@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -1,38 +1,38 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { CoreAnimation } from './CoreAnimation.js';
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-
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- export class AnimationManager {
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- activeAnimations: Set<CoreAnimation> = new Set();
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-
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- registerAnimation(animation: CoreAnimation) {
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- this.activeAnimations.add(animation);
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- }
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-
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- unregisterAnimation(animation: CoreAnimation) {
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- this.activeAnimations.delete(animation);
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- }
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-
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- update(dt: number) {
34
- this.activeAnimations.forEach((animation) => {
35
- animation.update(dt);
36
- });
37
- }
38
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { CoreAnimation } from './CoreAnimation.js';
21
+
22
+ export class AnimationManager {
23
+ activeAnimations: Set<CoreAnimation> = new Set();
24
+
25
+ registerAnimation(animation: CoreAnimation) {
26
+ this.activeAnimations.add(animation);
27
+ }
28
+
29
+ unregisterAnimation(animation: CoreAnimation) {
30
+ this.activeAnimations.delete(animation);
31
+ }
32
+
33
+ update(dt: number) {
34
+ this.activeAnimations.forEach((animation) => {
35
+ animation.update(dt);
36
+ });
37
+ }
38
+ }
@@ -1,291 +1,291 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
- import { getTimingFunction } from '../utils.js';
22
- import { mergeColorProgress } from '../../utils.js';
23
- import { EventEmitter } from '../../common/EventEmitter.js';
24
-
25
- export interface AnimationSettings {
26
- duration: number;
27
- delay: number;
28
- easing: string;
29
- loop: boolean;
30
- repeat: number;
31
- repeatDelay: number;
32
- stopMethod: 'reverse' | 'reset' | false;
33
- }
34
-
35
- type PropValues = {
36
- start: number;
37
- target: number;
38
- };
39
- type PropValuesMap = Record<string, Record<string, PropValues>>;
40
-
41
- export class CoreAnimation extends EventEmitter {
42
- public settings: AnimationSettings;
43
- private progress = 0;
44
- private delayFor = 0;
45
- private delay = 0;
46
- private timingFunction: (t: number) => number | undefined;
47
-
48
- propValuesMap: PropValuesMap = {};
49
-
50
- constructor(
51
- private node: CoreNode,
52
- private props: Partial<CoreNodeAnimateProps>,
53
- settings: Partial<AnimationSettings>,
54
- ) {
55
- super();
56
-
57
- for (const key in props) {
58
- if (key !== 'shaderProps') {
59
- if (this.propValuesMap['props'] === undefined) {
60
- this.propValuesMap['props'] = {};
61
- }
62
- this.propValuesMap['props'][key] = {
63
- start:
64
- node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
65
- target: props[
66
- key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
67
- ] as number,
68
- };
69
- } else if (key === 'shaderProps' && node.shader !== null) {
70
- this.propValuesMap['shaderProps'] = {};
71
- for (const key in props.shaderProps) {
72
- let start = node.shader.props![key];
73
- if (Array.isArray(start) === true) {
74
- start = start[0];
75
- }
76
- this.propValuesMap['shaderProps'][key] = {
77
- start,
78
- target: props.shaderProps[key] as number,
79
- };
80
- }
81
- }
82
- }
83
-
84
- const easing = settings.easing || 'linear';
85
- const delay = settings.delay ?? 0;
86
- this.settings = {
87
- duration: settings.duration ?? 0,
88
- delay,
89
- easing,
90
- loop: settings.loop ?? false,
91
- repeat: settings.repeat ?? 0,
92
- repeatDelay: settings.repeatDelay ?? 0,
93
- stopMethod: settings.stopMethod ?? false,
94
- };
95
- this.timingFunction = getTimingFunction(easing);
96
- this.delayFor = delay;
97
- this.delay = delay;
98
- }
99
-
100
- reset() {
101
- this.progress = 0;
102
- this.delayFor = this.settings.delay || 0;
103
- this.update(0);
104
- }
105
-
106
- private restoreValues(
107
- target: Record<string, number>,
108
- valueMap: Record<string, PropValues>,
109
- ) {
110
- const entries = Object.entries(valueMap);
111
- const eLength = entries.length;
112
-
113
- for (let i = 0; i < eLength; i++) {
114
- const [key, value] = entries[i]!;
115
- target[key] = value.start;
116
- }
117
- }
118
-
119
- restore() {
120
- this.reset();
121
- if (this.propValuesMap['props'] !== undefined) {
122
- this.restoreValues(
123
- this.node as unknown as Record<string, number>,
124
- this.propValuesMap['props'],
125
- );
126
- }
127
- if (this.propValuesMap['shaderProps'] !== undefined) {
128
- this.restoreValues(
129
- this.node.shader!.props as Record<string, number>,
130
- this.propValuesMap['shaderProps'],
131
- );
132
- }
133
- }
134
-
135
- private reverseValues(valueMap: Record<string, PropValues>) {
136
- const entries = Object.entries(valueMap);
137
- const eLength = entries.length;
138
-
139
- for (let i = 0; i < eLength; i++) {
140
- const [key, value] = entries[i]!;
141
- valueMap[key] = {
142
- start: value.target,
143
- target: value.start,
144
- };
145
- }
146
- }
147
-
148
- reverse() {
149
- this.progress = 0;
150
-
151
- if (this.propValuesMap['props'] !== undefined) {
152
- this.reverseValues(this.propValuesMap['props']);
153
- }
154
- if (this.propValuesMap['shaderProps'] !== undefined) {
155
- this.reverseValues(this.propValuesMap['shaderProps']);
156
- }
157
-
158
- // restore stop method if we are not looping
159
- if (!this.settings.loop) {
160
- this.settings.stopMethod = false;
161
- }
162
- }
163
-
164
- private applyEasing(p: number, s: number, e: number): number {
165
- return (this.timingFunction(p) || p) * (e - s) + s;
166
- }
167
-
168
- updateValue(
169
- propName: string,
170
- propValue: number,
171
- startValue: number,
172
- easing: string | undefined,
173
- ): number {
174
- if (this.progress === 1) {
175
- return propValue;
176
- }
177
- if (this.progress === 0) {
178
- return startValue;
179
- }
180
-
181
- const endValue = propValue;
182
- if (propName.indexOf('color') !== -1) {
183
- if (startValue === endValue) {
184
- return startValue;
185
- }
186
-
187
- if (easing) {
188
- const easingProgressValue =
189
- this.timingFunction(this.progress) || this.progress;
190
- return mergeColorProgress(startValue, endValue, easingProgressValue);
191
- }
192
- return mergeColorProgress(startValue, endValue, this.progress);
193
- }
194
-
195
- if (easing) {
196
- return this.applyEasing(this.progress, startValue, endValue);
197
- }
198
- return startValue + (endValue - startValue) * this.progress;
199
- }
200
-
201
- private updateValues(
202
- target: Record<string, number>,
203
- valueMap: Record<string, PropValues>,
204
- easing: string | undefined,
205
- ) {
206
- const entries = Object.entries(valueMap);
207
- const eLength = entries.length;
208
-
209
- for (let i = 0; i < eLength; i++) {
210
- const [key, value] = entries[i]!;
211
- target[key] = this.updateValue(key, value.target, value.start, easing);
212
- }
213
- }
214
-
215
- update(dt: number) {
216
- const { duration, loop, easing, stopMethod } = this.settings;
217
- const { delayFor } = this;
218
-
219
- if (this.node.destroyed) {
220
- // cleanup
221
- this.emit('destroyed', {});
222
- return;
223
- }
224
-
225
- if (duration === 0 && delayFor === 0) {
226
- this.emit('finished', {});
227
- return;
228
- }
229
-
230
- if (this.delayFor > 0) {
231
- this.delayFor -= dt;
232
- if (this.delayFor >= 0) {
233
- // Either no or more delay left. Exit.
234
- return;
235
- } else {
236
- // We went beyond the delay time, add it back to dt so we can continue
237
- // with the animation.
238
- dt = -this.delayFor;
239
- this.delayFor = 0;
240
- }
241
- }
242
-
243
- if (duration === 0) {
244
- // No duration, we are done.
245
- this.emit('finished', {});
246
- return;
247
- }
248
-
249
- if (this.progress === 0) {
250
- // Progress is 0, we are starting the post-delay part of the animation.
251
- this.emit('animating', {});
252
- }
253
-
254
- this.progress += dt / duration;
255
-
256
- if (this.progress > 1) {
257
- this.progress = loop ? 0 : 1;
258
- this.delayFor = this.delay;
259
- if (stopMethod) {
260
- // If there's a stop method emit finished so the stop method can be applied.
261
- // TODO: We should probably reevaluate how stopMethod is implemented as currently
262
- // stop method 'reset' does not work when looping.
263
- this.emit('finished', {});
264
- return;
265
- }
266
- }
267
-
268
- if (this.propValuesMap['props'] !== undefined) {
269
- this.updateValues(
270
- this.node as unknown as Record<string, number>,
271
- this.propValuesMap['props'],
272
- easing,
273
- );
274
- }
275
- if (this.propValuesMap['shaderProps'] !== undefined) {
276
- this.updateValues(
277
- this.node.shader!.props as Record<string, number>,
278
- this.propValuesMap['shaderProps'],
279
- easing,
280
- );
281
- }
282
-
283
- if (this.progress < 1) {
284
- this.emit('tick', { progress: this.progress });
285
- }
286
-
287
- if (this.progress === 1) {
288
- this.emit('finished', {});
289
- }
290
- }
291
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
+ import { getTimingFunction } from '../utils.js';
22
+ import { mergeColorProgress } from '../../utils.js';
23
+ import { EventEmitter } from '../../common/EventEmitter.js';
24
+
25
+ export interface AnimationSettings {
26
+ duration: number;
27
+ delay: number;
28
+ easing: string;
29
+ loop: boolean;
30
+ repeat: number;
31
+ repeatDelay: number;
32
+ stopMethod: 'reverse' | 'reset' | false;
33
+ }
34
+
35
+ type PropValues = {
36
+ start: number;
37
+ target: number;
38
+ };
39
+ type PropValuesMap = Record<string, Record<string, PropValues>>;
40
+
41
+ export class CoreAnimation extends EventEmitter {
42
+ public settings: AnimationSettings;
43
+ private progress = 0;
44
+ private delayFor = 0;
45
+ private delay = 0;
46
+ private timingFunction: (t: number) => number | undefined;
47
+
48
+ propValuesMap: PropValuesMap = {};
49
+
50
+ constructor(
51
+ private node: CoreNode,
52
+ private props: Partial<CoreNodeAnimateProps>,
53
+ settings: Partial<AnimationSettings>,
54
+ ) {
55
+ super();
56
+
57
+ for (const key in props) {
58
+ if (key !== 'shaderProps') {
59
+ if (this.propValuesMap['props'] === undefined) {
60
+ this.propValuesMap['props'] = {};
61
+ }
62
+ this.propValuesMap['props'][key] = {
63
+ start:
64
+ node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
65
+ target: props[
66
+ key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
67
+ ] as number,
68
+ };
69
+ } else if (key === 'shaderProps' && node.shader !== null) {
70
+ this.propValuesMap['shaderProps'] = {};
71
+ for (const key in props.shaderProps) {
72
+ let start = node.shader.props![key];
73
+ if (Array.isArray(start) === true) {
74
+ start = start[0];
75
+ }
76
+ this.propValuesMap['shaderProps'][key] = {
77
+ start,
78
+ target: props.shaderProps[key] as number,
79
+ };
80
+ }
81
+ }
82
+ }
83
+
84
+ const easing = settings.easing || 'linear';
85
+ const delay = settings.delay ?? 0;
86
+ this.settings = {
87
+ duration: settings.duration ?? 0,
88
+ delay,
89
+ easing,
90
+ loop: settings.loop ?? false,
91
+ repeat: settings.repeat ?? 0,
92
+ repeatDelay: settings.repeatDelay ?? 0,
93
+ stopMethod: settings.stopMethod ?? false,
94
+ };
95
+ this.timingFunction = getTimingFunction(easing);
96
+ this.delayFor = delay;
97
+ this.delay = delay;
98
+ }
99
+
100
+ reset() {
101
+ this.progress = 0;
102
+ this.delayFor = this.settings.delay || 0;
103
+ this.update(0);
104
+ }
105
+
106
+ private restoreValues(
107
+ target: Record<string, number>,
108
+ valueMap: Record<string, PropValues>,
109
+ ) {
110
+ const entries = Object.entries(valueMap);
111
+ const eLength = entries.length;
112
+
113
+ for (let i = 0; i < eLength; i++) {
114
+ const [key, value] = entries[i]!;
115
+ target[key] = value.start;
116
+ }
117
+ }
118
+
119
+ restore() {
120
+ this.reset();
121
+ if (this.propValuesMap['props'] !== undefined) {
122
+ this.restoreValues(
123
+ this.node as unknown as Record<string, number>,
124
+ this.propValuesMap['props'],
125
+ );
126
+ }
127
+ if (this.propValuesMap['shaderProps'] !== undefined) {
128
+ this.restoreValues(
129
+ this.node.shader!.props as Record<string, number>,
130
+ this.propValuesMap['shaderProps'],
131
+ );
132
+ }
133
+ }
134
+
135
+ private reverseValues(valueMap: Record<string, PropValues>) {
136
+ const entries = Object.entries(valueMap);
137
+ const eLength = entries.length;
138
+
139
+ for (let i = 0; i < eLength; i++) {
140
+ const [key, value] = entries[i]!;
141
+ valueMap[key] = {
142
+ start: value.target,
143
+ target: value.start,
144
+ };
145
+ }
146
+ }
147
+
148
+ reverse() {
149
+ this.progress = 0;
150
+
151
+ if (this.propValuesMap['props'] !== undefined) {
152
+ this.reverseValues(this.propValuesMap['props']);
153
+ }
154
+ if (this.propValuesMap['shaderProps'] !== undefined) {
155
+ this.reverseValues(this.propValuesMap['shaderProps']);
156
+ }
157
+
158
+ // restore stop method if we are not looping
159
+ if (!this.settings.loop) {
160
+ this.settings.stopMethod = false;
161
+ }
162
+ }
163
+
164
+ private applyEasing(p: number, s: number, e: number): number {
165
+ return (this.timingFunction(p) || p) * (e - s) + s;
166
+ }
167
+
168
+ updateValue(
169
+ propName: string,
170
+ propValue: number,
171
+ startValue: number,
172
+ easing: string | undefined,
173
+ ): number {
174
+ if (this.progress === 1) {
175
+ return propValue;
176
+ }
177
+ if (this.progress === 0) {
178
+ return startValue;
179
+ }
180
+
181
+ const endValue = propValue;
182
+ if (propName.indexOf('color') !== -1) {
183
+ if (startValue === endValue) {
184
+ return startValue;
185
+ }
186
+
187
+ if (easing) {
188
+ const easingProgressValue =
189
+ this.timingFunction(this.progress) || this.progress;
190
+ return mergeColorProgress(startValue, endValue, easingProgressValue);
191
+ }
192
+ return mergeColorProgress(startValue, endValue, this.progress);
193
+ }
194
+
195
+ if (easing) {
196
+ return this.applyEasing(this.progress, startValue, endValue);
197
+ }
198
+ return startValue + (endValue - startValue) * this.progress;
199
+ }
200
+
201
+ private updateValues(
202
+ target: Record<string, number>,
203
+ valueMap: Record<string, PropValues>,
204
+ easing: string | undefined,
205
+ ) {
206
+ const entries = Object.entries(valueMap);
207
+ const eLength = entries.length;
208
+
209
+ for (let i = 0; i < eLength; i++) {
210
+ const [key, value] = entries[i]!;
211
+ target[key] = this.updateValue(key, value.target, value.start, easing);
212
+ }
213
+ }
214
+
215
+ update(dt: number) {
216
+ const { duration, loop, easing, stopMethod } = this.settings;
217
+ const { delayFor } = this;
218
+
219
+ if (this.node.destroyed) {
220
+ // cleanup
221
+ this.emit('destroyed', {});
222
+ return;
223
+ }
224
+
225
+ if (duration === 0 && delayFor === 0) {
226
+ this.emit('finished', {});
227
+ return;
228
+ }
229
+
230
+ if (this.delayFor > 0) {
231
+ this.delayFor -= dt;
232
+ if (this.delayFor >= 0) {
233
+ // Either no or more delay left. Exit.
234
+ return;
235
+ } else {
236
+ // We went beyond the delay time, add it back to dt so we can continue
237
+ // with the animation.
238
+ dt = -this.delayFor;
239
+ this.delayFor = 0;
240
+ }
241
+ }
242
+
243
+ if (duration === 0) {
244
+ // No duration, we are done.
245
+ this.emit('finished', {});
246
+ return;
247
+ }
248
+
249
+ if (this.progress === 0) {
250
+ // Progress is 0, we are starting the post-delay part of the animation.
251
+ this.emit('animating', {});
252
+ }
253
+
254
+ this.progress += dt / duration;
255
+
256
+ if (this.progress > 1) {
257
+ this.progress = loop ? 0 : 1;
258
+ this.delayFor = this.delay;
259
+ if (stopMethod) {
260
+ // If there's a stop method emit finished so the stop method can be applied.
261
+ // TODO: We should probably reevaluate how stopMethod is implemented as currently
262
+ // stop method 'reset' does not work when looping.
263
+ this.emit('finished', {});
264
+ return;
265
+ }
266
+ }
267
+
268
+ if (this.propValuesMap['props'] !== undefined) {
269
+ this.updateValues(
270
+ this.node as unknown as Record<string, number>,
271
+ this.propValuesMap['props'],
272
+ easing,
273
+ );
274
+ }
275
+ if (this.propValuesMap['shaderProps'] !== undefined) {
276
+ this.updateValues(
277
+ this.node.shader!.props as Record<string, number>,
278
+ this.propValuesMap['shaderProps'],
279
+ easing,
280
+ );
281
+ }
282
+
283
+ if (this.progress < 1) {
284
+ this.emit('tick', { progress: this.progress });
285
+ }
286
+
287
+ if (this.progress === 1) {
288
+ this.emit('finished', {});
289
+ }
290
+ }
291
+ }