@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (359) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +6 -16
  14. package/dist/src/core/CoreNode.js +25 -38
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreStuff.js +138 -0
  17. package/dist/src/core/CoreStuff.js.map +1 -0
  18. package/dist/src/core/CoreTextNode.js +1 -1
  19. package/dist/src/core/CoreTextNode.js.map +1 -1
  20. package/dist/src/core/CoreTextureManager.js +4 -5
  21. package/dist/src/core/CoreTextureManager.js.map +1 -1
  22. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  23. package/dist/src/core/CoreTexturizer.js +47 -0
  24. package/dist/src/core/CoreTexturizer.js.map +1 -0
  25. package/dist/src/core/LngNode.d.ts +736 -0
  26. package/dist/src/core/LngNode.js +1174 -0
  27. package/dist/src/core/LngNode.js.map +1 -0
  28. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  29. package/dist/src/core/Matrix2DContext.js +45 -0
  30. package/dist/src/core/Matrix2DContext.js.map +1 -0
  31. package/dist/src/core/ShaderNode.d.ts +10 -0
  32. package/dist/src/core/ShaderNode.js +30 -0
  33. package/dist/src/core/ShaderNode.js.map +1 -0
  34. package/dist/src/core/Stage.js +0 -3
  35. package/dist/src/core/Stage.js.map +1 -1
  36. package/dist/src/core/TextNode.d.ts +103 -0
  37. package/dist/src/core/TextNode.js +331 -0
  38. package/dist/src/core/TextNode.js.map +1 -0
  39. package/dist/src/core/TextureMemoryManager.js +3 -4
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/lib/Coords.d.ts +14 -0
  42. package/dist/src/core/lib/Coords.js +55 -0
  43. package/dist/src/core/lib/Coords.js.map +1 -0
  44. package/dist/src/core/lib/glm/common.d.ts +162 -0
  45. package/dist/src/core/lib/glm/common.js +81 -0
  46. package/dist/src/core/lib/glm/common.js.map +1 -0
  47. package/dist/src/core/lib/glm/index.d.ts +11 -0
  48. package/dist/src/core/lib/glm/index.js +30 -0
  49. package/dist/src/core/lib/glm/index.js.map +1 -0
  50. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  51. package/dist/src/core/lib/glm/mat2.js +396 -0
  52. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  53. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  54. package/dist/src/core/lib/glm/mat2d.js +442 -0
  55. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  56. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  57. package/dist/src/core/lib/glm/mat3.js +680 -0
  58. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  59. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  60. package/dist/src/core/lib/glm/mat4.js +1802 -0
  61. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  62. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  63. package/dist/src/core/lib/glm/quat.js +693 -0
  64. package/dist/src/core/lib/glm/quat.js.map +1 -0
  65. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  66. package/dist/src/core/lib/glm/quat2.js +754 -0
  67. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  68. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  69. package/dist/src/core/lib/glm/vec2.js +569 -0
  70. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  71. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  72. package/dist/src/core/lib/glm/vec3.js +720 -0
  73. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  74. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  75. package/dist/src/core/lib/glm/vec4.js +608 -0
  76. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  77. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
  78. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  79. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  80. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  82. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  83. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  85. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  86. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
  88. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  90. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  91. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  92. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  93. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  94. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  99. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  100. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  101. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  102. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  103. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  104. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  107. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  108. package/dist/src/core/scene/Scene.d.ts +59 -0
  109. package/dist/src/core/scene/Scene.js +106 -0
  110. package/dist/src/core/scene/Scene.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
  112. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  113. package/dist/src/core/shaders/webgl/Border.js +86 -63
  114. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  115. package/dist/src/core/shaders/webgl/Default.js +47 -47
  116. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  117. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  118. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  119. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  120. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  121. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
  122. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  123. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
  124. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  125. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  126. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  127. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  128. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
  129. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  130. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  131. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  132. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  133. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  134. package/dist/src/main-api/ICoreDriver.js +20 -0
  135. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  136. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  137. package/dist/src/main-api/IRenderDriver.js +20 -0
  138. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  139. package/dist/src/main-api/IShaderController.d.ts +14 -0
  140. package/dist/src/main-api/IShaderController.js +30 -0
  141. package/dist/src/main-api/IShaderController.js.map +1 -0
  142. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  143. package/dist/src/main-api/IShaderNode.js +19 -0
  144. package/dist/src/main-api/IShaderNode.js.map +1 -0
  145. package/dist/src/main-api/Inspector.js +1 -1
  146. package/dist/src/main-api/Inspector.js.map +1 -1
  147. package/dist/src/main-api/Renderer.js +2 -3
  148. package/dist/src/main-api/Renderer.js.map +1 -1
  149. package/dist/src/main-api/RendererMain.d.ts +375 -0
  150. package/dist/src/main-api/RendererMain.js +365 -0
  151. package/dist/src/main-api/RendererMain.js.map +1 -0
  152. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  153. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  154. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  155. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  156. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  157. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  158. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  159. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  160. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  161. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  162. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  163. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  164. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  165. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  166. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  167. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  168. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  169. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  170. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  171. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  172. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  173. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  174. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  175. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  176. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  177. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  178. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  180. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  181. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  183. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  184. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  186. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  187. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  189. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  190. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  192. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  193. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  195. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  196. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  198. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  199. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  200. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  201. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  202. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  203. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  204. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  205. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  206. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  207. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  208. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  209. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  210. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  211. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  212. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  213. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  214. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  215. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  216. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  217. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  218. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  219. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  220. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  221. package/dist/src/render-drivers/utils.d.ts +12 -0
  222. package/dist/src/render-drivers/utils.js +69 -0
  223. package/dist/src/render-drivers/utils.js.map +1 -0
  224. package/dist/src/utils.d.ts +1 -6
  225. package/dist/src/utils.js +2 -9
  226. package/dist/src/utils.js.map +1 -1
  227. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  228. package/exports/canvas-shaders.ts +28 -28
  229. package/exports/canvas.ts +45 -45
  230. package/exports/index.ts +90 -90
  231. package/exports/inspector.ts +24 -24
  232. package/exports/utils.ts +44 -44
  233. package/exports/webgl-shaders.ts +28 -28
  234. package/exports/webgl.ts +50 -50
  235. package/package.json +2 -2
  236. package/src/common/CommonTypes.ts +146 -146
  237. package/src/common/EventEmitter.ts +77 -77
  238. package/src/common/IAnimationController.ts +92 -92
  239. package/src/common/IEventEmitter.ts +28 -28
  240. package/src/core/CoreNode.test.ts +202 -203
  241. package/src/core/CoreNode.ts +2469 -2494
  242. package/src/core/CoreShaderManager.ts +188 -188
  243. package/src/core/CoreTextNode.ts +448 -448
  244. package/src/core/CoreTextureManager.ts +600 -601
  245. package/src/core/Stage.ts +751 -754
  246. package/src/core/TextureMemoryManager.ts +394 -395
  247. package/src/core/animations/AnimationManager.ts +38 -38
  248. package/src/core/animations/CoreAnimation.ts +284 -284
  249. package/src/core/animations/CoreAnimationController.ts +157 -157
  250. package/src/core/lib/ContextSpy.ts +41 -41
  251. package/src/core/lib/ImageWorker.ts +280 -280
  252. package/src/core/lib/Matrix3d.ts +244 -244
  253. package/src/core/lib/RenderCoords.ts +71 -71
  254. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  255. package/src/core/lib/textureCompression.ts +152 -152
  256. package/src/core/lib/textureSvg.ts +78 -78
  257. package/src/core/lib/utils.ts +386 -386
  258. package/src/core/lib/validateImageBitmap.ts +87 -87
  259. package/src/core/platforms/Platform.ts +77 -77
  260. package/src/core/platforms/web/WebPlatform.ts +84 -84
  261. package/src/core/renderers/CoreContextTexture.ts +43 -43
  262. package/src/core/renderers/CoreRenderOp.ts +22 -22
  263. package/src/core/renderers/CoreRenderer.ts +109 -109
  264. package/src/core/renderers/CoreShaderNode.ts +165 -165
  265. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  266. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  267. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  268. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  269. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  270. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  271. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  272. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  273. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  274. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  275. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  276. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  277. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  278. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  279. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  280. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  281. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  282. package/src/core/shaders/canvas/Border.ts +78 -78
  283. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  284. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  285. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  286. package/src/core/shaders/canvas/Rounded.ts +55 -55
  287. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
  288. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  289. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  290. package/src/core/shaders/canvas/Shadow.ts +52 -52
  291. package/src/core/shaders/canvas/utils/render.ts +151 -151
  292. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  293. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  294. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  295. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  296. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  297. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  298. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  299. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  300. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  301. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  302. package/src/core/shaders/webgl/Border.ts +116 -96
  303. package/src/core/shaders/webgl/Default.ts +89 -89
  304. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  305. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  306. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  307. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  308. package/src/core/shaders/webgl/Rounded.ts +117 -117
  309. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
  310. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
  311. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  312. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  313. package/src/core/shaders/webgl/Shadow.ts +115 -115
  314. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  315. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  316. package/src/core/text-rendering/TrFontManager.ts +183 -183
  317. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  318. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  319. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  320. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  321. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  322. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  323. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  324. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  325. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  326. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
  327. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  328. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  329. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  330. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  331. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  332. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  333. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  334. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  335. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  336. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  337. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  338. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  339. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  340. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  341. package/src/core/textures/ColorTexture.ts +102 -102
  342. package/src/core/textures/ImageTexture.ts +410 -410
  343. package/src/core/textures/NoiseTexture.ts +104 -104
  344. package/src/core/textures/RenderTexture.ts +85 -85
  345. package/src/core/textures/SubTexture.ts +205 -205
  346. package/src/core/textures/Texture.ts +358 -358
  347. package/src/core/utils.ts +227 -227
  348. package/src/env.d.ts +7 -7
  349. package/src/main-api/INode.ts +100 -100
  350. package/src/main-api/Inspector.ts +522 -522
  351. package/src/main-api/Renderer.ts +673 -675
  352. package/src/main-api/utils.ts +45 -45
  353. package/src/utils.ts +267 -267
  354. package/COPYING +0 -1
  355. package/dist/src/core/temp.js +0 -77
  356. package/dist/src/core/temp.js.map +0 -1
  357. package/scripts/please-use-pnpm.js +0 -13
  358. package/src/core/platform.ts +0 -64
  359. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -33,42 +33,42 @@ export const LinearGradient = {
33
33
  return `colors:${props.colors.length}`;
34
34
  },
35
35
  fragment(renderer, props) {
36
- return `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- #define PI 3.14159265359
44
-
45
- uniform float u_alpha;
46
- uniform vec2 u_dimensions;
47
-
48
- uniform sampler2D u_texture;
49
-
50
- uniform float u_angle;
51
- uniform float u_stops[${props.stops.length}];
52
- uniform vec4 u_colors[${props.colors.length}];
53
-
54
- varying vec4 v_color;
55
- varying vec2 v_textureCoords;
56
-
57
- vec2 calcPoint(float d, float angle) {
58
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
- }
60
-
61
- void main() {
62
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
- float a = u_angle;
64
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
- vec2 f = calcPoint(lineDist * 0.5, a);
66
- vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
- vec2 gradVec = t - f;
68
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
- ${genGradientColors(props.stops.length)}
70
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
- }
36
+ return `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ #define PI 3.14159265359
44
+
45
+ uniform float u_alpha;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform sampler2D u_texture;
49
+
50
+ uniform float u_angle;
51
+ uniform float u_stops[${props.stops.length}];
52
+ uniform vec4 u_colors[${props.colors.length}];
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+
57
+ vec2 calcPoint(float d, float angle) {
58
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
+ }
60
+
61
+ void main() {
62
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
+ float a = u_angle;
64
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
+ vec2 f = calcPoint(lineDist * 0.5, a);
66
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
+ vec2 gradVec = t - f;
68
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
+ ${genGradientColors(props.stops.length)}
70
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
+ }
72
72
  `;
73
73
  },
74
74
  };
@@ -34,39 +34,39 @@ export const RadialGradient = {
34
34
  return `colors:${props.colors.length}`;
35
35
  },
36
36
  fragment(renderer, props) {
37
- return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
43
-
44
- #define PI 3.14159265359
45
-
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
48
-
49
- uniform sampler2D u_texture;
50
-
51
- uniform vec2 u_projection;
52
- uniform vec2 u_size;
53
- uniform float u_stops[${props.stops.length}];
54
- uniform vec4 u_colors[${props.colors.length}];
55
-
56
- varying vec4 v_color;
57
- varying vec2 v_textureCoords;
58
-
59
- vec2 calcPoint(float d, float angle) {
60
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
- }
62
-
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 point = v_textureCoords.xy * u_dimensions;
66
- float dist = length((point - u_projection) / u_size);
67
- ${genGradientColors(props.stops.length)}
68
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
- }
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+
46
+ uniform float u_alpha;
47
+ uniform vec2 u_dimensions;
48
+
49
+ uniform sampler2D u_texture;
50
+
51
+ uniform vec2 u_projection;
52
+ uniform vec2 u_size;
53
+ uniform float u_stops[${props.stops.length}];
54
+ uniform vec4 u_colors[${props.colors.length}];
55
+
56
+ varying vec4 v_color;
57
+ varying vec2 v_textureCoords;
58
+
59
+ vec2 calcPoint(float d, float angle) {
60
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
+ }
62
+
63
+ void main() {
64
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
+ vec2 point = v_textureCoords.xy * u_dimensions;
66
+ float dist = length((point - u_projection) / u_size);
67
+ ${genGradientColors(props.stops.length)}
68
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
+ }
70
70
  `;
71
71
  },
72
72
  };
@@ -9,78 +9,78 @@ export const Rounded = {
9
9
  update(node) {
10
10
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
11
  },
12
- vertex: `
13
- # ifdef GL_FRAGMENT_PRECISION_HIGH
14
- precision highp float;
15
- # else
16
- precision mediump float;
17
- # endif
18
-
19
- attribute vec2 a_position;
20
- attribute vec2 a_textureCoords;
21
- attribute vec4 a_color;
22
- attribute vec2 a_nodeCoords;
23
-
24
- uniform vec2 u_resolution;
25
- uniform float u_pixelRatio;
26
- uniform vec2 u_dimensions;
27
-
28
- varying vec4 v_color;
29
- varying vec2 v_textureCoords;
30
- varying vec2 v_nodeCoords;
31
-
32
- void main() {
33
- vec2 normalized = a_position * u_pixelRatio;
34
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
-
36
- v_color = a_color;
37
- v_nodeCoords = a_nodeCoords;
38
- v_textureCoords = a_textureCoords;
39
-
40
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
- }
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
43
  `,
44
- fragment: `
45
- # ifdef GL_FRAGMENT_PRECISION_HIGH
46
- precision highp float;
47
- # else
48
- precision mediump float;
49
- # endif
50
-
51
- //renderer applies these uniforms automatically
52
- uniform vec2 u_resolution;
53
- uniform vec2 u_dimensions;
54
- uniform float u_alpha;
55
- uniform sampler2D u_texture;
56
-
57
- //custom uniforms
58
- uniform vec4 u_radius;
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoords;
62
- varying vec2 v_nodeCoords;
63
-
64
- float roundedBox(vec2 p, vec2 s, vec4 r) {
65
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
- r.x = (p.y > 0.0) ? r.y : r.x;
67
- vec2 q = abs(p) - s + r.x;
68
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
- }
70
-
71
- void main() {
72
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
- vec2 halfDimensions = (u_dimensions * 0.5);
74
-
75
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
-
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
-
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, roundedAlpha);
82
- gl_FragColor = resColor * u_alpha;
83
- }
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
84
  `,
85
85
  };
86
86
  //# sourceMappingURL=Rounded.js.map
@@ -14,84 +14,116 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
18
  import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
- import { Rounded } from './Rounded.js';
20
19
  export const RoundedWithBorder = {
21
20
  props: RoundedWithBorderTemplate.props,
22
21
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
22
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
23
+ this.uniform4fa('u_borderWidth', this.props['border-width']);
26
24
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
27
25
  },
28
- vertex: Rounded.vertex,
29
- fragment: `
30
- # ifdef GL_FRAGMENT_PRECISION_HIGH
31
- precision highp float;
32
- # else
33
- precision mediump float;
34
- # endif
35
-
36
- uniform vec2 u_resolution;
37
- uniform float u_pixelRatio;
38
- uniform float u_alpha;
39
- uniform vec2 u_dimensions;
40
- uniform sampler2D u_texture;
41
-
42
- uniform vec4 u_radius;
43
-
44
- uniform vec4 u_border_width;
45
- uniform vec4 u_border_color;
46
- uniform int u_border_asym;
47
-
48
- varying vec4 v_color;
49
- varying vec2 v_textureCoords;
50
- varying vec2 v_nodeCoords;
51
-
52
- float roundedBox(vec2 p, vec2 s, vec4 r) {
53
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
- r.x = (p.y > 0.0) ? r.y : r.x;
55
- vec2 q = abs(p) - s + r.x;
56
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
- }
58
-
59
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
-
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
- void main() {
74
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
79
-
80
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
82
-
83
- if(u_border_asym == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
85
- }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
88
- }
89
-
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
93
- gl_FragColor = resColor * u_alpha;
94
- }
26
+ vertex: `
27
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
28
+ precision highp float;
29
+ # else
30
+ precision mediump float;
31
+ # endif
32
+
33
+ attribute vec2 a_position;
34
+ attribute vec2 a_textureCoords;
35
+ attribute vec4 a_color;
36
+ attribute vec2 a_nodeCoords;
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+
42
+ uniform vec4 u_radius;
43
+ uniform vec4 u_borderWidth;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_textureCoords;
47
+ varying vec2 v_nodeCoords;
48
+
49
+ varying vec4 v_innerRadius;
50
+ varying vec2 v_innerSize;
51
+ varying vec2 v_halfDimensions;
52
+
53
+ void main() {
54
+ vec2 normalized = a_position * u_pixelRatio;
55
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords;
59
+ v_textureCoords = a_textureCoords;
60
+
61
+ v_halfDimensions = u_dimensions * 0.5;
62
+
63
+ v_innerRadius = vec4(
64
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
65
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
66
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
67
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
68
+ );
69
+
70
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
71
+
72
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ uniform vec2 u_resolution;
84
+ uniform float u_pixelRatio;
85
+ uniform float u_alpha;
86
+ uniform vec2 u_dimensions;
87
+ uniform sampler2D u_texture;
88
+
89
+ uniform vec4 u_radius;
90
+
91
+ uniform vec4 u_borderWidth;
92
+ uniform vec4 u_borderColor;
93
+
94
+ varying vec4 v_color;
95
+ varying vec2 v_textureCoords;
96
+ varying vec2 v_nodeCoords;
97
+
98
+ varying vec2 v_halfDimensions;
99
+ varying vec4 v_innerRadius;
100
+ varying vec2 v_innerSize;
101
+
102
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
103
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
104
+ r.x = (p.y > 0.0) ? r.y : r.x;
105
+ vec2 q = abs(p) - s + r.x;
106
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
107
+ }
108
+
109
+ void main() {
110
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
111
+
112
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
113
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
114
+
115
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
+
117
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
118
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
119
+
120
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
121
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
122
+
123
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
124
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
125
+ gl_FragColor = resColor * u_alpha;
126
+ }
95
127
  `,
96
128
  };
97
129
  //# sourceMappingURL=RoundedWithBorder.js.map
@@ -1 +1 @@
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+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}