@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -0,0 +1,83 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
3
+ import { CoreShader } from '../CoreShader.js';
4
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
5
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
6
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
7
+ import type { BufferCollection } from './internal/BufferCollection.js';
8
+ import { type ShaderOptions, type UniformMethodMap, type ShaderProgramSources } from './internal/ShaderUtils.js';
9
+ /**
10
+ * Automatic shader prop for the dimensions of the Node being rendered
11
+ *
12
+ * @remarks
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+ * Shader's who's rendering depends on the dimensions of the Node being rendered
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+ * should extend this interface from their Prop interface type.
15
+ */
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+ export interface DimensionsShaderProp {
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+ /**
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+ * Dimensions of the Node being rendered (Auto-set by the renderer)
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+ *
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+ * @remarks
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+ * DO NOT SET THIS. It is set automatically by the renderer.
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+ * Any values set here will be ignored.
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+ */
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+ $dimensions?: Dimensions;
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+ }
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+ export interface AlphaShaderProp {
27
+ /**
28
+ * Alpha of the Node being rendered (Auto-set by the renderer)
29
+ *
30
+ * @remarks
31
+ * DO NOT SET THIS. It is set automatically by the renderer.
32
+ * Any values set here will be ignored.
33
+ */
34
+ $alpha?: number;
35
+ }
36
+ export declare abstract class WebGlCoreShader extends CoreShader {
37
+ protected boundBufferCollection: BufferCollection | null;
38
+ protected buffersBound: boolean;
39
+ protected program: WebGLProgram;
40
+ /**
41
+ * Vertex Array Object
42
+ *
43
+ * @remarks
44
+ * Used by WebGL2 Only
45
+ */
46
+ protected vao: WebGLVertexArrayObject | undefined;
47
+ protected renderer: WebGlCoreRenderer;
48
+ protected glw: WebGlContextWrapper;
49
+ protected attributeBuffers: Record<string, WebGLBuffer>;
50
+ protected attributeLocations: Record<string, number>;
51
+ protected attributeNames: string[];
52
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
53
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
54
+ readonly supportsIndexedTextures: boolean;
55
+ constructor(options: ShaderOptions);
56
+ private bindBufferAttribute;
57
+ disableAttribute(location: number): void;
58
+ disableAttributes(): void;
59
+ /**
60
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
61
+ * to reduce the number of draw calls.
62
+ *
63
+ * @remarks
64
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
65
+ * calls into a single draw call.
66
+ *
67
+ * By default, this returns false (meaning no batching is allowed), but can be
68
+ * overridden by child classes to provide more efficient batching.
69
+ *
70
+ * @param propsA
71
+ * @param propsB
72
+ * @returns
73
+ */
74
+ canBatchShaderProps(propsA: Record<string, unknown>, propsB: Record<string, unknown>): boolean;
75
+ bindRenderOp(renderOp: WebGlCoreRenderOp, props: Record<string, unknown> | null): void;
76
+ getUniformLocation(name: string): WebGLUniformLocation | null;
77
+ bindBufferCollection(buffer: BufferCollection): void;
78
+ protected bindProps(props: Record<string, unknown>): void;
79
+ bindTextures(textures: WebGlCoreCtxTexture[]): void;
80
+ attach(): void;
81
+ detach(): void;
82
+ protected static shaderSources?: ShaderProgramSources;
83
+ }
@@ -0,0 +1,233 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { assertTruthy, hasOwn } from '../../../utils.js';
20
+ import { CoreShader } from '../CoreShader.js';
21
+ import { createProgram, createShader, } from './internal/ShaderUtils.js';
22
+ export class WebGlCoreShader extends CoreShader {
23
+ boundBufferCollection = null;
24
+ buffersBound = false;
25
+ program;
26
+ /**
27
+ * Vertex Array Object
28
+ *
29
+ * @remarks
30
+ * Used by WebGL2 Only
31
+ */
32
+ vao;
33
+ renderer;
34
+ glw;
35
+ attributeBuffers;
36
+ attributeLocations;
37
+ attributeNames;
38
+ uniformLocations;
39
+ uniformTypes;
40
+ supportsIndexedTextures;
41
+ constructor(options) {
42
+ super();
43
+ const renderer = (this.renderer = options.renderer);
44
+ const glw = (this.glw = this.renderer.glw);
45
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
46
+ // Check that extensions are supported
47
+ const webGl2 = glw.isWebGl2();
48
+ const requiredExtensions = (webGl2 && options.webgl2Extensions) ||
49
+ (!webGl2 && options.webgl1Extensions) ||
50
+ [];
51
+ const glVersion = webGl2 ? '2.0' : '1.0';
52
+ requiredExtensions.forEach((extensionName) => {
53
+ if (!glw.getExtension(extensionName)) {
54
+ throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
55
+ }
56
+ });
57
+ // Gather shader sources
58
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
59
+ // the extra copy of them to save memory.
60
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
61
+ // the source code
62
+ const shaderSources = options.shaderSources ||
63
+ this.constructor.shaderSources;
64
+ if (!shaderSources) {
65
+ throw new Error(`Shader "${this.constructor.name}" is missing shaderSources.`);
66
+ }
67
+ else if (webGl2 && shaderSources?.webGl2) {
68
+ shaderSources.fragment = shaderSources.webGl2.fragment;
69
+ shaderSources.vertex = shaderSources.webGl2.vertex;
70
+ delete shaderSources.webGl2;
71
+ }
72
+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
73
+ const vertexSource = shaderSources.vertex instanceof Function
74
+ ? shaderSources.vertex(textureUnits)
75
+ : shaderSources.vertex;
76
+ const fragmentSource = shaderSources.fragment instanceof Function
77
+ ? shaderSources.fragment(textureUnits)
78
+ : shaderSources.fragment;
79
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
80
+ const fragmentShader = createShader(glw, glw.FRAGMENT_SHADER, fragmentSource);
81
+ if (!vertexShader || !fragmentShader) {
82
+ throw new Error(`Unable to create the following shader(s): ${[
83
+ !vertexShader && 'VERTEX_SHADER',
84
+ !fragmentShader && 'FRAGMENT_SHADER',
85
+ ]
86
+ .filter(Boolean)
87
+ .join(' and ')}`);
88
+ }
89
+ const program = createProgram(glw, vertexShader, fragmentShader);
90
+ if (!program) {
91
+ throw new Error('Unable to create program');
92
+ }
93
+ this.program = program;
94
+ this.attributeLocations = {};
95
+ this.attributeBuffers = {};
96
+ this.attributeNames = [];
97
+ [...options.attributes].forEach((attributeName) => {
98
+ const location = glw.getAttribLocation(this.program, attributeName);
99
+ if (location < 0) {
100
+ throw new Error(`${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`);
101
+ }
102
+ const buffer = glw.createBuffer();
103
+ if (!buffer) {
104
+ throw new Error(`${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`);
105
+ }
106
+ this.attributeLocations[attributeName] = location;
107
+ this.attributeBuffers[attributeName] = buffer;
108
+ this.attributeNames.push(attributeName);
109
+ });
110
+ this.uniformLocations = {};
111
+ this.uniformTypes = {};
112
+ options.uniforms.forEach((uniform) => {
113
+ const location = glw.getUniformLocation(this.program, uniform.name);
114
+ this.uniformTypes[uniform.name] = uniform.uniform;
115
+ if (!location) {
116
+ console.warn(`Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`);
117
+ return;
118
+ }
119
+ this.uniformLocations[uniform.name] = location;
120
+ });
121
+ }
122
+ bindBufferAttribute(location, buffer, attribute) {
123
+ const { glw } = this;
124
+ glw.enableVertexAttribArray(location);
125
+ glw.vertexAttribPointer(buffer, location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.offset);
126
+ }
127
+ disableAttribute(location) {
128
+ this.glw.disableVertexAttribArray(location);
129
+ }
130
+ disableAttributes() {
131
+ for (const loc in this.attributeLocations) {
132
+ this.disableAttribute(this.attributeLocations[loc]);
133
+ }
134
+ this.boundBufferCollection = null;
135
+ }
136
+ /**
137
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
138
+ * to reduce the number of draw calls.
139
+ *
140
+ * @remarks
141
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
142
+ * calls into a single draw call.
143
+ *
144
+ * By default, this returns false (meaning no batching is allowed), but can be
145
+ * overridden by child classes to provide more efficient batching.
146
+ *
147
+ * @param propsA
148
+ * @param propsB
149
+ * @returns
150
+ */
151
+ canBatchShaderProps(propsA, propsB) {
152
+ return false;
153
+ }
154
+ bindRenderOp(renderOp, props) {
155
+ this.bindBufferCollection(renderOp.buffers);
156
+ // Since we're not using batched rendering yet we can safely test
157
+ // for first texture only
158
+ if (renderOp.textures.length > 0 && renderOp.textures[0]?.ctxTexture) {
159
+ this.bindTextures(renderOp.textures);
160
+ }
161
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
162
+ // Skip if the parent and current operation both have render textures
163
+ if (renderToTexture && parentHasRenderTexture) {
164
+ return;
165
+ }
166
+ // Bind render texture framebuffer dimensions as resolution
167
+ // if the parent has a render texture
168
+ if (parentHasRenderTexture) {
169
+ const { width, height } = renderOp.framebufferDimensions || {};
170
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
171
+ // the final render texture will be rendered to the screen with the correct pixel ratio
172
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
173
+ // Set resolution to the framebuffer dimensions
174
+ glw.uniform2f(this.getUniformLocation('u_resolution'), width ?? 0, height ?? 0);
175
+ }
176
+ else {
177
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), renderOp.options.pixelRatio);
178
+ glw.uniform2f(this.getUniformLocation('u_resolution'), glw.canvas.width, glw.canvas.height);
179
+ }
180
+ if (props) {
181
+ // Bind optional automatic uniforms
182
+ // These are only bound if their keys are present in the props.
183
+ if (hasOwn(props, '$dimensions')) {
184
+ let dimensions = props.$dimensions;
185
+ if (!dimensions) {
186
+ dimensions = renderOp.dimensions;
187
+ }
188
+ glw.uniform2f(this.getUniformLocation('u_dimensions'), dimensions.width, dimensions.height);
189
+ }
190
+ if (hasOwn(props, '$alpha')) {
191
+ let alpha = props.$alpha;
192
+ if (!alpha) {
193
+ alpha = renderOp.alpha;
194
+ }
195
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
196
+ }
197
+ this.bindProps(props);
198
+ }
199
+ }
200
+ getUniformLocation(name) {
201
+ return this.uniformLocations[name] || null;
202
+ }
203
+ bindBufferCollection(buffer) {
204
+ if (this.boundBufferCollection === buffer) {
205
+ return;
206
+ }
207
+ for (const attributeName in this.attributeLocations) {
208
+ const resolvedBuffer = buffer.getBuffer(attributeName);
209
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
210
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
211
+ assertTruthy(resolvedInfo);
212
+ this.bindBufferAttribute(this.attributeLocations[attributeName], resolvedBuffer, resolvedInfo);
213
+ }
214
+ this.boundBufferCollection = buffer;
215
+ }
216
+ bindProps(props) {
217
+ // Implement in child class
218
+ }
219
+ bindTextures(textures) {
220
+ // no defaults
221
+ }
222
+ attach() {
223
+ this.glw.useProgram(this.program);
224
+ if (this.glw.isWebGl2() && this.vao) {
225
+ this.glw.bindVertexArray(this.vao);
226
+ }
227
+ }
228
+ detach() {
229
+ this.disableAttributes();
230
+ }
231
+ static shaderSources;
232
+ }
233
+ //# sourceMappingURL=WebGlCoreShader.js.map
@@ -0,0 +1 @@
1
+ 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@@ -48,38 +48,38 @@ export function createProgram(glw, vertexShader, fragmentShader) {
48
48
  glw.deleteProgram(program);
49
49
  return undefined;
50
50
  }
51
- export const DefaultVertexSource = `
52
- # ifdef GL_FRAGMENT_PRECISION_HIGH
53
- precision highp float;
54
- # else
55
- precision mediump float;
56
- # endif
57
-
58
- attribute vec2 a_position;
59
- attribute vec2 a_textureCoords;
60
- attribute vec4 a_color;
61
- attribute vec2 a_nodeCoords;
62
-
63
- uniform vec2 u_resolution;
64
- uniform float u_pixelRatio;
65
- uniform vec2 u_dimensions;
66
- uniform vec4 u_shadow;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoords;
70
-
71
- void main() {
72
- vec2 normalized = a_position * u_pixelRatio;
73
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
74
-
75
- vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
- vec2 shadowEdge = outerEdge;
77
- vec2 vertexPos = normalized + outerEdge + shadowEdge;
78
- v_color = a_color;
79
- v_textureCoords = a_textureCoords;
80
-
81
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
- }
51
+ export const DefaultVertexSource = `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+
58
+ attribute vec2 a_position;
59
+ attribute vec2 a_textureCoords;
60
+ attribute vec4 a_color;
61
+ attribute vec2 a_nodeCoords;
62
+
63
+ uniform vec2 u_resolution;
64
+ uniform float u_pixelRatio;
65
+ uniform vec2 u_dimensions;
66
+ uniform vec4 u_shadow;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoords;
70
+
71
+ void main() {
72
+ vec2 normalized = a_position * u_pixelRatio;
73
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
74
+
75
+ vec2 outerEdge = clamp(a_textureCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
+ vec2 shadowEdge = outerEdge;
77
+ vec2 vertexPos = normalized + outerEdge + shadowEdge;
78
+ v_color = a_color;
79
+ v_textureCoords = a_textureCoords;
80
+
81
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
+ }
83
83
  `;
84
84
  /**
85
85
  * generate fragment source for
@@ -87,9 +87,9 @@ export const DefaultVertexSource = `
87
87
  * @returns
88
88
  */
89
89
  export function genGradientColors(stops) {
90
- let result = `
91
- float stopCalc = (dist - u_stops[0]) / (u_stops[1] - u_stops[0]);
92
- vec4 colorOut = mix(u_colors[0], u_colors[1], stopCalc);
90
+ let result = `
91
+ float stopCalc = (dist - u_stops[0]) / (u_stops[1] - u_stops[0]);
92
+ vec4 colorOut = mix(u_colors[0], u_colors[1], stopCalc);
93
93
  `;
94
94
  if (stops > 2) {
95
95
  for (let i = 2; i < stops; i++) {
@@ -0,0 +1,9 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
3
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
4
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
5
+ export declare class DefaultShader extends WebGlCoreShader {
6
+ constructor(renderer: WebGlCoreRenderer);
7
+ bindTextures(textures: WebGlCoreCtxTexture[]): void;
8
+ static shaderSources: ShaderProgramSources;
9
+ }
@@ -0,0 +1,87 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
20
+ export class DefaultShader extends WebGlCoreShader {
21
+ constructor(renderer) {
22
+ super({
23
+ renderer,
24
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
25
+ uniforms: [
26
+ { name: 'u_resolution', uniform: 'uniform2fv' },
27
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
28
+ { name: 'u_texture', uniform: 'uniform2fv' },
29
+ ],
30
+ });
31
+ }
32
+ bindTextures(textures) {
33
+ const { glw } = this;
34
+ glw.activeTexture(0);
35
+ glw.bindTexture(textures[0].ctxTexture);
36
+ }
37
+ static shaderSources = {
38
+ vertex: `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ attribute vec2 a_position;
46
+ attribute vec2 a_textureCoordinate;
47
+ attribute vec4 a_color;
48
+
49
+ uniform vec2 u_resolution;
50
+ uniform float u_pixelRatio;
51
+
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoordinate;
55
+
56
+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio;
58
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
+
60
+ v_color = a_color;
61
+ v_textureCoordinate = a_textureCoordinate;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
+ `,
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoordinate;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
+ }
84
+ `,
85
+ };
86
+ }
87
+ //# sourceMappingURL=DefaultShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DefaultShader.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/shaders/DefaultShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAIxD,MAAM,OAAO,aAAc,SAAQ,eAAe;IAChD,YAAY,QAA2B;QACrC,KAAK,CAAC;YACJ,QAAQ;YACR,UAAU,EAAE,CAAC,YAAY,EAAE,qBAAqB,EAAE,SAAS,CAAC;YAC5D,QAAQ,EAAE;gBACR,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,YAAY,EAAE;gBAC/C,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,WAAW,EAAE;gBAC9C,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,YAAY,EAAE;aAC7C;SACF,CAAC,CAAC;IACL,CAAC;IAEQ,YAAY,CAAC,QAA+B;QACnD,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACrB,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAE,CAAC,UAAU,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM,CAAU,aAAa,GAAyB;QACpD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;KA4BP;QACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;KAiBT;KACF,CAAC"}
@@ -0,0 +1,10 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
3
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
5
+ export declare class DefaultShaderBatched extends WebGlCoreShader {
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+ supportsIndexedTextures: boolean;
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+ constructor(renderer: WebGlCoreRenderer);
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+ bindTextures(texture: WebGlCoreCtxTexture[]): void;
9
+ static shaderSources: ShaderProgramSources;
10
+ }
@@ -0,0 +1,119 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
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+ */
19
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
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+ // import type { Texture } from '../textures/Texture';
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+ export class DefaultShaderBatched extends WebGlCoreShader {
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+ supportsIndexedTextures = true;
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+ constructor(renderer) {
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+ super({
25
+ renderer,
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+ attributes: [
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+ 'a_position',
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+ 'a_textureCoordinate',
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+ 'a_color',
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+ 'a_textureIndex',
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+ ],
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+ uniforms: [
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+ { name: 'u_resolution', uniform: 'uniform2fv' },
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+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
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+ { name: 'u_textures[0]', uniform: 'uniform1iv' },
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+ ],
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+ });
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+ }
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+ bindTextures(texture) {
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+ const { renderer, glw } = this;
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+ if (texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS) {
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+ throw new Error(`DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`);
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+ }
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+ texture.forEach((t, i) => {
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+ glw.activeTexture(i);
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+ glw.bindTexture(t.ctxTexture);
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+ });
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+ const samplers = Array.from(Array(texture.length).keys());
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+ this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
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+ }
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+ static shaderSources = {
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_textureCoordinate;
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+ attribute vec2 a_position;
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+ attribute vec4 a_color;
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+ attribute float a_textureIndex;
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+ attribute float a_depth;
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+
65
+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
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+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
+ `,
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
+ ${Array.from(Array(textureUnits).keys())
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
+ `)
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
+ `,
117
+ };
118
+ }
119
+ //# sourceMappingURL=DefaultShaderBatched.js.map
@@ -0,0 +1 @@
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