@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -32,72 +32,72 @@ export const DefaultBatched = {
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  // const samplers = Array.from(Array(texture.length).keys());
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  // this.glw.uniform1iv('u_textures[0]', samplers);
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  // }
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_textureCoords;
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- attribute vec2 a_position;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying float v_textureIndex;
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-
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- void main(){
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- vec2 normalized = a_position * u_pixelRatio / u_resolution;
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- vec2 zero_two = normalized * 2.0;
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- vec2 clip_space = zero_two - 1.0;
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-
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- // pass to fragment
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- v_color = a_color;
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- v_textureCoords = a_textureCoords;
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- v_textureIndex = a_textureIndex;
64
-
65
- // flip y
66
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
- }
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+
42
+ attribute vec2 a_textureCoords;
43
+ attribute vec2 a_position;
44
+ attribute vec4 a_color;
45
+ attribute float a_textureIndex;
46
+ attribute float a_depth;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
68
  `,
69
69
  fragment(renderer) {
70
70
  const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
- return `
72
- #define txUnits ${textureUnits}
73
- # ifdef GL_FRAGMENT_PRECISION_HIGH
74
- precision highp float;
75
- # else
76
- precision mediump float;
77
- # endif
78
-
79
- uniform vec2 u_resolution;
80
- uniform sampler2D u_image;
81
- uniform sampler2D u_textures[txUnits];
82
-
83
- varying vec4 v_color;
84
- varying vec2 v_textureCoords;
85
- varying float v_textureIndex;
86
-
87
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
88
  ${Array.from(Array(textureUnits).keys())
89
- .map((idx) => `
90
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
- return texture2D(textures[${idx}], uv);
92
- }
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
93
  `)
94
- .join('')}
95
- return texture2D(textures[0], uv);
96
- }
97
-
98
- void main(){
99
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
- }
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
101
  `;
102
102
  },
103
103
  };
@@ -28,38 +28,38 @@ export const HolePunch = {
28
28
  getCacheMarkers(props) {
29
29
  return `radiusArray:${Array.isArray(props.radius)}`;
30
30
  },
31
- fragment: `
32
- # ifdef GL_FRAGMENT_PRECISION_HIGH
33
- precision highp float;
34
- # else
35
- precision mediump float;
36
- # endif
37
-
38
- uniform float u_alpha;
39
- uniform float u_pixelRatio;
40
- uniform vec2 u_dimensions;
41
- uniform sampler2D u_texture;
42
-
43
- uniform vec2 u_size;
44
- uniform vec2 u_pos;
45
-
46
- uniform vec4 u_radius;
47
-
48
- uniform vec4 u_color;
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
-
52
- void main() {
53
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
54
- vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
55
- vec4 r = u_radius;
56
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
57
- r.x = (p.y > 0.0) ? r.y : r.x;
58
- p = abs(p) - u_size + r.x;
59
- float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
60
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
61
- gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
62
- }
31
+ fragment: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ uniform float u_alpha;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+ uniform sampler2D u_texture;
42
+
43
+ uniform vec2 u_size;
44
+ uniform vec2 u_pos;
45
+
46
+ uniform vec4 u_radius;
47
+
48
+ uniform vec4 u_color;
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+
52
+ void main() {
53
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
54
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
55
+ vec4 r = u_radius;
56
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
57
+ r.x = (p.y > 0.0) ? r.y : r.x;
58
+ p = abs(p) - u_size + r.x;
59
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
60
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
61
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
62
+ }
63
63
  `,
64
64
  };
65
65
  //# sourceMappingURL=HolePunch.js.map
@@ -34,42 +34,42 @@ export const LinearGradient = {
34
34
  return `colors:${props.colors.length}`;
35
35
  },
36
36
  fragment(renderer, props) {
37
- return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
43
-
44
- #define PI 3.14159265359
45
-
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
48
-
49
- uniform sampler2D u_texture;
50
-
51
- uniform float u_angle;
52
- uniform float u_stops[${props.stops.length}];
53
- uniform vec4 u_colors[${props.colors.length}];
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
-
58
- vec2 calcPoint(float d, float angle) {
59
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
60
- }
61
-
62
- void main() {
63
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
64
- float a = u_angle;
65
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
66
- vec2 f = calcPoint(lineDist * 0.5, a);
67
- vec2 t = calcPoint(lineDist * 0.5, a + PI);
68
- vec2 gradVec = t - f;
69
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
70
- ${genGradientColors(props.stops.length)}
71
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
72
- }
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+
46
+ uniform float u_alpha;
47
+ uniform vec2 u_dimensions;
48
+
49
+ uniform sampler2D u_texture;
50
+
51
+ uniform float u_angle;
52
+ uniform float u_stops[${props.stops.length}];
53
+ uniform vec4 u_colors[${props.colors.length}];
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+
58
+ vec2 calcPoint(float d, float angle) {
59
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
60
+ }
61
+
62
+ void main() {
63
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
64
+ float a = u_angle;
65
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
66
+ vec2 f = calcPoint(lineDist * 0.5, a);
67
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
68
+ vec2 gradVec = t - f;
69
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
70
+ ${genGradientColors(props.stops.length)}
71
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
72
+ }
73
73
  `;
74
74
  },
75
75
  };
@@ -35,39 +35,39 @@ export const RadialGradient = {
35
35
  return `colors:${props.colors.length}`;
36
36
  },
37
37
  fragment(renderer, props) {
38
- return `
39
- # ifdef GL_FRAGMENT_PRECISION_HIGH
40
- precision highp float;
41
- # else
42
- precision mediump float;
43
- # endif
44
-
45
- #define PI 3.14159265359
46
-
47
- uniform float u_alpha;
48
- uniform vec2 u_dimensions;
49
-
50
- uniform sampler2D u_texture;
51
-
52
- uniform vec2 u_projection;
53
- uniform vec2 u_size;
54
- uniform float u_stops[${props.stops.length}];
55
- uniform vec4 u_colors[${props.colors.length}];
56
-
57
- varying vec4 v_color;
58
- varying vec2 v_textureCoords;
59
-
60
- vec2 calcPoint(float d, float angle) {
61
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
62
- }
63
-
64
- void main() {
65
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
66
- vec2 point = v_textureCoords.xy * u_dimensions;
67
- float dist = length((point - u_projection) / u_size);
68
- ${genGradientColors(props.stops.length)}
69
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
70
- }
38
+ return `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ #define PI 3.14159265359
46
+
47
+ uniform float u_alpha;
48
+ uniform vec2 u_dimensions;
49
+
50
+ uniform sampler2D u_texture;
51
+
52
+ uniform vec2 u_projection;
53
+ uniform vec2 u_size;
54
+ uniform float u_stops[${props.stops.length}];
55
+ uniform vec4 u_colors[${props.colors.length}];
56
+
57
+ varying vec4 v_color;
58
+ varying vec2 v_textureCoords;
59
+
60
+ vec2 calcPoint(float d, float angle) {
61
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
62
+ }
63
+
64
+ void main() {
65
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
66
+ vec2 point = v_textureCoords.xy * u_dimensions;
67
+ float dist = length((point - u_projection) / u_size);
68
+ ${genGradientColors(props.stops.length)}
69
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
70
+ }
71
71
  `;
72
72
  },
73
73
  };
@@ -9,78 +9,78 @@ export const Rounded = {
9
9
  update(node) {
10
10
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
11
  },
12
- vertex: `
13
- # ifdef GL_FRAGMENT_PRECISION_HIGH
14
- precision highp float;
15
- # else
16
- precision mediump float;
17
- # endif
18
-
19
- attribute vec2 a_position;
20
- attribute vec2 a_textureCoords;
21
- attribute vec4 a_color;
22
- attribute vec2 a_nodeCoords;
23
-
24
- uniform vec2 u_resolution;
25
- uniform float u_pixelRatio;
26
- uniform vec2 u_dimensions;
27
-
28
- varying vec4 v_color;
29
- varying vec2 v_textureCoords;
30
- varying vec2 v_nodeCoords;
31
-
32
- void main() {
33
- vec2 normalized = a_position * u_pixelRatio;
34
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
-
36
- v_color = a_color;
37
- v_nodeCoords = a_nodeCoords;
38
- v_textureCoords = a_textureCoords;
39
-
40
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
- }
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
43
  `,
44
- fragment: `
45
- # ifdef GL_FRAGMENT_PRECISION_HIGH
46
- precision highp float;
47
- # else
48
- precision mediump float;
49
- # endif
50
-
51
- //renderer applies these uniforms automatically
52
- uniform vec2 u_resolution;
53
- uniform vec2 u_dimensions;
54
- uniform float u_alpha;
55
- uniform sampler2D u_texture;
56
-
57
- //custom uniforms
58
- uniform vec4 u_radius;
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoords;
62
- varying vec2 v_nodeCoords;
63
-
64
- float roundedBox(vec2 p, vec2 s, vec4 r) {
65
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
- r.x = (p.y > 0.0) ? r.y : r.x;
67
- vec2 q = abs(p) - s + r.x;
68
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
- }
70
-
71
- void main() {
72
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
- vec2 halfDimensions = (u_dimensions * 0.5);
74
-
75
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
-
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
-
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, roundedAlpha);
82
- gl_FragColor = resColor * u_alpha;
83
- }
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
84
  `,
85
85
  };
86
86
  //# sourceMappingURL=Rounded.js.map