@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/core-api.d.ts +74 -0
- package/dist/exports/core-api.js +96 -0
- package/dist/exports/core-api.js.map +1 -0
- package/dist/exports/main-api.d.ts +30 -0
- package/dist/exports/main-api.js +45 -0
- package/dist/exports/main-api.js.map +1 -0
- package/dist/src/core/CoreExtension.d.ts +12 -0
- package/dist/src/core/CoreExtension.js +29 -0
- package/dist/src/core/CoreExtension.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +6 -16
- package/dist/src/core/CoreNode.js +25 -38
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreStuff.js +138 -0
- package/dist/src/core/CoreStuff.js.map +1 -0
- package/dist/src/core/CoreTextNode.js +1 -1
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +4 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/CoreTexturizer.d.ts +14 -0
- package/dist/src/core/CoreTexturizer.js +47 -0
- package/dist/src/core/CoreTexturizer.js.map +1 -0
- package/dist/src/core/LngNode.d.ts +736 -0
- package/dist/src/core/LngNode.js +1174 -0
- package/dist/src/core/LngNode.js.map +1 -0
- package/dist/src/core/Matrix2DContext.d.ts +15 -0
- package/dist/src/core/Matrix2DContext.js +45 -0
- package/dist/src/core/Matrix2DContext.js.map +1 -0
- package/dist/src/core/ShaderNode.d.ts +10 -0
- package/dist/src/core/ShaderNode.js +30 -0
- package/dist/src/core/ShaderNode.js.map +1 -0
- package/dist/src/core/Stage.js +0 -3
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextNode.d.ts +103 -0
- package/dist/src/core/TextNode.js +331 -0
- package/dist/src/core/TextNode.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.js +3 -4
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/Coords.d.ts +14 -0
- package/dist/src/core/lib/Coords.js +55 -0
- package/dist/src/core/lib/Coords.js.map +1 -0
- package/dist/src/core/lib/glm/common.d.ts +162 -0
- package/dist/src/core/lib/glm/common.js +81 -0
- package/dist/src/core/lib/glm/common.js.map +1 -0
- package/dist/src/core/lib/glm/index.d.ts +11 -0
- package/dist/src/core/lib/glm/index.js +30 -0
- package/dist/src/core/lib/glm/index.js.map +1 -0
- package/dist/src/core/lib/glm/mat2.d.ts +219 -0
- package/dist/src/core/lib/glm/mat2.js +396 -0
- package/dist/src/core/lib/glm/mat2.js.map +1 -0
- package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
- package/dist/src/core/lib/glm/mat2d.js +442 -0
- package/dist/src/core/lib/glm/mat2d.js.map +1 -0
- package/dist/src/core/lib/glm/mat3.d.ts +283 -0
- package/dist/src/core/lib/glm/mat3.js +680 -0
- package/dist/src/core/lib/glm/mat3.js.map +1 -0
- package/dist/src/core/lib/glm/mat4.d.ts +550 -0
- package/dist/src/core/lib/glm/mat4.js +1802 -0
- package/dist/src/core/lib/glm/mat4.js.map +1 -0
- package/dist/src/core/lib/glm/quat.d.ts +363 -0
- package/dist/src/core/lib/glm/quat.js +693 -0
- package/dist/src/core/lib/glm/quat.js.map +1 -0
- package/dist/src/core/lib/glm/quat2.d.ts +356 -0
- package/dist/src/core/lib/glm/quat2.js +754 -0
- package/dist/src/core/lib/glm/quat2.js.map +1 -0
- package/dist/src/core/lib/glm/vec2.d.ts +365 -0
- package/dist/src/core/lib/glm/vec2.js +569 -0
- package/dist/src/core/lib/glm/vec2.js.map +1 -0
- package/dist/src/core/lib/glm/vec3.d.ts +406 -0
- package/dist/src/core/lib/glm/vec3.js +720 -0
- package/dist/src/core/lib/glm/vec3.js.map +1 -0
- package/dist/src/core/lib/glm/vec4.d.ts +330 -0
- package/dist/src/core/lib/glm/vec4.js +608 -0
- package/dist/src/core/lib/glm/vec4.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
- package/dist/src/core/renderers/CoreShaderManager.js +33 -0
- package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/scene/Scene.d.ts +59 -0
- package/dist/src/core/scene/Scene.js +106 -0
- package/dist/src/core/scene/Scene.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +86 -63
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
- package/dist/src/main-api/ICoreDriver.d.ts +27 -0
- package/dist/src/main-api/ICoreDriver.js +20 -0
- package/dist/src/main-api/ICoreDriver.js.map +1 -0
- package/dist/src/main-api/IRenderDriver.d.ts +20 -0
- package/dist/src/main-api/IRenderDriver.js +20 -0
- package/dist/src/main-api/IRenderDriver.js.map +1 -0
- package/dist/src/main-api/IShaderController.d.ts +14 -0
- package/dist/src/main-api/IShaderController.js +30 -0
- package/dist/src/main-api/IShaderController.js.map +1 -0
- package/dist/src/main-api/IShaderNode.d.ts +17 -0
- package/dist/src/main-api/IShaderNode.js +19 -0
- package/dist/src/main-api/IShaderNode.js.map +1 -0
- package/dist/src/main-api/Inspector.js +1 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.js +2 -3
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/src/main-api/RendererMain.d.ts +375 -0
- package/dist/src/main-api/RendererMain.js +365 -0
- package/dist/src/main-api/RendererMain.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
- package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
- package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
- package/dist/src/render-drivers/utils.d.ts +12 -0
- package/dist/src/render-drivers/utils.js +69 -0
- package/dist/src/render-drivers/utils.js.map +1 -0
- package/dist/src/utils.d.ts +1 -6
- package/dist/src/utils.js +2 -9
- package/dist/src/utils.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -90
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -2
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -203
- package/src/core/CoreNode.ts +2469 -2494
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +448 -448
- package/src/core/CoreTextureManager.ts +600 -601
- package/src/core/Stage.ts +751 -754
- package/src/core/TextureMemoryManager.ts +394 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +84 -84
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -109
- package/src/core/renderers/CoreShaderNode.ts +165 -165
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +116 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -410
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -358
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +673 -675
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/COPYING +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- package/scripts/please-use-pnpm.js +0 -13
- package/src/core/platform.ts +0 -64
- /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
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/*
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* If not stated otherwise in this file or this component's LICENSE file the
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* following copyright and licenses apply:
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*
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* Copyright 2023 Comcast Cable Communications Management, LLC.
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*
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* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { getMatrixArrayType, EPSILON, } from './common.js';
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/**
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* Creates a new identity Mat4
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*
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* @returns {Mat4} a new 4x4 matrix
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*/
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export function create() {
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const out = getMatrixArrayType(16);
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if (!(out instanceof Float32Array)) {
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out[1] = 0;
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out[2] = 0;
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out[3] = 0;
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out[4] = 0;
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out[6] = 0;
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out[7] = 0;
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out[8] = 0;
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out[9] = 0;
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out[11] = 0;
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out[12] = 0;
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out[13] = 0;
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out[14] = 0;
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}
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out[0] = 1;
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out[5] = 1;
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out[10] = 1;
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out[15] = 1;
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return out;
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}
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/**
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* Creates a new Mat4 initialized with values from an existing matrix
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*
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* @param {Mat4} a matrix to clone
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* @returns {Mat4} a new 4x4 matrix
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*/
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export function clone(a) {
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const out = getMatrixArrayType(16);
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out[0] = a[0];
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out[1] = a[1];
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out[2] = a[2];
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out[3] = a[3];
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out[4] = a[4];
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out[5] = a[5];
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out[6] = a[6];
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out[7] = a[7];
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out[8] = a[8];
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out[9] = a[9];
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out[10] = a[10];
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out[11] = a[11];
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out[12] = a[12];
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out[13] = a[13];
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out[14] = a[14];
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out[15] = a[15];
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return out;
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}
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/**
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*
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* @returns {Mat4} out
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*/
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export function copy(out, a) {
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out[0] = a[0];
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out[1] = a[1];
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out[2] = a[2];
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out[3] = a[3];
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out[4] = a[4];
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out[5] = a[5];
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out[6] = a[6];
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out[7] = a[7];
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out[8] = a[8];
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out[9] = a[9];
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out[10] = a[10];
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out[11] = a[11];
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out[12] = a[12];
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out[13] = a[13];
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out[14] = a[14];
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out[15] = a[15];
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return out;
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}
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/**
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* Create a new Mat4 with the given values
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*
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* @param {Number} m00 Component in column 0, row 0 position (index 0)
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* @param {Number} m02 Component in column 0, row 2 position (index 2)
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* @param {Number} m03 Component in column 0, row 3 position (index 3)
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* @param {Number} m10 Component in column 1, row 0 position (index 4)
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* @param {Number} m11 Component in column 1, row 1 position (index 5)
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* @param {Number} m12 Component in column 1, row 2 position (index 6)
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* @param {Number} m13 Component in column 1, row 3 position (index 7)
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* @param {Number} m20 Component in column 2, row 0 position (index 8)
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* @param {Number} m21 Component in column 2, row 1 position (index 9)
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* @param {Number} m22 Component in column 2, row 2 position (index 10)
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*/
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export function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
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const out = getMatrixArrayType(16);
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out[0] = m00;
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out[1] = m01;
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out[2] = m02;
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out[3] = m03;
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out[4] = m10;
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out[5] = m11;
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out[6] = m12;
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out[7] = m13;
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out[8] = m20;
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out[9] = m21;
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out[10] = m22;
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out[12] = m30;
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out[13] = m31;
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out[14] = m32;
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return out;
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}
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/**
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* Set the components of a Mat4 to the given values
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*
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* @param {Mat4} out the receiving matrix
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* @param {Number} m01 Component in column 0, row 1 position (index 1)
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* @param {Number} m02 Component in column 0, row 2 position (index 2)
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* @param {Number} m03 Component in column 0, row 3 position (index 3)
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* @param {Number} m10 Component in column 1, row 0 position (index 4)
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* @param {Number} m11 Component in column 1, row 1 position (index 5)
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* @param {Number} m12 Component in column 1, row 2 position (index 6)
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* @param {Number} m13 Component in column 1, row 3 position (index 7)
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* @param {Number} m20 Component in column 2, row 0 position (index 8)
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* @param {Number} m21 Component in column 2, row 1 position (index 9)
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* @param {Number} m22 Component in column 2, row 2 position (index 10)
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* @param {Number} m23 Component in column 2, row 3 position (index 11)
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* @param {Number} m30 Component in column 3, row 0 position (index 12)
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* @param {Number} m31 Component in column 3, row 1 position (index 13)
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* @param {Number} m32 Component in column 3, row 2 position (index 14)
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* @param {Number} m33 Component in column 3, row 3 position (index 15)
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* @returns {Mat4} out
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*/
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export function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
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out[0] = m00;
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out[3] = m03;
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out[4] = m10;
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out[5] = m11;
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out[6] = m12;
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out[7] = m13;
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out[8] = m20;
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out[9] = m21;
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out[10] = m22;
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out[11] = m23;
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out[12] = m30;
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out[13] = m31;
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out[14] = m32;
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out[15] = m33;
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return out;
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}
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/**
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* Set a Mat4 to the identity matrix
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*
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* @param {Mat4} out the receiving matrix
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* @returns {Mat4} out
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*/
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export function identity(out) {
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out[0] = 1;
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out[1] = 0;
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out[2] = 0;
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out[3] = 0;
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out[4] = 0;
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out[5] = 1;
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out[6] = 0;
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out[7] = 0;
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out[8] = 0;
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out[9] = 0;
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out[10] = 1;
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out[11] = 0;
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out[12] = 0;
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out[13] = 0;
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out[14] = 0;
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out[15] = 1;
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return out;
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}
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/**
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* Transpose the values of a Mat4
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*
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* @param {Mat4} out the receiving matrix
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* @param {Mat4} a the source matrix
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* @returns {Mat4} out
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*/
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export function transpose(out, a) {
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// If we are transposing ourselves we can skip a few steps but have to cache some values
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if (out === a) {
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const a01 = a[1], a02 = a[2], a03 = a[3];
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const a12 = a[6], a13 = a[7];
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const a23 = a[11];
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out[1] = a[4];
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out[2] = a[8];
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out[3] = a[12];
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out[4] = a01;
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out[6] = a[9];
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out[7] = a[13];
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out[8] = a02;
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out[9] = a12;
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out[11] = a[14];
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out[12] = a03;
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out[13] = a13;
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out[14] = a23;
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}
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else {
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out[0] = a[0];
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out[1] = a[4];
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out[2] = a[8];
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out[3] = a[12];
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out[4] = a[1];
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out[5] = a[5];
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out[6] = a[9];
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out[7] = a[13];
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out[8] = a[2];
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out[9] = a[6];
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out[10] = a[10];
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out[11] = a[14];
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out[12] = a[3];
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out[13] = a[7];
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out[14] = a[11];
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out[15] = a[15];
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}
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return out;
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}
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/**
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* Inverts a Mat4
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*
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* @param {Mat4} out the receiving matrix
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* @param {Mat4} a the source matrix
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* @returns {Mat4} out
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*/
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export function invert(out, a) {
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const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
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const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
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const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
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const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
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const b00 = a00 * a11 - a01 * a10;
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const b01 = a00 * a12 - a02 * a10;
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const b02 = a00 * a13 - a03 * a10;
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const b03 = a01 * a12 - a02 * a11;
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const b04 = a01 * a13 - a03 * a11;
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const b05 = a02 * a13 - a03 * a12;
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const b06 = a20 * a31 - a21 * a30;
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const b07 = a20 * a32 - a22 * a30;
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272
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
273
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
274
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
275
|
+
const b11 = a22 * a33 - a23 * a32; // Calculate the determinant
|
|
276
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
277
|
+
if (!det) {
|
|
278
|
+
return null;
|
|
279
|
+
}
|
|
280
|
+
det = 1.0 / det;
|
|
281
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
282
|
+
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
283
|
+
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
284
|
+
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
285
|
+
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
286
|
+
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
287
|
+
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
288
|
+
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
289
|
+
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
290
|
+
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
291
|
+
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
292
|
+
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
293
|
+
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
294
|
+
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
295
|
+
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
296
|
+
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
297
|
+
return out;
|
|
298
|
+
}
|
|
299
|
+
/**
|
|
300
|
+
* Calculates the adjugate of a Mat4
|
|
301
|
+
*
|
|
302
|
+
* @param {Mat4} out the receiving matrix
|
|
303
|
+
* @param {Mat4} a the source matrix
|
|
304
|
+
* @returns {Mat4} out
|
|
305
|
+
*/
|
|
306
|
+
export function adjoint(out, a) {
|
|
307
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
308
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
309
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
310
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
311
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
312
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
313
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
314
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
315
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
316
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
317
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
318
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
319
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
320
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
321
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
322
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
323
|
+
out[0] = a11 * b11 - a12 * b10 + a13 * b09;
|
|
324
|
+
out[1] = a02 * b10 - a01 * b11 - a03 * b09;
|
|
325
|
+
out[2] = a31 * b05 - a32 * b04 + a33 * b03;
|
|
326
|
+
out[3] = a22 * b04 - a21 * b05 - a23 * b03;
|
|
327
|
+
out[4] = a12 * b08 - a10 * b11 - a13 * b07;
|
|
328
|
+
out[5] = a00 * b11 - a02 * b08 + a03 * b07;
|
|
329
|
+
out[6] = a32 * b02 - a30 * b05 - a33 * b01;
|
|
330
|
+
out[7] = a20 * b05 - a22 * b02 + a23 * b01;
|
|
331
|
+
out[8] = a10 * b10 - a11 * b08 + a13 * b06;
|
|
332
|
+
out[9] = a01 * b08 - a00 * b10 - a03 * b06;
|
|
333
|
+
out[10] = a30 * b04 - a31 * b02 + a33 * b00;
|
|
334
|
+
out[11] = a21 * b02 - a20 * b04 - a23 * b00;
|
|
335
|
+
out[12] = a11 * b07 - a10 * b09 - a12 * b06;
|
|
336
|
+
out[13] = a00 * b09 - a01 * b07 + a02 * b06;
|
|
337
|
+
out[14] = a31 * b01 - a30 * b03 - a32 * b00;
|
|
338
|
+
out[15] = a20 * b03 - a21 * b01 + a22 * b00;
|
|
339
|
+
return out;
|
|
340
|
+
}
|
|
341
|
+
/**
|
|
342
|
+
* Calculates the determinant of a Mat4
|
|
343
|
+
*
|
|
344
|
+
* @param {Mat4} a the source matrix
|
|
345
|
+
* @returns {Number} determinant of a
|
|
346
|
+
*/
|
|
347
|
+
export function determinant(a) {
|
|
348
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
349
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
350
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
351
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
352
|
+
const b0 = a00 * a11 - a01 * a10;
|
|
353
|
+
const b1 = a00 * a12 - a02 * a10;
|
|
354
|
+
const b2 = a01 * a12 - a02 * a11;
|
|
355
|
+
const b3 = a20 * a31 - a21 * a30;
|
|
356
|
+
const b4 = a20 * a32 - a22 * a30;
|
|
357
|
+
const b5 = a21 * a32 - a22 * a31;
|
|
358
|
+
const b6 = a00 * b5 - a01 * b4 + a02 * b3;
|
|
359
|
+
const b7 = a10 * b5 - a11 * b4 + a12 * b3;
|
|
360
|
+
const b8 = a20 * b2 - a21 * b1 + a22 * b0;
|
|
361
|
+
const b9 = a30 * b2 - a31 * b1 + a32 * b0; // Calculate the determinant
|
|
362
|
+
return a13 * b6 - a03 * b7 + a33 * b8 - a23 * b9;
|
|
363
|
+
}
|
|
364
|
+
/**
|
|
365
|
+
* Multiplies two Mat4s
|
|
366
|
+
*
|
|
367
|
+
* @param {Mat4} out the receiving matrix
|
|
368
|
+
* @param {Mat4} a the first operand
|
|
369
|
+
* @param {Mat4} b the second operand
|
|
370
|
+
* @returns {Mat4} out
|
|
371
|
+
*/
|
|
372
|
+
export function multiply(out, a, b) {
|
|
373
|
+
const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
374
|
+
const a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
375
|
+
const a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
376
|
+
const a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; // Cache only the current line of the second matrix
|
|
377
|
+
let b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
378
|
+
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
379
|
+
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
380
|
+
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
381
|
+
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
382
|
+
b0 = b[4];
|
|
383
|
+
b1 = b[5];
|
|
384
|
+
b2 = b[6];
|
|
385
|
+
b3 = b[7];
|
|
386
|
+
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
387
|
+
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
388
|
+
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
389
|
+
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
390
|
+
b0 = b[8];
|
|
391
|
+
b1 = b[9];
|
|
392
|
+
b2 = b[10];
|
|
393
|
+
b3 = b[11];
|
|
394
|
+
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
395
|
+
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
396
|
+
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
397
|
+
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
398
|
+
b0 = b[12];
|
|
399
|
+
b1 = b[13];
|
|
400
|
+
b2 = b[14];
|
|
401
|
+
b3 = b[15];
|
|
402
|
+
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
403
|
+
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
404
|
+
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
405
|
+
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
406
|
+
return out;
|
|
407
|
+
}
|
|
408
|
+
/**
|
|
409
|
+
* Translate a Mat4 by the given vector
|
|
410
|
+
*
|
|
411
|
+
* @param {Mat4} out the receiving matrix
|
|
412
|
+
* @param {Mat4} a the matrix to translate
|
|
413
|
+
* @param {Vec3} v vector to translate by
|
|
414
|
+
* @returns {Mat4} out
|
|
415
|
+
*/
|
|
416
|
+
export function translate(out, a, v) {
|
|
417
|
+
const x = v[0], y = v[1], z = v[2];
|
|
418
|
+
let a00, a01, a02, a03;
|
|
419
|
+
let a10, a11, a12, a13;
|
|
420
|
+
let a20, a21, a22, a23;
|
|
421
|
+
if (a === out) {
|
|
422
|
+
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
|
|
423
|
+
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
|
|
424
|
+
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
|
|
425
|
+
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
|
|
426
|
+
}
|
|
427
|
+
else {
|
|
428
|
+
a00 = a[0];
|
|
429
|
+
a01 = a[1];
|
|
430
|
+
a02 = a[2];
|
|
431
|
+
a03 = a[3];
|
|
432
|
+
a10 = a[4];
|
|
433
|
+
a11 = a[5];
|
|
434
|
+
a12 = a[6];
|
|
435
|
+
a13 = a[7];
|
|
436
|
+
a20 = a[8];
|
|
437
|
+
a21 = a[9];
|
|
438
|
+
a22 = a[10];
|
|
439
|
+
a23 = a[11];
|
|
440
|
+
out[0] = a00;
|
|
441
|
+
out[1] = a01;
|
|
442
|
+
out[2] = a02;
|
|
443
|
+
out[3] = a03;
|
|
444
|
+
out[4] = a10;
|
|
445
|
+
out[5] = a11;
|
|
446
|
+
out[6] = a12;
|
|
447
|
+
out[7] = a13;
|
|
448
|
+
out[8] = a20;
|
|
449
|
+
out[9] = a21;
|
|
450
|
+
out[10] = a22;
|
|
451
|
+
out[11] = a23;
|
|
452
|
+
out[12] = a00 * x + a10 * y + a20 * z + a[12];
|
|
453
|
+
out[13] = a01 * x + a11 * y + a21 * z + a[13];
|
|
454
|
+
out[14] = a02 * x + a12 * y + a22 * z + a[14];
|
|
455
|
+
out[15] = a03 * x + a13 * y + a23 * z + a[15];
|
|
456
|
+
}
|
|
457
|
+
return out;
|
|
458
|
+
}
|
|
459
|
+
/**
|
|
460
|
+
* Scales the Mat4 by the dimensions in the given Vec3 not using vectorization
|
|
461
|
+
*
|
|
462
|
+
* @param {Mat4} out the receiving matrix
|
|
463
|
+
* @param {Mat4} a the matrix to scale
|
|
464
|
+
* @param {Vec3} v the Vec3 to scale the matrix by
|
|
465
|
+
* @returns {Mat4} out
|
|
466
|
+
**/
|
|
467
|
+
export function scale(out, a, v) {
|
|
468
|
+
const x = v[0], y = v[1], z = v[2];
|
|
469
|
+
out[0] = a[0] * x;
|
|
470
|
+
out[1] = a[1] * x;
|
|
471
|
+
out[2] = a[2] * x;
|
|
472
|
+
out[3] = a[3] * x;
|
|
473
|
+
out[4] = a[4] * y;
|
|
474
|
+
out[5] = a[5] * y;
|
|
475
|
+
out[6] = a[6] * y;
|
|
476
|
+
out[7] = a[7] * y;
|
|
477
|
+
out[8] = a[8] * z;
|
|
478
|
+
out[9] = a[9] * z;
|
|
479
|
+
out[10] = a[10] * z;
|
|
480
|
+
out[11] = a[11] * z;
|
|
481
|
+
out[12] = a[12];
|
|
482
|
+
out[13] = a[13];
|
|
483
|
+
out[14] = a[14];
|
|
484
|
+
out[15] = a[15];
|
|
485
|
+
return out;
|
|
486
|
+
}
|
|
487
|
+
/**
|
|
488
|
+
* Rotates a Mat4 by the given angle around the given axis
|
|
489
|
+
*
|
|
490
|
+
* @param {Mat4} out the receiving matrix
|
|
491
|
+
* @param {Mat4} a the matrix to rotate
|
|
492
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
493
|
+
* @param {Vec3} axis the axis to rotate around
|
|
494
|
+
* @returns {Mat4} out
|
|
495
|
+
*/
|
|
496
|
+
export function rotate(out, a, rad, axis) {
|
|
497
|
+
let x = axis[0], y = axis[1], z = axis[2];
|
|
498
|
+
let len = Math.hypot(x, y, z);
|
|
499
|
+
const s = Math.sin(rad), c = Math.cos(rad), t = 1 - c, a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; // Construct the elements of the rotation matrix
|
|
500
|
+
if (len < EPSILON) {
|
|
501
|
+
return null;
|
|
502
|
+
}
|
|
503
|
+
len = 1 / len;
|
|
504
|
+
x *= len;
|
|
505
|
+
y *= len;
|
|
506
|
+
z *= len;
|
|
507
|
+
const b00 = x * x * t + c, b01 = y * x * t + z * s, b02 = z * x * t - y * s, b10 = x * y * t - z * s, b11 = y * y * t + c, b12 = z * y * t + x * s, b20 = x * z * t + y * s, b21 = y * z * t - x * s, b22 = z * z * t + c; // Perform rotation-specific matrix multiplication
|
|
508
|
+
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
509
|
+
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
510
|
+
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
511
|
+
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
512
|
+
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
513
|
+
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
514
|
+
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
515
|
+
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
516
|
+
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
517
|
+
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
518
|
+
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
519
|
+
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
520
|
+
if (a !== out) {
|
|
521
|
+
// If the source and destination differ, copy the unchanged last row
|
|
522
|
+
out[12] = a[12];
|
|
523
|
+
out[13] = a[13];
|
|
524
|
+
out[14] = a[14];
|
|
525
|
+
out[15] = a[15];
|
|
526
|
+
}
|
|
527
|
+
return out;
|
|
528
|
+
}
|
|
529
|
+
/**
|
|
530
|
+
* Rotates a matrix by the given angle around the X axis
|
|
531
|
+
*
|
|
532
|
+
* @param {Mat4} out the receiving matrix
|
|
533
|
+
* @param {Mat4} a the matrix to rotate
|
|
534
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
535
|
+
* @returns {Mat4} out
|
|
536
|
+
*/
|
|
537
|
+
export function rotateX(out, a, rad) {
|
|
538
|
+
const s = Math.sin(rad);
|
|
539
|
+
const c = Math.cos(rad);
|
|
540
|
+
const a10 = a[4];
|
|
541
|
+
const a11 = a[5];
|
|
542
|
+
const a12 = a[6];
|
|
543
|
+
const a13 = a[7];
|
|
544
|
+
const a20 = a[8];
|
|
545
|
+
const a21 = a[9];
|
|
546
|
+
const a22 = a[10];
|
|
547
|
+
const a23 = a[11];
|
|
548
|
+
if (a !== out) {
|
|
549
|
+
// If the source and destination differ, copy the unchanged rows
|
|
550
|
+
out[0] = a[0];
|
|
551
|
+
out[1] = a[1];
|
|
552
|
+
out[2] = a[2];
|
|
553
|
+
out[3] = a[3];
|
|
554
|
+
out[12] = a[12];
|
|
555
|
+
out[13] = a[13];
|
|
556
|
+
out[14] = a[14];
|
|
557
|
+
out[15] = a[15];
|
|
558
|
+
} // Perform axis-specific matrix multiplication
|
|
559
|
+
out[4] = a10 * c + a20 * s;
|
|
560
|
+
out[5] = a11 * c + a21 * s;
|
|
561
|
+
out[6] = a12 * c + a22 * s;
|
|
562
|
+
out[7] = a13 * c + a23 * s;
|
|
563
|
+
out[8] = a20 * c - a10 * s;
|
|
564
|
+
out[9] = a21 * c - a11 * s;
|
|
565
|
+
out[10] = a22 * c - a12 * s;
|
|
566
|
+
out[11] = a23 * c - a13 * s;
|
|
567
|
+
return out;
|
|
568
|
+
}
|
|
569
|
+
/**
|
|
570
|
+
* Rotates a matrix by the given angle around the Y axis
|
|
571
|
+
*
|
|
572
|
+
* @param {Mat4} out the receiving matrix
|
|
573
|
+
* @param {Mat4} a the matrix to rotate
|
|
574
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
575
|
+
* @returns {Mat4} out
|
|
576
|
+
*/
|
|
577
|
+
export function rotateY(out, a, rad) {
|
|
578
|
+
const s = Math.sin(rad);
|
|
579
|
+
const c = Math.cos(rad);
|
|
580
|
+
const a00 = a[0];
|
|
581
|
+
const a01 = a[1];
|
|
582
|
+
const a02 = a[2];
|
|
583
|
+
const a03 = a[3];
|
|
584
|
+
const a20 = a[8];
|
|
585
|
+
const a21 = a[9];
|
|
586
|
+
const a22 = a[10];
|
|
587
|
+
const a23 = a[11];
|
|
588
|
+
if (a !== out) {
|
|
589
|
+
// If the source and destination differ, copy the unchanged rows
|
|
590
|
+
out[4] = a[4];
|
|
591
|
+
out[5] = a[5];
|
|
592
|
+
out[6] = a[6];
|
|
593
|
+
out[7] = a[7];
|
|
594
|
+
out[12] = a[12];
|
|
595
|
+
out[13] = a[13];
|
|
596
|
+
out[14] = a[14];
|
|
597
|
+
out[15] = a[15];
|
|
598
|
+
} // Perform axis-specific matrix multiplication
|
|
599
|
+
out[0] = a00 * c - a20 * s;
|
|
600
|
+
out[1] = a01 * c - a21 * s;
|
|
601
|
+
out[2] = a02 * c - a22 * s;
|
|
602
|
+
out[3] = a03 * c - a23 * s;
|
|
603
|
+
out[8] = a00 * s + a20 * c;
|
|
604
|
+
out[9] = a01 * s + a21 * c;
|
|
605
|
+
out[10] = a02 * s + a22 * c;
|
|
606
|
+
out[11] = a03 * s + a23 * c;
|
|
607
|
+
return out;
|
|
608
|
+
}
|
|
609
|
+
/**
|
|
610
|
+
* Rotates a matrix by the given angle around the Z axis
|
|
611
|
+
*
|
|
612
|
+
* @param {Mat4} out the receiving matrix
|
|
613
|
+
* @param {Mat4} a the matrix to rotate
|
|
614
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
615
|
+
* @returns {Mat4} out
|
|
616
|
+
*/
|
|
617
|
+
export function rotateZ(out, a, rad) {
|
|
618
|
+
const s = Math.sin(rad);
|
|
619
|
+
const c = Math.cos(rad);
|
|
620
|
+
const a00 = a[0];
|
|
621
|
+
const a01 = a[1];
|
|
622
|
+
const a02 = a[2];
|
|
623
|
+
const a03 = a[3];
|
|
624
|
+
const a10 = a[4];
|
|
625
|
+
const a11 = a[5];
|
|
626
|
+
const a12 = a[6];
|
|
627
|
+
const a13 = a[7];
|
|
628
|
+
if (a !== out) {
|
|
629
|
+
// If the source and destination differ, copy the unchanged last row
|
|
630
|
+
out[8] = a[8];
|
|
631
|
+
out[9] = a[9];
|
|
632
|
+
out[10] = a[10];
|
|
633
|
+
out[11] = a[11];
|
|
634
|
+
out[12] = a[12];
|
|
635
|
+
out[13] = a[13];
|
|
636
|
+
out[14] = a[14];
|
|
637
|
+
out[15] = a[15];
|
|
638
|
+
} // Perform axis-specific matrix multiplication
|
|
639
|
+
out[0] = a00 * c + a10 * s;
|
|
640
|
+
out[1] = a01 * c + a11 * s;
|
|
641
|
+
out[2] = a02 * c + a12 * s;
|
|
642
|
+
out[3] = a03 * c + a13 * s;
|
|
643
|
+
out[4] = a10 * c - a00 * s;
|
|
644
|
+
out[5] = a11 * c - a01 * s;
|
|
645
|
+
out[6] = a12 * c - a02 * s;
|
|
646
|
+
out[7] = a13 * c - a03 * s;
|
|
647
|
+
return out;
|
|
648
|
+
}
|
|
649
|
+
/**
|
|
650
|
+
* Creates a matrix from a vector translation
|
|
651
|
+
* This is equivalent to (but much faster than):
|
|
652
|
+
*
|
|
653
|
+
* Mat4.identity(dest);
|
|
654
|
+
* Mat4.translate(dest, dest, vec);
|
|
655
|
+
*
|
|
656
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
657
|
+
* @param {Vec3} v Translation vector
|
|
658
|
+
* @returns {Mat4} out
|
|
659
|
+
*/
|
|
660
|
+
export function fromTranslation(out, v) {
|
|
661
|
+
out[0] = 1;
|
|
662
|
+
out[1] = 0;
|
|
663
|
+
out[2] = 0;
|
|
664
|
+
out[3] = 0;
|
|
665
|
+
out[4] = 0;
|
|
666
|
+
out[5] = 1;
|
|
667
|
+
out[6] = 0;
|
|
668
|
+
out[7] = 0;
|
|
669
|
+
out[8] = 0;
|
|
670
|
+
out[9] = 0;
|
|
671
|
+
out[10] = 1;
|
|
672
|
+
out[11] = 0;
|
|
673
|
+
out[12] = v[0];
|
|
674
|
+
out[13] = v[1];
|
|
675
|
+
out[14] = v[2];
|
|
676
|
+
out[15] = 1;
|
|
677
|
+
return out;
|
|
678
|
+
}
|
|
679
|
+
/**
|
|
680
|
+
* Creates a matrix from a vector scaling
|
|
681
|
+
* This is equivalent to (but much faster than):
|
|
682
|
+
*
|
|
683
|
+
* Mat4.identity(dest);
|
|
684
|
+
* Mat4.scale(dest, dest, vec);
|
|
685
|
+
*
|
|
686
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
687
|
+
* @param {Vec3} v Scaling vector
|
|
688
|
+
* @returns {Mat4} out
|
|
689
|
+
*/
|
|
690
|
+
export function fromScaling(out, v) {
|
|
691
|
+
out[0] = v[0];
|
|
692
|
+
out[1] = 0;
|
|
693
|
+
out[2] = 0;
|
|
694
|
+
out[3] = 0;
|
|
695
|
+
out[4] = 0;
|
|
696
|
+
out[5] = v[1];
|
|
697
|
+
out[6] = 0;
|
|
698
|
+
out[7] = 0;
|
|
699
|
+
out[8] = 0;
|
|
700
|
+
out[9] = 0;
|
|
701
|
+
out[10] = v[2];
|
|
702
|
+
out[11] = 0;
|
|
703
|
+
out[12] = 0;
|
|
704
|
+
out[13] = 0;
|
|
705
|
+
out[14] = 0;
|
|
706
|
+
out[15] = 1;
|
|
707
|
+
return out;
|
|
708
|
+
}
|
|
709
|
+
/**
|
|
710
|
+
* Creates a matrix from a given angle around a given axis
|
|
711
|
+
* This is equivalent to (but much faster than):
|
|
712
|
+
*
|
|
713
|
+
* Mat4.identity(dest);
|
|
714
|
+
* Mat4.rotate(dest, dest, rad, axis);
|
|
715
|
+
*
|
|
716
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
717
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
718
|
+
* @param {Vec3} axis the axis to rotate around
|
|
719
|
+
* @returns {Mat4} out
|
|
720
|
+
*/
|
|
721
|
+
export function fromRotation(out, rad, axis) {
|
|
722
|
+
let x = axis[0], y = axis[1], z = axis[2];
|
|
723
|
+
let len = Math.hypot(x, y, z);
|
|
724
|
+
const s = Math.sin(rad), c = Math.cos(rad), t = 1 - c; // Perform rotation-specific matrix multiplication
|
|
725
|
+
if (len < EPSILON) {
|
|
726
|
+
return null;
|
|
727
|
+
}
|
|
728
|
+
len = 1 / len;
|
|
729
|
+
x *= len;
|
|
730
|
+
y *= len;
|
|
731
|
+
z *= len;
|
|
732
|
+
out[0] = x * x * t + c;
|
|
733
|
+
out[1] = y * x * t + z * s;
|
|
734
|
+
out[2] = z * x * t - y * s;
|
|
735
|
+
out[3] = 0;
|
|
736
|
+
out[4] = x * y * t - z * s;
|
|
737
|
+
out[5] = y * y * t + c;
|
|
738
|
+
out[6] = z * y * t + x * s;
|
|
739
|
+
out[7] = 0;
|
|
740
|
+
out[8] = x * z * t + y * s;
|
|
741
|
+
out[9] = y * z * t - x * s;
|
|
742
|
+
out[10] = z * z * t + c;
|
|
743
|
+
out[11] = 0;
|
|
744
|
+
out[12] = 0;
|
|
745
|
+
out[13] = 0;
|
|
746
|
+
out[14] = 0;
|
|
747
|
+
out[15] = 1;
|
|
748
|
+
return out;
|
|
749
|
+
}
|
|
750
|
+
/**
|
|
751
|
+
* Creates a matrix from the given angle around the X axis
|
|
752
|
+
* This is equivalent to (but much faster than):
|
|
753
|
+
*
|
|
754
|
+
* Mat4.identity(dest);
|
|
755
|
+
* Mat4.rotateX(dest, dest, rad);
|
|
756
|
+
*
|
|
757
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
758
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
759
|
+
* @returns {Mat4} out
|
|
760
|
+
*/
|
|
761
|
+
export function fromXRotation(out, rad) {
|
|
762
|
+
const s = Math.sin(rad);
|
|
763
|
+
const c = Math.cos(rad); // Perform axis-specific matrix multiplication
|
|
764
|
+
out[0] = 1;
|
|
765
|
+
out[1] = 0;
|
|
766
|
+
out[2] = 0;
|
|
767
|
+
out[3] = 0;
|
|
768
|
+
out[4] = 0;
|
|
769
|
+
out[5] = c;
|
|
770
|
+
out[6] = s;
|
|
771
|
+
out[7] = 0;
|
|
772
|
+
out[8] = 0;
|
|
773
|
+
out[9] = -s;
|
|
774
|
+
out[10] = c;
|
|
775
|
+
out[11] = 0;
|
|
776
|
+
out[12] = 0;
|
|
777
|
+
out[13] = 0;
|
|
778
|
+
out[14] = 0;
|
|
779
|
+
out[15] = 1;
|
|
780
|
+
return out;
|
|
781
|
+
}
|
|
782
|
+
/**
|
|
783
|
+
* Creates a matrix from the given angle around the Y axis
|
|
784
|
+
* This is equivalent to (but much faster than):
|
|
785
|
+
*
|
|
786
|
+
* Mat4.identity(dest);
|
|
787
|
+
* Mat4.rotateY(dest, dest, rad);
|
|
788
|
+
*
|
|
789
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
790
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
791
|
+
* @returns {Mat4} out
|
|
792
|
+
*/
|
|
793
|
+
export function fromYRotation(out, rad) {
|
|
794
|
+
const s = Math.sin(rad);
|
|
795
|
+
const c = Math.cos(rad); // Perform axis-specific matrix multiplication
|
|
796
|
+
out[0] = c;
|
|
797
|
+
out[1] = 0;
|
|
798
|
+
out[2] = -s;
|
|
799
|
+
out[3] = 0;
|
|
800
|
+
out[4] = 0;
|
|
801
|
+
out[5] = 1;
|
|
802
|
+
out[6] = 0;
|
|
803
|
+
out[7] = 0;
|
|
804
|
+
out[8] = s;
|
|
805
|
+
out[9] = 0;
|
|
806
|
+
out[10] = c;
|
|
807
|
+
out[11] = 0;
|
|
808
|
+
out[12] = 0;
|
|
809
|
+
out[13] = 0;
|
|
810
|
+
out[14] = 0;
|
|
811
|
+
out[15] = 1;
|
|
812
|
+
return out;
|
|
813
|
+
}
|
|
814
|
+
/**
|
|
815
|
+
* Creates a matrix from the given angle around the Z axis
|
|
816
|
+
* This is equivalent to (but much faster than):
|
|
817
|
+
*
|
|
818
|
+
* Mat4.identity(dest);
|
|
819
|
+
* Mat4.rotateZ(dest, dest, rad);
|
|
820
|
+
*
|
|
821
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
822
|
+
* @param {Number} rad the angle to rotate the matrix by
|
|
823
|
+
* @returns {Mat4} out
|
|
824
|
+
*/
|
|
825
|
+
export function fromZRotation(out, rad) {
|
|
826
|
+
const s = Math.sin(rad);
|
|
827
|
+
const c = Math.cos(rad); // Perform axis-specific matrix multiplication
|
|
828
|
+
out[0] = c;
|
|
829
|
+
out[1] = s;
|
|
830
|
+
out[2] = 0;
|
|
831
|
+
out[3] = 0;
|
|
832
|
+
out[4] = -s;
|
|
833
|
+
out[5] = c;
|
|
834
|
+
out[6] = 0;
|
|
835
|
+
out[7] = 0;
|
|
836
|
+
out[8] = 0;
|
|
837
|
+
out[9] = 0;
|
|
838
|
+
out[10] = 1;
|
|
839
|
+
out[11] = 0;
|
|
840
|
+
out[12] = 0;
|
|
841
|
+
out[13] = 0;
|
|
842
|
+
out[14] = 0;
|
|
843
|
+
out[15] = 1;
|
|
844
|
+
return out;
|
|
845
|
+
}
|
|
846
|
+
/**
|
|
847
|
+
* Creates a matrix from a quaternion rotation and vector translation
|
|
848
|
+
* This is equivalent to (but much faster than):
|
|
849
|
+
*
|
|
850
|
+
* Mat4.identity(dest);
|
|
851
|
+
* Mat4.translate(dest, vec);
|
|
852
|
+
* let quatMat = Mat4.create();
|
|
853
|
+
* quat4.toMat4(quat, quatMat);
|
|
854
|
+
* Mat4.multiply(dest, quatMat);
|
|
855
|
+
*
|
|
856
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
857
|
+
* @param {quat4} q Rotation quaternion
|
|
858
|
+
* @param {Vec3} v Translation vector
|
|
859
|
+
* @returns {Mat4} out
|
|
860
|
+
*/
|
|
861
|
+
export function fromRotationTranslation(out, q, v) {
|
|
862
|
+
// Quaternion math
|
|
863
|
+
const x = q[0], y = q[1], z = q[2], w = q[3];
|
|
864
|
+
const x2 = x + x;
|
|
865
|
+
const y2 = y + y;
|
|
866
|
+
const z2 = z + z;
|
|
867
|
+
const xx = x * x2;
|
|
868
|
+
const xy = x * y2;
|
|
869
|
+
const xz = x * z2;
|
|
870
|
+
const yy = y * y2;
|
|
871
|
+
const yz = y * z2;
|
|
872
|
+
const zz = z * z2;
|
|
873
|
+
const wx = w * x2;
|
|
874
|
+
const wy = w * y2;
|
|
875
|
+
const wz = w * z2;
|
|
876
|
+
out[0] = 1 - (yy + zz);
|
|
877
|
+
out[1] = xy + wz;
|
|
878
|
+
out[2] = xz - wy;
|
|
879
|
+
out[3] = 0;
|
|
880
|
+
out[4] = xy - wz;
|
|
881
|
+
out[5] = 1 - (xx + zz);
|
|
882
|
+
out[6] = yz + wx;
|
|
883
|
+
out[7] = 0;
|
|
884
|
+
out[8] = xz + wy;
|
|
885
|
+
out[9] = yz - wx;
|
|
886
|
+
out[10] = 1 - (xx + yy);
|
|
887
|
+
out[11] = 0;
|
|
888
|
+
out[12] = v[0];
|
|
889
|
+
out[13] = v[1];
|
|
890
|
+
out[14] = v[2];
|
|
891
|
+
out[15] = 1;
|
|
892
|
+
return out;
|
|
893
|
+
}
|
|
894
|
+
/**
|
|
895
|
+
* Creates a new Mat4 from a dual quat.
|
|
896
|
+
*
|
|
897
|
+
* @param {Mat4} out Matrix
|
|
898
|
+
* @param {Quat2} a Dual Quaternion
|
|
899
|
+
* @returns {Mat4} Mat4 receiving operation result
|
|
900
|
+
*/
|
|
901
|
+
export function fromQuat2(out, a) {
|
|
902
|
+
const translation = getMatrixArrayType(3);
|
|
903
|
+
const bx = -a[0], by = -a[1], bz = -a[2], bw = a[3], ax = a[4], ay = a[5], az = a[6], aw = a[7];
|
|
904
|
+
const magnitude = bx * bx + by * by + bz * bz + bw * bw; //Only scale if it makes sense
|
|
905
|
+
if (magnitude > 0) {
|
|
906
|
+
translation[0] = ((ax * bw + aw * bx + ay * bz - az * by) * 2) / magnitude;
|
|
907
|
+
translation[1] = ((ay * bw + aw * by + az * bx - ax * bz) * 2) / magnitude;
|
|
908
|
+
translation[2] = ((az * bw + aw * bz + ax * by - ay * bx) * 2) / magnitude;
|
|
909
|
+
}
|
|
910
|
+
else {
|
|
911
|
+
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
|
|
912
|
+
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
|
|
913
|
+
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
|
|
914
|
+
}
|
|
915
|
+
fromRotationTranslation(out, a, translation);
|
|
916
|
+
return out;
|
|
917
|
+
}
|
|
918
|
+
/**
|
|
919
|
+
* Returns the translation vector component of a transformation
|
|
920
|
+
* matrix. If a matrix is built with fromRotationTranslation,
|
|
921
|
+
* the returned vector will be the same as the translation vector
|
|
922
|
+
* originally supplied.
|
|
923
|
+
* @param {Vec3} out Vector to receive translation component
|
|
924
|
+
* @param {Mat4} mat Matrix to be decomposed (input)
|
|
925
|
+
* @return {Vec3} out
|
|
926
|
+
*/
|
|
927
|
+
export function getTranslation(out, mat) {
|
|
928
|
+
out[0] = mat[12];
|
|
929
|
+
out[1] = mat[13];
|
|
930
|
+
out[2] = mat[14];
|
|
931
|
+
return out;
|
|
932
|
+
}
|
|
933
|
+
/**
|
|
934
|
+
* Returns the scaling factor component of a transformation
|
|
935
|
+
* matrix. If a matrix is built with fromRotationTranslationScale
|
|
936
|
+
* with a normalized Quaternion paramter, the returned vector will be
|
|
937
|
+
* the same as the scaling vector
|
|
938
|
+
* originally supplied.
|
|
939
|
+
* @param {Vec3} out Vector to receive scaling factor component
|
|
940
|
+
* @param {Mat4} mat Matrix to be decomposed (input)
|
|
941
|
+
* @return {Vec3} out
|
|
942
|
+
*/
|
|
943
|
+
export function getScaling(out, mat) {
|
|
944
|
+
const m11 = mat[0];
|
|
945
|
+
const m12 = mat[1];
|
|
946
|
+
const m13 = mat[2];
|
|
947
|
+
const m21 = mat[4];
|
|
948
|
+
const m22 = mat[5];
|
|
949
|
+
const m23 = mat[6];
|
|
950
|
+
const m31 = mat[8];
|
|
951
|
+
const m32 = mat[9];
|
|
952
|
+
const m33 = mat[10];
|
|
953
|
+
out[0] = Math.hypot(m11, m12, m13);
|
|
954
|
+
out[1] = Math.hypot(m21, m22, m23);
|
|
955
|
+
out[2] = Math.hypot(m31, m32, m33);
|
|
956
|
+
return out;
|
|
957
|
+
}
|
|
958
|
+
/**
|
|
959
|
+
* Returns a quaternion representing the rotational component
|
|
960
|
+
* of a transformation matrix. If a matrix is built with
|
|
961
|
+
* fromRotationTranslation, the returned quaternion will be the
|
|
962
|
+
* same as the quaternion originally supplied.
|
|
963
|
+
* @param {quat} out Quaternion to receive the rotation component
|
|
964
|
+
* @param {Mat4} mat Matrix to be decomposed (input)
|
|
965
|
+
* @return {quat} out
|
|
966
|
+
*/
|
|
967
|
+
export function getRotation(out, mat) {
|
|
968
|
+
const scaling = getMatrixArrayType(3);
|
|
969
|
+
getScaling(scaling, mat);
|
|
970
|
+
const is1 = 1 / scaling[0];
|
|
971
|
+
const is2 = 1 / scaling[1];
|
|
972
|
+
const is3 = 1 / scaling[2];
|
|
973
|
+
const sm11 = mat[0] * is1;
|
|
974
|
+
const sm12 = mat[1] * is2;
|
|
975
|
+
const sm13 = mat[2] * is3;
|
|
976
|
+
const sm21 = mat[4] * is1;
|
|
977
|
+
const sm22 = mat[5] * is2;
|
|
978
|
+
const sm23 = mat[6] * is3;
|
|
979
|
+
const sm31 = mat[8] * is1;
|
|
980
|
+
const sm32 = mat[9] * is2;
|
|
981
|
+
const sm33 = mat[10] * is3;
|
|
982
|
+
const trace = sm11 + sm22 + sm33;
|
|
983
|
+
let S = 0;
|
|
984
|
+
if (trace > 0) {
|
|
985
|
+
S = Math.sqrt(trace + 1.0) * 2;
|
|
986
|
+
out[3] = 0.25 * S;
|
|
987
|
+
out[0] = (sm23 - sm32) / S;
|
|
988
|
+
out[1] = (sm31 - sm13) / S;
|
|
989
|
+
out[2] = (sm12 - sm21) / S;
|
|
990
|
+
}
|
|
991
|
+
else if (sm11 > sm22 && sm11 > sm33) {
|
|
992
|
+
S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2;
|
|
993
|
+
out[3] = (sm23 - sm32) / S;
|
|
994
|
+
out[0] = 0.25 * S;
|
|
995
|
+
out[1] = (sm12 + sm21) / S;
|
|
996
|
+
out[2] = (sm31 + sm13) / S;
|
|
997
|
+
}
|
|
998
|
+
else if (sm22 > sm33) {
|
|
999
|
+
S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2;
|
|
1000
|
+
out[3] = (sm31 - sm13) / S;
|
|
1001
|
+
out[0] = (sm12 + sm21) / S;
|
|
1002
|
+
out[1] = 0.25 * S;
|
|
1003
|
+
out[2] = (sm23 + sm32) / S;
|
|
1004
|
+
}
|
|
1005
|
+
else {
|
|
1006
|
+
S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2;
|
|
1007
|
+
out[3] = (sm12 - sm21) / S;
|
|
1008
|
+
out[0] = (sm31 + sm13) / S;
|
|
1009
|
+
out[1] = (sm23 + sm32) / S;
|
|
1010
|
+
out[2] = 0.25 * S;
|
|
1011
|
+
}
|
|
1012
|
+
return out;
|
|
1013
|
+
}
|
|
1014
|
+
/**
|
|
1015
|
+
* Decomposes a transformation matrix into its rotation, translation
|
|
1016
|
+
* and scale components. Returns only the rotation component
|
|
1017
|
+
* @param {quat} out_r Quaternion to receive the rotation component
|
|
1018
|
+
* @param {Vec3} out_t Vector to receive the translation vector
|
|
1019
|
+
* @param {Vec3} out_s Vector to receive the scaling factor
|
|
1020
|
+
* @param {Mat4} mat Matrix to be decomposed (input)
|
|
1021
|
+
* @returns {quat} out_r
|
|
1022
|
+
*/
|
|
1023
|
+
export function decompose(out_r, out_t, out_s, mat) {
|
|
1024
|
+
out_t[0] = mat[12];
|
|
1025
|
+
out_t[1] = mat[13];
|
|
1026
|
+
out_t[2] = mat[14];
|
|
1027
|
+
const m11 = mat[0];
|
|
1028
|
+
const m12 = mat[1];
|
|
1029
|
+
const m13 = mat[2];
|
|
1030
|
+
const m21 = mat[4];
|
|
1031
|
+
const m22 = mat[5];
|
|
1032
|
+
const m23 = mat[6];
|
|
1033
|
+
const m31 = mat[8];
|
|
1034
|
+
const m32 = mat[9];
|
|
1035
|
+
const m33 = mat[10];
|
|
1036
|
+
out_s[0] = Math.hypot(m11, m12, m13);
|
|
1037
|
+
out_s[1] = Math.hypot(m21, m22, m23);
|
|
1038
|
+
out_s[2] = Math.hypot(m31, m32, m33);
|
|
1039
|
+
const is1 = 1 / out_s[0];
|
|
1040
|
+
const is2 = 1 / out_s[1];
|
|
1041
|
+
const is3 = 1 / out_s[2];
|
|
1042
|
+
const sm11 = m11 * is1;
|
|
1043
|
+
const sm12 = m12 * is2;
|
|
1044
|
+
const sm13 = m13 * is3;
|
|
1045
|
+
const sm21 = m21 * is1;
|
|
1046
|
+
const sm22 = m22 * is2;
|
|
1047
|
+
const sm23 = m23 * is3;
|
|
1048
|
+
const sm31 = m31 * is1;
|
|
1049
|
+
const sm32 = m32 * is2;
|
|
1050
|
+
const sm33 = m33 * is3;
|
|
1051
|
+
const trace = sm11 + sm22 + sm33;
|
|
1052
|
+
let S = 0;
|
|
1053
|
+
if (trace > 0) {
|
|
1054
|
+
S = Math.sqrt(trace + 1.0) * 2;
|
|
1055
|
+
out_r[3] = 0.25 * S;
|
|
1056
|
+
out_r[0] = (sm23 - sm32) / S;
|
|
1057
|
+
out_r[1] = (sm31 - sm13) / S;
|
|
1058
|
+
out_r[2] = (sm12 - sm21) / S;
|
|
1059
|
+
}
|
|
1060
|
+
else if (sm11 > sm22 && sm11 > sm33) {
|
|
1061
|
+
S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2;
|
|
1062
|
+
out_r[3] = (sm23 - sm32) / S;
|
|
1063
|
+
out_r[0] = 0.25 * S;
|
|
1064
|
+
out_r[1] = (sm12 + sm21) / S;
|
|
1065
|
+
out_r[2] = (sm31 + sm13) / S;
|
|
1066
|
+
}
|
|
1067
|
+
else if (sm22 > sm33) {
|
|
1068
|
+
S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2;
|
|
1069
|
+
out_r[3] = (sm31 - sm13) / S;
|
|
1070
|
+
out_r[0] = (sm12 + sm21) / S;
|
|
1071
|
+
out_r[1] = 0.25 * S;
|
|
1072
|
+
out_r[2] = (sm23 + sm32) / S;
|
|
1073
|
+
}
|
|
1074
|
+
else {
|
|
1075
|
+
S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2;
|
|
1076
|
+
out_r[3] = (sm12 - sm21) / S;
|
|
1077
|
+
out_r[0] = (sm31 + sm13) / S;
|
|
1078
|
+
out_r[1] = (sm23 + sm32) / S;
|
|
1079
|
+
out_r[2] = 0.25 * S;
|
|
1080
|
+
}
|
|
1081
|
+
return out_r;
|
|
1082
|
+
}
|
|
1083
|
+
/**
|
|
1084
|
+
* Creates a matrix from a quaternion rotation, vector translation and vector scale
|
|
1085
|
+
* This is equivalent to (but much faster than):
|
|
1086
|
+
*
|
|
1087
|
+
* Mat4.identity(dest);
|
|
1088
|
+
* Mat4.translate(dest, vec);
|
|
1089
|
+
* let quatMat = Mat4.create();
|
|
1090
|
+
* quat4.toMat4(quat, quatMat);
|
|
1091
|
+
* Mat4.multiply(dest, quatMat);
|
|
1092
|
+
* Mat4.scale(dest, scale)
|
|
1093
|
+
*
|
|
1094
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
1095
|
+
* @param {quat4} q Rotation quaternion
|
|
1096
|
+
* @param {Vec3} v Translation vector
|
|
1097
|
+
* @param {Vec3} s Scaling vector
|
|
1098
|
+
* @returns {Mat4} out
|
|
1099
|
+
*/
|
|
1100
|
+
export function fromRotationTranslationScale(out, q, v, s) {
|
|
1101
|
+
// Quaternion math
|
|
1102
|
+
const x = q[0], y = q[1], z = q[2], w = q[3];
|
|
1103
|
+
const x2 = x + x;
|
|
1104
|
+
const y2 = y + y;
|
|
1105
|
+
const z2 = z + z;
|
|
1106
|
+
const xx = x * x2;
|
|
1107
|
+
const xy = x * y2;
|
|
1108
|
+
const xz = x * z2;
|
|
1109
|
+
const yy = y * y2;
|
|
1110
|
+
const yz = y * z2;
|
|
1111
|
+
const zz = z * z2;
|
|
1112
|
+
const wx = w * x2;
|
|
1113
|
+
const wy = w * y2;
|
|
1114
|
+
const wz = w * z2;
|
|
1115
|
+
const sx = s[0];
|
|
1116
|
+
const sy = s[1];
|
|
1117
|
+
const sz = s[2];
|
|
1118
|
+
out[0] = (1 - (yy + zz)) * sx;
|
|
1119
|
+
out[1] = (xy + wz) * sx;
|
|
1120
|
+
out[2] = (xz - wy) * sx;
|
|
1121
|
+
out[3] = 0;
|
|
1122
|
+
out[4] = (xy - wz) * sy;
|
|
1123
|
+
out[5] = (1 - (xx + zz)) * sy;
|
|
1124
|
+
out[6] = (yz + wx) * sy;
|
|
1125
|
+
out[7] = 0;
|
|
1126
|
+
out[8] = (xz + wy) * sz;
|
|
1127
|
+
out[9] = (yz - wx) * sz;
|
|
1128
|
+
out[10] = (1 - (xx + yy)) * sz;
|
|
1129
|
+
out[11] = 0;
|
|
1130
|
+
out[12] = v[0];
|
|
1131
|
+
out[13] = v[1];
|
|
1132
|
+
out[14] = v[2];
|
|
1133
|
+
out[15] = 1;
|
|
1134
|
+
return out;
|
|
1135
|
+
}
|
|
1136
|
+
/**
|
|
1137
|
+
* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
|
|
1138
|
+
* This is equivalent to (but much faster than):
|
|
1139
|
+
*
|
|
1140
|
+
* Mat4.identity(dest);
|
|
1141
|
+
* Mat4.translate(dest, vec);
|
|
1142
|
+
* Mat4.translate(dest, origin);
|
|
1143
|
+
* let quatMat = Mat4.create();
|
|
1144
|
+
* quat4.toMat4(quat, quatMat);
|
|
1145
|
+
* Mat4.multiply(dest, quatMat);
|
|
1146
|
+
* Mat4.scale(dest, scale)
|
|
1147
|
+
* Mat4.translate(dest, negativeOrigin);
|
|
1148
|
+
*
|
|
1149
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
1150
|
+
* @param {quat4} q Rotation quaternion
|
|
1151
|
+
* @param {Vec3} v Translation vector
|
|
1152
|
+
* @param {Vec3} s Scaling vector
|
|
1153
|
+
* @param {Vec3} o The origin vector around which to scale and rotate
|
|
1154
|
+
* @returns {Mat4} out
|
|
1155
|
+
*/
|
|
1156
|
+
export function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
|
|
1157
|
+
// Quaternion math
|
|
1158
|
+
const x = q[0], y = q[1], z = q[2], w = q[3];
|
|
1159
|
+
const x2 = x + x;
|
|
1160
|
+
const y2 = y + y;
|
|
1161
|
+
const z2 = z + z;
|
|
1162
|
+
const xx = x * x2;
|
|
1163
|
+
const xy = x * y2;
|
|
1164
|
+
const xz = x * z2;
|
|
1165
|
+
const yy = y * y2;
|
|
1166
|
+
const yz = y * z2;
|
|
1167
|
+
const zz = z * z2;
|
|
1168
|
+
const wx = w * x2;
|
|
1169
|
+
const wy = w * y2;
|
|
1170
|
+
const wz = w * z2;
|
|
1171
|
+
const sx = s[0];
|
|
1172
|
+
const sy = s[1];
|
|
1173
|
+
const sz = s[2];
|
|
1174
|
+
const ox = o[0];
|
|
1175
|
+
const oy = o[1];
|
|
1176
|
+
const oz = o[2];
|
|
1177
|
+
const out0 = (1 - (yy + zz)) * sx;
|
|
1178
|
+
const out1 = (xy + wz) * sx;
|
|
1179
|
+
const out2 = (xz - wy) * sx;
|
|
1180
|
+
const out4 = (xy - wz) * sy;
|
|
1181
|
+
const out5 = (1 - (xx + zz)) * sy;
|
|
1182
|
+
const out6 = (yz + wx) * sy;
|
|
1183
|
+
const out8 = (xz + wy) * sz;
|
|
1184
|
+
const out9 = (yz - wx) * sz;
|
|
1185
|
+
const out10 = (1 - (xx + yy)) * sz;
|
|
1186
|
+
out[0] = out0;
|
|
1187
|
+
out[1] = out1;
|
|
1188
|
+
out[2] = out2;
|
|
1189
|
+
out[3] = 0;
|
|
1190
|
+
out[4] = out4;
|
|
1191
|
+
out[5] = out5;
|
|
1192
|
+
out[6] = out6;
|
|
1193
|
+
out[7] = 0;
|
|
1194
|
+
out[8] = out8;
|
|
1195
|
+
out[9] = out9;
|
|
1196
|
+
out[10] = out10;
|
|
1197
|
+
out[11] = 0;
|
|
1198
|
+
out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
|
|
1199
|
+
out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
|
|
1200
|
+
out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
|
|
1201
|
+
out[15] = 1;
|
|
1202
|
+
return out;
|
|
1203
|
+
}
|
|
1204
|
+
/**
|
|
1205
|
+
* Calculates a 4x4 matrix from the given quaternion
|
|
1206
|
+
*
|
|
1207
|
+
* @param {Mat4} out Mat4 receiving operation result
|
|
1208
|
+
* @param {Quat} q Quaternion to create matrix from
|
|
1209
|
+
*
|
|
1210
|
+
* @returns {Mat4} out
|
|
1211
|
+
*/
|
|
1212
|
+
export function fromQuat(out, q) {
|
|
1213
|
+
const x = q[0], y = q[1], z = q[2], w = q[3];
|
|
1214
|
+
const x2 = x + x;
|
|
1215
|
+
const y2 = y + y;
|
|
1216
|
+
const z2 = z + z;
|
|
1217
|
+
const xx = x * x2;
|
|
1218
|
+
const yx = y * x2;
|
|
1219
|
+
const yy = y * y2;
|
|
1220
|
+
const zx = z * x2;
|
|
1221
|
+
const zy = z * y2;
|
|
1222
|
+
const zz = z * z2;
|
|
1223
|
+
const wx = w * x2;
|
|
1224
|
+
const wy = w * y2;
|
|
1225
|
+
const wz = w * z2;
|
|
1226
|
+
out[0] = 1 - yy - zz;
|
|
1227
|
+
out[1] = yx + wz;
|
|
1228
|
+
out[2] = zx - wy;
|
|
1229
|
+
out[3] = 0;
|
|
1230
|
+
out[4] = yx - wz;
|
|
1231
|
+
out[5] = 1 - xx - zz;
|
|
1232
|
+
out[6] = zy + wx;
|
|
1233
|
+
out[7] = 0;
|
|
1234
|
+
out[8] = zx + wy;
|
|
1235
|
+
out[9] = zy - wx;
|
|
1236
|
+
out[10] = 1 - xx - yy;
|
|
1237
|
+
out[11] = 0;
|
|
1238
|
+
out[12] = 0;
|
|
1239
|
+
out[13] = 0;
|
|
1240
|
+
out[14] = 0;
|
|
1241
|
+
out[15] = 1;
|
|
1242
|
+
return out;
|
|
1243
|
+
}
|
|
1244
|
+
/**
|
|
1245
|
+
* Generates a frustum matrix with the given bounds
|
|
1246
|
+
*
|
|
1247
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1248
|
+
* @param {Number} left Left bound of the frustum
|
|
1249
|
+
* @param {Number} right Right bound of the frustum
|
|
1250
|
+
* @param {Number} bottom Bottom bound of the frustum
|
|
1251
|
+
* @param {Number} top Top bound of the frustum
|
|
1252
|
+
* @param {Number} near Near bound of the frustum
|
|
1253
|
+
* @param {Number} far Far bound of the frustum
|
|
1254
|
+
* @returns {Mat4} out
|
|
1255
|
+
*/
|
|
1256
|
+
export function frustum(out, left, right, bottom, top, near, far) {
|
|
1257
|
+
const rl = 1 / (right - left);
|
|
1258
|
+
const tb = 1 / (top - bottom);
|
|
1259
|
+
const nf = 1 / (near - far);
|
|
1260
|
+
out[0] = near * 2 * rl;
|
|
1261
|
+
out[1] = 0;
|
|
1262
|
+
out[2] = 0;
|
|
1263
|
+
out[3] = 0;
|
|
1264
|
+
out[4] = 0;
|
|
1265
|
+
out[5] = near * 2 * tb;
|
|
1266
|
+
out[6] = 0;
|
|
1267
|
+
out[7] = 0;
|
|
1268
|
+
out[8] = (right + left) * rl;
|
|
1269
|
+
out[9] = (top + bottom) * tb;
|
|
1270
|
+
out[10] = (far + near) * nf;
|
|
1271
|
+
out[11] = -1;
|
|
1272
|
+
out[12] = 0;
|
|
1273
|
+
out[13] = 0;
|
|
1274
|
+
out[14] = far * near * 2 * nf;
|
|
1275
|
+
out[15] = 0;
|
|
1276
|
+
return out;
|
|
1277
|
+
}
|
|
1278
|
+
/**
|
|
1279
|
+
* Generates a perspective projection matrix with the given bounds.
|
|
1280
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
|
|
1281
|
+
* which matches WebGL/OpenGL's clip volume.
|
|
1282
|
+
* Passing null/undefined/no value for far will generate infinite projection matrix.
|
|
1283
|
+
*
|
|
1284
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1285
|
+
* @param {number} fovy Vertical field of view in radians
|
|
1286
|
+
* @param {number} aspect Aspect ratio. typically viewport width/height
|
|
1287
|
+
* @param {number} near Near bound of the frustum
|
|
1288
|
+
* @param {number} far Far bound of the frustum, can be null or Infinity
|
|
1289
|
+
* @returns {Mat4} out
|
|
1290
|
+
*/
|
|
1291
|
+
export function perspectiveNO(out, fovy, aspect, near, far) {
|
|
1292
|
+
const f = 1.0 / Math.tan(fovy / 2);
|
|
1293
|
+
out[0] = f / aspect;
|
|
1294
|
+
out[1] = 0;
|
|
1295
|
+
out[2] = 0;
|
|
1296
|
+
out[3] = 0;
|
|
1297
|
+
out[4] = 0;
|
|
1298
|
+
out[5] = f;
|
|
1299
|
+
out[6] = 0;
|
|
1300
|
+
out[7] = 0;
|
|
1301
|
+
out[8] = 0;
|
|
1302
|
+
out[9] = 0;
|
|
1303
|
+
out[11] = -1;
|
|
1304
|
+
out[12] = 0;
|
|
1305
|
+
out[13] = 0;
|
|
1306
|
+
out[15] = 0;
|
|
1307
|
+
if (far != null && far !== Infinity) {
|
|
1308
|
+
const nf = 1 / (near - far);
|
|
1309
|
+
out[10] = (far + near) * nf;
|
|
1310
|
+
out[14] = 2 * far * near * nf;
|
|
1311
|
+
}
|
|
1312
|
+
else {
|
|
1313
|
+
out[10] = -1;
|
|
1314
|
+
out[14] = -2 * near;
|
|
1315
|
+
}
|
|
1316
|
+
return out;
|
|
1317
|
+
}
|
|
1318
|
+
/**
|
|
1319
|
+
* Alias for {@link perspectiveNO}
|
|
1320
|
+
* @function
|
|
1321
|
+
*/
|
|
1322
|
+
export const perspective = perspectiveNO;
|
|
1323
|
+
/**
|
|
1324
|
+
* Generates a perspective projection matrix suitable for WebGPU with the given bounds.
|
|
1325
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
|
|
1326
|
+
* which matches WebGPU/Vulkan/DirectX/Metal's clip volume.
|
|
1327
|
+
* Passing null/undefined/no value for far will generate infinite projection matrix.
|
|
1328
|
+
*
|
|
1329
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1330
|
+
* @param {number} fovy Vertical field of view in radians
|
|
1331
|
+
* @param {number} aspect Aspect ratio. typically viewport width/height
|
|
1332
|
+
* @param {number} near Near bound of the frustum
|
|
1333
|
+
* @param {number} far Far bound of the frustum, can be null or Infinity
|
|
1334
|
+
* @returns {Mat4} out
|
|
1335
|
+
*/
|
|
1336
|
+
export function perspectiveZO(out, fovy, aspect, near, far) {
|
|
1337
|
+
const f = 1.0 / Math.tan(fovy / 2);
|
|
1338
|
+
out[0] = f / aspect;
|
|
1339
|
+
out[1] = 0;
|
|
1340
|
+
out[2] = 0;
|
|
1341
|
+
out[3] = 0;
|
|
1342
|
+
out[4] = 0;
|
|
1343
|
+
out[5] = f;
|
|
1344
|
+
out[6] = 0;
|
|
1345
|
+
out[7] = 0;
|
|
1346
|
+
out[8] = 0;
|
|
1347
|
+
out[9] = 0;
|
|
1348
|
+
out[11] = -1;
|
|
1349
|
+
out[12] = 0;
|
|
1350
|
+
out[13] = 0;
|
|
1351
|
+
out[15] = 0;
|
|
1352
|
+
if (far != null && far !== Infinity) {
|
|
1353
|
+
const nf = 1 / (near - far);
|
|
1354
|
+
out[10] = far * nf;
|
|
1355
|
+
out[14] = far * near * nf;
|
|
1356
|
+
}
|
|
1357
|
+
else {
|
|
1358
|
+
out[10] = -1;
|
|
1359
|
+
out[14] = -near;
|
|
1360
|
+
}
|
|
1361
|
+
return out;
|
|
1362
|
+
}
|
|
1363
|
+
/**
|
|
1364
|
+
* Generates a perspective projection matrix with the given field of view.
|
|
1365
|
+
* This is primarily useful for generating projection matrices to be used
|
|
1366
|
+
* with the still experiemental WebVR API.
|
|
1367
|
+
*
|
|
1368
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1369
|
+
* @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
|
|
1370
|
+
* @param {number} near Near bound of the frustum
|
|
1371
|
+
* @param {number} far Far bound of the frustum
|
|
1372
|
+
* @returns {Mat4} out
|
|
1373
|
+
*/
|
|
1374
|
+
export function perspectiveFromFieldOfView(out, fov, near, far) {
|
|
1375
|
+
const upTan = Math.tan((fov.upDegrees * Math.PI) / 180.0);
|
|
1376
|
+
const downTan = Math.tan((fov.downDegrees * Math.PI) / 180.0);
|
|
1377
|
+
const leftTan = Math.tan((fov.leftDegrees * Math.PI) / 180.0);
|
|
1378
|
+
const rightTan = Math.tan((fov.rightDegrees * Math.PI) / 180.0);
|
|
1379
|
+
const xScale = 2.0 / (leftTan + rightTan);
|
|
1380
|
+
const yScale = 2.0 / (upTan + downTan);
|
|
1381
|
+
out[0] = xScale;
|
|
1382
|
+
out[1] = 0.0;
|
|
1383
|
+
out[2] = 0.0;
|
|
1384
|
+
out[3] = 0.0;
|
|
1385
|
+
out[4] = 0.0;
|
|
1386
|
+
out[5] = yScale;
|
|
1387
|
+
out[6] = 0.0;
|
|
1388
|
+
out[7] = 0.0;
|
|
1389
|
+
out[8] = -((leftTan - rightTan) * xScale * 0.5);
|
|
1390
|
+
out[9] = (upTan - downTan) * yScale * 0.5;
|
|
1391
|
+
out[10] = far / (near - far);
|
|
1392
|
+
out[11] = -1.0;
|
|
1393
|
+
out[12] = 0.0;
|
|
1394
|
+
out[13] = 0.0;
|
|
1395
|
+
out[14] = (far * near) / (near - far);
|
|
1396
|
+
out[15] = 0.0;
|
|
1397
|
+
return out;
|
|
1398
|
+
}
|
|
1399
|
+
/**
|
|
1400
|
+
* Generates a orthogonal projection matrix with the given bounds.
|
|
1401
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
|
|
1402
|
+
* which matches WebGL/OpenGL's clip volume.
|
|
1403
|
+
*
|
|
1404
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1405
|
+
* @param {number} left Left bound of the frustum
|
|
1406
|
+
* @param {number} right Right bound of the frustum
|
|
1407
|
+
* @param {number} bottom Bottom bound of the frustum
|
|
1408
|
+
* @param {number} top Top bound of the frustum
|
|
1409
|
+
* @param {number} near Near bound of the frustum
|
|
1410
|
+
* @param {number} far Far bound of the frustum
|
|
1411
|
+
* @returns {Mat4} out
|
|
1412
|
+
*/
|
|
1413
|
+
export function orthoNO(out, left, right, bottom, top, near, far) {
|
|
1414
|
+
const lr = 1 / (left - right);
|
|
1415
|
+
const bt = 1 / (bottom - top);
|
|
1416
|
+
const nf = 1 / (near - far);
|
|
1417
|
+
out[0] = -2 * lr;
|
|
1418
|
+
out[1] = 0;
|
|
1419
|
+
out[2] = 0;
|
|
1420
|
+
out[3] = 0;
|
|
1421
|
+
out[4] = 0;
|
|
1422
|
+
out[5] = -2 * bt;
|
|
1423
|
+
out[6] = 0;
|
|
1424
|
+
out[7] = 0;
|
|
1425
|
+
out[8] = 0;
|
|
1426
|
+
out[9] = 0;
|
|
1427
|
+
out[10] = 2 * nf;
|
|
1428
|
+
out[11] = 0;
|
|
1429
|
+
out[12] = (left + right) * lr;
|
|
1430
|
+
out[13] = (top + bottom) * bt;
|
|
1431
|
+
out[14] = (far + near) * nf;
|
|
1432
|
+
out[15] = 1;
|
|
1433
|
+
return out;
|
|
1434
|
+
}
|
|
1435
|
+
/**
|
|
1436
|
+
* Alias for {@link orthoNO}
|
|
1437
|
+
* @function
|
|
1438
|
+
*/
|
|
1439
|
+
export const ortho = orthoNO;
|
|
1440
|
+
/**
|
|
1441
|
+
* Generates a orthogonal projection matrix with the given bounds.
|
|
1442
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
|
|
1443
|
+
* which matches WebGPU/Vulkan/DirectX/Metal's clip volume.
|
|
1444
|
+
*
|
|
1445
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1446
|
+
* @param {number} left Left bound of the frustum
|
|
1447
|
+
* @param {number} right Right bound of the frustum
|
|
1448
|
+
* @param {number} bottom Bottom bound of the frustum
|
|
1449
|
+
* @param {number} top Top bound of the frustum
|
|
1450
|
+
* @param {number} near Near bound of the frustum
|
|
1451
|
+
* @param {number} far Far bound of the frustum
|
|
1452
|
+
* @returns {Mat4} out
|
|
1453
|
+
*/
|
|
1454
|
+
export function orthoZO(out, left, right, bottom, top, near, far) {
|
|
1455
|
+
const lr = 1 / (left - right);
|
|
1456
|
+
const bt = 1 / (bottom - top);
|
|
1457
|
+
const nf = 1 / (near - far);
|
|
1458
|
+
out[0] = -2 * lr;
|
|
1459
|
+
out[1] = 0;
|
|
1460
|
+
out[2] = 0;
|
|
1461
|
+
out[3] = 0;
|
|
1462
|
+
out[4] = 0;
|
|
1463
|
+
out[5] = -2 * bt;
|
|
1464
|
+
out[6] = 0;
|
|
1465
|
+
out[7] = 0;
|
|
1466
|
+
out[8] = 0;
|
|
1467
|
+
out[9] = 0;
|
|
1468
|
+
out[10] = nf;
|
|
1469
|
+
out[11] = 0;
|
|
1470
|
+
out[12] = (left + right) * lr;
|
|
1471
|
+
out[13] = (top + bottom) * bt;
|
|
1472
|
+
out[14] = near * nf;
|
|
1473
|
+
out[15] = 1;
|
|
1474
|
+
return out;
|
|
1475
|
+
}
|
|
1476
|
+
/**
|
|
1477
|
+
* Generates a look-at matrix with the given eye position, focal point, and up axis.
|
|
1478
|
+
* If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
|
|
1479
|
+
*
|
|
1480
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1481
|
+
* @param {Vec3} eye Position of the viewer
|
|
1482
|
+
* @param {Vec3} center Point the viewer is looking at
|
|
1483
|
+
* @param {Vec3} up Vec3 pointing up
|
|
1484
|
+
* @returns {Mat4} out
|
|
1485
|
+
*/
|
|
1486
|
+
export function lookAt(out, eye, center, up) {
|
|
1487
|
+
let x0, x1, x2, y0, y1, y2, z0, z1, z2, len;
|
|
1488
|
+
const eyex = eye[0];
|
|
1489
|
+
const eyey = eye[1];
|
|
1490
|
+
const eyez = eye[2];
|
|
1491
|
+
const upx = up[0];
|
|
1492
|
+
const upy = up[1];
|
|
1493
|
+
const upz = up[2];
|
|
1494
|
+
const centerx = center[0];
|
|
1495
|
+
const centery = center[1];
|
|
1496
|
+
const centerz = center[2];
|
|
1497
|
+
if (Math.abs(eyex - centerx) < EPSILON &&
|
|
1498
|
+
Math.abs(eyey - centery) < EPSILON &&
|
|
1499
|
+
Math.abs(eyez - centerz) < EPSILON) {
|
|
1500
|
+
return identity(out);
|
|
1501
|
+
}
|
|
1502
|
+
z0 = eyex - centerx;
|
|
1503
|
+
z1 = eyey - centery;
|
|
1504
|
+
z2 = eyez - centerz;
|
|
1505
|
+
len = 1 / Math.hypot(z0, z1, z2);
|
|
1506
|
+
z0 *= len;
|
|
1507
|
+
z1 *= len;
|
|
1508
|
+
z2 *= len;
|
|
1509
|
+
x0 = upy * z2 - upz * z1;
|
|
1510
|
+
x1 = upz * z0 - upx * z2;
|
|
1511
|
+
x2 = upx * z1 - upy * z0;
|
|
1512
|
+
len = Math.hypot(x0, x1, x2);
|
|
1513
|
+
if (!len) {
|
|
1514
|
+
x0 = 0;
|
|
1515
|
+
x1 = 0;
|
|
1516
|
+
x2 = 0;
|
|
1517
|
+
}
|
|
1518
|
+
else {
|
|
1519
|
+
len = 1 / len;
|
|
1520
|
+
x0 *= len;
|
|
1521
|
+
x1 *= len;
|
|
1522
|
+
x2 *= len;
|
|
1523
|
+
}
|
|
1524
|
+
y0 = z1 * x2 - z2 * x1;
|
|
1525
|
+
y1 = z2 * x0 - z0 * x2;
|
|
1526
|
+
y2 = z0 * x1 - z1 * x0;
|
|
1527
|
+
len = Math.hypot(y0, y1, y2);
|
|
1528
|
+
if (!len) {
|
|
1529
|
+
y0 = 0;
|
|
1530
|
+
y1 = 0;
|
|
1531
|
+
y2 = 0;
|
|
1532
|
+
}
|
|
1533
|
+
else {
|
|
1534
|
+
len = 1 / len;
|
|
1535
|
+
y0 *= len;
|
|
1536
|
+
y1 *= len;
|
|
1537
|
+
y2 *= len;
|
|
1538
|
+
}
|
|
1539
|
+
out[0] = x0;
|
|
1540
|
+
out[1] = y0;
|
|
1541
|
+
out[2] = z0;
|
|
1542
|
+
out[3] = 0;
|
|
1543
|
+
out[4] = x1;
|
|
1544
|
+
out[5] = y1;
|
|
1545
|
+
out[6] = z1;
|
|
1546
|
+
out[7] = 0;
|
|
1547
|
+
out[8] = x2;
|
|
1548
|
+
out[9] = y2;
|
|
1549
|
+
out[10] = z2;
|
|
1550
|
+
out[11] = 0;
|
|
1551
|
+
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
|
|
1552
|
+
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
|
|
1553
|
+
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
|
|
1554
|
+
out[15] = 1;
|
|
1555
|
+
return out;
|
|
1556
|
+
}
|
|
1557
|
+
/**
|
|
1558
|
+
* Generates a matrix that makes something look at something else.
|
|
1559
|
+
*
|
|
1560
|
+
* @param {Mat4} out Mat4 frustum matrix will be written into
|
|
1561
|
+
* @param {Vec3} eye Position of the viewer
|
|
1562
|
+
* @param {Vec3} center Point the viewer is looking at
|
|
1563
|
+
* @param {Vec3} up Vec3 pointing up
|
|
1564
|
+
* @returns {Mat4} out
|
|
1565
|
+
*/
|
|
1566
|
+
export function targetTo(out, eye, target, up) {
|
|
1567
|
+
const eyex = eye[0], eyey = eye[1], eyez = eye[2], upx = up[0], upy = up[1], upz = up[2];
|
|
1568
|
+
let z0 = eyex - target[0], z1 = eyey - target[1], z2 = eyez - target[2];
|
|
1569
|
+
let len = z0 * z0 + z1 * z1 + z2 * z2;
|
|
1570
|
+
if (len > 0) {
|
|
1571
|
+
len = 1 / Math.sqrt(len);
|
|
1572
|
+
z0 *= len;
|
|
1573
|
+
z1 *= len;
|
|
1574
|
+
z2 *= len;
|
|
1575
|
+
}
|
|
1576
|
+
let x0 = upy * z2 - upz * z1, x1 = upz * z0 - upx * z2, x2 = upx * z1 - upy * z0;
|
|
1577
|
+
len = x0 * x0 + x1 * x1 + x2 * x2;
|
|
1578
|
+
if (len > 0) {
|
|
1579
|
+
len = 1 / Math.sqrt(len);
|
|
1580
|
+
x0 *= len;
|
|
1581
|
+
x1 *= len;
|
|
1582
|
+
x2 *= len;
|
|
1583
|
+
}
|
|
1584
|
+
out[0] = x0;
|
|
1585
|
+
out[1] = x1;
|
|
1586
|
+
out[2] = x2;
|
|
1587
|
+
out[3] = 0;
|
|
1588
|
+
out[4] = z1 * x2 - z2 * x1;
|
|
1589
|
+
out[5] = z2 * x0 - z0 * x2;
|
|
1590
|
+
out[6] = z0 * x1 - z1 * x0;
|
|
1591
|
+
out[7] = 0;
|
|
1592
|
+
out[8] = z0;
|
|
1593
|
+
out[9] = z1;
|
|
1594
|
+
out[10] = z2;
|
|
1595
|
+
out[11] = 0;
|
|
1596
|
+
out[12] = eyex;
|
|
1597
|
+
out[13] = eyey;
|
|
1598
|
+
out[14] = eyez;
|
|
1599
|
+
out[15] = 1;
|
|
1600
|
+
return out;
|
|
1601
|
+
}
|
|
1602
|
+
/**
|
|
1603
|
+
* Returns a string representation of a Mat4
|
|
1604
|
+
*
|
|
1605
|
+
* @param {Mat4} a matrix to represent as a string
|
|
1606
|
+
* @returns {String} string representation of the matrix
|
|
1607
|
+
*/
|
|
1608
|
+
export function str(a) {
|
|
1609
|
+
return `Mat4(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]}, ${a[6]}, ${a[7]}, ${a[8]}, ${a[9]}, ${a[10]}, ${a[11]}, ${a[12]}, ${a[13]}, ${a[14]}, ${a[15]})`;
|
|
1610
|
+
}
|
|
1611
|
+
/**
|
|
1612
|
+
* Returns Frobenius norm of a Mat4
|
|
1613
|
+
*
|
|
1614
|
+
* @param {Mat4} a the matrix to calculate Frobenius norm of
|
|
1615
|
+
* @returns {Number} Frobenius norm
|
|
1616
|
+
*/
|
|
1617
|
+
export function frob(a) {
|
|
1618
|
+
return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15]);
|
|
1619
|
+
}
|
|
1620
|
+
/**
|
|
1621
|
+
* Adds two Mat4's
|
|
1622
|
+
*
|
|
1623
|
+
* @param {Mat4} out the receiving matrix
|
|
1624
|
+
* @param {Mat4} a the first operand
|
|
1625
|
+
* @param {Mat4} b the second operand
|
|
1626
|
+
* @returns {Mat4} out
|
|
1627
|
+
*/
|
|
1628
|
+
export function add(out, a, b) {
|
|
1629
|
+
out[0] = a[0] + b[0];
|
|
1630
|
+
out[1] = a[1] + b[1];
|
|
1631
|
+
out[2] = a[2] + b[2];
|
|
1632
|
+
out[3] = a[3] + b[3];
|
|
1633
|
+
out[4] = a[4] + b[4];
|
|
1634
|
+
out[5] = a[5] + b[5];
|
|
1635
|
+
out[6] = a[6] + b[6];
|
|
1636
|
+
out[7] = a[7] + b[7];
|
|
1637
|
+
out[8] = a[8] + b[8];
|
|
1638
|
+
out[9] = a[9] + b[9];
|
|
1639
|
+
out[10] = a[10] + b[10];
|
|
1640
|
+
out[11] = a[11] + b[11];
|
|
1641
|
+
out[12] = a[12] + b[12];
|
|
1642
|
+
out[13] = a[13] + b[13];
|
|
1643
|
+
out[14] = a[14] + b[14];
|
|
1644
|
+
out[15] = a[15] + b[15];
|
|
1645
|
+
return out;
|
|
1646
|
+
}
|
|
1647
|
+
/**
|
|
1648
|
+
* Subtracts matrix b from matrix a
|
|
1649
|
+
*
|
|
1650
|
+
* @param {Mat4} out the receiving matrix
|
|
1651
|
+
* @param {Mat4} a the first operand
|
|
1652
|
+
* @param {Mat4} b the second operand
|
|
1653
|
+
* @returns {Mat4} out
|
|
1654
|
+
*/
|
|
1655
|
+
export function subtract(out, a, b) {
|
|
1656
|
+
out[0] = a[0] - b[0];
|
|
1657
|
+
out[1] = a[1] - b[1];
|
|
1658
|
+
out[2] = a[2] - b[2];
|
|
1659
|
+
out[3] = a[3] - b[3];
|
|
1660
|
+
out[4] = a[4] - b[4];
|
|
1661
|
+
out[5] = a[5] - b[5];
|
|
1662
|
+
out[6] = a[6] - b[6];
|
|
1663
|
+
out[7] = a[7] - b[7];
|
|
1664
|
+
out[8] = a[8] - b[8];
|
|
1665
|
+
out[9] = a[9] - b[9];
|
|
1666
|
+
out[10] = a[10] - b[10];
|
|
1667
|
+
out[11] = a[11] - b[11];
|
|
1668
|
+
out[12] = a[12] - b[12];
|
|
1669
|
+
out[13] = a[13] - b[13];
|
|
1670
|
+
out[14] = a[14] - b[14];
|
|
1671
|
+
out[15] = a[15] - b[15];
|
|
1672
|
+
return out;
|
|
1673
|
+
}
|
|
1674
|
+
/**
|
|
1675
|
+
* Multiply each element of the matrix by a scalar.
|
|
1676
|
+
*
|
|
1677
|
+
* @param {Mat4} out the receiving matrix
|
|
1678
|
+
* @param {Mat4} a the matrix to scale
|
|
1679
|
+
* @param {Number} b amount to scale the matrix's elements by
|
|
1680
|
+
* @returns {Mat4} out
|
|
1681
|
+
*/
|
|
1682
|
+
export function multiplyScalar(out, a, b) {
|
|
1683
|
+
out[0] = a[0] * b;
|
|
1684
|
+
out[1] = a[1] * b;
|
|
1685
|
+
out[2] = a[2] * b;
|
|
1686
|
+
out[3] = a[3] * b;
|
|
1687
|
+
out[4] = a[4] * b;
|
|
1688
|
+
out[5] = a[5] * b;
|
|
1689
|
+
out[6] = a[6] * b;
|
|
1690
|
+
out[7] = a[7] * b;
|
|
1691
|
+
out[8] = a[8] * b;
|
|
1692
|
+
out[9] = a[9] * b;
|
|
1693
|
+
out[10] = a[10] * b;
|
|
1694
|
+
out[11] = a[11] * b;
|
|
1695
|
+
out[12] = a[12] * b;
|
|
1696
|
+
out[13] = a[13] * b;
|
|
1697
|
+
out[14] = a[14] * b;
|
|
1698
|
+
out[15] = a[15] * b;
|
|
1699
|
+
return out;
|
|
1700
|
+
}
|
|
1701
|
+
/**
|
|
1702
|
+
* Adds two Mat4's after multiplying each element of the second operand by a scalar value.
|
|
1703
|
+
*
|
|
1704
|
+
* @param {Mat4} out the receiving vector
|
|
1705
|
+
* @param {Mat4} a the first operand
|
|
1706
|
+
* @param {Mat4} b the second operand
|
|
1707
|
+
* @param {Number} scale the amount to scale b's elements by before adding
|
|
1708
|
+
* @returns {Mat4} out
|
|
1709
|
+
*/
|
|
1710
|
+
export function multiplyScalarAndAdd(out, a, b, scale) {
|
|
1711
|
+
out[0] = a[0] + b[0] * scale;
|
|
1712
|
+
out[1] = a[1] + b[1] * scale;
|
|
1713
|
+
out[2] = a[2] + b[2] * scale;
|
|
1714
|
+
out[3] = a[3] + b[3] * scale;
|
|
1715
|
+
out[4] = a[4] + b[4] * scale;
|
|
1716
|
+
out[5] = a[5] + b[5] * scale;
|
|
1717
|
+
out[6] = a[6] + b[6] * scale;
|
|
1718
|
+
out[7] = a[7] + b[7] * scale;
|
|
1719
|
+
out[8] = a[8] + b[8] * scale;
|
|
1720
|
+
out[9] = a[9] + b[9] * scale;
|
|
1721
|
+
out[10] = a[10] + b[10] * scale;
|
|
1722
|
+
out[11] = a[11] + b[11] * scale;
|
|
1723
|
+
out[12] = a[12] + b[12] * scale;
|
|
1724
|
+
out[13] = a[13] + b[13] * scale;
|
|
1725
|
+
out[14] = a[14] + b[14] * scale;
|
|
1726
|
+
out[15] = a[15] + b[15] * scale;
|
|
1727
|
+
return out;
|
|
1728
|
+
}
|
|
1729
|
+
/**
|
|
1730
|
+
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
1731
|
+
*
|
|
1732
|
+
* @param {Mat4} a The first matrix.
|
|
1733
|
+
* @param {Mat4} b The second matrix.
|
|
1734
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
1735
|
+
*/
|
|
1736
|
+
export function exactEquals(a, b) {
|
|
1737
|
+
return (a[0] === b[0] &&
|
|
1738
|
+
a[1] === b[1] &&
|
|
1739
|
+
a[2] === b[2] &&
|
|
1740
|
+
a[3] === b[3] &&
|
|
1741
|
+
a[4] === b[4] &&
|
|
1742
|
+
a[5] === b[5] &&
|
|
1743
|
+
a[6] === b[6] &&
|
|
1744
|
+
a[7] === b[7] &&
|
|
1745
|
+
a[8] === b[8] &&
|
|
1746
|
+
a[9] === b[9] &&
|
|
1747
|
+
a[10] === b[10] &&
|
|
1748
|
+
a[11] === b[11] &&
|
|
1749
|
+
a[12] === b[12] &&
|
|
1750
|
+
a[13] === b[13] &&
|
|
1751
|
+
a[14] === b[14] &&
|
|
1752
|
+
a[15] === b[15]);
|
|
1753
|
+
}
|
|
1754
|
+
/**
|
|
1755
|
+
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
1756
|
+
*
|
|
1757
|
+
* @param {Mat4} a The first matrix.
|
|
1758
|
+
* @param {Mat4} b The second matrix.
|
|
1759
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
1760
|
+
*/
|
|
1761
|
+
export function equals(a, b) {
|
|
1762
|
+
const a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
|
|
1763
|
+
const a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7];
|
|
1764
|
+
const a8 = a[8], a9 = a[9], a10 = a[10], a11 = a[11];
|
|
1765
|
+
const a12 = a[12], a13 = a[13], a14 = a[14], a15 = a[15];
|
|
1766
|
+
const b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
1767
|
+
const b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7];
|
|
1768
|
+
const b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11];
|
|
1769
|
+
const b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15];
|
|
1770
|
+
return (Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
|
|
1771
|
+
Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
|
|
1772
|
+
Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
|
|
1773
|
+
Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) &&
|
|
1774
|
+
Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) &&
|
|
1775
|
+
Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) &&
|
|
1776
|
+
Math.abs(a6 - b6) <= EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) &&
|
|
1777
|
+
Math.abs(a7 - b7) <= EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) &&
|
|
1778
|
+
Math.abs(a8 - b8) <= EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)) &&
|
|
1779
|
+
Math.abs(a9 - b9) <= EPSILON * Math.max(1.0, Math.abs(a9), Math.abs(b9)) &&
|
|
1780
|
+
Math.abs(a10 - b10) <=
|
|
1781
|
+
EPSILON * Math.max(1.0, Math.abs(a10), Math.abs(b10)) &&
|
|
1782
|
+
Math.abs(a11 - b11) <=
|
|
1783
|
+
EPSILON * Math.max(1.0, Math.abs(a11), Math.abs(b11)) &&
|
|
1784
|
+
Math.abs(a12 - b12) <=
|
|
1785
|
+
EPSILON * Math.max(1.0, Math.abs(a12), Math.abs(b12)) &&
|
|
1786
|
+
Math.abs(a13 - b13) <=
|
|
1787
|
+
EPSILON * Math.max(1.0, Math.abs(a13), Math.abs(b13)) &&
|
|
1788
|
+
Math.abs(a14 - b14) <=
|
|
1789
|
+
EPSILON * Math.max(1.0, Math.abs(a14), Math.abs(b14)) &&
|
|
1790
|
+
Math.abs(a15 - b15) <= EPSILON * Math.max(1.0, Math.abs(a15), Math.abs(b15)));
|
|
1791
|
+
}
|
|
1792
|
+
/**
|
|
1793
|
+
* Alias for {@link multiply}
|
|
1794
|
+
* @function
|
|
1795
|
+
*/
|
|
1796
|
+
export const mul = multiply;
|
|
1797
|
+
/**
|
|
1798
|
+
* Alias for {@link subtract}
|
|
1799
|
+
* @function
|
|
1800
|
+
*/
|
|
1801
|
+
export const sub = subtract;
|
|
1802
|
+
//# sourceMappingURL=mat4.js.map
|