@lightningjs/renderer 3.0.0-beta4 → 3.0.0-beta6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/core-api.d.ts +74 -0
- package/dist/exports/core-api.js +96 -0
- package/dist/exports/core-api.js.map +1 -0
- package/dist/exports/main-api.d.ts +30 -0
- package/dist/exports/main-api.js +45 -0
- package/dist/exports/main-api.js.map +1 -0
- package/dist/src/core/CoreExtension.d.ts +12 -0
- package/dist/src/core/CoreExtension.js +29 -0
- package/dist/src/core/CoreExtension.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +6 -16
- package/dist/src/core/CoreNode.js +25 -38
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreStuff.js +138 -0
- package/dist/src/core/CoreStuff.js.map +1 -0
- package/dist/src/core/CoreTextNode.js +1 -1
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +4 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/CoreTexturizer.d.ts +14 -0
- package/dist/src/core/CoreTexturizer.js +47 -0
- package/dist/src/core/CoreTexturizer.js.map +1 -0
- package/dist/src/core/LngNode.d.ts +736 -0
- package/dist/src/core/LngNode.js +1174 -0
- package/dist/src/core/LngNode.js.map +1 -0
- package/dist/src/core/Matrix2DContext.d.ts +15 -0
- package/dist/src/core/Matrix2DContext.js +45 -0
- package/dist/src/core/Matrix2DContext.js.map +1 -0
- package/dist/src/core/ShaderNode.d.ts +10 -0
- package/dist/src/core/ShaderNode.js +30 -0
- package/dist/src/core/ShaderNode.js.map +1 -0
- package/dist/src/core/Stage.js +0 -3
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextNode.d.ts +103 -0
- package/dist/src/core/TextNode.js +331 -0
- package/dist/src/core/TextNode.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.js +3 -4
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/Coords.d.ts +14 -0
- package/dist/src/core/lib/Coords.js +55 -0
- package/dist/src/core/lib/Coords.js.map +1 -0
- package/dist/src/core/lib/glm/common.d.ts +162 -0
- package/dist/src/core/lib/glm/common.js +81 -0
- package/dist/src/core/lib/glm/common.js.map +1 -0
- package/dist/src/core/lib/glm/index.d.ts +11 -0
- package/dist/src/core/lib/glm/index.js +30 -0
- package/dist/src/core/lib/glm/index.js.map +1 -0
- package/dist/src/core/lib/glm/mat2.d.ts +219 -0
- package/dist/src/core/lib/glm/mat2.js +396 -0
- package/dist/src/core/lib/glm/mat2.js.map +1 -0
- package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
- package/dist/src/core/lib/glm/mat2d.js +442 -0
- package/dist/src/core/lib/glm/mat2d.js.map +1 -0
- package/dist/src/core/lib/glm/mat3.d.ts +283 -0
- package/dist/src/core/lib/glm/mat3.js +680 -0
- package/dist/src/core/lib/glm/mat3.js.map +1 -0
- package/dist/src/core/lib/glm/mat4.d.ts +550 -0
- package/dist/src/core/lib/glm/mat4.js +1802 -0
- package/dist/src/core/lib/glm/mat4.js.map +1 -0
- package/dist/src/core/lib/glm/quat.d.ts +363 -0
- package/dist/src/core/lib/glm/quat.js +693 -0
- package/dist/src/core/lib/glm/quat.js.map +1 -0
- package/dist/src/core/lib/glm/quat2.d.ts +356 -0
- package/dist/src/core/lib/glm/quat2.js +754 -0
- package/dist/src/core/lib/glm/quat2.js.map +1 -0
- package/dist/src/core/lib/glm/vec2.d.ts +365 -0
- package/dist/src/core/lib/glm/vec2.js +569 -0
- package/dist/src/core/lib/glm/vec2.js.map +1 -0
- package/dist/src/core/lib/glm/vec3.d.ts +406 -0
- package/dist/src/core/lib/glm/vec3.js +720 -0
- package/dist/src/core/lib/glm/vec3.js.map +1 -0
- package/dist/src/core/lib/glm/vec4.d.ts +330 -0
- package/dist/src/core/lib/glm/vec4.js +608 -0
- package/dist/src/core/lib/glm/vec4.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
- package/dist/src/core/renderers/CoreShaderManager.js +33 -0
- package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/scene/Scene.d.ts +59 -0
- package/dist/src/core/scene/Scene.js +106 -0
- package/dist/src/core/scene/Scene.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/Border.js +86 -63
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
- package/dist/src/main-api/ICoreDriver.d.ts +27 -0
- package/dist/src/main-api/ICoreDriver.js +20 -0
- package/dist/src/main-api/ICoreDriver.js.map +1 -0
- package/dist/src/main-api/IRenderDriver.d.ts +20 -0
- package/dist/src/main-api/IRenderDriver.js +20 -0
- package/dist/src/main-api/IRenderDriver.js.map +1 -0
- package/dist/src/main-api/IShaderController.d.ts +14 -0
- package/dist/src/main-api/IShaderController.js +30 -0
- package/dist/src/main-api/IShaderController.js.map +1 -0
- package/dist/src/main-api/IShaderNode.d.ts +17 -0
- package/dist/src/main-api/IShaderNode.js +19 -0
- package/dist/src/main-api/IShaderNode.js.map +1 -0
- package/dist/src/main-api/Inspector.js +1 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.js +2 -3
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/src/main-api/RendererMain.d.ts +375 -0
- package/dist/src/main-api/RendererMain.js +365 -0
- package/dist/src/main-api/RendererMain.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
- package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
- package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
- package/dist/src/render-drivers/utils.d.ts +12 -0
- package/dist/src/render-drivers/utils.js +69 -0
- package/dist/src/render-drivers/utils.js.map +1 -0
- package/dist/src/utils.d.ts +1 -6
- package/dist/src/utils.js +2 -9
- package/dist/src/utils.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -90
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -2
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -203
- package/src/core/CoreNode.ts +2469 -2494
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +448 -448
- package/src/core/CoreTextureManager.ts +600 -601
- package/src/core/Stage.ts +751 -754
- package/src/core/TextureMemoryManager.ts +394 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +84 -84
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -109
- package/src/core/renderers/CoreShaderNode.ts +165 -165
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -750
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +116 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -410
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -358
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +673 -675
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/COPYING +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- package/scripts/please-use-pnpm.js +0 -13
- package/src/core/platform.ts +0 -64
- /package/dist/src/core/{temp.d.ts → CoreStuff.d.ts} +0 -0
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/*
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* If not stated otherwise in this file or this component's LICENSE file the
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* following copyright and licenses apply:
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*
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* Copyright 2023 Comcast Cable Communications Management, LLC.
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*
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* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { assertTruthy, createWebGLContext } from '../../../utils.js';
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import {
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CoreRenderer,
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type BufferInfo,
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type CoreRendererOptions,
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type QuadOptions,
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} from '../CoreRenderer.js';
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import { WebGlRenderOp } from './WebGlRenderOp.js';
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import type { CoreContextTexture } from '../CoreContextTexture.js';
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import {
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createIndexBuffer,
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type CoreWebGlParameters,
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type CoreWebGlExtensions,
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getWebGlParameters,
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getWebGlExtensions,
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type WebGlColor,
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} from './internal/RendererUtils.js';
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import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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import {
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Texture,
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TextureType,
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type TextureCoords,
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} from '../../textures/Texture.js';
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import { SubTexture } from '../../textures/SubTexture.js';
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import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
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import { BufferCollection } from './internal/BufferCollection.js';
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import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
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import { WebGlShaderProgram } from './WebGlShaderProgram.js';
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import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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import { RenderTexture } from '../../textures/RenderTexture.js';
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import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
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import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
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import { Default } from '../../shaders/webgl/Default.js';
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import type { WebGlShaderType } from './WebGlShaderNode.js';
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import { WebGlShaderNode } from './WebGlShaderNode.js';
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const WORDS_PER_QUAD = 32;
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// const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
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export type WebGlRendererOptions = CoreRendererOptions;
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interface CoreWebGlSystem {
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parameters: CoreWebGlParameters;
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extensions: CoreWebGlExtensions;
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}
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export class WebGlRenderer extends CoreRenderer {
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//// WebGL Native Context and Data
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glw: WebGlContextWrapper;
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system: CoreWebGlSystem;
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//// Persistent data
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quadBuffer: ArrayBuffer;
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fQuadBuffer: Float32Array;
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uiQuadBuffer: Uint32Array;
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renderOps: WebGlRenderOp[] = [];
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//// Render Op / Buffer Filling State
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curBufferIdx = 0;
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curRenderOp: WebGlRenderOp | null = null;
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override rttNodes: CoreNode[] = [];
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activeRttNode: CoreNode | null = null;
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defaultTextureCoords: TextureCoords = {
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};
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//// Default Shader
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defaultShaderNode: WebGlShaderNode | null = null;
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quadBufferCollection: BufferCollection;
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clearColor: WebGlColor = {
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raw: 0x00000000,
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normalized: [0, 0, 0, 0],
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};
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/**
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quadBufferUsage = 0;
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numQuadsRendered = 0;
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* Whether the renderer is currently rendering to a texture.
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public renderToTextureActive = false;
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constructor(options: WebGlRendererOptions) {
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super(options);
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this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
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this.fQuadBuffer = new Float32Array(this.quadBuffer);
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this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
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options.contextSpy,
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);
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const glw = (this.glw = new WebGlContextWrapper(gl));
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glw.viewport(0, 0, options.canvas.width, options.canvas.height);
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this.updateClearColor(this.stage.clearColor);
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glw.setBlend(true);
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glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
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createIndexBuffer(glw, this.stage.bufferMemory);
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this.system = {
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};
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const quadBuffer = glw.createBuffer();
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assertTruthy(quadBuffer);
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const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
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this.quadBufferCollection = new BufferCollection([
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{
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buffer: quadBuffer,
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attributes: {
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a_position: {
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name: 'a_position',
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size: 2, // 2 components per iteration
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type: glw.FLOAT, // the data is 32bit floats
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stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
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stride,
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},
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a_color: {
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},
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},
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},
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},
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]);
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}
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reset() {
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this.curBufferIdx = 0;
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this.renderOps.length = 0;
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glw.clear();
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}
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createShaderProgram(
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shaderType: WebGlShaderType,
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props: Record<string, unknown>,
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): WebGlShaderProgram {
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return new WebGlShaderProgram(this, shaderType, props);
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}
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createShaderNode(
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shaderKey: string,
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shaderType: WebGlShaderType,
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props?: Record<string, unknown>,
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program?: WebGlShaderProgram,
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) {
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return new WebGlShaderNode(
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shaderKey,
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shaderType,
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program!,
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this.stage,
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props,
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);
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}
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override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
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return shaderType.fragment !== undefined;
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}
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createCtxTexture(textureSource: Texture): CoreContextTexture {
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return new WebGlCtxSubTexture(
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this.glw,
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this.stage.txMemManager,
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textureSource,
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);
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} else if (textureSource instanceof RenderTexture) {
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this.glw,
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this.stage.txMemManager,
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textureSource,
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);
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}
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return new WebGlCtxTexture(
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this.glw,
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this.stage.txMemManager,
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textureSource,
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);
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}
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/**
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* This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
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*
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* It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
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* The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
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* It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
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* If a new render operation is needed, it creates one and updates the current render operation.
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* The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
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*
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* Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
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* The function updates the length and number of quads in the current render operation, and updates the current buffer index.
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*/
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addQuad(params: QuadOptions) {
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const { fQuadBuffer, uiQuadBuffer } = this;
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let texture = params.texture;
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assertTruthy(texture !== null, 'Texture is required');
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if (this.reuseRenderOp(params) === false) {
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this.newRenderOp(params, bufferIdx);
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}
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if (texture.type === TextureType.subTexture) {
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texture = (texture as SubTexture).parentTexture;
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}
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assertTruthy(texture.ctxTexture instanceof WebGlCtxTexture);
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const textureIdx = this.addTexture(texture.ctxTexture, bufferIdx);
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assertTruthy(this.curRenderOp !== null);
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assertTruthy(params.renderCoords);
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assertTruthy(params.textureCoords);
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// Upper-Left
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fQuadBuffer[bufferIdx++] = params.renderCoords.x1; // vertexX
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fQuadBuffer[bufferIdx++] = params.renderCoords.y1; // vertexY
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fQuadBuffer[bufferIdx++] = params.textureCoords.x1; // texCoordX
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fQuadBuffer[bufferIdx++] = params.textureCoords.y1; // texCoordY
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uiQuadBuffer[bufferIdx++] = params.colorTl; // color
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fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
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fQuadBuffer[bufferIdx++] = 0; //node X coord
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fQuadBuffer[bufferIdx++] = 0; //node y coord
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// Upper-Right
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fQuadBuffer[bufferIdx++] = params.renderCoords.x2;
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fQuadBuffer[bufferIdx++] = params.renderCoords.y2;
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fQuadBuffer[bufferIdx++] = params.textureCoords.x2;
|
|
296
|
-
fQuadBuffer[bufferIdx++] = params.textureCoords.y1;
|
|
297
|
-
uiQuadBuffer[bufferIdx++] = params.colorTr;
|
|
298
|
-
fQuadBuffer[bufferIdx++] = textureIdx;
|
|
299
|
-
fQuadBuffer[bufferIdx++] = 1; //node X coord
|
|
300
|
-
fQuadBuffer[bufferIdx++] = 0; //node y coord
|
|
301
|
-
|
|
302
|
-
// Lower-Left
|
|
303
|
-
fQuadBuffer[bufferIdx++] = params.renderCoords.x4;
|
|
304
|
-
fQuadBuffer[bufferIdx++] = params.renderCoords.y4;
|
|
305
|
-
fQuadBuffer[bufferIdx++] = params.textureCoords.x1;
|
|
306
|
-
fQuadBuffer[bufferIdx++] = params.textureCoords.y2;
|
|
307
|
-
uiQuadBuffer[bufferIdx++] = params.colorBl;
|
|
308
|
-
fQuadBuffer[bufferIdx++] = textureIdx;
|
|
309
|
-
fQuadBuffer[bufferIdx++] = 0; //node X coord
|
|
310
|
-
fQuadBuffer[bufferIdx++] = 1; //node y coord
|
|
311
|
-
|
|
312
|
-
// Lower-Right
|
|
313
|
-
fQuadBuffer[bufferIdx++] = params.renderCoords.x3;
|
|
314
|
-
fQuadBuffer[bufferIdx++] = params.renderCoords.y3;
|
|
315
|
-
fQuadBuffer[bufferIdx++] = params.textureCoords.x2;
|
|
316
|
-
fQuadBuffer[bufferIdx++] = params.textureCoords.y2;
|
|
317
|
-
uiQuadBuffer[bufferIdx++] = params.colorBr;
|
|
318
|
-
fQuadBuffer[bufferIdx++] = textureIdx;
|
|
319
|
-
fQuadBuffer[bufferIdx++] = 1; //node X coord
|
|
320
|
-
fQuadBuffer[bufferIdx++] = 1; //node y coord
|
|
321
|
-
|
|
322
|
-
// Update the length of the current render op
|
|
323
|
-
this.curRenderOp.numQuads++;
|
|
324
|
-
this.curBufferIdx = bufferIdx;
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
/**
|
|
328
|
-
* Replace the existing RenderOp with a new one that uses the specified Shader
|
|
329
|
-
* and starts at the specified buffer index.
|
|
330
|
-
*
|
|
331
|
-
* @param shader
|
|
332
|
-
* @param bufferIdx
|
|
333
|
-
*/
|
|
334
|
-
private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
|
|
335
|
-
const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
|
|
336
|
-
this.curRenderOp = curRenderOp;
|
|
337
|
-
this.renderOps.push(curRenderOp);
|
|
338
|
-
}
|
|
339
|
-
|
|
340
|
-
/**
|
|
341
|
-
* Add a texture to the current RenderOp. If the texture cannot be added to the
|
|
342
|
-
* current RenderOp, a new RenderOp will be created and the texture will be added
|
|
343
|
-
* to that one.
|
|
344
|
-
*
|
|
345
|
-
* If the texture cannot be added to the new RenderOp, an error will be thrown.
|
|
346
|
-
*
|
|
347
|
-
* @param texture
|
|
348
|
-
* @param bufferIdx
|
|
349
|
-
* @param recursive
|
|
350
|
-
* @returns Assigned Texture Index of the texture in the render op
|
|
351
|
-
*/
|
|
352
|
-
private addTexture(
|
|
353
|
-
texture: WebGlCtxTexture,
|
|
354
|
-
bufferIdx: number,
|
|
355
|
-
recursive?: boolean,
|
|
356
|
-
): number {
|
|
357
|
-
assertTruthy(this.curRenderOp);
|
|
358
|
-
const textureIdx = this.curRenderOp.addTexture(texture);
|
|
359
|
-
// TODO: Refactor to be more DRY
|
|
360
|
-
if (textureIdx === 0xffffffff) {
|
|
361
|
-
if (recursive) {
|
|
362
|
-
throw new Error('Unable to add texture to render op');
|
|
363
|
-
}
|
|
364
|
-
this.newRenderOp(this.curRenderOp, bufferIdx);
|
|
365
|
-
return this.addTexture(texture, bufferIdx, true);
|
|
366
|
-
}
|
|
367
|
-
return textureIdx;
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
/**
|
|
371
|
-
* Test if the current Render operation can be reused for the specified parameters.
|
|
372
|
-
* @param params
|
|
373
|
-
* @returns
|
|
374
|
-
*/
|
|
375
|
-
reuseRenderOp(params: QuadOptions): boolean {
|
|
376
|
-
// Switching shader program will require a new render operation
|
|
377
|
-
if (
|
|
378
|
-
this.curRenderOp?.shader.shaderKey !==
|
|
379
|
-
(params.shader as WebGlShaderNode).shaderKey
|
|
380
|
-
) {
|
|
381
|
-
return false;
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
// Switching clipping rect will require a new render operation
|
|
385
|
-
if (
|
|
386
|
-
compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
|
|
387
|
-
) {
|
|
388
|
-
return false;
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
// Force new render operation if rendering to texture
|
|
392
|
-
// @todo: This needs to be improved, render operations could also be reused
|
|
393
|
-
// for rendering to texture
|
|
394
|
-
if (
|
|
395
|
-
params.parentHasRenderTexture !== undefined ||
|
|
396
|
-
params.rtt !== undefined
|
|
397
|
-
) {
|
|
398
|
-
return false;
|
|
399
|
-
}
|
|
400
|
-
|
|
401
|
-
if (
|
|
402
|
-
this.curRenderOp.shader.shaderKey === 'default' &&
|
|
403
|
-
params.shader?.shaderKey === 'default'
|
|
404
|
-
) {
|
|
405
|
-
return true;
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
// Check if the shader can batch the shader properties
|
|
409
|
-
if (
|
|
410
|
-
this.curRenderOp.shader.program.reuseRenderOp(
|
|
411
|
-
params,
|
|
412
|
-
this.curRenderOp,
|
|
413
|
-
) === false
|
|
414
|
-
) {
|
|
415
|
-
return false;
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
// Render operation can be reused
|
|
419
|
-
return true;
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
/**
|
|
423
|
-
* add RenderOp to the render pipeline
|
|
424
|
-
*/
|
|
425
|
-
addRenderOp(renderable: WebGlRenderOp) {
|
|
426
|
-
this.renderOps.push(renderable);
|
|
427
|
-
this.curRenderOp = null;
|
|
428
|
-
}
|
|
429
|
-
|
|
430
|
-
/**
|
|
431
|
-
* Render the current set of RenderOps to render to the specified surface.
|
|
432
|
-
*
|
|
433
|
-
* TODO: 'screen' is the only supported surface at the moment.
|
|
434
|
-
*
|
|
435
|
-
* @param surface
|
|
436
|
-
*/
|
|
437
|
-
render(surface: 'screen' | CoreContextTexture = 'screen'): void {
|
|
438
|
-
const { glw, quadBuffer } = this;
|
|
439
|
-
|
|
440
|
-
const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
|
|
441
|
-
|
|
442
|
-
const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
|
|
443
|
-
glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
|
|
444
|
-
|
|
445
|
-
for (let i = 0, length = this.renderOps.length; i < length; i++) {
|
|
446
|
-
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
|
447
|
-
this.renderOps[i]!.draw();
|
|
448
|
-
}
|
|
449
|
-
this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
|
|
450
|
-
|
|
451
|
-
// Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
|
|
452
|
-
const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
|
|
453
|
-
this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
|
|
454
|
-
}
|
|
455
|
-
|
|
456
|
-
getQuadCount(): number {
|
|
457
|
-
return this.numQuadsRendered;
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
renderToTexture(node: CoreNode) {
|
|
461
|
-
for (let i = 0; i < this.rttNodes.length; i++) {
|
|
462
|
-
if (this.rttNodes[i] === node) {
|
|
463
|
-
return;
|
|
464
|
-
}
|
|
465
|
-
}
|
|
466
|
-
|
|
467
|
-
this.insertRTTNodeInOrder(node);
|
|
468
|
-
}
|
|
469
|
-
|
|
470
|
-
/**
|
|
471
|
-
* Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
|
|
472
|
-
*
|
|
473
|
-
* Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
|
|
474
|
-
* Specifically:
|
|
475
|
-
* - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
|
|
476
|
-
* - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
|
|
477
|
-
*
|
|
478
|
-
* This function addresses both cases by:
|
|
479
|
-
* 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
|
|
480
|
-
* already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
|
|
481
|
-
* 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
|
|
482
|
-
* children that are already in `rttNodes`. If such children are found, the new node is inserted
|
|
483
|
-
* after the last (highest index) RTT child node.
|
|
484
|
-
*
|
|
485
|
-
* The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
|
|
486
|
-
* both parent-before-child and child-before-parent rendering rules, preserving the correct order
|
|
487
|
-
* for the WebGL renderer.
|
|
488
|
-
*
|
|
489
|
-
* @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
|
|
490
|
-
*/
|
|
491
|
-
private insertRTTNodeInOrder(node: CoreNode) {
|
|
492
|
-
let insertIndex = this.rttNodes.length; // Default to the end of the array
|
|
493
|
-
|
|
494
|
-
// 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
|
|
495
|
-
let currentNode: CoreNode = node;
|
|
496
|
-
while (currentNode) {
|
|
497
|
-
if (!currentNode.parent) {
|
|
498
|
-
break;
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
const parentIndex = this.rttNodes.indexOf(currentNode.parent);
|
|
502
|
-
if (parentIndex !== -1) {
|
|
503
|
-
// Found an RTT parent in the list; set insertIndex to place node before the parent
|
|
504
|
-
insertIndex = parentIndex;
|
|
505
|
-
break;
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
currentNode = currentNode.parent;
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
// 2. Traverse downwards to ensure the node is placed after any RTT children.
|
|
512
|
-
// Look through each child recursively to see if any are already in rttNodes.
|
|
513
|
-
const maxChildIndex = this.findMaxChildRTTIndex(node);
|
|
514
|
-
if (maxChildIndex !== -1) {
|
|
515
|
-
// Adjust insertIndex to be after the last child RTT node
|
|
516
|
-
insertIndex = Math.max(insertIndex, maxChildIndex + 1);
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
// 3. Insert the node at the calculated position
|
|
520
|
-
this.rttNodes.splice(insertIndex, 0, node);
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
// Helper function to find the highest index of any RTT children of a node within rttNodes
|
|
524
|
-
private findMaxChildRTTIndex(node: CoreNode): number {
|
|
525
|
-
let maxIndex = -1;
|
|
526
|
-
|
|
527
|
-
const traverseChildren = (currentNode: CoreNode) => {
|
|
528
|
-
const currentIndex = this.rttNodes.indexOf(currentNode);
|
|
529
|
-
if (currentIndex !== -1) {
|
|
530
|
-
maxIndex = Math.max(maxIndex, currentIndex);
|
|
531
|
-
}
|
|
532
|
-
|
|
533
|
-
// Recursively check all children of the current node
|
|
534
|
-
for (const child of currentNode.children) {
|
|
535
|
-
traverseChildren(child);
|
|
536
|
-
}
|
|
537
|
-
};
|
|
538
|
-
|
|
539
|
-
// Start traversal directly with the provided node
|
|
540
|
-
traverseChildren(node);
|
|
541
|
-
|
|
542
|
-
return maxIndex;
|
|
543
|
-
}
|
|
544
|
-
|
|
545
|
-
renderRTTNodes() {
|
|
546
|
-
const { glw } = this;
|
|
547
|
-
// Render all associated RTT nodes to their textures
|
|
548
|
-
for (let i = 0; i < this.rttNodes.length; i++) {
|
|
549
|
-
const node = this.rttNodes[i];
|
|
550
|
-
|
|
551
|
-
// Skip nodes that don't have RTT updates
|
|
552
|
-
if (node === undefined || node.hasRTTupdates === false) {
|
|
553
|
-
continue;
|
|
554
|
-
}
|
|
555
|
-
|
|
556
|
-
// Skip nodes that are not visible
|
|
557
|
-
if (
|
|
558
|
-
node.worldAlpha === 0 ||
|
|
559
|
-
(node.strictBounds === true &&
|
|
560
|
-
node.renderState === CoreNodeRenderState.OutOfBounds)
|
|
561
|
-
) {
|
|
562
|
-
continue;
|
|
563
|
-
}
|
|
564
|
-
|
|
565
|
-
// Skip nodes that do not have a loaded texture
|
|
566
|
-
if (node.texture === null || node.texture.state !== 'loaded') {
|
|
567
|
-
continue;
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
// Set the active RTT node to the current node
|
|
571
|
-
// So we can prevent rendering children of nested RTT nodes
|
|
572
|
-
this.activeRttNode = node;
|
|
573
|
-
|
|
574
|
-
assertTruthy(node.texture !== null, 'RTT node missing texture');
|
|
575
|
-
const ctxTexture = node.texture.ctxTexture;
|
|
576
|
-
assertTruthy(ctxTexture instanceof WebGlCtxRenderTexture);
|
|
577
|
-
this.renderToTextureActive = true;
|
|
578
|
-
|
|
579
|
-
// Bind the the texture's framebuffer
|
|
580
|
-
glw.bindFramebuffer(ctxTexture.framebuffer);
|
|
581
|
-
|
|
582
|
-
glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
|
|
583
|
-
// Set the clear color to transparent
|
|
584
|
-
glw.clearColor(0, 0, 0, 0);
|
|
585
|
-
glw.clear();
|
|
586
|
-
|
|
587
|
-
// Render all associated quads to the texture
|
|
588
|
-
for (let i = 0; i < node.children.length; i++) {
|
|
589
|
-
const child = node.children[i];
|
|
590
|
-
|
|
591
|
-
if (child === undefined) {
|
|
592
|
-
continue;
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
this.stage.addQuads(child);
|
|
596
|
-
child.hasRTTupdates = false;
|
|
597
|
-
}
|
|
598
|
-
|
|
599
|
-
// Render all associated quads to the texture
|
|
600
|
-
this.render();
|
|
601
|
-
|
|
602
|
-
// Reset render operations
|
|
603
|
-
this.renderOps.length = 0;
|
|
604
|
-
node.hasRTTupdates = false;
|
|
605
|
-
}
|
|
606
|
-
|
|
607
|
-
const clearColor = this.clearColor.normalized;
|
|
608
|
-
// Restore the default clear color
|
|
609
|
-
glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
|
|
610
|
-
|
|
611
|
-
// Bind the default framebuffer
|
|
612
|
-
glw.bindFramebuffer(null);
|
|
613
|
-
|
|
614
|
-
glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
|
|
615
|
-
this.renderToTextureActive = false;
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
removeRTTNode(node: CoreNode) {
|
|
619
|
-
const index = this.rttNodes.indexOf(node);
|
|
620
|
-
if (index === -1) {
|
|
621
|
-
return;
|
|
622
|
-
}
|
|
623
|
-
this.rttNodes.splice(index, 1);
|
|
624
|
-
}
|
|
625
|
-
|
|
626
|
-
getBufferInfo(): BufferInfo | null {
|
|
627
|
-
const bufferInfo: BufferInfo = {
|
|
628
|
-
totalAvailable: this.stage.options.quadBufferSize,
|
|
629
|
-
totalUsed: this.quadBufferUsage,
|
|
630
|
-
};
|
|
631
|
-
return bufferInfo;
|
|
632
|
-
}
|
|
633
|
-
|
|
634
|
-
getDefaultShaderNode(): WebGlShaderNode {
|
|
635
|
-
if (this.defaultShaderNode !== null) {
|
|
636
|
-
return this.defaultShaderNode as WebGlShaderNode;
|
|
637
|
-
}
|
|
638
|
-
this.stage.shManager.registerShaderType('default', Default);
|
|
639
|
-
this.defaultShaderNode = this.stage.shManager.createShader(
|
|
640
|
-
'default',
|
|
641
|
-
) as WebGlShaderNode;
|
|
642
|
-
return this.defaultShaderNode;
|
|
643
|
-
}
|
|
644
|
-
|
|
645
|
-
override getTextureCoords(node: CoreNode): TextureCoords {
|
|
646
|
-
const texture = node.texture;
|
|
647
|
-
if (texture === null) {
|
|
648
|
-
return this.defaultTextureCoords;
|
|
649
|
-
}
|
|
650
|
-
|
|
651
|
-
const textureOptions = node.textureOptions;
|
|
652
|
-
if (
|
|
653
|
-
texture.type === TextureType.subTexture ||
|
|
654
|
-
texture.type === TextureType.image ||
|
|
655
|
-
texture.type === TextureType.renderToTexture ||
|
|
656
|
-
textureOptions !== null
|
|
657
|
-
) {
|
|
658
|
-
const result = {
|
|
659
|
-
x1: 0,
|
|
660
|
-
y1: 0,
|
|
661
|
-
x2: 1,
|
|
662
|
-
y2: 1,
|
|
663
|
-
};
|
|
664
|
-
|
|
665
|
-
if (texture.type === TextureType.subTexture) {
|
|
666
|
-
const props = (texture as SubTexture).props;
|
|
667
|
-
const { width: parentW = 0, height: parentH = 0 } = (
|
|
668
|
-
texture as SubTexture
|
|
669
|
-
).parentTexture.dimensions || { width: 0, height: 0 };
|
|
670
|
-
result.x1 = props.x / parentW;
|
|
671
|
-
result.x2 = result.x1 + props.width / parentW;
|
|
672
|
-
result.y1 = props.y / parentH;
|
|
673
|
-
result.y2 = result.y1 + props.height / parentH;
|
|
674
|
-
}
|
|
675
|
-
|
|
676
|
-
if (
|
|
677
|
-
texture.type === TextureType.image &&
|
|
678
|
-
textureOptions !== null &&
|
|
679
|
-
textureOptions.resizeMode !== undefined &&
|
|
680
|
-
texture.dimensions !== null
|
|
681
|
-
) {
|
|
682
|
-
const resizeMode = textureOptions.resizeMode;
|
|
683
|
-
const dimensions = texture.dimensions;
|
|
684
|
-
if (resizeMode.type === 'cover') {
|
|
685
|
-
const scaleX = node.props.width / dimensions.width;
|
|
686
|
-
const scaleY = node.props.height / dimensions.height;
|
|
687
|
-
const scale = Math.max(scaleX, scaleY);
|
|
688
|
-
const precision = 1 / scale;
|
|
689
|
-
// Determine based on width
|
|
690
|
-
if (scaleX < scale) {
|
|
691
|
-
const desiredSize = precision * node.props.width;
|
|
692
|
-
result.x1 =
|
|
693
|
-
(1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
|
|
694
|
-
result.x2 = result.x1 + desiredSize / dimensions.width;
|
|
695
|
-
}
|
|
696
|
-
// Determine based on height
|
|
697
|
-
if (scaleY < scale) {
|
|
698
|
-
const desiredSize = precision * node.props.height;
|
|
699
|
-
result.y1 =
|
|
700
|
-
(1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
|
|
701
|
-
result.y2 = result.y1 + desiredSize / dimensions.height;
|
|
702
|
-
}
|
|
703
|
-
}
|
|
704
|
-
}
|
|
705
|
-
|
|
706
|
-
// Flip texture coordinates if dictated by texture options
|
|
707
|
-
let flipY = 0;
|
|
708
|
-
if (textureOptions !== null) {
|
|
709
|
-
if (textureOptions.flipX === true) {
|
|
710
|
-
[result.x1, result.x2] = [result.x2, result.x1];
|
|
711
|
-
}
|
|
712
|
-
|
|
713
|
-
// convert to integer for bitwise operation below
|
|
714
|
-
flipY = +(textureOptions.flipY || false);
|
|
715
|
-
}
|
|
716
|
-
|
|
717
|
-
// Eitherone should be true
|
|
718
|
-
if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
|
|
719
|
-
[result.y1, result.y2] = [result.y2, result.y1];
|
|
720
|
-
}
|
|
721
|
-
return result as TextureCoords;
|
|
722
|
-
}
|
|
723
|
-
|
|
724
|
-
return this.defaultTextureCoords;
|
|
725
|
-
}
|
|
726
|
-
|
|
727
|
-
/**
|
|
728
|
-
* Updates the WebGL context's clear color and clears the color buffer.
|
|
729
|
-
*
|
|
730
|
-
* @param color - The color to set as the clear color, represented as a 32-bit integer.
|
|
731
|
-
*/
|
|
732
|
-
updateClearColor(color: number) {
|
|
733
|
-
if (this.clearColor.raw === color) {
|
|
734
|
-
return;
|
|
735
|
-
}
|
|
736
|
-
const glw = this.glw;
|
|
737
|
-
const normalizedColor = getNormalizedRgbaComponents(color);
|
|
738
|
-
glw.clearColor(
|
|
739
|
-
normalizedColor[0],
|
|
740
|
-
normalizedColor[1],
|
|
741
|
-
normalizedColor[2],
|
|
742
|
-
normalizedColor[3],
|
|
743
|
-
);
|
|
744
|
-
this.clearColor = {
|
|
745
|
-
raw: color,
|
|
746
|
-
normalized: normalizedColor,
|
|
747
|
-
};
|
|
748
|
-
glw.clear();
|
|
749
|
-
}
|
|
750
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
|
|
20
|
+
import { assertTruthy, createWebGLContext } from '../../../utils.js';
|
|
21
|
+
import {
|
|
22
|
+
CoreRenderer,
|
|
23
|
+
type BufferInfo,
|
|
24
|
+
type CoreRendererOptions,
|
|
25
|
+
type QuadOptions,
|
|
26
|
+
} from '../CoreRenderer.js';
|
|
27
|
+
import { WebGlRenderOp } from './WebGlRenderOp.js';
|
|
28
|
+
import type { CoreContextTexture } from '../CoreContextTexture.js';
|
|
29
|
+
import {
|
|
30
|
+
createIndexBuffer,
|
|
31
|
+
type CoreWebGlParameters,
|
|
32
|
+
type CoreWebGlExtensions,
|
|
33
|
+
getWebGlParameters,
|
|
34
|
+
getWebGlExtensions,
|
|
35
|
+
type WebGlColor,
|
|
36
|
+
} from './internal/RendererUtils.js';
|
|
37
|
+
import { WebGlCtxTexture } from './WebGlCtxTexture.js';
|
|
38
|
+
import {
|
|
39
|
+
Texture,
|
|
40
|
+
TextureType,
|
|
41
|
+
type TextureCoords,
|
|
42
|
+
} from '../../textures/Texture.js';
|
|
43
|
+
import { SubTexture } from '../../textures/SubTexture.js';
|
|
44
|
+
import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
|
|
45
|
+
import { BufferCollection } from './internal/BufferCollection.js';
|
|
46
|
+
import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
|
|
47
|
+
import { WebGlShaderProgram } from './WebGlShaderProgram.js';
|
|
48
|
+
import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
|
|
49
|
+
import { RenderTexture } from '../../textures/RenderTexture.js';
|
|
50
|
+
import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
|
|
51
|
+
import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
|
|
52
|
+
import { Default } from '../../shaders/webgl/Default.js';
|
|
53
|
+
import type { WebGlShaderType } from './WebGlShaderNode.js';
|
|
54
|
+
import { WebGlShaderNode } from './WebGlShaderNode.js';
|
|
55
|
+
|
|
56
|
+
const WORDS_PER_QUAD = 32;
|
|
57
|
+
// const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
|
|
58
|
+
|
|
59
|
+
export type WebGlRendererOptions = CoreRendererOptions;
|
|
60
|
+
|
|
61
|
+
interface CoreWebGlSystem {
|
|
62
|
+
parameters: CoreWebGlParameters;
|
|
63
|
+
extensions: CoreWebGlExtensions;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export class WebGlRenderer extends CoreRenderer {
|
|
67
|
+
//// WebGL Native Context and Data
|
|
68
|
+
glw: WebGlContextWrapper;
|
|
69
|
+
system: CoreWebGlSystem;
|
|
70
|
+
|
|
71
|
+
//// Persistent data
|
|
72
|
+
quadBuffer: ArrayBuffer;
|
|
73
|
+
fQuadBuffer: Float32Array;
|
|
74
|
+
uiQuadBuffer: Uint32Array;
|
|
75
|
+
renderOps: WebGlRenderOp[] = [];
|
|
76
|
+
|
|
77
|
+
//// Render Op / Buffer Filling State
|
|
78
|
+
curBufferIdx = 0;
|
|
79
|
+
curRenderOp: WebGlRenderOp | null = null;
|
|
80
|
+
override rttNodes: CoreNode[] = [];
|
|
81
|
+
activeRttNode: CoreNode | null = null;
|
|
82
|
+
|
|
83
|
+
defaultTextureCoords: TextureCoords = {
|
|
84
|
+
x1: 0,
|
|
85
|
+
y1: 0,
|
|
86
|
+
x2: 1,
|
|
87
|
+
y2: 1,
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
//// Default Shader
|
|
91
|
+
defaultShaderNode: WebGlShaderNode | null = null;
|
|
92
|
+
quadBufferCollection: BufferCollection;
|
|
93
|
+
|
|
94
|
+
clearColor: WebGlColor = {
|
|
95
|
+
raw: 0x00000000,
|
|
96
|
+
normalized: [0, 0, 0, 0],
|
|
97
|
+
};
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* White pixel texture used by default when no texture is specified.
|
|
101
|
+
*/
|
|
102
|
+
|
|
103
|
+
quadBufferUsage = 0;
|
|
104
|
+
numQuadsRendered = 0;
|
|
105
|
+
/**
|
|
106
|
+
* Whether the renderer is currently rendering to a texture.
|
|
107
|
+
*/
|
|
108
|
+
public renderToTextureActive = false;
|
|
109
|
+
|
|
110
|
+
constructor(options: WebGlRendererOptions) {
|
|
111
|
+
super(options);
|
|
112
|
+
|
|
113
|
+
this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
|
|
114
|
+
this.fQuadBuffer = new Float32Array(this.quadBuffer);
|
|
115
|
+
this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
|
|
116
|
+
|
|
117
|
+
this.mode = 'webgl';
|
|
118
|
+
|
|
119
|
+
const gl = createWebGLContext(
|
|
120
|
+
options.canvas,
|
|
121
|
+
options.forceWebGL2,
|
|
122
|
+
options.contextSpy,
|
|
123
|
+
);
|
|
124
|
+
const glw = (this.glw = new WebGlContextWrapper(gl));
|
|
125
|
+
glw.viewport(0, 0, options.canvas.width, options.canvas.height);
|
|
126
|
+
|
|
127
|
+
this.updateClearColor(this.stage.clearColor);
|
|
128
|
+
|
|
129
|
+
glw.setBlend(true);
|
|
130
|
+
glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
|
|
131
|
+
|
|
132
|
+
createIndexBuffer(glw, this.stage.bufferMemory);
|
|
133
|
+
|
|
134
|
+
this.system = {
|
|
135
|
+
parameters: getWebGlParameters(this.glw),
|
|
136
|
+
extensions: getWebGlExtensions(this.glw),
|
|
137
|
+
};
|
|
138
|
+
const quadBuffer = glw.createBuffer();
|
|
139
|
+
assertTruthy(quadBuffer);
|
|
140
|
+
const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
|
|
141
|
+
this.quadBufferCollection = new BufferCollection([
|
|
142
|
+
{
|
|
143
|
+
buffer: quadBuffer,
|
|
144
|
+
attributes: {
|
|
145
|
+
a_position: {
|
|
146
|
+
name: 'a_position',
|
|
147
|
+
size: 2, // 2 components per iteration
|
|
148
|
+
type: glw.FLOAT, // the data is 32bit floats
|
|
149
|
+
normalized: false, // don't normalize the data
|
|
150
|
+
stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
|
|
151
|
+
offset: 0, // start at the beginning of the buffer
|
|
152
|
+
},
|
|
153
|
+
a_textureCoords: {
|
|
154
|
+
name: 'a_textureCoords',
|
|
155
|
+
size: 2,
|
|
156
|
+
type: glw.FLOAT,
|
|
157
|
+
normalized: false,
|
|
158
|
+
stride,
|
|
159
|
+
offset: 2 * Float32Array.BYTES_PER_ELEMENT,
|
|
160
|
+
},
|
|
161
|
+
a_color: {
|
|
162
|
+
name: 'a_color',
|
|
163
|
+
size: 4,
|
|
164
|
+
type: glw.UNSIGNED_BYTE,
|
|
165
|
+
normalized: true,
|
|
166
|
+
stride,
|
|
167
|
+
offset: 4 * Float32Array.BYTES_PER_ELEMENT,
|
|
168
|
+
},
|
|
169
|
+
a_textureIndex: {
|
|
170
|
+
name: 'a_textureIndex',
|
|
171
|
+
size: 1,
|
|
172
|
+
type: glw.FLOAT,
|
|
173
|
+
normalized: false,
|
|
174
|
+
stride,
|
|
175
|
+
offset: 5 * Float32Array.BYTES_PER_ELEMENT,
|
|
176
|
+
},
|
|
177
|
+
a_nodeCoords: {
|
|
178
|
+
name: 'a_nodeCoords',
|
|
179
|
+
size: 2,
|
|
180
|
+
type: glw.FLOAT,
|
|
181
|
+
normalized: false,
|
|
182
|
+
stride,
|
|
183
|
+
offset: 6 * Float32Array.BYTES_PER_ELEMENT,
|
|
184
|
+
},
|
|
185
|
+
},
|
|
186
|
+
},
|
|
187
|
+
]);
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
reset() {
|
|
191
|
+
const { glw } = this;
|
|
192
|
+
this.curBufferIdx = 0;
|
|
193
|
+
this.curRenderOp = null;
|
|
194
|
+
this.renderOps.length = 0;
|
|
195
|
+
glw.setScissorTest(false);
|
|
196
|
+
glw.clear();
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
createShaderProgram(
|
|
200
|
+
shaderType: WebGlShaderType,
|
|
201
|
+
props: Record<string, unknown>,
|
|
202
|
+
): WebGlShaderProgram {
|
|
203
|
+
return new WebGlShaderProgram(this, shaderType, props);
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
createShaderNode(
|
|
207
|
+
shaderKey: string,
|
|
208
|
+
shaderType: WebGlShaderType,
|
|
209
|
+
props?: Record<string, unknown>,
|
|
210
|
+
program?: WebGlShaderProgram,
|
|
211
|
+
) {
|
|
212
|
+
return new WebGlShaderNode(
|
|
213
|
+
shaderKey,
|
|
214
|
+
shaderType,
|
|
215
|
+
program!,
|
|
216
|
+
this.stage,
|
|
217
|
+
props,
|
|
218
|
+
);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
|
|
222
|
+
//if shadertype doesnt have a fragment source we cant use it
|
|
223
|
+
return shaderType.fragment !== undefined;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
createCtxTexture(textureSource: Texture): CoreContextTexture {
|
|
227
|
+
if (textureSource instanceof SubTexture) {
|
|
228
|
+
return new WebGlCtxSubTexture(
|
|
229
|
+
this.glw,
|
|
230
|
+
this.stage.txMemManager,
|
|
231
|
+
textureSource,
|
|
232
|
+
);
|
|
233
|
+
} else if (textureSource instanceof RenderTexture) {
|
|
234
|
+
return new WebGlCtxRenderTexture(
|
|
235
|
+
this.glw,
|
|
236
|
+
this.stage.txMemManager,
|
|
237
|
+
textureSource,
|
|
238
|
+
);
|
|
239
|
+
}
|
|
240
|
+
return new WebGlCtxTexture(
|
|
241
|
+
this.glw,
|
|
242
|
+
this.stage.txMemManager,
|
|
243
|
+
textureSource,
|
|
244
|
+
);
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
|
|
249
|
+
*
|
|
250
|
+
* It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
|
|
251
|
+
* The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
|
|
252
|
+
* It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
|
|
253
|
+
* If a new render operation is needed, it creates one and updates the current render operation.
|
|
254
|
+
* The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
|
|
255
|
+
*
|
|
256
|
+
* Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
|
|
257
|
+
* The function updates the length and number of quads in the current render operation, and updates the current buffer index.
|
|
258
|
+
*/
|
|
259
|
+
addQuad(params: QuadOptions) {
|
|
260
|
+
const { fQuadBuffer, uiQuadBuffer } = this;
|
|
261
|
+
let texture = params.texture;
|
|
262
|
+
|
|
263
|
+
assertTruthy(texture !== null, 'Texture is required');
|
|
264
|
+
|
|
265
|
+
let { curBufferIdx: bufferIdx } = this;
|
|
266
|
+
|
|
267
|
+
if (this.reuseRenderOp(params) === false) {
|
|
268
|
+
this.newRenderOp(params, bufferIdx);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
if (texture.type === TextureType.subTexture) {
|
|
272
|
+
texture = (texture as SubTexture).parentTexture;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
assertTruthy(texture.ctxTexture instanceof WebGlCtxTexture);
|
|
276
|
+
const textureIdx = this.addTexture(texture.ctxTexture, bufferIdx);
|
|
277
|
+
|
|
278
|
+
assertTruthy(this.curRenderOp !== null);
|
|
279
|
+
assertTruthy(params.renderCoords);
|
|
280
|
+
assertTruthy(params.textureCoords);
|
|
281
|
+
|
|
282
|
+
// Upper-Left
|
|
283
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.x1; // vertexX
|
|
284
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.y1; // vertexY
|
|
285
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.x1; // texCoordX
|
|
286
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.y1; // texCoordY
|
|
287
|
+
uiQuadBuffer[bufferIdx++] = params.colorTl; // color
|
|
288
|
+
fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
|
|
289
|
+
fQuadBuffer[bufferIdx++] = 0; //node X coord
|
|
290
|
+
fQuadBuffer[bufferIdx++] = 0; //node y coord
|
|
291
|
+
|
|
292
|
+
// Upper-Right
|
|
293
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.x2;
|
|
294
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.y2;
|
|
295
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.x2;
|
|
296
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.y1;
|
|
297
|
+
uiQuadBuffer[bufferIdx++] = params.colorTr;
|
|
298
|
+
fQuadBuffer[bufferIdx++] = textureIdx;
|
|
299
|
+
fQuadBuffer[bufferIdx++] = 1; //node X coord
|
|
300
|
+
fQuadBuffer[bufferIdx++] = 0; //node y coord
|
|
301
|
+
|
|
302
|
+
// Lower-Left
|
|
303
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.x4;
|
|
304
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.y4;
|
|
305
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.x1;
|
|
306
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.y2;
|
|
307
|
+
uiQuadBuffer[bufferIdx++] = params.colorBl;
|
|
308
|
+
fQuadBuffer[bufferIdx++] = textureIdx;
|
|
309
|
+
fQuadBuffer[bufferIdx++] = 0; //node X coord
|
|
310
|
+
fQuadBuffer[bufferIdx++] = 1; //node y coord
|
|
311
|
+
|
|
312
|
+
// Lower-Right
|
|
313
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.x3;
|
|
314
|
+
fQuadBuffer[bufferIdx++] = params.renderCoords.y3;
|
|
315
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.x2;
|
|
316
|
+
fQuadBuffer[bufferIdx++] = params.textureCoords.y2;
|
|
317
|
+
uiQuadBuffer[bufferIdx++] = params.colorBr;
|
|
318
|
+
fQuadBuffer[bufferIdx++] = textureIdx;
|
|
319
|
+
fQuadBuffer[bufferIdx++] = 1; //node X coord
|
|
320
|
+
fQuadBuffer[bufferIdx++] = 1; //node y coord
|
|
321
|
+
|
|
322
|
+
// Update the length of the current render op
|
|
323
|
+
this.curRenderOp.numQuads++;
|
|
324
|
+
this.curBufferIdx = bufferIdx;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
/**
|
|
328
|
+
* Replace the existing RenderOp with a new one that uses the specified Shader
|
|
329
|
+
* and starts at the specified buffer index.
|
|
330
|
+
*
|
|
331
|
+
* @param shader
|
|
332
|
+
* @param bufferIdx
|
|
333
|
+
*/
|
|
334
|
+
private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
|
|
335
|
+
const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
|
|
336
|
+
this.curRenderOp = curRenderOp;
|
|
337
|
+
this.renderOps.push(curRenderOp);
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* Add a texture to the current RenderOp. If the texture cannot be added to the
|
|
342
|
+
* current RenderOp, a new RenderOp will be created and the texture will be added
|
|
343
|
+
* to that one.
|
|
344
|
+
*
|
|
345
|
+
* If the texture cannot be added to the new RenderOp, an error will be thrown.
|
|
346
|
+
*
|
|
347
|
+
* @param texture
|
|
348
|
+
* @param bufferIdx
|
|
349
|
+
* @param recursive
|
|
350
|
+
* @returns Assigned Texture Index of the texture in the render op
|
|
351
|
+
*/
|
|
352
|
+
private addTexture(
|
|
353
|
+
texture: WebGlCtxTexture,
|
|
354
|
+
bufferIdx: number,
|
|
355
|
+
recursive?: boolean,
|
|
356
|
+
): number {
|
|
357
|
+
assertTruthy(this.curRenderOp);
|
|
358
|
+
const textureIdx = this.curRenderOp.addTexture(texture);
|
|
359
|
+
// TODO: Refactor to be more DRY
|
|
360
|
+
if (textureIdx === 0xffffffff) {
|
|
361
|
+
if (recursive) {
|
|
362
|
+
throw new Error('Unable to add texture to render op');
|
|
363
|
+
}
|
|
364
|
+
this.newRenderOp(this.curRenderOp, bufferIdx);
|
|
365
|
+
return this.addTexture(texture, bufferIdx, true);
|
|
366
|
+
}
|
|
367
|
+
return textureIdx;
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* Test if the current Render operation can be reused for the specified parameters.
|
|
372
|
+
* @param params
|
|
373
|
+
* @returns
|
|
374
|
+
*/
|
|
375
|
+
reuseRenderOp(params: QuadOptions): boolean {
|
|
376
|
+
// Switching shader program will require a new render operation
|
|
377
|
+
if (
|
|
378
|
+
this.curRenderOp?.shader.shaderKey !==
|
|
379
|
+
(params.shader as WebGlShaderNode).shaderKey
|
|
380
|
+
) {
|
|
381
|
+
return false;
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
// Switching clipping rect will require a new render operation
|
|
385
|
+
if (
|
|
386
|
+
compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
|
|
387
|
+
) {
|
|
388
|
+
return false;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
// Force new render operation if rendering to texture
|
|
392
|
+
// @todo: This needs to be improved, render operations could also be reused
|
|
393
|
+
// for rendering to texture
|
|
394
|
+
if (
|
|
395
|
+
params.parentHasRenderTexture !== undefined ||
|
|
396
|
+
params.rtt !== undefined
|
|
397
|
+
) {
|
|
398
|
+
return false;
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
if (
|
|
402
|
+
this.curRenderOp.shader.shaderKey === 'default' &&
|
|
403
|
+
params.shader?.shaderKey === 'default'
|
|
404
|
+
) {
|
|
405
|
+
return true;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
// Check if the shader can batch the shader properties
|
|
409
|
+
if (
|
|
410
|
+
this.curRenderOp.shader.program.reuseRenderOp(
|
|
411
|
+
params,
|
|
412
|
+
this.curRenderOp,
|
|
413
|
+
) === false
|
|
414
|
+
) {
|
|
415
|
+
return false;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
// Render operation can be reused
|
|
419
|
+
return true;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
/**
|
|
423
|
+
* add RenderOp to the render pipeline
|
|
424
|
+
*/
|
|
425
|
+
addRenderOp(renderable: WebGlRenderOp) {
|
|
426
|
+
this.renderOps.push(renderable);
|
|
427
|
+
this.curRenderOp = null;
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
/**
|
|
431
|
+
* Render the current set of RenderOps to render to the specified surface.
|
|
432
|
+
*
|
|
433
|
+
* TODO: 'screen' is the only supported surface at the moment.
|
|
434
|
+
*
|
|
435
|
+
* @param surface
|
|
436
|
+
*/
|
|
437
|
+
render(surface: 'screen' | CoreContextTexture = 'screen'): void {
|
|
438
|
+
const { glw, quadBuffer } = this;
|
|
439
|
+
|
|
440
|
+
const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
|
|
441
|
+
|
|
442
|
+
const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
|
|
443
|
+
glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
|
|
444
|
+
|
|
445
|
+
for (let i = 0, length = this.renderOps.length; i < length; i++) {
|
|
446
|
+
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
|
447
|
+
this.renderOps[i]!.draw();
|
|
448
|
+
}
|
|
449
|
+
this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
|
|
450
|
+
|
|
451
|
+
// Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
|
|
452
|
+
const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
|
|
453
|
+
this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
getQuadCount(): number {
|
|
457
|
+
return this.numQuadsRendered;
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
renderToTexture(node: CoreNode) {
|
|
461
|
+
for (let i = 0; i < this.rttNodes.length; i++) {
|
|
462
|
+
if (this.rttNodes[i] === node) {
|
|
463
|
+
return;
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
this.insertRTTNodeInOrder(node);
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
/**
|
|
471
|
+
* Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
|
|
472
|
+
*
|
|
473
|
+
* Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
|
|
474
|
+
* Specifically:
|
|
475
|
+
* - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
|
|
476
|
+
* - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
|
|
477
|
+
*
|
|
478
|
+
* This function addresses both cases by:
|
|
479
|
+
* 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
|
|
480
|
+
* already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
|
|
481
|
+
* 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
|
|
482
|
+
* children that are already in `rttNodes`. If such children are found, the new node is inserted
|
|
483
|
+
* after the last (highest index) RTT child node.
|
|
484
|
+
*
|
|
485
|
+
* The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
|
|
486
|
+
* both parent-before-child and child-before-parent rendering rules, preserving the correct order
|
|
487
|
+
* for the WebGL renderer.
|
|
488
|
+
*
|
|
489
|
+
* @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
|
|
490
|
+
*/
|
|
491
|
+
private insertRTTNodeInOrder(node: CoreNode) {
|
|
492
|
+
let insertIndex = this.rttNodes.length; // Default to the end of the array
|
|
493
|
+
|
|
494
|
+
// 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
|
|
495
|
+
let currentNode: CoreNode = node;
|
|
496
|
+
while (currentNode) {
|
|
497
|
+
if (!currentNode.parent) {
|
|
498
|
+
break;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
const parentIndex = this.rttNodes.indexOf(currentNode.parent);
|
|
502
|
+
if (parentIndex !== -1) {
|
|
503
|
+
// Found an RTT parent in the list; set insertIndex to place node before the parent
|
|
504
|
+
insertIndex = parentIndex;
|
|
505
|
+
break;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
currentNode = currentNode.parent;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
// 2. Traverse downwards to ensure the node is placed after any RTT children.
|
|
512
|
+
// Look through each child recursively to see if any are already in rttNodes.
|
|
513
|
+
const maxChildIndex = this.findMaxChildRTTIndex(node);
|
|
514
|
+
if (maxChildIndex !== -1) {
|
|
515
|
+
// Adjust insertIndex to be after the last child RTT node
|
|
516
|
+
insertIndex = Math.max(insertIndex, maxChildIndex + 1);
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
// 3. Insert the node at the calculated position
|
|
520
|
+
this.rttNodes.splice(insertIndex, 0, node);
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
// Helper function to find the highest index of any RTT children of a node within rttNodes
|
|
524
|
+
private findMaxChildRTTIndex(node: CoreNode): number {
|
|
525
|
+
let maxIndex = -1;
|
|
526
|
+
|
|
527
|
+
const traverseChildren = (currentNode: CoreNode) => {
|
|
528
|
+
const currentIndex = this.rttNodes.indexOf(currentNode);
|
|
529
|
+
if (currentIndex !== -1) {
|
|
530
|
+
maxIndex = Math.max(maxIndex, currentIndex);
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
// Recursively check all children of the current node
|
|
534
|
+
for (const child of currentNode.children) {
|
|
535
|
+
traverseChildren(child);
|
|
536
|
+
}
|
|
537
|
+
};
|
|
538
|
+
|
|
539
|
+
// Start traversal directly with the provided node
|
|
540
|
+
traverseChildren(node);
|
|
541
|
+
|
|
542
|
+
return maxIndex;
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
renderRTTNodes() {
|
|
546
|
+
const { glw } = this;
|
|
547
|
+
// Render all associated RTT nodes to their textures
|
|
548
|
+
for (let i = 0; i < this.rttNodes.length; i++) {
|
|
549
|
+
const node = this.rttNodes[i];
|
|
550
|
+
|
|
551
|
+
// Skip nodes that don't have RTT updates
|
|
552
|
+
if (node === undefined || node.hasRTTupdates === false) {
|
|
553
|
+
continue;
|
|
554
|
+
}
|
|
555
|
+
|
|
556
|
+
// Skip nodes that are not visible
|
|
557
|
+
if (
|
|
558
|
+
node.worldAlpha === 0 ||
|
|
559
|
+
(node.strictBounds === true &&
|
|
560
|
+
node.renderState === CoreNodeRenderState.OutOfBounds)
|
|
561
|
+
) {
|
|
562
|
+
continue;
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
// Skip nodes that do not have a loaded texture
|
|
566
|
+
if (node.texture === null || node.texture.state !== 'loaded') {
|
|
567
|
+
continue;
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
// Set the active RTT node to the current node
|
|
571
|
+
// So we can prevent rendering children of nested RTT nodes
|
|
572
|
+
this.activeRttNode = node;
|
|
573
|
+
|
|
574
|
+
assertTruthy(node.texture !== null, 'RTT node missing texture');
|
|
575
|
+
const ctxTexture = node.texture.ctxTexture;
|
|
576
|
+
assertTruthy(ctxTexture instanceof WebGlCtxRenderTexture);
|
|
577
|
+
this.renderToTextureActive = true;
|
|
578
|
+
|
|
579
|
+
// Bind the the texture's framebuffer
|
|
580
|
+
glw.bindFramebuffer(ctxTexture.framebuffer);
|
|
581
|
+
|
|
582
|
+
glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
|
|
583
|
+
// Set the clear color to transparent
|
|
584
|
+
glw.clearColor(0, 0, 0, 0);
|
|
585
|
+
glw.clear();
|
|
586
|
+
|
|
587
|
+
// Render all associated quads to the texture
|
|
588
|
+
for (let i = 0; i < node.children.length; i++) {
|
|
589
|
+
const child = node.children[i];
|
|
590
|
+
|
|
591
|
+
if (child === undefined) {
|
|
592
|
+
continue;
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
this.stage.addQuads(child);
|
|
596
|
+
child.hasRTTupdates = false;
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
// Render all associated quads to the texture
|
|
600
|
+
this.render();
|
|
601
|
+
|
|
602
|
+
// Reset render operations
|
|
603
|
+
this.renderOps.length = 0;
|
|
604
|
+
node.hasRTTupdates = false;
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
const clearColor = this.clearColor.normalized;
|
|
608
|
+
// Restore the default clear color
|
|
609
|
+
glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
|
|
610
|
+
|
|
611
|
+
// Bind the default framebuffer
|
|
612
|
+
glw.bindFramebuffer(null);
|
|
613
|
+
|
|
614
|
+
glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
|
|
615
|
+
this.renderToTextureActive = false;
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
removeRTTNode(node: CoreNode) {
|
|
619
|
+
const index = this.rttNodes.indexOf(node);
|
|
620
|
+
if (index === -1) {
|
|
621
|
+
return;
|
|
622
|
+
}
|
|
623
|
+
this.rttNodes.splice(index, 1);
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
getBufferInfo(): BufferInfo | null {
|
|
627
|
+
const bufferInfo: BufferInfo = {
|
|
628
|
+
totalAvailable: this.stage.options.quadBufferSize,
|
|
629
|
+
totalUsed: this.quadBufferUsage,
|
|
630
|
+
};
|
|
631
|
+
return bufferInfo;
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
getDefaultShaderNode(): WebGlShaderNode {
|
|
635
|
+
if (this.defaultShaderNode !== null) {
|
|
636
|
+
return this.defaultShaderNode as WebGlShaderNode;
|
|
637
|
+
}
|
|
638
|
+
this.stage.shManager.registerShaderType('default', Default);
|
|
639
|
+
this.defaultShaderNode = this.stage.shManager.createShader(
|
|
640
|
+
'default',
|
|
641
|
+
) as WebGlShaderNode;
|
|
642
|
+
return this.defaultShaderNode;
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
override getTextureCoords(node: CoreNode): TextureCoords {
|
|
646
|
+
const texture = node.texture;
|
|
647
|
+
if (texture === null) {
|
|
648
|
+
return this.defaultTextureCoords;
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
const textureOptions = node.textureOptions;
|
|
652
|
+
if (
|
|
653
|
+
texture.type === TextureType.subTexture ||
|
|
654
|
+
texture.type === TextureType.image ||
|
|
655
|
+
texture.type === TextureType.renderToTexture ||
|
|
656
|
+
textureOptions !== null
|
|
657
|
+
) {
|
|
658
|
+
const result = {
|
|
659
|
+
x1: 0,
|
|
660
|
+
y1: 0,
|
|
661
|
+
x2: 1,
|
|
662
|
+
y2: 1,
|
|
663
|
+
};
|
|
664
|
+
|
|
665
|
+
if (texture.type === TextureType.subTexture) {
|
|
666
|
+
const props = (texture as SubTexture).props;
|
|
667
|
+
const { width: parentW = 0, height: parentH = 0 } = (
|
|
668
|
+
texture as SubTexture
|
|
669
|
+
).parentTexture.dimensions || { width: 0, height: 0 };
|
|
670
|
+
result.x1 = props.x / parentW;
|
|
671
|
+
result.x2 = result.x1 + props.width / parentW;
|
|
672
|
+
result.y1 = props.y / parentH;
|
|
673
|
+
result.y2 = result.y1 + props.height / parentH;
|
|
674
|
+
}
|
|
675
|
+
|
|
676
|
+
if (
|
|
677
|
+
texture.type === TextureType.image &&
|
|
678
|
+
textureOptions !== null &&
|
|
679
|
+
textureOptions.resizeMode !== undefined &&
|
|
680
|
+
texture.dimensions !== null
|
|
681
|
+
) {
|
|
682
|
+
const resizeMode = textureOptions.resizeMode;
|
|
683
|
+
const dimensions = texture.dimensions;
|
|
684
|
+
if (resizeMode.type === 'cover') {
|
|
685
|
+
const scaleX = node.props.width / dimensions.width;
|
|
686
|
+
const scaleY = node.props.height / dimensions.height;
|
|
687
|
+
const scale = Math.max(scaleX, scaleY);
|
|
688
|
+
const precision = 1 / scale;
|
|
689
|
+
// Determine based on width
|
|
690
|
+
if (scaleX < scale) {
|
|
691
|
+
const desiredSize = precision * node.props.width;
|
|
692
|
+
result.x1 =
|
|
693
|
+
(1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
|
|
694
|
+
result.x2 = result.x1 + desiredSize / dimensions.width;
|
|
695
|
+
}
|
|
696
|
+
// Determine based on height
|
|
697
|
+
if (scaleY < scale) {
|
|
698
|
+
const desiredSize = precision * node.props.height;
|
|
699
|
+
result.y1 =
|
|
700
|
+
(1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
|
|
701
|
+
result.y2 = result.y1 + desiredSize / dimensions.height;
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
}
|
|
705
|
+
|
|
706
|
+
// Flip texture coordinates if dictated by texture options
|
|
707
|
+
let flipY = 0;
|
|
708
|
+
if (textureOptions !== null) {
|
|
709
|
+
if (textureOptions.flipX === true) {
|
|
710
|
+
[result.x1, result.x2] = [result.x2, result.x1];
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
// convert to integer for bitwise operation below
|
|
714
|
+
flipY = +(textureOptions.flipY || false);
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
// Eitherone should be true
|
|
718
|
+
if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
|
|
719
|
+
[result.y1, result.y2] = [result.y2, result.y1];
|
|
720
|
+
}
|
|
721
|
+
return result as TextureCoords;
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
return this.defaultTextureCoords;
|
|
725
|
+
}
|
|
726
|
+
|
|
727
|
+
/**
|
|
728
|
+
* Updates the WebGL context's clear color and clears the color buffer.
|
|
729
|
+
*
|
|
730
|
+
* @param color - The color to set as the clear color, represented as a 32-bit integer.
|
|
731
|
+
*/
|
|
732
|
+
updateClearColor(color: number) {
|
|
733
|
+
if (this.clearColor.raw === color) {
|
|
734
|
+
return;
|
|
735
|
+
}
|
|
736
|
+
const glw = this.glw;
|
|
737
|
+
const normalizedColor = getNormalizedRgbaComponents(color);
|
|
738
|
+
glw.clearColor(
|
|
739
|
+
normalizedColor[0],
|
|
740
|
+
normalizedColor[1],
|
|
741
|
+
normalizedColor[2],
|
|
742
|
+
normalizedColor[3],
|
|
743
|
+
);
|
|
744
|
+
this.clearColor = {
|
|
745
|
+
raw: color,
|
|
746
|
+
normalized: normalizedColor,
|
|
747
|
+
};
|
|
748
|
+
glw.clear();
|
|
749
|
+
}
|
|
750
|
+
}
|