@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (359) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +6 -16
  14. package/dist/src/core/CoreNode.js +25 -38
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreStuff.js +138 -0
  17. package/dist/src/core/CoreStuff.js.map +1 -0
  18. package/dist/src/core/CoreTextNode.js +1 -1
  19. package/dist/src/core/CoreTextNode.js.map +1 -1
  20. package/dist/src/core/CoreTextureManager.js +4 -5
  21. package/dist/src/core/CoreTextureManager.js.map +1 -1
  22. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  23. package/dist/src/core/CoreTexturizer.js +47 -0
  24. package/dist/src/core/CoreTexturizer.js.map +1 -0
  25. package/dist/src/core/LngNode.d.ts +736 -0
  26. package/dist/src/core/LngNode.js +1174 -0
  27. package/dist/src/core/LngNode.js.map +1 -0
  28. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  29. package/dist/src/core/Matrix2DContext.js +45 -0
  30. package/dist/src/core/Matrix2DContext.js.map +1 -0
  31. package/dist/src/core/ShaderNode.d.ts +10 -0
  32. package/dist/src/core/ShaderNode.js +30 -0
  33. package/dist/src/core/ShaderNode.js.map +1 -0
  34. package/dist/src/core/Stage.js +0 -3
  35. package/dist/src/core/Stage.js.map +1 -1
  36. package/dist/src/core/TextNode.d.ts +103 -0
  37. package/dist/src/core/TextNode.js +331 -0
  38. package/dist/src/core/TextNode.js.map +1 -0
  39. package/dist/src/core/TextureMemoryManager.js +3 -4
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/lib/Coords.d.ts +14 -0
  42. package/dist/src/core/lib/Coords.js +55 -0
  43. package/dist/src/core/lib/Coords.js.map +1 -0
  44. package/dist/src/core/lib/glm/common.d.ts +162 -0
  45. package/dist/src/core/lib/glm/common.js +81 -0
  46. package/dist/src/core/lib/glm/common.js.map +1 -0
  47. package/dist/src/core/lib/glm/index.d.ts +11 -0
  48. package/dist/src/core/lib/glm/index.js +30 -0
  49. package/dist/src/core/lib/glm/index.js.map +1 -0
  50. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  51. package/dist/src/core/lib/glm/mat2.js +396 -0
  52. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  53. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  54. package/dist/src/core/lib/glm/mat2d.js +442 -0
  55. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  56. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  57. package/dist/src/core/lib/glm/mat3.js +680 -0
  58. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  59. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  60. package/dist/src/core/lib/glm/mat4.js +1802 -0
  61. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  62. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  63. package/dist/src/core/lib/glm/quat.js +693 -0
  64. package/dist/src/core/lib/glm/quat.js.map +1 -0
  65. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  66. package/dist/src/core/lib/glm/quat2.js +754 -0
  67. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  68. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  69. package/dist/src/core/lib/glm/vec2.js +569 -0
  70. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  71. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  72. package/dist/src/core/lib/glm/vec3.js +720 -0
  73. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  74. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  75. package/dist/src/core/lib/glm/vec4.js +608 -0
  76. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  77. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
  78. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  79. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  80. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  82. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  83. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  85. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  86. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
  88. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  89. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  90. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  91. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  92. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  93. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  94. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  99. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  100. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  101. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  102. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  103. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  104. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  107. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  108. package/dist/src/core/scene/Scene.d.ts +59 -0
  109. package/dist/src/core/scene/Scene.js +106 -0
  110. package/dist/src/core/scene/Scene.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
  112. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  113. package/dist/src/core/shaders/webgl/Border.js +86 -63
  114. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  115. package/dist/src/core/shaders/webgl/Default.js +47 -47
  116. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  117. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  118. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  119. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  120. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  121. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
  122. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  123. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
  124. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  125. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  126. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  127. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  128. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
  129. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  130. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  131. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  132. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  133. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  134. package/dist/src/main-api/ICoreDriver.js +20 -0
  135. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  136. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  137. package/dist/src/main-api/IRenderDriver.js +20 -0
  138. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  139. package/dist/src/main-api/IShaderController.d.ts +14 -0
  140. package/dist/src/main-api/IShaderController.js +30 -0
  141. package/dist/src/main-api/IShaderController.js.map +1 -0
  142. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  143. package/dist/src/main-api/IShaderNode.js +19 -0
  144. package/dist/src/main-api/IShaderNode.js.map +1 -0
  145. package/dist/src/main-api/Inspector.js +1 -1
  146. package/dist/src/main-api/Inspector.js.map +1 -1
  147. package/dist/src/main-api/Renderer.js +2 -3
  148. package/dist/src/main-api/Renderer.js.map +1 -1
  149. package/dist/src/main-api/RendererMain.d.ts +375 -0
  150. package/dist/src/main-api/RendererMain.js +365 -0
  151. package/dist/src/main-api/RendererMain.js.map +1 -0
  152. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  153. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  154. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  155. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  156. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  157. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  158. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  159. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  160. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  161. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  162. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  163. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  164. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  165. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  166. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  167. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  168. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  169. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  170. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  171. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  172. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  173. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  174. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  175. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  176. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  177. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  178. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  179. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  180. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  181. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  182. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  183. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  184. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  185. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  186. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  187. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  188. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  189. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  190. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  191. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  192. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  193. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  194. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  195. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  196. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  197. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  198. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  199. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  200. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  201. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  202. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  203. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  204. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  205. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  206. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  207. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  208. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  209. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  210. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  211. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  212. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  213. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  214. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  215. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  216. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  217. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  218. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  219. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  220. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  221. package/dist/src/render-drivers/utils.d.ts +12 -0
  222. package/dist/src/render-drivers/utils.js +69 -0
  223. package/dist/src/render-drivers/utils.js.map +1 -0
  224. package/dist/src/utils.d.ts +1 -6
  225. package/dist/src/utils.js +2 -9
  226. package/dist/src/utils.js.map +1 -1
  227. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  228. package/exports/canvas-shaders.ts +28 -28
  229. package/exports/canvas.ts +45 -45
  230. package/exports/index.ts +90 -90
  231. package/exports/inspector.ts +24 -24
  232. package/exports/utils.ts +44 -44
  233. package/exports/webgl-shaders.ts +28 -28
  234. package/exports/webgl.ts +50 -50
  235. package/package.json +2 -2
  236. package/src/common/CommonTypes.ts +146 -146
  237. package/src/common/EventEmitter.ts +77 -77
  238. package/src/common/IAnimationController.ts +92 -92
  239. package/src/common/IEventEmitter.ts +28 -28
  240. package/src/core/CoreNode.test.ts +202 -203
  241. package/src/core/CoreNode.ts +2469 -2494
  242. package/src/core/CoreShaderManager.ts +188 -188
  243. package/src/core/CoreTextNode.ts +448 -448
  244. package/src/core/CoreTextureManager.ts +600 -601
  245. package/src/core/Stage.ts +751 -754
  246. package/src/core/TextureMemoryManager.ts +394 -395
  247. package/src/core/animations/AnimationManager.ts +38 -38
  248. package/src/core/animations/CoreAnimation.ts +284 -284
  249. package/src/core/animations/CoreAnimationController.ts +157 -157
  250. package/src/core/lib/ContextSpy.ts +41 -41
  251. package/src/core/lib/ImageWorker.ts +280 -280
  252. package/src/core/lib/Matrix3d.ts +244 -244
  253. package/src/core/lib/RenderCoords.ts +71 -71
  254. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  255. package/src/core/lib/textureCompression.ts +152 -152
  256. package/src/core/lib/textureSvg.ts +78 -78
  257. package/src/core/lib/utils.ts +386 -386
  258. package/src/core/lib/validateImageBitmap.ts +87 -87
  259. package/src/core/platforms/Platform.ts +77 -77
  260. package/src/core/platforms/web/WebPlatform.ts +84 -84
  261. package/src/core/renderers/CoreContextTexture.ts +43 -43
  262. package/src/core/renderers/CoreRenderOp.ts +22 -22
  263. package/src/core/renderers/CoreRenderer.ts +109 -109
  264. package/src/core/renderers/CoreShaderNode.ts +165 -165
  265. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  266. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  267. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  268. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  269. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  270. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  271. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  272. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  273. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  274. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  275. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
  276. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  277. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  278. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  279. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  280. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  281. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  282. package/src/core/shaders/canvas/Border.ts +78 -78
  283. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  284. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  285. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  286. package/src/core/shaders/canvas/Rounded.ts +55 -55
  287. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
  288. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  289. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  290. package/src/core/shaders/canvas/Shadow.ts +52 -52
  291. package/src/core/shaders/canvas/utils/render.ts +151 -151
  292. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  293. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  294. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  295. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  296. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  297. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  298. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  299. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  300. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  301. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  302. package/src/core/shaders/webgl/Border.ts +116 -96
  303. package/src/core/shaders/webgl/Default.ts +89 -89
  304. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  305. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  306. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  307. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  308. package/src/core/shaders/webgl/Rounded.ts +117 -117
  309. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
  310. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
  311. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  312. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  313. package/src/core/shaders/webgl/Shadow.ts +115 -115
  314. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  315. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  316. package/src/core/text-rendering/TrFontManager.ts +183 -183
  317. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  318. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  319. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  320. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  321. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  322. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  323. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  324. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  325. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  326. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
  327. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  328. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  329. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  330. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  331. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  332. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  333. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  334. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  335. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  336. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  337. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  338. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  339. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  340. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  341. package/src/core/textures/ColorTexture.ts +102 -102
  342. package/src/core/textures/ImageTexture.ts +410 -410
  343. package/src/core/textures/NoiseTexture.ts +104 -104
  344. package/src/core/textures/RenderTexture.ts +85 -85
  345. package/src/core/textures/SubTexture.ts +205 -205
  346. package/src/core/textures/Texture.ts +358 -358
  347. package/src/core/utils.ts +227 -227
  348. package/src/env.d.ts +7 -7
  349. package/src/main-api/INode.ts +100 -100
  350. package/src/main-api/Inspector.ts +522 -522
  351. package/src/main-api/Renderer.ts +673 -675
  352. package/src/main-api/utils.ts +45 -45
  353. package/src/utils.ts +267 -267
  354. package/COPYING +0 -1
  355. package/dist/src/core/temp.js +0 -77
  356. package/dist/src/core/temp.js.map +0 -1
  357. package/scripts/please-use-pnpm.js +0 -13
  358. package/src/core/platform.ts +0 -64
  359. /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
@@ -14,99 +14,136 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
18
  import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
- import { Shadow } from './Shadow.js';
20
19
  export const RoundedWithBorderAndShadow = {
21
20
  props: RoundedWithBorderAndShadowTemplate.props,
22
21
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
- this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
22
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
23
+ this.uniform4fa('u_borderWidth', this.props['border-width']);
24
+ this.uniformRGBA('u_shadowColor', this.props['shadow-color']);
27
25
  this.uniform4fa('u_shadow', this.props['shadow-projection']);
28
26
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
29
27
  },
30
- vertex: Shadow.vertex,
31
- fragment: `
32
- # ifdef GL_FRAGMENT_PRECISION_HIGH
33
- precision highp float;
34
- # else
35
- precision mediump float;
36
- # endif
37
-
38
- uniform vec2 u_resolution;
39
- uniform float u_pixelRatio;
40
- uniform float u_alpha;
41
- uniform vec2 u_dimensions;
42
- uniform sampler2D u_texture;
43
- uniform float u_rtt;
44
-
45
- uniform vec4 u_radius;
46
- uniform vec4 u_border_width;
47
- uniform vec4 u_border_color;
48
- uniform int u_border_asym;
49
- uniform vec4 u_shadow_color;
50
- uniform vec4 u_shadow;
51
-
52
- varying vec4 v_color;
53
- varying vec2 v_textureCoords;
54
- varying vec2 v_nodeCoords;
55
-
56
- float roundedBox(vec2 p, vec2 s, vec4 r) {
57
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
- r.x = (p.y > 0.0) ? r.y : r.x;
59
- vec2 q = abs(p) - s + r.x;
60
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
- }
62
-
63
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
-
69
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
-
72
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
- float borderDist = roundedBox(p, size, r);
74
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
- }
76
-
77
- float shadowBox(vec2 p, vec2 s, vec4 r) {
78
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
- r.x = (p.y > 0.0) ? r.y : r.x;
80
- vec2 q = abs(p) - s + r.x;
81
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
82
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
83
- }
84
-
85
- void main() {
86
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
- vec2 halfDimensions = (u_dimensions * 0.5);
88
-
89
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
- float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
91
-
92
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
- float borderAlpha = 0.0;
94
-
95
- if(u_border_asym == 1) {
96
- borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
97
- }
98
- else {
99
- borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
100
- }
101
-
102
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
103
-
104
- vec4 resColor = vec4(0.0);
105
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
- gl_FragColor = resColor * u_alpha;
109
- }
28
+ vertex: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ attribute vec2 a_position;
36
+ attribute vec2 a_textureCoords;
37
+ attribute vec4 a_color;
38
+ attribute vec2 a_nodeCoords;
39
+
40
+ uniform vec2 u_resolution;
41
+ uniform float u_pixelRatio;
42
+ uniform float u_rtt;
43
+ uniform vec2 u_dimensions;
44
+
45
+ uniform vec4 u_shadow;
46
+ uniform vec4 u_radius;
47
+ uniform vec4 u_borderWidth;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ varying vec4 v_innerRadius;
54
+ varying vec2 v_innerSize;
55
+ varying vec2 v_halfDimensions;
56
+
57
+ void main() {
58
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
60
+
61
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
62
+ vec2 normVertexPos = a_position * u_pixelRatio;
63
+
64
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
65
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
66
+
67
+ v_halfDimensions = u_dimensions * 0.5;
68
+
69
+ v_innerRadius = vec4(
70
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
71
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
72
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
73
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
74
+ );
75
+
76
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
77
+
78
+ v_color = a_color;
79
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
80
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
81
+ }
82
+ `,
83
+ fragment: `
84
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
85
+ precision highp float;
86
+ # else
87
+ precision mediump float;
88
+ # endif
89
+
90
+ uniform vec2 u_resolution;
91
+ uniform float u_pixelRatio;
92
+ uniform float u_alpha;
93
+ uniform vec2 u_dimensions;
94
+ uniform sampler2D u_texture;
95
+ uniform float u_rtt;
96
+
97
+ uniform vec4 u_radius;
98
+ uniform vec4 u_borderWidth;
99
+ uniform vec4 u_borderColor;
100
+ uniform vec4 u_shadowColor;
101
+ uniform vec4 u_shadow;
102
+
103
+ varying vec4 v_color;
104
+ varying vec2 v_textureCoords;
105
+ varying vec2 v_nodeCoords;
106
+
107
+ varying vec2 v_halfDimensions;
108
+ varying vec4 v_innerRadius;
109
+ varying vec2 v_innerSize;
110
+
111
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
112
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
113
+ r.x = (p.y > 0.0) ? r.y : r.x;
114
+ vec2 q = abs(p) - s + r.x;
115
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
116
+ }
117
+
118
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
119
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
120
+ r.x = (p.y > 0.0) ? r.y : r.x;
121
+ vec2 q = abs(p) - s + r.x;
122
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
123
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
124
+ }
125
+
126
+ void main() {
127
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
128
+
129
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
130
+ float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
131
+
132
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
133
+
134
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
135
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
136
+
137
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
138
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
139
+
140
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
141
+
142
+ vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
143
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
144
+ resColor = mix(shadow, resColor, outerAlpha);
145
+ gl_FragColor = resColor * u_alpha;
146
+ }
110
147
  `,
111
148
  };
112
149
  //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EX;CACA,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEX;CACA,CAAC"}
@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
25
25
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
26
26
  },
27
27
  vertex: Shadow.vertex,
28
- fragment: `
29
- # ifdef GL_FRAGMENT_PRECISION_HIGH
30
- precision highp float;
31
- # else
32
- precision mediump float;
33
- # endif
34
-
35
- uniform vec2 u_resolution;
36
- uniform float u_pixelRatio;
37
- uniform float u_alpha;
38
- uniform vec2 u_dimensions;
39
- uniform sampler2D u_texture;
40
-
41
- uniform vec4 u_shadow_color;
42
- uniform vec4 u_shadow;
43
- uniform vec4 u_radius;
44
-
45
- uniform int u_asymWidth;
46
-
47
- varying vec4 v_color;
48
- varying vec2 v_textureCoords;
49
- varying vec2 v_nodeCoords;
50
-
51
- float roundedBox(vec2 p, vec2 s, vec4 r) {
52
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
- r.x = (p.y > 0.0) ? r.y : r.x;
54
- vec2 q = abs(p) - s + r.x;
55
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
- }
57
-
58
- float shadowBox(vec2 p, vec2 s, vec4 r) {
59
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
- r.x = (p.y > 0.0) ? r.y : r.x;
61
- vec2 q = abs(p) - s + r.x;
62
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
- }
65
-
66
- void main() {
67
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
-
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
-
77
- vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
- gl_FragColor = resColor * u_alpha;
81
- }
28
+ fragment: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ uniform vec2 u_resolution;
36
+ uniform float u_pixelRatio;
37
+ uniform float u_alpha;
38
+ uniform vec2 u_dimensions;
39
+ uniform sampler2D u_texture;
40
+
41
+ uniform vec4 u_shadow_color;
42
+ uniform vec4 u_shadow;
43
+ uniform vec4 u_radius;
44
+
45
+ uniform int u_asymWidth;
46
+
47
+ varying vec4 v_color;
48
+ varying vec2 v_textureCoords;
49
+ varying vec2 v_nodeCoords;
50
+
51
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
52
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
+ r.x = (p.y > 0.0) ? r.y : r.x;
54
+ vec2 q = abs(p) - s + r.x;
55
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
+ }
57
+
58
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
59
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
+ r.x = (p.y > 0.0) ? r.y : r.x;
61
+ vec2 q = abs(p) - s + r.x;
62
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
+ }
65
+
66
+ void main() {
67
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
+ vec2 halfDimensions = (u_dimensions * 0.5);
69
+
70
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
+
73
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
+
75
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
+
77
+ vec4 resColor = vec4(0.0);
78
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
+ gl_FragColor = resColor * u_alpha;
81
+ }
82
82
  `,
83
83
  };
84
84
  //# sourceMappingURL=RoundedWithShadow.js.map
@@ -48,69 +48,69 @@ export const Sdf = {
48
48
  this.uniform1f('u_distanceRange', props.distanceRange);
49
49
  this.uniform1i('u_debug', props.debug ? 1 : 0);
50
50
  },
51
- vertex: `
52
- # ifdef GL_FRAGMENT_PRECISION_HIGH
53
- precision highp float;
54
- # else
55
- precision mediump float;
56
- # endif
57
- // an attribute is an input (in) to a vertex shader.
58
- // It will receive data from a buffer
59
- attribute vec2 a_position;
60
- attribute vec2 a_textureCoords;
61
-
62
- uniform vec2 u_resolution;
63
- uniform mat3 u_transform;
64
- uniform float u_scrollY;
65
- uniform float u_pixelRatio;
66
- uniform float u_size;
67
-
68
- varying vec2 v_texcoord;
69
-
70
- void main() {
71
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
-
74
- // Calculate screen space with pixel ratio
75
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
-
77
- gl_Position = vec4(screenSpace, 0.0, 1.0);
78
- v_texcoord = a_textureCoords;
79
-
80
- }
51
+ vertex: `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+ // an attribute is an input (in) to a vertex shader.
58
+ // It will receive data from a buffer
59
+ attribute vec2 a_position;
60
+ attribute vec2 a_textureCoords;
61
+
62
+ uniform vec2 u_resolution;
63
+ uniform mat3 u_transform;
64
+ uniform float u_scrollY;
65
+ uniform float u_pixelRatio;
66
+ uniform float u_size;
67
+
68
+ varying vec2 v_texcoord;
69
+
70
+ void main() {
71
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
+
74
+ // Calculate screen space with pixel ratio
75
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
+
77
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
78
+ v_texcoord = a_textureCoords;
79
+
80
+ }
81
81
  `,
82
- fragment: `
83
- # ifdef GL_FRAGMENT_PRECISION_HIGH
84
- precision highp float;
85
- # else
86
- precision mediump float;
87
- # endif
88
- uniform vec4 u_color;
89
- uniform sampler2D u_texture;
90
- uniform float u_distanceRange;
91
- uniform float u_pixelRatio;
92
- uniform int u_debug;
93
-
94
- varying vec2 v_texcoord;
95
-
96
- float median(float r, float g, float b) {
97
- return max(min(r, g), min(max(r, g), b));
98
- }
99
-
100
- void main() {
101
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
- if (u_debug == 1) {
103
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
- return;
105
- }
106
- float scaledDistRange = u_distanceRange * u_pixelRatio;
107
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
-
110
- // Build the final color.
111
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
- }
82
+ fragment: `
83
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
84
+ precision highp float;
85
+ # else
86
+ precision mediump float;
87
+ # endif
88
+ uniform vec4 u_color;
89
+ uniform sampler2D u_texture;
90
+ uniform float u_distanceRange;
91
+ uniform float u_pixelRatio;
92
+ uniform int u_debug;
93
+
94
+ varying vec2 v_texcoord;
95
+
96
+ float median(float r, float g, float b) {
97
+ return max(min(r, g), min(max(r, g), b));
98
+ }
99
+
100
+ void main() {
101
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
+ if (u_debug == 1) {
103
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
+ return;
105
+ }
106
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
107
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
+
110
+ // Build the final color.
111
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
+ }
114
114
  `,
115
115
  };
116
116
  //# sourceMappingURL=SdfShader.js.map
@@ -21,90 +21,90 @@ export const Shadow = {
21
21
  this.uniformRGBA('u_color', this.props.color);
22
22
  this.uniform4fa('u_shadow', this.props.projection);
23
23
  },
24
- vertex: `
25
- # ifdef GL_FRAGMENT_PRECISION_HIGH
26
- precision highp float;
27
- # else
28
- precision mediump float;
29
- # endif
30
-
31
- attribute vec2 a_position;
32
- attribute vec2 a_textureCoords;
33
- attribute vec4 a_color;
34
- attribute vec2 a_nodeCoords;
35
-
36
- uniform vec2 u_resolution;
37
- uniform float u_pixelRatio;
38
- uniform float u_rtt;
39
- uniform vec2 u_dimensions;
40
-
41
- uniform vec4 u_shadow;
42
-
43
- varying vec4 v_color;
44
- varying vec2 v_textureCoords;
45
- varying vec2 v_nodeCoords;
46
-
47
- void main() {
48
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
-
51
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
- vec2 normVertexPos = a_position * u_pixelRatio;
53
-
54
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
-
57
- v_color = a_color;
58
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
60
- }
24
+ vertex: `
25
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
26
+ precision highp float;
27
+ # else
28
+ precision mediump float;
29
+ # endif
30
+
31
+ attribute vec2 a_position;
32
+ attribute vec2 a_textureCoords;
33
+ attribute vec4 a_color;
34
+ attribute vec2 a_nodeCoords;
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform float u_rtt;
39
+ uniform vec2 u_dimensions;
40
+
41
+ uniform vec4 u_shadow;
42
+
43
+ varying vec4 v_color;
44
+ varying vec2 v_textureCoords;
45
+ varying vec2 v_nodeCoords;
46
+
47
+ void main() {
48
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
+
51
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
+ vec2 normVertexPos = a_position * u_pixelRatio;
53
+
54
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
60
+ }
61
61
  `,
62
- fragment: `
63
- # ifdef GL_FRAGMENT_PRECISION_HIGH
64
- precision highp float;
65
- # else
66
- precision mediump float;
67
- # endif
68
-
69
- uniform vec2 u_resolution;
70
- uniform float u_pixelRatio;
71
- uniform float u_alpha;
72
- uniform vec2 u_dimensions;
73
- uniform sampler2D u_texture;
74
-
75
- uniform vec4 u_color;
76
- uniform vec4 u_shadow;
77
-
78
- varying vec4 v_color;
79
- varying vec2 v_textureCoords;
80
- varying vec2 v_nodeCoords;
81
-
82
- float box(vec2 p, vec2 s) {
83
- vec2 q = abs(p) - s;
84
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
- }
86
-
87
- float shadowBox(vec2 p, vec2 s, float r) {
88
- vec2 q = abs(p) - s + r;
89
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
- }
92
-
93
- void main() {
94
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
- vec2 halfDimensions = (u_dimensions * 0.5);
96
-
97
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
- float boxDist = box(boxUv, halfDimensions);
99
-
100
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
-
103
- vec4 resColor = vec4(0.0);
104
- resColor = mix(resColor, u_color, shadowDist);
105
- resColor = mix(resColor, color, min(color.a, boxAlpha));
106
- gl_FragColor = resColor * u_alpha;
107
- }
62
+ fragment: `
63
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
64
+ precision highp float;
65
+ # else
66
+ precision mediump float;
67
+ # endif
68
+
69
+ uniform vec2 u_resolution;
70
+ uniform float u_pixelRatio;
71
+ uniform float u_alpha;
72
+ uniform vec2 u_dimensions;
73
+ uniform sampler2D u_texture;
74
+
75
+ uniform vec4 u_color;
76
+ uniform vec4 u_shadow;
77
+
78
+ varying vec4 v_color;
79
+ varying vec2 v_textureCoords;
80
+ varying vec2 v_nodeCoords;
81
+
82
+ float box(vec2 p, vec2 s) {
83
+ vec2 q = abs(p) - s;
84
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
+ }
86
+
87
+ float shadowBox(vec2 p, vec2 s, float r) {
88
+ vec2 q = abs(p) - s + r;
89
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
+ }
92
+
93
+ void main() {
94
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
+ vec2 halfDimensions = (u_dimensions * 0.5);
96
+
97
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
+ float boxDist = box(boxUv, halfDimensions);
99
+
100
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
+
103
+ vec4 resColor = vec4(0.0);
104
+ resColor = mix(resColor, u_color, shadowDist);
105
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
106
+ gl_FragColor = resColor * u_alpha;
107
+ }
108
108
  `,
109
109
  };
110
110
  //# sourceMappingURL=Shadow.js.map