@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/core/CoreTextNode.d.ts +3 -0
  5. package/dist/src/core/CoreTextNode.js +45 -10
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/platform.d.ts +10 -0
  8. package/dist/src/core/platform.js +81 -0
  9. package/dist/src/core/platform.js.map +1 -0
  10. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  11. package/dist/src/core/renderers/CoreShader.js +28 -0
  12. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  13. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  14. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  15. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  16. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  17. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  18. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  19. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  20. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  21. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  22. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  23. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  24. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  26. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  27. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  35. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  47. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  52. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  55. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  57. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  58. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  60. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  107. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  108. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  109. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  110. package/dist/src/core/shaders/webgl/Border.js +82 -82
  111. package/dist/src/core/shaders/webgl/Default.js +47 -47
  112. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  113. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  114. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  115. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  116. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  117. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -111
  118. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +130 -130
  119. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  120. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  121. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  122. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  123. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  124. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  125. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  126. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  127. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  128. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  129. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  130. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  132. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  133. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  134. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  135. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  136. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  137. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  138. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  139. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  141. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  142. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  143. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  144. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  145. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  146. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  147. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  148. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  149. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  150. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  151. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  152. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  153. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  154. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  155. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  156. package/dist/src/main-api/DynamicShaderController.js +58 -0
  157. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  158. package/dist/src/main-api/ShaderController.d.ts +31 -0
  159. package/dist/src/main-api/ShaderController.js +37 -0
  160. package/dist/src/main-api/ShaderController.js.map +1 -0
  161. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  162. package/exports/canvas-shaders.ts +28 -28
  163. package/exports/canvas.ts +45 -45
  164. package/exports/index.ts +82 -82
  165. package/exports/inspector.ts +24 -24
  166. package/exports/utils.ts +50 -50
  167. package/exports/webgl-shaders.ts +28 -28
  168. package/exports/webgl.ts +52 -52
  169. package/package.json +2 -1
  170. package/src/common/CommonTypes.ts +146 -146
  171. package/src/common/EventEmitter.ts +77 -77
  172. package/src/common/IAnimationController.ts +92 -92
  173. package/src/common/IEventEmitter.ts +28 -28
  174. package/src/core/CoreNode.test.ts +202 -202
  175. package/src/core/CoreNode.ts +2491 -2491
  176. package/src/core/CoreShaderManager.ts +188 -188
  177. package/src/core/CoreTextNode.ts +483 -443
  178. package/src/core/CoreTextureManager.ts +565 -565
  179. package/src/core/Stage.ts +906 -906
  180. package/src/core/TextureMemoryManager.ts +445 -445
  181. package/src/core/animations/AnimationManager.ts +38 -38
  182. package/src/core/animations/CoreAnimation.ts +291 -291
  183. package/src/core/animations/CoreAnimationController.ts +166 -166
  184. package/src/core/lib/ContextSpy.ts +41 -41
  185. package/src/core/lib/ImageWorker.ts +286 -286
  186. package/src/core/lib/Matrix3d.ts +244 -244
  187. package/src/core/lib/RenderCoords.ts +71 -71
  188. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  189. package/src/core/lib/colorCache.ts +20 -20
  190. package/src/core/lib/colorParser.ts +85 -85
  191. package/src/core/lib/textureCompression.ts +152 -152
  192. package/src/core/lib/textureSvg.ts +78 -78
  193. package/src/core/lib/utils.ts +412 -412
  194. package/src/core/lib/validateImageBitmap.ts +87 -87
  195. package/src/core/platforms/Platform.ts +77 -77
  196. package/src/core/platforms/web/WebPlatform.ts +121 -121
  197. package/src/core/renderers/CoreContextTexture.ts +43 -43
  198. package/src/core/renderers/CoreRenderOp.ts +22 -22
  199. package/src/core/renderers/CoreRenderer.ts +110 -110
  200. package/src/core/renderers/CoreShaderNode.ts +175 -175
  201. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  202. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  203. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  204. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  205. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +91 -91
  206. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  207. package/src/core/renderers/webgl/WebGlCtxTexture.ts +310 -310
  208. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  209. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -747
  210. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  211. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  212. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  213. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  214. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  215. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  216. package/src/core/shaders/canvas/Border.ts +75 -75
  217. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  218. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  219. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  220. package/src/core/shaders/canvas/Rounded.ts +55 -55
  221. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -74
  222. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -90
  223. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  224. package/src/core/shaders/canvas/Shadow.ts +52 -52
  225. package/src/core/shaders/canvas/utils/render.ts +151 -151
  226. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  227. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  228. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  229. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  230. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  231. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  232. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  233. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  234. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  235. package/src/core/shaders/utils.ts +46 -46
  236. package/src/core/shaders/webgl/Border.ts +116 -116
  237. package/src/core/shaders/webgl/Default.ts +89 -89
  238. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  239. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  240. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  241. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  242. package/src/core/shaders/webgl/Rounded.ts +117 -117
  243. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -155
  244. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  245. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  246. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  247. package/src/core/shaders/webgl/Shadow.ts +115 -115
  248. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  249. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  250. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  251. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  252. package/src/core/text-rendering/TextRenderer.ts +406 -404
  253. package/src/core/text-rendering/Utils.ts +257 -257
  254. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  255. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  256. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  257. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  258. package/src/core/text-rendering/canvas/draw.ts +165 -165
  259. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  260. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  261. package/src/core/text-rendering/sdf/index.ts +20 -20
  262. package/src/core/textures/ColorTexture.ts +102 -102
  263. package/src/core/textures/ImageTexture.ts +418 -418
  264. package/src/core/textures/NoiseTexture.ts +104 -104
  265. package/src/core/textures/RenderTexture.ts +85 -85
  266. package/src/core/textures/SubTexture.ts +205 -205
  267. package/src/core/textures/Texture.ts +381 -381
  268. package/src/core/utils.ts +227 -227
  269. package/src/env.d.ts +7 -7
  270. package/src/main-api/INode.ts +100 -100
  271. package/src/main-api/Inspector.ts +567 -567
  272. package/src/main-api/Renderer.ts +873 -873
  273. package/src/main-api/utils.ts +45 -45
  274. package/src/utils.ts +267 -267
  275. package/COPYING +0 -1
@@ -1,117 +1,117 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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- import { calcFactoredRadiusArray } from '../../lib/utils.js';
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- import {
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- RoundedTemplate,
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- type RoundedProps,
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- } from '../templates/RoundedTemplate.js';
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- import type { CoreNode } from '../../CoreNode.js';
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- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
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-
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- /**
29
- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
30
- * as defined by the specified corner {@link RoundedProps.radius}
31
- */
32
- export const Rounded: WebGlShaderType<RoundedProps> = {
33
- props: RoundedTemplate.props,
34
- update(node: CoreNode) {
35
- this.uniform4fa(
36
- 'u_radius',
37
- calcFactoredRadiusArray(
38
- this.props!.radius as Vec4,
39
- node.width,
40
- node.height,
41
- ),
42
- );
43
- },
44
- vertex: `
45
- # ifdef GL_FRAGMENT_PRECISION_HIGH
46
- precision highp float;
47
- # else
48
- precision mediump float;
49
- # endif
50
-
51
- attribute vec2 a_position;
52
- attribute vec2 a_textureCoords;
53
- attribute vec4 a_color;
54
- attribute vec2 a_nodeCoords;
55
-
56
- uniform vec2 u_resolution;
57
- uniform float u_pixelRatio;
58
- uniform vec2 u_dimensions;
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoords;
62
- varying vec2 v_nodeCoords;
63
-
64
- void main() {
65
- vec2 normalized = a_position * u_pixelRatio;
66
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
67
-
68
- v_color = a_color;
69
- v_nodeCoords = a_nodeCoords;
70
- v_textureCoords = a_textureCoords;
71
-
72
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
- }
75
- `,
76
- fragment: `
77
- # ifdef GL_FRAGMENT_PRECISION_HIGH
78
- precision highp float;
79
- # else
80
- precision mediump float;
81
- # endif
82
-
83
- //renderer applies these uniforms automatically
84
- uniform vec2 u_resolution;
85
- uniform vec2 u_dimensions;
86
- uniform float u_alpha;
87
- uniform sampler2D u_texture;
88
-
89
- //custom uniforms
90
- uniform vec4 u_radius;
91
-
92
- varying vec4 v_color;
93
- varying vec2 v_textureCoords;
94
- varying vec2 v_nodeCoords;
95
-
96
- float roundedBox(vec2 p, vec2 s, vec4 r) {
97
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
98
- r.x = (p.y > 0.0) ? r.y : r.x;
99
- vec2 q = abs(p) - s + r.x;
100
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
101
- }
102
-
103
- void main() {
104
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
105
- vec2 halfDimensions = (u_dimensions * 0.5);
106
-
107
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
108
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
109
-
110
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
111
-
112
- vec4 resColor = vec4(0.0);
113
- resColor = mix(resColor, color, roundedAlpha);
114
- gl_FragColor = resColor * u_alpha;
115
- }
116
- `,
117
- };
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
20
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
21
+ import {
22
+ RoundedTemplate,
23
+ type RoundedProps,
24
+ } from '../templates/RoundedTemplate.js';
25
+ import type { CoreNode } from '../../CoreNode.js';
26
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
27
+
28
+ /**
29
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
30
+ * as defined by the specified corner {@link RoundedProps.radius}
31
+ */
32
+ export const Rounded: WebGlShaderType<RoundedProps> = {
33
+ props: RoundedTemplate.props,
34
+ update(node: CoreNode) {
35
+ this.uniform4fa(
36
+ 'u_radius',
37
+ calcFactoredRadiusArray(
38
+ this.props!.radius as Vec4,
39
+ node.width,
40
+ node.height,
41
+ ),
42
+ );
43
+ },
44
+ vertex: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ attribute vec2 a_position;
52
+ attribute vec2 a_textureCoords;
53
+ attribute vec4 a_color;
54
+ attribute vec2 a_nodeCoords;
55
+
56
+ uniform vec2 u_resolution;
57
+ uniform float u_pixelRatio;
58
+ uniform vec2 u_dimensions;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ void main() {
65
+ vec2 normalized = a_position * u_pixelRatio;
66
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
67
+
68
+ v_color = a_color;
69
+ v_nodeCoords = a_nodeCoords;
70
+ v_textureCoords = a_textureCoords;
71
+
72
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ //renderer applies these uniforms automatically
84
+ uniform vec2 u_resolution;
85
+ uniform vec2 u_dimensions;
86
+ uniform float u_alpha;
87
+ uniform sampler2D u_texture;
88
+
89
+ //custom uniforms
90
+ uniform vec4 u_radius;
91
+
92
+ varying vec4 v_color;
93
+ varying vec2 v_textureCoords;
94
+ varying vec2 v_nodeCoords;
95
+
96
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
97
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
98
+ r.x = (p.y > 0.0) ? r.y : r.x;
99
+ vec2 q = abs(p) - s + r.x;
100
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
101
+ }
102
+
103
+ void main() {
104
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
105
+ vec2 halfDimensions = (u_dimensions * 0.5);
106
+
107
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
108
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
109
+
110
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
111
+
112
+ vec4 resColor = vec4(0.0);
113
+ resColor = mix(resColor, color, roundedAlpha);
114
+ gl_FragColor = resColor * u_alpha;
115
+ }
116
+ `,
117
+ };
@@ -1,155 +1,155 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithBorderTemplate,
24
- type RoundedWithBorderProps,
25
- } from '../templates/RoundedWithBorderTemplate.js';
26
-
27
- export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
28
- props: RoundedWithBorderTemplate.props,
29
- update(node: CoreNode) {
30
- this.uniformRGBA('u_borderColor', this.props!['border-color']);
31
- this.uniform4fa('u_borderWidth', this.props!['border-width'] as Vec4);
32
-
33
- this.uniform4fa(
34
- 'u_radius',
35
- calcFactoredRadiusArray(
36
- this.props!.radius as Vec4,
37
- node.width,
38
- node.height,
39
- ),
40
- );
41
- },
42
- vertex: `
43
- # ifdef GL_FRAGMENT_PRECISION_HIGH
44
- precision highp float;
45
- # else
46
- precision mediump float;
47
- # endif
48
-
49
- attribute vec2 a_position;
50
- attribute vec2 a_textureCoords;
51
- attribute vec4 a_color;
52
- attribute vec2 a_nodeCoords;
53
-
54
- uniform vec2 u_resolution;
55
- uniform float u_pixelRatio;
56
- uniform vec2 u_dimensions;
57
-
58
- uniform vec4 u_radius;
59
- uniform vec4 u_borderWidth;
60
-
61
- varying vec4 v_color;
62
- varying vec2 v_textureCoords;
63
- varying vec2 v_nodeCoords;
64
-
65
- varying vec4 v_innerRadius;
66
- varying vec2 v_innerSize;
67
- varying vec2 v_halfDimensions;
68
- varying float v_borderZero;
69
-
70
- void main() {
71
- vec2 normalized = a_position * u_pixelRatio;
72
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
73
-
74
- v_color = a_color;
75
- v_nodeCoords = a_nodeCoords;
76
- v_textureCoords = a_textureCoords;
77
-
78
- v_halfDimensions = u_dimensions * 0.5;
79
-
80
- v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
81
-
82
- if(v_borderZero == 0.0) {
83
- v_innerRadius = vec4(
84
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
85
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
86
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
87
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
88
- );
89
-
90
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
91
- }
92
-
93
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
94
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
95
- }
96
- `,
97
- fragment: `
98
- # ifdef GL_FRAGMENT_PRECISION_HIGH
99
- precision highp float;
100
- # else
101
- precision mediump float;
102
- # endif
103
-
104
- uniform vec2 u_resolution;
105
- uniform float u_pixelRatio;
106
- uniform float u_alpha;
107
- uniform vec2 u_dimensions;
108
- uniform sampler2D u_texture;
109
-
110
- uniform vec4 u_radius;
111
-
112
- uniform vec4 u_borderWidth;
113
- uniform vec4 u_borderColor;
114
-
115
- varying vec4 v_color;
116
- varying vec2 v_textureCoords;
117
- varying vec2 v_nodeCoords;
118
-
119
- varying vec2 v_halfDimensions;
120
- varying vec4 v_innerRadius;
121
- varying vec2 v_innerSize;
122
- varying float v_borderZero;
123
-
124
- float roundedBox(vec2 p, vec2 s, vec4 r) {
125
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
126
- r.x = (p.y > 0.0) ? r.y : r.x;
127
- vec2 q = abs(p) - s + r.x;
128
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
129
- }
130
-
131
- void main() {
132
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
133
-
134
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
135
- float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
136
-
137
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
138
-
139
- if(v_borderZero == 1.0) {
140
- gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
141
- return;
142
- }
143
-
144
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
145
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
146
-
147
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
148
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
149
-
150
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
151
- resColor = mix(vec4(0.0), resColor, outerAlpha);
152
- gl_FragColor = resColor * u_alpha;
153
- }
154
- `,
155
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderTemplate,
24
+ type RoundedWithBorderProps,
25
+ } from '../templates/RoundedWithBorderTemplate.js';
26
+
27
+ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
28
+ props: RoundedWithBorderTemplate.props,
29
+ update(node: CoreNode) {
30
+ this.uniformRGBA('u_borderColor', this.props!['border-color']);
31
+ this.uniform4fa('u_borderWidth', this.props!['border-width'] as Vec4);
32
+
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(
36
+ this.props!.radius as Vec4,
37
+ node.width,
38
+ node.height,
39
+ ),
40
+ );
41
+ },
42
+ vertex: `
43
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
44
+ precision highp float;
45
+ # else
46
+ precision mediump float;
47
+ # endif
48
+
49
+ attribute vec2 a_position;
50
+ attribute vec2 a_textureCoords;
51
+ attribute vec4 a_color;
52
+ attribute vec2 a_nodeCoords;
53
+
54
+ uniform vec2 u_resolution;
55
+ uniform float u_pixelRatio;
56
+ uniform vec2 u_dimensions;
57
+
58
+ uniform vec4 u_radius;
59
+ uniform vec4 u_borderWidth;
60
+
61
+ varying vec4 v_color;
62
+ varying vec2 v_textureCoords;
63
+ varying vec2 v_nodeCoords;
64
+
65
+ varying vec4 v_innerRadius;
66
+ varying vec2 v_innerSize;
67
+ varying vec2 v_halfDimensions;
68
+ varying float v_borderZero;
69
+
70
+ void main() {
71
+ vec2 normalized = a_position * u_pixelRatio;
72
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
73
+
74
+ v_color = a_color;
75
+ v_nodeCoords = a_nodeCoords;
76
+ v_textureCoords = a_textureCoords;
77
+
78
+ v_halfDimensions = u_dimensions * 0.5;
79
+
80
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
81
+
82
+ if(v_borderZero == 0.0) {
83
+ v_innerRadius = vec4(
84
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
85
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
86
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
87
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
88
+ );
89
+
90
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
91
+ }
92
+
93
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
94
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
95
+ }
96
+ `,
97
+ fragment: `
98
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
99
+ precision highp float;
100
+ # else
101
+ precision mediump float;
102
+ # endif
103
+
104
+ uniform vec2 u_resolution;
105
+ uniform float u_pixelRatio;
106
+ uniform float u_alpha;
107
+ uniform vec2 u_dimensions;
108
+ uniform sampler2D u_texture;
109
+
110
+ uniform vec4 u_radius;
111
+
112
+ uniform vec4 u_borderWidth;
113
+ uniform vec4 u_borderColor;
114
+
115
+ varying vec4 v_color;
116
+ varying vec2 v_textureCoords;
117
+ varying vec2 v_nodeCoords;
118
+
119
+ varying vec2 v_halfDimensions;
120
+ varying vec4 v_innerRadius;
121
+ varying vec2 v_innerSize;
122
+ varying float v_borderZero;
123
+
124
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
125
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
126
+ r.x = (p.y > 0.0) ? r.y : r.x;
127
+ vec2 q = abs(p) - s + r.x;
128
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
129
+ }
130
+
131
+ void main() {
132
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
133
+
134
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
135
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
136
+
137
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
138
+
139
+ if(v_borderZero == 1.0) {
140
+ gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
141
+ return;
142
+ }
143
+
144
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
145
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
146
+
147
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
148
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
149
+
150
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
151
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
152
+ gl_FragColor = resColor * u_alpha;
153
+ }
154
+ `,
155
+ };