@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +21598 -0
  4. package/dist/dist.min.js +13439 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +278 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +108 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +74 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +128 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +120 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +132 -0
  48. package/dist/lib/shader-assembler-base.d.ts +51 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +127 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
  94. package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
  96. package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +207 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
  123. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
  124. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
  126. package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
  127. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  128. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  129. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  130. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  131. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  132. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  133. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  134. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/generate-shader.js +15 -0
  136. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  137. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  138. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  139. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  141. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  142. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  143. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  144. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  146. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  147. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  148. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  149. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  150. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  151. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  152. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  153. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  154. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  155. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  156. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  158. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  159. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  161. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  163. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  164. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  167. package/dist/lib/shader-module/shader-module.cjs +99 -0
  168. package/dist/lib/shader-module/shader-module.d.ts +94 -0
  169. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-module.js +101 -0
  171. package/dist/lib/shader-module/shader-module.js.map +1 -0
  172. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  173. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  174. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  175. package/dist/lib/shader-module/shader-pass.js +5 -0
  176. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  177. package/dist/lib/shader-plugin.cjs +156 -0
  178. package/dist/lib/shader-plugin.d.ts +61 -0
  179. package/dist/lib/shader-plugin.d.ts.map +1 -0
  180. package/dist/lib/shader-plugin.js +147 -0
  181. package/dist/lib/shader-plugin.js.map +1 -0
  182. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  183. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  186. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  187. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  188. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  189. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  190. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  191. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  192. package/dist/lib/utils/assert.cjs +34 -0
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  202. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  203. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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@@ -0,0 +1,110 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ const FS_GLES = /* glsl */ `\
6
+ out vec4 transform_output;
7
+ void main() {
8
+ transform_output = vec4(0);
9
+ }`;
10
+ const FS300 = `#version 300 es\n${FS_GLES}`;
11
+
12
+ type QualifierInfo = {
13
+ qualifier: string;
14
+ type: string;
15
+ name: string;
16
+ };
17
+
18
+ // Prase given glsl line and return qualifier details or null
19
+ export function getQualifierDetails(
20
+ line: string,
21
+ qualifiers: string | string[]
22
+ ): QualifierInfo | null {
23
+ qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
24
+ const words = line.replace(/^\s+/, '').split(/\s+/);
25
+ // TODO add support for precession qualifiers (highp, mediump and lowp)
26
+ const [qualifier, type, definition] = words;
27
+ if (!qualifiers.includes(qualifier) || !type || !definition) {
28
+ return null;
29
+ }
30
+ const name = definition.split(';')[0];
31
+ return {qualifier, type, name};
32
+ }
33
+
34
+ /**
35
+ * Given the shader input and output variable names,
36
+ * builds and return a pass through fragment shader.
37
+ */
38
+ export function getPassthroughFS(options?: {
39
+ input?: string;
40
+ inputChannels?: 1 | 2 | 3 | 4;
41
+ output?: string;
42
+ }): string {
43
+ const {input, inputChannels, output} = options || {};
44
+ if (!input) {
45
+ // Default shader
46
+ return FS300;
47
+ }
48
+ if (!inputChannels) {
49
+ throw new Error('inputChannels');
50
+ }
51
+ const inputType = channelCountToType(inputChannels);
52
+ const outputValue = convertToVec4(input, inputChannels);
53
+ return `\
54
+ #version 300 es
55
+ in ${inputType} ${input};
56
+ out vec4 ${output};
57
+ void main() {
58
+ ${output} = ${outputValue};
59
+ }`;
60
+ }
61
+
62
+ /** convert glsl type to suffix */
63
+ export function typeToChannelSuffix(type: string): 'x' | 'xy' | 'xyz' | 'xyzw' {
64
+ // biome-ignore format: preserve layout
65
+ switch (type) {
66
+ case 'float': return 'x';
67
+ case 'vec2': return 'xy';
68
+ case 'vec3': return 'xyz';
69
+ case 'vec4': return 'xyzw';
70
+ default:
71
+ throw new Error(type);
72
+ }
73
+ }
74
+
75
+ /** convert glsl type to channel count */
76
+ export function typeToChannelCount(type: string): 1 | 2 | 3 | 4 {
77
+ // biome-ignore format: preserve layout
78
+ switch (type) {
79
+ case 'float': return 1;
80
+ case 'vec2': return 2;
81
+ case 'vec3': return 3;
82
+ case 'vec4': return 4;
83
+ default:
84
+ throw new Error(type);
85
+ }
86
+ }
87
+ function channelCountToType(channels: 1 | 2 | 3 | 4): 'float' | 'vec2' | 'vec3' | 'vec4' {
88
+ // biome-ignore format: preserve layout
89
+ switch (channels) {
90
+ case 1: return 'float';
91
+ case 2: return 'vec2';
92
+ case 3: return 'vec3';
93
+ case 4: return 'vec4';
94
+ default:
95
+ throw new Error(`invalid channels: ${channels}`);
96
+ }
97
+ }
98
+
99
+ /** Returns glsl instruction for converting to vec4 */
100
+ export function convertToVec4(variable: string, channels: 1 | 2 | 3 | 4): string {
101
+ // biome-ignore format: preserve layout
102
+ switch (channels) {
103
+ case 1: return `vec4(${variable}, 0.0, 0.0, 1.0)`;
104
+ case 2: return `vec4(${variable}, 0.0, 1.0)`;
105
+ case 3: return `vec4(${variable}, 1.0)`;
106
+ case 4: return variable;
107
+ default:
108
+ throw new Error(`invalid channels: ${channels}`);
109
+ }
110
+ }
@@ -0,0 +1,157 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ const DEFINE_NAME_PATTERN = '([a-zA-Z_][a-zA-Z0-9_]*)';
6
+ const IF_REGEXP = /^\s*\#\s*if\s+(.+?)\s*(?:\/\/.*)?$/;
7
+ const IFDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*$`);
8
+ const IFNDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifndef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
9
+ const ELSE_REGEXP = /^\s*\#\s*else\s*(?:\/\/.*)?$/;
10
+ const ENDIF_REGEXP = /^\s*\#\s*endif\s*$/;
11
+ const IFDEF_WITH_COMMENT_REGEXP = new RegExp(
12
+ `^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`
13
+ );
14
+ const ENDIF_WITH_COMMENT_REGEXP = /^\s*\#\s*endif\s*(?:\/\/.*)?$/;
15
+
16
+ /** Options for the luma.gl shader source preprocessor. */
17
+ export type PreprocessorOptions = {
18
+ /** Boolean or numeric values used by `#if`, `#ifdef`, and `#ifndef` conditionals. */
19
+ defines?: Record<string, boolean | number>;
20
+ };
21
+
22
+ /**
23
+ * Removes inactive conditional branches from shader source.
24
+ * Supports `#ifdef`, `#ifndef`, and simple `#if` expressions using a define name,
25
+ * `!NAME`, `defined(NAME)`, `!defined(NAME)`, or a boolean or numeric literal.
26
+ * @param source Shader source containing luma.gl-supported conditional directives.
27
+ * @param options Defines used while evaluating conditional directives.
28
+ * @returns Shader source with inactive branches removed.
29
+ */
30
+ export function preprocess(source: string, options?: PreprocessorOptions): string {
31
+ const lines = source.split('\n');
32
+ const output: string[] = [];
33
+
34
+ const conditionalStack: Array<{
35
+ parentActive: boolean;
36
+ branchTaken: boolean;
37
+ active: boolean;
38
+ }> = [];
39
+ let conditional = true;
40
+
41
+ for (const line of lines) {
42
+ const matchIfExpression = line.match(IF_REGEXP);
43
+ const matchIf = line.match(IFDEF_WITH_COMMENT_REGEXP) || line.match(IFDEF_REGEXP);
44
+ const matchIfNot = line.match(IFNDEF_REGEXP);
45
+ const matchElse = line.match(ELSE_REGEXP);
46
+ const matchEnd = line.match(ENDIF_WITH_COMMENT_REGEXP) || line.match(ENDIF_REGEXP);
47
+
48
+ if (matchIfExpression) {
49
+ const branchTaken: boolean = evaluateIfExpression(
50
+ matchIfExpression[1],
51
+ options?.defines || {}
52
+ );
53
+ const active: boolean = conditional && branchTaken;
54
+ conditionalStack.push({parentActive: conditional, branchTaken, active});
55
+ conditional = active;
56
+ } else if (matchIf || matchIfNot) {
57
+ const defineName = (matchIf || matchIfNot)?.[1];
58
+ const defineValue: boolean = Boolean(options?.defines?.[defineName!]);
59
+ const branchTaken: boolean = matchIf ? defineValue : !defineValue;
60
+ const active: boolean = conditional && branchTaken;
61
+ conditionalStack.push({parentActive: conditional, branchTaken, active});
62
+ conditional = active;
63
+ } else if (matchElse) {
64
+ const currentConditional = conditionalStack[conditionalStack.length - 1];
65
+ if (!currentConditional) {
66
+ throw new Error('Encountered #else without matching #if, #ifdef or #ifndef');
67
+ }
68
+ currentConditional.active =
69
+ currentConditional.parentActive && !currentConditional.branchTaken;
70
+ currentConditional.branchTaken = true;
71
+ conditional = currentConditional.active;
72
+ } else if (matchEnd) {
73
+ conditionalStack.pop();
74
+ conditional = conditionalStack.length
75
+ ? conditionalStack[conditionalStack.length - 1].active
76
+ : true;
77
+ } else if (conditional) {
78
+ output.push(line);
79
+ }
80
+ }
81
+
82
+ if (conditionalStack.length > 0) {
83
+ throw new Error('Unterminated conditional block in shader source');
84
+ }
85
+
86
+ return output.join('\n');
87
+ }
88
+
89
+ function evaluateIfExpression(
90
+ expression: string,
91
+ defines: Record<string, boolean | number>
92
+ ): boolean {
93
+ const trimmedExpression = expression.trim();
94
+
95
+ if (/^[+-]?\d+(?:\.\d+)?$/.test(trimmedExpression)) {
96
+ return Number(trimmedExpression) !== 0;
97
+ }
98
+
99
+ if (trimmedExpression === 'true') {
100
+ return true;
101
+ }
102
+
103
+ if (trimmedExpression === 'false') {
104
+ return false;
105
+ }
106
+
107
+ const operandPattern = '(?:[A-Za-z_][A-Za-z0-9_]*|[+-]?\\d+(?:\\.\\d+)?)';
108
+ const comparison = trimmedExpression.match(
109
+ new RegExp(`^(${operandPattern})\\s*(==|!=|<=|>=|<|>)\\s*(${operandPattern})$`)
110
+ );
111
+ if (comparison) {
112
+ const resolveOperand = (operand: string) =>
113
+ /^[A-Za-z_]/.test(operand) ? Number(defines[operand] ?? 0) : Number(operand);
114
+ const left = resolveOperand(comparison[1]);
115
+ const right = resolveOperand(comparison[3]);
116
+ switch (comparison[2]) {
117
+ case '==':
118
+ return left === right;
119
+ case '!=':
120
+ return left !== right;
121
+ case '<=':
122
+ return left <= right;
123
+ case '>=':
124
+ return left >= right;
125
+ case '<':
126
+ return left < right;
127
+ case '>':
128
+ return left > right;
129
+ }
130
+ }
131
+
132
+ const negatedDefineMatch = trimmedExpression.match(new RegExp(`^!\\s*${DEFINE_NAME_PATTERN}$`));
133
+ if (negatedDefineMatch) {
134
+ return !Boolean(defines[negatedDefineMatch[1]]);
135
+ }
136
+
137
+ const defineMatch = trimmedExpression.match(new RegExp(`^${DEFINE_NAME_PATTERN}$`));
138
+ if (defineMatch) {
139
+ return Boolean(defines[defineMatch[1]]);
140
+ }
141
+
142
+ const definedMatch = trimmedExpression.match(
143
+ new RegExp(`^defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`)
144
+ );
145
+ if (definedMatch) {
146
+ return defines[definedMatch[1]] !== undefined;
147
+ }
148
+
149
+ const negatedDefinedMatch = trimmedExpression.match(
150
+ new RegExp(`^!\\s*defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`)
151
+ );
152
+ if (negatedDefinedMatch) {
153
+ return defines[negatedDefinedMatch[1]] === undefined;
154
+ }
155
+
156
+ throw new Error(`Unsupported #if expression "${expression}"`);
157
+ }
@@ -0,0 +1,169 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from './shader-module/shader-module';
6
+ import {initializeShaderModules} from './shader-module/shader-module';
7
+ import type {AssembleShaderProps} from './shader-assembly/shader-assembly-types';
8
+ import type {ShaderInjectionTarget} from './shader-assembly/shader-injection-targets';
9
+ import {assert} from './utils/assert';
10
+ import type {
11
+ ShaderTranspiler,
12
+ ShaderTranspileResult,
13
+ ShaderTranspilerEntryPoints
14
+ } from './shader-transpiler/shader-transpiler';
15
+ import {getShaderModuleDependencies} from './shader-module/shader-module-dependencies';
16
+
17
+ /**
18
+ * A stateful version of `assembleShaders` that can be used to assemble shaders.
19
+ * Supports setting of default modules and hooks.
20
+ */
21
+ export abstract class ShaderAssembler {
22
+ /** Shader language accepted by this assembler. */
23
+ abstract readonly shaderLanguage: 'glsl' | 'wgsl';
24
+ /** Compilers registered by the application, isolated to this assembler. */
25
+ private readonly _shaderTranspilers = new Map<string, ShaderTranspiler>();
26
+ /** Hook functions */
27
+ protected readonly _injectionTargets: ShaderInjectionTarget[] = [];
28
+ /** Shader modules */
29
+ protected _defaultModules: ShaderModule[] = [];
30
+
31
+ /** Register or replace the compiler for one input language. */
32
+ addShaderTranspiler(transpiler: ShaderTranspiler): void {
33
+ this._shaderTranspilers.set(transpiler.sourceLanguage, transpiler);
34
+ }
35
+
36
+ /** Remove the compiler for one input language. */
37
+ removeShaderTranspiler(sourceLanguage: string): void {
38
+ this._shaderTranspilers.delete(sourceLanguage);
39
+ }
40
+
41
+ /** Translate application and reusable module source together before native assembly. */
42
+ protected _transpileShader(
43
+ props: AssembleShaderProps,
44
+ modules: ShaderModule[],
45
+ source: string | null | undefined,
46
+ stage?: 'vertex' | 'fragment' | 'compute'
47
+ ): ShaderTranspileResult & {modules: ShaderModule[]} {
48
+ const sourceLanguage = props.sourceLanguage || this.shaderLanguage;
49
+ if (sourceLanguage === this.shaderLanguage) {
50
+ // Foreign module code requires an application translation unit in the same language.
51
+ assert(
52
+ !getShaderModuleDependencies(modules).some(
53
+ module => module.sourceLanguage && module.sourceLanguage !== this.shaderLanguage
54
+ )
55
+ );
56
+ return {code: source || '', modules};
57
+ }
58
+ const transpiler = this._shaderTranspilers.get(sourceLanguage);
59
+ // The application must register a transpiler before assembling a foreign input language.
60
+ assert(transpiler);
61
+ const dependencies = getShaderModuleDependencies(modules);
62
+ // A translation unit can contain only one foreign source language.
63
+ assert(
64
+ !dependencies.some(
65
+ module =>
66
+ module.sourceLanguage &&
67
+ module.sourceLanguage !== sourceLanguage &&
68
+ module.sourceLanguage !== this.shaderLanguage
69
+ )
70
+ );
71
+ const moduleSource = dependencies
72
+ .filter(module => module.sourceLanguage === sourceLanguage)
73
+ .map(module => module.source || '')
74
+ .join('\n');
75
+ const entryPoints: ShaderTranspilerEntryPoints = {
76
+ vertex: props.vertexEntryPoint,
77
+ fragment: props.fragmentEntryPoint,
78
+ compute: props.computeEntryPoint
79
+ };
80
+ const result =
81
+ source === undefined || source === null
82
+ ? {code: ''}
83
+ : transpiler!.transpile({
84
+ source: [moduleSource, source].filter(Boolean).join('\n'),
85
+ target: this.shaderLanguage,
86
+ stage,
87
+ entryPoints,
88
+ platformInfo: props.platformInfo
89
+ });
90
+ // Preserve uniform metadata and target-language code without emitting foreign source twice.
91
+ const nativeModules = dependencies.map(module => ({
92
+ ...module,
93
+ dependencies: undefined,
94
+ ...(module.sourceLanguage === sourceLanguage
95
+ ? {source: undefined, vs: undefined, fs: undefined}
96
+ : {})
97
+ }));
98
+ return {...result, modules: nativeModules};
99
+ }
100
+
101
+ /**
102
+ * Add a default module that does not have to be provided with every assembly call.
103
+ * @param module Shader module to include in later assembly calls.
104
+ */
105
+ addDefaultModule(module: ShaderModule): void {
106
+ if (
107
+ !this._defaultModules.find(
108
+ m => m.name === (typeof module === 'string' ? module : module.name)
109
+ )
110
+ ) {
111
+ this._defaultModules.push(module);
112
+ }
113
+ }
114
+
115
+ /**
116
+ * Remove a default module
117
+ * @param module Shader module to remove from later assembly calls.
118
+ */
119
+ removeDefaultModule(module: ShaderModule): void {
120
+ const moduleName = typeof module === 'string' ? module : module.name;
121
+ this._defaultModules = this._defaultModules.filter(m => m.name !== moduleName);
122
+ }
123
+
124
+ /**
125
+ * Register a shader injection target
126
+ * @param injectionTarget Shared stage and name with language-specific parameters, return type, and source.
127
+ */
128
+ addShaderInjectionTarget(injectionTarget: ShaderInjectionTarget): void {
129
+ this._injectionTargets.push(injectionTarget);
130
+ }
131
+
132
+ /**
133
+ * Remove all registered shader injection targets, for example before re-registering targets for a new
134
+ * application configuration. Default modules are not affected.
135
+ */
136
+ resetShaderInjectionTargets(): void {
137
+ this._injectionTargets.length = 0;
138
+ }
139
+
140
+ /**
141
+ * Dedupe and combine with default modules
142
+ */
143
+ _getModuleList(appModules: ShaderModule[] = []): ShaderModule[] {
144
+ const modules = new Array<ShaderModule>(this._defaultModules.length + appModules.length);
145
+ const seen: Record<string, boolean> = {};
146
+ let count = 0;
147
+
148
+ for (let i = 0, len = this._defaultModules.length; i < len; ++i) {
149
+ const module = this._defaultModules[i];
150
+ const name = module.name;
151
+ modules[count++] = module;
152
+ seen[name] = true;
153
+ }
154
+
155
+ for (let i = 0, len = appModules.length; i < len; ++i) {
156
+ const module = appModules[i];
157
+ const name = module.name;
158
+ if (!seen[name]) {
159
+ modules[count++] = module;
160
+ seen[name] = true;
161
+ }
162
+ }
163
+
164
+ modules.length = count;
165
+
166
+ initializeShaderModules(modules);
167
+ return modules;
168
+ }
169
+ }
@@ -0,0 +1,7 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+
5
+ export {ShaderAssembler} from './shader-assembler-base';
6
+ export {GLSLShaderAssembler} from './glsl-shader-assembler';
7
+ export {WGSLShaderAssembler} from './wgsl-shader-assembler';