@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/core-api.d.ts +74 -0
- package/dist/exports/core-api.js +96 -0
- package/dist/exports/core-api.js.map +1 -0
- package/dist/exports/main-api.d.ts +30 -0
- package/dist/exports/main-api.js +45 -0
- package/dist/exports/main-api.js.map +1 -0
- package/dist/src/core/CoreExtension.d.ts +12 -0
- package/dist/src/core/CoreExtension.js +29 -0
- package/dist/src/core/CoreExtension.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +6 -16
- package/dist/src/core/CoreNode.js +25 -38
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreStuff.js +138 -0
- package/dist/src/core/CoreStuff.js.map +1 -0
- package/dist/src/core/CoreTextNode.js +1 -1
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +4 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/CoreTexturizer.d.ts +14 -0
- package/dist/src/core/CoreTexturizer.js +47 -0
- package/dist/src/core/CoreTexturizer.js.map +1 -0
- package/dist/src/core/LngNode.d.ts +736 -0
- package/dist/src/core/LngNode.js +1174 -0
- package/dist/src/core/LngNode.js.map +1 -0
- package/dist/src/core/Matrix2DContext.d.ts +15 -0
- package/dist/src/core/Matrix2DContext.js +45 -0
- package/dist/src/core/Matrix2DContext.js.map +1 -0
- package/dist/src/core/ShaderNode.d.ts +10 -0
- package/dist/src/core/ShaderNode.js +30 -0
- package/dist/src/core/ShaderNode.js.map +1 -0
- package/dist/src/core/Stage.js +0 -3
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextNode.d.ts +103 -0
- package/dist/src/core/TextNode.js +331 -0
- package/dist/src/core/TextNode.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.js +3 -4
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/Coords.d.ts +14 -0
- package/dist/src/core/lib/Coords.js +55 -0
- package/dist/src/core/lib/Coords.js.map +1 -0
- package/dist/src/core/lib/glm/common.d.ts +162 -0
- package/dist/src/core/lib/glm/common.js +81 -0
- package/dist/src/core/lib/glm/common.js.map +1 -0
- package/dist/src/core/lib/glm/index.d.ts +11 -0
- package/dist/src/core/lib/glm/index.js +30 -0
- package/dist/src/core/lib/glm/index.js.map +1 -0
- package/dist/src/core/lib/glm/mat2.d.ts +219 -0
- package/dist/src/core/lib/glm/mat2.js +396 -0
- package/dist/src/core/lib/glm/mat2.js.map +1 -0
- package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
- package/dist/src/core/lib/glm/mat2d.js +442 -0
- package/dist/src/core/lib/glm/mat2d.js.map +1 -0
- package/dist/src/core/lib/glm/mat3.d.ts +283 -0
- package/dist/src/core/lib/glm/mat3.js +680 -0
- package/dist/src/core/lib/glm/mat3.js.map +1 -0
- package/dist/src/core/lib/glm/mat4.d.ts +550 -0
- package/dist/src/core/lib/glm/mat4.js +1802 -0
- package/dist/src/core/lib/glm/mat4.js.map +1 -0
- package/dist/src/core/lib/glm/quat.d.ts +363 -0
- package/dist/src/core/lib/glm/quat.js +693 -0
- package/dist/src/core/lib/glm/quat.js.map +1 -0
- package/dist/src/core/lib/glm/quat2.d.ts +356 -0
- package/dist/src/core/lib/glm/quat2.js +754 -0
- package/dist/src/core/lib/glm/quat2.js.map +1 -0
- package/dist/src/core/lib/glm/vec2.d.ts +365 -0
- package/dist/src/core/lib/glm/vec2.js +569 -0
- package/dist/src/core/lib/glm/vec2.js.map +1 -0
- package/dist/src/core/lib/glm/vec3.d.ts +406 -0
- package/dist/src/core/lib/glm/vec3.js +720 -0
- package/dist/src/core/lib/glm/vec3.js.map +1 -0
- package/dist/src/core/lib/glm/vec4.d.ts +330 -0
- package/dist/src/core/lib/glm/vec4.js +608 -0
- package/dist/src/core/lib/glm/vec4.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
- package/dist/src/core/renderers/CoreShaderManager.js +33 -0
- package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/scene/Scene.d.ts +59 -0
- package/dist/src/core/scene/Scene.js +106 -0
- package/dist/src/core/scene/Scene.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +86 -63
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
- package/dist/src/main-api/ICoreDriver.d.ts +27 -0
- package/dist/src/main-api/ICoreDriver.js +20 -0
- package/dist/src/main-api/ICoreDriver.js.map +1 -0
- package/dist/src/main-api/IRenderDriver.d.ts +20 -0
- package/dist/src/main-api/IRenderDriver.js +20 -0
- package/dist/src/main-api/IRenderDriver.js.map +1 -0
- package/dist/src/main-api/IShaderController.d.ts +14 -0
- package/dist/src/main-api/IShaderController.js +30 -0
- package/dist/src/main-api/IShaderController.js.map +1 -0
- package/dist/src/main-api/IShaderNode.d.ts +17 -0
- package/dist/src/main-api/IShaderNode.js +19 -0
- package/dist/src/main-api/IShaderNode.js.map +1 -0
- package/dist/src/main-api/Inspector.js +1 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.js +2 -3
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/src/main-api/RendererMain.d.ts +375 -0
- package/dist/src/main-api/RendererMain.js +365 -0
- package/dist/src/main-api/RendererMain.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
- package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
- package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
- package/dist/src/render-drivers/utils.d.ts +12 -0
- package/dist/src/render-drivers/utils.js +69 -0
- package/dist/src/render-drivers/utils.js.map +1 -0
- package/dist/src/utils.d.ts +1 -6
- package/dist/src/utils.js +2 -9
- package/dist/src/utils.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -90
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -2
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -203
- package/src/core/CoreNode.ts +2469 -2494
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +448 -448
- package/src/core/CoreTextureManager.ts +600 -601
- package/src/core/Stage.ts +751 -754
- package/src/core/TextureMemoryManager.ts +394 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +84 -84
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -109
- package/src/core/renderers/CoreShaderNode.ts +165 -165
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +116 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -410
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -358
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +673 -675
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/COPYING +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- package/scripts/please-use-pnpm.js +0 -13
- package/src/core/platform.ts +0 -64
- /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
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* SPDX-License-Identifier: Apache-2.0
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import { calcFactoredRadiusArray
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
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import { Shadow } from './Shadow.js';
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export const RoundedWithBorderAndShadow = {
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props: RoundedWithBorderAndShadowTemplate.props,
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update(node) {
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this.uniformRGBA('
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this.uniform4fa('
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this.
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this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
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this.uniformRGBA('u_borderColor', this.props['border-color']);
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this.uniform4fa('u_borderWidth', this.props['border-width']);
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this.uniformRGBA('u_shadowColor', this.props['shadow-color']);
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this.uniform4fa('u_shadow', this.props['shadow-projection']);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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vertex:
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_rtt;
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uniform vec2 u_dimensions;
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_halfDimensions;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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vec2 normVertexPos = a_position * u_pixelRatio;
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_halfDimensions = u_dimensions * 0.5;
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v_innerRadius = vec4(
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max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
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max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
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max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
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max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
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);
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v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform float u_rtt;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform vec4 u_borderColor;
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uniform vec4 u_shadowColor;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec2 v_halfDimensions;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
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float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
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boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
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boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
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float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
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float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
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float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
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vec4 resColor = mix(u_borderColor, color, innerAlpha);
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resColor = mix(shadow, resColor, outerAlpha);
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=RoundedWithBorderAndShadow.js.map
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{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,
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{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEX;CACA,CAAC"}
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@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: Shadow.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform int u_asymWidth;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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-
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_shadow_color, shadowAlpha);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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gl_FragColor = resColor * u_alpha;
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}
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+
fragment: `
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+
# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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+
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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+
uniform float u_alpha;
|
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+
uniform vec2 u_dimensions;
|
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+
uniform sampler2D u_texture;
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+
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
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+
uniform vec4 u_radius;
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+
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+
uniform int u_asymWidth;
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+
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+
varying vec4 v_color;
|
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48
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+
varying vec2 v_textureCoords;
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+
varying vec2 v_nodeCoords;
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+
|
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51
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+
float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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+
r.x = (p.y > 0.0) ? r.y : r.x;
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+
vec2 q = abs(p) - s + r.x;
|
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
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+
}
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+
|
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58
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+
float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
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60
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+
r.x = (p.y > 0.0) ? r.y : r.x;
|
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vec2 q = abs(p) - s + r.x;
|
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
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+
return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
|
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|
+
}
|
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65
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+
|
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66
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+
void main() {
|
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
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+
vec2 halfDimensions = (u_dimensions * 0.5);
|
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69
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+
|
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
+
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
72
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+
|
|
73
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
74
|
+
|
|
75
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
76
|
+
|
|
77
|
+
vec4 resColor = vec4(0.0);
|
|
78
|
+
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
79
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
80
|
+
gl_FragColor = resColor * u_alpha;
|
|
81
|
+
}
|
|
82
82
|
`,
|
|
83
83
|
};
|
|
84
84
|
//# sourceMappingURL=RoundedWithShadow.js.map
|
|
@@ -48,69 +48,69 @@ export const Sdf = {
|
|
|
48
48
|
this.uniform1f('u_distanceRange', props.distanceRange);
|
|
49
49
|
this.uniform1i('u_debug', props.debug ? 1 : 0);
|
|
50
50
|
},
|
|
51
|
-
vertex: `
|
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|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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-
precision highp float;
|
|
54
|
-
# else
|
|
55
|
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precision mediump float;
|
|
56
|
-
# endif
|
|
57
|
-
// an attribute is an input (in) to a vertex shader.
|
|
58
|
-
// It will receive data from a buffer
|
|
59
|
-
attribute vec2 a_position;
|
|
60
|
-
attribute vec2 a_textureCoords;
|
|
61
|
-
|
|
62
|
-
uniform vec2 u_resolution;
|
|
63
|
-
uniform mat3 u_transform;
|
|
64
|
-
uniform float u_scrollY;
|
|
65
|
-
uniform float u_pixelRatio;
|
|
66
|
-
uniform float u_size;
|
|
67
|
-
|
|
68
|
-
varying vec2 v_texcoord;
|
|
69
|
-
|
|
70
|
-
void main() {
|
|
71
|
-
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
72
|
-
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
73
|
-
|
|
74
|
-
// Calculate screen space with pixel ratio
|
|
75
|
-
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
76
|
-
|
|
77
|
-
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
78
|
-
v_texcoord = a_textureCoords;
|
|
79
|
-
|
|
80
|
-
}
|
|
51
|
+
vertex: `
|
|
52
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
53
|
+
precision highp float;
|
|
54
|
+
# else
|
|
55
|
+
precision mediump float;
|
|
56
|
+
# endif
|
|
57
|
+
// an attribute is an input (in) to a vertex shader.
|
|
58
|
+
// It will receive data from a buffer
|
|
59
|
+
attribute vec2 a_position;
|
|
60
|
+
attribute vec2 a_textureCoords;
|
|
61
|
+
|
|
62
|
+
uniform vec2 u_resolution;
|
|
63
|
+
uniform mat3 u_transform;
|
|
64
|
+
uniform float u_scrollY;
|
|
65
|
+
uniform float u_pixelRatio;
|
|
66
|
+
uniform float u_size;
|
|
67
|
+
|
|
68
|
+
varying vec2 v_texcoord;
|
|
69
|
+
|
|
70
|
+
void main() {
|
|
71
|
+
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
72
|
+
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
73
|
+
|
|
74
|
+
// Calculate screen space with pixel ratio
|
|
75
|
+
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
76
|
+
|
|
77
|
+
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
78
|
+
v_texcoord = a_textureCoords;
|
|
79
|
+
|
|
80
|
+
}
|
|
81
81
|
`,
|
|
82
|
-
fragment: `
|
|
83
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
84
|
-
precision highp float;
|
|
85
|
-
# else
|
|
86
|
-
precision mediump float;
|
|
87
|
-
# endif
|
|
88
|
-
uniform vec4 u_color;
|
|
89
|
-
uniform sampler2D u_texture;
|
|
90
|
-
uniform float u_distanceRange;
|
|
91
|
-
uniform float u_pixelRatio;
|
|
92
|
-
uniform int u_debug;
|
|
93
|
-
|
|
94
|
-
varying vec2 v_texcoord;
|
|
95
|
-
|
|
96
|
-
float median(float r, float g, float b) {
|
|
97
|
-
return max(min(r, g), min(max(r, g), b));
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
void main() {
|
|
101
|
-
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
102
|
-
if (u_debug == 1) {
|
|
103
|
-
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
104
|
-
return;
|
|
105
|
-
}
|
|
106
|
-
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
107
|
-
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
108
|
-
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
109
|
-
|
|
110
|
-
// Build the final color.
|
|
111
|
-
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
112
|
-
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
113
|
-
}
|
|
82
|
+
fragment: `
|
|
83
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
84
|
+
precision highp float;
|
|
85
|
+
# else
|
|
86
|
+
precision mediump float;
|
|
87
|
+
# endif
|
|
88
|
+
uniform vec4 u_color;
|
|
89
|
+
uniform sampler2D u_texture;
|
|
90
|
+
uniform float u_distanceRange;
|
|
91
|
+
uniform float u_pixelRatio;
|
|
92
|
+
uniform int u_debug;
|
|
93
|
+
|
|
94
|
+
varying vec2 v_texcoord;
|
|
95
|
+
|
|
96
|
+
float median(float r, float g, float b) {
|
|
97
|
+
return max(min(r, g), min(max(r, g), b));
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
void main() {
|
|
101
|
+
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
102
|
+
if (u_debug == 1) {
|
|
103
|
+
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
104
|
+
return;
|
|
105
|
+
}
|
|
106
|
+
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
107
|
+
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
108
|
+
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
109
|
+
|
|
110
|
+
// Build the final color.
|
|
111
|
+
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
112
|
+
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
113
|
+
}
|
|
114
114
|
`,
|
|
115
115
|
};
|
|
116
116
|
//# sourceMappingURL=SdfShader.js.map
|
|
@@ -21,90 +21,90 @@ export const Shadow = {
|
|
|
21
21
|
this.uniformRGBA('u_color', this.props.color);
|
|
22
22
|
this.uniform4fa('u_shadow', this.props.projection);
|
|
23
23
|
},
|
|
24
|
-
vertex: `
|
|
25
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
26
|
-
precision highp float;
|
|
27
|
-
# else
|
|
28
|
-
precision mediump float;
|
|
29
|
-
# endif
|
|
30
|
-
|
|
31
|
-
attribute vec2 a_position;
|
|
32
|
-
attribute vec2 a_textureCoords;
|
|
33
|
-
attribute vec4 a_color;
|
|
34
|
-
attribute vec2 a_nodeCoords;
|
|
35
|
-
|
|
36
|
-
uniform vec2 u_resolution;
|
|
37
|
-
uniform float u_pixelRatio;
|
|
38
|
-
uniform float u_rtt;
|
|
39
|
-
uniform vec2 u_dimensions;
|
|
40
|
-
|
|
41
|
-
uniform vec4 u_shadow;
|
|
42
|
-
|
|
43
|
-
varying vec4 v_color;
|
|
44
|
-
varying vec2 v_textureCoords;
|
|
45
|
-
varying vec2 v_nodeCoords;
|
|
46
|
-
|
|
47
|
-
void main() {
|
|
48
|
-
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
49
|
-
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
50
|
-
|
|
51
|
-
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
52
|
-
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
53
|
-
|
|
54
|
-
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
55
|
-
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
56
|
-
|
|
57
|
-
v_color = a_color;
|
|
58
|
-
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
59
|
-
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
60
|
-
}
|
|
24
|
+
vertex: `
|
|
25
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
26
|
+
precision highp float;
|
|
27
|
+
# else
|
|
28
|
+
precision mediump float;
|
|
29
|
+
# endif
|
|
30
|
+
|
|
31
|
+
attribute vec2 a_position;
|
|
32
|
+
attribute vec2 a_textureCoords;
|
|
33
|
+
attribute vec4 a_color;
|
|
34
|
+
attribute vec2 a_nodeCoords;
|
|
35
|
+
|
|
36
|
+
uniform vec2 u_resolution;
|
|
37
|
+
uniform float u_pixelRatio;
|
|
38
|
+
uniform float u_rtt;
|
|
39
|
+
uniform vec2 u_dimensions;
|
|
40
|
+
|
|
41
|
+
uniform vec4 u_shadow;
|
|
42
|
+
|
|
43
|
+
varying vec4 v_color;
|
|
44
|
+
varying vec2 v_textureCoords;
|
|
45
|
+
varying vec2 v_nodeCoords;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
49
|
+
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
50
|
+
|
|
51
|
+
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
52
|
+
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
53
|
+
|
|
54
|
+
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
55
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
56
|
+
|
|
57
|
+
v_color = a_color;
|
|
58
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
59
|
+
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
60
|
+
}
|
|
61
61
|
`,
|
|
62
|
-
fragment: `
|
|
63
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
64
|
-
precision highp float;
|
|
65
|
-
# else
|
|
66
|
-
precision mediump float;
|
|
67
|
-
# endif
|
|
68
|
-
|
|
69
|
-
uniform vec2 u_resolution;
|
|
70
|
-
uniform float u_pixelRatio;
|
|
71
|
-
uniform float u_alpha;
|
|
72
|
-
uniform vec2 u_dimensions;
|
|
73
|
-
uniform sampler2D u_texture;
|
|
74
|
-
|
|
75
|
-
uniform vec4 u_color;
|
|
76
|
-
uniform vec4 u_shadow;
|
|
77
|
-
|
|
78
|
-
varying vec4 v_color;
|
|
79
|
-
varying vec2 v_textureCoords;
|
|
80
|
-
varying vec2 v_nodeCoords;
|
|
81
|
-
|
|
82
|
-
float box(vec2 p, vec2 s) {
|
|
83
|
-
vec2 q = abs(p) - s;
|
|
84
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
float shadowBox(vec2 p, vec2 s, float r) {
|
|
88
|
-
vec2 q = abs(p) - s + r;
|
|
89
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
90
|
-
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
void main() {
|
|
94
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
95
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
96
|
-
|
|
97
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
98
|
-
float boxDist = box(boxUv, halfDimensions);
|
|
99
|
-
|
|
100
|
-
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
101
|
-
float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
|
|
102
|
-
|
|
103
|
-
vec4 resColor = vec4(0.0);
|
|
104
|
-
resColor = mix(resColor, u_color, shadowDist);
|
|
105
|
-
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
106
|
-
gl_FragColor = resColor * u_alpha;
|
|
107
|
-
}
|
|
62
|
+
fragment: `
|
|
63
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
64
|
+
precision highp float;
|
|
65
|
+
# else
|
|
66
|
+
precision mediump float;
|
|
67
|
+
# endif
|
|
68
|
+
|
|
69
|
+
uniform vec2 u_resolution;
|
|
70
|
+
uniform float u_pixelRatio;
|
|
71
|
+
uniform float u_alpha;
|
|
72
|
+
uniform vec2 u_dimensions;
|
|
73
|
+
uniform sampler2D u_texture;
|
|
74
|
+
|
|
75
|
+
uniform vec4 u_color;
|
|
76
|
+
uniform vec4 u_shadow;
|
|
77
|
+
|
|
78
|
+
varying vec4 v_color;
|
|
79
|
+
varying vec2 v_textureCoords;
|
|
80
|
+
varying vec2 v_nodeCoords;
|
|
81
|
+
|
|
82
|
+
float box(vec2 p, vec2 s) {
|
|
83
|
+
vec2 q = abs(p) - s;
|
|
84
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
float shadowBox(vec2 p, vec2 s, float r) {
|
|
88
|
+
vec2 q = abs(p) - s + r;
|
|
89
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
90
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
void main() {
|
|
94
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
95
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
96
|
+
|
|
97
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
98
|
+
float boxDist = box(boxUv, halfDimensions);
|
|
99
|
+
|
|
100
|
+
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
101
|
+
float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
|
|
102
|
+
|
|
103
|
+
vec4 resColor = vec4(0.0);
|
|
104
|
+
resColor = mix(resColor, u_color, shadowDist);
|
|
105
|
+
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
106
|
+
gl_FragColor = resColor * u_alpha;
|
|
107
|
+
}
|
|
108
108
|
`,
|
|
109
109
|
};
|
|
110
110
|
//# sourceMappingURL=Shadow.js.map
|