@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +133 -133
- package/dist/src/core/CoreTextNode.d.ts +3 -0
- package/dist/src/core/CoreTextNode.js +45 -10
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/platform.d.ts +10 -0
- package/dist/src/core/platform.js +81 -0
- package/dist/src/core/platform.js.map +1 -0
- package/dist/src/core/renderers/CoreShader.d.ts +9 -0
- package/dist/src/core/renderers/CoreShader.js +28 -0
- package/dist/src/core/renderers/CoreShader.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
- package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
- package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
- package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.js +82 -82
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
- package/dist/src/core/shaders/webgl/Spinner.js +2 -0
- package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
- package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
- package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
- package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
- package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
- package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
- package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
- package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
- package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
- package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
- package/dist/src/main-api/DynamicShaderController.js +58 -0
- package/dist/src/main-api/DynamicShaderController.js.map +1 -0
- package/dist/src/main-api/ShaderController.d.ts +31 -0
- package/dist/src/main-api/ShaderController.js +37 -0
- package/dist/src/main-api/ShaderController.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +82 -82
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +50 -50
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +52 -52
- package/package.json +2 -1
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2491 -2491
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +483 -443
- package/src/core/CoreTextureManager.ts +565 -565
- package/src/core/Stage.ts +906 -906
- package/src/core/TextureMemoryManager.ts +445 -445
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +291 -291
- package/src/core/animations/CoreAnimationController.ts +166 -166
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +286 -286
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
- package/src/core/lib/colorCache.ts +20 -20
- package/src/core/lib/colorParser.ts +85 -85
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +412 -412
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +121 -121
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +110 -110
- package/src/core/renderers/CoreShaderNode.ts +175 -175
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
- package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
- package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
- package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
- package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +75 -75
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +71 -71
- package/src/core/shaders/canvas/RadialGradient.ts +99 -99
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
- package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/utils.ts +46 -46
- package/src/core/shaders/webgl/Border.ts +116 -116
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +75 -75
- package/src/core/shaders/webgl/LinearGradient.ts +82 -82
- package/src/core/shaders/webgl/RadialGradient.ts +85 -85
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
- package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
- package/src/core/text-rendering/SdfFontHandler.ts +554 -517
- package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
- package/src/core/text-rendering/TextRenderer.ts +406 -404
- package/src/core/text-rendering/Utils.ts +257 -257
- package/src/core/text-rendering/canvas/Settings.ts +99 -99
- package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
- package/src/core/text-rendering/canvas/Utils.ts +178 -178
- package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
- package/src/core/text-rendering/canvas/draw.ts +165 -165
- package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
- package/src/core/text-rendering/sdf/Utils.ts +436 -436
- package/src/core/text-rendering/sdf/index.ts +20 -20
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +418 -418
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +381 -381
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +567 -567
- package/src/main-api/Renderer.ts +873 -873
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/COPYING +0 -1
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/*
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* If not stated otherwise in this file or this component's LICENSE file the
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* following copyright and licenses apply:
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fillMask: `
|
|
42
|
+
float function(float dist) {
|
|
43
|
+
return clamp(-dist, 0.0, 1.0);
|
|
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|
+
}
|
|
45
|
+
`,
|
|
46
|
+
boxDist: `
|
|
47
|
+
float function(vec2 p, vec2 size, float radius) {
|
|
48
|
+
size -= vec2(radius);
|
|
49
|
+
vec2 d = abs(p) - size;
|
|
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|
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
51
|
+
}
|
|
52
|
+
`,
|
|
53
|
+
};
|
|
54
|
+
static resolveDefaults(props) {
|
|
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|
+
return {
|
|
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|
+
radius: props.radius ?? 10,
|
|
57
|
+
};
|
|
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|
+
}
|
|
59
|
+
static onShaderMask = `
|
|
60
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
61
|
+
float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
|
|
62
|
+
r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
|
|
63
|
+
r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
|
|
64
|
+
r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
|
|
65
|
+
return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
|
|
66
|
+
`;
|
|
67
|
+
static onEffectMask = `
|
|
68
|
+
return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
|
|
69
|
+
`;
|
|
70
|
+
}
|
|
71
|
+
//# sourceMappingURL=RadiusEffect.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RadiusEffect.js","sourceRoot":"","sources":["../../../../../../../src/core/renderers/webgl/shaders/effects/RadiusEffect.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAC7E,OAAO,EACL,YAAY,GAGb,MAAM,mBAAmB,CAAC;AA6B3B;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,YAAY;IAC5C,MAAM,CAAC,eAAe,CAAoB;IACxB,IAAI,GAAG,QAAQ,CAAC;IAElC,MAAM,CAAU,YAAY;QAC1B,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,MAAM,CAAU,QAAQ,GAAyB;QAC/C,MAAM,EAAE;YACN,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,YAAY;YACpB,IAAI,EAAE,MAAM;YACZ,YAAY,EAAE,IAAI;YAClB,SAAS,EAAE,oBAAoB;YAC/B,kBAAkB,EAAE,mBAAmB;SACxC;KACF,CAAC;IAEF,MAAM,CAAU,OAAO,GAA2B;QAChD,QAAQ,EAAE;;;;KAIT;QACD,OAAO,EAAE;;;;;;KAMR;KACF,CAAC;IAEF,MAAM,CAAU,eAAe,CAC7B,KAAwB;QAExB,OAAO;YACL,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,EAAE;SAC3B,CAAC;IACJ,CAAC;IAED,MAAM,CAAU,YAAY,GAAG;;;;;;;GAO9B,CAAC;IAEF,MAAM,CAAU,YAAY,GAAG;;GAE9B,CAAC"}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
import type { EffectMap } from '../../../../CoreShaderManager.js';
|
|
2
|
+
import type { ExtractProps } from '../../../../CoreTextureManager.js';
|
|
3
|
+
import type { AlphaShaderProp, DimensionsShaderProp } from '../../WebGlCoreShader.js';
|
|
4
|
+
import type { UniformInfo, UniformMethodMap } from '../../internal/ShaderUtils.js';
|
|
5
|
+
export interface BaseEffectDesc {
|
|
6
|
+
name?: string;
|
|
7
|
+
type: keyof EffectMap;
|
|
8
|
+
props: Record<string, any>;
|
|
9
|
+
}
|
|
10
|
+
export interface EffectDesc<T extends {
|
|
11
|
+
name?: string;
|
|
12
|
+
type: keyof EffectMap;
|
|
13
|
+
} = {
|
|
14
|
+
name?: string;
|
|
15
|
+
type: keyof EffectMap;
|
|
16
|
+
}> extends BaseEffectDesc {
|
|
17
|
+
name?: T['name'];
|
|
18
|
+
type: T['type'];
|
|
19
|
+
props: ExtractProps<EffectMap[T['type']]>;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Allows the `keyof EffectMap` to be mapped over and form an discriminated
|
|
23
|
+
* union of all the EffectDescs structures individually.
|
|
24
|
+
*
|
|
25
|
+
* @remarks
|
|
26
|
+
* When used like the following:
|
|
27
|
+
* ```
|
|
28
|
+
* MapEffectDescs<keyof EffectMap>[]
|
|
29
|
+
* ```
|
|
30
|
+
* The resultant type will be a discriminated union like so:
|
|
31
|
+
* ```
|
|
32
|
+
* (
|
|
33
|
+
* {
|
|
34
|
+
* name: 'effect1',
|
|
35
|
+
* type: 'radius',
|
|
36
|
+
* props?: {
|
|
37
|
+
* radius?: number | number[];
|
|
38
|
+
* }
|
|
39
|
+
* } |
|
|
40
|
+
* {
|
|
41
|
+
* name: 'effect2',
|
|
42
|
+
* type: 'border',
|
|
43
|
+
* props?: {
|
|
44
|
+
* width?: number;
|
|
45
|
+
* color?: number;
|
|
46
|
+
* }
|
|
47
|
+
* } |
|
|
48
|
+
* // ...
|
|
49
|
+
* )[]
|
|
50
|
+
* ```
|
|
51
|
+
* Which means TypeScript will now base its type checking on the `type` field
|
|
52
|
+
* and will know exactly what the `props` field should be based on the `type`
|
|
53
|
+
* field.
|
|
54
|
+
*/
|
|
55
|
+
type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap ? EffectDesc<{
|
|
56
|
+
type: T;
|
|
57
|
+
name: string;
|
|
58
|
+
}> : never;
|
|
59
|
+
export type EffectDescUnion = MapEffectDescs<keyof EffectMap>;
|
|
60
|
+
export interface ShaderEffectUniform {
|
|
61
|
+
value: number | number[] | boolean | string;
|
|
62
|
+
type: string;
|
|
63
|
+
method: keyof UniformMethodMap;
|
|
64
|
+
name?: string;
|
|
65
|
+
size?: (value: Record<string, unknown>) => number;
|
|
66
|
+
updateOnBind?: boolean;
|
|
67
|
+
updateProgramValue?: (programValues: ShaderEffectValueMap, shaderProps?: Record<string, unknown>) => void;
|
|
68
|
+
validator?: (value: any, props: Record<string, unknown>) => number | number[] | number[][];
|
|
69
|
+
}
|
|
70
|
+
export interface ShaderEffectValueMap extends DimensionsShaderProp, AlphaShaderProp {
|
|
71
|
+
value: ShaderEffectUniform['value'];
|
|
72
|
+
programValue: number | Float32Array | undefined;
|
|
73
|
+
method: keyof UniformMethodMap;
|
|
74
|
+
setUniformValue?: () => void | null;
|
|
75
|
+
hasValidator: boolean;
|
|
76
|
+
hasProgramValueUpdater: boolean;
|
|
77
|
+
updateOnBind: boolean;
|
|
78
|
+
validatedValue?: number | number[];
|
|
79
|
+
}
|
|
80
|
+
export interface ShaderEffectUniforms {
|
|
81
|
+
[key: string]: ShaderEffectUniform;
|
|
82
|
+
}
|
|
83
|
+
export interface DefaultEffectProps {
|
|
84
|
+
[key: string]: unknown;
|
|
85
|
+
}
|
|
86
|
+
export interface ShaderEffectOptions {
|
|
87
|
+
ref: string;
|
|
88
|
+
target: string;
|
|
89
|
+
props?: Record<string, unknown>;
|
|
90
|
+
uniforms?: ShaderEffectUniforms;
|
|
91
|
+
methods?: Record<string, string>;
|
|
92
|
+
onShaderMask?: ((value: Record<string, unknown>) => string) | string;
|
|
93
|
+
onColorize?: ((value: Record<string, unknown>) => string) | string;
|
|
94
|
+
onEffectMask?: ((value: Record<string, unknown>) => string) | string;
|
|
95
|
+
}
|
|
96
|
+
export declare abstract class ShaderEffect {
|
|
97
|
+
readonly priority = 1;
|
|
98
|
+
readonly name: string;
|
|
99
|
+
ref: string;
|
|
100
|
+
target: string;
|
|
101
|
+
passParameters: string;
|
|
102
|
+
declaredUniforms: string;
|
|
103
|
+
uniformInfo: Record<string, UniformInfo>;
|
|
104
|
+
static uniforms: ShaderEffectUniforms;
|
|
105
|
+
static methods?: Record<string, string>;
|
|
106
|
+
static onShaderMask?: ((value: Record<string, unknown>) => string) | string;
|
|
107
|
+
static onColorize?: ((value: Record<string, unknown>) => string) | string;
|
|
108
|
+
static onEffectMask?: ((value: Record<string, unknown>) => string) | string;
|
|
109
|
+
static getEffectKey(props: Record<string, unknown>): string;
|
|
110
|
+
static getMethodParameters(uniforms: ShaderEffectUniforms, props: Record<string, unknown>): string;
|
|
111
|
+
constructor(options: ShaderEffectOptions);
|
|
112
|
+
static resolveDefaults(props: Record<string, unknown>): Record<string, unknown>;
|
|
113
|
+
static makeEffectKey(props: Record<string, unknown>): string | false;
|
|
114
|
+
}
|
|
115
|
+
export {};
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
export class ShaderEffect {
|
|
2
|
+
priority = 1;
|
|
3
|
+
name = '';
|
|
4
|
+
ref;
|
|
5
|
+
target;
|
|
6
|
+
passParameters = '';
|
|
7
|
+
declaredUniforms = '';
|
|
8
|
+
uniformInfo = {};
|
|
9
|
+
static uniforms = {};
|
|
10
|
+
static methods;
|
|
11
|
+
static onShaderMask;
|
|
12
|
+
static onColorize;
|
|
13
|
+
static onEffectMask;
|
|
14
|
+
static getEffectKey(props) {
|
|
15
|
+
return '';
|
|
16
|
+
}
|
|
17
|
+
static getMethodParameters(uniforms, props) {
|
|
18
|
+
const res = [];
|
|
19
|
+
for (const u in uniforms) {
|
|
20
|
+
const uni = uniforms[u];
|
|
21
|
+
let define = '';
|
|
22
|
+
if (uni.size) {
|
|
23
|
+
define = `[${uni.size(props)}]`;
|
|
24
|
+
}
|
|
25
|
+
res.push(`${uni.type} ${u}${define}`);
|
|
26
|
+
}
|
|
27
|
+
return res.join(',');
|
|
28
|
+
}
|
|
29
|
+
constructor(options) {
|
|
30
|
+
const { ref, target, props = {} } = options;
|
|
31
|
+
this.ref = ref;
|
|
32
|
+
this.target = target;
|
|
33
|
+
const uniformInfo = {};
|
|
34
|
+
const passParameters = [];
|
|
35
|
+
let declaredUniforms = '';
|
|
36
|
+
const uniforms = this.constructor.uniforms || {};
|
|
37
|
+
for (const u in uniforms) {
|
|
38
|
+
const unif = uniforms[u];
|
|
39
|
+
const uniType = unif.type;
|
|
40
|
+
//make unique uniform name
|
|
41
|
+
const uniformName = `${ref}_${u}`;
|
|
42
|
+
let define = '';
|
|
43
|
+
if (unif.size) {
|
|
44
|
+
define = `[${unif.size(props)}]`;
|
|
45
|
+
}
|
|
46
|
+
passParameters.push(uniformName);
|
|
47
|
+
declaredUniforms += `uniform ${uniType} ${uniformName}${define};`;
|
|
48
|
+
uniformInfo[u] = { name: uniformName, uniform: uniforms[u].method };
|
|
49
|
+
}
|
|
50
|
+
this.passParameters = passParameters.join(',');
|
|
51
|
+
this.declaredUniforms = declaredUniforms;
|
|
52
|
+
this.uniformInfo = uniformInfo;
|
|
53
|
+
}
|
|
54
|
+
static resolveDefaults(props) {
|
|
55
|
+
return {};
|
|
56
|
+
}
|
|
57
|
+
static makeEffectKey(props) {
|
|
58
|
+
return false;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
//# sourceMappingURL=ShaderEffect.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderEffect.js","sourceRoot":"","sources":["../../../../../../../src/core/renderers/webgl/shaders/effects/ShaderEffect.ts"],"names":[],"mappings":"AAsHA,MAAM,OAAgB,YAAY;IACvB,QAAQ,GAAG,CAAC,CAAC;IACb,IAAI,GAAW,EAAE,CAAC;IAE3B,GAAG,CAAS;IACZ,MAAM,CAAS;IAEf,cAAc,GAAG,EAAE,CAAC;IACpB,gBAAgB,GAAG,EAAE,CAAC;IACtB,WAAW,GAAgC,EAAE,CAAC;IAE9C,MAAM,CAAC,QAAQ,GAAyB,EAAE,CAAC;IAC3C,MAAM,CAAC,OAAO,CAA0B;IAExC,MAAM,CAAC,YAAY,CAAyD;IAE5E,MAAM,CAAC,UAAU,CAAyD;IAC1E,MAAM,CAAC,YAAY,CAAyD;IAE5E,MAAM,CAAC,YAAY,CAAC,KAA8B;QAChD,OAAO,EAAE,CAAC;IACZ,CAAC;IAED,MAAM,CAAC,mBAAmB,CACxB,QAA8B,EAC9B,KAA8B;QAE9B,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE,CAAC;YACzB,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAE,CAAC;YACzB,IAAI,MAAM,GAAG,EAAE,CAAC;YAChB,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC;gBACb,MAAM,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC;YAClC,CAAC;YACD,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;QACxC,CAAC;QACD,OAAO,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACvB,CAAC;IAED,YAAY,OAA4B;QACtC,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,GAAG,EAAE,EAAE,GAAG,OAAO,CAAC;QAC5C,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,MAAM,WAAW,GAAgC,EAAE,CAAC;QACpD,MAAM,cAAc,GAAa,EAAE,CAAC;QACpC,IAAI,gBAAgB,GAAG,EAAE,CAAC;QAC1B,MAAM,QAAQ,GAAI,IAAI,CAAC,WAAmC,CAAC,QAAQ,IAAI,EAAE,CAAC;QAE1E,KAAK,MAAM,CAAC,IAAI,QAAQ,EAAE,CAAC;YACzB,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;YAC1B,0BAA0B;YAC1B,MAAM,WAAW,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;YAClC,IAAI,MAAM,GAAG,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACd,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC;YACnC,CAAC;YACD,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACjC,gBAAgB,IAAI,WAAW,OAAO,IAAI,WAAW,GAAG,MAAM,GAAG,CAAC;YAClE,WAAW,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAE,CAAC,MAAM,EAAE,CAAC;QACvE,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;IACjC,CAAC;IAED,MAAM,CAAC,eAAe,CACpB,KAA8B;QAE9B,OAAO,EAAE,CAAC;IACZ,CAAC;IAED,MAAM,CAAC,aAAa,CAAC,KAA8B;QACjD,OAAO,KAAK,CAAC;IACf,CAAC"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
2
|
+
export declare const validateArrayLength4: (value: number | number[]) => Vec4;
|
|
3
|
+
export type PrefixedType<T, P extends string | undefined = undefined> = {
|
|
4
|
+
[Key in keyof T as P extends string ? `${P}-${string & Key}` : Key]: T[Key];
|
|
5
|
+
};
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { assertTruthy } from '../../../utils.js';
|
|
18
|
+
export const validateArrayLength4 = (value) => {
|
|
19
|
+
if (!Array.isArray(value)) {
|
|
20
|
+
return [value, value, value, value];
|
|
21
|
+
}
|
|
22
|
+
assertTruthy(value);
|
|
23
|
+
if (value.length === 4) {
|
|
24
|
+
return value;
|
|
25
|
+
}
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if (value.length === 2) {
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value[2] = value[0];
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value[3] = value[1];
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return value;
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}
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value[0] = value[0] || 0;
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value[1] = value[0];
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value[2] = value[0];
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value[3] = value[0];
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return value;
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};
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//# sourceMappingURL=shaderUtils.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"shaderUtils.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/shaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,KAAwB,EAAQ,EAAE;IACrE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QAC1B,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IACD,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,OAAO,KAAa,CAAC;AACvB,CAAC,CAAC"}
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@@ -22,89 +22,89 @@ export const Border = {
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this.uniform4fa('u_borderWidth', this.props.width);
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this.uniformRGBA('u_borderColor', this.props.color);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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-
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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-
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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-
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varying vec2 v_innerSize;
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varying vec2 v_halfDimensions;
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-
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
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54
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-
|
|
55
|
-
v_color = a_color;
|
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56
|
-
v_nodeCoords = a_nodeCoords;
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-
v_textureCoords = a_textureCoords;
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-
|
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-
v_halfDimensions = u_dimensions * 0.5;
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v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
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-
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
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-
}
|
|
25
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+
vertex: `
|
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26
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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27
|
+
precision highp float;
|
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+
# else
|
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|
+
precision mediump float;
|
|
30
|
+
# endif
|
|
31
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+
|
|
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|
+
attribute vec2 a_position;
|
|
33
|
+
attribute vec2 a_textureCoords;
|
|
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|
+
attribute vec4 a_color;
|
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|
+
attribute vec2 a_nodeCoords;
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+
|
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|
+
uniform vec2 u_resolution;
|
|
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|
+
uniform float u_pixelRatio;
|
|
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|
+
uniform vec2 u_dimensions;
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|
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|
+
|
|
41
|
+
uniform vec4 u_radius;
|
|
42
|
+
uniform vec4 u_borderWidth;
|
|
43
|
+
|
|
44
|
+
varying vec4 v_color;
|
|
45
|
+
varying vec2 v_textureCoords;
|
|
46
|
+
varying vec2 v_nodeCoords;
|
|
47
|
+
|
|
48
|
+
varying vec2 v_innerSize;
|
|
49
|
+
varying vec2 v_halfDimensions;
|
|
50
|
+
|
|
51
|
+
void main() {
|
|
52
|
+
vec2 normalized = a_position * u_pixelRatio;
|
|
53
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
54
|
+
|
|
55
|
+
v_color = a_color;
|
|
56
|
+
v_nodeCoords = a_nodeCoords;
|
|
57
|
+
v_textureCoords = a_textureCoords;
|
|
58
|
+
|
|
59
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
60
|
+
v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
|
|
61
|
+
|
|
62
|
+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
63
|
+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
64
|
+
}
|
|
65
65
|
`,
|
|
66
|
-
fragment: `
|
|
67
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
68
|
-
precision highp float;
|
|
69
|
-
# else
|
|
70
|
-
precision mediump float;
|
|
71
|
-
# endif
|
|
72
|
-
|
|
73
|
-
uniform vec2 u_resolution;
|
|
74
|
-
uniform float u_pixelRatio;
|
|
75
|
-
uniform float u_alpha;
|
|
76
|
-
|
|
77
|
-
uniform vec2 u_dimensions;
|
|
78
|
-
uniform sampler2D u_texture;
|
|
79
|
-
|
|
80
|
-
uniform vec4 u_borderWidth;
|
|
81
|
-
uniform vec4 u_borderColor;
|
|
82
|
-
|
|
83
|
-
varying vec4 v_color;
|
|
84
|
-
varying vec2 v_nodeCoords;
|
|
85
|
-
varying vec2 v_textureCoords;
|
|
86
|
-
|
|
87
|
-
varying vec2 v_innerSize;
|
|
88
|
-
varying vec2 v_halfDimensions;
|
|
89
|
-
|
|
90
|
-
float box(vec2 p, vec2 s) {
|
|
91
|
-
vec2 q = abs(p) - s;
|
|
92
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
void main() {
|
|
96
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
97
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
98
|
-
|
|
99
|
-
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
100
|
-
boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
101
|
-
|
|
102
|
-
float innerDist = box(boxUv, v_innerSize);
|
|
103
|
-
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
104
|
-
|
|
105
|
-
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
106
|
-
gl_FragColor = resColor * u_alpha;
|
|
107
|
-
}
|
|
66
|
+
fragment: `
|
|
67
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
68
|
+
precision highp float;
|
|
69
|
+
# else
|
|
70
|
+
precision mediump float;
|
|
71
|
+
# endif
|
|
72
|
+
|
|
73
|
+
uniform vec2 u_resolution;
|
|
74
|
+
uniform float u_pixelRatio;
|
|
75
|
+
uniform float u_alpha;
|
|
76
|
+
|
|
77
|
+
uniform vec2 u_dimensions;
|
|
78
|
+
uniform sampler2D u_texture;
|
|
79
|
+
|
|
80
|
+
uniform vec4 u_borderWidth;
|
|
81
|
+
uniform vec4 u_borderColor;
|
|
82
|
+
|
|
83
|
+
varying vec4 v_color;
|
|
84
|
+
varying vec2 v_nodeCoords;
|
|
85
|
+
varying vec2 v_textureCoords;
|
|
86
|
+
|
|
87
|
+
varying vec2 v_innerSize;
|
|
88
|
+
varying vec2 v_halfDimensions;
|
|
89
|
+
|
|
90
|
+
float box(vec2 p, vec2 s) {
|
|
91
|
+
vec2 q = abs(p) - s;
|
|
92
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
void main() {
|
|
96
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
97
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
98
|
+
|
|
99
|
+
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
100
|
+
boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
101
|
+
|
|
102
|
+
float innerDist = box(boxUv, v_innerSize);
|
|
103
|
+
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
104
|
+
|
|
105
|
+
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
106
|
+
gl_FragColor = resColor * u_alpha;
|
|
107
|
+
}
|
|
108
108
|
`,
|
|
109
109
|
};
|
|
110
110
|
//# sourceMappingURL=Border.js.map
|
|
@@ -33,54 +33,54 @@
|
|
|
33
33
|
* limitations under the License.
|
|
34
34
|
*/
|
|
35
35
|
export const Default = {
|
|
36
|
-
vertex: `
|
|
37
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
38
|
-
precision highp float;
|
|
39
|
-
# else
|
|
40
|
-
precision mediump float;
|
|
41
|
-
# endif
|
|
42
|
-
|
|
43
|
-
attribute vec2 a_position;
|
|
44
|
-
attribute vec2 a_textureCoords;
|
|
45
|
-
attribute vec4 a_color;
|
|
46
|
-
attribute vec2 a_nodeCoords;
|
|
47
|
-
|
|
48
|
-
uniform vec2 u_resolution;
|
|
49
|
-
uniform float u_pixelRatio;
|
|
50
|
-
|
|
51
|
-
varying vec4 v_color;
|
|
52
|
-
varying vec2 v_textureCoords;
|
|
53
|
-
varying vec2 v_nodeCoords;
|
|
54
|
-
|
|
55
|
-
void main() {
|
|
56
|
-
vec2 normalized = a_position * u_pixelRatio;
|
|
57
|
-
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
58
|
-
|
|
59
|
-
v_color = a_color;
|
|
60
|
-
v_nodeCoords = a_nodeCoords;
|
|
61
|
-
v_textureCoords = a_textureCoords;
|
|
62
|
-
|
|
63
|
-
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
64
|
-
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
65
|
-
}
|
|
36
|
+
vertex: `
|
|
37
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
38
|
+
precision highp float;
|
|
39
|
+
# else
|
|
40
|
+
precision mediump float;
|
|
41
|
+
# endif
|
|
42
|
+
|
|
43
|
+
attribute vec2 a_position;
|
|
44
|
+
attribute vec2 a_textureCoords;
|
|
45
|
+
attribute vec4 a_color;
|
|
46
|
+
attribute vec2 a_nodeCoords;
|
|
47
|
+
|
|
48
|
+
uniform vec2 u_resolution;
|
|
49
|
+
uniform float u_pixelRatio;
|
|
50
|
+
|
|
51
|
+
varying vec4 v_color;
|
|
52
|
+
varying vec2 v_textureCoords;
|
|
53
|
+
varying vec2 v_nodeCoords;
|
|
54
|
+
|
|
55
|
+
void main() {
|
|
56
|
+
vec2 normalized = a_position * u_pixelRatio;
|
|
57
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
58
|
+
|
|
59
|
+
v_color = a_color;
|
|
60
|
+
v_nodeCoords = a_nodeCoords;
|
|
61
|
+
v_textureCoords = a_textureCoords;
|
|
62
|
+
|
|
63
|
+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
64
|
+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
65
|
+
}
|
|
66
66
|
`,
|
|
67
|
-
fragment: `
|
|
68
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
69
|
-
precision highp float;
|
|
70
|
-
# else
|
|
71
|
-
precision mediump float;
|
|
72
|
-
# endif
|
|
73
|
-
|
|
74
|
-
uniform vec2 u_resolution;
|
|
75
|
-
uniform sampler2D u_texture;
|
|
76
|
-
|
|
77
|
-
varying vec4 v_color;
|
|
78
|
-
varying vec2 v_textureCoords;
|
|
79
|
-
|
|
80
|
-
void main() {
|
|
81
|
-
vec4 color = texture2D(u_texture, v_textureCoords);
|
|
82
|
-
gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
|
|
83
|
-
}
|
|
67
|
+
fragment: `
|
|
68
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
69
|
+
precision highp float;
|
|
70
|
+
# else
|
|
71
|
+
precision mediump float;
|
|
72
|
+
# endif
|
|
73
|
+
|
|
74
|
+
uniform vec2 u_resolution;
|
|
75
|
+
uniform sampler2D u_texture;
|
|
76
|
+
|
|
77
|
+
varying vec4 v_color;
|
|
78
|
+
varying vec2 v_textureCoords;
|
|
79
|
+
|
|
80
|
+
void main() {
|
|
81
|
+
vec4 color = texture2D(u_texture, v_textureCoords);
|
|
82
|
+
gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
|
|
83
|
+
}
|
|
84
84
|
`,
|
|
85
85
|
};
|
|
86
86
|
//# sourceMappingURL=Default.js.map
|