /** Remove the compiler for one input language. */
21
+ removeShaderTranspiler(sourceLanguage: string): void;
22
+ /** Translate application and reusable module source together before native assembly. */
23
+ protected _transpileShader(props: AssembleShaderProps, modules: ShaderModule[], source: string | null | undefined, stage?: 'vertex' | 'fragment' | 'compute'): ShaderTranspileResult & {
24
+ modules: ShaderModule[];
25
+ };
26
+ /**
27
+ * Add a default module that does not have to be provided with every assembly call.
28
+ * @param module Shader module to include in later assembly calls.
29
+ */
30
+ addDefaultModule(module: ShaderModule): void;
31
+ /**
32
+ * Remove a default module
33
+ * @param module Shader module to remove from later assembly calls.
34
+ */
35
+ removeDefaultModule(module: ShaderModule): void;
36
+ /**
37
+ * Register a shader injection target
38
+ * @param injectionTarget Shared stage and name with language-specific parameters, return type, and source.
39
+ */
40
+ addShaderInjectionTarget(injectionTarget: ShaderInjectionTarget): void;
41
+ /**
42
+ * Remove all registered shader injection targets, for example before re-registering targets for a new
43
+ * application configuration. Default modules are not affected.
44
+ */
45
+ resetShaderInjectionTargets(): void;
46
+ /**
47
+ * Dedupe and combine with default modules
48
+ */
49
+ _getModuleList(appModules?: ShaderModule[]): ShaderModule[];
50
+ }
51
+ //# sourceMappingURL=shader-assembler-base.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembler-base.d.ts","sourceRoot":"","sources":["../../src/lib/shader-assembler-base.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAC,yCAAsC;AAEhE,OAAO,KAAK,EAAC,mBAAmB,EAAC,mDAAgD;AACjF,OAAO,KAAK,EAAC,qBAAqB,EAAC,sDAAmD;AAEtF,OAAO,KAAK,EACV,gBAAgB,EAChB,qBAAqB,EAEtB,iDAA8C;AAG/C;;;GAGG;AACH,8BAAsB,eAAe;IACnC,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,GAAG,MAAM,CAAC;IAClD,2EAA2E;IAC3E,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAuC;IAC1E,qBAAqB;IACrB,SAAS,CAAC,QAAQ,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,CAAM;IACnE,qBAAqB;IACrB,SAAS,CAAC,eAAe,EAAE,YAAY,EAAE,CAAM;IAE/C,+DAA+D;IAC/D,mBAAmB,CAAC,UAAU,EAAE,gBAAgB,GAAG,IAAI;IAIvD,kDAAkD;IAClD,sBAAsB,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;IAIpD,wFAAwF;IACxF,SAAS,CAAC,gBAAgB,CACxB,KAAK,EAAE,mBAAmB,EAC1B,OAAO,EAAE,YAAY,EAAE,EACvB,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,EACjC,KAAK,CAAC,EAAE,QAAQ,GAAG,UAAU,GAAG,SAAS,GACxC,qBAAqB,GAAG;QAAC,OAAO,EAAE,YAAY,EAAE,CAAA;KAAC;IAsDpD;;;OAGG;IACH,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAU5C;;;OAGG;IACH,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAK/C;;;OAGG;IACH,wBAAwB,CAAC,eAAe,EAAE,qBAAqB,GAAG,IAAI;IAItE;;;OAGG;IACH,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,cAAc,CAAC,UAAU,GAAE,YAAY,EAAO,GAAG,YAAY,EAAE;CA0BhE"}
@@ -0,0 +1,127 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ import { initializeShaderModules } from "./shader-module/shader-module.js";
5
+ import { assert } from "./utils/assert.js";
6
+ import { getShaderModuleDependencies } from "./shader-module/shader-module-dependencies.js";
7
+ /**
8
+ * A stateful version of `assembleShaders` that can be used to assemble shaders.
9
+ * Supports setting of default modules and hooks.
10
+ */
11
+ export class ShaderAssembler {
12
+ /** Compilers registered by the application, isolated to this assembler. */
13
+ _shaderTranspilers = new Map();
14
+ /** Hook functions */
15
+ _injectionTargets = [];
16
+ /** Shader modules */
17
+ _defaultModules = [];
18
+ /** Register or replace the compiler for one input language. */
19
+ addShaderTranspiler(transpiler) {
20
+ this._shaderTranspilers.set(transpiler.sourceLanguage, transpiler);
21
+ }
22
+ /** Remove the compiler for one input language. */
23
+ removeShaderTranspiler(sourceLanguage) {
24
+ this._shaderTranspilers.delete(sourceLanguage);
25
+ }
26
+ /** Translate application and reusable module source together before native assembly. */
27
+ _transpileShader(props, modules, source, stage) {
28
+ const sourceLanguage = props.sourceLanguage || this.shaderLanguage;
29
+ if (sourceLanguage === this.shaderLanguage) {
30
+ // Foreign module code requires an application translation unit in the same language.
31
+ assert(!getShaderModuleDependencies(modules).some(module => module.sourceLanguage && module.sourceLanguage !== this.shaderLanguage));
32
+ return { code: source || '', modules };
33
+ }
34
+ const transpiler = this._shaderTranspilers.get(sourceLanguage);
35
+ // The application must register a transpiler before assembling a foreign input language.
36
+ assert(transpiler);
37
+ const dependencies = getShaderModuleDependencies(modules);
38
+ // A translation unit can contain only one foreign source language.
39
+ assert(!dependencies.some(module => module.sourceLanguage &&
40
+ module.sourceLanguage !== sourceLanguage &&
41
+ module.sourceLanguage !== this.shaderLanguage));
42
+ const moduleSource = dependencies
43
+ .filter(module => module.sourceLanguage === sourceLanguage)
44
+ .map(module => module.source || '')
45
+ .join('\n');
46
+ const entryPoints = {
47
+ vertex: props.vertexEntryPoint,
48
+ fragment: props.fragmentEntryPoint,
49
+ compute: props.computeEntryPoint
50
+ };
51
+ const result = source === undefined || source === null
52
+ ? { code: '' }
53
+ : transpiler.transpile({
54
+ source: [moduleSource, source].filter(Boolean).join('\n'),
55
+ target: this.shaderLanguage,
56
+ stage,
57
+ entryPoints,
58
+ platformInfo: props.platformInfo
59
+ });
60
+ // Preserve uniform metadata and target-language code without emitting foreign source twice.
61
+ const nativeModules = dependencies.map(module => ({
62
+ ...module,
63
+ dependencies: undefined,
64
+ ...(module.sourceLanguage === sourceLanguage
65
+ ? { source: undefined, vs: undefined, fs: undefined }
66
+ : {})
67
+ }));
68
+ return { ...result, modules: nativeModules };
69
+ }
70
+ /**
71
+ * Add a default module that does not have to be provided with every assembly call.
72
+ * @param module Shader module to include in later assembly calls.
73
+ */
74
+ addDefaultModule(module) {
75
+ if (!this._defaultModules.find(m => m.name === (typeof module === 'string' ? module : module.name))) {
76
+ this._defaultModules.push(module);
77
+ }
78
+ }
79
+ /**
80
+ * Remove a default module
81
+ * @param module Shader module to remove from later assembly calls.
82
+ */
83
+ removeDefaultModule(module) {
84
+ const moduleName = typeof module === 'string' ? module : module.name;
85
+ this._defaultModules = this._defaultModules.filter(m => m.name !== moduleName);
86
+ }
87
+ /**
88
+ * Register a shader injection target
89
+ * @param injectionTarget Shared stage and name with language-specific parameters, return type, and source.
90
+ */
91
+ addShaderInjectionTarget(injectionTarget) {
92
+ this._injectionTargets.push(injectionTarget);
93
+ }
94
+ /**
95
+ * Remove all registered shader injection targets, for example before re-registering targets for a new
96
+ * application configuration. Default modules are not affected.
97
+ */
98
+ resetShaderInjectionTargets() {
99
+ this._injectionTargets.length = 0;
100
+ }
101
+ /**
102
+ * Dedupe and combine with default modules
103
+ */
104
+ _getModuleList(appModules = []) {
105
+ const modules = new Array(this._defaultModules.length + appModules.length);
106
+ const seen = {};
107
+ let count = 0;
108
+ for (let i = 0, len = this._defaultModules.length; i < len; ++i) {
109
+ const module = this._defaultModules[i];
110
+ const name = module.name;
111
+ modules[count++] = module;
112
+ seen[name] = true;
113
+ }
114
+ for (let i = 0, len = appModules.length; i < len; ++i) {
115
+ const module = appModules[i];
116
+ const name = module.name;
117
+ if (!seen[name]) {
118
+ modules[count++] = module;
119
+ seen[name] = true;
120
+ }
121
+ }
122
+ modules.length = count;
123
+ initializeShaderModules(modules);
124
+ return modules;
125
+ }
126
+ }
127
+ //# sourceMappingURL=shader-assembler-base.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,33 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var shader_assembler_exports = {};
19
+ __export(shader_assembler_exports, {
20
+ GLSLShaderAssembler: () => import_glsl_shader_assembler.GLSLShaderAssembler,
21
+ ShaderAssembler: () => import_shader_assembler_base.ShaderAssembler,
22
+ WGSLShaderAssembler: () => import_wgsl_shader_assembler.WGSLShaderAssembler
23
+ });
24
+ module.exports = __toCommonJS(shader_assembler_exports);
25
+ var import_shader_assembler_base = require("./shader-assembler-base.cjs");
26
+ var import_glsl_shader_assembler = require("./glsl-shader-assembler.cjs");
27
+ var import_wgsl_shader_assembler = require("./wgsl-shader-assembler.cjs");
28
+ // Annotate the CommonJS export names for ESM import in node:
29
+ 0 && (module.exports = {
30
+ GLSLShaderAssembler,
31
+ ShaderAssembler,
32
+ WGSLShaderAssembler
33
+ });
@@ -0,0 +1,4 @@
1
+ export { ShaderAssembler } from "./shader-assembler-base.js";
2
+ export { GLSLShaderAssembler } from "./glsl-shader-assembler.js";
3
+ export { WGSLShaderAssembler } from "./wgsl-shader-assembler.js";
4
+ //# sourceMappingURL=shader-assembler.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembler.d.ts","sourceRoot":"","sources":["../../src/lib/shader-assembler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,EAAC,mBAAmB,EAAC,mCAAgC;AAC5D,OAAO,EAAC,mBAAmB,EAAC,mCAAgC"}
@@ -0,0 +1,7 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ export { ShaderAssembler } from "./shader-assembler-base.js";
5
+ export { GLSLShaderAssembler } from "./glsl-shader-assembler.js";
6
+ export { WGSLShaderAssembler } from "./wgsl-shader-assembler.js";
7
+ //# sourceMappingURL=shader-assembler.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-assembler.js","sourceRoot":"","sources":["../../src/lib/shader-assembler.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,eAAe,EAAC,mCAAgC;AACxD,OAAO,EAAC,mBAAmB,EAAC,mCAAgC;AAC5D,OAAO,EAAC,mBAAmB,EAAC,mCAAgC"}
@@ -0,0 +1,181 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var assemble_glsl_shaders_exports = {};
19
+ __export(assemble_glsl_shaders_exports, {
20
+ FRAGMENT_SHADER_PROLOGUE: () => FRAGMENT_SHADER_PROLOGUE,
21
+ assembleGLSLShaderPair: () => assembleGLSLShaderPair,
22
+ assembleShaderGLSL: () => assembleShaderGLSL,
23
+ getApplicationDefines: () => getApplicationDefines
24
+ });
25
+ module.exports = __toCommonJS(assemble_glsl_shaders_exports);
26
+ var import_shader_module_dependencies = require("../shader-module/shader-module-dependencies.cjs");
27
+ var import_shader_assembly_shared = require("./shader-assembly-shared.cjs");
28
+ var import_shader_module = require("../shader-module/shader-module.cjs");
29
+ var import_shader_injection_targets = require("./shader-injection-targets.cjs");
30
+ var import_shader_injections = require("./shader-injections.cjs");
31
+ var import_assert = require("../utils/assert.cjs");
32
+ var import_get_shader_info = require("../glsl-utils/get-shader-info.cjs");
33
+ var import_platform_defines = require("./platform-defines.cjs");
34
+ var import_shader_plugin_vertex_inputs = require("./shader-plugin-vertex-inputs.cjs");
35
+ var import_shader_plugin_varyings = require("./shader-plugin-varyings.cjs");
36
+ var import_transpile_glsl_shader = require("../shader-transpiler/transpile-glsl-shader.cjs");
37
+ var import_shader_module_uniform_layout = require("../shader-module/shader-module-uniform-layout.cjs");
38
+ const FRAGMENT_SHADER_PROLOGUE = (
39
+ /* glsl */
40
+ `precision highp float;
41
+ `
42
+ );
43
+ function assembleGLSLShaderPair(options) {
44
+ const { vs, fs } = options;
45
+ const modules = (0, import_shader_module_dependencies.getShaderModuleDependencies)(options.modules || []);
46
+ return {
47
+ vs: assembleShaderGLSL(options.platformInfo, {
48
+ ...options,
49
+ source: vs,
50
+ stage: "vertex",
51
+ modules
52
+ }),
53
+ fs: assembleShaderGLSL(options.platformInfo, {
54
+ ...options,
55
+ // @ts-expect-error
56
+ source: fs,
57
+ stage: "fragment",
58
+ modules
59
+ }),
60
+ getUniforms: (0, import_shader_assembly_shared.assembleGetUniforms)(modules)
61
+ };
62
+ }
63
+ function assembleShaderGLSL(platformInfo, options) {
64
+ const { source, stage, language = "glsl", modules, defines = {}, injectionTargets = [], inject = {}, pluginInjections = {}, pluginVertexInputs = {}, pluginInterStageVariables = {}, prologue = true, log } = options;
65
+ (0, import_assert.assert)(typeof source === "string", "shader source must be a string");
66
+ const sourceVersion = language === "glsl" ? (0, import_get_shader_info.getShaderInfo)(source).version : -1;
67
+ const targetVersion = platformInfo.shaderLanguageVersion;
68
+ const sourceVersionDirective = sourceVersion === 100 ? "#version 100" : "#version 300 es";
69
+ const sourceLines = source.split("\n");
70
+ const coreSource = sourceLines.slice(1).join("\n");
71
+ const allDefines = {};
72
+ modules.forEach((module2) => {
73
+ Object.assign(allDefines, module2.defines);
74
+ });
75
+ Object.assign(allDefines, defines);
76
+ let assembledSource = "";
77
+ switch (language) {
78
+ case "wgsl":
79
+ break;
80
+ case "glsl":
81
+ assembledSource = prologue ? `${sourceVersionDirective}
82
+
83
+ // ----- PROLOGUE -------------------------
84
+ ${`#define SHADER_TYPE_${stage.toUpperCase()}`}
85
+
86
+ ${(0, import_platform_defines.getPlatformShaderDefines)(platformInfo)}
87
+ ${stage === "fragment" ? FRAGMENT_SHADER_PROLOGUE : ""}
88
+
89
+ // ----- APPLICATION DEFINES -------------------------
90
+
91
+ ${getApplicationDefines(allDefines)}
92
+
93
+ ` : `${sourceVersionDirective}
94
+ `;
95
+ break;
96
+ }
97
+ const injectionTargetMap = (0, import_shader_injection_targets.normalizeShaderInjectionTargets)(injectionTargets, options.pluginInjectionTargets, "glsl");
98
+ const targetInjections = {};
99
+ const declInjections = {};
100
+ const mainInjections = {};
101
+ (0, import_shader_assembly_shared.appendInjections)(pluginInjections, targetInjections, declInjections, mainInjections);
102
+ const applicationInjections = Array.isArray(inject) ? (0, import_shader_injections.resolveShaderInjections)(inject, "glsl") : {};
103
+ (0, import_shader_assembly_shared.appendInjections)(applicationInjections, targetInjections, declInjections, mainInjections);
104
+ const injectionMap = Array.isArray(inject) ? {} : inject;
105
+ for (const key in injectionMap) {
106
+ const injection = typeof injectionMap[key] === "string" ? { injection: injectionMap[key], order: 0 } : injectionMap[key];
107
+ const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
108
+ if (match) {
109
+ const hash = match[2];
110
+ const name = match[3];
111
+ if (hash) {
112
+ if (name === "decl") {
113
+ declInjections[key] = [...declInjections[key] || [], injection];
114
+ } else {
115
+ mainInjections[key] = [...mainInjections[key] || [], injection];
116
+ }
117
+ } else {
118
+ targetInjections[key] = [...targetInjections[key] || [], injection];
119
+ }
120
+ } else {
121
+ mainInjections[key] = [...mainInjections[key] || [], injection];
122
+ }
123
+ }
124
+ if (stage === "vertex") {
125
+ const declarations = (0, import_shader_plugin_vertex_inputs.getShaderPluginVertexInputDeclarationsGLSL)(coreSource, pluginVertexInputs);
126
+ if (declarations)
127
+ assembledSource += `${declarations}
128
+ `;
129
+ }
130
+ const pluginVaryingAssembly = (0, import_shader_plugin_varyings.assembleShaderPluginInterStageVariablesGLSL)(coreSource, stage, pluginInterStageVariables);
131
+ if (pluginVaryingAssembly.declarations) {
132
+ assembledSource += `${pluginVaryingAssembly.declarations}
133
+ `;
134
+ }
135
+ if (pluginVaryingAssembly.initialization) {
136
+ mainInjections["vs:#main-start"] = mainInjections["vs:#main-start"] || [];
137
+ mainInjections["vs:#main-start"].push({
138
+ injection: pluginVaryingAssembly.initialization,
139
+ order: Number.MIN_SAFE_INTEGER
140
+ });
141
+ }
142
+ for (const module2 of modules) {
143
+ if (log) {
144
+ (0, import_shader_module.checkShaderModuleDeprecations)(module2, coreSource, log);
145
+ }
146
+ const moduleSource = (0, import_shader_assembly_shared.getShaderModuleSource)(module2, stage, log);
147
+ assembledSource += moduleSource;
148
+ }
149
+ (0, import_shader_injection_targets.validateShaderInjectionTargetInjections)(injectionTargetMap, targetInjections, stage);
150
+ assembledSource += "// ----- MAIN SHADER SOURCE -------------------------";
151
+ assembledSource += import_shader_assembly_shared.INJECT_SHADER_DECLARATIONS;
152
+ assembledSource = (0, import_shader_injections.injectShader)(assembledSource, stage, declInjections);
153
+ assembledSource += (0, import_shader_injection_targets.getShaderInjectionTargets)(injectionTargetMap[stage], targetInjections);
154
+ assembledSource += coreSource;
155
+ assembledSource = (0, import_shader_injections.injectShader)(assembledSource, stage, mainInjections);
156
+ if (language === "glsl" && sourceVersion !== targetVersion) {
157
+ assembledSource = (0, import_transpile_glsl_shader.transpileGLSLShader)(assembledSource, stage);
158
+ }
159
+ if (language === "glsl") {
160
+ (0, import_shader_module_uniform_layout.warnIfGLSLUniformBlocksAreNotStd140)(assembledSource, stage, log);
161
+ }
162
+ return assembledSource.trim();
163
+ }
164
+ function getApplicationDefines(defines = {}) {
165
+ let sourceText = "";
166
+ for (const define in defines) {
167
+ const value = defines[define];
168
+ if (value || Number.isFinite(value)) {
169
+ sourceText += `#define ${define.toUpperCase()} ${defines[define]}
170
+ `;
171
+ }
172
+ }
173
+ return sourceText;
174
+ }
175
+ // Annotate the CommonJS export names for ESM import in node:
176
+ 0 && (module.exports = {
177
+ FRAGMENT_SHADER_PROLOGUE,
178
+ assembleGLSLShaderPair,
179
+ assembleShaderGLSL,
180
+ getApplicationDefines
181
+ });
@@ -0,0 +1,70 @@
1
+ import { type AssembleShaderOptions, type GetUniformsFunc, type ShaderAssemblyLog } from "./shader-assembly-types.js";
2
+ import { PlatformInfo } from "./platform-info.js";
3
+ import { type ShaderModule } from "../shader-module/shader-module.js";
4
+ import { type ShaderInjectionTarget } from "./shader-injection-targets.js";
5
+ import { type ShaderInjection, type ResolvedShaderInjection } from "./shader-injections.js";
6
+ import { type AttributeShaderType } from "../../types.js";
7
+ import { type ResolvedShaderPluginInterStageVariable } from "../shader-plugin.js";
8
+ /**
9
+ * Precision prologue to inject before functions are injected in shader
10
+ * TODO - extract any existing prologue in the fragment source and move it up...
11
+ */
12
+ export declare const FRAGMENT_SHADER_PROLOGUE = "precision highp float;\n";
13
+ /**
14
+ * Injects dependent shader module sources into pair of main vertex/fragment shader sources for GLSL
15
+ */
16
+ export declare function assembleGLSLShaderPair(options: AssembleShaderOptions & {
17
+ /** Vertex shader */
18
+ vs: string;
19
+ /** Fragment shader */
20
+ fs?: string;
21
+ }): {
22
+ vs: string;
23
+ fs: string;
24
+ getUniforms: GetUniformsFunc;
25
+ };
26
+ /**
27
+ * Pulls together complete source code for either a vertex or a fragment shader
28
+ * adding prologues, requested module chunks, and any final injections.
29
+ * @param gl
30
+ * @param options
31
+ * @returns
32
+ */
33
+ export declare function assembleShaderGLSL(platformInfo: PlatformInfo, options: {
34
+ id?: string;
35
+ source: string;
36
+ language?: 'glsl' | 'wgsl';
37
+ stage: 'vertex' | 'fragment';
38
+ modules: ShaderModule[];
39
+ defines?: Record<string, boolean | number>;
40
+ injectionTargets?: readonly ShaderInjectionTarget[];
41
+ pluginInjectionTargets?: readonly ShaderInjectionTarget[];
42
+ inject?: readonly ShaderInjection[] | Record<string, string | ResolvedShaderInjection>;
43
+ pluginInjections?: Record<string, ResolvedShaderInjection[]>;
44
+ pluginVertexInputs?: Record<string, AttributeShaderType>;
45
+ pluginInterStageVariables?: Record<string, ResolvedShaderPluginInterStageVariable>;
46
+ prologue?: boolean;
47
+ log?: ShaderAssemblyLog;
48
+ }): string;
49
+ /**
50
+ * NOTE: Removed as id injection defeated caching of shaders
51
+ *
52
+ * Generate "glslify-compatible" SHADER_NAME defines
53
+ * These are understood by the GLSL error parsing function
54
+ * If id is provided and no SHADER_NAME constant is present in source, create one
55
+ unction getShaderNameDefine(options: {
56
+ id?: string;
57
+ source: string;
58
+ stage: 'vertex' | 'fragment';
59
+ }): string {
60
+ const {id, source, stage} = options;
61
+ const injectShaderName = id && source.indexOf('SHADER_NAME') === -1;
62
+ return injectShaderName
63
+ ? `
64
+ #define SHADER_NAME ${id}_${stage}`
65
+ : '';
66
+ }
67
+ */
68
+ /** Generates application defines from an object of key value pairs */
69
+ export declare function getApplicationDefines(defines?: Record<string, boolean | number>): string;
70
+ //# sourceMappingURL=assemble-glsl-shaders.d.ts.map
@@ -0,0 +1 @@
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