@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +21598 -0
  4. package/dist/dist.min.js +13439 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +278 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +108 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +74 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +128 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +120 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +132 -0
  48. package/dist/lib/shader-assembler-base.d.ts +51 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +127 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
  94. package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
  96. package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +207 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
  123. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
  124. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
  126. package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
  127. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  128. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  129. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  130. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  131. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  132. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  133. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  134. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/generate-shader.js +15 -0
  136. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  137. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  138. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  139. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  141. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  142. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  143. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  144. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  146. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  147. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  148. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  149. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  150. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  151. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  152. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  153. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  154. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  155. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  156. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  158. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  159. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  161. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  163. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  164. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  167. package/dist/lib/shader-module/shader-module.cjs +99 -0
  168. package/dist/lib/shader-module/shader-module.d.ts +94 -0
  169. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-module.js +101 -0
  171. package/dist/lib/shader-module/shader-module.js.map +1 -0
  172. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  173. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  174. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  175. package/dist/lib/shader-module/shader-pass.js +5 -0
  176. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  177. package/dist/lib/shader-plugin.cjs +156 -0
  178. package/dist/lib/shader-plugin.d.ts +61 -0
  179. package/dist/lib/shader-plugin.d.ts.map +1 -0
  180. package/dist/lib/shader-plugin.js +147 -0
  181. package/dist/lib/shader-plugin.js.map +1 -0
  182. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  183. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  186. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  187. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  188. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  189. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  190. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  191. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  192. package/dist/lib/utils/assert.cjs +34 -0
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  202. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  203. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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@@ -0,0 +1,830 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import {type ShaderBindingDebugRow, getShaderBindingDebugRowsFromWGSL} from './wgsl-binding-debug';
6
+ import {type ShaderLayout} from '../../types';
7
+ import {scanWGSLInterface} from './wgsl-interface-scan';
8
+ import {
9
+ getWGSLInjectionTargetNames,
10
+ resolveWGSLInjectionTargetNames
11
+ } from './wgsl-injection-target-names';
12
+ import {
13
+ type AssembleWGSLShaderOptions,
14
+ type GetUniformsFunc,
15
+ type WGSLBindingAssignment,
16
+ type AssembleStageOptions,
17
+ type WGSLApplicationRelocationState,
18
+ type BindingRelocationContext,
19
+ type WGSLRelocationState,
20
+ type WGSLRelocationParams
21
+ } from './shader-assembly-types';
22
+ import {getShaderModuleDependencies} from '../shader-module/shader-module-dependencies';
23
+ import {
24
+ assembleGetUniforms,
25
+ appendInjections,
26
+ getShaderModuleSource,
27
+ INJECT_SHADER_DECLARATIONS
28
+ } from './shader-assembly-shared';
29
+ import {PlatformInfo} from './platform-info';
30
+ import {assert} from '../utils/assert';
31
+ import {preprocess} from '../preprocessor/preprocessor';
32
+ import {assembleShaderPluginVertexInputsWGSL} from './shader-plugin-vertex-inputs';
33
+ import {assembleShaderPluginInterStageVariablesWGSL} from './shader-plugin-varyings';
34
+ import {
35
+ normalizeShaderInjectionTargets,
36
+ validateShaderInjectionTargetInjections,
37
+ getShaderInjectionTargets
38
+ } from './shader-injection-targets';
39
+ import {
40
+ type ResolvedShaderInjection,
41
+ injectShader,
42
+ resolveShaderInjections
43
+ } from './shader-injections';
44
+ import {checkShaderModuleDeprecations, type ShaderModule} from '../shader-module/shader-module';
45
+ import {
46
+ getWGSLBindingDeclarationMatches,
47
+ WGSL_EXPLICIT_BINDING_DECLARATION_REGEXES,
48
+ WGSL_BINDING_DECLARATION_REGEXES,
49
+ replaceWGSLBindingDeclarationMatches,
50
+ hasWGSLAutoBinding,
51
+ MODULE_WGSL_BINDING_DECLARATION_REGEXES,
52
+ type WGSLBindingDeclarationMatch,
53
+ getFirstWGSLAutoBindingDeclarationMatch
54
+ } from './wgsl-binding-scan';
55
+
56
+ export const RESERVED_APPLICATION_GROUP_0_BINDING_LIMIT = 100;
57
+
58
+ /** Inject shader modules and compute metadata for the resulting WGSL source. */
59
+ export function assembleWGSLShader(options: AssembleWGSLShaderOptions): {
60
+ source: string;
61
+ getUniforms: GetUniformsFunc;
62
+ bindingAssignments: WGSLBindingAssignment[];
63
+ bindingTable: ShaderBindingDebugRow[];
64
+ shaderLayout: ShaderLayout | null;
65
+ } {
66
+ const assembledShader = assembleWGSLSource(options);
67
+ return {
68
+ ...assembledShader,
69
+ bindingTable: getShaderBindingDebugRowsFromWGSL(
70
+ assembledShader.source,
71
+ assembledShader.bindingAssignments
72
+ ),
73
+ shaderLayout: scanWGSLInterface(assembledShader.source, {
74
+ vertexEntryPoint: options.vertexEntryPoint,
75
+ scanVertexAttributes: options.scanVertexAttributes
76
+ })
77
+ };
78
+ }
79
+
80
+ /** @internal Assemble source without scanning metadata that subsequent preprocessing invalidates. */
81
+ export function assembleWGSLSource(options: AssembleWGSLShaderOptions): {
82
+ source: string;
83
+ getUniforms: GetUniformsFunc;
84
+ bindingAssignments: WGSLBindingAssignment[];
85
+ } {
86
+ const modules = getShaderModuleDependencies(options.modules || []);
87
+ const {source, bindingAssignments} = assembleShaderWGSL(options.platformInfo, {
88
+ ...options,
89
+ source: options.source,
90
+ stage: 'vertex',
91
+ modules
92
+ });
93
+
94
+ return {
95
+ source,
96
+ getUniforms: assembleGetUniforms(modules),
97
+ bindingAssignments
98
+ };
99
+ }
100
+
101
+ /**
102
+ * Pulls together complete source code for either a vertex or a fragment shader
103
+ * adding prologues, requested module chunks, and any final injections.
104
+ * @param gl
105
+ * @param options
106
+ * @returns
107
+ */
108
+ export function assembleShaderWGSL(
109
+ platformInfo: PlatformInfo,
110
+ options: AssembleStageOptions
111
+ ): {source: string; bindingAssignments: WGSLBindingAssignment[]} {
112
+ const {
113
+ // id,
114
+ source,
115
+ stage,
116
+ modules,
117
+ // defines = {},
118
+ defines = {},
119
+ injectionTargets = [],
120
+ inject = {},
121
+ pluginInjections = {},
122
+ pluginVertexInputs = {},
123
+ pluginInterStageVariables = {},
124
+ vertexEntryPoint = 'vertexMain',
125
+ fragmentEntryPoint = 'fragmentMain',
126
+ log
127
+ } = options;
128
+
129
+ assert(typeof source === 'string', 'shader source must be a string');
130
+
131
+ // const isVertex = type === 'vs';
132
+ // const sourceLines = source.split('\n');
133
+
134
+ const preprocessedSource = preprocess(source, {defines});
135
+ const pluginVertexInputAssembly = assembleShaderPluginVertexInputsWGSL(
136
+ preprocessedSource,
137
+ vertexEntryPoint,
138
+ pluginVertexInputs
139
+ );
140
+ const pluginVaryingAssembly = assembleShaderPluginInterStageVariablesWGSL(
141
+ pluginVertexInputAssembly.source,
142
+ vertexEntryPoint,
143
+ fragmentEntryPoint,
144
+ pluginInterStageVariables
145
+ );
146
+ const coreSource = pluginVaryingAssembly.source;
147
+
148
+ // Combine Module and Application Defines
149
+ // const allDefines = {};
150
+ // modules.forEach(module => {
151
+ // Object.assign(allDefines, module.getDefines());
152
+ // });
153
+ // Object.assign(allDefines, defines);
154
+
155
+ // Add platform defines (use these to work around platform-specific bugs and limitations)
156
+ // Add common defines (GLSL version compatibility, feature detection)
157
+ // Add precision declaration for fragment shaders
158
+ let assembledSource = '';
159
+ // prologue
160
+ // ? `\
161
+ // ${getShaderNameDefine({id, source, type})}
162
+ // ${getShaderType(type)}
163
+ // ${getPlatformShaderDefines(platformInfo)}
164
+ // ${getApplicationDefines(allDefines)}
165
+ // ${isVertex ? '' : FRAGMENT_SHADER_PROLOGUE}
166
+ // `
167
+ // `;
168
+
169
+ const injectionTargetMap = normalizeShaderInjectionTargets(
170
+ injectionTargets,
171
+ options.pluginInjectionTargets,
172
+ 'wgsl'
173
+ );
174
+
175
+ // Add source of dependent modules in resolved order
176
+ const targetInjections: Record<string, ResolvedShaderInjection[]> = {};
177
+ const declInjections: Record<string, ResolvedShaderInjection[]> = {};
178
+ const mainInjections: Record<string, ResolvedShaderInjection[]> = {};
179
+
180
+ appendInjections(pluginInjections, targetInjections, declInjections, mainInjections);
181
+
182
+ const applicationInjections = Array.isArray(inject)
183
+ ? resolveShaderInjections(inject, 'wgsl')
184
+ : {};
185
+ appendInjections(applicationInjections, targetInjections, declInjections, mainInjections);
186
+ const injectionMap = Array.isArray(inject)
187
+ ? {}
188
+ : (inject as Record<string, string | ResolvedShaderInjection>);
189
+ for (const key in injectionMap) {
190
+ const injection: ResolvedShaderInjection =
191
+ typeof injectionMap[key] === 'string'
192
+ ? {injection: injectionMap[key], order: 0}
193
+ : injectionMap[key];
194
+ const match = /^(v|f)s:(#)?([\w-]+)$/.exec(key);
195
+ if (match) {
196
+ const hash = match[2];
197
+ const name = match[3];
198
+ if (hash) {
199
+ if (name === 'decl') {
200
+ declInjections[key] = [...(declInjections[key] || []), injection];
201
+ } else {
202
+ mainInjections[key] = [...(mainInjections[key] || []), injection];
203
+ }
204
+ } else {
205
+ targetInjections[key] = [...(targetInjections[key] || []), injection];
206
+ }
207
+ } else {
208
+ // Regex injection
209
+ mainInjections[key] = [...(mainInjections[key] || []), injection];
210
+ }
211
+ }
212
+ appendGeneratedVertexInputInjections(
213
+ pluginVertexInputAssembly.declarations,
214
+ pluginVertexInputAssembly.initialization,
215
+ declInjections,
216
+ mainInjections
217
+ );
218
+ appendGeneratedVaryingInjections(pluginVaryingAssembly, declInjections, mainInjections);
219
+
220
+ // Application and plugin injections are WGSL-specific, so every named hook they target must exist.
221
+ validateShaderInjectionTargetInjections(injectionTargetMap, targetInjections);
222
+
223
+ // TODO - hack until shadertool modules support WebGPU
224
+ const modulesToInject = modules.map(module => ({
225
+ module,
226
+ source: preprocess(getShaderModuleSource(module, 'wgsl', log), {defines})
227
+ }));
228
+ const applicationRelocation = relocateWGSLApplicationBindings(coreSource);
229
+ const usedBindingsByGroup = getUsedBindingsByGroupFromApplicationWGSL(
230
+ applicationRelocation.source
231
+ );
232
+ const reservedBindingKeysByGroup = reserveModuleBindings(
233
+ modulesToInject,
234
+ options._bindingRegistry,
235
+ usedBindingsByGroup
236
+ );
237
+ const bindingAssignments: WGSLBindingAssignment[] = [];
238
+
239
+ // Resolve all bindings before emitting source, preserving module and declaration order.
240
+ const relocatedModules = modulesToInject.map(({module, source: moduleSource}) => {
241
+ const relocation = relocateWGSLModuleBindings(moduleSource, module, {
242
+ usedBindingsByGroup,
243
+ bindingRegistry: options._bindingRegistry,
244
+ reservedBindingKeysByGroup
245
+ });
246
+ bindingAssignments.push(...relocation.bindingAssignments);
247
+ return {module, source: relocation.source};
248
+ });
249
+
250
+ for (const {module, source: moduleSource} of relocatedModules) {
251
+ if (log) {
252
+ checkShaderModuleDeprecations(module, coreSource, log);
253
+ }
254
+ assembledSource += moduleSource;
255
+ }
256
+
257
+ // For injectShader
258
+ assembledSource += INJECT_SHADER_DECLARATIONS;
259
+
260
+ assembledSource = injectShader(
261
+ assembledSource,
262
+ stage,
263
+ getWGSLDeclarationInjections(declInjections),
264
+ false,
265
+ 'wgsl',
266
+ {vertex: vertexEntryPoint, fragment: fragmentEntryPoint}
267
+ );
268
+
269
+ const targetNames = getWGSLInjectionTargetNames(
270
+ injectionTargetMap,
271
+ [
272
+ assembledSource,
273
+ applicationRelocation.source,
274
+ ...Object.values(targetInjections)
275
+ .flat()
276
+ .map(injection => injection.injection),
277
+ ...Object.values(mainInjections)
278
+ .flat()
279
+ .map(injection => injection.injection)
280
+ ].join('\n')
281
+ );
282
+ assembledSource += getWGSLShaderInjectionTargets(
283
+ injectionTargetMap,
284
+ targetInjections,
285
+ targetNames
286
+ );
287
+ assembledSource += formatWGSLBindingAssignmentComments(bindingAssignments);
288
+
289
+ // Add the version directive and actual source of this shader
290
+ assembledSource += applicationRelocation.source;
291
+
292
+ // Apply any requested shader injections
293
+ assembledSource = injectShader(assembledSource, stage, mainInjections, false, 'wgsl', {
294
+ vertex: vertexEntryPoint,
295
+ fragment: fragmentEntryPoint
296
+ });
297
+
298
+ assembledSource = resolveWGSLInjectionTargetNames(
299
+ assembledSource,
300
+ injectionTargetMap,
301
+ targetNames
302
+ );
303
+
304
+ assertNoUnresolvedAutoBindings(assembledSource);
305
+
306
+ return {source: assembledSource, bindingAssignments};
307
+ }
308
+
309
+ export function appendGeneratedVertexInputInjections(
310
+ declarations: string,
311
+ initialization: string,
312
+ declarationInjections: Record<string, ResolvedShaderInjection[]>,
313
+ mainInjections: Record<string, ResolvedShaderInjection[]>
314
+ ): void {
315
+ if (declarations) {
316
+ declarationInjections['vs:#decl'] = declarationInjections['vs:#decl'] || [];
317
+ declarationInjections['vs:#decl'].push({
318
+ injection: declarations,
319
+ order: Number.MIN_SAFE_INTEGER
320
+ });
321
+ }
322
+ if (initialization) {
323
+ mainInjections['vs:#main-start'] = mainInjections['vs:#main-start'] || [];
324
+ mainInjections['vs:#main-start'].push({
325
+ injection: initialization,
326
+ order: Number.MIN_SAFE_INTEGER
327
+ });
328
+ }
329
+ }
330
+
331
+ export function appendGeneratedVaryingInjections(
332
+ assembly: {
333
+ declarations: string;
334
+ vertexInitialization: string;
335
+ fragmentInitialization: string;
336
+ },
337
+ declarationInjections: Record<string, ResolvedShaderInjection[]>,
338
+ mainInjections: Record<string, ResolvedShaderInjection[]>
339
+ ): void {
340
+ if (assembly.declarations) {
341
+ declarationInjections['vs:#decl'] = declarationInjections['vs:#decl'] || [];
342
+ declarationInjections['vs:#decl'].push({
343
+ injection: assembly.declarations,
344
+ order: Number.MIN_SAFE_INTEGER
345
+ });
346
+ }
347
+ if (assembly.vertexInitialization) {
348
+ mainInjections['vs:#main-start'] = mainInjections['vs:#main-start'] || [];
349
+ mainInjections['vs:#main-start'].push({
350
+ injection: assembly.vertexInitialization,
351
+ order: Number.MIN_SAFE_INTEGER
352
+ });
353
+ }
354
+ if (assembly.fragmentInitialization) {
355
+ mainInjections['fs:#main-start'] = mainInjections['fs:#main-start'] || [];
356
+ mainInjections['fs:#main-start'].push({
357
+ injection: assembly.fragmentInitialization,
358
+ order: Number.MIN_SAFE_INTEGER
359
+ });
360
+ }
361
+ }
362
+
363
+ export function getWGSLDeclarationInjections(
364
+ declarationInjections: Record<string, ResolvedShaderInjection[]>
365
+ ): Record<string, ResolvedShaderInjection[]> {
366
+ const unifiedDeclarations = [
367
+ ...(declarationInjections['vs:#decl'] || []),
368
+ ...(declarationInjections['fs:#decl'] || [])
369
+ ];
370
+
371
+ return unifiedDeclarations.length ? {'vs:#decl': unifiedDeclarations} : {};
372
+ }
373
+
374
+ export function getWGSLShaderInjectionTargets(
375
+ injectionTargetMap: ReturnType<typeof normalizeShaderInjectionTargets>,
376
+ targetInjections: Record<string, ResolvedShaderInjection[]>,
377
+ names = getWGSLInjectionTargetNames(injectionTargetMap)
378
+ ): string {
379
+ return (['vertex', 'fragment'] as const)
380
+ .map(stage => {
381
+ const targets = Object.fromEntries(
382
+ Object.entries(injectionTargetMap[stage]).map(([key, target]) => {
383
+ const name = key.slice(3);
384
+ const emittedName = names.get(name)?.[stage] || name;
385
+ return [key, {...target, signature: emittedName + target.signature.slice(name.length)}];
386
+ })
387
+ );
388
+ return getShaderInjectionTargets(targets, targetInjections, 'wgsl');
389
+ })
390
+ .join('');
391
+ }
392
+
393
+ export function getUsedBindingsByGroupFromApplicationWGSL(
394
+ source: string
395
+ ): Map<number, Set<number>> {
396
+ const usedBindingsByGroup = new Map<number, Set<number>>();
397
+
398
+ for (const match of getWGSLBindingDeclarationMatches(
399
+ source,
400
+ WGSL_EXPLICIT_BINDING_DECLARATION_REGEXES
401
+ )) {
402
+ const location = Number(match.bindingToken);
403
+ const group = Number(match.groupToken);
404
+
405
+ validateApplicationWGSLBinding(group, location, match.name);
406
+ registerUsedBindingLocation(
407
+ usedBindingsByGroup,
408
+ group,
409
+ location,
410
+ `application binding "${match.name}"`
411
+ );
412
+ }
413
+
414
+ return usedBindingsByGroup;
415
+ }
416
+
417
+ export function relocateWGSLApplicationBindings(source: string): {source: string} {
418
+ const declarationMatches = getWGSLBindingDeclarationMatches(
419
+ source,
420
+ WGSL_BINDING_DECLARATION_REGEXES
421
+ );
422
+ const usedBindingsByGroup = new Map<number, Set<number>>();
423
+
424
+ for (const declarationMatch of declarationMatches) {
425
+ if (declarationMatch.bindingToken === 'auto') {
426
+ continue;
427
+ }
428
+
429
+ const location = Number(declarationMatch.bindingToken);
430
+ const group = Number(declarationMatch.groupToken);
431
+
432
+ validateApplicationWGSLBinding(group, location, declarationMatch.name);
433
+ registerUsedBindingLocation(
434
+ usedBindingsByGroup,
435
+ group,
436
+ location,
437
+ `application binding "${declarationMatch.name}"`
438
+ );
439
+ }
440
+
441
+ const relocationState: WGSLApplicationRelocationState = {
442
+ sawSupportedBindingDeclaration: declarationMatches.length > 0
443
+ };
444
+
445
+ const relocatedSource = replaceWGSLBindingDeclarationMatches(
446
+ source,
447
+ WGSL_BINDING_DECLARATION_REGEXES,
448
+ declarationMatch =>
449
+ relocateWGSLApplicationBindingMatch(declarationMatch, usedBindingsByGroup, relocationState)
450
+ );
451
+
452
+ if (hasWGSLAutoBinding(source) && !relocationState.sawSupportedBindingDeclaration) {
453
+ throw new Error(
454
+ 'Unsupported @binding(auto) declaration form in application WGSL. ' +
455
+ 'Use adjacent "@group(N)" and "@binding(auto)" decorators followed by a bindable "var" declaration.'
456
+ );
457
+ }
458
+
459
+ return {source: relocatedSource};
460
+ }
461
+
462
+ export function relocateWGSLModuleBindings(
463
+ moduleSource: string,
464
+ module: ShaderModule,
465
+ context: BindingRelocationContext
466
+ ): {source: string; bindingAssignments: WGSLBindingAssignment[]} {
467
+ const bindingAssignments: WGSLBindingAssignment[] = [];
468
+ const declarationMatches = getWGSLBindingDeclarationMatches(
469
+ moduleSource,
470
+ MODULE_WGSL_BINDING_DECLARATION_REGEXES
471
+ );
472
+ const relocationState: WGSLRelocationState = {
473
+ sawSupportedBindingDeclaration: declarationMatches.length > 0,
474
+ nextHintedBindingLocation:
475
+ typeof module.firstBindingSlot === 'number' ? module.firstBindingSlot : null
476
+ };
477
+
478
+ const relocatedSource = replaceWGSLBindingDeclarationMatches(
479
+ moduleSource,
480
+ MODULE_WGSL_BINDING_DECLARATION_REGEXES,
481
+ declarationMatch =>
482
+ relocateWGSLModuleBindingMatch(declarationMatch, {
483
+ module,
484
+ context,
485
+ bindingAssignments,
486
+ relocationState
487
+ })
488
+ );
489
+
490
+ if (hasWGSLAutoBinding(moduleSource) && !relocationState.sawSupportedBindingDeclaration) {
491
+ throw new Error(
492
+ `Unsupported @binding(auto) declaration form in module "${module.name}". ` +
493
+ 'Use adjacent "@group(N)" and "@binding(auto)" decorators followed by a bindable "var" declaration.'
494
+ );
495
+ }
496
+
497
+ return {source: relocatedSource, bindingAssignments};
498
+ }
499
+
500
+ export function relocateWGSLModuleBindingMatch(
501
+ declarationMatch: WGSLBindingDeclarationMatch,
502
+ params: WGSLRelocationParams
503
+ ): string {
504
+ const {module, context, bindingAssignments, relocationState} = params;
505
+
506
+ const {match, bindingToken, groupToken, name} = declarationMatch;
507
+ const group = Number(groupToken);
508
+
509
+ if (bindingToken === 'auto') {
510
+ const registryKey = getBindingRegistryKey(group, module.name, name);
511
+ const registryLocation = context.bindingRegistry?.get(registryKey);
512
+ const location =
513
+ registryLocation !== undefined
514
+ ? registryLocation
515
+ : allocateAutoBindingLocation(
516
+ group,
517
+ context.usedBindingsByGroup,
518
+ module.name,
519
+ relocationState.nextHintedBindingLocation ?? undefined,
520
+ context.bindingRegistry
521
+ );
522
+ validateModuleWGSLBinding(module.name, group, location, name);
523
+ if (
524
+ registryLocation !== undefined &&
525
+ claimReservedBindingLocation(context.reservedBindingKeysByGroup, group, location, registryKey)
526
+ ) {
527
+ bindingAssignments.push({moduleName: module.name, name, group, location});
528
+ return match.replace(/@binding\(\s*auto\s*\)/, `@binding(${location})`);
529
+ }
530
+ registerUsedBindingLocation(
531
+ context.usedBindingsByGroup,
532
+ group,
533
+ location,
534
+ `module "${module.name}" binding "${name}"`
535
+ );
536
+ context.bindingRegistry?.set(registryKey, location);
537
+ bindingAssignments.push({moduleName: module.name, name, group, location});
538
+ if (relocationState.nextHintedBindingLocation !== null && registryLocation === undefined) {
539
+ relocationState.nextHintedBindingLocation = location + 1;
540
+ }
541
+ return match.replace(/@binding\(\s*auto\s*\)/, `@binding(${location})`);
542
+ }
543
+
544
+ const location = Number(bindingToken);
545
+ validateModuleWGSLBinding(module.name, group, location, name);
546
+ const registryKey = getBindingRegistryKey(group, module.name, name);
547
+ if (
548
+ !claimReservedBindingLocation(context.reservedBindingKeysByGroup, group, location, registryKey)
549
+ ) {
550
+ registerUsedBindingLocation(
551
+ context.usedBindingsByGroup,
552
+ group,
553
+ location,
554
+ `module "${module.name}" binding "${name}"`
555
+ );
556
+ }
557
+ bindingAssignments.push({moduleName: module.name, name, group, location});
558
+ return match;
559
+ }
560
+
561
+ export function relocateWGSLApplicationBindingMatch(
562
+ declarationMatch: WGSLBindingDeclarationMatch,
563
+ usedBindingsByGroup: Map<number, Set<number>>,
564
+ relocationState: WGSLApplicationRelocationState
565
+ ): string {
566
+ const {match, bindingToken, groupToken, name} = declarationMatch;
567
+ const group = Number(groupToken);
568
+
569
+ if (bindingToken === 'auto') {
570
+ const location = allocateApplicationAutoBindingLocation(group, usedBindingsByGroup);
571
+ validateApplicationWGSLBinding(group, location, name);
572
+ registerUsedBindingLocation(
573
+ usedBindingsByGroup,
574
+ group,
575
+ location,
576
+ `application binding "${name}"`
577
+ );
578
+ return match.replace(/@binding\(\s*auto\s*\)/, `@binding(${location})`);
579
+ }
580
+
581
+ relocationState.sawSupportedBindingDeclaration = true;
582
+ return match;
583
+ }
584
+
585
+ /** Reserve declared locations before reusing registry assignments or allocating new bindings. */
586
+ export function reserveModuleBindings(
587
+ modules: {module: ShaderModule; source: string}[],
588
+ bindingRegistry: Map<string, number> | undefined,
589
+ usedBindingsByGroup: Map<number, Set<number>>
590
+ ): Map<number, Map<number, string>> {
591
+ const reservedBindingKeysByGroup = new Map<number, Map<number, string>>();
592
+ const autoBindings: {module: ShaderModule; name: string; group: number}[] = [];
593
+
594
+ function reserveBinding(
595
+ group: number,
596
+ location: number,
597
+ registryKey: string,
598
+ label: string
599
+ ): void {
600
+ registerUsedBindingLocation(usedBindingsByGroup, group, location, label);
601
+ const reservedBindingKeys = reservedBindingKeysByGroup.get(group) || new Map<number, string>();
602
+ reservedBindingKeys.set(location, registryKey);
603
+ reservedBindingKeysByGroup.set(group, reservedBindingKeys);
604
+ }
605
+
606
+ for (const {module, source} of modules) {
607
+ for (const binding of getWGSLBindingDeclarationMatches(
608
+ source,
609
+ MODULE_WGSL_BINDING_DECLARATION_REGEXES
610
+ )) {
611
+ const group = Number(binding.groupToken);
612
+ if (binding.bindingToken === 'auto') {
613
+ autoBindings.push({module, name: binding.name, group});
614
+ continue;
615
+ }
616
+ const location = Number(binding.bindingToken);
617
+ validateModuleWGSLBinding(module.name, group, location, binding.name);
618
+ reserveBinding(
619
+ group,
620
+ location,
621
+ getBindingRegistryKey(group, module.name, binding.name),
622
+ `module "${module.name}" binding "${binding.name}"`
623
+ );
624
+ }
625
+ }
626
+
627
+ // Only auto declarations reuse registry entries. Explicit declarations already own their slots.
628
+ // Conflicting active assignments remain errors so previously assembled shaders keep their layout.
629
+ for (const {module, name, group} of autoBindings) {
630
+ const registryKey = getBindingRegistryKey(group, module.name, name);
631
+ const location = bindingRegistry?.get(registryKey);
632
+ if (location !== undefined) {
633
+ reserveBinding(group, location, registryKey, `registered module binding "${registryKey}"`);
634
+ }
635
+ }
636
+
637
+ return reservedBindingKeysByGroup;
638
+ }
639
+
640
+ export function claimReservedBindingLocation(
641
+ reservedBindingKeysByGroup: Map<number, Map<number, string>>,
642
+ group: number,
643
+ location: number,
644
+ registryKey: string
645
+ ): boolean {
646
+ const reservedBindingKeys = reservedBindingKeysByGroup.get(group);
647
+ if (!reservedBindingKeys) {
648
+ return false;
649
+ }
650
+
651
+ const reservedKey = reservedBindingKeys.get(location);
652
+ if (!reservedKey) {
653
+ return false;
654
+ }
655
+ if (reservedKey !== registryKey) {
656
+ throw new Error(
657
+ `Registered module binding "${registryKey}" collided with "${reservedKey}": group ${group}, binding ${location}.`
658
+ );
659
+ }
660
+ reservedBindingKeys.delete(location);
661
+ return true;
662
+ }
663
+
664
+ export function validateApplicationWGSLBinding(
665
+ group: number,
666
+ location: number,
667
+ name: string
668
+ ): void {
669
+ if (group === 0 && location >= RESERVED_APPLICATION_GROUP_0_BINDING_LIMIT) {
670
+ throw new Error(
671
+ `Application binding "${name}" in group 0 uses reserved binding ${location}. ` +
672
+ `Application-owned explicit group-0 bindings must stay below ${RESERVED_APPLICATION_GROUP_0_BINDING_LIMIT}.`
673
+ );
674
+ }
675
+ }
676
+
677
+ export function validateModuleWGSLBinding(
678
+ moduleName: string,
679
+ group: number,
680
+ location: number,
681
+ name: string
682
+ ): void {
683
+ if (group === 0 && location < RESERVED_APPLICATION_GROUP_0_BINDING_LIMIT) {
684
+ throw new Error(
685
+ `Module "${moduleName}" binding "${name}" in group 0 uses reserved application binding ${location}. ` +
686
+ `Module-owned explicit group-0 bindings must be ${RESERVED_APPLICATION_GROUP_0_BINDING_LIMIT} or higher.`
687
+ );
688
+ }
689
+ }
690
+
691
+ export function registerUsedBindingLocation(
692
+ usedBindingsByGroup: Map<number, Set<number>>,
693
+ group: number,
694
+ location: number,
695
+ label: string
696
+ ): void {
697
+ const usedBindings = usedBindingsByGroup.get(group) || new Set<number>();
698
+ if (usedBindings.has(location)) {
699
+ throw new Error(
700
+ `Duplicate WGSL binding assignment for ${label}: group ${group}, binding ${location}.`
701
+ );
702
+ }
703
+ usedBindings.add(location);
704
+ usedBindingsByGroup.set(group, usedBindings);
705
+ }
706
+
707
+ export function allocateAutoBindingLocation(
708
+ group: number,
709
+ usedBindingsByGroup: Map<number, Set<number>>,
710
+ moduleName: string,
711
+ preferredBindingLocation?: number,
712
+ bindingRegistry?: Map<string, number>
713
+ ): number {
714
+ const usedBindings = usedBindingsByGroup.get(group) || new Set<number>();
715
+ const registeredBindingLocations = new Set<number>();
716
+ const registryGroupPrefix = `${group}:`;
717
+ const registryModulePrefix = `${registryGroupPrefix}${moduleName}:`;
718
+ for (const [registryKey, location] of bindingRegistry || []) {
719
+ if (registryKey.startsWith(registryModulePrefix)) {
720
+ registeredBindingLocations.add(location);
721
+ }
722
+ }
723
+ let nextBinding =
724
+ preferredBindingLocation ??
725
+ (group === 0
726
+ ? RESERVED_APPLICATION_GROUP_0_BINDING_LIMIT
727
+ : usedBindings.size > 0
728
+ ? Math.max(...usedBindings) + 1
729
+ : 0);
730
+
731
+ while (usedBindings.has(nextBinding) || registeredBindingLocations.has(nextBinding)) {
732
+ nextBinding++;
733
+ }
734
+
735
+ // Active modules were reserved above; only stale, inactive modules can own this free slot.
736
+ for (const [registryKey, location] of bindingRegistry || []) {
737
+ if (location === nextBinding && registryKey.startsWith(registryGroupPrefix)) {
738
+ bindingRegistry?.delete(registryKey);
739
+ }
740
+ }
741
+
742
+ return nextBinding;
743
+ }
744
+
745
+ export function allocateApplicationAutoBindingLocation(
746
+ group: number,
747
+ usedBindingsByGroup: Map<number, Set<number>>
748
+ ): number {
749
+ const usedBindings = usedBindingsByGroup.get(group) || new Set<number>();
750
+ let nextBinding = 0;
751
+
752
+ while (usedBindings.has(nextBinding)) {
753
+ nextBinding++;
754
+ }
755
+
756
+ return nextBinding;
757
+ }
758
+
759
+ export function assertNoUnresolvedAutoBindings(source: string): void {
760
+ const unresolvedBinding = getFirstWGSLAutoBindingDeclarationMatch(
761
+ source,
762
+ MODULE_WGSL_BINDING_DECLARATION_REGEXES
763
+ );
764
+ if (!unresolvedBinding) {
765
+ return;
766
+ }
767
+
768
+ const moduleName = getWGSLModuleNameAtIndex(source, unresolvedBinding.index);
769
+ if (moduleName) {
770
+ throw new Error(
771
+ `Unresolved @binding(auto) for module "${moduleName}" binding "${unresolvedBinding.name}" remained in assembled WGSL source.`
772
+ );
773
+ }
774
+
775
+ if (isInApplicationWGSLSection(source, unresolvedBinding.index)) {
776
+ throw new Error(
777
+ `Unresolved @binding(auto) for application binding "${unresolvedBinding.name}" remained in assembled WGSL source.`
778
+ );
779
+ }
780
+
781
+ throw new Error(
782
+ `Unresolved @binding(auto) remained in assembled WGSL source near "${formatWGSLSourceSnippet(unresolvedBinding.match)}".`
783
+ );
784
+ }
785
+
786
+ export function formatWGSLBindingAssignmentComments(
787
+ bindingAssignments: WGSLBindingAssignment[]
788
+ ): string {
789
+ if (bindingAssignments.length === 0) {
790
+ return '';
791
+ }
792
+
793
+ let source = '// ----- MODULE WGSL BINDING ASSIGNMENTS ---------------\n';
794
+ for (const bindingAssignment of bindingAssignments) {
795
+ source += `// ${bindingAssignment.moduleName}.${bindingAssignment.name} -> @group(${bindingAssignment.group}) @binding(${bindingAssignment.location})\n`;
796
+ }
797
+ source += '\n';
798
+ return source;
799
+ }
800
+
801
+ export function getBindingRegistryKey(
802
+ group: number,
803
+ moduleName: string,
804
+ bindingName: string
805
+ ): string {
806
+ return `${group}:${moduleName}:${bindingName}`;
807
+ }
808
+
809
+ export function getWGSLModuleNameAtIndex(source: string, index: number): string | undefined {
810
+ const moduleHeaderRegex = /^\/\/ ----- MODULE ([^\n]+) ---------------$/gm;
811
+ let moduleName: string | undefined;
812
+ let match: RegExpExecArray | null;
813
+
814
+ match = moduleHeaderRegex.exec(source);
815
+ while (match && match.index <= index) {
816
+ moduleName = match[1];
817
+ match = moduleHeaderRegex.exec(source);
818
+ }
819
+
820
+ return moduleName;
821
+ }
822
+
823
+ export function isInApplicationWGSLSection(source: string, index: number): boolean {
824
+ const injectionMarkerIndex = source.indexOf(INJECT_SHADER_DECLARATIONS);
825
+ return injectionMarkerIndex >= 0 ? index > injectionMarkerIndex : true;
826
+ }
827
+
828
+ export function formatWGSLSourceSnippet(source: string): string {
829
+ return source.replace(/\s+/g, ' ').trim();
830
+ }