@luma.gl/shaders 0.0.0-stage → 10.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/LICENSE +38 -0
  2. package/README.md +25 -2
  3. package/dist/dist.dev.js +21598 -0
  4. package/dist/dist.min.js +13439 -0
  5. package/dist/glsl.cjs +33 -0
  6. package/dist/glsl.cjs.map +6 -0
  7. package/dist/glsl.d.ts +6 -0
  8. package/dist/glsl.d.ts.map +1 -0
  9. package/dist/glsl.js +7 -0
  10. package/dist/glsl.js.map +1 -0
  11. package/dist/index.cjs +278 -0
  12. package/dist/index.cjs.map +6 -0
  13. package/dist/index.d.ts +108 -0
  14. package/dist/index.d.ts.map +1 -0
  15. package/dist/index.js +74 -0
  16. package/dist/index.js.map +1 -0
  17. package/dist/lib/color/normalize-byte-colors.cjs +50 -0
  18. package/dist/lib/color/normalize-byte-colors.d.ts +23 -0
  19. package/dist/lib/color/normalize-byte-colors.d.ts.map +1 -0
  20. package/dist/lib/color/normalize-byte-colors.js +42 -0
  21. package/dist/lib/color/normalize-byte-colors.js.map +1 -0
  22. package/dist/lib/filters/prop-types.cjs +90 -0
  23. package/dist/lib/filters/prop-types.d.ts +44 -0
  24. package/dist/lib/filters/prop-types.d.ts.map +1 -0
  25. package/dist/lib/filters/prop-types.js +96 -0
  26. package/dist/lib/filters/prop-types.js.map +1 -0
  27. package/dist/lib/glsl-shader-assembler.cjs +50 -0
  28. package/dist/lib/glsl-shader-assembler.d.ts +19 -0
  29. package/dist/lib/glsl-shader-assembler.d.ts.map +1 -0
  30. package/dist/lib/glsl-shader-assembler.js +29 -0
  31. package/dist/lib/glsl-shader-assembler.js.map +1 -0
  32. package/dist/lib/glsl-utils/get-shader-info.cjs +52 -0
  33. package/dist/lib/glsl-utils/get-shader-info.d.ts +9 -0
  34. package/dist/lib/glsl-utils/get-shader-info.d.ts.map +1 -0
  35. package/dist/lib/glsl-utils/get-shader-info.js +33 -0
  36. package/dist/lib/glsl-utils/get-shader-info.js.map +1 -0
  37. package/dist/lib/glsl-utils/shader-utils.cjs +126 -0
  38. package/dist/lib/glsl-utils/shader-utils.d.ts +23 -0
  39. package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -0
  40. package/dist/lib/glsl-utils/shader-utils.js +92 -0
  41. package/dist/lib/glsl-utils/shader-utils.js.map +1 -0
  42. package/dist/lib/preprocessor/preprocessor.cjs +128 -0
  43. package/dist/lib/preprocessor/preprocessor.d.ts +15 -0
  44. package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -0
  45. package/dist/lib/preprocessor/preprocessor.js +120 -0
  46. package/dist/lib/preprocessor/preprocessor.js.map +1 -0
  47. package/dist/lib/shader-assembler-base.cjs +132 -0
  48. package/dist/lib/shader-assembler-base.d.ts +51 -0
  49. package/dist/lib/shader-assembler-base.d.ts.map +1 -0
  50. package/dist/lib/shader-assembler-base.js +127 -0
  51. package/dist/lib/shader-assembler-base.js.map +1 -0
  52. package/dist/lib/shader-assembler.cjs +33 -0
  53. package/dist/lib/shader-assembler.d.ts +4 -0
  54. package/dist/lib/shader-assembler.d.ts.map +1 -0
  55. package/dist/lib/shader-assembler.js +7 -0
  56. package/dist/lib/shader-assembler.js.map +1 -0
  57. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +181 -0
  58. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +70 -0
  59. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -0
  60. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +208 -0
  61. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -0
  62. package/dist/lib/shader-assembly/assemble-shaders.cjs +42 -0
  63. package/dist/lib/shader-assembly/assemble-shaders.d.ts +10 -0
  64. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -0
  65. package/dist/lib/shader-assembly/assemble-shaders.js +10 -0
  66. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -0
  67. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +498 -0
  68. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts +70 -0
  69. package/dist/lib/shader-assembly/assemble-wgsl-shaders.d.ts.map +1 -0
  70. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +480 -0
  71. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -0
  72. package/dist/lib/shader-assembly/platform-defines.cjs +79 -0
  73. package/dist/lib/shader-assembly/platform-defines.d.ts +4 -0
  74. package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -0
  75. package/dist/lib/shader-assembly/platform-defines.js +52 -0
  76. package/dist/lib/shader-assembly/platform-defines.js.map +1 -0
  77. package/dist/lib/shader-assembly/platform-info.cjs +15 -0
  78. package/dist/lib/shader-assembly/platform-info.d.ts +20 -0
  79. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -0
  80. package/dist/lib/shader-assembly/platform-info.js +5 -0
  81. package/dist/lib/shader-assembly/platform-info.js.map +1 -0
  82. package/dist/lib/shader-assembly/shader-assembly-shared.cjs +96 -0
  83. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts +16 -0
  84. package/dist/lib/shader-assembly/shader-assembly-shared.d.ts.map +1 -0
  85. package/dist/lib/shader-assembly/shader-assembly-shared.js +79 -0
  86. package/dist/lib/shader-assembly/shader-assembly-shared.js.map +1 -0
  87. package/dist/lib/shader-assembly/shader-assembly-types.cjs +15 -0
  88. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +132 -0
  89. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -0
  90. package/dist/lib/shader-assembly/shader-assembly-types.js +5 -0
  91. package/dist/lib/shader-assembly/shader-assembly-types.js.map +1 -0
  92. package/dist/lib/shader-assembly/shader-injection-targets.cjs +103 -0
  93. package/dist/lib/shader-assembly/shader-injection-targets.d.ts +46 -0
  94. package/dist/lib/shader-assembly/shader-injection-targets.d.ts.map +1 -0
  95. package/dist/lib/shader-assembly/shader-injection-targets.js +83 -0
  96. package/dist/lib/shader-assembly/shader-injection-targets.js.map +1 -0
  97. package/dist/lib/shader-assembly/shader-injections.cjs +204 -0
  98. package/dist/lib/shader-assembly/shader-injections.d.ts +49 -0
  99. package/dist/lib/shader-assembly/shader-injections.d.ts.map +1 -0
  100. package/dist/lib/shader-assembly/shader-injections.js +207 -0
  101. package/dist/lib/shader-assembly/shader-injections.js.map +1 -0
  102. package/dist/lib/shader-assembly/shader-plugin-varyings.cjs +434 -0
  103. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts +15 -0
  104. package/dist/lib/shader-assembly/shader-plugin-varyings.d.ts.map +1 -0
  105. package/dist/lib/shader-assembly/shader-plugin-varyings.js +438 -0
  106. package/dist/lib/shader-assembly/shader-plugin-varyings.js.map +1 -0
  107. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.cjs +254 -0
  108. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts +12 -0
  109. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.d.ts.map +1 -0
  110. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js +237 -0
  111. package/dist/lib/shader-assembly/shader-plugin-vertex-inputs.js.map +1 -0
  112. package/dist/lib/shader-assembly/wgsl-binding-debug.cjs +166 -0
  113. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
  114. package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
  115. package/dist/lib/shader-assembly/wgsl-binding-debug.js +144 -0
  116. package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
  117. package/dist/lib/shader-assembly/wgsl-binding-scan.cjs +184 -0
  118. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts +19 -0
  119. package/dist/lib/shader-assembly/wgsl-binding-scan.d.ts.map +1 -0
  120. package/dist/lib/shader-assembly/wgsl-binding-scan.js +151 -0
  121. package/dist/lib/shader-assembly/wgsl-binding-scan.js.map +1 -0
  122. package/dist/lib/shader-assembly/wgsl-injection-target-names.cjs +163 -0
  123. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts +8 -0
  124. package/dist/lib/shader-assembly/wgsl-injection-target-names.d.ts.map +1 -0
  125. package/dist/lib/shader-assembly/wgsl-injection-target-names.js +145 -0
  126. package/dist/lib/shader-assembly/wgsl-injection-target-names.js.map +1 -0
  127. package/dist/lib/shader-assembly/wgsl-interface-scan.cjs +502 -0
  128. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts +14 -0
  129. package/dist/lib/shader-assembly/wgsl-interface-scan.d.ts.map +1 -0
  130. package/dist/lib/shader-assembly/wgsl-interface-scan.js +498 -0
  131. package/dist/lib/shader-assembly/wgsl-interface-scan.js.map +1 -0
  132. package/dist/lib/shader-generator/generate-shader.cjs +36 -0
  133. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  134. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  135. package/dist/lib/shader-generator/generate-shader.js +15 -0
  136. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  137. package/dist/lib/shader-generator/glsl/generate-glsl.cjs +94 -0
  138. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  139. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  140. package/dist/lib/shader-generator/glsl/generate-glsl.js +79 -0
  141. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  142. package/dist/lib/shader-generator/utils/capitalize.cjs +29 -0
  143. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  144. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  145. package/dist/lib/shader-generator/utils/capitalize.js +12 -0
  146. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  147. package/dist/lib/shader-generator/wgsl/generate-wgsl.cjs +46 -0
  148. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  149. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  150. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +23 -0
  151. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  152. package/dist/lib/shader-module/composite-shader-pass.cjs +15 -0
  153. package/dist/lib/shader-module/composite-shader-pass.d.ts +41 -0
  154. package/dist/lib/shader-module/composite-shader-pass.d.ts.map +1 -0
  155. package/dist/lib/shader-module/composite-shader-pass.js +5 -0
  156. package/dist/lib/shader-module/composite-shader-pass.js.map +1 -0
  157. package/dist/lib/shader-module/shader-module-dependencies.cjs +83 -0
  158. package/dist/lib/shader-module/shader-module-dependencies.d.ts +39 -0
  159. package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
  160. package/dist/lib/shader-module/shader-module-dependencies.js +103 -0
  161. package/dist/lib/shader-module/shader-module-dependencies.js.map +1 -0
  162. package/dist/lib/shader-module/shader-module-uniform-layout.cjs +224 -0
  163. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
  164. package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
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  167. package/dist/lib/shader-module/shader-module.cjs +99 -0
  168. package/dist/lib/shader-module/shader-module.d.ts +94 -0
  169. package/dist/lib/shader-module/shader-module.d.ts.map +1 -0
  170. package/dist/lib/shader-module/shader-module.js +101 -0
  171. package/dist/lib/shader-module/shader-module.js.map +1 -0
  172. package/dist/lib/shader-module/shader-pass.cjs +15 -0
  173. package/dist/lib/shader-module/shader-pass.d.ts +48 -0
  174. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -0
  175. package/dist/lib/shader-module/shader-pass.js +5 -0
  176. package/dist/lib/shader-module/shader-pass.js.map +1 -0
  177. package/dist/lib/shader-plugin.cjs +156 -0
  178. package/dist/lib/shader-plugin.d.ts +61 -0
  179. package/dist/lib/shader-plugin.d.ts.map +1 -0
  180. package/dist/lib/shader-plugin.js +147 -0
  181. package/dist/lib/shader-plugin.js.map +1 -0
  182. package/dist/lib/shader-transpiler/shader-transpiler.cjs +15 -0
  183. package/dist/lib/shader-transpiler/shader-transpiler.d.ts +27 -0
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  186. package/dist/lib/shader-transpiler/shader-transpiler.js.map +1 -0
  187. package/dist/lib/shader-transpiler/transpile-glsl-shader.cjs +71 -0
  188. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts +9 -0
  189. package/dist/lib/shader-transpiler/transpile-glsl-shader.d.ts.map +1 -0
  190. package/dist/lib/shader-transpiler/transpile-glsl-shader.js +69 -0
  191. package/dist/lib/shader-transpiler/transpile-glsl-shader.js.map +1 -0
  192. package/dist/lib/utils/assert.cjs +34 -0
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  202. package/dist/lib/wgsl-shader-assembler.cjs +99 -0
  203. package/dist/lib/wgsl-shader-assembler.d.ts +34 -0
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@@ -0,0 +1,126 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var shader_utils_exports = {};
19
+ __export(shader_utils_exports, {
20
+ convertToVec4: () => convertToVec4,
21
+ getPassthroughFS: () => getPassthroughFS,
22
+ getQualifierDetails: () => getQualifierDetails,
23
+ typeToChannelCount: () => typeToChannelCount,
24
+ typeToChannelSuffix: () => typeToChannelSuffix
25
+ });
26
+ module.exports = __toCommonJS(shader_utils_exports);
27
+ const FS_GLES = (
28
+ /* glsl */
29
+ `out vec4 transform_output;
30
+ void main() {
31
+ transform_output = vec4(0);
32
+ }`
33
+ );
34
+ const FS300 = `#version 300 es
35
+ ${FS_GLES}`;
36
+ function getQualifierDetails(line, qualifiers) {
37
+ qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
38
+ const words = line.replace(/^\s+/, "").split(/\s+/);
39
+ const [qualifier, type, definition] = words;
40
+ if (!qualifiers.includes(qualifier) || !type || !definition) {
41
+ return null;
42
+ }
43
+ const name = definition.split(";")[0];
44
+ return { qualifier, type, name };
45
+ }
46
+ function getPassthroughFS(options) {
47
+ const { input, inputChannels, output } = options || {};
48
+ if (!input) {
49
+ return FS300;
50
+ }
51
+ if (!inputChannels) {
52
+ throw new Error("inputChannels");
53
+ }
54
+ const inputType = channelCountToType(inputChannels);
55
+ const outputValue = convertToVec4(input, inputChannels);
56
+ return `#version 300 es
57
+ in ${inputType} ${input};
58
+ out vec4 ${output};
59
+ void main() {
60
+ ${output} = ${outputValue};
61
+ }`;
62
+ }
63
+ function typeToChannelSuffix(type) {
64
+ switch (type) {
65
+ case "float":
66
+ return "x";
67
+ case "vec2":
68
+ return "xy";
69
+ case "vec3":
70
+ return "xyz";
71
+ case "vec4":
72
+ return "xyzw";
73
+ default:
74
+ throw new Error(type);
75
+ }
76
+ }
77
+ function typeToChannelCount(type) {
78
+ switch (type) {
79
+ case "float":
80
+ return 1;
81
+ case "vec2":
82
+ return 2;
83
+ case "vec3":
84
+ return 3;
85
+ case "vec4":
86
+ return 4;
87
+ default:
88
+ throw new Error(type);
89
+ }
90
+ }
91
+ function channelCountToType(channels) {
92
+ switch (channels) {
93
+ case 1:
94
+ return "float";
95
+ case 2:
96
+ return "vec2";
97
+ case 3:
98
+ return "vec3";
99
+ case 4:
100
+ return "vec4";
101
+ default:
102
+ throw new Error(`invalid channels: ${channels}`);
103
+ }
104
+ }
105
+ function convertToVec4(variable, channels) {
106
+ switch (channels) {
107
+ case 1:
108
+ return `vec4(${variable}, 0.0, 0.0, 1.0)`;
109
+ case 2:
110
+ return `vec4(${variable}, 0.0, 1.0)`;
111
+ case 3:
112
+ return `vec4(${variable}, 1.0)`;
113
+ case 4:
114
+ return variable;
115
+ default:
116
+ throw new Error(`invalid channels: ${channels}`);
117
+ }
118
+ }
119
+ // Annotate the CommonJS export names for ESM import in node:
120
+ 0 && (module.exports = {
121
+ convertToVec4,
122
+ getPassthroughFS,
123
+ getQualifierDetails,
124
+ typeToChannelCount,
125
+ typeToChannelSuffix
126
+ });
@@ -0,0 +1,23 @@
1
+ type QualifierInfo = {
2
+ qualifier: string;
3
+ type: string;
4
+ name: string;
5
+ };
6
+ export declare function getQualifierDetails(line: string, qualifiers: string | string[]): QualifierInfo | null;
7
+ /**
8
+ * Given the shader input and output variable names,
9
+ * builds and return a pass through fragment shader.
10
+ */
11
+ export declare function getPassthroughFS(options?: {
12
+ input?: string;
13
+ inputChannels?: 1 | 2 | 3 | 4;
14
+ output?: string;
15
+ }): string;
16
+ /** convert glsl type to suffix */
17
+ export declare function typeToChannelSuffix(type: string): 'x' | 'xy' | 'xyz' | 'xyzw';
18
+ /** convert glsl type to channel count */
19
+ export declare function typeToChannelCount(type: string): 1 | 2 | 3 | 4;
20
+ /** Returns glsl instruction for converting to vec4 */
21
+ export declare function convertToVec4(variable: string, channels: 1 | 2 | 3 | 4): string;
22
+ export {};
23
+ //# sourceMappingURL=shader-utils.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,92 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ const FS_GLES = /* glsl */ `\
5
+ out vec4 transform_output;
6
+ void main() {
7
+ transform_output = vec4(0);
8
+ }`;
9
+ const FS300 = `#version 300 es\n${FS_GLES}`;
10
+ // Prase given glsl line and return qualifier details or null
11
+ export function getQualifierDetails(line, qualifiers) {
12
+ qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
13
+ const words = line.replace(/^\s+/, '').split(/\s+/);
14
+ // TODO add support for precession qualifiers (highp, mediump and lowp)
15
+ const [qualifier, type, definition] = words;
16
+ if (!qualifiers.includes(qualifier) || !type || !definition) {
17
+ return null;
18
+ }
19
+ const name = definition.split(';')[0];
20
+ return { qualifier, type, name };
21
+ }
22
+ /**
23
+ * Given the shader input and output variable names,
24
+ * builds and return a pass through fragment shader.
25
+ */
26
+ export function getPassthroughFS(options) {
27
+ const { input, inputChannels, output } = options || {};
28
+ if (!input) {
29
+ // Default shader
30
+ return FS300;
31
+ }
32
+ if (!inputChannels) {
33
+ throw new Error('inputChannels');
34
+ }
35
+ const inputType = channelCountToType(inputChannels);
36
+ const outputValue = convertToVec4(input, inputChannels);
37
+ return `\
38
+ #version 300 es
39
+ in ${inputType} ${input};
40
+ out vec4 ${output};
41
+ void main() {
42
+ ${output} = ${outputValue};
43
+ }`;
44
+ }
45
+ /** convert glsl type to suffix */
46
+ export function typeToChannelSuffix(type) {
47
+ // biome-ignore format: preserve layout
48
+ switch (type) {
49
+ case 'float': return 'x';
50
+ case 'vec2': return 'xy';
51
+ case 'vec3': return 'xyz';
52
+ case 'vec4': return 'xyzw';
53
+ default:
54
+ throw new Error(type);
55
+ }
56
+ }
57
+ /** convert glsl type to channel count */
58
+ export function typeToChannelCount(type) {
59
+ // biome-ignore format: preserve layout
60
+ switch (type) {
61
+ case 'float': return 1;
62
+ case 'vec2': return 2;
63
+ case 'vec3': return 3;
64
+ case 'vec4': return 4;
65
+ default:
66
+ throw new Error(type);
67
+ }
68
+ }
69
+ function channelCountToType(channels) {
70
+ // biome-ignore format: preserve layout
71
+ switch (channels) {
72
+ case 1: return 'float';
73
+ case 2: return 'vec2';
74
+ case 3: return 'vec3';
75
+ case 4: return 'vec4';
76
+ default:
77
+ throw new Error(`invalid channels: ${channels}`);
78
+ }
79
+ }
80
+ /** Returns glsl instruction for converting to vec4 */
81
+ export function convertToVec4(variable, channels) {
82
+ // biome-ignore format: preserve layout
83
+ switch (channels) {
84
+ case 1: return `vec4(${variable}, 0.0, 0.0, 1.0)`;
85
+ case 2: return `vec4(${variable}, 0.0, 1.0)`;
86
+ case 3: return `vec4(${variable}, 1.0)`;
87
+ case 4: return variable;
88
+ default:
89
+ throw new Error(`invalid channels: ${channels}`);
90
+ }
91
+ }
92
+ //# sourceMappingURL=shader-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-utils.js","sourceRoot":"","sources":["../../../src/lib/glsl-utils/shader-utils.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,MAAM,OAAO,GAAG,UAAU,CAAC;;;;EAIzB,CAAC;AACH,MAAM,KAAK,GAAG,oBAAoB,OAAO,EAAE,CAAC;AAQ5C,6DAA6D;AAC7D,MAAM,UAAU,mBAAmB,CACjC,IAAY,EACZ,UAA6B;IAE7B,UAAU,GAAG,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;IACnE,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACpD,uEAAuE;IACvE,MAAM,CAAC,SAAS,EAAE,IAAI,EAAE,UAAU,CAAC,GAAG,KAAK,CAAC;IAC5C,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;QAC5D,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,IAAI,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,OAAO,EAAC,SAAS,EAAE,IAAI,EAAE,IAAI,EAAC,CAAC;AACjC,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,gBAAgB,CAAC,OAIhC;IACC,MAAM,EAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAC,GAAG,OAAO,IAAI,EAAE,CAAC;IACrD,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,iBAAiB;QACjB,OAAO,KAAK,CAAC;IACf,CAAC;IACD,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,MAAM,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC;IACnC,CAAC;IACD,MAAM,SAAS,GAAG,kBAAkB,CAAC,aAAa,CAAC,CAAC;IACpD,MAAM,WAAW,GAAG,aAAa,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;IACxD,OAAO;;KAEJ,SAAS,IAAI,KAAK;WACZ,MAAM;;IAEb,MAAM,MAAM,WAAW;EACzB,CAAC;AACH,CAAC;AAED,kCAAkC;AAClC,MAAM,UAAU,mBAAmB,CAAC,IAAY;IAC9C,uCAAuC;IACvC,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,OAAO,CAAC,CAAC,OAAO,GAAG,CAAC;QACzB,KAAK,MAAM,CAAC,CAAC,OAAO,IAAI,CAAC;QACzB,KAAK,MAAM,CAAC,CAAC,OAAO,KAAK,CAAC;QAC1B,KAAK,MAAM,CAAC,CAAC,OAAO,MAAM,CAAC;QAC3B;YACE,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;AACH,CAAC;AAED,yCAAyC;AACzC,MAAM,UAAU,kBAAkB,CAAC,IAAY;IAC7C,uCAAuC;IACvC,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,OAAO,CAAC,CAAC,OAAO,CAAC,CAAC;QACvB,KAAK,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC;QACtB,KAAK,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC;QACtB,KAAK,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC;QACtB;YACE,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;AACH,CAAC;AACD,SAAS,kBAAkB,CAAC,QAAuB;IACjD,uCAAuC;IACvC,QAAQ,QAAQ,EAAE,CAAC;QACjB,KAAK,CAAC,CAAC,CAAC,OAAO,OAAO,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,OAAO,MAAM,CAAC;QACtB,KAAK,CAAC,CAAC,CAAC,OAAO,MAAM,CAAC;QACtB,KAAK,CAAC,CAAC,CAAC,OAAO,MAAM,CAAC;QACtB;YACE,MAAM,IAAI,KAAK,CAAC,qBAAqB,QAAQ,EAAE,CAAC,CAAC;IACrD,CAAC;AACH,CAAC;AAED,sDAAsD;AACtD,MAAM,UAAU,aAAa,CAAC,QAAgB,EAAE,QAAuB;IACrE,uCAAuC;IACvC,QAAQ,QAAQ,EAAE,CAAC;QACjB,KAAK,CAAC,CAAC,CAAC,OAAO,QAAQ,QAAQ,kBAAkB,CAAC;QAClD,KAAK,CAAC,CAAC,CAAC,OAAO,QAAQ,QAAQ,aAAa,CAAC;QAC7C,KAAK,CAAC,CAAC,CAAC,OAAO,QAAQ,QAAQ,QAAQ,CAAC;QACxC,KAAK,CAAC,CAAC,CAAC,OAAO,QAAQ,CAAC;QACxB;YACE,MAAM,IAAI,KAAK,CAAC,qBAAqB,QAAQ,EAAE,CAAC,CAAC;IACrD,CAAC;AACH,CAAC"}
@@ -0,0 +1,128 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var preprocessor_exports = {};
19
+ __export(preprocessor_exports, {
20
+ preprocess: () => preprocess
21
+ });
22
+ module.exports = __toCommonJS(preprocessor_exports);
23
+ const DEFINE_NAME_PATTERN = "([a-zA-Z_][a-zA-Z0-9_]*)";
24
+ const IF_REGEXP = /^\s*\#\s*if\s+(.+?)\s*(?:\/\/.*)?$/;
25
+ const IFDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*$`);
26
+ const IFNDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifndef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
27
+ const ELSE_REGEXP = /^\s*\#\s*else\s*(?:\/\/.*)?$/;
28
+ const ENDIF_REGEXP = /^\s*\#\s*endif\s*$/;
29
+ const IFDEF_WITH_COMMENT_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
30
+ const ENDIF_WITH_COMMENT_REGEXP = /^\s*\#\s*endif\s*(?:\/\/.*)?$/;
31
+ function preprocess(source, options) {
32
+ var _a, _b;
33
+ const lines = source.split("\n");
34
+ const output = [];
35
+ const conditionalStack = [];
36
+ let conditional = true;
37
+ for (const line of lines) {
38
+ const matchIfExpression = line.match(IF_REGEXP);
39
+ const matchIf = line.match(IFDEF_WITH_COMMENT_REGEXP) || line.match(IFDEF_REGEXP);
40
+ const matchIfNot = line.match(IFNDEF_REGEXP);
41
+ const matchElse = line.match(ELSE_REGEXP);
42
+ const matchEnd = line.match(ENDIF_WITH_COMMENT_REGEXP) || line.match(ENDIF_REGEXP);
43
+ if (matchIfExpression) {
44
+ const branchTaken = evaluateIfExpression(matchIfExpression[1], (options == null ? void 0 : options.defines) || {});
45
+ const active = conditional && branchTaken;
46
+ conditionalStack.push({ parentActive: conditional, branchTaken, active });
47
+ conditional = active;
48
+ } else if (matchIf || matchIfNot) {
49
+ const defineName = (_a = matchIf || matchIfNot) == null ? void 0 : _a[1];
50
+ const defineValue = Boolean((_b = options == null ? void 0 : options.defines) == null ? void 0 : _b[defineName]);
51
+ const branchTaken = matchIf ? defineValue : !defineValue;
52
+ const active = conditional && branchTaken;
53
+ conditionalStack.push({ parentActive: conditional, branchTaken, active });
54
+ conditional = active;
55
+ } else if (matchElse) {
56
+ const currentConditional = conditionalStack[conditionalStack.length - 1];
57
+ if (!currentConditional) {
58
+ throw new Error("Encountered #else without matching #if, #ifdef or #ifndef");
59
+ }
60
+ currentConditional.active = currentConditional.parentActive && !currentConditional.branchTaken;
61
+ currentConditional.branchTaken = true;
62
+ conditional = currentConditional.active;
63
+ } else if (matchEnd) {
64
+ conditionalStack.pop();
65
+ conditional = conditionalStack.length ? conditionalStack[conditionalStack.length - 1].active : true;
66
+ } else if (conditional) {
67
+ output.push(line);
68
+ }
69
+ }
70
+ if (conditionalStack.length > 0) {
71
+ throw new Error("Unterminated conditional block in shader source");
72
+ }
73
+ return output.join("\n");
74
+ }
75
+ function evaluateIfExpression(expression, defines) {
76
+ const trimmedExpression = expression.trim();
77
+ if (/^[+-]?\d+(?:\.\d+)?$/.test(trimmedExpression)) {
78
+ return Number(trimmedExpression) !== 0;
79
+ }
80
+ if (trimmedExpression === "true") {
81
+ return true;
82
+ }
83
+ if (trimmedExpression === "false") {
84
+ return false;
85
+ }
86
+ const operandPattern = "(?:[A-Za-z_][A-Za-z0-9_]*|[+-]?\\d+(?:\\.\\d+)?)";
87
+ const comparison = trimmedExpression.match(new RegExp(`^(${operandPattern})\\s*(==|!=|<=|>=|<|>)\\s*(${operandPattern})$`));
88
+ if (comparison) {
89
+ const resolveOperand = (operand) => /^[A-Za-z_]/.test(operand) ? Number(defines[operand] ?? 0) : Number(operand);
90
+ const left = resolveOperand(comparison[1]);
91
+ const right = resolveOperand(comparison[3]);
92
+ switch (comparison[2]) {
93
+ case "==":
94
+ return left === right;
95
+ case "!=":
96
+ return left !== right;
97
+ case "<=":
98
+ return left <= right;
99
+ case ">=":
100
+ return left >= right;
101
+ case "<":
102
+ return left < right;
103
+ case ">":
104
+ return left > right;
105
+ }
106
+ }
107
+ const negatedDefineMatch = trimmedExpression.match(new RegExp(`^!\\s*${DEFINE_NAME_PATTERN}$`));
108
+ if (negatedDefineMatch) {
109
+ return !Boolean(defines[negatedDefineMatch[1]]);
110
+ }
111
+ const defineMatch = trimmedExpression.match(new RegExp(`^${DEFINE_NAME_PATTERN}$`));
112
+ if (defineMatch) {
113
+ return Boolean(defines[defineMatch[1]]);
114
+ }
115
+ const definedMatch = trimmedExpression.match(new RegExp(`^defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`));
116
+ if (definedMatch) {
117
+ return defines[definedMatch[1]] !== void 0;
118
+ }
119
+ const negatedDefinedMatch = trimmedExpression.match(new RegExp(`^!\\s*defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`));
120
+ if (negatedDefinedMatch) {
121
+ return defines[negatedDefinedMatch[1]] === void 0;
122
+ }
123
+ throw new Error(`Unsupported #if expression "${expression}"`);
124
+ }
125
+ // Annotate the CommonJS export names for ESM import in node:
126
+ 0 && (module.exports = {
127
+ preprocess
128
+ });
@@ -0,0 +1,15 @@
1
+ /** Options for the luma.gl shader source preprocessor. */
2
+ export type PreprocessorOptions = {
3
+ /** Boolean or numeric values used by `#if`, `#ifdef`, and `#ifndef` conditionals. */
4
+ defines?: Record<string, boolean | number>;
5
+ };
6
+ /**
7
+ * Removes inactive conditional branches from shader source.
8
+ * Supports `#ifdef`, `#ifndef`, and simple `#if` expressions using a define name,
9
+ * `!NAME`, `defined(NAME)`, `!defined(NAME)`, or a boolean or numeric literal.
10
+ * @param source Shader source containing luma.gl-supported conditional directives.
11
+ * @param options Defines used while evaluating conditional directives.
12
+ * @returns Shader source with inactive branches removed.
13
+ */
14
+ export declare function preprocess(source: string, options?: PreprocessorOptions): string;
15
+ //# sourceMappingURL=preprocessor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"preprocessor.d.ts","sourceRoot":"","sources":["../../../src/lib/preprocessor/preprocessor.ts"],"names":[],"mappings":"AAeA,0DAA0D;AAC1D,MAAM,MAAM,mBAAmB,GAAG;IAChC,qFAAqF;IACrF,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,CAAC,CAAC;CAC5C,CAAC;AAEF;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,MAAM,CAyDhF"}
@@ -0,0 +1,120 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ const DEFINE_NAME_PATTERN = '([a-zA-Z_][a-zA-Z0-9_]*)';
5
+ const IF_REGEXP = /^\s*\#\s*if\s+(.+?)\s*(?:\/\/.*)?$/;
6
+ const IFDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*$`);
7
+ const IFNDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifndef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
8
+ const ELSE_REGEXP = /^\s*\#\s*else\s*(?:\/\/.*)?$/;
9
+ const ENDIF_REGEXP = /^\s*\#\s*endif\s*$/;
10
+ const IFDEF_WITH_COMMENT_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
11
+ const ENDIF_WITH_COMMENT_REGEXP = /^\s*\#\s*endif\s*(?:\/\/.*)?$/;
12
+ /**
13
+ * Removes inactive conditional branches from shader source.
14
+ * Supports `#ifdef`, `#ifndef`, and simple `#if` expressions using a define name,
15
+ * `!NAME`, `defined(NAME)`, `!defined(NAME)`, or a boolean or numeric literal.
16
+ * @param source Shader source containing luma.gl-supported conditional directives.
17
+ * @param options Defines used while evaluating conditional directives.
18
+ * @returns Shader source with inactive branches removed.
19
+ */
20
+ export function preprocess(source, options) {
21
+ const lines = source.split('\n');
22
+ const output = [];
23
+ const conditionalStack = [];
24
+ let conditional = true;
25
+ for (const line of lines) {
26
+ const matchIfExpression = line.match(IF_REGEXP);
27
+ const matchIf = line.match(IFDEF_WITH_COMMENT_REGEXP) || line.match(IFDEF_REGEXP);
28
+ const matchIfNot = line.match(IFNDEF_REGEXP);
29
+ const matchElse = line.match(ELSE_REGEXP);
30
+ const matchEnd = line.match(ENDIF_WITH_COMMENT_REGEXP) || line.match(ENDIF_REGEXP);
31
+ if (matchIfExpression) {
32
+ const branchTaken = evaluateIfExpression(matchIfExpression[1], options?.defines || {});
33
+ const active = conditional && branchTaken;
34
+ conditionalStack.push({ parentActive: conditional, branchTaken, active });
35
+ conditional = active;
36
+ }
37
+ else if (matchIf || matchIfNot) {
38
+ const defineName = (matchIf || matchIfNot)?.[1];
39
+ const defineValue = Boolean(options?.defines?.[defineName]);
40
+ const branchTaken = matchIf ? defineValue : !defineValue;
41
+ const active = conditional && branchTaken;
42
+ conditionalStack.push({ parentActive: conditional, branchTaken, active });
43
+ conditional = active;
44
+ }
45
+ else if (matchElse) {
46
+ const currentConditional = conditionalStack[conditionalStack.length - 1];
47
+ if (!currentConditional) {
48
+ throw new Error('Encountered #else without matching #if, #ifdef or #ifndef');
49
+ }
50
+ currentConditional.active =
51
+ currentConditional.parentActive && !currentConditional.branchTaken;
52
+ currentConditional.branchTaken = true;
53
+ conditional = currentConditional.active;
54
+ }
55
+ else if (matchEnd) {
56
+ conditionalStack.pop();
57
+ conditional = conditionalStack.length
58
+ ? conditionalStack[conditionalStack.length - 1].active
59
+ : true;
60
+ }
61
+ else if (conditional) {
62
+ output.push(line);
63
+ }
64
+ }
65
+ if (conditionalStack.length > 0) {
66
+ throw new Error('Unterminated conditional block in shader source');
67
+ }
68
+ return output.join('\n');
69
+ }
70
+ function evaluateIfExpression(expression, defines) {
71
+ const trimmedExpression = expression.trim();
72
+ if (/^[+-]?\d+(?:\.\d+)?$/.test(trimmedExpression)) {
73
+ return Number(trimmedExpression) !== 0;
74
+ }
75
+ if (trimmedExpression === 'true') {
76
+ return true;
77
+ }
78
+ if (trimmedExpression === 'false') {
79
+ return false;
80
+ }
81
+ const operandPattern = '(?:[A-Za-z_][A-Za-z0-9_]*|[+-]?\\d+(?:\\.\\d+)?)';
82
+ const comparison = trimmedExpression.match(new RegExp(`^(${operandPattern})\\s*(==|!=|<=|>=|<|>)\\s*(${operandPattern})$`));
83
+ if (comparison) {
84
+ const resolveOperand = (operand) => /^[A-Za-z_]/.test(operand) ? Number(defines[operand] ?? 0) : Number(operand);
85
+ const left = resolveOperand(comparison[1]);
86
+ const right = resolveOperand(comparison[3]);
87
+ switch (comparison[2]) {
88
+ case '==':
89
+ return left === right;
90
+ case '!=':
91
+ return left !== right;
92
+ case '<=':
93
+ return left <= right;
94
+ case '>=':
95
+ return left >= right;
96
+ case '<':
97
+ return left < right;
98
+ case '>':
99
+ return left > right;
100
+ }
101
+ }
102
+ const negatedDefineMatch = trimmedExpression.match(new RegExp(`^!\\s*${DEFINE_NAME_PATTERN}$`));
103
+ if (negatedDefineMatch) {
104
+ return !Boolean(defines[negatedDefineMatch[1]]);
105
+ }
106
+ const defineMatch = trimmedExpression.match(new RegExp(`^${DEFINE_NAME_PATTERN}$`));
107
+ if (defineMatch) {
108
+ return Boolean(defines[defineMatch[1]]);
109
+ }
110
+ const definedMatch = trimmedExpression.match(new RegExp(`^defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`));
111
+ if (definedMatch) {
112
+ return defines[definedMatch[1]] !== undefined;
113
+ }
114
+ const negatedDefinedMatch = trimmedExpression.match(new RegExp(`^!\\s*defined\\s*\\(\\s*${DEFINE_NAME_PATTERN}\\s*\\)$`));
115
+ if (negatedDefinedMatch) {
116
+ return defines[negatedDefinedMatch[1]] === undefined;
117
+ }
118
+ throw new Error(`Unsupported #if expression "${expression}"`);
119
+ }
120
+ //# sourceMappingURL=preprocessor.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,132 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
+ var shader_assembler_base_exports = {};
19
+ __export(shader_assembler_base_exports, {
20
+ ShaderAssembler: () => ShaderAssembler
21
+ });
22
+ module.exports = __toCommonJS(shader_assembler_base_exports);
23
+ var import_shader_module = require("./shader-module/shader-module.cjs");
24
+ var import_assert = require("./utils/assert.cjs");
25
+ var import_shader_module_dependencies = require("./shader-module/shader-module-dependencies.cjs");
26
+ class ShaderAssembler {
27
+ /** Compilers registered by the application, isolated to this assembler. */
28
+ _shaderTranspilers = /* @__PURE__ */ new Map();
29
+ /** Hook functions */
30
+ _injectionTargets = [];
31
+ /** Shader modules */
32
+ _defaultModules = [];
33
+ /** Register or replace the compiler for one input language. */
34
+ addShaderTranspiler(transpiler) {
35
+ this._shaderTranspilers.set(transpiler.sourceLanguage, transpiler);
36
+ }
37
+ /** Remove the compiler for one input language. */
38
+ removeShaderTranspiler(sourceLanguage) {
39
+ this._shaderTranspilers.delete(sourceLanguage);
40
+ }
41
+ /** Translate application and reusable module source together before native assembly. */
42
+ _transpileShader(props, modules, source, stage) {
43
+ const sourceLanguage = props.sourceLanguage || this.shaderLanguage;
44
+ if (sourceLanguage === this.shaderLanguage) {
45
+ (0, import_assert.assert)(!(0, import_shader_module_dependencies.getShaderModuleDependencies)(modules).some((module2) => module2.sourceLanguage && module2.sourceLanguage !== this.shaderLanguage));
46
+ return { code: source || "", modules };
47
+ }
48
+ const transpiler = this._shaderTranspilers.get(sourceLanguage);
49
+ (0, import_assert.assert)(transpiler);
50
+ const dependencies = (0, import_shader_module_dependencies.getShaderModuleDependencies)(modules);
51
+ (0, import_assert.assert)(!dependencies.some((module2) => module2.sourceLanguage && module2.sourceLanguage !== sourceLanguage && module2.sourceLanguage !== this.shaderLanguage));
52
+ const moduleSource = dependencies.filter((module2) => module2.sourceLanguage === sourceLanguage).map((module2) => module2.source || "").join("\n");
53
+ const entryPoints = {
54
+ vertex: props.vertexEntryPoint,
55
+ fragment: props.fragmentEntryPoint,
56
+ compute: props.computeEntryPoint
57
+ };
58
+ const result = source === void 0 || source === null ? { code: "" } : transpiler.transpile({
59
+ source: [moduleSource, source].filter(Boolean).join("\n"),
60
+ target: this.shaderLanguage,
61
+ stage,
62
+ entryPoints,
63
+ platformInfo: props.platformInfo
64
+ });
65
+ const nativeModules = dependencies.map((module2) => ({
66
+ ...module2,
67
+ dependencies: void 0,
68
+ ...module2.sourceLanguage === sourceLanguage ? { source: void 0, vs: void 0, fs: void 0 } : {}
69
+ }));
70
+ return { ...result, modules: nativeModules };
71
+ }
72
+ /**
73
+ * Add a default module that does not have to be provided with every assembly call.
74
+ * @param module Shader module to include in later assembly calls.
75
+ */
76
+ addDefaultModule(module2) {
77
+ if (!this._defaultModules.find((m) => m.name === (typeof module2 === "string" ? module2 : module2.name))) {
78
+ this._defaultModules.push(module2);
79
+ }
80
+ }
81
+ /**
82
+ * Remove a default module
83
+ * @param module Shader module to remove from later assembly calls.
84
+ */
85
+ removeDefaultModule(module2) {
86
+ const moduleName = typeof module2 === "string" ? module2 : module2.name;
87
+ this._defaultModules = this._defaultModules.filter((m) => m.name !== moduleName);
88
+ }
89
+ /**
90
+ * Register a shader injection target
91
+ * @param injectionTarget Shared stage and name with language-specific parameters, return type, and source.
92
+ */
93
+ addShaderInjectionTarget(injectionTarget) {
94
+ this._injectionTargets.push(injectionTarget);
95
+ }
96
+ /**
97
+ * Remove all registered shader injection targets, for example before re-registering targets for a new
98
+ * application configuration. Default modules are not affected.
99
+ */
100
+ resetShaderInjectionTargets() {
101
+ this._injectionTargets.length = 0;
102
+ }
103
+ /**
104
+ * Dedupe and combine with default modules
105
+ */
106
+ _getModuleList(appModules = []) {
107
+ const modules = new Array(this._defaultModules.length + appModules.length);
108
+ const seen = {};
109
+ let count = 0;
110
+ for (let i = 0, len = this._defaultModules.length; i < len; ++i) {
111
+ const module2 = this._defaultModules[i];
112
+ const name = module2.name;
113
+ modules[count++] = module2;
114
+ seen[name] = true;
115
+ }
116
+ for (let i = 0, len = appModules.length; i < len; ++i) {
117
+ const module2 = appModules[i];
118
+ const name = module2.name;
119
+ if (!seen[name]) {
120
+ modules[count++] = module2;
121
+ seen[name] = true;
122
+ }
123
+ }
124
+ modules.length = count;
125
+ (0, import_shader_module.initializeShaderModules)(modules);
126
+ return modules;
127
+ }
128
+ }
129
+ // Annotate the CommonJS export names for ESM import in node:
130
+ 0 && (module.exports = {
131
+ ShaderAssembler
132
+ });