@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -1,116 +1,116 @@
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- /*
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- * Copyright 2023 Comcast Cable Communications Management, LLC
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- * Licensed under the Apache License, Version 2.0 (the "License");
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- *
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- * SPDX-License-Identifier: Apache-2.0
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- */
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-
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- import { valuesAreEqual } from '../../lib/utils.js';
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- import {
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- BorderTemplate,
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- type BorderProps,
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- } from '../templates/BorderTemplate.js';
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- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
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- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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-
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- export const Border: WebGlShaderType<BorderProps> = {
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- props: BorderTemplate.props,
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- update(node) {
29
- this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
- this.uniformRGBA('u_borderColor', this.props!.color);
31
- },
32
- vertex: `
33
- # ifdef GL_FRAGMENT_PRECISION_HIGH
34
- precision highp float;
35
- # else
36
- precision mediump float;
37
- # endif
38
-
39
- attribute vec2 a_position;
40
- attribute vec2 a_textureCoords;
41
- attribute vec4 a_color;
42
- attribute vec2 a_nodeCoords;
43
-
44
- uniform vec2 u_resolution;
45
- uniform float u_pixelRatio;
46
- uniform vec2 u_dimensions;
47
-
48
- uniform vec4 u_radius;
49
- uniform vec4 u_borderWidth;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying vec2 v_nodeCoords;
54
-
55
- varying vec2 v_innerSize;
56
- varying vec2 v_halfDimensions;
57
-
58
- void main() {
59
- vec2 normalized = a_position * u_pixelRatio;
60
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
-
62
- v_color = a_color;
63
- v_nodeCoords = a_nodeCoords;
64
- v_textureCoords = a_textureCoords;
65
-
66
- v_halfDimensions = u_dimensions * 0.5;
67
- v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
-
69
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
- }
72
- `,
73
- fragment: `
74
- # ifdef GL_FRAGMENT_PRECISION_HIGH
75
- precision highp float;
76
- # else
77
- precision mediump float;
78
- # endif
79
-
80
- uniform vec2 u_resolution;
81
- uniform float u_pixelRatio;
82
- uniform float u_alpha;
83
-
84
- uniform vec2 u_dimensions;
85
- uniform sampler2D u_texture;
86
-
87
- uniform vec4 u_borderWidth;
88
- uniform vec4 u_borderColor;
89
-
90
- varying vec4 v_color;
91
- varying vec2 v_nodeCoords;
92
- varying vec2 v_textureCoords;
93
-
94
- varying vec2 v_innerSize;
95
- varying vec2 v_halfDimensions;
96
-
97
- float box(vec2 p, vec2 s) {
98
- vec2 q = abs(p) - s;
99
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
- }
101
-
102
- void main() {
103
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
-
106
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
-
109
- float innerDist = box(boxUv, v_innerSize);
110
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
-
112
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
- gl_FragColor = resColor * u_alpha;
114
- }
115
- `,
116
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import { valuesAreEqual } from '../../lib/utils.js';
19
+ import {
20
+ BorderTemplate,
21
+ type BorderProps,
22
+ } from '../templates/BorderTemplate.js';
23
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
+
26
+ export const Border: WebGlShaderType<BorderProps> = {
27
+ props: BorderTemplate.props,
28
+ update(node) {
29
+ this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
+ this.uniformRGBA('u_borderColor', this.props!.color);
31
+ },
32
+ vertex: `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ attribute vec2 a_position;
40
+ attribute vec2 a_textureCoords;
41
+ attribute vec4 a_color;
42
+ attribute vec2 a_nodeCoords;
43
+
44
+ uniform vec2 u_resolution;
45
+ uniform float u_pixelRatio;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_radius;
49
+ uniform vec4 u_borderWidth;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+
58
+ void main() {
59
+ vec2 normalized = a_position * u_pixelRatio;
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
+
62
+ v_color = a_color;
63
+ v_nodeCoords = a_nodeCoords;
64
+ v_textureCoords = a_textureCoords;
65
+
66
+ v_halfDimensions = u_dimensions * 0.5;
67
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
+
69
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
+ }
72
+ `,
73
+ fragment: `
74
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
75
+ precision highp float;
76
+ # else
77
+ precision mediump float;
78
+ # endif
79
+
80
+ uniform vec2 u_resolution;
81
+ uniform float u_pixelRatio;
82
+ uniform float u_alpha;
83
+
84
+ uniform vec2 u_dimensions;
85
+ uniform sampler2D u_texture;
86
+
87
+ uniform vec4 u_borderWidth;
88
+ uniform vec4 u_borderColor;
89
+
90
+ varying vec4 v_color;
91
+ varying vec2 v_nodeCoords;
92
+ varying vec2 v_textureCoords;
93
+
94
+ varying vec2 v_innerSize;
95
+ varying vec2 v_halfDimensions;
96
+
97
+ float box(vec2 p, vec2 s) {
98
+ vec2 q = abs(p) - s;
99
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
+ }
101
+
102
+ void main() {
103
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
+
106
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
+
109
+ float innerDist = box(boxUv, v_innerSize);
110
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
+
112
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
+ gl_FragColor = resColor * u_alpha;
114
+ }
115
+ `,
116
+ };
@@ -1,89 +1,89 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
-
20
- /*
21
- * If not stated otherwise in this file or this component's LICENSE file the
22
- * following copyright and licenses apply:
23
- *
24
- * Copyright 2023 Comcast Cable Communications Management, LLC.
25
- *
26
- * Licensed under the Apache License, Version 2.0 (the License);
27
- * you may not use this file except in compliance with the License.
28
- * You may obtain a copy of the License at
29
- *
30
- * http://www.apache.org/licenses/LICENSE-2.0
31
- *
32
- * Unless required by applicable law or agreed to in writing, software
33
- * distributed under the License is distributed on an "AS IS" BASIS,
34
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
- * See the License for the specific language governing permissions and
36
- * limitations under the License.
37
- */
38
-
39
- export const Default: WebGlShaderType = {
40
- vertex: `
41
- # ifdef GL_FRAGMENT_PRECISION_HIGH
42
- precision highp float;
43
- # else
44
- precision mediump float;
45
- # endif
46
-
47
- attribute vec2 a_position;
48
- attribute vec2 a_textureCoords;
49
- attribute vec4 a_color;
50
- attribute vec2 a_nodeCoords;
51
-
52
- uniform vec2 u_resolution;
53
- uniform float u_pixelRatio;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
- varying vec2 v_nodeCoords;
58
-
59
- void main() {
60
- vec2 normalized = a_position * u_pixelRatio;
61
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords;
65
- v_textureCoords = a_textureCoords;
66
-
67
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
- }
70
- `,
71
- fragment: `
72
- # ifdef GL_FRAGMENT_PRECISION_HIGH
73
- precision highp float;
74
- # else
75
- precision mediump float;
76
- # endif
77
-
78
- uniform vec2 u_resolution;
79
- uniform sampler2D u_texture;
80
-
81
- varying vec4 v_color;
82
- varying vec2 v_textureCoords;
83
-
84
- void main() {
85
- vec4 color = texture2D(u_texture, v_textureCoords);
86
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
- }
88
- `,
89
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+
20
+ /*
21
+ * If not stated otherwise in this file or this component's LICENSE file the
22
+ * following copyright and licenses apply:
23
+ *
24
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
25
+ *
26
+ * Licensed under the Apache License, Version 2.0 (the License);
27
+ * you may not use this file except in compliance with the License.
28
+ * You may obtain a copy of the License at
29
+ *
30
+ * http://www.apache.org/licenses/LICENSE-2.0
31
+ *
32
+ * Unless required by applicable law or agreed to in writing, software
33
+ * distributed under the License is distributed on an "AS IS" BASIS,
34
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
+ * See the License for the specific language governing permissions and
36
+ * limitations under the License.
37
+ */
38
+
39
+ export const Default: WebGlShaderType = {
40
+ vertex: `
41
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
42
+ precision highp float;
43
+ # else
44
+ precision mediump float;
45
+ # endif
46
+
47
+ attribute vec2 a_position;
48
+ attribute vec2 a_textureCoords;
49
+ attribute vec4 a_color;
50
+ attribute vec2 a_nodeCoords;
51
+
52
+ uniform vec2 u_resolution;
53
+ uniform float u_pixelRatio;
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+ varying vec2 v_nodeCoords;
58
+
59
+ void main() {
60
+ vec2 normalized = a_position * u_pixelRatio;
61
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords;
65
+ v_textureCoords = a_textureCoords;
66
+
67
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
+ }
70
+ `,
71
+ fragment: `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+
78
+ uniform vec2 u_resolution;
79
+ uniform sampler2D u_texture;
80
+
81
+ varying vec4 v_color;
82
+ varying vec2 v_textureCoords;
83
+
84
+ void main() {
85
+ vec4 color = texture2D(u_texture, v_textureCoords);
86
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
+ }
88
+ `,
89
+ };
@@ -1,129 +1,129 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- /*
19
- * If not stated otherwise in this file or this component's LICENSE file the
20
- * following copyright and licenses apply:
21
- *
22
- * Copyright 2023 Comcast Cable Communications Management, LLC.
23
- *
24
- * Licensed under the Apache License, Version 2.0 (the License);
25
- * you may not use this file except in compliance with the License.
26
- * You may obtain a copy of the License at
27
- *
28
- * http://www.apache.org/licenses/LICENSE-2.0
29
- *
30
- * Unless required by applicable law or agreed to in writing, software
31
- * distributed under the License is distributed on an "AS IS" BASIS,
32
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
- * See the License for the specific language governing permissions and
34
- * limitations under the License.
35
- */
36
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
-
38
- export const DefaultBatched: WebGlShaderType = {
39
- supportsIndexedTextures: true,
40
-
41
- // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
- // const { renderer, glw } = this;
43
- // if (
44
- // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
- // ) {
46
- // throw new Error(
47
- // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
- // );
49
- // }
50
- // texture.forEach((t, i) => {
51
- // glw.activeTexture(i);
52
- // glw.bindTexture(t.ctxTexture);
53
- // });
54
- // const samplers = Array.from(Array(texture.length).keys());
55
- // this.glw.uniform1iv('u_textures[0]', samplers);
56
- // }
57
-
58
- vertex: `
59
- # ifdef GL_FRAGMENT_PRECISION_HIGH
60
- precision highp float;
61
- # else
62
- precision mediump float;
63
- # endif
64
-
65
- attribute vec2 a_textureCoords;
66
- attribute vec2 a_position;
67
- attribute vec4 a_color;
68
- attribute float a_textureIndex;
69
- attribute float a_depth;
70
-
71
- uniform vec2 u_resolution;
72
- uniform float u_pixelRatio;
73
-
74
- varying vec4 v_color;
75
- varying vec2 v_textureCoords;
76
- varying float v_textureIndex;
77
-
78
- void main(){
79
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
- vec2 zero_two = normalized * 2.0;
81
- vec2 clip_space = zero_two - 1.0;
82
-
83
- // pass to fragment
84
- v_color = a_color;
85
- v_textureCoords = a_textureCoords;
86
- v_textureIndex = a_textureIndex;
87
-
88
- // flip y
89
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
- }
91
- `,
92
- fragment(renderer) {
93
- const textureUnits =
94
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
- return `
96
- #define txUnits ${textureUnits}
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform sampler2D u_image;
105
- uniform sampler2D u_textures[txUnits];
106
-
107
- varying vec4 v_color;
108
- varying vec2 v_textureCoords;
109
- varying float v_textureIndex;
110
-
111
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
- ${Array.from(Array(textureUnits).keys())
113
- .map(
114
- (idx) => `
115
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
- return texture2D(textures[${idx}], uv);
117
- }
118
- `,
119
- )
120
- .join('')}
121
- return texture2D(textures[0], uv);
122
- }
123
-
124
- void main(){
125
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
- }
127
- `;
128
- },
129
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ /*
19
+ * If not stated otherwise in this file or this component's LICENSE file the
20
+ * following copyright and licenses apply:
21
+ *
22
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
23
+ *
24
+ * Licensed under the Apache License, Version 2.0 (the License);
25
+ * you may not use this file except in compliance with the License.
26
+ * You may obtain a copy of the License at
27
+ *
28
+ * http://www.apache.org/licenses/LICENSE-2.0
29
+ *
30
+ * Unless required by applicable law or agreed to in writing, software
31
+ * distributed under the License is distributed on an "AS IS" BASIS,
32
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
+ * See the License for the specific language governing permissions and
34
+ * limitations under the License.
35
+ */
36
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
+
38
+ export const DefaultBatched: WebGlShaderType = {
39
+ supportsIndexedTextures: true,
40
+
41
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
+ // const { renderer, glw } = this;
43
+ // if (
44
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
+ // ) {
46
+ // throw new Error(
47
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
+ // );
49
+ // }
50
+ // texture.forEach((t, i) => {
51
+ // glw.activeTexture(i);
52
+ // glw.bindTexture(t.ctxTexture);
53
+ // });
54
+ // const samplers = Array.from(Array(texture.length).keys());
55
+ // this.glw.uniform1iv('u_textures[0]', samplers);
56
+ // }
57
+
58
+ vertex: `
59
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
60
+ precision highp float;
61
+ # else
62
+ precision mediump float;
63
+ # endif
64
+
65
+ attribute vec2 a_textureCoords;
66
+ attribute vec2 a_position;
67
+ attribute vec4 a_color;
68
+ attribute float a_textureIndex;
69
+ attribute float a_depth;
70
+
71
+ uniform vec2 u_resolution;
72
+ uniform float u_pixelRatio;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying float v_textureIndex;
77
+
78
+ void main(){
79
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
+ vec2 zero_two = normalized * 2.0;
81
+ vec2 clip_space = zero_two - 1.0;
82
+
83
+ // pass to fragment
84
+ v_color = a_color;
85
+ v_textureCoords = a_textureCoords;
86
+ v_textureIndex = a_textureIndex;
87
+
88
+ // flip y
89
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
+ }
91
+ `,
92
+ fragment(renderer) {
93
+ const textureUnits =
94
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
+ return `
96
+ #define txUnits ${textureUnits}
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform sampler2D u_image;
105
+ uniform sampler2D u_textures[txUnits];
106
+
107
+ varying vec4 v_color;
108
+ varying vec2 v_textureCoords;
109
+ varying float v_textureIndex;
110
+
111
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
+ ${Array.from(Array(textureUnits).keys())
113
+ .map(
114
+ (idx) => `
115
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
+ return texture2D(textures[${idx}], uv);
117
+ }
118
+ `,
119
+ )
120
+ .join('')}
121
+ return texture2D(textures[0], uv);
122
+ }
123
+
124
+ void main(){
125
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
+ }
127
+ `;
128
+ },
129
+ };