@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +38 -0
- package/README.md +25 -2
- package/dist/dist.dev.js +21598 -0
- package/dist/dist.min.js +13439 -0
- package/dist/glsl.cjs +33 -0
- package/dist/glsl.cjs.map +6 -0
- package/dist/glsl.d.ts +6 -0
- package/dist/glsl.d.ts.map +1 -0
- package/dist/glsl.js +7 -0
- package/dist/glsl.js.map +1 -0
- package/dist/index.cjs +278 -0
- package/dist/index.cjs.map +6 -0
- package/dist/index.d.ts +108 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +74 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/color/normalize-byte-colors.cjs +50 -0
- package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
- package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
- package/dist/lib/color/normalize-byte-colors.js +42 -0
- package/dist/lib/color/normalize-byte-colors.js.map +1 -0
- package/dist/lib/filters/prop-types.cjs +90 -0
- package/dist/lib/filters/prop-types.d.ts +44 -0
- package/dist/lib/filters/prop-types.d.ts.map +1 -0
- package/dist/lib/filters/prop-types.js +96 -0
- package/dist/lib/filters/prop-types.js.map +1 -0
- package/dist/lib/glsl-shader-assembler.cjs +50 -0
- package/dist/lib/glsl-shader-assembler.d.ts +19 -0
- package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/glsl-shader-assembler.js +29 -0
- package/dist/lib/glsl-shader-assembler.js.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
- package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
- package/dist/lib/glsl-utils/get-shader-info.js +33 -0
- package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
- package/dist/lib/glsl-utils/shader-utils.js +92 -0
- package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
- package/dist/lib/preprocessor/preprocessor.cjs +128 -0
- package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
- package/dist/lib/preprocessor/preprocessor.js +120 -0
- package/dist/lib/preprocessor/preprocessor.js.map +1 -0
- package/dist/lib/shader-assembler-base.cjs +132 -0
- package/dist/lib/shader-assembler-base.d.ts +51 -0
- package/dist/lib/shader-assembler-base.d.ts.map +1 -0
- package/dist/lib/shader-assembler-base.js +127 -0
- package/dist/lib/shader-assembler-base.js.map +1 -0
- package/dist/lib/shader-assembler.cjs +33 -0
- package/dist/lib/shader-assembler.d.ts +4 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -0
- package/dist/lib/shader-assembler.js +7 -0
- package/dist/lib/shader-assembler.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-defines.js +52 -0
- package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
- package/dist/lib/shader-assembly/platform-info.cjs +15 -0
- package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
- package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
- package/dist/lib/shader-assembly/platform-info.js +5 -0
- package/dist/lib/shader-assembly/platform-info.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
- package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
- package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
- package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
- package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
- package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
- package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-injections.js +207 -0
- package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
- package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
- package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
- package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
- package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
- package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
- package/dist/lib/shader-generator/generate-shader.cjs +36 -0
- package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
- package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
- package/dist/lib/shader-generator/generate-shader.js +15 -0
- package/dist/lib/shader-generator/generate-shader.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
- package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
- package/dist/lib/shader-generator/utils/capitalize.js +12 -0
- package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
- package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/composite-shader-pass.js +5 -0
- package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
- package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +253 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.cjs +99 -0
- package/dist/lib/shader-module/shader-module.d.ts +94 -0
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module.js +101 -0
- package/dist/lib/shader-module/shader-module.js.map +1 -0
- package/dist/lib/shader-module/shader-pass.cjs +15 -0
- package/dist/lib/shader-module/shader-pass.d.ts +48 -0
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-pass.js +5 -0
- package/dist/lib/shader-module/shader-pass.js.map +1 -0
- package/dist/lib/shader-plugin.cjs +156 -0
- package/dist/lib/shader-plugin.d.ts +61 -0
- package/dist/lib/shader-plugin.d.ts.map +1 -0
- package/dist/lib/shader-plugin.js +147 -0
- package/dist/lib/shader-plugin.js.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
- package/dist/lib/shader-transpiler/shader-transpiler.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js +5 -0
- package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
- package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
- package/dist/lib/utils/assert.cjs +34 -0
- package/dist/lib/utils/assert.d.ts +2 -0
- package/dist/lib/utils/assert.d.ts.map +1 -0
- package/dist/lib/utils/assert.js +13 -0
- package/dist/lib/utils/assert.js.map +1 -0
- package/dist/lib/utils/uniform-types.cjs +15 -0
- package/dist/lib/utils/uniform-types.d.ts +18 -0
- package/dist/lib/utils/uniform-types.d.ts.map +1 -0
- package/dist/lib/utils/uniform-types.js +5 -0
- package/dist/lib/utils/uniform-types.js.map +1 -0
- package/dist/lib/wgsl-shader-assembler.cjs +99 -0
- package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
- package/dist/lib/wgsl-shader-assembler.d.ts.map +1 -0
- package/dist/lib/wgsl-shader-assembler.js +84 -0
- package/dist/lib/wgsl-shader-assembler.js.map +1 -0
- package/dist/module-injectors.cjs +59 -0
- package/dist/module-injectors.d.ts +3 -0
- package/dist/module-injectors.d.ts.map +1 -0
- package/dist/module-injectors.js +31 -0
- package/dist/module-injectors.js.map +1 -0
- package/dist/modules/color/float-colors.cjs +275 -0
- package/dist/modules/color/float-colors.d.ts +132 -0
- package/dist/modules/color/float-colors.d.ts.map +1 -0
- package/dist/modules/color/float-colors.js +248 -0
- package/dist/modules/color/float-colors.js.map +1 -0
- package/dist/modules/engine/clip/clip.cjs +142 -0
- package/dist/modules/engine/clip/clip.d.ts +12 -0
- package/dist/modules/engine/clip/clip.d.ts.map +1 -0
- package/dist/modules/engine/clip/clip.js +119 -0
- package/dist/modules/engine/clip/clip.js.map +1 -0
- package/dist/modules/engine/filter/filter.cjs +103 -0
- package/dist/modules/engine/filter/filter.d.ts +12 -0
- package/dist/modules/engine/filter/filter.d.ts.map +1 -0
- package/dist/modules/engine/filter/filter.js +80 -0
- package/dist/modules/engine/filter/filter.js.map +1 -0
- package/dist/modules/engine/geometry/geometry.cjs +63 -0
- package/dist/modules/engine/geometry/geometry.d.ts +9 -0
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js +42 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.cjs +255 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts +34 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.d.ts.map +1 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js +228 -0
- package/dist/modules/engine/gpu-animation/gpu-animation.js.map +1 -0
- package/dist/modules/engine/picking/picking.cjs +210 -0
- package/dist/modules/engine/picking/picking.d.ts +77 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/modules/engine/picking/picking.js +198 -0
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.cjs +138 -0
- package/dist/modules/engine/project/project.d.ts +39 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js +129 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/skin/skin.cjs +212 -0
- package/dist/modules/engine/skin/skin.d.ts +52 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +179 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/engine/transform/transform.cjs +72 -0
- package/dist/modules/engine/transform/transform.d.ts +6 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js +49 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.cjs +93 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts +10 -0
- package/dist/modules/geometry/path-dash/path-dash.d.ts.map +1 -0
- package/dist/modules/geometry/path-dash/path-dash.js +66 -0
- package/dist/modules/geometry/path-dash/path-dash.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.cjs +117 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts +3 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js +87 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill-shaders.js.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.cjs +64 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts +14 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.d.ts.map +1 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js +43 -0
- package/dist/modules/geometry/pattern-fill/pattern-fill.js.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.cjs +104 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts +11 -0
- package/dist/modules/geometry/point-glow/point-glow.d.ts.map +1 -0
- package/dist/modules/geometry/point-glow/point-glow.js +77 -0
- package/dist/modules/geometry/point-glow/point-glow.js.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.cjs +122 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts +40 -0
- package/dist/modules/geometry/precipitation/precipitation.d.ts.map +1 -0
- package/dist/modules/geometry/precipitation/precipitation.js +95 -0
- package/dist/modules/geometry/precipitation/precipitation.js.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.cjs +158 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts +60 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.d.ts.map +1 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js +137 -0
- package/dist/modules/geometry/sketch-stroke/sketch-stroke.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.cjs +2304 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts +3 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js +2283 -0
- package/dist/modules/geospatial/dggs/dggs-wgsl.js.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.cjs +31 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts +6 -0
- package/dist/modules/geospatial/dggs/dggs.d.ts.map +1 -0
- package/dist/modules/geospatial/dggs/dggs.js +10 -0
- package/dist/modules/geospatial/dggs/dggs.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.cjs +68 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts +34 -0
- package/dist/modules/lighting/area-lighting/area-light-types.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js +40 -0
- package/dist/modules/lighting/area-lighting/area-light-types.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.cjs +101 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js +71 -0
- package/dist/modules/lighting/area-lighting/area-lighting-shaders.js.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.cjs +62 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts +89 -0
- package/dist/modules/lighting/area-lighting/area-lighting.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js +41 -0
- package/dist/modules/lighting/area-lighting/area-lighting.js.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.cjs +192 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts +3 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js +162 -0
- package/dist/modules/lighting/area-lighting/ltc-shaders.js.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.cjs +253 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts +45 -0
- package/dist/modules/lighting/atmosphere/atmosphere.d.ts.map +1 -0
- package/dist/modules/lighting/atmosphere/atmosphere.js +228 -0
- package/dist/modules/lighting/atmosphere/atmosphere.js.map +1 -0
- package/dist/modules/lighting/clouds/clouds.cjs +216 -0
- package/dist/modules/lighting/clouds/clouds.d.ts +58 -0
- package/dist/modules/lighting/clouds/clouds.d.ts.map +1 -0
- package/dist/modules/lighting/clouds/clouds.js +192 -0
- package/dist/modules/lighting/clouds/clouds.js.map +1 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.cjs +40 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.d.ts +6 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.d.ts.map +1 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.js +15 -0
- package/dist/modules/lighting/clustered-light-grid/clustered-light-grid.js.map +1 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.cjs +348 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.d.ts +188 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.d.ts.map +1 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.js +307 -0
- package/dist/modules/lighting/contact-shadow/contact-shadow.js.map +1 -0
- package/dist/modules/lighting/firefly/firefly.cjs +74 -0
- package/dist/modules/lighting/firefly/firefly.d.ts +36 -0
- package/dist/modules/lighting/firefly/firefly.d.ts.map +1 -0
- package/dist/modules/lighting/firefly/firefly.js +53 -0
- package/dist/modules/lighting/firefly/firefly.js.map +1 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.cjs +143 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts +53 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.d.ts.map +1 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.js +119 -0
- package/dist/modules/lighting/globe-clouds/globe-clouds.js.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.cjs +61 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +12 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js +40 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.cjs +139 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.d.ts +14 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.d.ts.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.js +114 -0
- package/dist/modules/lighting/height-fog/height-fog-functions.js.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog.cjs +104 -0
- package/dist/modules/lighting/height-fog/height-fog.d.ts +60 -0
- package/dist/modules/lighting/height-fog/height-fog.d.ts.map +1 -0
- package/dist/modules/lighting/height-fog/height-fog.js +77 -0
- package/dist/modules/lighting/height-fog/height-fog.js.map +1 -0
- package/dist/modules/lighting/ibl/ibl.cjs +63 -0
- package/dist/modules/lighting/ibl/ibl.d.ts +25 -0
- package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
- package/dist/modules/lighting/ibl/ibl.js +33 -0
- package/dist/modules/lighting/ibl/ibl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.cjs +54 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.cjs +88 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.cjs +97 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-glsl.cjs +116 -0
- package/dist/modules/lighting/lights/lighting-glsl.d.ts +2 -0
- package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-glsl.js +92 -0
- package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-wgsl.cjs +115 -0
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-wgsl.js +91 -0
- package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting.cjs +210 -0
- package/dist/modules/lighting/lights/lighting.d.ts +163 -0
- package/dist/modules/lighting/lights/lighting.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting.js +208 -0
- package/dist/modules/lighting/lights/lighting.js.map +1 -0
- package/dist/modules/lighting/no-material/dirlight.cjs +112 -0
- package/dist/modules/lighting/no-material/dirlight.d.ts +33 -0
- package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
- package/dist/modules/lighting/no-material/dirlight.js +86 -0
- package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.cjs +87 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.d.ts +21 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.js +61 -0
- package/dist/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.js.map +1 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.cjs +87 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.d.ts +21 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.js +61 -0
- package/dist/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +1789 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +3 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +1767 -0
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2084 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +3 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2062 -0
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material.cjs +315 -0
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts +516 -0
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material.js +292 -0
- package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.cjs +63 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.d.ts +10 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.js +37 -0
- package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.cjs +109 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.d.ts +52 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.js +83 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.js.map +1 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.cjs +97 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.d.ts +15 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.js +69 -0
- package/dist/modules/lighting/pbr-shadow/pbr-shadow.js.map +1 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.cjs +114 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.d.ts +15 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.js +88 -0
- package/dist/modules/lighting/pbr-surface/pbr-surface.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.cjs +61 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts +13 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.js +40 -0
- package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.cjs +100 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +72 -0
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.cjs +153 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +129 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.cjs +379 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.d.ts +41 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.d.ts.map +1 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.js +345 -0
- package/dist/modules/lighting/prefiltered-environment/prefiltered-environment.js.map +1 -0
- package/dist/modules/lighting/shadow/shadow-glsl.cjs +228 -0
- package/dist/modules/lighting/shadow/shadow-glsl.d.ts +3 -0
- package/dist/modules/lighting/shadow/shadow-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/shadow/shadow-glsl.js +204 -0
- package/dist/modules/lighting/shadow/shadow-glsl.js.map +1 -0
- package/dist/modules/lighting/shadow/shadow-types.cjs +15 -0
- package/dist/modules/lighting/shadow/shadow-types.d.ts +63 -0
- package/dist/modules/lighting/shadow/shadow-types.d.ts.map +1 -0
- package/dist/modules/lighting/shadow/shadow-types.js +5 -0
- package/dist/modules/lighting/shadow/shadow-types.js.map +1 -0
- package/dist/modules/lighting/shadow/shadow.cjs +458 -0
- package/dist/modules/lighting/shadow/shadow.d.ts +117 -0
- package/dist/modules/lighting/shadow/shadow.d.ts.map +1 -0
- package/dist/modules/lighting/shadow/shadow.js +450 -0
- package/dist/modules/lighting/shadow/shadow.js.map +1 -0
- package/dist/modules/lighting/surface-weather/surface-weather.cjs +199 -0
- package/dist/modules/lighting/surface-weather/surface-weather.d.ts +54 -0
- package/dist/modules/lighting/surface-weather/surface-weather.d.ts.map +1 -0
- package/dist/modules/lighting/surface-weather/surface-weather.js +175 -0
- package/dist/modules/lighting/surface-weather/surface-weather.js.map +1 -0
- package/dist/modules/lighting/unlit-material/unlit-material.cjs +60 -0
- package/dist/modules/lighting/unlit-material/unlit-material.d.ts +9 -0
- package/dist/modules/lighting/unlit-material/unlit-material.d.ts.map +1 -0
- package/dist/modules/lighting/unlit-material/unlit-material.js +40 -0
- package/dist/modules/lighting/unlit-material/unlit-material.js.map +1 -0
- package/dist/modules/lighting/water-material/river-water-material.cjs +56 -0
- package/dist/modules/lighting/water-material/river-water-material.d.ts +21 -0
- package/dist/modules/lighting/water-material/river-water-material.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/river-water-material.js +36 -0
- package/dist/modules/lighting/water-material/river-water-material.js.map +1 -0
- package/dist/modules/lighting/water-material/river-water-shaders.cjs +261 -0
- package/dist/modules/lighting/water-material/river-water-shaders.d.ts +3 -0
- package/dist/modules/lighting/water-material/river-water-shaders.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/river-water-shaders.js +233 -0
- package/dist/modules/lighting/water-material/river-water-shaders.js.map +1 -0
- package/dist/modules/lighting/water-material/water-material.cjs +188 -0
- package/dist/modules/lighting/water-material/water-material.d.ts +28 -0
- package/dist/modules/lighting/water-material/water-material.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/water-material.js +179 -0
- package/dist/modules/lighting/water-material/water-material.js.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.cjs +260 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.js +232 -0
- package/dist/modules/lighting/water-material/water-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.cjs +254 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.js +230 -0
- package/dist/modules/lighting/water-material/water-shaders-wgsl.js.map +1 -0
- package/dist/modules/math/fp16/fp16-utils.cjs +112 -0
- package/dist/modules/math/fp16/fp16-utils.d.ts +13 -0
- package/dist/modules/math/fp16/fp16-utils.d.ts.map +1 -0
- package/dist/modules/math/fp16/fp16-utils.js +118 -0
- package/dist/modules/math/fp16/fp16-utils.js.map +1 -0
- package/dist/modules/math/fp32/fp32.cjs +310 -0
- package/dist/modules/math/fp32/fp32.d.ts +9 -0
- package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
- package/dist/modules/math/fp32/fp32.js +288 -0
- package/dist/modules/math/fp32/fp32.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.cjs +229 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +2 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +205 -0
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.cjs +144 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts +10 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js +128 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.cjs +583 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts +11 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js +563 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl-integer.js.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.cjs +946 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +3 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +923 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.cjs +699 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.d.ts +2 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.js +675 -0
- package/dist/modules/math/fp64/fp64-functions-glsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.cjs +180 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts +3 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.js +157 -0
- package/dist/modules/math/fp64/fp64-functions-wgsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64-utils.cjs +50 -0
- package/dist/modules/math/fp64/fp64-utils.d.ts +22 -0
- package/dist/modules/math/fp64/fp64-utils.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-utils.js +42 -0
- package/dist/modules/math/fp64/fp64-utils.js.map +1 -0
- package/dist/modules/math/fp64/fp64.cjs +68 -0
- package/dist/modules/math/fp64/fp64.d.ts +24 -0
- package/dist/modules/math/fp64/fp64.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64.js +46 -0
- package/dist/modules/math/fp64/fp64.js.map +1 -0
- package/dist/modules/math/random/random.cjs +46 -0
- package/dist/modules/math/random/random.d.ts +7 -0
- package/dist/modules/math/random/random.d.ts.map +1 -0
- package/dist/modules/math/random/random.js +21 -0
- package/dist/modules/math/random/random.js.map +1 -0
- package/dist/modules/math/value-noise/value-noise.cjs +95 -0
- package/dist/modules/math/value-noise/value-noise.d.ts +7 -0
- package/dist/modules/math/value-noise/value-noise.d.ts.map +1 -0
- package/dist/modules/math/value-noise/value-noise.js +68 -0
- package/dist/modules/math/value-noise/value-noise.js.map +1 -0
- package/dist/modules/volume/volume-raymarch.cjs +107 -0
- package/dist/modules/volume/volume-raymarch.d.ts +6 -0
- package/dist/modules/volume/volume-raymarch.d.ts.map +1 -0
- package/dist/modules/volume/volume-raymarch.js +84 -0
- package/dist/modules/volume/volume-raymarch.js.map +1 -0
- package/dist/types/align-to.cjs +38 -0
- package/dist/types/align-to.d.ts +3 -0
- package/dist/types/align-to.d.ts.map +1 -0
- package/dist/types/align-to.js +13 -0
- package/dist/types/align-to.js.map +1 -0
- package/dist/types/primitive-data-types.cjs +15 -0
- package/dist/types/primitive-data-types.d.ts +7 -0
- package/dist/types/primitive-data-types.d.ts.map +1 -0
- package/dist/types/primitive-data-types.js +5 -0
- package/dist/types/primitive-data-types.js.map +1 -0
- package/dist/types/sampler-props.cjs +15 -0
- package/dist/types/sampler-props.d.ts +26 -0
- package/dist/types/sampler-props.d.ts.map +1 -0
- package/dist/types/sampler-props.js +5 -0
- package/dist/types/sampler-props.js.map +1 -0
- package/dist/types/shader-block-layout.cjs +184 -0
- package/dist/types/shader-block-layout.d.ts +72 -0
- package/dist/types/shader-block-layout.d.ts.map +1 -0
- package/dist/types/shader-block-layout.js +209 -0
- package/dist/types/shader-block-layout.js.map +1 -0
- package/dist/types/shader-layout.cjs +15 -0
- package/dist/types/shader-layout.d.ts +178 -0
- package/dist/types/shader-layout.d.ts.map +1 -0
- package/dist/types/shader-layout.js +5 -0
- package/dist/types/shader-layout.js.map +1 -0
- package/dist/types/shader-type-decoder.cjs +240 -0
- package/dist/types/shader-type-decoder.d.ts +41 -0
- package/dist/types/shader-type-decoder.d.ts.map +1 -0
- package/dist/types/shader-type-decoder.js +210 -0
- package/dist/types/shader-type-decoder.js.map +1 -0
- package/dist/types/shader-types.cjs +15 -0
- package/dist/types/shader-types.d.ts +101 -0
- package/dist/types/shader-types.d.ts.map +1 -0
- package/dist/types/shader-types.js +30 -0
- package/dist/types/shader-types.js.map +1 -0
- package/dist/types/texture-formats.cjs +15 -0
- package/dist/types/texture-formats.d.ts +24 -0
- package/dist/types/texture-formats.d.ts.map +1 -0
- package/dist/types/texture-formats.js +5 -0
- package/dist/types/texture-formats.js.map +1 -0
- package/dist/types.cjs +53 -0
- package/dist/types.cjs.map +6 -0
- package/dist/types.d.ts +14 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +7 -0
- package/dist/types.js.map +1 -0
- package/dist/wgsl.cjs +55 -0
- package/dist/wgsl.cjs.map +6 -0
- package/dist/wgsl.d.ts +8 -0
- package/dist/wgsl.d.ts.map +1 -0
- package/dist/wgsl.js +9 -0
- package/dist/wgsl.js.map +1 -0
- package/package.json +65 -4
- package/src/glsl.ts +13 -0
- package/src/index.ts +307 -0
- package/src/lib/color/normalize-byte-colors.ts +57 -0
- package/src/lib/filters/prop-types.ts +150 -0
- package/src/lib/glsl-shader-assembler.ts +39 -0
- package/src/lib/glsl-utils/get-shader-info.ts +42 -0
- package/src/lib/glsl-utils/shader-utils.ts +110 -0
- package/src/lib/preprocessor/preprocessor.ts +157 -0
- package/src/lib/shader-assembler-base.ts +169 -0
- package/src/lib/shader-assembler.ts +7 -0
- package/src/lib/shader-assembly/assemble-glsl-shaders.ts +305 -0
- package/src/lib/shader-assembly/assemble-shaders.ts +13 -0
- package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +830 -0
- package/src/lib/shader-assembly/platform-defines.ts +58 -0
- package/src/lib/shader-assembly/platform-info.ts +23 -0
- package/src/lib/shader-assembly/shader-assembly-shared.ts +95 -0
- package/src/lib/shader-assembly/shader-assembly-types.ts +146 -0
- package/src/lib/shader-assembly/shader-injection-targets.ts +148 -0
- package/src/lib/shader-assembly/shader-injections.ts +298 -0
- package/src/lib/shader-assembly/shader-plugin-varyings.ts +555 -0
- package/src/lib/shader-assembly/shader-plugin-vertex-inputs.ts +279 -0
- package/src/lib/shader-assembly/wgsl-binding-debug.ts +227 -0
- package/src/lib/shader-assembly/wgsl-binding-scan.ts +228 -0
- package/src/lib/shader-assembly/wgsl-injection-target-names.ts +180 -0
- package/src/lib/shader-assembly/wgsl-interface-scan.ts +676 -0
- package/src/lib/shader-generator/generate-shader.ts +27 -0
- package/src/lib/shader-generator/glsl/generate-glsl.ts +101 -0
- package/src/lib/shader-generator/utils/capitalize.ts +12 -0
- package/src/lib/shader-generator/wgsl/generate-wgsl.ts +40 -0
- package/src/lib/shader-module/composite-shader-pass.ts +47 -0
- package/src/lib/shader-module/shader-module-dependencies.ts +128 -0
- package/src/lib/shader-module/shader-module-uniform-layout.ts +420 -0
- package/src/lib/shader-module/shader-module.ts +237 -0
- package/src/lib/shader-module/shader-pass.ts +69 -0
- package/src/lib/shader-plugin.ts +236 -0
- package/src/lib/shader-transpiler/shader-transpiler.ts +34 -0
- package/src/lib/shader-transpiler/transpile-glsl-shader.ts +78 -0
- package/src/lib/utils/assert.ts +13 -0
- package/src/lib/utils/uniform-types.ts +89 -0
- package/src/lib/wgsl-shader-assembler.ts +122 -0
- package/src/module-injectors.ts +32 -0
- package/src/modules/color/float-colors.ts +334 -0
- package/src/modules/engine/clip/clip.ts +139 -0
- package/src/modules/engine/filter/filter.ts +99 -0
- package/src/modules/engine/geometry/geometry.ts +45 -0
- package/src/modules/engine/gpu-animation/gpu-animation.ts +244 -0
- package/src/modules/engine/picking/README.md +88 -0
- package/src/modules/engine/picking/picking.ts +252 -0
- package/src/modules/engine/project/project.ts +166 -0
- package/src/modules/engine/skin/skin.ts +233 -0
- package/src/modules/engine/transform/transform.ts +50 -0
- package/src/modules/geometry/path-dash/path-dash.ts +68 -0
- package/src/modules/geometry/pattern-fill/pattern-fill-shaders.ts +88 -0
- package/src/modules/geometry/pattern-fill/pattern-fill.ts +54 -0
- package/src/modules/geometry/point-glow/point-glow.ts +87 -0
- package/src/modules/geometry/precipitation/README.md +19 -0
- package/src/modules/geometry/precipitation/precipitation.ts +108 -0
- package/src/modules/geometry/sketch-stroke/sketch-stroke.ts +160 -0
- package/src/modules/geospatial/dggs/dggs-wgsl.ts +2284 -0
- package/src/modules/geospatial/dggs/dggs.ts +12 -0
- package/src/modules/lighting/area-lighting/area-light-types.ts +71 -0
- package/src/modules/lighting/area-lighting/area-lighting-shaders.ts +72 -0
- package/src/modules/lighting/area-lighting/area-lighting.ts +63 -0
- package/src/modules/lighting/area-lighting/ltc-shaders.ts +163 -0
- package/src/modules/lighting/atmosphere/README.md +25 -0
- package/src/modules/lighting/atmosphere/atmosphere.ts +246 -0
- package/src/modules/lighting/clouds/README.md +24 -0
- package/src/modules/lighting/clouds/clouds.ts +216 -0
- package/src/modules/lighting/clustered-light-grid/clustered-light-grid.ts +17 -0
- package/src/modules/lighting/contact-shadow/contact-shadow.ts +365 -0
- package/src/modules/lighting/firefly/firefly.ts +64 -0
- package/src/modules/lighting/globe-clouds/globe-clouds.ts +124 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +55 -0
- package/src/modules/lighting/height-fog/README.md +36 -0
- package/src/modules/lighting/height-fog/height-fog-functions.ts +116 -0
- package/src/modules/lighting/height-fog/height-fog.ts +96 -0
- package/src/modules/lighting/ibl/ibl.ts +43 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +92 -0
- package/src/modules/lighting/lights/lighting-wgsl.ts +91 -0
- package/src/modules/lighting/lights/lighting.ts +385 -0
- package/src/modules/lighting/no-material/dirlight.ts +101 -0
- package/src/modules/lighting/pbr-ambient-occlusion/pbr-ambient-occlusion.ts +78 -0
- package/src/modules/lighting/pbr-contact-shadow/pbr-contact-shadow.ts +78 -0
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +1770 -0
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2065 -0
- package/src/modules/lighting/pbr-material/pbr-material.ts +517 -0
- package/src/modules/lighting/pbr-material/pbr-projection.ts +50 -0
- package/src/modules/lighting/pbr-material/pbr-scene.ts +112 -0
- package/src/modules/lighting/pbr-shadow/pbr-shadow.ts +85 -0
- package/src/modules/lighting/pbr-surface/pbr-surface.ts +103 -0
- package/src/modules/lighting/phong-material/phong-material.ts +53 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +73 -0
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +129 -0
- package/src/modules/lighting/prefiltered-environment/prefiltered-environment.ts +370 -0
- package/src/modules/lighting/shadow/shadow-glsl.ts +204 -0
- package/src/modules/lighting/shadow/shadow-types.ts +68 -0
- package/src/modules/lighting/shadow/shadow.ts +536 -0
- package/src/modules/lighting/surface-weather/README.md +28 -0
- package/src/modules/lighting/surface-weather/surface-weather.ts +198 -0
- package/src/modules/lighting/unlit-material/unlit-material.ts +44 -0
- package/src/modules/lighting/water-material/river-water-material.ts +58 -0
- package/src/modules/lighting/water-material/river-water-shaders.ts +234 -0
- package/src/modules/lighting/water-material/water-material.ts +234 -0
- package/src/modules/lighting/water-material/water-shaders-glsl.ts +233 -0
- package/src/modules/lighting/water-material/water-shaders-wgsl.ts +230 -0
- package/src/modules/math/fp16/fp16-utils.ts +156 -0
- package/src/modules/math/fp32/fp32.ts +291 -0
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +205 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-hybrid.ts +129 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl-integer.ts +564 -0
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +924 -0
- package/src/modules/math/fp64/fp64-functions-glsl.ts +675 -0
- package/src/modules/math/fp64/fp64-functions-wgsl.ts +157 -0
- package/src/modules/math/fp64/fp64-utils.ts +46 -0
- package/src/modules/math/fp64/fp64.ts +64 -0
- package/src/modules/math/random/random.ts +25 -0
- package/src/modules/math/value-noise/value-noise.ts +70 -0
- package/src/modules/volume/volume-raymarch.ts +87 -0
- package/src/types/align-to.ts +13 -0
- package/src/types/primitive-data-types.ts +10 -0
- package/src/types/sampler-props.ts +39 -0
- package/src/types/shader-block-layout.ts +340 -0
- package/src/types/shader-layout.ts +208 -0
- package/src/types/shader-type-decoder.ts +285 -0
- package/src/types/shader-types.ts +207 -0
- package/src/types/texture-formats.ts +157 -0
- package/src/types.ts +116 -0
- package/src/wgsl.ts +34 -0
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
export const LAMBERT_VS = /* glsl */ `\
|
|
5
|
+
layout(std140) uniform lambertMaterialUniforms {
|
|
6
|
+
uniform bool unlit;
|
|
7
|
+
uniform float ambient;
|
|
8
|
+
uniform float diffuse;
|
|
9
|
+
} material;
|
|
10
|
+
`;
|
|
11
|
+
export const LAMBERT_FS = /* glsl */ `\
|
|
12
|
+
layout(std140) uniform lambertMaterialUniforms {
|
|
13
|
+
uniform bool unlit;
|
|
14
|
+
uniform float ambient;
|
|
15
|
+
uniform float diffuse;
|
|
16
|
+
} material;
|
|
17
|
+
|
|
18
|
+
vec3 lambert_getLightColor(vec3 surfaceColor, vec3 light_direction, vec3 normal_worldspace, vec3 color) {
|
|
19
|
+
float lambertian = max(dot(light_direction, normal_worldspace), 0.0);
|
|
20
|
+
return lambertian * material.diffuse * surfaceColor * color;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
vec3 lighting_getLightColor(vec3 surfaceColor, vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {
|
|
24
|
+
vec3 lightColor = surfaceColor;
|
|
25
|
+
|
|
26
|
+
if (material.unlit) {
|
|
27
|
+
return surfaceColor;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
if (lighting.enabled == 0) {
|
|
31
|
+
return lightColor;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
lightColor = material.ambient * surfaceColor * lighting.ambientColor;
|
|
35
|
+
|
|
36
|
+
for (int i = 0; i < lighting.pointLightCount; i++) {
|
|
37
|
+
PointLight pointLight = lighting_getPointLight(i);
|
|
38
|
+
vec3 light_position_worldspace = pointLight.position;
|
|
39
|
+
vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
|
|
40
|
+
float light_attenuation = getPointLightAttenuation(pointLight, distance(light_position_worldspace, position_worldspace));
|
|
41
|
+
lightColor += lambert_getLightColor(surfaceColor, light_direction, normal_worldspace, pointLight.color / light_attenuation);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
for (int i = 0; i < lighting.spotLightCount; i++) {
|
|
45
|
+
SpotLight spotLight = lighting_getSpotLight(i);
|
|
46
|
+
vec3 light_position_worldspace = spotLight.position;
|
|
47
|
+
vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
|
|
48
|
+
float light_attenuation = getSpotLightAttenuation(spotLight, position_worldspace);
|
|
49
|
+
lightColor += lambert_getLightColor(surfaceColor, light_direction, normal_worldspace, spotLight.color / light_attenuation);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
for (int i = 0; i < lighting.directionalLightCount; i++) {
|
|
53
|
+
DirectionalLight directionalLight = lighting_getDirectionalLight(i);
|
|
54
|
+
lightColor += lambert_getLightColor(surfaceColor, -directionalLight.direction, normal_worldspace, directionalLight.color);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
return lightColor;
|
|
58
|
+
}
|
|
59
|
+
`;
|
|
60
|
+
//# sourceMappingURL=lambert-shaders-glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lambert-shaders-glsl.js","sourceRoot":"","sources":["../../../../src/modules/lighting/lambert-material/lambert-shaders-glsl.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,MAAM,CAAC,MAAM,UAAU,GAAG,UAAU,CAAC;;;;;;CAMpC,CAAC;AAEF,MAAM,CAAC,MAAM,UAAU,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDpC,CAAC"}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var lambert_shaders_wgsl_exports = {};
|
|
19
|
+
__export(lambert_shaders_wgsl_exports, {
|
|
20
|
+
LAMBERT_WGSL: () => LAMBERT_WGSL
|
|
21
|
+
});
|
|
22
|
+
module.exports = __toCommonJS(lambert_shaders_wgsl_exports);
|
|
23
|
+
const LAMBERT_WGSL = (
|
|
24
|
+
/* wgsl */
|
|
25
|
+
`struct lambertMaterialUniforms {
|
|
26
|
+
unlit: u32,
|
|
27
|
+
ambient: f32,
|
|
28
|
+
diffuse: f32,
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
@group(3) @binding(auto) var<uniform> lambertMaterial : lambertMaterialUniforms;
|
|
32
|
+
|
|
33
|
+
fn lighting_getLightColor(surfaceColor: vec3<f32>, light_direction: vec3<f32>, normal_worldspace: vec3<f32>, color: vec3<f32>) -> vec3<f32> {
|
|
34
|
+
let lambertian: f32 = max(dot(light_direction, normal_worldspace), 0.0);
|
|
35
|
+
return lambertian * lambertMaterial.diffuse * surfaceColor * color;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
fn lighting_getLightColor2(surfaceColor: vec3<f32>, cameraPosition: vec3<f32>, position_worldspace: vec3<f32>, normal_worldspace: vec3<f32>) -> vec3<f32> {
|
|
39
|
+
var lightColor: vec3<f32> = surfaceColor;
|
|
40
|
+
|
|
41
|
+
if (lambertMaterial.unlit != 0u) {
|
|
42
|
+
return surfaceColor;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
if (lighting.enabled == 0) {
|
|
46
|
+
return lightColor;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
lightColor = lambertMaterial.ambient * surfaceColor * lighting.ambientColor;
|
|
50
|
+
|
|
51
|
+
for (var i: i32 = 0; i < lighting.pointLightCount; i++) {
|
|
52
|
+
let pointLight: PointLight = lighting_getPointLight(i);
|
|
53
|
+
let light_position_worldspace: vec3<f32> = pointLight.position;
|
|
54
|
+
let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);
|
|
55
|
+
let light_attenuation = getPointLightAttenuation(
|
|
56
|
+
pointLight,
|
|
57
|
+
distance(light_position_worldspace, position_worldspace)
|
|
58
|
+
);
|
|
59
|
+
lightColor += lighting_getLightColor(
|
|
60
|
+
surfaceColor,
|
|
61
|
+
light_direction,
|
|
62
|
+
normal_worldspace,
|
|
63
|
+
pointLight.color / light_attenuation
|
|
64
|
+
);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
for (var i: i32 = 0; i < lighting.spotLightCount; i++) {
|
|
68
|
+
let spotLight: SpotLight = lighting_getSpotLight(i);
|
|
69
|
+
let light_position_worldspace: vec3<f32> = spotLight.position;
|
|
70
|
+
let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);
|
|
71
|
+
let light_attenuation = getSpotLightAttenuation(spotLight, position_worldspace);
|
|
72
|
+
lightColor += lighting_getLightColor(
|
|
73
|
+
surfaceColor,
|
|
74
|
+
light_direction,
|
|
75
|
+
normal_worldspace,
|
|
76
|
+
spotLight.color / light_attenuation
|
|
77
|
+
);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
for (var i: i32 = 0; i < lighting.directionalLightCount; i++) {
|
|
81
|
+
let directionalLight: DirectionalLight = lighting_getDirectionalLight(i);
|
|
82
|
+
lightColor += lighting_getLightColor(
|
|
83
|
+
surfaceColor,
|
|
84
|
+
-directionalLight.direction,
|
|
85
|
+
normal_worldspace,
|
|
86
|
+
directionalLight.color
|
|
87
|
+
);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
return lightColor;
|
|
91
|
+
}
|
|
92
|
+
`
|
|
93
|
+
);
|
|
94
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
95
|
+
0 && (module.exports = {
|
|
96
|
+
LAMBERT_WGSL
|
|
97
|
+
});
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const LAMBERT_WGSL = "struct lambertMaterialUniforms {\n unlit: u32,\n ambient: f32,\n diffuse: f32,\n};\n\n@group(3) @binding(auto) var<uniform> lambertMaterial : lambertMaterialUniforms;\n\nfn lighting_getLightColor(surfaceColor: vec3<f32>, light_direction: vec3<f32>, normal_worldspace: vec3<f32>, color: vec3<f32>) -> vec3<f32> {\n let lambertian: f32 = max(dot(light_direction, normal_worldspace), 0.0);\n return lambertian * lambertMaterial.diffuse * surfaceColor * color;\n}\n\nfn lighting_getLightColor2(surfaceColor: vec3<f32>, cameraPosition: vec3<f32>, position_worldspace: vec3<f32>, normal_worldspace: vec3<f32>) -> vec3<f32> {\n var lightColor: vec3<f32> = surfaceColor;\n\n if (lambertMaterial.unlit != 0u) {\n return surfaceColor;\n }\n\n if (lighting.enabled == 0) {\n return lightColor;\n }\n\n lightColor = lambertMaterial.ambient * surfaceColor * lighting.ambientColor;\n\n for (var i: i32 = 0; i < lighting.pointLightCount; i++) {\n let pointLight: PointLight = lighting_getPointLight(i);\n let light_position_worldspace: vec3<f32> = pointLight.position;\n let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);\n let light_attenuation = getPointLightAttenuation(\n pointLight,\n distance(light_position_worldspace, position_worldspace)\n );\n lightColor += lighting_getLightColor(\n surfaceColor,\n light_direction,\n normal_worldspace,\n pointLight.color / light_attenuation\n );\n }\n\n for (var i: i32 = 0; i < lighting.spotLightCount; i++) {\n let spotLight: SpotLight = lighting_getSpotLight(i);\n let light_position_worldspace: vec3<f32> = spotLight.position;\n let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);\n let light_attenuation = getSpotLightAttenuation(spotLight, position_worldspace);\n lightColor += lighting_getLightColor(\n surfaceColor,\n light_direction,\n normal_worldspace,\n spotLight.color / light_attenuation\n );\n }\n\n for (var i: i32 = 0; i < lighting.directionalLightCount; i++) {\n let directionalLight: DirectionalLight = lighting_getDirectionalLight(i);\n lightColor += lighting_getLightColor(\n surfaceColor,\n -directionalLight.direction,\n normal_worldspace,\n directionalLight.color\n );\n }\n\n return lightColor;\n}\n";
|
|
2
|
+
//# sourceMappingURL=lambert-shaders-wgsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lambert-shaders-wgsl.d.ts","sourceRoot":"","sources":["../../../../src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,YAAY,i1EAoExB,CAAC"}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
export const LAMBERT_WGSL = /* wgsl */ `\
|
|
5
|
+
struct lambertMaterialUniforms {
|
|
6
|
+
unlit: u32,
|
|
7
|
+
ambient: f32,
|
|
8
|
+
diffuse: f32,
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
@group(3) @binding(auto) var<uniform> lambertMaterial : lambertMaterialUniforms;
|
|
12
|
+
|
|
13
|
+
fn lighting_getLightColor(surfaceColor: vec3<f32>, light_direction: vec3<f32>, normal_worldspace: vec3<f32>, color: vec3<f32>) -> vec3<f32> {
|
|
14
|
+
let lambertian: f32 = max(dot(light_direction, normal_worldspace), 0.0);
|
|
15
|
+
return lambertian * lambertMaterial.diffuse * surfaceColor * color;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
fn lighting_getLightColor2(surfaceColor: vec3<f32>, cameraPosition: vec3<f32>, position_worldspace: vec3<f32>, normal_worldspace: vec3<f32>) -> vec3<f32> {
|
|
19
|
+
var lightColor: vec3<f32> = surfaceColor;
|
|
20
|
+
|
|
21
|
+
if (lambertMaterial.unlit != 0u) {
|
|
22
|
+
return surfaceColor;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
if (lighting.enabled == 0) {
|
|
26
|
+
return lightColor;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
lightColor = lambertMaterial.ambient * surfaceColor * lighting.ambientColor;
|
|
30
|
+
|
|
31
|
+
for (var i: i32 = 0; i < lighting.pointLightCount; i++) {
|
|
32
|
+
let pointLight: PointLight = lighting_getPointLight(i);
|
|
33
|
+
let light_position_worldspace: vec3<f32> = pointLight.position;
|
|
34
|
+
let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);
|
|
35
|
+
let light_attenuation = getPointLightAttenuation(
|
|
36
|
+
pointLight,
|
|
37
|
+
distance(light_position_worldspace, position_worldspace)
|
|
38
|
+
);
|
|
39
|
+
lightColor += lighting_getLightColor(
|
|
40
|
+
surfaceColor,
|
|
41
|
+
light_direction,
|
|
42
|
+
normal_worldspace,
|
|
43
|
+
pointLight.color / light_attenuation
|
|
44
|
+
);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
for (var i: i32 = 0; i < lighting.spotLightCount; i++) {
|
|
48
|
+
let spotLight: SpotLight = lighting_getSpotLight(i);
|
|
49
|
+
let light_position_worldspace: vec3<f32> = spotLight.position;
|
|
50
|
+
let light_direction: vec3<f32> = normalize(light_position_worldspace - position_worldspace);
|
|
51
|
+
let light_attenuation = getSpotLightAttenuation(spotLight, position_worldspace);
|
|
52
|
+
lightColor += lighting_getLightColor(
|
|
53
|
+
surfaceColor,
|
|
54
|
+
light_direction,
|
|
55
|
+
normal_worldspace,
|
|
56
|
+
spotLight.color / light_attenuation
|
|
57
|
+
);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
for (var i: i32 = 0; i < lighting.directionalLightCount; i++) {
|
|
61
|
+
let directionalLight: DirectionalLight = lighting_getDirectionalLight(i);
|
|
62
|
+
lightColor += lighting_getLightColor(
|
|
63
|
+
surfaceColor,
|
|
64
|
+
-directionalLight.direction,
|
|
65
|
+
normal_worldspace,
|
|
66
|
+
directionalLight.color
|
|
67
|
+
);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
return lightColor;
|
|
71
|
+
}
|
|
72
|
+
`;
|
|
73
|
+
//# sourceMappingURL=lambert-shaders-wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lambert-shaders-wgsl.js","sourceRoot":"","sources":["../../../../src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,MAAM,CAAC,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoEtC,CAAC"}
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var lighting_glsl_exports = {};
|
|
19
|
+
__export(lighting_glsl_exports, {
|
|
20
|
+
lightingUniformsGLSL: () => lightingUniformsGLSL
|
|
21
|
+
});
|
|
22
|
+
module.exports = __toCommonJS(lighting_glsl_exports);
|
|
23
|
+
const lightingUniformsGLSL = (
|
|
24
|
+
/* glsl */
|
|
25
|
+
`precision highp int;
|
|
26
|
+
|
|
27
|
+
// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
|
28
|
+
struct AmbientLight {
|
|
29
|
+
vec3 color;
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
struct PointLight {
|
|
33
|
+
vec3 color;
|
|
34
|
+
vec3 position;
|
|
35
|
+
vec3 attenuation; // 2nd order x:Constant-y:Linear-z:Exponential
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
struct SpotLight {
|
|
39
|
+
vec3 color;
|
|
40
|
+
vec3 position;
|
|
41
|
+
vec3 direction;
|
|
42
|
+
vec3 attenuation;
|
|
43
|
+
vec2 coneCos;
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
struct DirectionalLight {
|
|
47
|
+
vec3 color;
|
|
48
|
+
vec3 direction;
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
struct UniformLight {
|
|
52
|
+
vec3 color;
|
|
53
|
+
vec3 position;
|
|
54
|
+
vec3 direction;
|
|
55
|
+
vec3 attenuation;
|
|
56
|
+
vec2 coneCos;
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
struct AreaLightUniform {
|
|
60
|
+
vec3 color; vec3 position; vec3 halfAxisX; vec3 halfAxisY; vec3 normal; int disk;
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
layout(std140) uniform lightingUniforms {
|
|
64
|
+
int enabled;
|
|
65
|
+
int directionalLightCount;
|
|
66
|
+
int pointLightCount;
|
|
67
|
+
int spotLightCount;
|
|
68
|
+
vec3 ambientColor;
|
|
69
|
+
UniformLight lights[5];
|
|
70
|
+
int areaLightCount;
|
|
71
|
+
AreaLightUniform areaLights[4];
|
|
72
|
+
} lighting;
|
|
73
|
+
|
|
74
|
+
PointLight lighting_getPointLight(int index) {
|
|
75
|
+
UniformLight light = lighting.lights[index];
|
|
76
|
+
return PointLight(light.color, light.position, light.attenuation);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
SpotLight lighting_getSpotLight(int index) {
|
|
80
|
+
UniformLight light = lighting.lights[lighting.pointLightCount + index];
|
|
81
|
+
return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
DirectionalLight lighting_getDirectionalLight(int index) {
|
|
85
|
+
UniformLight light =
|
|
86
|
+
lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];
|
|
87
|
+
return DirectionalLight(light.color, light.direction);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
float getPointLightAttenuation(PointLight pointLight, float distance) {
|
|
91
|
+
return pointLight.attenuation.x
|
|
92
|
+
+ pointLight.attenuation.y * distance
|
|
93
|
+
+ pointLight.attenuation.z * distance * distance;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
float getSpotLightAttenuation(SpotLight spotLight, vec3 positionWorldspace) {
|
|
97
|
+
vec3 light_direction = normalize(positionWorldspace - spotLight.position);
|
|
98
|
+
float coneFactor = smoothstep(
|
|
99
|
+
spotLight.coneCos.y,
|
|
100
|
+
spotLight.coneCos.x,
|
|
101
|
+
dot(normalize(spotLight.direction), light_direction)
|
|
102
|
+
);
|
|
103
|
+
float distanceAttenuation = getPointLightAttenuation(
|
|
104
|
+
PointLight(spotLight.color, spotLight.position, spotLight.attenuation),
|
|
105
|
+
distance(spotLight.position, positionWorldspace)
|
|
106
|
+
);
|
|
107
|
+
return distanceAttenuation / max(coneFactor, 0.0001);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// #endif
|
|
111
|
+
`
|
|
112
|
+
);
|
|
113
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
114
|
+
0 && (module.exports = {
|
|
115
|
+
lightingUniformsGLSL
|
|
116
|
+
});
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const lightingUniformsGLSL = "precision highp int;\n\n// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))\nstruct AmbientLight {\n vec3 color;\n};\n\nstruct PointLight {\n vec3 color;\n vec3 position;\n vec3 attenuation; // 2nd order x:Constant-y:Linear-z:Exponential\n};\n\nstruct SpotLight {\n vec3 color;\n vec3 position;\n vec3 direction;\n vec3 attenuation;\n vec2 coneCos;\n};\n\nstruct DirectionalLight {\n vec3 color;\n vec3 direction;\n};\n\nstruct UniformLight {\n vec3 color;\n vec3 position;\n vec3 direction;\n vec3 attenuation;\n vec2 coneCos;\n};\n\nstruct AreaLightUniform {\n vec3 color; vec3 position; vec3 halfAxisX; vec3 halfAxisY; vec3 normal; int disk;\n};\n\nlayout(std140) uniform lightingUniforms {\n int enabled;\n int directionalLightCount;\n int pointLightCount;\n int spotLightCount;\n vec3 ambientColor;\n UniformLight lights[5];\n int areaLightCount;\n AreaLightUniform areaLights[4];\n} lighting;\n\nPointLight lighting_getPointLight(int index) {\n UniformLight light = lighting.lights[index];\n return PointLight(light.color, light.position, light.attenuation);\n}\n\nSpotLight lighting_getSpotLight(int index) {\n UniformLight light = lighting.lights[lighting.pointLightCount + index];\n return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);\n}\n\nDirectionalLight lighting_getDirectionalLight(int index) {\n UniformLight light =\n lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];\n return DirectionalLight(light.color, light.direction);\n}\n\nfloat getPointLightAttenuation(PointLight pointLight, float distance) {\n return pointLight.attenuation.x\n + pointLight.attenuation.y * distance\n + pointLight.attenuation.z * distance * distance;\n}\n\nfloat getSpotLightAttenuation(SpotLight spotLight, vec3 positionWorldspace) {\n vec3 light_direction = normalize(positionWorldspace - spotLight.position);\n float coneFactor = smoothstep(\n spotLight.coneCos.y,\n spotLight.coneCos.x,\n dot(normalize(spotLight.direction), light_direction)\n );\n float distanceAttenuation = getPointLightAttenuation(\n PointLight(spotLight.color, spotLight.position, spotLight.attenuation),\n distance(spotLight.position, positionWorldspace)\n );\n return distanceAttenuation / max(coneFactor, 0.0001);\n}\n\n// #endif\n";
|
|
2
|
+
//# sourceMappingURL=lighting-glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lighting-glsl.d.ts","sourceRoot":"","sources":["../../../../src/modules/lighting/lights/lighting-glsl.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,oBAAoB,43EAuFhC,CAAC"}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
|
|
4
|
+
export const lightingUniformsGLSL = /* glsl */ `\
|
|
5
|
+
precision highp int;
|
|
6
|
+
|
|
7
|
+
// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
|
8
|
+
struct AmbientLight {
|
|
9
|
+
vec3 color;
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
struct PointLight {
|
|
13
|
+
vec3 color;
|
|
14
|
+
vec3 position;
|
|
15
|
+
vec3 attenuation; // 2nd order x:Constant-y:Linear-z:Exponential
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
struct SpotLight {
|
|
19
|
+
vec3 color;
|
|
20
|
+
vec3 position;
|
|
21
|
+
vec3 direction;
|
|
22
|
+
vec3 attenuation;
|
|
23
|
+
vec2 coneCos;
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
struct DirectionalLight {
|
|
27
|
+
vec3 color;
|
|
28
|
+
vec3 direction;
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
struct UniformLight {
|
|
32
|
+
vec3 color;
|
|
33
|
+
vec3 position;
|
|
34
|
+
vec3 direction;
|
|
35
|
+
vec3 attenuation;
|
|
36
|
+
vec2 coneCos;
|
|
37
|
+
};
|
|
38
|
+
|
|
39
|
+
struct AreaLightUniform {
|
|
40
|
+
vec3 color; vec3 position; vec3 halfAxisX; vec3 halfAxisY; vec3 normal; int disk;
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
layout(std140) uniform lightingUniforms {
|
|
44
|
+
int enabled;
|
|
45
|
+
int directionalLightCount;
|
|
46
|
+
int pointLightCount;
|
|
47
|
+
int spotLightCount;
|
|
48
|
+
vec3 ambientColor;
|
|
49
|
+
UniformLight lights[5];
|
|
50
|
+
int areaLightCount;
|
|
51
|
+
AreaLightUniform areaLights[4];
|
|
52
|
+
} lighting;
|
|
53
|
+
|
|
54
|
+
PointLight lighting_getPointLight(int index) {
|
|
55
|
+
UniformLight light = lighting.lights[index];
|
|
56
|
+
return PointLight(light.color, light.position, light.attenuation);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
SpotLight lighting_getSpotLight(int index) {
|
|
60
|
+
UniformLight light = lighting.lights[lighting.pointLightCount + index];
|
|
61
|
+
return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
DirectionalLight lighting_getDirectionalLight(int index) {
|
|
65
|
+
UniformLight light =
|
|
66
|
+
lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];
|
|
67
|
+
return DirectionalLight(light.color, light.direction);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
float getPointLightAttenuation(PointLight pointLight, float distance) {
|
|
71
|
+
return pointLight.attenuation.x
|
|
72
|
+
+ pointLight.attenuation.y * distance
|
|
73
|
+
+ pointLight.attenuation.z * distance * distance;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
float getSpotLightAttenuation(SpotLight spotLight, vec3 positionWorldspace) {
|
|
77
|
+
vec3 light_direction = normalize(positionWorldspace - spotLight.position);
|
|
78
|
+
float coneFactor = smoothstep(
|
|
79
|
+
spotLight.coneCos.y,
|
|
80
|
+
spotLight.coneCos.x,
|
|
81
|
+
dot(normalize(spotLight.direction), light_direction)
|
|
82
|
+
);
|
|
83
|
+
float distanceAttenuation = getPointLightAttenuation(
|
|
84
|
+
PointLight(spotLight.color, spotLight.position, spotLight.attenuation),
|
|
85
|
+
distance(spotLight.position, positionWorldspace)
|
|
86
|
+
);
|
|
87
|
+
return distanceAttenuation / max(coneFactor, 0.0001);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// #endif
|
|
91
|
+
`;
|
|
92
|
+
//# sourceMappingURL=lighting-glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lighting-glsl.js","sourceRoot":"","sources":["../../../../src/modules/lighting/lights/lighting-glsl.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,MAAM,CAAC,MAAM,oBAAoB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuF9C,CAAC"}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
3
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
4
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
5
|
+
var __export = (target, all) => {
|
|
6
|
+
for (var name in all)
|
|
7
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
8
|
+
};
|
|
9
|
+
var __copyProps = (to, from, except, desc) => {
|
|
10
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
11
|
+
for (let key of __getOwnPropNames(from))
|
|
12
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
13
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
14
|
+
}
|
|
15
|
+
return to;
|
|
16
|
+
};
|
|
17
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
18
|
+
var lighting_wgsl_exports = {};
|
|
19
|
+
__export(lighting_wgsl_exports, {
|
|
20
|
+
lightingUniformsWGSL: () => lightingUniformsWGSL
|
|
21
|
+
});
|
|
22
|
+
module.exports = __toCommonJS(lighting_wgsl_exports);
|
|
23
|
+
const lightingUniformsWGSL = (
|
|
24
|
+
/* wgsl */
|
|
25
|
+
`// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
|
26
|
+
const MAX_LIGHTS: i32 = 5;
|
|
27
|
+
|
|
28
|
+
struct AmbientLight {
|
|
29
|
+
color: vec3<f32>,
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
struct PointLight {
|
|
33
|
+
color: vec3<f32>,
|
|
34
|
+
position: vec3<f32>,
|
|
35
|
+
attenuation: vec3<f32>, // 2nd order x:Constant-y:Linear-z:Exponential
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
struct SpotLight {
|
|
39
|
+
color: vec3<f32>,
|
|
40
|
+
position: vec3<f32>,
|
|
41
|
+
direction: vec3<f32>,
|
|
42
|
+
attenuation: vec3<f32>,
|
|
43
|
+
coneCos: vec2<f32>,
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
struct DirectionalLight {
|
|
47
|
+
color: vec3<f32>,
|
|
48
|
+
direction: vec3<f32>,
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
struct UniformLight {
|
|
52
|
+
color: vec3<f32>,
|
|
53
|
+
position: vec3<f32>,
|
|
54
|
+
direction: vec3<f32>,
|
|
55
|
+
attenuation: vec3<f32>,
|
|
56
|
+
coneCos: vec2<f32>,
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
struct AreaLightUniform {
|
|
60
|
+
color: vec3f, position: vec3f, halfAxisX: vec3f, halfAxisY: vec3f, normal: vec3f, disk: i32,
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
struct lightingUniforms {
|
|
64
|
+
enabled: i32,
|
|
65
|
+
directionalLightCount: i32,
|
|
66
|
+
pointLightCount: i32,
|
|
67
|
+
spotLightCount: i32,
|
|
68
|
+
ambientColor: vec3<f32>,
|
|
69
|
+
lights: array<UniformLight, 5>,
|
|
70
|
+
areaLightCount: i32,
|
|
71
|
+
areaLights: array<AreaLightUniform, 4>,
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
@group(2) @binding(auto) var<uniform> lighting : lightingUniforms;
|
|
75
|
+
|
|
76
|
+
fn lighting_getPointLight(index: i32) -> PointLight {
|
|
77
|
+
let light = lighting.lights[index];
|
|
78
|
+
return PointLight(light.color, light.position, light.attenuation);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
fn lighting_getSpotLight(index: i32) -> SpotLight {
|
|
82
|
+
let light = lighting.lights[lighting.pointLightCount + index];
|
|
83
|
+
return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
fn lighting_getDirectionalLight(index: i32) -> DirectionalLight {
|
|
87
|
+
let light = lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];
|
|
88
|
+
return DirectionalLight(light.color, light.direction);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
fn getPointLightAttenuation(pointLight: PointLight, distance: f32) -> f32 {
|
|
92
|
+
return pointLight.attenuation.x
|
|
93
|
+
+ pointLight.attenuation.y * distance
|
|
94
|
+
+ pointLight.attenuation.z * distance * distance;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
fn getSpotLightAttenuation(spotLight: SpotLight, positionWorldspace: vec3<f32>) -> f32 {
|
|
98
|
+
let lightDirection = normalize(positionWorldspace - spotLight.position);
|
|
99
|
+
let coneFactor = smoothstep(
|
|
100
|
+
spotLight.coneCos.y,
|
|
101
|
+
spotLight.coneCos.x,
|
|
102
|
+
dot(normalize(spotLight.direction), lightDirection)
|
|
103
|
+
);
|
|
104
|
+
let distanceAttenuation = getPointLightAttenuation(
|
|
105
|
+
PointLight(spotLight.color, spotLight.position, spotLight.attenuation),
|
|
106
|
+
distance(spotLight.position, positionWorldspace)
|
|
107
|
+
);
|
|
108
|
+
return distanceAttenuation / max(coneFactor, 0.0001);
|
|
109
|
+
}
|
|
110
|
+
`
|
|
111
|
+
);
|
|
112
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
113
|
+
0 && (module.exports = {
|
|
114
|
+
lightingUniformsWGSL
|
|
115
|
+
});
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const lightingUniformsWGSL = "// #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))\nconst MAX_LIGHTS: i32 = 5;\n\nstruct AmbientLight {\n color: vec3<f32>,\n};\n\nstruct PointLight {\n color: vec3<f32>,\n position: vec3<f32>,\n attenuation: vec3<f32>, // 2nd order x:Constant-y:Linear-z:Exponential\n};\n\nstruct SpotLight {\n color: vec3<f32>,\n position: vec3<f32>,\n direction: vec3<f32>,\n attenuation: vec3<f32>,\n coneCos: vec2<f32>,\n};\n\nstruct DirectionalLight {\n color: vec3<f32>,\n direction: vec3<f32>,\n};\n\nstruct UniformLight {\n color: vec3<f32>,\n position: vec3<f32>,\n direction: vec3<f32>,\n attenuation: vec3<f32>,\n coneCos: vec2<f32>,\n};\n\nstruct AreaLightUniform {\n color: vec3f, position: vec3f, halfAxisX: vec3f, halfAxisY: vec3f, normal: vec3f, disk: i32,\n};\n\nstruct lightingUniforms {\n enabled: i32,\n directionalLightCount: i32,\n pointLightCount: i32,\n spotLightCount: i32,\n ambientColor: vec3<f32>,\n lights: array<UniformLight, 5>,\n areaLightCount: i32,\n areaLights: array<AreaLightUniform, 4>,\n};\n\n@group(2) @binding(auto) var<uniform> lighting : lightingUniforms;\n\nfn lighting_getPointLight(index: i32) -> PointLight {\n let light = lighting.lights[index];\n return PointLight(light.color, light.position, light.attenuation);\n}\n\nfn lighting_getSpotLight(index: i32) -> SpotLight {\n let light = lighting.lights[lighting.pointLightCount + index];\n return SpotLight(light.color, light.position, light.direction, light.attenuation, light.coneCos);\n}\n\nfn lighting_getDirectionalLight(index: i32) -> DirectionalLight {\n let light = lighting.lights[lighting.pointLightCount + lighting.spotLightCount + index];\n return DirectionalLight(light.color, light.direction);\n}\n\nfn getPointLightAttenuation(pointLight: PointLight, distance: f32) -> f32 {\n return pointLight.attenuation.x\n + pointLight.attenuation.y * distance\n + pointLight.attenuation.z * distance * distance;\n}\n\nfn getSpotLightAttenuation(spotLight: SpotLight, positionWorldspace: vec3<f32>) -> f32 {\n let lightDirection = normalize(positionWorldspace - spotLight.position);\n let coneFactor = smoothstep(\n spotLight.coneCos.y,\n spotLight.coneCos.x,\n dot(normalize(spotLight.direction), lightDirection)\n );\n let distanceAttenuation = getPointLightAttenuation(\n PointLight(spotLight.color, spotLight.position, spotLight.attenuation),\n distance(spotLight.position, positionWorldspace)\n );\n return distanceAttenuation / max(coneFactor, 0.0001);\n}\n";
|
|
2
|
+
//# sourceMappingURL=lighting-wgsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lighting-wgsl.d.ts","sourceRoot":"","sources":["../../../../src/modules/lighting/lights/lighting-wgsl.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,oBAAoB,qiFAsFhC,CAAC"}
|