@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -1,747 +1,747 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { createWebGLContext } from '../../../utils.js';
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- import {
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- CoreRenderer,
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- type BufferInfo,
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- type CoreRendererOptions,
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- type QuadOptions,
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- } from '../CoreRenderer.js';
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- import { WebGlRenderOp } from './WebGlRenderOp.js';
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- import type { CoreContextTexture } from '../CoreContextTexture.js';
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- import {
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- createIndexBuffer,
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- type CoreWebGlParameters,
32
- type CoreWebGlExtensions,
33
- getWebGlParameters,
34
- getWebGlExtensions,
35
- type WebGlColor,
36
- } from './internal/RendererUtils.js';
37
- import { WebGlCtxTexture } from './WebGlCtxTexture.js';
38
- import {
39
- Texture,
40
- TextureType,
41
- type TextureCoords,
42
- } from '../../textures/Texture.js';
43
- import { SubTexture } from '../../textures/SubTexture.js';
44
- import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
45
- import { BufferCollection } from './internal/BufferCollection.js';
46
- import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
47
- import { WebGlShaderProgram } from './WebGlShaderProgram.js';
48
- import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
49
- import { RenderTexture } from '../../textures/RenderTexture.js';
50
- import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
51
- import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
52
- import { Default } from '../../shaders/webgl/Default.js';
53
- import type { WebGlShaderType } from './WebGlShaderNode.js';
54
- import { WebGlShaderNode } from './WebGlShaderNode.js';
55
-
56
- export type WebGlRendererOptions = CoreRendererOptions;
57
-
58
- interface CoreWebGlSystem {
59
- parameters: CoreWebGlParameters;
60
- extensions: CoreWebGlExtensions;
61
- }
62
-
63
- export class WebGlRenderer extends CoreRenderer {
64
- //// WebGL Native Context and Data
65
- glw: WebGlContextWrapper;
66
- system: CoreWebGlSystem;
67
-
68
- //// Persistent data
69
- quadBuffer: ArrayBuffer;
70
- fQuadBuffer: Float32Array;
71
- uiQuadBuffer: Uint32Array;
72
- renderOps: WebGlRenderOp[] = [];
73
-
74
- //// Render Op / Buffer Filling State
75
- curBufferIdx = 0;
76
- curRenderOp: WebGlRenderOp | null = null;
77
- override rttNodes: CoreNode[] = [];
78
- activeRttNode: CoreNode | null = null;
79
-
80
- defaultTextureCoords: TextureCoords = {
81
- x1: 0,
82
- y1: 0,
83
- x2: 1,
84
- y2: 1,
85
- };
86
-
87
- //// Default Shader
88
- defaultShaderNode: WebGlShaderNode | null = null;
89
- quadBufferCollection: BufferCollection;
90
-
91
- clearColor: WebGlColor = {
92
- raw: 0x00000000,
93
- normalized: [0, 0, 0, 0],
94
- };
95
-
96
- /**
97
- * White pixel texture used by default when no texture is specified.
98
- */
99
-
100
- quadBufferUsage = 0;
101
- numQuadsRendered = 0;
102
- /**
103
- * Whether the renderer is currently rendering to a texture.
104
- */
105
- public renderToTextureActive = false;
106
-
107
- constructor(options: WebGlRendererOptions) {
108
- super(options);
109
-
110
- this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
111
- this.fQuadBuffer = new Float32Array(this.quadBuffer);
112
- this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
113
-
114
- this.mode = 'webgl';
115
-
116
- const gl = createWebGLContext(
117
- options.canvas,
118
- options.forceWebGL2,
119
- options.contextSpy,
120
- );
121
- const glw = (this.glw = new WebGlContextWrapper(gl));
122
- glw.viewport(0, 0, options.canvas.width, options.canvas.height);
123
-
124
- this.updateClearColor(this.stage.clearColor);
125
-
126
- glw.setBlend(true);
127
- glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
128
-
129
- createIndexBuffer(glw, this.stage.bufferMemory);
130
-
131
- this.system = {
132
- parameters: getWebGlParameters(this.glw),
133
- extensions: getWebGlExtensions(this.glw),
134
- };
135
- const quadBuffer = glw.createBuffer();
136
- const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
137
- this.quadBufferCollection = new BufferCollection([
138
- {
139
- buffer: quadBuffer!,
140
- attributes: {
141
- a_position: {
142
- name: 'a_position',
143
- size: 2, // 2 components per iteration
144
- type: glw.FLOAT, // the data is 32bit floats
145
- normalized: false, // don't normalize the data
146
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
147
- offset: 0, // start at the beginning of the buffer
148
- },
149
- a_textureCoords: {
150
- name: 'a_textureCoords',
151
- size: 2,
152
- type: glw.FLOAT,
153
- normalized: false,
154
- stride,
155
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
156
- },
157
- a_color: {
158
- name: 'a_color',
159
- size: 4,
160
- type: glw.UNSIGNED_BYTE,
161
- normalized: true,
162
- stride,
163
- offset: 4 * Float32Array.BYTES_PER_ELEMENT,
164
- },
165
- a_textureIndex: {
166
- name: 'a_textureIndex',
167
- size: 1,
168
- type: glw.FLOAT,
169
- normalized: false,
170
- stride,
171
- offset: 5 * Float32Array.BYTES_PER_ELEMENT,
172
- },
173
- a_nodeCoords: {
174
- name: 'a_nodeCoords',
175
- size: 2,
176
- type: glw.FLOAT,
177
- normalized: false,
178
- stride,
179
- offset: 6 * Float32Array.BYTES_PER_ELEMENT,
180
- },
181
- },
182
- },
183
- ]);
184
- }
185
-
186
- reset() {
187
- const { glw } = this;
188
- this.curBufferIdx = 0;
189
- this.curRenderOp = null;
190
- this.renderOps.length = 0;
191
- glw.setScissorTest(false);
192
- glw.clear();
193
- }
194
-
195
- createShaderProgram(
196
- shaderType: WebGlShaderType,
197
- props: Record<string, unknown>,
198
- ): WebGlShaderProgram {
199
- return new WebGlShaderProgram(this, shaderType, props);
200
- }
201
-
202
- createShaderNode(
203
- shaderKey: string,
204
- shaderType: WebGlShaderType,
205
- props?: Record<string, unknown>,
206
- program?: WebGlShaderProgram,
207
- ) {
208
- return new WebGlShaderNode(
209
- shaderKey,
210
- shaderType,
211
- program!,
212
- this.stage,
213
- props,
214
- );
215
- }
216
-
217
- override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
218
- //if shadertype doesnt have a fragment source we cant use it
219
- return shaderType.fragment !== undefined;
220
- }
221
-
222
- createCtxTexture(textureSource: Texture): CoreContextTexture {
223
- if (textureSource instanceof SubTexture) {
224
- return new WebGlCtxSubTexture(
225
- this.glw,
226
- this.stage.txMemManager,
227
- textureSource,
228
- );
229
- } else if (textureSource instanceof RenderTexture) {
230
- return new WebGlCtxRenderTexture(
231
- this.glw,
232
- this.stage.txMemManager,
233
- textureSource,
234
- );
235
- }
236
- return new WebGlCtxTexture(
237
- this.glw,
238
- this.stage.txMemManager,
239
- textureSource,
240
- );
241
- }
242
-
243
- /**
244
- * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
245
- *
246
- * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
247
- * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
248
- * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
249
- * If a new render operation is needed, it creates one and updates the current render operation.
250
- * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
251
- *
252
- * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
253
- * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
254
- */
255
- addQuad(params: QuadOptions) {
256
- const f = this.fQuadBuffer;
257
- const u = this.uiQuadBuffer;
258
- let i = this.curBufferIdx;
259
-
260
- let ro = this.curRenderOp!;
261
- const reuse = this.reuseRenderOp(params) === false;
262
- if (reuse) {
263
- this.newRenderOp(params, i);
264
- ro = this.curRenderOp!;
265
- }
266
-
267
- let tx = params.texture!;
268
- if (tx.type === TextureType.subTexture) {
269
- tx = (tx as SubTexture).parentTexture;
270
- }
271
-
272
- const tidx = this.addTexture(tx.ctxTexture as WebGlCtxTexture, i);
273
-
274
- const rc = params.renderCoords!;
275
- const tc = params.textureCoords!;
276
-
277
- const cTl = params.colorTl;
278
- const cTr = params.colorTr;
279
- const cBl = params.colorBl;
280
- const cBr = params.colorBr;
281
-
282
- // Upper-Left
283
- f[i] = rc.x1;
284
- f[i + 1] = rc.y1;
285
- f[i + 2] = tc.x1;
286
- f[i + 3] = tc.y1;
287
- u[i + 4] = cTl;
288
- f[i + 5] = tidx;
289
- f[i + 6] = 0;
290
- f[i + 7] = 0;
291
-
292
- // Upper-Right
293
- f[i + 8] = rc.x2;
294
- f[i + 9] = rc.y2;
295
- f[i + 10] = tc.x2;
296
- f[i + 11] = tc.y1;
297
- u[i + 12] = cTr;
298
- f[i + 13] = tidx;
299
- f[i + 14] = 1;
300
- f[i + 15] = 0;
301
-
302
- // Lower-Left
303
- f[i + 16] = rc.x4;
304
- f[i + 17] = rc.y4;
305
- f[i + 18] = tc.x1;
306
- f[i + 19] = tc.y2;
307
- u[i + 20] = cBl;
308
- f[i + 21] = tidx;
309
- f[i + 22] = 0;
310
- f[i + 23] = 1;
311
-
312
- // Lower-Right
313
- f[i + 24] = rc.x3;
314
- f[i + 25] = rc.y3;
315
- f[i + 26] = tc.x2;
316
- f[i + 27] = tc.y2;
317
- u[i + 28] = cBr;
318
- f[i + 29] = tidx;
319
- f[i + 30] = 1;
320
- f[i + 31] = 1;
321
-
322
- ro.numQuads++;
323
- this.curBufferIdx = i + 32;
324
- }
325
-
326
- /**
327
- * Replace the existing RenderOp with a new one that uses the specified Shader
328
- * and starts at the specified buffer index.
329
- *
330
- * @param shader
331
- * @param bufferIdx
332
- */
333
- private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
334
- const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
335
- this.curRenderOp = curRenderOp;
336
- this.renderOps.push(curRenderOp);
337
- }
338
-
339
- /**
340
- * Add a texture to the current RenderOp. If the texture cannot be added to the
341
- * current RenderOp, a new RenderOp will be created and the texture will be added
342
- * to that one.
343
- *
344
- * If the texture cannot be added to the new RenderOp, an error will be thrown.
345
- *
346
- * @param texture
347
- * @param bufferIdx
348
- * @param recursive
349
- * @returns Assigned Texture Index of the texture in the render op
350
- */
351
- private addTexture(
352
- texture: WebGlCtxTexture,
353
- bufferIdx: number,
354
- recursive?: boolean,
355
- ): number {
356
- const textureIdx = this.curRenderOp!.addTexture(texture);
357
- // TODO: Refactor to be more DRY
358
- if (textureIdx === 0xffffffff) {
359
- if (recursive) {
360
- throw new Error('Unable to add texture to render op');
361
- }
362
- this.newRenderOp(this.curRenderOp!, bufferIdx);
363
- return this.addTexture(texture, bufferIdx, true);
364
- }
365
- return textureIdx;
366
- }
367
-
368
- /**
369
- * Test if the current Render operation can be reused for the specified parameters.
370
- * @param params
371
- * @returns
372
- */
373
- reuseRenderOp(params: QuadOptions): boolean {
374
- // Switching shader program will require a new render operation
375
- if (
376
- this.curRenderOp?.shader.shaderKey !==
377
- (params.shader as WebGlShaderNode).shaderKey
378
- ) {
379
- return false;
380
- }
381
-
382
- // Switching clipping rect will require a new render operation
383
- if (
384
- compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
385
- ) {
386
- return false;
387
- }
388
-
389
- // Force new render operation if rendering to texture
390
- // @todo: This needs to be improved, render operations could also be reused
391
- // for rendering to texture
392
- if (
393
- params.parentHasRenderTexture !== undefined ||
394
- params.rtt !== undefined
395
- ) {
396
- return false;
397
- }
398
-
399
- if (
400
- this.curRenderOp.shader.shaderKey === 'default' &&
401
- params.shader?.shaderKey === 'default'
402
- ) {
403
- return true;
404
- }
405
-
406
- // Check if the shader can batch the shader properties
407
- if (
408
- this.curRenderOp.shader.program.reuseRenderOp(
409
- params,
410
- this.curRenderOp,
411
- ) === false
412
- ) {
413
- return false;
414
- }
415
-
416
- // Render operation can be reused
417
- return true;
418
- }
419
-
420
- /**
421
- * add RenderOp to the render pipeline
422
- */
423
- addRenderOp(renderable: WebGlRenderOp) {
424
- this.renderOps.push(renderable);
425
- this.curRenderOp = null;
426
- }
427
-
428
- /**
429
- * Render the current set of RenderOps to render to the specified surface.
430
- *
431
- * TODO: 'screen' is the only supported surface at the moment.
432
- *
433
- * @param surface
434
- */
435
- render(surface: 'screen' | CoreContextTexture = 'screen'): void {
436
- const { glw, quadBuffer } = this;
437
-
438
- const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
439
-
440
- const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
441
- glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
442
-
443
- for (let i = 0, length = this.renderOps.length; i < length; i++) {
444
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
445
- this.renderOps[i]!.draw();
446
- }
447
- this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
448
-
449
- // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
450
- const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
451
- this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
452
- }
453
-
454
- getQuadCount(): number {
455
- return this.numQuadsRendered;
456
- }
457
-
458
- renderToTexture(node: CoreNode) {
459
- for (let i = 0; i < this.rttNodes.length; i++) {
460
- if (this.rttNodes[i] === node) {
461
- return;
462
- }
463
- }
464
-
465
- this.insertRTTNodeInOrder(node);
466
- }
467
-
468
- /**
469
- * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
470
- *
471
- * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
472
- * Specifically:
473
- * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
474
- * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
475
- *
476
- * This function addresses both cases by:
477
- * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
478
- * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
479
- * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
480
- * children that are already in `rttNodes`. If such children are found, the new node is inserted
481
- * after the last (highest index) RTT child node.
482
- *
483
- * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
484
- * both parent-before-child and child-before-parent rendering rules, preserving the correct order
485
- * for the WebGL renderer.
486
- *
487
- * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
488
- */
489
- private insertRTTNodeInOrder(node: CoreNode) {
490
- let insertIndex = this.rttNodes.length; // Default to the end of the array
491
-
492
- // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
493
- let currentNode: CoreNode = node;
494
- while (currentNode) {
495
- if (!currentNode.parent) {
496
- break;
497
- }
498
-
499
- const parentIndex = this.rttNodes.indexOf(currentNode.parent);
500
- if (parentIndex !== -1) {
501
- // Found an RTT parent in the list; set insertIndex to place node before the parent
502
- insertIndex = parentIndex;
503
- break;
504
- }
505
-
506
- currentNode = currentNode.parent;
507
- }
508
-
509
- // 2. Traverse downwards to ensure the node is placed after any RTT children.
510
- // Look through each child recursively to see if any are already in rttNodes.
511
- const maxChildIndex = this.findMaxChildRTTIndex(node);
512
- if (maxChildIndex !== -1) {
513
- // Adjust insertIndex to be after the last child RTT node
514
- insertIndex = Math.max(insertIndex, maxChildIndex + 1);
515
- }
516
-
517
- // 3. Insert the node at the calculated position
518
- this.rttNodes.splice(insertIndex, 0, node);
519
- }
520
-
521
- // Helper function to find the highest index of any RTT children of a node within rttNodes
522
- private findMaxChildRTTIndex(node: CoreNode): number {
523
- let maxIndex = -1;
524
-
525
- const traverseChildren = (currentNode: CoreNode) => {
526
- const currentIndex = this.rttNodes.indexOf(currentNode);
527
- if (currentIndex !== -1) {
528
- maxIndex = Math.max(maxIndex, currentIndex);
529
- }
530
-
531
- // Recursively check all children of the current node
532
- for (const child of currentNode.children) {
533
- traverseChildren(child);
534
- }
535
- };
536
-
537
- // Start traversal directly with the provided node
538
- traverseChildren(node);
539
-
540
- return maxIndex;
541
- }
542
-
543
- renderRTTNodes() {
544
- const { glw } = this;
545
- // Render all associated RTT nodes to their textures
546
- for (let i = 0; i < this.rttNodes.length; i++) {
547
- const node = this.rttNodes[i];
548
-
549
- // Skip nodes that don't have RTT updates
550
- if (node === undefined || node.hasRTTupdates === false) {
551
- continue;
552
- }
553
-
554
- // Skip nodes that are not visible
555
- if (
556
- node.worldAlpha === 0 ||
557
- (node.strictBounds === true &&
558
- node.renderState === CoreNodeRenderState.OutOfBounds)
559
- ) {
560
- continue;
561
- }
562
-
563
- // Skip nodes that do not have a loaded texture
564
- if (node.texture === null || node.texture.state !== 'loaded') {
565
- continue;
566
- }
567
-
568
- // Set the active RTT node to the current node
569
- // So we can prevent rendering children of nested RTT nodes
570
- this.activeRttNode = node;
571
- const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
572
- this.renderToTextureActive = true;
573
-
574
- // Bind the the texture's framebuffer
575
- glw.bindFramebuffer(ctxTexture.framebuffer);
576
-
577
- glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
578
- // Set the clear color to transparent
579
- glw.clearColor(0, 0, 0, 0);
580
- glw.clear();
581
-
582
- // Render all associated quads to the texture
583
- for (let i = 0; i < node.children.length; i++) {
584
- const child = node.children[i];
585
-
586
- if (child === undefined) {
587
- continue;
588
- }
589
-
590
- this.stage.addQuads(child);
591
- child.hasRTTupdates = false;
592
- }
593
-
594
- // Render all associated quads to the texture
595
- this.render();
596
-
597
- // Reset render operations
598
- this.renderOps.length = 0;
599
- node.hasRTTupdates = false;
600
- }
601
-
602
- const clearColor = this.clearColor.normalized;
603
- // Restore the default clear color
604
- glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
605
-
606
- // Bind the default framebuffer
607
- glw.bindFramebuffer(null);
608
-
609
- glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
610
- this.renderToTextureActive = false;
611
- }
612
-
613
- updateViewport(): void {
614
- this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
615
- }
616
-
617
- removeRTTNode(node: CoreNode) {
618
- const index = this.rttNodes.indexOf(node);
619
- if (index === -1) {
620
- return;
621
- }
622
- this.rttNodes.splice(index, 1);
623
- }
624
-
625
- getBufferInfo(): BufferInfo | null {
626
- const bufferInfo: BufferInfo = {
627
- totalAvailable: this.stage.options.quadBufferSize,
628
- totalUsed: this.quadBufferUsage,
629
- };
630
- return bufferInfo;
631
- }
632
-
633
- getDefaultShaderNode(): WebGlShaderNode {
634
- if (this.defaultShaderNode !== null) {
635
- return this.defaultShaderNode as WebGlShaderNode;
636
- }
637
- this.stage.shManager.registerShaderType('default', Default);
638
- this.defaultShaderNode = this.stage.shManager.createShader(
639
- 'default',
640
- ) as WebGlShaderNode;
641
- return this.defaultShaderNode;
642
- }
643
-
644
- override getTextureCoords(node: CoreNode): TextureCoords {
645
- const texture = node.texture;
646
- if (texture === null) {
647
- return this.defaultTextureCoords;
648
- }
649
-
650
- const textureOptions = node.textureOptions;
651
- if (
652
- texture.type === TextureType.subTexture ||
653
- texture.type === TextureType.image ||
654
- texture.type === TextureType.renderToTexture ||
655
- textureOptions !== null
656
- ) {
657
- const result = {
658
- x1: 0,
659
- y1: 0,
660
- x2: 1,
661
- y2: 1,
662
- };
663
-
664
- if (texture.type === TextureType.subTexture) {
665
- const props = (texture as SubTexture).props;
666
- const { width: parentW = 0, height: parentH = 0 } = (
667
- texture as SubTexture
668
- ).parentTexture.dimensions || { width: 0, height: 0 };
669
- result.x1 = props.x / parentW;
670
- result.x2 = result.x1 + props.width / parentW;
671
- result.y1 = props.y / parentH;
672
- result.y2 = result.y1 + props.height / parentH;
673
- }
674
-
675
- if (
676
- texture.type === TextureType.image &&
677
- textureOptions !== null &&
678
- textureOptions.resizeMode !== undefined &&
679
- texture.dimensions !== null
680
- ) {
681
- const resizeMode = textureOptions.resizeMode;
682
- const dimensions = texture.dimensions;
683
- if (resizeMode.type === 'cover') {
684
- const scaleX = node.props.width / dimensions.width;
685
- const scaleY = node.props.height / dimensions.height;
686
- const scale = Math.max(scaleX, scaleY);
687
- const precision = 1 / scale;
688
- // Determine based on width
689
- if (scaleX < scale) {
690
- const desiredSize = precision * node.props.width;
691
- result.x1 =
692
- (1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
693
- result.x2 = result.x1 + desiredSize / dimensions.width;
694
- }
695
- // Determine based on height
696
- if (scaleY < scale) {
697
- const desiredSize = precision * node.props.height;
698
- result.y1 =
699
- (1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
700
- result.y2 = result.y1 + desiredSize / dimensions.height;
701
- }
702
- }
703
- }
704
-
705
- // Flip texture coordinates if dictated by texture options
706
- let flipY = 0;
707
- if (textureOptions !== null) {
708
- if (textureOptions.flipX === true) {
709
- [result.x1, result.x2] = [result.x2, result.x1];
710
- }
711
-
712
- // convert to integer for bitwise operation below
713
- flipY = +(textureOptions.flipY || false);
714
- }
715
-
716
- // Eitherone should be true
717
- if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
718
- [result.y1, result.y2] = [result.y2, result.y1];
719
- }
720
- return result as TextureCoords;
721
- }
722
-
723
- return this.defaultTextureCoords;
724
- }
725
-
726
- /**
727
- * Sets the glClearColor to the specified color. *
728
- * @param color - The color to set as the clear color, represented as a 32-bit integer.
729
- */
730
- updateClearColor(color: number) {
731
- if (this.clearColor.raw === color) {
732
- return;
733
- }
734
- const glw = this.glw;
735
- const normalizedColor = getNormalizedRgbaComponents(color);
736
- glw.clearColor(
737
- normalizedColor[0],
738
- normalizedColor[1],
739
- normalizedColor[2],
740
- normalizedColor[3],
741
- );
742
- this.clearColor = {
743
- raw: color,
744
- normalized: normalizedColor,
745
- };
746
- }
747
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { createWebGLContext } from '../../../utils.js';
21
+ import {
22
+ CoreRenderer,
23
+ type BufferInfo,
24
+ type CoreRendererOptions,
25
+ type QuadOptions,
26
+ } from '../CoreRenderer.js';
27
+ import { WebGlRenderOp } from './WebGlRenderOp.js';
28
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
29
+ import {
30
+ createIndexBuffer,
31
+ type CoreWebGlParameters,
32
+ type CoreWebGlExtensions,
33
+ getWebGlParameters,
34
+ getWebGlExtensions,
35
+ type WebGlColor,
36
+ } from './internal/RendererUtils.js';
37
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
38
+ import {
39
+ Texture,
40
+ TextureType,
41
+ type TextureCoords,
42
+ } from '../../textures/Texture.js';
43
+ import { SubTexture } from '../../textures/SubTexture.js';
44
+ import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
45
+ import { BufferCollection } from './internal/BufferCollection.js';
46
+ import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
47
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
48
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
49
+ import { RenderTexture } from '../../textures/RenderTexture.js';
50
+ import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
51
+ import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
52
+ import { Default } from '../../shaders/webgl/Default.js';
53
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
54
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
55
+
56
+ export type WebGlRendererOptions = CoreRendererOptions;
57
+
58
+ interface CoreWebGlSystem {
59
+ parameters: CoreWebGlParameters;
60
+ extensions: CoreWebGlExtensions;
61
+ }
62
+
63
+ export class WebGlRenderer extends CoreRenderer {
64
+ //// WebGL Native Context and Data
65
+ glw: WebGlContextWrapper;
66
+ system: CoreWebGlSystem;
67
+
68
+ //// Persistent data
69
+ quadBuffer: ArrayBuffer;
70
+ fQuadBuffer: Float32Array;
71
+ uiQuadBuffer: Uint32Array;
72
+ renderOps: WebGlRenderOp[] = [];
73
+
74
+ //// Render Op / Buffer Filling State
75
+ curBufferIdx = 0;
76
+ curRenderOp: WebGlRenderOp | null = null;
77
+ override rttNodes: CoreNode[] = [];
78
+ activeRttNode: CoreNode | null = null;
79
+
80
+ defaultTextureCoords: TextureCoords = {
81
+ x1: 0,
82
+ y1: 0,
83
+ x2: 1,
84
+ y2: 1,
85
+ };
86
+
87
+ //// Default Shader
88
+ defaultShaderNode: WebGlShaderNode | null = null;
89
+ quadBufferCollection: BufferCollection;
90
+
91
+ clearColor: WebGlColor = {
92
+ raw: 0x00000000,
93
+ normalized: [0, 0, 0, 0],
94
+ };
95
+
96
+ /**
97
+ * White pixel texture used by default when no texture is specified.
98
+ */
99
+
100
+ quadBufferUsage = 0;
101
+ numQuadsRendered = 0;
102
+ /**
103
+ * Whether the renderer is currently rendering to a texture.
104
+ */
105
+ public renderToTextureActive = false;
106
+
107
+ constructor(options: WebGlRendererOptions) {
108
+ super(options);
109
+
110
+ this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
111
+ this.fQuadBuffer = new Float32Array(this.quadBuffer);
112
+ this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
113
+
114
+ this.mode = 'webgl';
115
+
116
+ const gl = createWebGLContext(
117
+ options.canvas,
118
+ options.forceWebGL2,
119
+ options.contextSpy,
120
+ );
121
+ const glw = (this.glw = new WebGlContextWrapper(gl));
122
+ glw.viewport(0, 0, options.canvas.width, options.canvas.height);
123
+
124
+ this.updateClearColor(this.stage.clearColor);
125
+
126
+ glw.setBlend(true);
127
+ glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
128
+
129
+ createIndexBuffer(glw, this.stage.bufferMemory);
130
+
131
+ this.system = {
132
+ parameters: getWebGlParameters(this.glw),
133
+ extensions: getWebGlExtensions(this.glw),
134
+ };
135
+ const quadBuffer = glw.createBuffer();
136
+ const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
137
+ this.quadBufferCollection = new BufferCollection([
138
+ {
139
+ buffer: quadBuffer!,
140
+ attributes: {
141
+ a_position: {
142
+ name: 'a_position',
143
+ size: 2, // 2 components per iteration
144
+ type: glw.FLOAT, // the data is 32bit floats
145
+ normalized: false, // don't normalize the data
146
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
147
+ offset: 0, // start at the beginning of the buffer
148
+ },
149
+ a_textureCoords: {
150
+ name: 'a_textureCoords',
151
+ size: 2,
152
+ type: glw.FLOAT,
153
+ normalized: false,
154
+ stride,
155
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
156
+ },
157
+ a_color: {
158
+ name: 'a_color',
159
+ size: 4,
160
+ type: glw.UNSIGNED_BYTE,
161
+ normalized: true,
162
+ stride,
163
+ offset: 4 * Float32Array.BYTES_PER_ELEMENT,
164
+ },
165
+ a_textureIndex: {
166
+ name: 'a_textureIndex',
167
+ size: 1,
168
+ type: glw.FLOAT,
169
+ normalized: false,
170
+ stride,
171
+ offset: 5 * Float32Array.BYTES_PER_ELEMENT,
172
+ },
173
+ a_nodeCoords: {
174
+ name: 'a_nodeCoords',
175
+ size: 2,
176
+ type: glw.FLOAT,
177
+ normalized: false,
178
+ stride,
179
+ offset: 6 * Float32Array.BYTES_PER_ELEMENT,
180
+ },
181
+ },
182
+ },
183
+ ]);
184
+ }
185
+
186
+ reset() {
187
+ const { glw } = this;
188
+ this.curBufferIdx = 0;
189
+ this.curRenderOp = null;
190
+ this.renderOps.length = 0;
191
+ glw.setScissorTest(false);
192
+ glw.clear();
193
+ }
194
+
195
+ createShaderProgram(
196
+ shaderType: WebGlShaderType,
197
+ props: Record<string, unknown>,
198
+ ): WebGlShaderProgram {
199
+ return new WebGlShaderProgram(this, shaderType, props);
200
+ }
201
+
202
+ createShaderNode(
203
+ shaderKey: string,
204
+ shaderType: WebGlShaderType,
205
+ props?: Record<string, unknown>,
206
+ program?: WebGlShaderProgram,
207
+ ) {
208
+ return new WebGlShaderNode(
209
+ shaderKey,
210
+ shaderType,
211
+ program!,
212
+ this.stage,
213
+ props,
214
+ );
215
+ }
216
+
217
+ override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
218
+ //if shadertype doesnt have a fragment source we cant use it
219
+ return shaderType.fragment !== undefined;
220
+ }
221
+
222
+ createCtxTexture(textureSource: Texture): CoreContextTexture {
223
+ if (textureSource instanceof SubTexture) {
224
+ return new WebGlCtxSubTexture(
225
+ this.glw,
226
+ this.stage.txMemManager,
227
+ textureSource,
228
+ );
229
+ } else if (textureSource instanceof RenderTexture) {
230
+ return new WebGlCtxRenderTexture(
231
+ this.glw,
232
+ this.stage.txMemManager,
233
+ textureSource,
234
+ );
235
+ }
236
+ return new WebGlCtxTexture(
237
+ this.glw,
238
+ this.stage.txMemManager,
239
+ textureSource,
240
+ );
241
+ }
242
+
243
+ /**
244
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
245
+ *
246
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
247
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
248
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
249
+ * If a new render operation is needed, it creates one and updates the current render operation.
250
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
251
+ *
252
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
253
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
254
+ */
255
+ addQuad(params: QuadOptions) {
256
+ const f = this.fQuadBuffer;
257
+ const u = this.uiQuadBuffer;
258
+ let i = this.curBufferIdx;
259
+
260
+ let ro = this.curRenderOp!;
261
+ const reuse = this.reuseRenderOp(params) === false;
262
+ if (reuse) {
263
+ this.newRenderOp(params, i);
264
+ ro = this.curRenderOp!;
265
+ }
266
+
267
+ let tx = params.texture!;
268
+ if (tx.type === TextureType.subTexture) {
269
+ tx = (tx as SubTexture).parentTexture;
270
+ }
271
+
272
+ const tidx = this.addTexture(tx.ctxTexture as WebGlCtxTexture, i);
273
+
274
+ const rc = params.renderCoords!;
275
+ const tc = params.textureCoords!;
276
+
277
+ const cTl = params.colorTl;
278
+ const cTr = params.colorTr;
279
+ const cBl = params.colorBl;
280
+ const cBr = params.colorBr;
281
+
282
+ // Upper-Left
283
+ f[i] = rc.x1;
284
+ f[i + 1] = rc.y1;
285
+ f[i + 2] = tc.x1;
286
+ f[i + 3] = tc.y1;
287
+ u[i + 4] = cTl;
288
+ f[i + 5] = tidx;
289
+ f[i + 6] = 0;
290
+ f[i + 7] = 0;
291
+
292
+ // Upper-Right
293
+ f[i + 8] = rc.x2;
294
+ f[i + 9] = rc.y2;
295
+ f[i + 10] = tc.x2;
296
+ f[i + 11] = tc.y1;
297
+ u[i + 12] = cTr;
298
+ f[i + 13] = tidx;
299
+ f[i + 14] = 1;
300
+ f[i + 15] = 0;
301
+
302
+ // Lower-Left
303
+ f[i + 16] = rc.x4;
304
+ f[i + 17] = rc.y4;
305
+ f[i + 18] = tc.x1;
306
+ f[i + 19] = tc.y2;
307
+ u[i + 20] = cBl;
308
+ f[i + 21] = tidx;
309
+ f[i + 22] = 0;
310
+ f[i + 23] = 1;
311
+
312
+ // Lower-Right
313
+ f[i + 24] = rc.x3;
314
+ f[i + 25] = rc.y3;
315
+ f[i + 26] = tc.x2;
316
+ f[i + 27] = tc.y2;
317
+ u[i + 28] = cBr;
318
+ f[i + 29] = tidx;
319
+ f[i + 30] = 1;
320
+ f[i + 31] = 1;
321
+
322
+ ro.numQuads++;
323
+ this.curBufferIdx = i + 32;
324
+ }
325
+
326
+ /**
327
+ * Replace the existing RenderOp with a new one that uses the specified Shader
328
+ * and starts at the specified buffer index.
329
+ *
330
+ * @param shader
331
+ * @param bufferIdx
332
+ */
333
+ private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
334
+ const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
335
+ this.curRenderOp = curRenderOp;
336
+ this.renderOps.push(curRenderOp);
337
+ }
338
+
339
+ /**
340
+ * Add a texture to the current RenderOp. If the texture cannot be added to the
341
+ * current RenderOp, a new RenderOp will be created and the texture will be added
342
+ * to that one.
343
+ *
344
+ * If the texture cannot be added to the new RenderOp, an error will be thrown.
345
+ *
346
+ * @param texture
347
+ * @param bufferIdx
348
+ * @param recursive
349
+ * @returns Assigned Texture Index of the texture in the render op
350
+ */
351
+ private addTexture(
352
+ texture: WebGlCtxTexture,
353
+ bufferIdx: number,
354
+ recursive?: boolean,
355
+ ): number {
356
+ const textureIdx = this.curRenderOp!.addTexture(texture);
357
+ // TODO: Refactor to be more DRY
358
+ if (textureIdx === 0xffffffff) {
359
+ if (recursive) {
360
+ throw new Error('Unable to add texture to render op');
361
+ }
362
+ this.newRenderOp(this.curRenderOp!, bufferIdx);
363
+ return this.addTexture(texture, bufferIdx, true);
364
+ }
365
+ return textureIdx;
366
+ }
367
+
368
+ /**
369
+ * Test if the current Render operation can be reused for the specified parameters.
370
+ * @param params
371
+ * @returns
372
+ */
373
+ reuseRenderOp(params: QuadOptions): boolean {
374
+ // Switching shader program will require a new render operation
375
+ if (
376
+ this.curRenderOp?.shader.shaderKey !==
377
+ (params.shader as WebGlShaderNode).shaderKey
378
+ ) {
379
+ return false;
380
+ }
381
+
382
+ // Switching clipping rect will require a new render operation
383
+ if (
384
+ compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
385
+ ) {
386
+ return false;
387
+ }
388
+
389
+ // Force new render operation if rendering to texture
390
+ // @todo: This needs to be improved, render operations could also be reused
391
+ // for rendering to texture
392
+ if (
393
+ params.parentHasRenderTexture !== undefined ||
394
+ params.rtt !== undefined
395
+ ) {
396
+ return false;
397
+ }
398
+
399
+ if (
400
+ this.curRenderOp.shader.shaderKey === 'default' &&
401
+ params.shader?.shaderKey === 'default'
402
+ ) {
403
+ return true;
404
+ }
405
+
406
+ // Check if the shader can batch the shader properties
407
+ if (
408
+ this.curRenderOp.shader.program.reuseRenderOp(
409
+ params,
410
+ this.curRenderOp,
411
+ ) === false
412
+ ) {
413
+ return false;
414
+ }
415
+
416
+ // Render operation can be reused
417
+ return true;
418
+ }
419
+
420
+ /**
421
+ * add RenderOp to the render pipeline
422
+ */
423
+ addRenderOp(renderable: WebGlRenderOp) {
424
+ this.renderOps.push(renderable);
425
+ this.curRenderOp = null;
426
+ }
427
+
428
+ /**
429
+ * Render the current set of RenderOps to render to the specified surface.
430
+ *
431
+ * TODO: 'screen' is the only supported surface at the moment.
432
+ *
433
+ * @param surface
434
+ */
435
+ render(surface: 'screen' | CoreContextTexture = 'screen'): void {
436
+ const { glw, quadBuffer } = this;
437
+
438
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
439
+
440
+ const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
441
+ glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
442
+
443
+ for (let i = 0, length = this.renderOps.length; i < length; i++) {
444
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
445
+ this.renderOps[i]!.draw();
446
+ }
447
+ this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
448
+
449
+ // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
450
+ const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
451
+ this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
452
+ }
453
+
454
+ getQuadCount(): number {
455
+ return this.numQuadsRendered;
456
+ }
457
+
458
+ renderToTexture(node: CoreNode) {
459
+ for (let i = 0; i < this.rttNodes.length; i++) {
460
+ if (this.rttNodes[i] === node) {
461
+ return;
462
+ }
463
+ }
464
+
465
+ this.insertRTTNodeInOrder(node);
466
+ }
467
+
468
+ /**
469
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
470
+ *
471
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
472
+ * Specifically:
473
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
474
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
475
+ *
476
+ * This function addresses both cases by:
477
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
478
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
479
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
480
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
481
+ * after the last (highest index) RTT child node.
482
+ *
483
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
484
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
485
+ * for the WebGL renderer.
486
+ *
487
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
488
+ */
489
+ private insertRTTNodeInOrder(node: CoreNode) {
490
+ let insertIndex = this.rttNodes.length; // Default to the end of the array
491
+
492
+ // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
493
+ let currentNode: CoreNode = node;
494
+ while (currentNode) {
495
+ if (!currentNode.parent) {
496
+ break;
497
+ }
498
+
499
+ const parentIndex = this.rttNodes.indexOf(currentNode.parent);
500
+ if (parentIndex !== -1) {
501
+ // Found an RTT parent in the list; set insertIndex to place node before the parent
502
+ insertIndex = parentIndex;
503
+ break;
504
+ }
505
+
506
+ currentNode = currentNode.parent;
507
+ }
508
+
509
+ // 2. Traverse downwards to ensure the node is placed after any RTT children.
510
+ // Look through each child recursively to see if any are already in rttNodes.
511
+ const maxChildIndex = this.findMaxChildRTTIndex(node);
512
+ if (maxChildIndex !== -1) {
513
+ // Adjust insertIndex to be after the last child RTT node
514
+ insertIndex = Math.max(insertIndex, maxChildIndex + 1);
515
+ }
516
+
517
+ // 3. Insert the node at the calculated position
518
+ this.rttNodes.splice(insertIndex, 0, node);
519
+ }
520
+
521
+ // Helper function to find the highest index of any RTT children of a node within rttNodes
522
+ private findMaxChildRTTIndex(node: CoreNode): number {
523
+ let maxIndex = -1;
524
+
525
+ const traverseChildren = (currentNode: CoreNode) => {
526
+ const currentIndex = this.rttNodes.indexOf(currentNode);
527
+ if (currentIndex !== -1) {
528
+ maxIndex = Math.max(maxIndex, currentIndex);
529
+ }
530
+
531
+ // Recursively check all children of the current node
532
+ for (const child of currentNode.children) {
533
+ traverseChildren(child);
534
+ }
535
+ };
536
+
537
+ // Start traversal directly with the provided node
538
+ traverseChildren(node);
539
+
540
+ return maxIndex;
541
+ }
542
+
543
+ renderRTTNodes() {
544
+ const { glw } = this;
545
+ // Render all associated RTT nodes to their textures
546
+ for (let i = 0; i < this.rttNodes.length; i++) {
547
+ const node = this.rttNodes[i];
548
+
549
+ // Skip nodes that don't have RTT updates
550
+ if (node === undefined || node.hasRTTupdates === false) {
551
+ continue;
552
+ }
553
+
554
+ // Skip nodes that are not visible
555
+ if (
556
+ node.worldAlpha === 0 ||
557
+ (node.strictBounds === true &&
558
+ node.renderState === CoreNodeRenderState.OutOfBounds)
559
+ ) {
560
+ continue;
561
+ }
562
+
563
+ // Skip nodes that do not have a loaded texture
564
+ if (node.texture === null || node.texture.state !== 'loaded') {
565
+ continue;
566
+ }
567
+
568
+ // Set the active RTT node to the current node
569
+ // So we can prevent rendering children of nested RTT nodes
570
+ this.activeRttNode = node;
571
+ const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
572
+ this.renderToTextureActive = true;
573
+
574
+ // Bind the the texture's framebuffer
575
+ glw.bindFramebuffer(ctxTexture.framebuffer);
576
+
577
+ glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
578
+ // Set the clear color to transparent
579
+ glw.clearColor(0, 0, 0, 0);
580
+ glw.clear();
581
+
582
+ // Render all associated quads to the texture
583
+ for (let i = 0; i < node.children.length; i++) {
584
+ const child = node.children[i];
585
+
586
+ if (child === undefined) {
587
+ continue;
588
+ }
589
+
590
+ this.stage.addQuads(child);
591
+ child.hasRTTupdates = false;
592
+ }
593
+
594
+ // Render all associated quads to the texture
595
+ this.render();
596
+
597
+ // Reset render operations
598
+ this.renderOps.length = 0;
599
+ node.hasRTTupdates = false;
600
+ }
601
+
602
+ const clearColor = this.clearColor.normalized;
603
+ // Restore the default clear color
604
+ glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
605
+
606
+ // Bind the default framebuffer
607
+ glw.bindFramebuffer(null);
608
+
609
+ glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
610
+ this.renderToTextureActive = false;
611
+ }
612
+
613
+ updateViewport(): void {
614
+ this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
615
+ }
616
+
617
+ removeRTTNode(node: CoreNode) {
618
+ const index = this.rttNodes.indexOf(node);
619
+ if (index === -1) {
620
+ return;
621
+ }
622
+ this.rttNodes.splice(index, 1);
623
+ }
624
+
625
+ getBufferInfo(): BufferInfo | null {
626
+ const bufferInfo: BufferInfo = {
627
+ totalAvailable: this.stage.options.quadBufferSize,
628
+ totalUsed: this.quadBufferUsage,
629
+ };
630
+ return bufferInfo;
631
+ }
632
+
633
+ getDefaultShaderNode(): WebGlShaderNode {
634
+ if (this.defaultShaderNode !== null) {
635
+ return this.defaultShaderNode as WebGlShaderNode;
636
+ }
637
+ this.stage.shManager.registerShaderType('default', Default);
638
+ this.defaultShaderNode = this.stage.shManager.createShader(
639
+ 'default',
640
+ ) as WebGlShaderNode;
641
+ return this.defaultShaderNode;
642
+ }
643
+
644
+ override getTextureCoords(node: CoreNode): TextureCoords {
645
+ const texture = node.texture;
646
+ if (texture === null) {
647
+ return this.defaultTextureCoords;
648
+ }
649
+
650
+ const textureOptions = node.textureOptions;
651
+ if (
652
+ texture.type === TextureType.subTexture ||
653
+ texture.type === TextureType.image ||
654
+ texture.type === TextureType.renderToTexture ||
655
+ textureOptions !== null
656
+ ) {
657
+ const result = {
658
+ x1: 0,
659
+ y1: 0,
660
+ x2: 1,
661
+ y2: 1,
662
+ };
663
+
664
+ if (texture.type === TextureType.subTexture) {
665
+ const props = (texture as SubTexture).props;
666
+ const { width: parentW = 0, height: parentH = 0 } = (
667
+ texture as SubTexture
668
+ ).parentTexture.dimensions || { width: 0, height: 0 };
669
+ result.x1 = props.x / parentW;
670
+ result.x2 = result.x1 + props.width / parentW;
671
+ result.y1 = props.y / parentH;
672
+ result.y2 = result.y1 + props.height / parentH;
673
+ }
674
+
675
+ if (
676
+ texture.type === TextureType.image &&
677
+ textureOptions !== null &&
678
+ textureOptions.resizeMode !== undefined &&
679
+ texture.dimensions !== null
680
+ ) {
681
+ const resizeMode = textureOptions.resizeMode;
682
+ const dimensions = texture.dimensions;
683
+ if (resizeMode.type === 'cover') {
684
+ const scaleX = node.props.width / dimensions.width;
685
+ const scaleY = node.props.height / dimensions.height;
686
+ const scale = Math.max(scaleX, scaleY);
687
+ const precision = 1 / scale;
688
+ // Determine based on width
689
+ if (scaleX < scale) {
690
+ const desiredSize = precision * node.props.width;
691
+ result.x1 =
692
+ (1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
693
+ result.x2 = result.x1 + desiredSize / dimensions.width;
694
+ }
695
+ // Determine based on height
696
+ if (scaleY < scale) {
697
+ const desiredSize = precision * node.props.height;
698
+ result.y1 =
699
+ (1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
700
+ result.y2 = result.y1 + desiredSize / dimensions.height;
701
+ }
702
+ }
703
+ }
704
+
705
+ // Flip texture coordinates if dictated by texture options
706
+ let flipY = 0;
707
+ if (textureOptions !== null) {
708
+ if (textureOptions.flipX === true) {
709
+ [result.x1, result.x2] = [result.x2, result.x1];
710
+ }
711
+
712
+ // convert to integer for bitwise operation below
713
+ flipY = +(textureOptions.flipY || false);
714
+ }
715
+
716
+ // Eitherone should be true
717
+ if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
718
+ [result.y1, result.y2] = [result.y2, result.y1];
719
+ }
720
+ return result as TextureCoords;
721
+ }
722
+
723
+ return this.defaultTextureCoords;
724
+ }
725
+
726
+ /**
727
+ * Sets the glClearColor to the specified color. *
728
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
729
+ */
730
+ updateClearColor(color: number) {
731
+ if (this.clearColor.raw === color) {
732
+ return;
733
+ }
734
+ const glw = this.glw;
735
+ const normalizedColor = getNormalizedRgbaComponents(color);
736
+ glw.clearColor(
737
+ normalizedColor[0],
738
+ normalizedColor[1],
739
+ normalizedColor[2],
740
+ normalizedColor[3],
741
+ );
742
+ this.clearColor = {
743
+ raw: color,
744
+ normalized: normalizedColor,
745
+ };
746
+ }
747
+ }