@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -0,0 +1,71 @@
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
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+ import { ShaderEffect, } from './ShaderEffect.js';
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+ /**
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+ * Masks the current maskcolor with rounded corners similar to {@link RoundedRectangle}
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+ */
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+ export class RadiusEffect extends ShaderEffect {
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+ static z$__type__Props;
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+ name = 'radius';
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+ static getEffectKey() {
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+ return `radius`;
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+ }
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+ static uniforms = {
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+ radius: {
32
+ value: 0,
33
+ method: 'uniform4fv',
34
+ type: 'vec4',
35
+ updateOnBind: true,
36
+ validator: validateArrayLength4,
37
+ updateProgramValue: updateWebSafeRadius,
38
+ },
39
+ };
40
+ static methods = {
41
+ fillMask: `
42
+ float function(float dist) {
43
+ return clamp(-dist, 0.0, 1.0);
44
+ }
45
+ `,
46
+ boxDist: `
47
+ float function(vec2 p, vec2 size, float radius) {
48
+ size -= vec2(radius);
49
+ vec2 d = abs(p) - size;
50
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
51
+ }
52
+ `,
53
+ };
54
+ static resolveDefaults(props) {
55
+ return {
56
+ radius: props.radius ?? 10,
57
+ };
58
+ }
59
+ static onShaderMask = `
60
+ vec2 halfDimensions = u_dimensions * 0.5;
61
+ float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
62
+ r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
63
+ r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
64
+ r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
65
+ return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
66
+ `;
67
+ static onEffectMask = `
68
+ return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
69
+ `;
70
+ }
71
+ //# sourceMappingURL=RadiusEffect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadiusEffect.js","sourceRoot":"","sources":["../../../../../../../src/core/renderers/webgl/shaders/effects/RadiusEffect.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAC7E,OAAO,EACL,YAAY,GAGb,MAAM,mBAAmB,CAAC;AA6B3B;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,YAAY;IAC5C,MAAM,CAAC,eAAe,CAAoB;IACxB,IAAI,GAAG,QAAQ,CAAC;IAElC,MAAM,CAAU,YAAY;QAC1B,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,MAAM,CAAU,QAAQ,GAAyB;QAC/C,MAAM,EAAE;YACN,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,YAAY;YACpB,IAAI,EAAE,MAAM;YACZ,YAAY,EAAE,IAAI;YAClB,SAAS,EAAE,oBAAoB;YAC/B,kBAAkB,EAAE,mBAAmB;SACxC;KACF,CAAC;IAEF,MAAM,CAAU,OAAO,GAA2B;QAChD,QAAQ,EAAE;;;;KAIT;QACD,OAAO,EAAE;;;;;;KAMR;KACF,CAAC;IAEF,MAAM,CAAU,eAAe,CAC7B,KAAwB;QAExB,OAAO;YACL,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,EAAE;SAC3B,CAAC;IACJ,CAAC;IAED,MAAM,CAAU,YAAY,GAAG;;;;;;;GAO9B,CAAC;IAEF,MAAM,CAAU,YAAY,GAAG;;GAE9B,CAAC"}
@@ -0,0 +1,115 @@
1
+ import type { EffectMap } from '../../../../CoreShaderManager.js';
2
+ import type { ExtractProps } from '../../../../CoreTextureManager.js';
3
+ import type { AlphaShaderProp, DimensionsShaderProp } from '../../WebGlCoreShader.js';
4
+ import type { UniformInfo, UniformMethodMap } from '../../internal/ShaderUtils.js';
5
+ export interface BaseEffectDesc {
6
+ name?: string;
7
+ type: keyof EffectMap;
8
+ props: Record<string, any>;
9
+ }
10
+ export interface EffectDesc<T extends {
11
+ name?: string;
12
+ type: keyof EffectMap;
13
+ } = {
14
+ name?: string;
15
+ type: keyof EffectMap;
16
+ }> extends BaseEffectDesc {
17
+ name?: T['name'];
18
+ type: T['type'];
19
+ props: ExtractProps<EffectMap[T['type']]>;
20
+ }
21
+ /**
22
+ * Allows the `keyof EffectMap` to be mapped over and form an discriminated
23
+ * union of all the EffectDescs structures individually.
24
+ *
25
+ * @remarks
26
+ * When used like the following:
27
+ * ```
28
+ * MapEffectDescs<keyof EffectMap>[]
29
+ * ```
30
+ * The resultant type will be a discriminated union like so:
31
+ * ```
32
+ * (
33
+ * {
34
+ * name: 'effect1',
35
+ * type: 'radius',
36
+ * props?: {
37
+ * radius?: number | number[];
38
+ * }
39
+ * } |
40
+ * {
41
+ * name: 'effect2',
42
+ * type: 'border',
43
+ * props?: {
44
+ * width?: number;
45
+ * color?: number;
46
+ * }
47
+ * } |
48
+ * // ...
49
+ * )[]
50
+ * ```
51
+ * Which means TypeScript will now base its type checking on the `type` field
52
+ * and will know exactly what the `props` field should be based on the `type`
53
+ * field.
54
+ */
55
+ type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap ? EffectDesc<{
56
+ type: T;
57
+ name: string;
58
+ }> : never;
59
+ export type EffectDescUnion = MapEffectDescs<keyof EffectMap>;
60
+ export interface ShaderEffectUniform {
61
+ value: number | number[] | boolean | string;
62
+ type: string;
63
+ method: keyof UniformMethodMap;
64
+ name?: string;
65
+ size?: (value: Record<string, unknown>) => number;
66
+ updateOnBind?: boolean;
67
+ updateProgramValue?: (programValues: ShaderEffectValueMap, shaderProps?: Record<string, unknown>) => void;
68
+ validator?: (value: any, props: Record<string, unknown>) => number | number[] | number[][];
69
+ }
70
+ export interface ShaderEffectValueMap extends DimensionsShaderProp, AlphaShaderProp {
71
+ value: ShaderEffectUniform['value'];
72
+ programValue: number | Float32Array | undefined;
73
+ method: keyof UniformMethodMap;
74
+ setUniformValue?: () => void | null;
75
+ hasValidator: boolean;
76
+ hasProgramValueUpdater: boolean;
77
+ updateOnBind: boolean;
78
+ validatedValue?: number | number[];
79
+ }
80
+ export interface ShaderEffectUniforms {
81
+ [key: string]: ShaderEffectUniform;
82
+ }
83
+ export interface DefaultEffectProps {
84
+ [key: string]: unknown;
85
+ }
86
+ export interface ShaderEffectOptions {
87
+ ref: string;
88
+ target: string;
89
+ props?: Record<string, unknown>;
90
+ uniforms?: ShaderEffectUniforms;
91
+ methods?: Record<string, string>;
92
+ onShaderMask?: ((value: Record<string, unknown>) => string) | string;
93
+ onColorize?: ((value: Record<string, unknown>) => string) | string;
94
+ onEffectMask?: ((value: Record<string, unknown>) => string) | string;
95
+ }
96
+ export declare abstract class ShaderEffect {
97
+ readonly priority = 1;
98
+ readonly name: string;
99
+ ref: string;
100
+ target: string;
101
+ passParameters: string;
102
+ declaredUniforms: string;
103
+ uniformInfo: Record<string, UniformInfo>;
104
+ static uniforms: ShaderEffectUniforms;
105
+ static methods?: Record<string, string>;
106
+ static onShaderMask?: ((value: Record<string, unknown>) => string) | string;
107
+ static onColorize?: ((value: Record<string, unknown>) => string) | string;
108
+ static onEffectMask?: ((value: Record<string, unknown>) => string) | string;
109
+ static getEffectKey(props: Record<string, unknown>): string;
110
+ static getMethodParameters(uniforms: ShaderEffectUniforms, props: Record<string, unknown>): string;
111
+ constructor(options: ShaderEffectOptions);
112
+ static resolveDefaults(props: Record<string, unknown>): Record<string, unknown>;
113
+ static makeEffectKey(props: Record<string, unknown>): string | false;
114
+ }
115
+ export {};
@@ -0,0 +1,61 @@
1
+ export class ShaderEffect {
2
+ priority = 1;
3
+ name = '';
4
+ ref;
5
+ target;
6
+ passParameters = '';
7
+ declaredUniforms = '';
8
+ uniformInfo = {};
9
+ static uniforms = {};
10
+ static methods;
11
+ static onShaderMask;
12
+ static onColorize;
13
+ static onEffectMask;
14
+ static getEffectKey(props) {
15
+ return '';
16
+ }
17
+ static getMethodParameters(uniforms, props) {
18
+ const res = [];
19
+ for (const u in uniforms) {
20
+ const uni = uniforms[u];
21
+ let define = '';
22
+ if (uni.size) {
23
+ define = `[${uni.size(props)}]`;
24
+ }
25
+ res.push(`${uni.type} ${u}${define}`);
26
+ }
27
+ return res.join(',');
28
+ }
29
+ constructor(options) {
30
+ const { ref, target, props = {} } = options;
31
+ this.ref = ref;
32
+ this.target = target;
33
+ const uniformInfo = {};
34
+ const passParameters = [];
35
+ let declaredUniforms = '';
36
+ const uniforms = this.constructor.uniforms || {};
37
+ for (const u in uniforms) {
38
+ const unif = uniforms[u];
39
+ const uniType = unif.type;
40
+ //make unique uniform name
41
+ const uniformName = `${ref}_${u}`;
42
+ let define = '';
43
+ if (unif.size) {
44
+ define = `[${unif.size(props)}]`;
45
+ }
46
+ passParameters.push(uniformName);
47
+ declaredUniforms += `uniform ${uniType} ${uniformName}${define};`;
48
+ uniformInfo[u] = { name: uniformName, uniform: uniforms[u].method };
49
+ }
50
+ this.passParameters = passParameters.join(',');
51
+ this.declaredUniforms = declaredUniforms;
52
+ this.uniformInfo = uniformInfo;
53
+ }
54
+ static resolveDefaults(props) {
55
+ return {};
56
+ }
57
+ static makeEffectKey(props) {
58
+ return false;
59
+ }
60
+ }
61
+ //# sourceMappingURL=ShaderEffect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderEffect.js","sourceRoot":"","sources":["../../../../../../../src/core/renderers/webgl/shaders/effects/ShaderEffect.ts"],"names":[],"mappings":"AAsHA,MAAM,OAAgB,YAAY;IACvB,QAAQ,GAAG,CAAC,CAAC;IACb,IAAI,GAAW,EAAE,CAAC;IAE3B,GAAG,CAAS;IACZ,MAAM,CAAS;IAEf,cAAc,GAAG,EAAE,CAAC;IACpB,gBAAgB,GAAG,EAAE,CAAC;IACtB,WAAW,GAAgC,EAAE,CAAC;IAE9C,MAAM,CAAC,QAAQ,GAAyB,EAAE,CAAC;IAC3C,MAAM,CAAC,OAAO,CAA0B;IAExC,MAAM,CAAC,YAAY,CAAyD;IAE5E,MAAM,CAAC,UAAU,CAAyD;IAC1E,MAAM,CAAC,YAAY,CAAyD;IAE5E,MAAM,CAAC,YAAY,CAAC,KAA8B;QAChD,OAAO,EAAE,CAAC;IACZ,CAAC;IAED,MAAM,CAAC,mBAAmB,CACxB,QAA8B,EAC9B,KAA8B;QAE9B,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE,CAAC;YACzB,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAE,CAAC;YACzB,IAAI,MAAM,GAAG,EAAE,CAAC;YAChB,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC;gBACb,MAAM,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC;YAClC,CAAC;YACD,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;QACxC,CAAC;QACD,OAAO,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACvB,CAAC;IAED,YAAY,OAA4B;QACtC,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,GAAG,EAAE,EAAE,GAAG,OAAO,CAAC;QAC5C,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,MAAM,WAAW,GAAgC,EAAE,CAAC;QACpD,MAAM,cAAc,GAAa,EAAE,CAAC;QACpC,IAAI,gBAAgB,GAAG,EAAE,CAAC;QAC1B,MAAM,QAAQ,GAAI,IAAI,CAAC,WAAmC,CAAC,QAAQ,IAAI,EAAE,CAAC;QAE1E,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE,CAAC;YACzB,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;YAC1B,0BAA0B;YAC1B,MAAM,WAAW,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;YAClC,IAAI,MAAM,GAAG,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACd,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC;YACnC,CAAC;YACD,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACjC,gBAAgB,IAAI,WAAW,OAAO,IAAI,WAAW,GAAG,MAAM,GAAG,CAAC;YAClE,WAAW,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAE,CAAC,MAAM,EAAE,CAAC;QACvE,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;IACjC,CAAC;IAED,MAAM,CAAC,eAAe,CACpB,KAA8B;QAE9B,OAAO,EAAE,CAAC;IACZ,CAAC;IAED,MAAM,CAAC,aAAa,CAAC,KAA8B;QACjD,OAAO,KAAK,CAAC;IACf,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
2
+ export declare const validateArrayLength4: (value: number | number[]) => Vec4;
3
+ export type PrefixedType<T, P extends string | undefined = undefined> = {
4
+ [Key in keyof T as P extends string ? `${P}-${string & Key}` : Key]: T[Key];
5
+ };
@@ -0,0 +1,41 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { assertTruthy } from '../../../utils.js';
18
+ export const validateArrayLength4 = (value) => {
19
+ if (!Array.isArray(value)) {
20
+ return [value, value, value, value];
21
+ }
22
+ assertTruthy(value);
23
+ if (value.length === 4) {
24
+ return value;
25
+ }
26
+ if (value.length === 3) {
27
+ value[3] = value[0];
28
+ return value;
29
+ }
30
+ if (value.length === 2) {
31
+ value[2] = value[0];
32
+ value[3] = value[1];
33
+ return value;
34
+ }
35
+ value[0] = value[0] || 0;
36
+ value[1] = value[0];
37
+ value[2] = value[0];
38
+ value[3] = value[0];
39
+ return value;
40
+ };
41
+ //# sourceMappingURL=shaderUtils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shaderUtils.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/shaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,KAAwB,EAAQ,EAAE;IACrE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QAC1B,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IACD,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,OAAO,KAAa,CAAC;AACvB,CAAC,CAAC"}
@@ -22,89 +22,89 @@ export const Border = {
22
22
  this.uniform4fa('u_borderWidth', this.props.width);
23
23
  this.uniformRGBA('u_borderColor', this.props.color);
24
24
  },
25
- vertex: `
26
- # ifdef GL_FRAGMENT_PRECISION_HIGH
27
- precision highp float;
28
- # else
29
- precision mediump float;
30
- # endif
31
-
32
- attribute vec2 a_position;
33
- attribute vec2 a_textureCoords;
34
- attribute vec4 a_color;
35
- attribute vec2 a_nodeCoords;
36
-
37
- uniform vec2 u_resolution;
38
- uniform float u_pixelRatio;
39
- uniform vec2 u_dimensions;
40
-
41
- uniform vec4 u_radius;
42
- uniform vec4 u_borderWidth;
43
-
44
- varying vec4 v_color;
45
- varying vec2 v_textureCoords;
46
- varying vec2 v_nodeCoords;
47
-
48
- varying vec2 v_innerSize;
49
- varying vec2 v_halfDimensions;
50
-
51
- void main() {
52
- vec2 normalized = a_position * u_pixelRatio;
53
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
54
-
55
- v_color = a_color;
56
- v_nodeCoords = a_nodeCoords;
57
- v_textureCoords = a_textureCoords;
58
-
59
- v_halfDimensions = u_dimensions * 0.5;
60
- v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
61
-
62
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
63
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
64
- }
25
+ vertex: `
26
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
27
+ precision highp float;
28
+ # else
29
+ precision mediump float;
30
+ # endif
31
+
32
+ attribute vec2 a_position;
33
+ attribute vec2 a_textureCoords;
34
+ attribute vec4 a_color;
35
+ attribute vec2 a_nodeCoords;
36
+
37
+ uniform vec2 u_resolution;
38
+ uniform float u_pixelRatio;
39
+ uniform vec2 u_dimensions;
40
+
41
+ uniform vec4 u_radius;
42
+ uniform vec4 u_borderWidth;
43
+
44
+ varying vec4 v_color;
45
+ varying vec2 v_textureCoords;
46
+ varying vec2 v_nodeCoords;
47
+
48
+ varying vec2 v_innerSize;
49
+ varying vec2 v_halfDimensions;
50
+
51
+ void main() {
52
+ vec2 normalized = a_position * u_pixelRatio;
53
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
54
+
55
+ v_color = a_color;
56
+ v_nodeCoords = a_nodeCoords;
57
+ v_textureCoords = a_textureCoords;
58
+
59
+ v_halfDimensions = u_dimensions * 0.5;
60
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
61
+
62
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
63
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
64
+ }
65
65
  `,
66
- fragment: `
67
- # ifdef GL_FRAGMENT_PRECISION_HIGH
68
- precision highp float;
69
- # else
70
- precision mediump float;
71
- # endif
72
-
73
- uniform vec2 u_resolution;
74
- uniform float u_pixelRatio;
75
- uniform float u_alpha;
76
-
77
- uniform vec2 u_dimensions;
78
- uniform sampler2D u_texture;
79
-
80
- uniform vec4 u_borderWidth;
81
- uniform vec4 u_borderColor;
82
-
83
- varying vec4 v_color;
84
- varying vec2 v_nodeCoords;
85
- varying vec2 v_textureCoords;
86
-
87
- varying vec2 v_innerSize;
88
- varying vec2 v_halfDimensions;
89
-
90
- float box(vec2 p, vec2 s) {
91
- vec2 q = abs(p) - s;
92
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
93
- }
94
-
95
- void main() {
96
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
97
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
98
-
99
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
100
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
101
-
102
- float innerDist = box(boxUv, v_innerSize);
103
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
104
-
105
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
106
- gl_FragColor = resColor * u_alpha;
107
- }
66
+ fragment: `
67
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
68
+ precision highp float;
69
+ # else
70
+ precision mediump float;
71
+ # endif
72
+
73
+ uniform vec2 u_resolution;
74
+ uniform float u_pixelRatio;
75
+ uniform float u_alpha;
76
+
77
+ uniform vec2 u_dimensions;
78
+ uniform sampler2D u_texture;
79
+
80
+ uniform vec4 u_borderWidth;
81
+ uniform vec4 u_borderColor;
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_nodeCoords;
85
+ varying vec2 v_textureCoords;
86
+
87
+ varying vec2 v_innerSize;
88
+ varying vec2 v_halfDimensions;
89
+
90
+ float box(vec2 p, vec2 s) {
91
+ vec2 q = abs(p) - s;
92
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
93
+ }
94
+
95
+ void main() {
96
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
97
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
98
+
99
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
100
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
101
+
102
+ float innerDist = box(boxUv, v_innerSize);
103
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
104
+
105
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
106
+ gl_FragColor = resColor * u_alpha;
107
+ }
108
108
  `,
109
109
  };
110
110
  //# sourceMappingURL=Border.js.map
@@ -33,54 +33,54 @@
33
33
  * limitations under the License.
34
34
  */
35
35
  export const Default = {
36
- vertex: `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- attribute vec2 a_position;
44
- attribute vec2 a_textureCoords;
45
- attribute vec4 a_color;
46
- attribute vec2 a_nodeCoords;
47
-
48
- uniform vec2 u_resolution;
49
- uniform float u_pixelRatio;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying vec2 v_nodeCoords;
54
-
55
- void main() {
56
- vec2 normalized = a_position * u_pixelRatio;
57
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
58
-
59
- v_color = a_color;
60
- v_nodeCoords = a_nodeCoords;
61
- v_textureCoords = a_textureCoords;
62
-
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
- }
36
+ vertex: `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ attribute vec2 a_position;
44
+ attribute vec2 a_textureCoords;
45
+ attribute vec4 a_color;
46
+ attribute vec2 a_nodeCoords;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ void main() {
56
+ vec2 normalized = a_position * u_pixelRatio;
57
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
58
+
59
+ v_color = a_color;
60
+ v_nodeCoords = a_nodeCoords;
61
+ v_textureCoords = a_textureCoords;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
66
  `,
67
- fragment: `
68
- # ifdef GL_FRAGMENT_PRECISION_HIGH
69
- precision highp float;
70
- # else
71
- precision mediump float;
72
- # endif
73
-
74
- uniform vec2 u_resolution;
75
- uniform sampler2D u_texture;
76
-
77
- varying vec4 v_color;
78
- varying vec2 v_textureCoords;
79
-
80
- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoords);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
83
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoords;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoords);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
83
+ }
84
84
  `,
85
85
  };
86
86
  //# sourceMappingURL=Default.js.map