@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (359) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +6 -16
  14. package/dist/src/core/CoreNode.js +25 -38
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreStuff.js +138 -0
  17. package/dist/src/core/CoreStuff.js.map +1 -0
  18. package/dist/src/core/CoreTextNode.js +1 -1
  19. package/dist/src/core/CoreTextNode.js.map +1 -1
  20. package/dist/src/core/CoreTextureManager.js +4 -5
  21. package/dist/src/core/CoreTextureManager.js.map +1 -1
  22. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  23. package/dist/src/core/CoreTexturizer.js +47 -0
  24. package/dist/src/core/CoreTexturizer.js.map +1 -0
  25. package/dist/src/core/LngNode.d.ts +736 -0
  26. package/dist/src/core/LngNode.js +1174 -0
  27. package/dist/src/core/LngNode.js.map +1 -0
  28. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  29. package/dist/src/core/Matrix2DContext.js +45 -0
  30. package/dist/src/core/Matrix2DContext.js.map +1 -0
  31. package/dist/src/core/ShaderNode.d.ts +10 -0
  32. package/dist/src/core/ShaderNode.js +30 -0
  33. package/dist/src/core/ShaderNode.js.map +1 -0
  34. package/dist/src/core/Stage.js +0 -3
  35. package/dist/src/core/Stage.js.map +1 -1
  36. package/dist/src/core/TextNode.d.ts +103 -0
  37. package/dist/src/core/TextNode.js +331 -0
  38. package/dist/src/core/TextNode.js.map +1 -0
  39. package/dist/src/core/TextureMemoryManager.js +3 -4
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/lib/Coords.d.ts +14 -0
  42. package/dist/src/core/lib/Coords.js +55 -0
  43. package/dist/src/core/lib/Coords.js.map +1 -0
  44. package/dist/src/core/lib/glm/common.d.ts +162 -0
  45. package/dist/src/core/lib/glm/common.js +81 -0
  46. package/dist/src/core/lib/glm/common.js.map +1 -0
  47. package/dist/src/core/lib/glm/index.d.ts +11 -0
  48. package/dist/src/core/lib/glm/index.js +30 -0
  49. package/dist/src/core/lib/glm/index.js.map +1 -0
  50. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  51. package/dist/src/core/lib/glm/mat2.js +396 -0
  52. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  53. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  54. package/dist/src/core/lib/glm/mat2d.js +442 -0
  55. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  56. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  57. package/dist/src/core/lib/glm/mat3.js +680 -0
  58. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  59. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  60. package/dist/src/core/lib/glm/mat4.js +1802 -0
  61. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  62. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  63. package/dist/src/core/lib/glm/quat.js +693 -0
  64. package/dist/src/core/lib/glm/quat.js.map +1 -0
  65. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  66. package/dist/src/core/lib/glm/quat2.js +754 -0
  67. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  68. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  69. package/dist/src/core/lib/glm/vec2.js +569 -0
  70. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  71. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  72. package/dist/src/core/lib/glm/vec3.js +720 -0
  73. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  74. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  75. package/dist/src/core/lib/glm/vec4.js +608 -0
  76. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  77. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
  78. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  79. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  80. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  82. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  83. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  85. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  86. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
  88. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  90. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  91. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  92. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  93. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  94. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  99. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  100. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  101. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  102. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  103. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  104. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  107. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  108. package/dist/src/core/scene/Scene.d.ts +59 -0
  109. package/dist/src/core/scene/Scene.js +106 -0
  110. package/dist/src/core/scene/Scene.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
  112. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  113. package/dist/src/core/shaders/webgl/Border.js +86 -63
  114. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  115. package/dist/src/core/shaders/webgl/Default.js +47 -47
  116. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  117. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  118. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  119. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  120. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  121. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
  122. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  123. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
  124. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  125. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  126. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  127. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  128. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
  129. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  130. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  131. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  132. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  133. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  134. package/dist/src/main-api/ICoreDriver.js +20 -0
  135. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  136. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  137. package/dist/src/main-api/IRenderDriver.js +20 -0
  138. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  139. package/dist/src/main-api/IShaderController.d.ts +14 -0
  140. package/dist/src/main-api/IShaderController.js +30 -0
  141. package/dist/src/main-api/IShaderController.js.map +1 -0
  142. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  143. package/dist/src/main-api/IShaderNode.js +19 -0
  144. package/dist/src/main-api/IShaderNode.js.map +1 -0
  145. package/dist/src/main-api/Inspector.js +1 -1
  146. package/dist/src/main-api/Inspector.js.map +1 -1
  147. package/dist/src/main-api/Renderer.js +2 -3
  148. package/dist/src/main-api/Renderer.js.map +1 -1
  149. package/dist/src/main-api/RendererMain.d.ts +375 -0
  150. package/dist/src/main-api/RendererMain.js +365 -0
  151. package/dist/src/main-api/RendererMain.js.map +1 -0
  152. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  153. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  154. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  155. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  156. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  157. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  158. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  159. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  160. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  161. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  162. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  163. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  164. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  165. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  166. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  167. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  168. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  169. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  170. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  171. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  172. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  173. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  174. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  175. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  176. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  177. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  178. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  180. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  181. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  183. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  184. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  186. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  187. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  189. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  190. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  192. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  193. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  195. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  196. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  198. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  199. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  200. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  201. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  202. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  203. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  204. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  205. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  206. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  207. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  208. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  209. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  210. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  211. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  212. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  213. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  214. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  215. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  216. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  217. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  218. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  219. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  220. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  221. package/dist/src/render-drivers/utils.d.ts +12 -0
  222. package/dist/src/render-drivers/utils.js +69 -0
  223. package/dist/src/render-drivers/utils.js.map +1 -0
  224. package/dist/src/utils.d.ts +1 -6
  225. package/dist/src/utils.js +2 -9
  226. package/dist/src/utils.js.map +1 -1
  227. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  228. package/exports/canvas-shaders.ts +28 -28
  229. package/exports/canvas.ts +45 -45
  230. package/exports/index.ts +90 -90
  231. package/exports/inspector.ts +24 -24
  232. package/exports/utils.ts +44 -44
  233. package/exports/webgl-shaders.ts +28 -28
  234. package/exports/webgl.ts +50 -50
  235. package/package.json +2 -2
  236. package/src/common/CommonTypes.ts +146 -146
  237. package/src/common/EventEmitter.ts +77 -77
  238. package/src/common/IAnimationController.ts +92 -92
  239. package/src/common/IEventEmitter.ts +28 -28
  240. package/src/core/CoreNode.test.ts +202 -203
  241. package/src/core/CoreNode.ts +2469 -2494
  242. package/src/core/CoreShaderManager.ts +188 -188
  243. package/src/core/CoreTextNode.ts +448 -448
  244. package/src/core/CoreTextureManager.ts +600 -601
  245. package/src/core/Stage.ts +751 -754
  246. package/src/core/TextureMemoryManager.ts +394 -395
  247. package/src/core/animations/AnimationManager.ts +38 -38
  248. package/src/core/animations/CoreAnimation.ts +284 -284
  249. package/src/core/animations/CoreAnimationController.ts +157 -157
  250. package/src/core/lib/ContextSpy.ts +41 -41
  251. package/src/core/lib/ImageWorker.ts +280 -280
  252. package/src/core/lib/Matrix3d.ts +244 -244
  253. package/src/core/lib/RenderCoords.ts +71 -71
  254. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  255. package/src/core/lib/textureCompression.ts +152 -152
  256. package/src/core/lib/textureSvg.ts +78 -78
  257. package/src/core/lib/utils.ts +386 -386
  258. package/src/core/lib/validateImageBitmap.ts +87 -87
  259. package/src/core/platforms/Platform.ts +77 -77
  260. package/src/core/platforms/web/WebPlatform.ts +84 -84
  261. package/src/core/renderers/CoreContextTexture.ts +43 -43
  262. package/src/core/renderers/CoreRenderOp.ts +22 -22
  263. package/src/core/renderers/CoreRenderer.ts +109 -109
  264. package/src/core/renderers/CoreShaderNode.ts +165 -165
  265. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  266. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  267. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  268. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  269. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  270. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  271. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  272. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  273. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  274. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  275. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  276. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  277. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  278. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  279. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  280. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  281. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  282. package/src/core/shaders/canvas/Border.ts +78 -78
  283. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  284. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  285. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  286. package/src/core/shaders/canvas/Rounded.ts +55 -55
  287. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
  288. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  289. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  290. package/src/core/shaders/canvas/Shadow.ts +52 -52
  291. package/src/core/shaders/canvas/utils/render.ts +151 -151
  292. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  293. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  294. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  295. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  296. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  297. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  298. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  299. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  300. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  301. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  302. package/src/core/shaders/webgl/Border.ts +116 -96
  303. package/src/core/shaders/webgl/Default.ts +89 -89
  304. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  305. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  306. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  307. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  308. package/src/core/shaders/webgl/Rounded.ts +117 -117
  309. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
  310. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
  311. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  312. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  313. package/src/core/shaders/webgl/Shadow.ts +115 -115
  314. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  315. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  316. package/src/core/text-rendering/TrFontManager.ts +183 -183
  317. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  318. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  319. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  320. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  321. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  322. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  323. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  324. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  325. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  326. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
  327. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  328. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  329. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  330. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  331. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  332. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  333. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  334. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  335. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  336. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  337. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  338. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  339. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  340. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  341. package/src/core/textures/ColorTexture.ts +102 -102
  342. package/src/core/textures/ImageTexture.ts +410 -410
  343. package/src/core/textures/NoiseTexture.ts +104 -104
  344. package/src/core/textures/RenderTexture.ts +85 -85
  345. package/src/core/textures/SubTexture.ts +205 -205
  346. package/src/core/textures/Texture.ts +358 -358
  347. package/src/core/utils.ts +227 -227
  348. package/src/env.d.ts +7 -7
  349. package/src/main-api/INode.ts +100 -100
  350. package/src/main-api/Inspector.ts +522 -522
  351. package/src/main-api/Renderer.ts +673 -675
  352. package/src/main-api/utils.ts +45 -45
  353. package/src/utils.ts +267 -267
  354. package/COPYING +0 -1
  355. package/dist/src/core/temp.js +0 -77
  356. package/dist/src/core/temp.js.map +0 -1
  357. package/scripts/please-use-pnpm.js +0 -13
  358. package/src/core/platform.ts +0 -64
  359. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -1,96 +1,116 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import { valuesAreEqual } from '../../lib/utils.js';
19
- import {
20
- BorderTemplate,
21
- type BorderProps,
22
- } from '../templates/BorderTemplate.js';
23
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
-
26
- export const Border: WebGlShaderType<BorderProps> = {
27
- props: BorderTemplate.props,
28
- update() {
29
- this.uniform4fa('u_width', this.props!.width as Vec4);
30
- this.uniform1i(
31
- 'u_asymWidth',
32
- valuesAreEqual(this.props!.width as number[]) ? 0 : 1,
33
- );
34
- this.uniformRGBA('u_color', this.props!.color);
35
- },
36
- fragment: `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- uniform vec2 u_resolution;
44
- uniform float u_pixelRatio;
45
- uniform float u_alpha;
46
-
47
- uniform vec2 u_dimensions;
48
- uniform sampler2D u_texture;
49
-
50
- uniform vec4 u_width;
51
- uniform vec4 u_color;
52
-
53
- uniform int u_asymWidth;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_position;
57
- varying vec2 v_textureCoords;
58
-
59
- float box(vec2 p, vec2 s) {
60
- vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
61
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
62
- }
63
-
64
- float asymBorderWidth(vec2 p, float d, vec4 w) {
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = box(p, size + 2.0);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
- void main() {
74
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = box(boxUv, halfDimensions);
79
-
80
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
82
-
83
- if(u_asymWidth == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
85
- }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
88
- }
89
-
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, boxAlpha));
92
- resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
93
- gl_FragColor = resColor * u_alpha;
94
- }
95
- `,
96
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import { valuesAreEqual } from '../../lib/utils.js';
19
+ import {
20
+ BorderTemplate,
21
+ type BorderProps,
22
+ } from '../templates/BorderTemplate.js';
23
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
+
26
+ export const Border: WebGlShaderType<BorderProps> = {
27
+ props: BorderTemplate.props,
28
+ update(node) {
29
+ this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
+ this.uniformRGBA('u_borderColor', this.props!.color);
31
+ },
32
+ vertex: `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ attribute vec2 a_position;
40
+ attribute vec2 a_textureCoords;
41
+ attribute vec4 a_color;
42
+ attribute vec2 a_nodeCoords;
43
+
44
+ uniform vec2 u_resolution;
45
+ uniform float u_pixelRatio;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_radius;
49
+ uniform vec4 u_borderWidth;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+
58
+ void main() {
59
+ vec2 normalized = a_position * u_pixelRatio;
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
+
62
+ v_color = a_color;
63
+ v_nodeCoords = a_nodeCoords;
64
+ v_textureCoords = a_textureCoords;
65
+
66
+ v_halfDimensions = u_dimensions * 0.5;
67
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
+
69
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
+ }
72
+ `,
73
+ fragment: `
74
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
75
+ precision highp float;
76
+ # else
77
+ precision mediump float;
78
+ # endif
79
+
80
+ uniform vec2 u_resolution;
81
+ uniform float u_pixelRatio;
82
+ uniform float u_alpha;
83
+
84
+ uniform vec2 u_dimensions;
85
+ uniform sampler2D u_texture;
86
+
87
+ uniform vec4 u_borderWidth;
88
+ uniform vec4 u_borderColor;
89
+
90
+ varying vec4 v_color;
91
+ varying vec2 v_nodeCoords;
92
+ varying vec2 v_textureCoords;
93
+
94
+ varying vec2 v_innerSize;
95
+ varying vec2 v_halfDimensions;
96
+
97
+ float box(vec2 p, vec2 s) {
98
+ vec2 q = abs(p) - s;
99
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
+ }
101
+
102
+ void main() {
103
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
+
106
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
+
109
+ float innerDist = box(boxUv, v_innerSize);
110
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
+
112
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
+ gl_FragColor = resColor * u_alpha;
114
+ }
115
+ `,
116
+ };
@@ -1,89 +1,89 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
-
20
- /*
21
- * If not stated otherwise in this file or this component's LICENSE file the
22
- * following copyright and licenses apply:
23
- *
24
- * Copyright 2023 Comcast Cable Communications Management, LLC.
25
- *
26
- * Licensed under the Apache License, Version 2.0 (the License);
27
- * you may not use this file except in compliance with the License.
28
- * You may obtain a copy of the License at
29
- *
30
- * http://www.apache.org/licenses/LICENSE-2.0
31
- *
32
- * Unless required by applicable law or agreed to in writing, software
33
- * distributed under the License is distributed on an "AS IS" BASIS,
34
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
- * See the License for the specific language governing permissions and
36
- * limitations under the License.
37
- */
38
-
39
- export const Default: WebGlShaderType = {
40
- vertex: `
41
- # ifdef GL_FRAGMENT_PRECISION_HIGH
42
- precision highp float;
43
- # else
44
- precision mediump float;
45
- # endif
46
-
47
- attribute vec2 a_position;
48
- attribute vec2 a_textureCoords;
49
- attribute vec4 a_color;
50
- attribute vec2 a_nodeCoords;
51
-
52
- uniform vec2 u_resolution;
53
- uniform float u_pixelRatio;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
- varying vec2 v_nodeCoords;
58
-
59
- void main() {
60
- vec2 normalized = a_position * u_pixelRatio;
61
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords;
65
- v_textureCoords = a_textureCoords;
66
-
67
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
- }
70
- `,
71
- fragment: `
72
- # ifdef GL_FRAGMENT_PRECISION_HIGH
73
- precision highp float;
74
- # else
75
- precision mediump float;
76
- # endif
77
-
78
- uniform vec2 u_resolution;
79
- uniform sampler2D u_texture;
80
-
81
- varying vec4 v_color;
82
- varying vec2 v_textureCoords;
83
-
84
- void main() {
85
- vec4 color = texture2D(u_texture, v_textureCoords);
86
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
- }
88
- `,
89
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+
20
+ /*
21
+ * If not stated otherwise in this file or this component's LICENSE file the
22
+ * following copyright and licenses apply:
23
+ *
24
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
25
+ *
26
+ * Licensed under the Apache License, Version 2.0 (the License);
27
+ * you may not use this file except in compliance with the License.
28
+ * You may obtain a copy of the License at
29
+ *
30
+ * http://www.apache.org/licenses/LICENSE-2.0
31
+ *
32
+ * Unless required by applicable law or agreed to in writing, software
33
+ * distributed under the License is distributed on an "AS IS" BASIS,
34
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
+ * See the License for the specific language governing permissions and
36
+ * limitations under the License.
37
+ */
38
+
39
+ export const Default: WebGlShaderType = {
40
+ vertex: `
41
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
42
+ precision highp float;
43
+ # else
44
+ precision mediump float;
45
+ # endif
46
+
47
+ attribute vec2 a_position;
48
+ attribute vec2 a_textureCoords;
49
+ attribute vec4 a_color;
50
+ attribute vec2 a_nodeCoords;
51
+
52
+ uniform vec2 u_resolution;
53
+ uniform float u_pixelRatio;
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+ varying vec2 v_nodeCoords;
58
+
59
+ void main() {
60
+ vec2 normalized = a_position * u_pixelRatio;
61
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords;
65
+ v_textureCoords = a_textureCoords;
66
+
67
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
+ }
70
+ `,
71
+ fragment: `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+
78
+ uniform vec2 u_resolution;
79
+ uniform sampler2D u_texture;
80
+
81
+ varying vec4 v_color;
82
+ varying vec2 v_textureCoords;
83
+
84
+ void main() {
85
+ vec4 color = texture2D(u_texture, v_textureCoords);
86
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
+ }
88
+ `,
89
+ };
@@ -1,129 +1,129 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- /*
19
- * If not stated otherwise in this file or this component's LICENSE file the
20
- * following copyright and licenses apply:
21
- *
22
- * Copyright 2023 Comcast Cable Communications Management, LLC.
23
- *
24
- * Licensed under the Apache License, Version 2.0 (the License);
25
- * you may not use this file except in compliance with the License.
26
- * You may obtain a copy of the License at
27
- *
28
- * http://www.apache.org/licenses/LICENSE-2.0
29
- *
30
- * Unless required by applicable law or agreed to in writing, software
31
- * distributed under the License is distributed on an "AS IS" BASIS,
32
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
- * See the License for the specific language governing permissions and
34
- * limitations under the License.
35
- */
36
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
-
38
- export const DefaultBatched: WebGlShaderType = {
39
- supportsIndexedTextures: true,
40
-
41
- // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
- // const { renderer, glw } = this;
43
- // if (
44
- // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
- // ) {
46
- // throw new Error(
47
- // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
- // );
49
- // }
50
- // texture.forEach((t, i) => {
51
- // glw.activeTexture(i);
52
- // glw.bindTexture(t.ctxTexture);
53
- // });
54
- // const samplers = Array.from(Array(texture.length).keys());
55
- // this.glw.uniform1iv('u_textures[0]', samplers);
56
- // }
57
-
58
- vertex: `
59
- # ifdef GL_FRAGMENT_PRECISION_HIGH
60
- precision highp float;
61
- # else
62
- precision mediump float;
63
- # endif
64
-
65
- attribute vec2 a_textureCoords;
66
- attribute vec2 a_position;
67
- attribute vec4 a_color;
68
- attribute float a_textureIndex;
69
- attribute float a_depth;
70
-
71
- uniform vec2 u_resolution;
72
- uniform float u_pixelRatio;
73
-
74
- varying vec4 v_color;
75
- varying vec2 v_textureCoords;
76
- varying float v_textureIndex;
77
-
78
- void main(){
79
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
- vec2 zero_two = normalized * 2.0;
81
- vec2 clip_space = zero_two - 1.0;
82
-
83
- // pass to fragment
84
- v_color = a_color;
85
- v_textureCoords = a_textureCoords;
86
- v_textureIndex = a_textureIndex;
87
-
88
- // flip y
89
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
- }
91
- `,
92
- fragment(renderer) {
93
- const textureUnits =
94
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
- return `
96
- #define txUnits ${textureUnits}
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform sampler2D u_image;
105
- uniform sampler2D u_textures[txUnits];
106
-
107
- varying vec4 v_color;
108
- varying vec2 v_textureCoords;
109
- varying float v_textureIndex;
110
-
111
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
- ${Array.from(Array(textureUnits).keys())
113
- .map(
114
- (idx) => `
115
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
- return texture2D(textures[${idx}], uv);
117
- }
118
- `,
119
- )
120
- .join('')}
121
- return texture2D(textures[0], uv);
122
- }
123
-
124
- void main(){
125
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
- }
127
- `;
128
- },
129
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ /*
19
+ * If not stated otherwise in this file or this component's LICENSE file the
20
+ * following copyright and licenses apply:
21
+ *
22
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
23
+ *
24
+ * Licensed under the Apache License, Version 2.0 (the License);
25
+ * you may not use this file except in compliance with the License.
26
+ * You may obtain a copy of the License at
27
+ *
28
+ * http://www.apache.org/licenses/LICENSE-2.0
29
+ *
30
+ * Unless required by applicable law or agreed to in writing, software
31
+ * distributed under the License is distributed on an "AS IS" BASIS,
32
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
+ * See the License for the specific language governing permissions and
34
+ * limitations under the License.
35
+ */
36
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
+
38
+ export const DefaultBatched: WebGlShaderType = {
39
+ supportsIndexedTextures: true,
40
+
41
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
+ // const { renderer, glw } = this;
43
+ // if (
44
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
+ // ) {
46
+ // throw new Error(
47
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
+ // );
49
+ // }
50
+ // texture.forEach((t, i) => {
51
+ // glw.activeTexture(i);
52
+ // glw.bindTexture(t.ctxTexture);
53
+ // });
54
+ // const samplers = Array.from(Array(texture.length).keys());
55
+ // this.glw.uniform1iv('u_textures[0]', samplers);
56
+ // }
57
+
58
+ vertex: `
59
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
60
+ precision highp float;
61
+ # else
62
+ precision mediump float;
63
+ # endif
64
+
65
+ attribute vec2 a_textureCoords;
66
+ attribute vec2 a_position;
67
+ attribute vec4 a_color;
68
+ attribute float a_textureIndex;
69
+ attribute float a_depth;
70
+
71
+ uniform vec2 u_resolution;
72
+ uniform float u_pixelRatio;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying float v_textureIndex;
77
+
78
+ void main(){
79
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
+ vec2 zero_two = normalized * 2.0;
81
+ vec2 clip_space = zero_two - 1.0;
82
+
83
+ // pass to fragment
84
+ v_color = a_color;
85
+ v_textureCoords = a_textureCoords;
86
+ v_textureIndex = a_textureIndex;
87
+
88
+ // flip y
89
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
+ }
91
+ `,
92
+ fragment(renderer) {
93
+ const textureUnits =
94
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
+ return `
96
+ #define txUnits ${textureUnits}
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform sampler2D u_image;
105
+ uniform sampler2D u_textures[txUnits];
106
+
107
+ varying vec4 v_color;
108
+ varying vec2 v_textureCoords;
109
+ varying float v_textureIndex;
110
+
111
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
+ ${Array.from(Array(textureUnits).keys())
113
+ .map(
114
+ (idx) => `
115
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
+ return texture2D(textures[${idx}], uv);
117
+ }
118
+ `,
119
+ )
120
+ .join('')}
121
+ return texture2D(textures[0], uv);
122
+ }
123
+
124
+ void main(){
125
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
+ }
127
+ `;
128
+ },
129
+ };