@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +21598 -0
- package/dist/dist.min.js +13439 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +278 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +108 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +74 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +128 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +120 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +132 -0
- package/dist/lib/shader-assembler-base.d.ts +51 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +127 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
- package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
- package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
- package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +207 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +99 -0
- package/dist/lib/shader-module/shader-module.d.ts +94 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +101 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +156 -0
- package/dist/lib/shader-plugin.d.ts +61 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +147 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +142 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +119 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +103 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +80 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
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- package/dist/types/shader-layout.js.map +1 -0
- package/dist/types/shader-type-decoder.cjs +240 -0
- package/dist/types/shader-type-decoder.d.ts +41 -0
- package/dist/types/shader-type-decoder.d.ts.map +1 -0
- package/dist/types/shader-type-decoder.js +210 -0
- package/dist/types/shader-type-decoder.js.map +1 -0
- package/dist/types/shader-types.cjs +15 -0
- package/dist/types/shader-types.d.ts +101 -0
- package/dist/types/shader-types.d.ts.map +1 -0
- package/dist/types/shader-types.js +30 -0
- package/dist/types/shader-types.js.map +1 -0
- package/dist/types/texture-formats.cjs +15 -0
- package/dist/types/texture-formats.d.ts +24 -0
- package/dist/types/texture-formats.d.ts.map +1 -0
- package/dist/types/texture-formats.js +5 -0
- package/dist/types/texture-formats.js.map +1 -0
- package/dist/types.cjs +53 -0
- package/dist/types.cjs.map +6 -0
- package/dist/types.d.ts +14 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +7 -0
- package/dist/types.js.map +1 -0
- package/dist/wgsl.cjs +55 -0
- package/dist/wgsl.cjs.map +6 -0
- package/dist/wgsl.d.ts +8 -0
- package/dist/wgsl.d.ts.map +1 -0
- package/dist/wgsl.js +9 -0
- package/dist/wgsl.js.map +1 -0
- package/package.json +65 -4
- package/src/glsl.ts +13 -0
- package/src/index.ts +307 -0
- package/src/lib/color/normalize-byte-colors.ts +57 -0
- package/src/lib/filters/prop-types.ts +150 -0
- package/src/lib/glsl-shader-assembler.ts +39 -0
- package/src/lib/glsl-utils/get-shader-info.ts +42 -0
- package/src/lib/glsl-utils/shader-utils.ts +110 -0
- package/src/lib/preprocessor/preprocessor.ts +157 -0
- package/src/lib/shader-assembler-base.ts +169 -0
- package/src/lib/shader-assembler.ts +7 -0
- package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
- package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
- package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +830 -0
- package/src/lib/shader-assembly/platform-defines.ts +58 -0
- package/src/lib/shader-assembly/platform-info.ts +23 -0
- package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
- package/src/lib/shader-assembly/shader-assembly-types.ts +146 -0
- package/src/lib/shader-assembly/shader-injection-targets.ts +148 -0
- package/src/lib/shader-assembly/shader-injections.ts +298 -0
- package/src/lib/shader-assembly/shader-plugin-varyings.ts +555 -0
- package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
- package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
- package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
- package/src/lib/shader-assembly/wgsl-injection-target-names.ts +180 -0
- package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
- package/src/lib/shader-generator/generate-shader.ts +27 -0
- package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
- package/src/lib/shader-generator/utils/capitalize.ts +12 -0
- package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
- package/src/lib/shader-module/composite-shader-pass.ts +47 -0
- package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
- package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
- package/src/lib/shader-module/shader-module.ts +237 -0
- package/src/lib/shader-module/shader-pass.ts +69 -0
- package/src/lib/shader-plugin.ts +236 -0
- package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
- package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
- package/src/lib/utils/assert.ts +13 -0
- package/src/lib/utils/uniform-types.ts +89 -0
- package/src/lib/wgsl-shader-assembler.ts +122 -0
- package/src/module-injectors.ts +32 -0
- package/src/modules/color/float-colors.ts +334 -0
- package/src/modules/engine/clip/clip.ts +139 -0
- package/src/modules/engine/filter/filter.ts +99 -0
- package/src/modules/engine/geometry/geometry.ts +45 -0
- package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
- package/src/modules/engine/picking/README.md +88 -0
- package/src/modules/engine/picking/picking.ts +252 -0
- package/src/modules/engine/project/project.ts +166 -0
- package/src/modules/engine/skin/skin.ts +233 -0
- package/src/modules/engine/transform/transform.ts +50 -0
- package/src/modules/geometry/path-dash/path-dash.ts +68 -0
- package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/clustered-light-grid/clustered-light-grid.ts +17 -0
- package/src/modules/lighting/contact-shadow/contact-shadow.ts +365 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.ts +78 -0
- package/src/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.ts +78 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1770 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2065 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/pbr-shadow/pbr-shadow.ts +85 -0
- package/src/modules/lighting/pbr-surface/pbr-surface.ts +103 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/prefiltered-environment/prefiltered-environment.ts +370 -0
- package/src/modules/lighting/shadow/shadow-glsl.ts +204 -0
- package/src/modules/lighting/shadow/shadow-types.ts +68 -0
- package/src/modules/lighting/shadow/shadow.ts +536 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/unlit-material/unlit-material.ts +44 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +157 -0
- package/src/types.ts +116 -0
- package/src/wgsl.ts +34 -0
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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import {fp64arithmeticWGSLIntegerPrimitives} from './fp64-arithmetic-wgsl-integer';
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/**
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* Optimizer-resistant double-single arithmetic that reconstructs the critical
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* high-part residuals with integer operations while accumulating lower-order
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* terms with native f32 arithmetic.
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*
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* work than the fully integer-controlled implementation.
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*/
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export const fp64arithmeticWGSLHybrid = /* wgsl */ `\
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${fp64arithmeticWGSLIntegerPrimitives}
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#ifndef LUMA_FP64_PREDICATE_ONLY
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fn split(a: f32) -> vec2f {
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let aBits = bitcast<u32>(a);
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let decoded = fp64_decode_f32_bits(aBits);
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if (decoded.isZero || decoded.isInf || decoded.isNan) {
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return vec2f(a, 0.0);
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}
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var roundedHigh = decoded.significand >> 12u;
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let remainder = decoded.significand & 0xfffu;
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if (remainder > 0x800u || (remainder == 0x800u && (roundedHigh & 1u) == 1u)) {
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roundedHigh = roundedHigh + 1u;
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}
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var highMagnitude = vec2u(0u, roundedHigh << 12u);
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var highBits = fp64_make_f32_bits_from_u64(
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decoded.sign,
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highMagnitude,
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decoded.baseExponent
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);
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if (fp64_decode_f32_bits(highBits).isInf) {
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roundedHigh = decoded.significand >> 12u;
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highMagnitude = vec2u(0u, roundedHigh << 12u);
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highBits = fp64_make_f32_bits_from_u64(
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decoded.sign,
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highMagnitude,
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decoded.baseExponent
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);
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}
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let lowBits = fp64_make_residual_f32_bits(
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decoded.sign,
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vec2u(0u, decoded.significand),
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decoded.baseExponent,
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highBits
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);
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return vec2f(bitcast<f32>(highBits), bitcast<f32>(lowBits));
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}
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fn split2(a: vec2f) -> vec2f {
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var result = split(a.x);
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result.y = result.y + a.y;
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return result;
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}
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fn quickTwoSum(a: f32, b: f32) -> vec2f {
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return fp64_two_sum_integer(a, b);
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}
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#endif
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fn twoSum(a: f32, b: f32) -> vec2f {
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return fp64_two_sum_integer(a, b);
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}
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fn twoSub(a: f32, b: f32) -> vec2f {
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let bBits = bitcast<u32>(b) ^ 0x80000000u;
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let resultBits = fp64_two_sum_integer_bits(bitcast<u32>(a), bBits);
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return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
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}
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#ifndef LUMA_FP64_PREDICATE_ONLY
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fn twoSqr(a: f32) -> vec2f {
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return fp64_two_prod_integer(a, a);
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}
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fn twoProd(a: f32, b: f32) -> vec2f {
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return fp64_two_prod_integer(a, b);
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}
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#endif
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fn sum_fp64(a: vec2f, b: vec2f) -> vec2f {
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let highSum = fp64_two_sum_integer(a.x, b.x);
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let lowSum = prevent_fp64_optimization((a.y + b.y) + highSum.y);
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return fp64_two_sum_integer(highSum.x, lowSum);
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}
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fn sub_fp64(a: vec2f, b: vec2f) -> vec2f {
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let highDifference = twoSub(a.x, b.x);
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let lowDifference = prevent_fp64_optimization((a.y - b.y) + highDifference.y);
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return fp64_two_sum_integer(highDifference.x, lowDifference);
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}
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fn mul_fp64(a: vec2f, b: vec2f) -> vec2f {
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let highProduct = fp64_two_prod_integer(a.x, b.x);
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let crossTerms = prevent_fp64_optimization(a.x * b.y + a.y * b.x);
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let lowTerms = prevent_fp64_optimization((crossTerms + a.y * b.y) + highProduct.y);
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return fp64_two_sum_integer(highProduct.x, lowTerms);
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}
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#ifndef LUMA_FP64_PREDICATE_ONLY
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fn div_fp64(a: vec2f, b: vec2f) -> vec2f {
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let estimate = prevent_fp64_optimization(1.0 / b.x);
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let quotient = mul_fp64(a, vec2f(estimate, fp64_runtime_zero()));
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let remainder = prevent_fp64_optimization(sub_fp64(a, mul_fp64(b, quotient)).x);
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return sum_fp64(quotient, twoProd(estimate, remainder));
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}
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fn sqrt_fp64(a: vec2f) -> vec2f {
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if (a.x == 0.0 && a.y == 0.0) {
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return vec2f(0.0, 0.0);
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}
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if (a.x < 0.0) {
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let nanValue = fp64_nan(a.x);
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return vec2f(nanValue, nanValue);
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}
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122
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let reciprocalRoot = prevent_fp64_optimization(1.0 / sqrt(a.x));
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let estimate = prevent_fp64_optimization(a.x * reciprocalRoot);
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let difference = prevent_fp64_optimization(sub_fp64(a, twoSqr(estimate)).x);
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let correction = twoProd(prevent_fp64_optimization(reciprocalRoot * 0.5), difference);
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return sum_fp64(vec2f(estimate, 0.0), correction);
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}
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#endif
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`;
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// luma.gl
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
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/**
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* Optimizer-independent double-single arithmetic for WGSL implementations that
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* cannot preserve the rounding points required by the classic floating-point
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8
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* error-free transforms.
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*
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10
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* This source is interpolated into fp64-arithmetic-wgsl.ts after the shared
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* integer helpers. It intentionally keeps the public vec2<f32> API unchanged.
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12
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*/
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export const fp64arithmeticWGSLIntegerPrimitives = /* wgsl */ `\
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struct Fp64F32Bits {
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sign: u32,
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16
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baseExponent: i32,
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significand: u32,
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isZero: bool,
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isInf: bool,
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isNan: bool,
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};
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// Decode an f32 as (-1)^sign * significand * 2^baseExponent.
|
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fn fp64_decode_f32_bits(bits: u32) -> Fp64F32Bits {
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let sign = bits >> 31u;
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let exponentBits = (bits >> 23u) & 0xffu;
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let fraction = bits & 0x7fffffu;
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|
+
if (exponentBits == 0xffu) {
|
|
30
|
+
return Fp64F32Bits(sign, 0, 0u, false, fraction == 0u, fraction != 0u);
|
|
31
|
+
}
|
|
32
|
+
if (exponentBits == 0u) {
|
|
33
|
+
return Fp64F32Bits(sign, -149, fraction, fraction == 0u, false, false);
|
|
34
|
+
}
|
|
35
|
+
return Fp64F32Bits(sign, i32(exponentBits) - 150, 0x800000u | fraction, false, false, false);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
fn fp64_f32_magnitude_compare(aBits: u32, bBits: u32) -> i32 {
|
|
39
|
+
let aMagnitude = aBits & 0x7fffffffu;
|
|
40
|
+
let bMagnitude = bBits & 0x7fffffffu;
|
|
41
|
+
if (aMagnitude == bMagnitude) {
|
|
42
|
+
return 0;
|
|
43
|
+
}
|
|
44
|
+
return select(-1, 1, aMagnitude > bMagnitude);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
fn fp64_make_residual_f32_bits(
|
|
48
|
+
exactSign: u32,
|
|
49
|
+
exactMagnitude: vec2u,
|
|
50
|
+
exactBaseExponent: i32,
|
|
51
|
+
highBits: u32
|
|
52
|
+
) -> u32 {
|
|
53
|
+
if (fp64_u64_is_zero(exactMagnitude)) {
|
|
54
|
+
return 0u;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
let high = fp64_decode_f32_bits(highBits);
|
|
58
|
+
if (high.isInf || high.isNan) {
|
|
59
|
+
return exactSign << 31u;
|
|
60
|
+
}
|
|
61
|
+
if (high.isZero) {
|
|
62
|
+
return fp64_make_f32_bits_from_u64(exactSign, exactMagnitude, exactBaseExponent);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
let commonBaseExponent = min(exactBaseExponent, high.baseExponent);
|
|
66
|
+
let exactShift = exactBaseExponent - commonBaseExponent;
|
|
67
|
+
let highShift = high.baseExponent - commonBaseExponent;
|
|
68
|
+
|
|
69
|
+
// A normal two-sum/two-product residual never needs a shift this large.
|
|
70
|
+
// This guard gives deterministic underflow behavior outside that contract.
|
|
71
|
+
if (exactShift >= 64 || highShift >= 64) {
|
|
72
|
+
return exactSign << 31u;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
let exactAligned = fp64_u64_shift_left(exactMagnitude, u32(exactShift));
|
|
76
|
+
let highAligned = fp64_u64_shift_left(vec2u(0u, high.significand), u32(highShift));
|
|
77
|
+
let comparison = fp64_u64_compare(exactAligned, highAligned);
|
|
78
|
+
if (comparison == 0) {
|
|
79
|
+
return 0u;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
var residualSign = exactSign;
|
|
83
|
+
var residualMagnitude: vec2u;
|
|
84
|
+
if (comparison > 0) {
|
|
85
|
+
residualMagnitude = fp64_u64_sub(exactAligned, highAligned);
|
|
86
|
+
} else {
|
|
87
|
+
residualSign = exactSign ^ 1u;
|
|
88
|
+
residualMagnitude = fp64_u64_sub(highAligned, exactAligned);
|
|
89
|
+
}
|
|
90
|
+
return fp64_make_f32_bits_from_u64(
|
|
91
|
+
residualSign,
|
|
92
|
+
residualMagnitude,
|
|
93
|
+
commonBaseExponent
|
|
94
|
+
);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
fn fp64_split_accumulator_bits(
|
|
98
|
+
sign: u32,
|
|
99
|
+
magnitude: vec2u,
|
|
100
|
+
baseExponent: i32
|
|
101
|
+
) -> vec2u {
|
|
102
|
+
let highBits = fp64_make_f32_bits_from_u64(sign, magnitude, baseExponent);
|
|
103
|
+
let lowBits = fp64_make_residual_f32_bits(sign, magnitude, baseExponent, highBits);
|
|
104
|
+
return vec2u(highBits, lowBits);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
fn fp64_two_sum_integer_bits(aBits: u32, bBits: u32) -> vec2u {
|
|
108
|
+
let a = fp64_decode_f32_bits(aBits);
|
|
109
|
+
let b = fp64_decode_f32_bits(bBits);
|
|
110
|
+
|
|
111
|
+
if (a.isNan || b.isNan) {
|
|
112
|
+
return vec2u(0x7fc00000u, 0u);
|
|
113
|
+
}
|
|
114
|
+
if (a.isInf || b.isInf) {
|
|
115
|
+
if (a.isInf && b.isInf && a.sign != b.sign) {
|
|
116
|
+
return vec2u(0x7fc00000u, 0u);
|
|
117
|
+
}
|
|
118
|
+
return select(vec2u(bBits, 0u), vec2u(aBits, 0u), a.isInf);
|
|
119
|
+
}
|
|
120
|
+
if (a.isZero && b.isZero) {
|
|
121
|
+
return vec2u((a.sign & b.sign) << 31u, 0u);
|
|
122
|
+
}
|
|
123
|
+
if (a.isZero) {
|
|
124
|
+
return vec2u(bBits, 0u);
|
|
125
|
+
}
|
|
126
|
+
if (b.isZero) {
|
|
127
|
+
return vec2u(aBits, 0u);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
let exponentDifference = select(
|
|
131
|
+
b.baseExponent - a.baseExponent,
|
|
132
|
+
a.baseExponent - b.baseExponent,
|
|
133
|
+
a.baseExponent >= b.baseExponent
|
|
134
|
+
);
|
|
135
|
+
|
|
136
|
+
// Beyond half an ulp, rounding cannot change the larger operand. Returning
|
|
137
|
+
// the smaller operand intact also avoids an unbounded integer alignment.
|
|
138
|
+
// At a power-of-two boundary the spacing below the larger operand is half
|
|
139
|
+
// the spacing above it, so an opposite-sign gap-25 operand can still change
|
|
140
|
+
// the rounded high limb. Gap 26 is the first universally safe early-out.
|
|
141
|
+
if (exponentDifference > 25) {
|
|
142
|
+
if (fp64_f32_magnitude_compare(aBits, bBits) >= 0) {
|
|
143
|
+
return vec2u(aBits, bBits);
|
|
144
|
+
}
|
|
145
|
+
return vec2u(bBits, aBits);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
let commonBaseExponent = min(a.baseExponent, b.baseExponent);
|
|
149
|
+
let aMagnitude = fp64_u64_shift_left(
|
|
150
|
+
vec2u(0u, a.significand),
|
|
151
|
+
u32(a.baseExponent - commonBaseExponent)
|
|
152
|
+
);
|
|
153
|
+
let bMagnitude = fp64_u64_shift_left(
|
|
154
|
+
vec2u(0u, b.significand),
|
|
155
|
+
u32(b.baseExponent - commonBaseExponent)
|
|
156
|
+
);
|
|
157
|
+
|
|
158
|
+
var resultSign = a.sign;
|
|
159
|
+
var resultMagnitude: vec2u;
|
|
160
|
+
if (a.sign == b.sign) {
|
|
161
|
+
resultMagnitude = fp64_u64_add(aMagnitude, bMagnitude);
|
|
162
|
+
} else {
|
|
163
|
+
let comparison = fp64_u64_compare(aMagnitude, bMagnitude);
|
|
164
|
+
if (comparison == 0) {
|
|
165
|
+
return vec2u(0u, 0u);
|
|
166
|
+
}
|
|
167
|
+
if (comparison > 0) {
|
|
168
|
+
resultMagnitude = fp64_u64_sub(aMagnitude, bMagnitude);
|
|
169
|
+
} else {
|
|
170
|
+
resultSign = b.sign;
|
|
171
|
+
resultMagnitude = fp64_u64_sub(bMagnitude, aMagnitude);
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
return fp64_split_accumulator_bits(resultSign, resultMagnitude, commonBaseExponent);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
fn fp64_two_sum_integer(a: f32, b: f32) -> vec2f {
|
|
179
|
+
let resultBits = fp64_two_sum_integer_bits(bitcast<u32>(a), bitcast<u32>(b));
|
|
180
|
+
return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
fn fp64_multiply_significands(a: u32, b: u32) -> vec2u {
|
|
184
|
+
let aLow = a & 0xffffu;
|
|
185
|
+
let aHigh = a >> 16u;
|
|
186
|
+
let bLow = b & 0xffffu;
|
|
187
|
+
let bHigh = b >> 16u;
|
|
188
|
+
let lowProduct = aLow * bLow;
|
|
189
|
+
let crossProduct = aLow * bHigh + aHigh * bLow;
|
|
190
|
+
let highProduct = aHigh * bHigh;
|
|
191
|
+
|
|
192
|
+
var result = vec2u(0u, lowProduct);
|
|
193
|
+
result = fp64_u64_add(
|
|
194
|
+
result,
|
|
195
|
+
fp64_u64_shift_left(vec2u(0u, crossProduct), 16u)
|
|
196
|
+
);
|
|
197
|
+
result = fp64_u64_add(result, vec2u(highProduct, 0u));
|
|
198
|
+
return result;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
fn fp64_two_prod_integer_bits(aBits: u32, bBits: u32) -> vec2u {
|
|
202
|
+
let a = fp64_decode_f32_bits(aBits);
|
|
203
|
+
let b = fp64_decode_f32_bits(bBits);
|
|
204
|
+
let resultSign = a.sign ^ b.sign;
|
|
205
|
+
|
|
206
|
+
if (a.isNan || b.isNan || ((a.isZero || b.isZero) && (a.isInf || b.isInf))) {
|
|
207
|
+
return vec2u(0x7fc00000u, 0u);
|
|
208
|
+
}
|
|
209
|
+
if (a.isInf || b.isInf) {
|
|
210
|
+
return vec2u((resultSign << 31u) | 0x7f800000u, resultSign << 31u);
|
|
211
|
+
}
|
|
212
|
+
if (a.isZero || b.isZero) {
|
|
213
|
+
return vec2u(resultSign << 31u, resultSign << 31u);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
let magnitude = fp64_multiply_significands(a.significand, b.significand);
|
|
217
|
+
return fp64_split_accumulator_bits(
|
|
218
|
+
resultSign,
|
|
219
|
+
magnitude,
|
|
220
|
+
a.baseExponent + b.baseExponent
|
|
221
|
+
);
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
fn fp64_two_prod_integer(a: f32, b: f32) -> vec2f {
|
|
225
|
+
let resultBits = fp64_two_prod_integer_bits(bitcast<u32>(a), bitcast<u32>(b));
|
|
226
|
+
return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
fn fp64_round_add_integer(a: f32, b: f32) -> f32 {
|
|
230
|
+
return fp64_two_sum_integer(a, b).x;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
fn fp64_round_mul_integer(a: f32, b: f32) -> f32 {
|
|
234
|
+
return fp64_two_prod_integer(a, b).x;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
#ifndef LUMA_FP64_PREDICATE_ONLY
|
|
238
|
+
fn fp64_f32_finite_exponent(value: Fp64F32Bits) -> i32 {
|
|
239
|
+
let mostSignificantBit = 31u - countLeadingZeros(value.significand);
|
|
240
|
+
return value.baseExponent + i32(mostSignificantBit);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
fn fp64_scale_f32_integer(value: f32, exponent: i32) -> f32 {
|
|
244
|
+
let decoded = fp64_decode_f32_bits(bitcast<u32>(value));
|
|
245
|
+
if (decoded.isZero || decoded.isInf || decoded.isNan) {
|
|
246
|
+
return value;
|
|
247
|
+
}
|
|
248
|
+
let resultBits = fp64_make_f32_bits_from_u64(
|
|
249
|
+
decoded.sign,
|
|
250
|
+
vec2u(0u, decoded.significand),
|
|
251
|
+
decoded.baseExponent + exponent
|
|
252
|
+
);
|
|
253
|
+
return bitcast<f32>(resultBits);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
// Divide normalized significands so the hardware operation cannot overflow,
|
|
257
|
+
// underflow, or flush a subnormal result. Reapply the exponent with integer
|
|
258
|
+
// packing, which also produces subnormal correction limbs without relying on
|
|
259
|
+
// floating-point arithmetic to preserve them.
|
|
260
|
+
fn fp64_divide_f32_integer(aValue: f32, bValue: f32) -> f32 {
|
|
261
|
+
let a = fp64_decode_f32_bits(bitcast<u32>(aValue));
|
|
262
|
+
let b = fp64_decode_f32_bits(bitcast<u32>(bValue));
|
|
263
|
+
if (a.isZero || b.isZero || a.isInf || b.isInf || a.isNan || b.isNan) {
|
|
264
|
+
return aValue / bValue;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
let aMostSignificantBit = 31u - countLeadingZeros(a.significand);
|
|
268
|
+
let bMostSignificantBit = 31u - countLeadingZeros(b.significand);
|
|
269
|
+
let normalizedABits = fp64_make_f32_bits_from_u64(
|
|
270
|
+
a.sign,
|
|
271
|
+
vec2u(0u, a.significand),
|
|
272
|
+
-i32(aMostSignificantBit)
|
|
273
|
+
);
|
|
274
|
+
let normalizedBBits = fp64_make_f32_bits_from_u64(
|
|
275
|
+
b.sign,
|
|
276
|
+
vec2u(0u, b.significand),
|
|
277
|
+
-i32(bMostSignificantBit)
|
|
278
|
+
);
|
|
279
|
+
let normalizedQuotient = bitcast<f32>(normalizedABits) / bitcast<f32>(normalizedBBits);
|
|
280
|
+
let quotient = fp64_decode_f32_bits(bitcast<u32>(normalizedQuotient));
|
|
281
|
+
let exponentShift =
|
|
282
|
+
a.baseExponent + i32(aMostSignificantBit) -
|
|
283
|
+
b.baseExponent - i32(bMostSignificantBit);
|
|
284
|
+
let quotientBits = fp64_make_f32_bits_from_u64(
|
|
285
|
+
quotient.sign,
|
|
286
|
+
vec2u(0u, quotient.significand),
|
|
287
|
+
quotient.baseExponent + exponentShift
|
|
288
|
+
);
|
|
289
|
+
return bitcast<f32>(quotientBits);
|
|
290
|
+
}
|
|
291
|
+
#endif
|
|
292
|
+
|
|
293
|
+
`;
|
|
294
|
+
|
|
295
|
+
export const fp64arithmeticWGSLInteger = /* wgsl */ `\
|
|
296
|
+
${fp64arithmeticWGSLIntegerPrimitives}
|
|
297
|
+
|
|
298
|
+
#ifndef LUMA_FP64_PREDICATE_ONLY
|
|
299
|
+
fn split(a: f32) -> vec2f {
|
|
300
|
+
let aBits = bitcast<u32>(a);
|
|
301
|
+
let decoded = fp64_decode_f32_bits(aBits);
|
|
302
|
+
if (decoded.isZero || decoded.isInf || decoded.isNan) {
|
|
303
|
+
return vec2f(a, 0.0);
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
var roundedHigh = decoded.significand >> 12u;
|
|
307
|
+
let remainder = decoded.significand & 0xfffu;
|
|
308
|
+
if (remainder > 0x800u || (remainder == 0x800u && (roundedHigh & 1u) == 1u)) {
|
|
309
|
+
roundedHigh = roundedHigh + 1u;
|
|
310
|
+
}
|
|
311
|
+
var highMagnitude = vec2u(0u, roundedHigh << 12u);
|
|
312
|
+
var highBits = fp64_make_f32_bits_from_u64(
|
|
313
|
+
decoded.sign,
|
|
314
|
+
highMagnitude,
|
|
315
|
+
decoded.baseExponent
|
|
316
|
+
);
|
|
317
|
+
// Rounding the high limb of a maximum-exponent value can overflow even
|
|
318
|
+
// though the original value is finite. Truncate only in that boundary case
|
|
319
|
+
// so split remains an exact finite decomposition.
|
|
320
|
+
if (fp64_decode_f32_bits(highBits).isInf) {
|
|
321
|
+
roundedHigh = decoded.significand >> 12u;
|
|
322
|
+
highMagnitude = vec2u(0u, roundedHigh << 12u);
|
|
323
|
+
highBits = fp64_make_f32_bits_from_u64(
|
|
324
|
+
decoded.sign,
|
|
325
|
+
highMagnitude,
|
|
326
|
+
decoded.baseExponent
|
|
327
|
+
);
|
|
328
|
+
}
|
|
329
|
+
let lowBits = fp64_make_residual_f32_bits(
|
|
330
|
+
decoded.sign,
|
|
331
|
+
vec2u(0u, decoded.significand),
|
|
332
|
+
decoded.baseExponent,
|
|
333
|
+
highBits
|
|
334
|
+
);
|
|
335
|
+
return vec2f(bitcast<f32>(highBits), bitcast<f32>(lowBits));
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
fn split2(a: vec2f) -> vec2f {
|
|
339
|
+
var result = split(a.x);
|
|
340
|
+
result.y = fp64_round_add_integer(result.y, a.y);
|
|
341
|
+
return result;
|
|
342
|
+
}
|
|
343
|
+
#endif
|
|
344
|
+
|
|
345
|
+
#ifndef LUMA_FP64_PREDICATE_ONLY
|
|
346
|
+
fn quickTwoSum(a: f32, b: f32) -> vec2f {
|
|
347
|
+
return fp64_two_sum_integer(a, b);
|
|
348
|
+
}
|
|
349
|
+
#endif
|
|
350
|
+
|
|
351
|
+
fn twoSum(a: f32, b: f32) -> vec2f {
|
|
352
|
+
return fp64_two_sum_integer(a, b);
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
fn twoSub(a: f32, b: f32) -> vec2f {
|
|
356
|
+
let bBits = bitcast<u32>(b) ^ 0x80000000u;
|
|
357
|
+
let resultBits = fp64_two_sum_integer_bits(bitcast<u32>(a), bBits);
|
|
358
|
+
return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
#ifndef LUMA_FP64_PREDICATE_ONLY
|
|
362
|
+
fn twoSqr(a: f32) -> vec2f {
|
|
363
|
+
return fp64_two_prod_integer(a, a);
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
fn twoProd(a: f32, b: f32) -> vec2f {
|
|
367
|
+
return fp64_two_prod_integer(a, b);
|
|
368
|
+
}
|
|
369
|
+
#endif
|
|
370
|
+
|
|
371
|
+
struct Fp64IntegerAccumulator {
|
|
372
|
+
sign: u32,
|
|
373
|
+
magnitude: vec2u,
|
|
374
|
+
};
|
|
375
|
+
|
|
376
|
+
fn fp64_accumulate_f32_integer(
|
|
377
|
+
accumulator: Fp64IntegerAccumulator,
|
|
378
|
+
value: Fp64F32Bits,
|
|
379
|
+
commonBaseExponent: i32
|
|
380
|
+
) -> Fp64IntegerAccumulator {
|
|
381
|
+
if (value.isZero) {
|
|
382
|
+
return accumulator;
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
let magnitude = fp64_u64_shift_left(
|
|
386
|
+
vec2u(0u, value.significand),
|
|
387
|
+
u32(value.baseExponent - commonBaseExponent)
|
|
388
|
+
);
|
|
389
|
+
if (fp64_u64_is_zero(accumulator.magnitude)) {
|
|
390
|
+
return Fp64IntegerAccumulator(value.sign, magnitude);
|
|
391
|
+
}
|
|
392
|
+
if (accumulator.sign == value.sign) {
|
|
393
|
+
return Fp64IntegerAccumulator(
|
|
394
|
+
accumulator.sign,
|
|
395
|
+
fp64_u64_add(accumulator.magnitude, magnitude)
|
|
396
|
+
);
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
let comparison = fp64_u64_compare(accumulator.magnitude, magnitude);
|
|
400
|
+
if (comparison == 0) {
|
|
401
|
+
return Fp64IntegerAccumulator(0u, vec2u(0u));
|
|
402
|
+
}
|
|
403
|
+
if (comparison > 0) {
|
|
404
|
+
return Fp64IntegerAccumulator(
|
|
405
|
+
accumulator.sign,
|
|
406
|
+
fp64_u64_sub(accumulator.magnitude, magnitude)
|
|
407
|
+
);
|
|
408
|
+
}
|
|
409
|
+
return Fp64IntegerAccumulator(
|
|
410
|
+
value.sign,
|
|
411
|
+
fp64_u64_sub(magnitude, accumulator.magnitude)
|
|
412
|
+
);
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
fn fp64_sum_integer_unfused(a: vec2f, b: vec2f) -> vec2f {
|
|
416
|
+
var sum = fp64_two_sum_integer(a.x, b.x);
|
|
417
|
+
let lowSum = fp64_two_sum_integer(a.y, b.y);
|
|
418
|
+
sum.y = fp64_round_add_integer(sum.y, lowSum.x);
|
|
419
|
+
sum = fp64_two_sum_integer(sum.x, sum.y);
|
|
420
|
+
sum.y = fp64_round_add_integer(sum.y, lowSum.y);
|
|
421
|
+
return fp64_two_sum_integer(sum.x, sum.y);
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
fn sum_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
425
|
+
let aHigh = fp64_decode_f32_bits(bitcast<u32>(a.x));
|
|
426
|
+
let aLow = fp64_decode_f32_bits(bitcast<u32>(a.y));
|
|
427
|
+
let bHigh = fp64_decode_f32_bits(bitcast<u32>(b.x));
|
|
428
|
+
let bLow = fp64_decode_f32_bits(bitcast<u32>(b.y));
|
|
429
|
+
if (
|
|
430
|
+
aHigh.isInf || aHigh.isNan || aLow.isInf || aLow.isNan ||
|
|
431
|
+
bHigh.isInf || bHigh.isNan || bLow.isInf || bLow.isNan
|
|
432
|
+
) {
|
|
433
|
+
return fp64_sum_integer_unfused(a, b);
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
var minimumBaseExponent = 2147483647;
|
|
437
|
+
var maximumBaseExponent = -2147483647;
|
|
438
|
+
if (!aHigh.isZero) {
|
|
439
|
+
minimumBaseExponent = min(minimumBaseExponent, aHigh.baseExponent);
|
|
440
|
+
maximumBaseExponent = max(maximumBaseExponent, aHigh.baseExponent);
|
|
441
|
+
}
|
|
442
|
+
if (!aLow.isZero) {
|
|
443
|
+
minimumBaseExponent = min(minimumBaseExponent, aLow.baseExponent);
|
|
444
|
+
maximumBaseExponent = max(maximumBaseExponent, aLow.baseExponent);
|
|
445
|
+
}
|
|
446
|
+
if (!bHigh.isZero) {
|
|
447
|
+
minimumBaseExponent = min(minimumBaseExponent, bHigh.baseExponent);
|
|
448
|
+
maximumBaseExponent = max(maximumBaseExponent, bHigh.baseExponent);
|
|
449
|
+
}
|
|
450
|
+
if (!bLow.isZero) {
|
|
451
|
+
minimumBaseExponent = min(minimumBaseExponent, bLow.baseExponent);
|
|
452
|
+
maximumBaseExponent = max(maximumBaseExponent, bLow.baseExponent);
|
|
453
|
+
}
|
|
454
|
+
if (maximumBaseExponent < minimumBaseExponent) {
|
|
455
|
+
return vec2f(0.0, 0.0);
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
// Four 24-bit significands spanning at most 38 bits fit in the 64-bit
|
|
459
|
+
// accumulator, including the two extra carry bits needed by their sum.
|
|
460
|
+
if (maximumBaseExponent - minimumBaseExponent > 38) {
|
|
461
|
+
return fp64_sum_integer_unfused(a, b);
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
var accumulator = Fp64IntegerAccumulator(0u, vec2u(0u));
|
|
465
|
+
accumulator = fp64_accumulate_f32_integer(accumulator, aHigh, minimumBaseExponent);
|
|
466
|
+
accumulator = fp64_accumulate_f32_integer(accumulator, aLow, minimumBaseExponent);
|
|
467
|
+
accumulator = fp64_accumulate_f32_integer(accumulator, bHigh, minimumBaseExponent);
|
|
468
|
+
accumulator = fp64_accumulate_f32_integer(accumulator, bLow, minimumBaseExponent);
|
|
469
|
+
let resultBits = fp64_split_accumulator_bits(
|
|
470
|
+
accumulator.sign,
|
|
471
|
+
accumulator.magnitude,
|
|
472
|
+
minimumBaseExponent
|
|
473
|
+
);
|
|
474
|
+
return vec2f(bitcast<f32>(resultBits.x), bitcast<f32>(resultBits.y));
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
fn sub_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
478
|
+
let negatedB = vec2f(
|
|
479
|
+
bitcast<f32>(bitcast<u32>(b.x) ^ 0x80000000u),
|
|
480
|
+
bitcast<f32>(bitcast<u32>(b.y) ^ 0x80000000u)
|
|
481
|
+
);
|
|
482
|
+
return sum_fp64(a, negatedB);
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
fn mul_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
486
|
+
var product = fp64_two_prod_integer(a.x, b.x);
|
|
487
|
+
let crossProduct1 = fp64_round_mul_integer(a.x, b.y);
|
|
488
|
+
product = sum_fp64(product, vec2f(crossProduct1, 0.0));
|
|
489
|
+
let crossProduct2 = fp64_round_mul_integer(a.y, b.x);
|
|
490
|
+
return sum_fp64(product, vec2f(crossProduct2, 0.0));
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
#ifndef LUMA_FP64_PREDICATE_ONLY
|
|
494
|
+
fn fp64_scale_fp64_integer(value: vec2f, exponent: i32) -> vec2f {
|
|
495
|
+
let high = fp64_scale_f32_integer(value.x, exponent);
|
|
496
|
+
let low = fp64_scale_f32_integer(value.y, exponent);
|
|
497
|
+
return sum_fp64(vec2f(high, 0.0), vec2f(low, 0.0));
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
fn fp64_div_fp64_normalized(a: vec2f, b: vec2f) -> vec2f {
|
|
501
|
+
let quotientHigh = fp64_divide_f32_integer(a.x, b.x);
|
|
502
|
+
var quotient = vec2f(quotientHigh, 0.0);
|
|
503
|
+
|
|
504
|
+
let remainder = sub_fp64(a, mul_fp64(b, quotient));
|
|
505
|
+
let quotientLow = fp64_divide_f32_integer(remainder.x, b.x);
|
|
506
|
+
quotient = sum_fp64(quotient, vec2f(quotientLow, 0.0));
|
|
507
|
+
|
|
508
|
+
let secondRemainder = sub_fp64(a, mul_fp64(b, quotient));
|
|
509
|
+
let correction = fp64_divide_f32_integer(secondRemainder.x, b.x);
|
|
510
|
+
return sum_fp64(quotient, vec2f(correction, 0.0));
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
fn div_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
514
|
+
let decodedA = fp64_decode_f32_bits(bitcast<u32>(a.x));
|
|
515
|
+
let decodedB = fp64_decode_f32_bits(bitcast<u32>(b.x));
|
|
516
|
+
if (
|
|
517
|
+
decodedA.isZero || decodedB.isZero ||
|
|
518
|
+
decodedA.isInf || decodedB.isInf ||
|
|
519
|
+
decodedA.isNan || decodedB.isNan
|
|
520
|
+
) {
|
|
521
|
+
return fp64_div_fp64_normalized(a, b);
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
let exponentA = fp64_f32_finite_exponent(decodedA);
|
|
525
|
+
let exponentB = fp64_f32_finite_exponent(decodedB);
|
|
526
|
+
// Correct the quotient near unity so b * q and the remainder stay clear of
|
|
527
|
+
// both f32 underflow and overflow. The exponent difference is applied once.
|
|
528
|
+
let normalizedA = fp64_scale_fp64_integer(a, -exponentA);
|
|
529
|
+
let normalizedB = fp64_scale_fp64_integer(b, -exponentB);
|
|
530
|
+
let normalizedQuotient = fp64_div_fp64_normalized(normalizedA, normalizedB);
|
|
531
|
+
return fp64_scale_fp64_integer(normalizedQuotient, exponentA - exponentB);
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
fn fp64_sqrt_fp64_normalized(a: vec2f) -> vec2f {
|
|
535
|
+
let estimate = sqrt(a.x);
|
|
536
|
+
let difference = sub_fp64(a, fp64_two_prod_integer(estimate, estimate)).x;
|
|
537
|
+
let denominator = fp64_round_add_integer(estimate, estimate);
|
|
538
|
+
let correction = fp64_divide_f32_integer(difference, denominator);
|
|
539
|
+
return sum_fp64(vec2f(estimate, 0.0), vec2f(correction, 0.0));
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
fn sqrt_fp64(a: vec2f) -> vec2f {
|
|
543
|
+
let decoded = fp64_decode_f32_bits(bitcast<u32>(a.x));
|
|
544
|
+
let decodedLow = fp64_decode_f32_bits(bitcast<u32>(a.y));
|
|
545
|
+
if (decoded.isZero && decodedLow.isZero) {
|
|
546
|
+
return vec2f(0.0, 0.0);
|
|
547
|
+
}
|
|
548
|
+
if (decoded.sign == 1u) {
|
|
549
|
+
let nanValue = fp64_nan(a.x);
|
|
550
|
+
return vec2f(nanValue, nanValue);
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
if (decoded.isInf || decoded.isNan) {
|
|
554
|
+
return fp64_sqrt_fp64_normalized(a);
|
|
555
|
+
}
|
|
556
|
+
let exponent = fp64_f32_finite_exponent(decoded);
|
|
557
|
+
// An even scale lets the final square-root rescale use an integer exponent.
|
|
558
|
+
let evenExponent = exponent - (exponent & 1);
|
|
559
|
+
let normalizedA = fp64_scale_fp64_integer(a, -evenExponent);
|
|
560
|
+
let normalizedRoot = fp64_sqrt_fp64_normalized(normalizedA);
|
|
561
|
+
return fp64_scale_fp64_integer(normalizedRoot, evenExponent / 2);
|
|
562
|
+
}
|
|
563
|
+
#endif
|
|
564
|
+
`;
|