@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -1,341 +1,341 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { Default } from '../../shaders/webgl/Default.js';
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- import type { QuadOptions } from '../CoreRenderer.js';
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- import type { CoreShaderProgram } from '../CoreShaderProgram.js';
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- import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
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- import type { WebGlRenderOp } from './WebGlRenderOp.js';
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- import type { WebGlRenderer } from './WebGlRenderer.js';
26
- import type { WebGlShaderType } from './WebGlShaderNode.js';
27
- import type { BufferCollection } from './internal/BufferCollection.js';
28
- import {
29
- createProgram,
30
- createShader,
31
- type UniformSet1Param,
32
- type UniformSet2Params,
33
- type UniformSet3Params,
34
- type UniformSet4Params,
35
- } from './internal/ShaderUtils.js';
36
-
37
- export class WebGlShaderProgram implements CoreShaderProgram {
38
- protected program: WebGLProgram | null;
39
- /**
40
- * Vertex Array Object
41
- *
42
- * @remarks
43
- * Used by WebGL2 Only
44
- */
45
- protected vao: WebGLVertexArrayObject | undefined;
46
- protected renderer: WebGlRenderer;
47
- protected glw: WebGlContextWrapper;
48
- protected attributeLocations: Record<string, number>;
49
- protected uniformLocations: Record<string, WebGLUniformLocation> | null;
50
- protected lifecycle: Pick<WebGlShaderType, 'update' | 'canBatch'>;
51
- protected useSystemAlpha = false;
52
- protected useSystemDimensions = false;
53
- public isDestroyed = false;
54
- supportsIndexedTextures = false;
55
-
56
- constructor(
57
- renderer: WebGlRenderer,
58
- config: WebGlShaderType,
59
- resolvedProps: Record<string, any>,
60
- ) {
61
- this.renderer = renderer;
62
- const glw = (this.glw = renderer.glw);
63
-
64
- // Check that extensions are supported
65
- const webGl2 = glw.isWebGl2();
66
- let requiredExtensions: string[] = [];
67
-
68
- this.supportsIndexedTextures =
69
- config.supportsIndexedTextures || this.supportsIndexedTextures;
70
- requiredExtensions =
71
- (webGl2 && config.webgl2Extensions) ||
72
- (!webGl2 && config.webgl1Extensions) ||
73
- [];
74
-
75
- const glVersion = webGl2 ? '2.0' : '1.0';
76
- requiredExtensions.forEach((extensionName) => {
77
- if (!glw.getExtension(extensionName)) {
78
- throw new Error(
79
- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
80
- );
81
- }
82
- });
83
-
84
- let vertexSource =
85
- config.vertex instanceof Function
86
- ? config.vertex(renderer, resolvedProps)
87
- : config.vertex;
88
-
89
- if (vertexSource === undefined) {
90
- vertexSource = Default.vertex as string;
91
- }
92
-
93
- const fragmentSource =
94
- config.fragment instanceof Function
95
- ? config.fragment(renderer, resolvedProps)
96
- : config.fragment;
97
-
98
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
99
- if (!vertexShader) {
100
- throw new Error('Vertex shader creation failed');
101
- }
102
-
103
- const fragmentShader = createShader(
104
- glw,
105
- glw.FRAGMENT_SHADER,
106
- fragmentSource,
107
- );
108
-
109
- if (!fragmentShader) {
110
- throw new Error('fragment shader creation failed');
111
- }
112
-
113
- const program = createProgram(glw, vertexShader, fragmentShader);
114
- if (!program) {
115
- throw new Error();
116
- }
117
-
118
- this.program = program;
119
- this.attributeLocations = glw.getAttributeLocations(program);
120
-
121
- const uniLocs = (this.uniformLocations = glw.getUniformLocations(program));
122
-
123
- this.useSystemAlpha = uniLocs['u_alpha'] !== undefined;
124
- this.useSystemDimensions = uniLocs['u_dimensions'] !== undefined;
125
-
126
- this.lifecycle = {
127
- update: config.update,
128
- canBatch: config.canBatch,
129
- };
130
- }
131
-
132
- disableAttribute(location: number) {
133
- this.glw.disableVertexAttribArray(location);
134
- }
135
-
136
- disableAttributes() {
137
- const glw = this.glw;
138
- const attribs = Object.keys(this.attributeLocations);
139
- const attribLen = attribs.length;
140
- for (let i = 0; i < attribLen; i++) {
141
- glw.disableVertexAttribArray(i);
142
- }
143
- }
144
-
145
- reuseRenderOp(
146
- incomingQuad: QuadOptions,
147
- currentRenderOp: WebGlRenderOp,
148
- ): boolean {
149
- if (this.lifecycle.canBatch !== undefined) {
150
- return this.lifecycle.canBatch(incomingQuad, currentRenderOp);
151
- }
152
-
153
- if (this.useSystemAlpha === true) {
154
- if (incomingQuad.alpha !== currentRenderOp.alpha) {
155
- return false;
156
- }
157
- }
158
-
159
- if (this.useSystemDimensions === true) {
160
- if (
161
- incomingQuad.width !== currentRenderOp.width ||
162
- incomingQuad.height !== currentRenderOp.height
163
- ) {
164
- return false;
165
- }
166
- }
167
- let shaderPropsA: Record<string, unknown> | undefined = undefined;
168
- let shaderPropsB: Record<string, unknown> | undefined = undefined;
169
-
170
- if (incomingQuad.shader !== null) {
171
- shaderPropsA = incomingQuad.shader.resolvedProps;
172
- }
173
- if (currentRenderOp.shader !== null) {
174
- shaderPropsB = currentRenderOp.shader.resolvedProps;
175
- }
176
-
177
- if (
178
- (shaderPropsA === undefined && shaderPropsB !== undefined) ||
179
- (shaderPropsA !== undefined && shaderPropsB === undefined)
180
- ) {
181
- return false;
182
- }
183
-
184
- if (shaderPropsA !== undefined && shaderPropsB !== undefined) {
185
- for (const key in shaderPropsA) {
186
- if (shaderPropsA[key] !== shaderPropsB[key]) {
187
- return false;
188
- }
189
- }
190
- }
191
-
192
- return true;
193
- }
194
-
195
- bindRenderOp(renderOp: WebGlRenderOp) {
196
- this.bindBufferCollection(renderOp.buffers);
197
- this.bindTextures(renderOp.textures);
198
-
199
- const { parentHasRenderTexture } = renderOp;
200
-
201
- // Skip if the parent and current operation both have render textures
202
- if (renderOp.rtt === true && parentHasRenderTexture === true) {
203
- return;
204
- }
205
-
206
- // Bind render texture framebuffer dimensions as resolution
207
- // if the parent has a render texture
208
- if (parentHasRenderTexture === true) {
209
- const { width, height } = renderOp.framebufferDimensions!;
210
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
211
- // the final render texture will be rendered to the screen with the correct pixel ratio
212
- this.glw.uniform1f('u_pixelRatio', 1.0);
213
-
214
- // Set resolution to the framebuffer dimensions
215
- this.glw.uniform2f('u_resolution', width, height);
216
- } else {
217
- this.glw.uniform1f('u_pixelRatio', renderOp.renderer.stage.pixelRatio);
218
- this.glw.uniform2f(
219
- 'u_resolution',
220
- this.glw.canvas.width,
221
- this.glw.canvas.height,
222
- );
223
- }
224
-
225
- if (this.useSystemAlpha === true) {
226
- this.glw.uniform1f('u_alpha', renderOp.alpha);
227
- }
228
-
229
- if (this.useSystemDimensions === true) {
230
- this.glw.uniform2f('u_dimensions', renderOp.width, renderOp.height);
231
- }
232
-
233
- /**temporary fix to make sdf texts work */
234
- if (renderOp.sdfShaderProps !== undefined) {
235
- (renderOp.shader.shaderType as WebGlShaderType).onSdfBind?.call(
236
- this.glw,
237
- renderOp.sdfShaderProps,
238
- );
239
- return;
240
- }
241
-
242
- if (renderOp.shader.props !== undefined) {
243
- /**
244
- * loop over all precalculated uniform types
245
- */
246
- for (const key in renderOp.shader.uniforms.single) {
247
- const { method, value } = renderOp.shader.uniforms.single[key]!;
248
- this.glw[method as keyof UniformSet1Param](key, value as never);
249
- }
250
-
251
- for (const key in renderOp.shader.uniforms.vec2) {
252
- const { method, value } = renderOp.shader.uniforms.vec2[key]!;
253
- this.glw[method as keyof UniformSet2Params](key, value[0], value[1]);
254
- }
255
-
256
- for (const key in renderOp.shader.uniforms.vec3) {
257
- const { method, value } = renderOp.shader.uniforms.vec3[key]!;
258
- this.glw[method as keyof UniformSet3Params](
259
- key,
260
- value[0],
261
- value[1],
262
- value[2],
263
- );
264
- }
265
-
266
- for (const key in renderOp.shader.uniforms.vec4) {
267
- const { method, value } = renderOp.shader.uniforms.vec4[key]!;
268
- this.glw[method as keyof UniformSet4Params](
269
- key,
270
- value[0],
271
- value[1],
272
- value[2],
273
- value[3],
274
- );
275
- }
276
- }
277
- }
278
-
279
- bindBufferCollection(buffer: BufferCollection) {
280
- const { glw } = this;
281
- const attribs = Object.keys(this.attributeLocations);
282
- const attribLen = attribs.length;
283
-
284
- for (let i = 0; i < attribLen; i++) {
285
- const name = attribs[i]!;
286
- const resolvedBuffer = buffer.getBuffer(name);
287
- const resolvedInfo = buffer.getAttributeInfo(name);
288
- if (resolvedBuffer === undefined || resolvedInfo === undefined) {
289
- continue;
290
- }
291
- glw.enableVertexAttribArray(i);
292
- glw.vertexAttribPointer(
293
- resolvedBuffer,
294
- i,
295
- resolvedInfo.size,
296
- resolvedInfo.type,
297
- resolvedInfo.normalized,
298
- resolvedInfo.stride,
299
- resolvedInfo.offset,
300
- );
301
- }
302
- }
303
-
304
- bindTextures(textures: WebGlCtxTexture[]) {
305
- this.glw.activeTexture(0);
306
- this.glw.bindTexture(textures[0]!.ctxTexture);
307
- }
308
-
309
- attach(): void {
310
- if (this.isDestroyed === true) {
311
- return;
312
- }
313
- this.glw.useProgram(this.program, this.uniformLocations!);
314
- if (this.glw.isWebGl2() && this.vao) {
315
- this.glw.bindVertexArray(this.vao);
316
- }
317
- }
318
-
319
- detach(): void {
320
- this.disableAttributes();
321
- }
322
-
323
- destroy() {
324
- if (this.isDestroyed === true) {
325
- return;
326
- }
327
- const glw = this.glw;
328
-
329
- this.detach();
330
-
331
- glw.deleteProgram(this.program!);
332
- this.program = null;
333
- this.uniformLocations = null;
334
-
335
- const attribs = Object.keys(this.attributeLocations);
336
- const attribLen = attribs.length;
337
- for (let i = 0; i < attribLen; i++) {
338
- this.glw.deleteBuffer(attribs[i]!);
339
- }
340
- }
341
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
20
+ import { Default } from '../../shaders/webgl/Default.js';
21
+ import type { QuadOptions } from '../CoreRenderer.js';
22
+ import type { CoreShaderProgram } from '../CoreShaderProgram.js';
23
+ import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
24
+ import type { WebGlRenderOp } from './WebGlRenderOp.js';
25
+ import type { WebGlRenderer } from './WebGlRenderer.js';
26
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type UniformSet1Param,
32
+ type UniformSet2Params,
33
+ type UniformSet3Params,
34
+ type UniformSet4Params,
35
+ } from './internal/ShaderUtils.js';
36
+
37
+ export class WebGlShaderProgram implements CoreShaderProgram {
38
+ protected program: WebGLProgram | null;
39
+ /**
40
+ * Vertex Array Object
41
+ *
42
+ * @remarks
43
+ * Used by WebGL2 Only
44
+ */
45
+ protected vao: WebGLVertexArrayObject | undefined;
46
+ protected renderer: WebGlRenderer;
47
+ protected glw: WebGlContextWrapper;
48
+ protected attributeLocations: Record<string, number>;
49
+ protected uniformLocations: Record<string, WebGLUniformLocation> | null;
50
+ protected lifecycle: Pick<WebGlShaderType, 'update' | 'canBatch'>;
51
+ protected useSystemAlpha = false;
52
+ protected useSystemDimensions = false;
53
+ public isDestroyed = false;
54
+ supportsIndexedTextures = false;
55
+
56
+ constructor(
57
+ renderer: WebGlRenderer,
58
+ config: WebGlShaderType,
59
+ resolvedProps: Record<string, any>,
60
+ ) {
61
+ this.renderer = renderer;
62
+ const glw = (this.glw = renderer.glw);
63
+
64
+ // Check that extensions are supported
65
+ const webGl2 = glw.isWebGl2();
66
+ let requiredExtensions: string[] = [];
67
+
68
+ this.supportsIndexedTextures =
69
+ config.supportsIndexedTextures || this.supportsIndexedTextures;
70
+ requiredExtensions =
71
+ (webGl2 && config.webgl2Extensions) ||
72
+ (!webGl2 && config.webgl1Extensions) ||
73
+ [];
74
+
75
+ const glVersion = webGl2 ? '2.0' : '1.0';
76
+ requiredExtensions.forEach((extensionName) => {
77
+ if (!glw.getExtension(extensionName)) {
78
+ throw new Error(
79
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
80
+ );
81
+ }
82
+ });
83
+
84
+ let vertexSource =
85
+ config.vertex instanceof Function
86
+ ? config.vertex(renderer, resolvedProps)
87
+ : config.vertex;
88
+
89
+ if (vertexSource === undefined) {
90
+ vertexSource = Default.vertex as string;
91
+ }
92
+
93
+ const fragmentSource =
94
+ config.fragment instanceof Function
95
+ ? config.fragment(renderer, resolvedProps)
96
+ : config.fragment;
97
+
98
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
99
+ if (!vertexShader) {
100
+ throw new Error('Vertex shader creation failed');
101
+ }
102
+
103
+ const fragmentShader = createShader(
104
+ glw,
105
+ glw.FRAGMENT_SHADER,
106
+ fragmentSource,
107
+ );
108
+
109
+ if (!fragmentShader) {
110
+ throw new Error('fragment shader creation failed');
111
+ }
112
+
113
+ const program = createProgram(glw, vertexShader, fragmentShader);
114
+ if (!program) {
115
+ throw new Error();
116
+ }
117
+
118
+ this.program = program;
119
+ this.attributeLocations = glw.getAttributeLocations(program);
120
+
121
+ const uniLocs = (this.uniformLocations = glw.getUniformLocations(program));
122
+
123
+ this.useSystemAlpha = uniLocs['u_alpha'] !== undefined;
124
+ this.useSystemDimensions = uniLocs['u_dimensions'] !== undefined;
125
+
126
+ this.lifecycle = {
127
+ update: config.update,
128
+ canBatch: config.canBatch,
129
+ };
130
+ }
131
+
132
+ disableAttribute(location: number) {
133
+ this.glw.disableVertexAttribArray(location);
134
+ }
135
+
136
+ disableAttributes() {
137
+ const glw = this.glw;
138
+ const attribs = Object.keys(this.attributeLocations);
139
+ const attribLen = attribs.length;
140
+ for (let i = 0; i < attribLen; i++) {
141
+ glw.disableVertexAttribArray(i);
142
+ }
143
+ }
144
+
145
+ reuseRenderOp(
146
+ incomingQuad: QuadOptions,
147
+ currentRenderOp: WebGlRenderOp,
148
+ ): boolean {
149
+ if (this.lifecycle.canBatch !== undefined) {
150
+ return this.lifecycle.canBatch(incomingQuad, currentRenderOp);
151
+ }
152
+
153
+ if (this.useSystemAlpha === true) {
154
+ if (incomingQuad.alpha !== currentRenderOp.alpha) {
155
+ return false;
156
+ }
157
+ }
158
+
159
+ if (this.useSystemDimensions === true) {
160
+ if (
161
+ incomingQuad.width !== currentRenderOp.width ||
162
+ incomingQuad.height !== currentRenderOp.height
163
+ ) {
164
+ return false;
165
+ }
166
+ }
167
+ let shaderPropsA: Record<string, unknown> | undefined = undefined;
168
+ let shaderPropsB: Record<string, unknown> | undefined = undefined;
169
+
170
+ if (incomingQuad.shader !== null) {
171
+ shaderPropsA = incomingQuad.shader.resolvedProps;
172
+ }
173
+ if (currentRenderOp.shader !== null) {
174
+ shaderPropsB = currentRenderOp.shader.resolvedProps;
175
+ }
176
+
177
+ if (
178
+ (shaderPropsA === undefined && shaderPropsB !== undefined) ||
179
+ (shaderPropsA !== undefined && shaderPropsB === undefined)
180
+ ) {
181
+ return false;
182
+ }
183
+
184
+ if (shaderPropsA !== undefined && shaderPropsB !== undefined) {
185
+ for (const key in shaderPropsA) {
186
+ if (shaderPropsA[key] !== shaderPropsB[key]) {
187
+ return false;
188
+ }
189
+ }
190
+ }
191
+
192
+ return true;
193
+ }
194
+
195
+ bindRenderOp(renderOp: WebGlRenderOp) {
196
+ this.bindBufferCollection(renderOp.buffers);
197
+ this.bindTextures(renderOp.textures);
198
+
199
+ const { parentHasRenderTexture } = renderOp;
200
+
201
+ // Skip if the parent and current operation both have render textures
202
+ if (renderOp.rtt === true && parentHasRenderTexture === true) {
203
+ return;
204
+ }
205
+
206
+ // Bind render texture framebuffer dimensions as resolution
207
+ // if the parent has a render texture
208
+ if (parentHasRenderTexture === true) {
209
+ const { width, height } = renderOp.framebufferDimensions!;
210
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
211
+ // the final render texture will be rendered to the screen with the correct pixel ratio
212
+ this.glw.uniform1f('u_pixelRatio', 1.0);
213
+
214
+ // Set resolution to the framebuffer dimensions
215
+ this.glw.uniform2f('u_resolution', width, height);
216
+ } else {
217
+ this.glw.uniform1f('u_pixelRatio', renderOp.renderer.stage.pixelRatio);
218
+ this.glw.uniform2f(
219
+ 'u_resolution',
220
+ this.glw.canvas.width,
221
+ this.glw.canvas.height,
222
+ );
223
+ }
224
+
225
+ if (this.useSystemAlpha === true) {
226
+ this.glw.uniform1f('u_alpha', renderOp.alpha);
227
+ }
228
+
229
+ if (this.useSystemDimensions === true) {
230
+ this.glw.uniform2f('u_dimensions', renderOp.width, renderOp.height);
231
+ }
232
+
233
+ /**temporary fix to make sdf texts work */
234
+ if (renderOp.sdfShaderProps !== undefined) {
235
+ (renderOp.shader.shaderType as WebGlShaderType).onSdfBind?.call(
236
+ this.glw,
237
+ renderOp.sdfShaderProps,
238
+ );
239
+ return;
240
+ }
241
+
242
+ if (renderOp.shader.props !== undefined) {
243
+ /**
244
+ * loop over all precalculated uniform types
245
+ */
246
+ for (const key in renderOp.shader.uniforms.single) {
247
+ const { method, value } = renderOp.shader.uniforms.single[key]!;
248
+ this.glw[method as keyof UniformSet1Param](key, value as never);
249
+ }
250
+
251
+ for (const key in renderOp.shader.uniforms.vec2) {
252
+ const { method, value } = renderOp.shader.uniforms.vec2[key]!;
253
+ this.glw[method as keyof UniformSet2Params](key, value[0], value[1]);
254
+ }
255
+
256
+ for (const key in renderOp.shader.uniforms.vec3) {
257
+ const { method, value } = renderOp.shader.uniforms.vec3[key]!;
258
+ this.glw[method as keyof UniformSet3Params](
259
+ key,
260
+ value[0],
261
+ value[1],
262
+ value[2],
263
+ );
264
+ }
265
+
266
+ for (const key in renderOp.shader.uniforms.vec4) {
267
+ const { method, value } = renderOp.shader.uniforms.vec4[key]!;
268
+ this.glw[method as keyof UniformSet4Params](
269
+ key,
270
+ value[0],
271
+ value[1],
272
+ value[2],
273
+ value[3],
274
+ );
275
+ }
276
+ }
277
+ }
278
+
279
+ bindBufferCollection(buffer: BufferCollection) {
280
+ const { glw } = this;
281
+ const attribs = Object.keys(this.attributeLocations);
282
+ const attribLen = attribs.length;
283
+
284
+ for (let i = 0; i < attribLen; i++) {
285
+ const name = attribs[i]!;
286
+ const resolvedBuffer = buffer.getBuffer(name);
287
+ const resolvedInfo = buffer.getAttributeInfo(name);
288
+ if (resolvedBuffer === undefined || resolvedInfo === undefined) {
289
+ continue;
290
+ }
291
+ glw.enableVertexAttribArray(i);
292
+ glw.vertexAttribPointer(
293
+ resolvedBuffer,
294
+ i,
295
+ resolvedInfo.size,
296
+ resolvedInfo.type,
297
+ resolvedInfo.normalized,
298
+ resolvedInfo.stride,
299
+ resolvedInfo.offset,
300
+ );
301
+ }
302
+ }
303
+
304
+ bindTextures(textures: WebGlCtxTexture[]) {
305
+ this.glw.activeTexture(0);
306
+ this.glw.bindTexture(textures[0]!.ctxTexture);
307
+ }
308
+
309
+ attach(): void {
310
+ if (this.isDestroyed === true) {
311
+ return;
312
+ }
313
+ this.glw.useProgram(this.program, this.uniformLocations!);
314
+ if (this.glw.isWebGl2() && this.vao) {
315
+ this.glw.bindVertexArray(this.vao);
316
+ }
317
+ }
318
+
319
+ detach(): void {
320
+ this.disableAttributes();
321
+ }
322
+
323
+ destroy() {
324
+ if (this.isDestroyed === true) {
325
+ return;
326
+ }
327
+ const glw = this.glw;
328
+
329
+ this.detach();
330
+
331
+ glw.deleteProgram(this.program!);
332
+ this.program = null;
333
+ this.uniformLocations = null;
334
+
335
+ const attribs = Object.keys(this.attributeLocations);
336
+ const attribLen = attribs.length;
337
+ for (let i = 0; i < attribLen; i++) {
338
+ this.glw.deleteBuffer(attribs[i]!);
339
+ }
340
+ }
341
+ }