@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -1,466 +1,466 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2025 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Stage } from '../Stage.js';
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- import type {
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- FontHandler,
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- TextRenderInfo,
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- TextRenderProps,
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- } from './TextRenderer.js';
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- import type { CoreTextNodeProps } from '../CoreTextNode.js';
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- import { isZeroWidthSpace } from './Utils.js';
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- import * as SdfFontHandler from './SdfFontHandler.js';
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- import type { CoreRenderer } from '../renderers/CoreRenderer.js';
30
- import { WebGlRenderer } from '../renderers/webgl/WebGlRenderer.js';
31
- import { WebGlRenderOp } from '../renderers/webgl/WebGlRenderOp.js';
32
- import { Sdf, type SdfShaderProps } from '../shaders/webgl/SdfShader.js';
33
- import { BufferCollection } from '../renderers/webgl/internal/BufferCollection.js';
34
- import type { WebGlCtxTexture } from '../renderers/webgl/WebGlCtxTexture.js';
35
- import type { WebGlShaderNode } from '../renderers/webgl/WebGlShaderNode.js';
36
- import { mergeColorAlpha } from '../../utils.js';
37
- import type { TextLayout, GlyphLayout } from './TextRenderer.js';
38
- import { wrapText, measureLines } from './sdf/index.js';
39
-
40
- // Each glyph requires 6 vertices (2 triangles) with 4 floats each (x, y, u, v)
41
- const FLOATS_PER_VERTEX = 4;
42
- const VERTICES_PER_GLYPH = 6;
43
-
44
- // Type definition to match interface
45
- const type = 'sdf' as const;
46
-
47
- let sdfShader: WebGlShaderNode | null = null;
48
-
49
- // Initialize the SDF text renderer
50
- const init = (stage: Stage): void => {
51
- SdfFontHandler.init();
52
-
53
- // Register SDF shader with the shader manager
54
- stage.shManager.registerShaderType('Sdf', Sdf);
55
- sdfShader = stage.shManager.createShader('Sdf') as WebGlShaderNode;
56
- };
57
-
58
- const font: FontHandler = SdfFontHandler;
59
-
60
- /**
61
- * SDF text renderer using MSDF/SDF fonts with WebGL
62
- *
63
- * @param stage - Stage instance for font resolution
64
- * @param props - Text rendering properties
65
- * @returns Object containing ImageData and dimensions
66
- */
67
- const renderText = (stage: Stage, props: CoreTextNodeProps): TextRenderInfo => {
68
- // Early return if no text
69
- if (props.text.length === 0) {
70
- return {
71
- width: 0,
72
- height: 0,
73
- };
74
- }
75
-
76
- // Get font cache for this font family
77
- const fontData = SdfFontHandler.getFontData(props.fontFamily);
78
- if (fontData === null) {
79
- // Font not loaded, return empty result
80
- return {
81
- width: 0,
82
- height: 0,
83
- };
84
- }
85
-
86
- // Calculate text layout and generate glyph data for caching
87
- const layout = generateTextLayout(props, fontData);
88
-
89
- // For SDF renderer, ImageData is null since we render via WebGL
90
- return {
91
- width: layout.width,
92
- height: layout.height,
93
- layout, // Cache layout for addQuads
94
- };
95
- };
96
-
97
- /**
98
- * Add quads for rendering using cached layout data
99
- */
100
- const addQuads = (layout?: TextLayout): Float32Array | null => {
101
- if (layout === undefined) {
102
- return null; // No layout data available
103
- }
104
-
105
- const glyphs = layout.glyphs;
106
- const glyphsLength = glyphs.length;
107
-
108
- if (glyphsLength === 0) {
109
- return null;
110
- }
111
-
112
- const vertexBuffer = new Float32Array(
113
- glyphsLength * VERTICES_PER_GLYPH * FLOATS_PER_VERTEX,
114
- );
115
-
116
- let bufferIndex = 0;
117
- let glyphIndex = 0;
118
-
119
- while (glyphIndex < glyphsLength) {
120
- const glyph = glyphs[glyphIndex];
121
- glyphIndex++;
122
- if (glyph === undefined) {
123
- continue;
124
- }
125
-
126
- const x1 = glyph.x;
127
- const y1 = glyph.y;
128
- const x2 = x1 + glyph.width;
129
- const y2 = y1 + glyph.height;
130
-
131
- const u1 = glyph.atlasX;
132
- const v1 = glyph.atlasY;
133
- const u2 = u1 + glyph.atlasWidth;
134
- const v2 = v1 + glyph.atlasHeight;
135
-
136
- // Triangle 1: Top-left, top-right, bottom-left
137
- // Vertex 1: Top-left
138
- vertexBuffer[bufferIndex++] = x1;
139
- vertexBuffer[bufferIndex++] = y1;
140
- vertexBuffer[bufferIndex++] = u1;
141
- vertexBuffer[bufferIndex++] = v1;
142
-
143
- // Vertex 2: Top-right
144
- vertexBuffer[bufferIndex++] = x2;
145
- vertexBuffer[bufferIndex++] = y1;
146
- vertexBuffer[bufferIndex++] = u2;
147
- vertexBuffer[bufferIndex++] = v1;
148
-
149
- // Vertex 3: Bottom-left
150
- vertexBuffer[bufferIndex++] = x1;
151
- vertexBuffer[bufferIndex++] = y2;
152
- vertexBuffer[bufferIndex++] = u1;
153
- vertexBuffer[bufferIndex++] = v2;
154
-
155
- // Triangle 2: Top-right, bottom-right, bottom-left
156
- // Vertex 4: Top-right (duplicate)
157
- vertexBuffer[bufferIndex++] = x2;
158
- vertexBuffer[bufferIndex++] = y1;
159
- vertexBuffer[bufferIndex++] = u2;
160
- vertexBuffer[bufferIndex++] = v1;
161
-
162
- // Vertex 5: Bottom-right
163
- vertexBuffer[bufferIndex++] = x2;
164
- vertexBuffer[bufferIndex++] = y2;
165
- vertexBuffer[bufferIndex++] = u2;
166
- vertexBuffer[bufferIndex++] = v2;
167
-
168
- // Vertex 6: Bottom-left (duplicate)
169
- vertexBuffer[bufferIndex++] = x1;
170
- vertexBuffer[bufferIndex++] = y2;
171
- vertexBuffer[bufferIndex++] = u1;
172
- vertexBuffer[bufferIndex++] = v2;
173
- }
174
-
175
- return vertexBuffer;
176
- };
177
-
178
- /**
179
- * Create and submit WebGL render operations for SDF text
180
- * This is called from CoreTextNode during rendering to add SDF text to the render pipeline
181
- */
182
- const renderQuads = (
183
- renderer: CoreRenderer,
184
- layout: TextLayout,
185
- vertexBuffer: Float32Array,
186
- renderProps: TextRenderProps,
187
- ): void => {
188
- const fontFamily = renderProps.fontFamily;
189
- const color = renderProps.color;
190
- const offsetY = renderProps.offsetY;
191
- const worldAlpha = renderProps.worldAlpha;
192
- const globalTransform = renderProps.globalTransform;
193
-
194
- const atlasTexture = SdfFontHandler.getAtlas(fontFamily);
195
- if (atlasTexture === null) {
196
- console.warn(`SDF atlas texture not found for font: ${fontFamily}`);
197
- return;
198
- }
199
-
200
- // We can safely assume this is a WebGL renderer else this wouldn't be called
201
- const glw = (renderer as WebGlRenderer).glw;
202
- const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
203
- const webGlBuffer = glw.createBuffer();
204
-
205
- if (!webGlBuffer) {
206
- console.warn('Failed to create WebGL buffer for SDF text');
207
- return;
208
- }
209
-
210
- const webGlBuffers = new BufferCollection([
211
- {
212
- buffer: webGlBuffer,
213
- attributes: {
214
- a_position: {
215
- name: 'a_position',
216
- size: 2,
217
- type: glw.FLOAT as number,
218
- normalized: false,
219
- stride,
220
- offset: 0,
221
- },
222
- a_textureCoords: {
223
- name: 'a_textureCoords',
224
- size: 2,
225
- type: glw.FLOAT as number,
226
- normalized: false,
227
- stride,
228
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
229
- },
230
- },
231
- },
232
- ]);
233
-
234
- const buffer = webGlBuffers.getBuffer('a_position');
235
- if (buffer !== undefined) {
236
- glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW as number);
237
- }
238
-
239
- const renderOp = new WebGlRenderOp(
240
- renderer as WebGlRenderer,
241
- {
242
- sdfShaderProps: {
243
- transform: globalTransform,
244
- color: mergeColorAlpha(color, worldAlpha),
245
- size: layout.fontScale, // Use proper font scaling in shader
246
- scrollY: offsetY || 0,
247
- distanceRange: layout.distanceRange,
248
- debug: false, // Disable debug mode
249
- } satisfies SdfShaderProps,
250
- sdfBuffers: webGlBuffers,
251
- shader: sdfShader,
252
- alpha: worldAlpha,
253
- // eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-assignment
254
- clippingRect: renderProps.clippingRect as any,
255
- height: layout.height,
256
- width: layout.width,
257
- rtt: false,
258
- parentHasRenderTexture: renderProps.parentHasRenderTexture,
259
- // eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-assignment
260
- framebufferDimensions: renderProps.framebufferDimensions as any,
261
- },
262
- 0,
263
- );
264
-
265
- // Add atlas texture and set quad count
266
- renderOp.addTexture(atlasTexture.ctxTexture as WebGlCtxTexture);
267
- renderOp.numQuads = layout.glyphs.length;
268
-
269
- (renderer as WebGlRenderer).addRenderOp(renderOp);
270
- };
271
-
272
- /**
273
- * Generate complete text layout with glyph positioning for caching
274
- */
275
- const generateTextLayout = (
276
- props: CoreTextNodeProps,
277
- fontData: SdfFontHandler.SdfFontData,
278
- ): TextLayout => {
279
- const commonFontData = fontData.common;
280
- const text = props.text;
281
- const fontSize = props.fontSize;
282
- const letterSpacing = props.letterSpacing;
283
- const fontFamily = props.fontFamily;
284
- const textAlign = props.textAlign;
285
- const maxWidth = props.maxWidth;
286
- const maxHeight = props.maxHeight;
287
- const maxLines = props.maxLines;
288
- const overflowSuffix = props.overflowSuffix;
289
- const wordBreak = props.wordBreak;
290
-
291
- // Use the font's design size for proper scaling
292
- const designLineHeight = commonFontData.lineHeight;
293
-
294
- const designFontSize = fontData.info.size;
295
-
296
- const lineHeight =
297
- props.lineHeight || (designLineHeight * fontSize) / designFontSize;
298
- const atlasWidth = commonFontData.scaleW;
299
- const atlasHeight = commonFontData.scaleH;
300
-
301
- // Calculate the pixel scale from design units to pixels
302
- const finalScale = fontSize / designFontSize;
303
-
304
- // Calculate design letter spacing
305
- const designLetterSpacing = (letterSpacing * designFontSize) / fontSize;
306
-
307
- // Determine text wrapping behavior based on contain mode
308
- const shouldWrapText = maxWidth > 0;
309
- const heightConstraint = maxHeight > 0;
310
-
311
- // Calculate maximum lines constraint from height if needed
312
- let effectiveMaxLines = maxLines;
313
- if (heightConstraint === true) {
314
- const maxLinesFromHeight = Math.floor(
315
- maxHeight / (lineHeight * finalScale),
316
- );
317
- if (effectiveMaxLines === 0 || maxLinesFromHeight < effectiveMaxLines) {
318
- effectiveMaxLines = maxLinesFromHeight;
319
- }
320
- }
321
-
322
- const hasMaxLines = effectiveMaxLines > 0;
323
-
324
- // Split text into lines based on wrapping constraints
325
- const [lines, remainingLines, remainingText] = shouldWrapText
326
- ? wrapText(
327
- text,
328
- fontFamily,
329
- finalScale,
330
- maxWidth,
331
- letterSpacing,
332
- overflowSuffix,
333
- wordBreak,
334
- effectiveMaxLines,
335
- hasMaxLines,
336
- )
337
- : measureLines(
338
- text.split('\n'),
339
- fontFamily,
340
- letterSpacing,
341
- finalScale,
342
- effectiveMaxLines,
343
- hasMaxLines,
344
- );
345
-
346
- const glyphs: GlyphLayout[] = [];
347
- let maxWidthFound = 0;
348
- let currentY = 0;
349
-
350
- for (let i = 0; i < lines.length; i++) {
351
- if (lines[i]![1] > maxWidthFound) {
352
- maxWidthFound = lines[i]![1];
353
- }
354
- }
355
-
356
- // Second pass: Generate glyph layouts with proper alignment
357
- let lineIndex = 0;
358
- const linesLength = lines.length;
359
-
360
- while (lineIndex < linesLength) {
361
- const [line, lineWidth] = lines[lineIndex]!;
362
- lineIndex++;
363
-
364
- // Calculate line X offset based on text alignment
365
- let lineXOffset = 0;
366
- if (textAlign === 'center') {
367
- const availableWidth = shouldWrapText
368
- ? maxWidth / finalScale
369
- : maxWidthFound;
370
- lineXOffset = (availableWidth - lineWidth) / 2;
371
- } else if (textAlign === 'right') {
372
- const availableWidth = shouldWrapText
373
- ? maxWidth / finalScale
374
- : maxWidthFound;
375
- lineXOffset = availableWidth - lineWidth;
376
- }
377
-
378
- let currentX = lineXOffset;
379
- let charIndex = 0;
380
- const lineLength = line.length;
381
- let prevCodepoint = 0;
382
-
383
- while (charIndex < lineLength) {
384
- const char = line.charAt(charIndex);
385
- const codepoint = char.codePointAt(0);
386
- charIndex++;
387
-
388
- if (codepoint === undefined) {
389
- continue;
390
- }
391
-
392
- // Skip zero-width spaces for rendering but keep them in the text flow
393
- if (isZeroWidthSpace(char)) {
394
- continue;
395
- }
396
-
397
- // Get glyph data from font handler
398
- const glyph = SdfFontHandler.getGlyph(fontFamily, codepoint);
399
- if (glyph === null) {
400
- continue;
401
- }
402
-
403
- // Calculate advance with kerning (in design units)
404
- let advance = glyph.xadvance;
405
-
406
- // Add kerning if there's a previous character
407
- if (prevCodepoint !== 0) {
408
- const kerning = SdfFontHandler.getKerning(
409
- fontFamily,
410
- prevCodepoint,
411
- codepoint,
412
- );
413
- advance += kerning;
414
- }
415
-
416
- // Calculate glyph position and atlas coordinates (in design units)
417
- const glyphLayout: GlyphLayout = {
418
- codepoint,
419
- glyphId: glyph.id,
420
- x: currentX + glyph.xoffset,
421
- y: currentY + glyph.yoffset,
422
- width: glyph.width,
423
- height: glyph.height,
424
- xOffset: glyph.xoffset,
425
- yOffset: glyph.yoffset,
426
- atlasX: glyph.x / atlasWidth,
427
- atlasY: glyph.y / atlasHeight,
428
- atlasWidth: glyph.width / atlasWidth,
429
- atlasHeight: glyph.height / atlasHeight,
430
- };
431
-
432
- glyphs.push(glyphLayout);
433
-
434
- // Advance position with letter spacing (in design units)
435
- currentX += advance + designLetterSpacing;
436
- prevCodepoint = codepoint;
437
- }
438
-
439
- currentY += designLineHeight;
440
- }
441
-
442
- // Convert final dimensions to pixel space for the layout
443
- return {
444
- glyphs,
445
- distanceRange: finalScale * fontData.distanceField.distanceRange,
446
- width: Math.ceil(maxWidthFound * finalScale),
447
- height: Math.ceil(designLineHeight * lines.length * finalScale),
448
- fontScale: finalScale,
449
- lineHeight,
450
- fontFamily,
451
- };
452
- };
453
-
454
- /**
455
- * SDF Text Renderer - implements TextRenderer interface
456
- */
457
- const SdfTextRenderer = {
458
- type,
459
- font,
460
- renderText,
461
- addQuads,
462
- renderQuads,
463
- init,
464
- };
465
-
466
- export default SdfTextRenderer;
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2025 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Stage } from '../Stage.js';
21
+ import type {
22
+ FontHandler,
23
+ TextRenderInfo,
24
+ TextRenderProps,
25
+ } from './TextRenderer.js';
26
+ import type { CoreTextNodeProps } from '../CoreTextNode.js';
27
+ import { isZeroWidthSpace } from './Utils.js';
28
+ import * as SdfFontHandler from './SdfFontHandler.js';
29
+ import type { CoreRenderer } from '../renderers/CoreRenderer.js';
30
+ import { WebGlRenderer } from '../renderers/webgl/WebGlRenderer.js';
31
+ import { WebGlRenderOp } from '../renderers/webgl/WebGlRenderOp.js';
32
+ import { Sdf, type SdfShaderProps } from '../shaders/webgl/SdfShader.js';
33
+ import { BufferCollection } from '../renderers/webgl/internal/BufferCollection.js';
34
+ import type { WebGlCtxTexture } from '../renderers/webgl/WebGlCtxTexture.js';
35
+ import type { WebGlShaderNode } from '../renderers/webgl/WebGlShaderNode.js';
36
+ import { mergeColorAlpha } from '../../utils.js';
37
+ import type { TextLayout, GlyphLayout } from './TextRenderer.js';
38
+ import { wrapText, measureLines } from './sdf/index.js';
39
+
40
+ // Each glyph requires 6 vertices (2 triangles) with 4 floats each (x, y, u, v)
41
+ const FLOATS_PER_VERTEX = 4;
42
+ const VERTICES_PER_GLYPH = 6;
43
+
44
+ // Type definition to match interface
45
+ const type = 'sdf' as const;
46
+
47
+ let sdfShader: WebGlShaderNode | null = null;
48
+
49
+ // Initialize the SDF text renderer
50
+ const init = (stage: Stage): void => {
51
+ SdfFontHandler.init();
52
+
53
+ // Register SDF shader with the shader manager
54
+ stage.shManager.registerShaderType('Sdf', Sdf);
55
+ sdfShader = stage.shManager.createShader('Sdf') as WebGlShaderNode;
56
+ };
57
+
58
+ const font: FontHandler = SdfFontHandler;
59
+
60
+ /**
61
+ * SDF text renderer using MSDF/SDF fonts with WebGL
62
+ *
63
+ * @param stage - Stage instance for font resolution
64
+ * @param props - Text rendering properties
65
+ * @returns Object containing ImageData and dimensions
66
+ */
67
+ const renderText = (stage: Stage, props: CoreTextNodeProps): TextRenderInfo => {
68
+ // Early return if no text
69
+ if (props.text.length === 0) {
70
+ return {
71
+ width: 0,
72
+ height: 0,
73
+ };
74
+ }
75
+
76
+ // Get font cache for this font family
77
+ const fontData = SdfFontHandler.getFontData(props.fontFamily);
78
+ if (fontData === null) {
79
+ // Font not loaded, return empty result
80
+ return {
81
+ width: 0,
82
+ height: 0,
83
+ };
84
+ }
85
+
86
+ // Calculate text layout and generate glyph data for caching
87
+ const layout = generateTextLayout(props, fontData);
88
+
89
+ // For SDF renderer, ImageData is null since we render via WebGL
90
+ return {
91
+ width: layout.width,
92
+ height: layout.height,
93
+ layout, // Cache layout for addQuads
94
+ };
95
+ };
96
+
97
+ /**
98
+ * Add quads for rendering using cached layout data
99
+ */
100
+ const addQuads = (layout?: TextLayout): Float32Array | null => {
101
+ if (layout === undefined) {
102
+ return null; // No layout data available
103
+ }
104
+
105
+ const glyphs = layout.glyphs;
106
+ const glyphsLength = glyphs.length;
107
+
108
+ if (glyphsLength === 0) {
109
+ return null;
110
+ }
111
+
112
+ const vertexBuffer = new Float32Array(
113
+ glyphsLength * VERTICES_PER_GLYPH * FLOATS_PER_VERTEX,
114
+ );
115
+
116
+ let bufferIndex = 0;
117
+ let glyphIndex = 0;
118
+
119
+ while (glyphIndex < glyphsLength) {
120
+ const glyph = glyphs[glyphIndex];
121
+ glyphIndex++;
122
+ if (glyph === undefined) {
123
+ continue;
124
+ }
125
+
126
+ const x1 = glyph.x;
127
+ const y1 = glyph.y;
128
+ const x2 = x1 + glyph.width;
129
+ const y2 = y1 + glyph.height;
130
+
131
+ const u1 = glyph.atlasX;
132
+ const v1 = glyph.atlasY;
133
+ const u2 = u1 + glyph.atlasWidth;
134
+ const v2 = v1 + glyph.atlasHeight;
135
+
136
+ // Triangle 1: Top-left, top-right, bottom-left
137
+ // Vertex 1: Top-left
138
+ vertexBuffer[bufferIndex++] = x1;
139
+ vertexBuffer[bufferIndex++] = y1;
140
+ vertexBuffer[bufferIndex++] = u1;
141
+ vertexBuffer[bufferIndex++] = v1;
142
+
143
+ // Vertex 2: Top-right
144
+ vertexBuffer[bufferIndex++] = x2;
145
+ vertexBuffer[bufferIndex++] = y1;
146
+ vertexBuffer[bufferIndex++] = u2;
147
+ vertexBuffer[bufferIndex++] = v1;
148
+
149
+ // Vertex 3: Bottom-left
150
+ vertexBuffer[bufferIndex++] = x1;
151
+ vertexBuffer[bufferIndex++] = y2;
152
+ vertexBuffer[bufferIndex++] = u1;
153
+ vertexBuffer[bufferIndex++] = v2;
154
+
155
+ // Triangle 2: Top-right, bottom-right, bottom-left
156
+ // Vertex 4: Top-right (duplicate)
157
+ vertexBuffer[bufferIndex++] = x2;
158
+ vertexBuffer[bufferIndex++] = y1;
159
+ vertexBuffer[bufferIndex++] = u2;
160
+ vertexBuffer[bufferIndex++] = v1;
161
+
162
+ // Vertex 5: Bottom-right
163
+ vertexBuffer[bufferIndex++] = x2;
164
+ vertexBuffer[bufferIndex++] = y2;
165
+ vertexBuffer[bufferIndex++] = u2;
166
+ vertexBuffer[bufferIndex++] = v2;
167
+
168
+ // Vertex 6: Bottom-left (duplicate)
169
+ vertexBuffer[bufferIndex++] = x1;
170
+ vertexBuffer[bufferIndex++] = y2;
171
+ vertexBuffer[bufferIndex++] = u1;
172
+ vertexBuffer[bufferIndex++] = v2;
173
+ }
174
+
175
+ return vertexBuffer;
176
+ };
177
+
178
+ /**
179
+ * Create and submit WebGL render operations for SDF text
180
+ * This is called from CoreTextNode during rendering to add SDF text to the render pipeline
181
+ */
182
+ const renderQuads = (
183
+ renderer: CoreRenderer,
184
+ layout: TextLayout,
185
+ vertexBuffer: Float32Array,
186
+ renderProps: TextRenderProps,
187
+ ): void => {
188
+ const fontFamily = renderProps.fontFamily;
189
+ const color = renderProps.color;
190
+ const offsetY = renderProps.offsetY;
191
+ const worldAlpha = renderProps.worldAlpha;
192
+ const globalTransform = renderProps.globalTransform;
193
+
194
+ const atlasTexture = SdfFontHandler.getAtlas(fontFamily);
195
+ if (atlasTexture === null) {
196
+ console.warn(`SDF atlas texture not found for font: ${fontFamily}`);
197
+ return;
198
+ }
199
+
200
+ // We can safely assume this is a WebGL renderer else this wouldn't be called
201
+ const glw = (renderer as WebGlRenderer).glw;
202
+ const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
203
+ const webGlBuffer = glw.createBuffer();
204
+
205
+ if (!webGlBuffer) {
206
+ console.warn('Failed to create WebGL buffer for SDF text');
207
+ return;
208
+ }
209
+
210
+ const webGlBuffers = new BufferCollection([
211
+ {
212
+ buffer: webGlBuffer,
213
+ attributes: {
214
+ a_position: {
215
+ name: 'a_position',
216
+ size: 2,
217
+ type: glw.FLOAT as number,
218
+ normalized: false,
219
+ stride,
220
+ offset: 0,
221
+ },
222
+ a_textureCoords: {
223
+ name: 'a_textureCoords',
224
+ size: 2,
225
+ type: glw.FLOAT as number,
226
+ normalized: false,
227
+ stride,
228
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
229
+ },
230
+ },
231
+ },
232
+ ]);
233
+
234
+ const buffer = webGlBuffers.getBuffer('a_position');
235
+ if (buffer !== undefined) {
236
+ glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW as number);
237
+ }
238
+
239
+ const renderOp = new WebGlRenderOp(
240
+ renderer as WebGlRenderer,
241
+ {
242
+ sdfShaderProps: {
243
+ transform: globalTransform,
244
+ color: mergeColorAlpha(color, worldAlpha),
245
+ size: layout.fontScale, // Use proper font scaling in shader
246
+ scrollY: offsetY || 0,
247
+ distanceRange: layout.distanceRange,
248
+ debug: false, // Disable debug mode
249
+ } satisfies SdfShaderProps,
250
+ sdfBuffers: webGlBuffers,
251
+ shader: sdfShader,
252
+ alpha: worldAlpha,
253
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-assignment
254
+ clippingRect: renderProps.clippingRect as any,
255
+ height: layout.height,
256
+ width: layout.width,
257
+ rtt: false,
258
+ parentHasRenderTexture: renderProps.parentHasRenderTexture,
259
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-assignment
260
+ framebufferDimensions: renderProps.framebufferDimensions as any,
261
+ },
262
+ 0,
263
+ );
264
+
265
+ // Add atlas texture and set quad count
266
+ renderOp.addTexture(atlasTexture.ctxTexture as WebGlCtxTexture);
267
+ renderOp.numQuads = layout.glyphs.length;
268
+
269
+ (renderer as WebGlRenderer).addRenderOp(renderOp);
270
+ };
271
+
272
+ /**
273
+ * Generate complete text layout with glyph positioning for caching
274
+ */
275
+ const generateTextLayout = (
276
+ props: CoreTextNodeProps,
277
+ fontData: SdfFontHandler.SdfFontData,
278
+ ): TextLayout => {
279
+ const commonFontData = fontData.common;
280
+ const text = props.text;
281
+ const fontSize = props.fontSize;
282
+ const letterSpacing = props.letterSpacing;
283
+ const fontFamily = props.fontFamily;
284
+ const textAlign = props.textAlign;
285
+ const maxWidth = props.maxWidth;
286
+ const maxHeight = props.maxHeight;
287
+ const maxLines = props.maxLines;
288
+ const overflowSuffix = props.overflowSuffix;
289
+ const wordBreak = props.wordBreak;
290
+
291
+ // Use the font's design size for proper scaling
292
+ const designLineHeight = commonFontData.lineHeight;
293
+
294
+ const designFontSize = fontData.info.size;
295
+
296
+ const lineHeight =
297
+ props.lineHeight || (designLineHeight * fontSize) / designFontSize;
298
+ const atlasWidth = commonFontData.scaleW;
299
+ const atlasHeight = commonFontData.scaleH;
300
+
301
+ // Calculate the pixel scale from design units to pixels
302
+ const finalScale = fontSize / designFontSize;
303
+
304
+ // Calculate design letter spacing
305
+ const designLetterSpacing = (letterSpacing * designFontSize) / fontSize;
306
+
307
+ // Determine text wrapping behavior based on contain mode
308
+ const shouldWrapText = maxWidth > 0;
309
+ const heightConstraint = maxHeight > 0;
310
+
311
+ // Calculate maximum lines constraint from height if needed
312
+ let effectiveMaxLines = maxLines;
313
+ if (heightConstraint === true) {
314
+ const maxLinesFromHeight = Math.floor(
315
+ maxHeight / (lineHeight * finalScale),
316
+ );
317
+ if (effectiveMaxLines === 0 || maxLinesFromHeight < effectiveMaxLines) {
318
+ effectiveMaxLines = maxLinesFromHeight;
319
+ }
320
+ }
321
+
322
+ const hasMaxLines = effectiveMaxLines > 0;
323
+
324
+ // Split text into lines based on wrapping constraints
325
+ const [lines, remainingLines, remainingText] = shouldWrapText
326
+ ? wrapText(
327
+ text,
328
+ fontFamily,
329
+ finalScale,
330
+ maxWidth,
331
+ letterSpacing,
332
+ overflowSuffix,
333
+ wordBreak,
334
+ effectiveMaxLines,
335
+ hasMaxLines,
336
+ )
337
+ : measureLines(
338
+ text.split('\n'),
339
+ fontFamily,
340
+ letterSpacing,
341
+ finalScale,
342
+ effectiveMaxLines,
343
+ hasMaxLines,
344
+ );
345
+
346
+ const glyphs: GlyphLayout[] = [];
347
+ let maxWidthFound = 0;
348
+ let currentY = 0;
349
+
350
+ for (let i = 0; i < lines.length; i++) {
351
+ if (lines[i]![1] > maxWidthFound) {
352
+ maxWidthFound = lines[i]![1];
353
+ }
354
+ }
355
+
356
+ // Second pass: Generate glyph layouts with proper alignment
357
+ let lineIndex = 0;
358
+ const linesLength = lines.length;
359
+
360
+ while (lineIndex < linesLength) {
361
+ const [line, lineWidth] = lines[lineIndex]!;
362
+ lineIndex++;
363
+
364
+ // Calculate line X offset based on text alignment
365
+ let lineXOffset = 0;
366
+ if (textAlign === 'center') {
367
+ const availableWidth = shouldWrapText
368
+ ? maxWidth / finalScale
369
+ : maxWidthFound;
370
+ lineXOffset = (availableWidth - lineWidth) / 2;
371
+ } else if (textAlign === 'right') {
372
+ const availableWidth = shouldWrapText
373
+ ? maxWidth / finalScale
374
+ : maxWidthFound;
375
+ lineXOffset = availableWidth - lineWidth;
376
+ }
377
+
378
+ let currentX = lineXOffset;
379
+ let charIndex = 0;
380
+ const lineLength = line.length;
381
+ let prevCodepoint = 0;
382
+
383
+ while (charIndex < lineLength) {
384
+ const char = line.charAt(charIndex);
385
+ const codepoint = char.codePointAt(0);
386
+ charIndex++;
387
+
388
+ if (codepoint === undefined) {
389
+ continue;
390
+ }
391
+
392
+ // Skip zero-width spaces for rendering but keep them in the text flow
393
+ if (isZeroWidthSpace(char)) {
394
+ continue;
395
+ }
396
+
397
+ // Get glyph data from font handler
398
+ const glyph = SdfFontHandler.getGlyph(fontFamily, codepoint);
399
+ if (glyph === null) {
400
+ continue;
401
+ }
402
+
403
+ // Calculate advance with kerning (in design units)
404
+ let advance = glyph.xadvance;
405
+
406
+ // Add kerning if there's a previous character
407
+ if (prevCodepoint !== 0) {
408
+ const kerning = SdfFontHandler.getKerning(
409
+ fontFamily,
410
+ prevCodepoint,
411
+ codepoint,
412
+ );
413
+ advance += kerning;
414
+ }
415
+
416
+ // Calculate glyph position and atlas coordinates (in design units)
417
+ const glyphLayout: GlyphLayout = {
418
+ codepoint,
419
+ glyphId: glyph.id,
420
+ x: currentX + glyph.xoffset,
421
+ y: currentY + glyph.yoffset,
422
+ width: glyph.width,
423
+ height: glyph.height,
424
+ xOffset: glyph.xoffset,
425
+ yOffset: glyph.yoffset,
426
+ atlasX: glyph.x / atlasWidth,
427
+ atlasY: glyph.y / atlasHeight,
428
+ atlasWidth: glyph.width / atlasWidth,
429
+ atlasHeight: glyph.height / atlasHeight,
430
+ };
431
+
432
+ glyphs.push(glyphLayout);
433
+
434
+ // Advance position with letter spacing (in design units)
435
+ currentX += advance + designLetterSpacing;
436
+ prevCodepoint = codepoint;
437
+ }
438
+
439
+ currentY += designLineHeight;
440
+ }
441
+
442
+ // Convert final dimensions to pixel space for the layout
443
+ return {
444
+ glyphs,
445
+ distanceRange: finalScale * fontData.distanceField.distanceRange,
446
+ width: Math.ceil(maxWidthFound * finalScale),
447
+ height: Math.ceil(designLineHeight * lines.length * finalScale),
448
+ fontScale: finalScale,
449
+ lineHeight,
450
+ fontFamily,
451
+ };
452
+ };
453
+
454
+ /**
455
+ * SDF Text Renderer - implements TextRenderer interface
456
+ */
457
+ const SdfTextRenderer = {
458
+ type,
459
+ font,
460
+ renderText,
461
+ addQuads,
462
+ renderQuads,
463
+ init,
464
+ };
465
+
466
+ export default SdfTextRenderer;