@jjlmoya/utils-science 1.48.0 → 1.50.0

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Files changed (98) hide show
  1. package/package.json +2 -2
  2. package/src/tests/seo_parity.test.ts +60 -0
  3. package/src/tests/spanish_leakage.test.ts +153 -0
  4. package/src/tests/translation_copy.test.ts +122 -0
  5. package/src/tool/black-hole-event-horizon-simulator/i18n/de.ts +79 -4
  6. package/src/tool/black-hole-event-horizon-simulator/i18n/fr.ts +86 -11
  7. package/src/tool/black-hole-event-horizon-simulator/i18n/it.ts +86 -11
  8. package/src/tool/black-hole-event-horizon-simulator/i18n/ja.ts +85 -10
  9. package/src/tool/black-hole-event-horizon-simulator/i18n/nl.ts +87 -12
  10. package/src/tool/black-hole-event-horizon-simulator/i18n/pt.ts +85 -10
  11. package/src/tool/black-hole-event-horizon-simulator/i18n/sv.ts +85 -10
  12. package/src/tool/black-hole-event-horizon-simulator/i18n/tr.ts +85 -11
  13. package/src/tool/black-hole-event-horizon-simulator/i18n/zh.ts +87 -12
  14. package/src/tool/conway-life-rule-lab/i18n/de.ts +46 -6
  15. package/src/tool/conway-life-rule-lab/i18n/es.ts +46 -6
  16. package/src/tool/conway-life-rule-lab/i18n/fr.ts +46 -6
  17. package/src/tool/conway-life-rule-lab/i18n/id.ts +46 -6
  18. package/src/tool/conway-life-rule-lab/i18n/it.ts +46 -6
  19. package/src/tool/conway-life-rule-lab/i18n/ja.ts +46 -6
  20. package/src/tool/conway-life-rule-lab/i18n/ko.ts +46 -6
  21. package/src/tool/conway-life-rule-lab/i18n/nl.ts +46 -6
  22. package/src/tool/conway-life-rule-lab/i18n/pl.ts +46 -6
  23. package/src/tool/conway-life-rule-lab/i18n/pt.ts +46 -6
  24. package/src/tool/conway-life-rule-lab/i18n/ru.ts +49 -9
  25. package/src/tool/conway-life-rule-lab/i18n/sv.ts +46 -6
  26. package/src/tool/conway-life-rule-lab/i18n/tr.ts +46 -6
  27. package/src/tool/conway-life-rule-lab/i18n/zh.ts +46 -6
  28. package/src/tool/cosmic-inflation/i18n/ru.ts +30 -4
  29. package/src/tool/double-slit-decoherence/i18n/fr.ts +48 -4
  30. package/src/tool/double-slit-decoherence/i18n/it.ts +52 -8
  31. package/src/tool/double-slit-decoherence/i18n/pt.ts +53 -9
  32. package/src/tool/double-slit-decoherence/i18n/sv.ts +56 -8
  33. package/src/tool/dyson-sphere-energy-capture/i18n/de.ts +119 -38
  34. package/src/tool/dyson-sphere-energy-capture/i18n/fr.ts +116 -48
  35. package/src/tool/dyson-sphere-energy-capture/i18n/it.ts +96 -19
  36. package/src/tool/dyson-sphere-energy-capture/i18n/ja.ts +124 -24
  37. package/src/tool/dyson-sphere-energy-capture/i18n/ko.ts +122 -22
  38. package/src/tool/dyson-sphere-energy-capture/i18n/pl.ts +68 -14
  39. package/src/tool/dyson-sphere-energy-capture/i18n/pt.ts +126 -45
  40. package/src/tool/dyson-sphere-energy-capture/i18n/ru.ts +46 -9
  41. package/src/tool/dyson-sphere-energy-capture/i18n/sv.ts +134 -53
  42. package/src/tool/dyson-sphere-energy-capture/i18n/tr.ts +68 -14
  43. package/src/tool/dyson-sphere-energy-capture/i18n/zh.ts +124 -24
  44. package/src/tool/global-albedo-snowball-simulator/i18n/ru.ts +20 -7
  45. package/src/tool/lorenz-attractor/i18n/de.ts +35 -5
  46. package/src/tool/lorenz-attractor/i18n/fr.ts +35 -5
  47. package/src/tool/lorenz-attractor/i18n/id.ts +10 -0
  48. package/src/tool/lorenz-attractor/i18n/it.ts +9 -0
  49. package/src/tool/lorenz-attractor/i18n/ja.ts +10 -0
  50. package/src/tool/lorenz-attractor/i18n/ko.ts +10 -0
  51. package/src/tool/lorenz-attractor/i18n/nl.ts +10 -0
  52. package/src/tool/lorenz-attractor/i18n/pl.ts +10 -0
  53. package/src/tool/lorenz-attractor/i18n/pt.ts +35 -5
  54. package/src/tool/lorenz-attractor/i18n/ru.ts +10 -0
  55. package/src/tool/lorenz-attractor/i18n/sv.ts +10 -0
  56. package/src/tool/lorenz-attractor/i18n/tr.ts +10 -0
  57. package/src/tool/lorenz-attractor/i18n/zh.ts +10 -0
  58. package/src/tool/mandelbrot-fractal/i18n/de.ts +27 -0
  59. package/src/tool/mandelbrot-fractal/i18n/fr.ts +18 -0
  60. package/src/tool/mandelbrot-fractal/i18n/it.ts +26 -8
  61. package/src/tool/mandelbrot-fractal/i18n/pl.ts +27 -9
  62. package/src/tool/mandelbrot-fractal/i18n/ru.ts +22 -4
  63. package/src/tool/mandelbrot-fractal/i18n/sv.ts +35 -8
  64. package/src/tool/natural-selection-drift/i18n/de.ts +125 -22
  65. package/src/tool/natural-selection-drift/i18n/id.ts +113 -5
  66. package/src/tool/natural-selection-drift/i18n/it.ts +74 -2
  67. package/src/tool/natural-selection-drift/i18n/ja.ts +113 -5
  68. package/src/tool/natural-selection-drift/i18n/ko.ts +113 -5
  69. package/src/tool/natural-selection-drift/i18n/nl.ts +121 -6
  70. package/src/tool/natural-selection-drift/i18n/pl.ts +136 -16
  71. package/src/tool/natural-selection-drift/i18n/pt.ts +110 -15
  72. package/src/tool/natural-selection-drift/i18n/ru.ts +142 -7
  73. package/src/tool/natural-selection-drift/i18n/sv.ts +110 -5
  74. package/src/tool/natural-selection-drift/i18n/tr.ts +160 -22
  75. package/src/tool/natural-selection-drift/i18n/zh.ts +113 -5
  76. package/src/tool/phase-diagram-critical-points/i18n/de.ts +44 -6
  77. package/src/tool/phase-diagram-critical-points/i18n/fr.ts +46 -8
  78. package/src/tool/planet-atmosphere-survival/i18n/ru.ts +118 -2
  79. package/src/tool/radioactive-decay/i18n/de.ts +112 -5
  80. package/src/tool/radioactive-decay/i18n/fr.ts +16 -0
  81. package/src/tool/radioactive-decay/i18n/id.ts +112 -8
  82. package/src/tool/radioactive-decay/i18n/it.ts +16 -0
  83. package/src/tool/radioactive-decay/i18n/ja.ts +112 -8
  84. package/src/tool/radioactive-decay/i18n/ko.ts +112 -8
  85. package/src/tool/radioactive-decay/i18n/nl.ts +112 -14
  86. package/src/tool/radioactive-decay/i18n/pl.ts +112 -7
  87. package/src/tool/radioactive-decay/i18n/pt.ts +112 -21
  88. package/src/tool/radioactive-decay/i18n/ru.ts +112 -8
  89. package/src/tool/radioactive-decay/i18n/sv.ts +112 -8
  90. package/src/tool/radioactive-decay/i18n/tr.ts +112 -8
  91. package/src/tool/radioactive-decay/i18n/zh.ts +112 -8
  92. package/src/tool/roche-limit-satellite-disruption/i18n/pl.ts +76 -0
  93. package/src/tool/temperature-timeline/i18n/de.ts +22 -2
  94. package/src/tool/temperature-timeline/i18n/fr.ts +41 -1
  95. package/src/tool/temperature-timeline/i18n/it.ts +30 -1
  96. package/src/tool/temperature-timeline/i18n/pt.ts +34 -1
  97. package/src/tool/temperature-timeline/i18n/ru.ts +29 -0
  98. package/src/tool/twin-paradox-visualizer/i18n/pt.ts +41 -1
@@ -106,40 +106,114 @@ export const content: ToolLocaleContent = {
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  seo: [
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  {
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  type: 'title',
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- text: 'Kara delik olay ufku simülatörü: Schwarzschild yarıçapı, foton küresi ve zaman genişlemesi',
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+ text: 'Schwarzschild Yarıçapı, Foton Küresi ve Zaman Genleşmesi için Kara Delik Olay Ufku Simülatörü',
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  level: 2,
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  },
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  {
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  type: 'paragraph',
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- html: 'Bu kara delik olay ufku simülatörü, Schwarzschild kara deliklerinin temel fikirlerini etkileşimli bir görsel modele dönüştürür. Kara delik kütlesini değiştirin, bir probu içine veya dışına doğru hareket ettirin ve olay ufku, foton küresi, en içteki kararlı dairesel yörünge, kaçış hızı, kütle çekimsel kızıla kayma ve zaman genişlemesinin nasıl tepki verdiğini karşılaştırın.',
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+ html: 'Bu kara delik olay ufku simülatörü, Schwarzschild kara deliklerinin temel fikirlerini etkileşimli bir görsel modele dönüştürür.',
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  },
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  {
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  type: 'paragraph',
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- html: 'Simülatör; statik bir formülden daha fazlasını isteyen astronomi öğrencileri, fizik öğretmenleri, bilim yazarları ve meraklı öğrenciler için yapılmıştır. Ekran, sayıları uzamsal bir diyagramla bağlayarak olay ufkunun neden maddesel bir yüzey olmadığını, fotonların neden özel bir kararsız yörüngesi olduğunu ve kararlı dairesel hareketin neden ufka ulaşmadan önce durduğunu görsel olarak anlamanızı sağlar.',
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+ html: 'Simülatör astronomi öğrencileri, fizik öğretmenleri ve meraklı araştırmacılar için tasarlanmıştır.',
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  },
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  {
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  type: 'title',
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- text: 'Olay ufku yarıçapı nasıl hesaplanır',
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+ text: 'Olay Ufku Yarıçapı Nasıl Hesaplanır',
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  level: 3,
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  },
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  {
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  type: 'paragraph',
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- html: 'Dönmeyen, yüksüz bir kara delik için olay ufku yarıçapı <strong>Schwarzschild yarıçapıdır</strong>. <strong>Rs = 2GM / c^2</strong> olarak hesaplanır; burada G kütle çekim sabiti, M kara delik kütlesi ve c ışık hızıdır. Bir güneş kütlesi yaklaşık 2,95 kilometrelik bir Schwarzschild yarıçapına karşılık gelir.',
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+ html: 'Dönmeyen ve yüksüz bir kara delik için yarıçap <strong>Schwarzschild yarıçapıdır</strong>: <strong>Rs = 2GM / c^2</strong>.',
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  },
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  {
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  type: 'paragraph',
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- html: 'Schwarzschild yarıçapı kütleyle doğrusal olarak ölçeklendiğinden, 10 güneş kütleli bir kara delik yaklaşık 29,5 km yarıçapa sahipken, Yay A* gibi 4 milyon güneş kütleli bir kara delik yaklaşık 11,8 milyon km yarıçapa sahiptir. Kütle kaydırıcısı, yıldız kütleli ve süper kütleli durumların aynı kontrolde ele alınabilmesi için logaritmik bir ölçek kullanır.',
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+ html: 'Yarıçap kütle ile doğru orantılı olarak büyüdüğünden, 10 güneş kütleli bir kara deliğin yarıçapı yaklaşık 29.5 km\'dir.',
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  },
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  {
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  type: 'table',
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- headers: ['Bölge', 'Schwarzschild yarıçapı cinsinden yarıçap', 'Anlamı'],
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+ headers: ['Bölge', 'Schwarzschild Yarıçapı Cinsinden Yarıçap', 'Anlamı'],
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  rows: [
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- ['Olay ufku', '1.0 Rs', 'Kaçış hızının ışık hızına eşit olduğu tek yönlü sınır.'],
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- ['Foton küresi', '1.5 Rs', 'Bir Schwarzschild kara deliği etrafında ışık için kararsız dairesel yörünge.'],
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- ['ISCO', '3.0 Rs', 'Kütleli parçacıklar için en içteki kararlı dairesel yörünge.'],
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- ['Zayıf alan', '6 Rs ve ötesi', 'Kütle çekimi hala güçlüdür ancak dairesel yörüngeleri sürdürmek daha kolaydır.'],
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+ ['Olay Ufku', '1.0 Rs', 'Kaçış hızının ışık hızına eşit olduğu geri dönüşsüz sınır.'],
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+ ['Foton Küresi', '1.5 Rs', 'Işık için kararsız dairesel yörünge.'],
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+ ['Zayıf Alan', '6 Rs ve ötesi', 'Yerçekimi hâlâ güçlüdür ancak dairesel yörüngeleri korumak daha kolaydır.'],
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  ],
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  },
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+ {
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+ type: 'title',
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+ text: 'Kaçış Hızı ve Neden Ufkun Nedensel Bir Sınır Olduğu',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Kaçış hızı, bir nesnenin ek itki olmadan sonsuza ulaşmak için ihtiyaç duyduğu hızdır.',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Kaçış hızı göstergesi faydalı bir sezgi sunar ancak tam bir rölativistik açıklama değildir.',
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+ },
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+ {
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+ type: 'title',
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+ text: 'Kara Delik Yakınında Zaman Genleşmesi ve Kütleçekimsel Kırmızıya Kayma',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Kara deliğin dışındaki sabit bir yarıçapta tutulan saat, uzaktaki bir gözlemciye göre daha yavaş çalışır. Basitleştirilmiş çarpan <strong>sqrt(1 - Rs / r)</strong>\'dir.',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Kütleçekimsel kırmızıya kayma aynı geometriyi izler. Yerçekimi kuyusundan çıkan ışık enerji kaybeder.',
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+ },
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+ {
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+ type: 'title',
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+ text: 'Foton Küresi ve ISCO Açıklaması',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: '1.5 Rs konumundaki foton küresi, ışığın ilkesel olarak kararsız dairesel bir yörüngede dönebileceği yerdir.',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: '3 Rs konumundaki ISCO, madde için en içteki kararlı dairesel yörüngeyi temsil eder.',
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+ },
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+ {
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+ type: 'title',
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+ text: 'Yıldız Kütleli ve Süper Kütleli Kara Deliklerin Karşılaştırılması',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Şaşırtıcı bir ders, daha büyük kara deliklerin ufukta daha az şiddetli gelgit kuvvetlerine sahip olabilmesidir.',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Simülatör, metre başına Dünya yerçekimi cinsinden ifade edilen bir gelgit gradyanı okuması içerir.',
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+ },
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+ {
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+ type: 'title',
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+ text: 'Bu Simülatörün Sınırlamaları',
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+ level: 3,
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+ },
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+ {
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+ type: 'list',
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+ items: [
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+ '<strong>Spinsiz:</strong> Schwarzschild geometrisi kullanılır.',
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+ '<strong>Basitleştirilmiş kütle aktarım fiziği:</strong> gösterge niteliğinde disk.',
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+ '<strong>Işın izleme yok:</strong> eğitici diyagram.',
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+ '<strong>Sabit saat:</strong> serbest düşüşte değil.',
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+ ],
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+ },
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+ {
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+ type: 'title',
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+ text: 'Sıkça Sorulan Sorular',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Bir kara deliğin parametrelerini tahmin etmek için bu aracı kullanın.',
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+ },
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  ],
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  faq,
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  bibliography,
@@ -1,4 +1,4 @@
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- import { bibliography } from '../bibliography';
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+ import { bibliography } from '../bibliography';
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  import type { ToolLocaleContent } from '../../../types';
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  const slug = 'black-hole-event-horizon-simulator';
@@ -106,40 +106,115 @@ export const content: ToolLocaleContent = {
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  seo: [
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  {
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  type: 'title',
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- text: '黑洞事件视界模拟器:施瓦西半径、光子球与时间膨胀',
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+ text: '用于史瓦西半径、光子球和时间膨胀的黑洞事件视界模拟器',
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  level: 2,
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  },
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  {
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  type: 'paragraph',
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- html: '本模拟器将施瓦西黑洞的核心概念转化为交互式视觉模型。通过调整黑洞质量、移动探测器,用户可以直观比较事件视界、光子球、最内层稳定圆形轨道、逃逸速度、引力红移及时间膨胀的响应关系。',
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+ html: '这个黑洞事件视界模拟器将史瓦西黑洞的核心概念转化为互动式视觉模型。',
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  },
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  {
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  type: 'paragraph',
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- html: '本工具专为天文爱好者、物理教师及科普探索者设计,通过将数值与空间图表结合,帮助用户理解黑洞的本质:事件视界并非物质表面,为何光子具有特殊的不稳定轨道,以及为何稳定的圆周运动在视界外停止。',
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+ html: '该模拟器专为天文学学生、物理教师和好奇的探索者设计。',
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  },
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  {
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  type: 'title',
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- text: '事件视界半径的计算方法',
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+ text: '如何计算事件视界半径',
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  level: 3,
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  },
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  {
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  type: 'paragraph',
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- html: '对于非旋转、不带电黑洞,其事件视界半径即为<strong>施瓦西半径</strong>。计算公式为<strong>Rs = 2GM / c^2</strong>,其中G为万有引力常数,M为质量,c为光速。1个太阳质量对应的施瓦西半径约为2.95公里。',
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+ html: '对于无旋转、无电荷的黑洞,视界半径即为<strong>史瓦西半径</strong>:<strong>Rs = 2GM / c^2</strong>。',
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  },
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  {
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  type: 'paragraph',
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- html: '施瓦西半径与质量呈线性关系,因此10倍太阳质量的黑洞半径约为29.5公里;而像人马座A*那样400万倍太阳质量的黑洞,其半径约为1180万公里。模拟器采用对数滑块,方便用户同时探索恒星级与超大质量黑洞。',
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+ html: '由于半径与质量成正比,10倍太阳质量的黑洞半径约为29.5公里。',
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  },
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  {
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  type: 'table',
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- headers: ['区域', '施瓦西半径倍数', '含义'],
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+ headers: ['区域', '以史瓦西半径为单位的半径', '物理意义'],
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  rows: [
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- ['事件视界', '1.0 Rs', '逃逸速度等于光速的单向边界'],
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- ['光子球', '1.5 Rs', '光线可在此做不稳定的圆周运动'],
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- ['ISCO', '3.0 Rs', '有质量粒子的最内层稳定圆轨道'],
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- ['弱引力场', '6 Rs及以上', '引力较弱,轨道易于维持稳定'],
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+ ['事件视界', '1.0 Rs', '逃逸速度等于光速的单向边界。'],
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+ ['光子球', '1.5 Rs', '光线的非稳定圆轨道。'],
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+ ['ISCO', '3.0 Rs', '有质量粒子的最内侧稳定圆轨道。'],
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+ ['弱场区域', '6 Rs 及以外', '引力依然强劲,但圆轨道更容易维持。'],
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  ],
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  },
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+ {
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+ type: 'title',
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+ text: '逃逸速度与视界作为因果边界的原理',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: '逃逸速度是指物体在没有额外推进力的情况下到达无限远处所需的最小速度。',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: '逃逸速度读数提供了直观参考,但并非完整的相对论描述。',
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+ },
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+ {
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+ type: 'title',
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+ text: '黑洞附近的时间膨胀与引力红移',
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+ level: 3,
160
+ },
161
+ {
162
+ type: 'paragraph',
163
+ html: '相比远处的观察者,固定在黑洞外侧特定半径处的时钟走得更慢。简化因子为 <strong>sqrt(1 - Rs / r)</strong>。',
164
+ },
165
+ {
166
+ type: 'paragraph',
167
+ html: '引力红移遵循相同的几何原理。光线从引力深井爬出时会损失能量。',
168
+ },
169
+ {
170
+ type: 'title',
171
+ text: '光子球与ISCO详解',
172
+ level: 3,
173
+ },
174
+ {
175
+ type: 'paragraph',
176
+ html: '1.5 Rs 处的光子球是光线理论上可以围绕史瓦西黑洞运行的非稳定轨道。',
177
+ },
178
+ {
179
+ type: 'paragraph',
180
+ html: '3 Rs 处的 ISCO 代表物质最内侧的稳定圆轨道。',
181
+ },
182
+ {
183
+ type: 'title',
184
+ text: '恒星级黑洞与超大质量黑洞的比较',
185
+ level: 3,
186
+ },
187
+ {
188
+ type: 'paragraph',
189
+ html: '一个出乎意料的规律是,越巨大的黑洞在视界处的潮汐力反而越温和。',
190
+ },
191
+ {
192
+ type: 'paragraph',
193
+ html: '模拟器包含了以每米地球重力加速度表示的潮汐梯度读数。',
194
+ },
195
+ {
196
+ type: 'title',
197
+ text: '本模拟器的局限性',
198
+ level: 3,
199
+ },
200
+ {
201
+ type: 'list',
202
+ items: [
203
+ '<strong>无自旋:</strong> 采用史瓦西几何。',
204
+ '<strong>吸积物理简化:</strong> 仅显示示意性吸积盘。',
205
+ '<strong>无光线追踪:</strong> 教学示意图。',
206
+ '<strong>静止观察者时钟:</strong> 非自由落体坐标。',
207
+ ],
208
+ },
209
+ {
210
+ type: 'title',
211
+ text: '常见问题',
212
+ level: 3,
213
+ },
214
+ {
215
+ type: 'paragraph',
216
+ html: '使用本工具估算黑洞的相关物理参数。',
217
+ },
143
218
  ],
144
219
  faq,
145
220
  bibliography,
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
89
89
  invalidRule: 'Verwende B/S-Notation wie B3/S23.',
90
90
  },
91
91
  seo: [
92
- { type: 'title', text: 'Conway Spiel des Lebens Simulator mit bearbeitbaren Regeln', level: 2 },
93
- { type: 'paragraph', html: 'Dieses Regellabor lässt dich den klassischen zellulären Automaten ausführen und seine Regeln gezielt verändern und vergleichen. Das Feld unterstützt direktes Zeichnen, Musterpositionen, Zufallssaaten, schrittweise Inspektion, variables Tempo und Live-Messungen für Population, Dichte, Geburten, Tode und Stabilität.' },
94
- { type: 'title', text: 'Wie B/S-Regeln das Spiel verändern', level: 3 },
95
- { type: 'paragraph', html: 'Life-artige zelluläre Automaten werden oft in <strong>B/S-Notation</strong> geschrieben. Die B-Seite definiert, wie viele lebende Nachbarn eine tote Zelle braucht, um zu entstehen; die S-Seite definiert, wie viele Nachbarn eine lebende Zelle zum Überleben braucht. Conways ursprüngliche Regel <strong>B3/S23</strong> ist berühmt, weil sie in einem schmalen Bereich zwischen Aussterben und unkontrolliertem Wachstum liegt.' },
96
- { type: 'title', text: 'Live-Metriken lesen', level: 3 },
97
- { type: 'paragraph', html: 'Population und Dichte zeigen, wie viele Zellen am Leben sind, aber sie erzählen nicht die ganze Geschichte. Geburten und Tode zeigen das aktuelle Aktivitätsniveau, während Stabilität abschätzt, ob die Kolonie sich in einen Oszillator einpendelt, in Stilleben einfriert oder turbulent bleibt.' },
92
+ {
93
+ type: 'title',
94
+ text: 'Conway Spiel des Lebens Simulator mit bearbeitbaren Regeln',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'Dieses Regellabor lässt dich den klassischen zellulären Automaten ausführen und seine Regeln gezielt verändern und vergleichen. Das Feld unterstützt direktes Zeichnen, Musterpositionen, Zufallssaaten, schrittweise Inspektion, variables Tempo und Live-Messungen für Population, Dichte, Geburten, Tode und Stabilität.',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'Wie B/S-Regeln das Spiel verändern',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'Life-artige zelluläre Automaten werden oft in <strong>B/S-Notation</strong> geschrieben. Die B-Seite definiert, wie viele lebende Nachbarn eine tote Zelle braucht, um zu entstehen; die S-Seite definiert, wie viele Nachbarn eine lebende Zelle zum Überleben braucht. Conways ursprüngliche Regel <strong>B3/S23</strong> ist berühmt, weil sie in einem schmalen Bereich zwischen Aussterben und unkontrolliertem Wachstum liegt.',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['Regel', 'Verhalten', 'Gutes Experiment'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'Klassische Gleiter, Blinker und Kanonen.', 'Gosper-Kanone platzieren und Muster beobachten.'],
115
+ ['<strong>B36/S23</strong>', 'HighLife unterstützt Selbstreplikation.', 'Vergleiche den gleichen Seed mit B3/S23.'],
116
+ ['<strong>B2/S</strong>', 'Zellen überleben nie; Wellenfronten entstehen.', 'Starte mit einem kleinen Punkt.'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Night unterstützt inverse Strukturen.', 'Nutze hohe Dichte zur Beobachtung.'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'Warum Muster wichtig sind',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'Muster sind der Wortschatz von Game of Life. Gleiter zeigen Bewegung, Pulsare zeigen Oszillation.',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'Live-Metriken lesen',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: 'Population und Dichte zeigen, wie viele Zellen am Leben sind, aber sie erzählen nicht die ganze Geschichte. Geburten und Tode zeigen das aktuelle Aktivitätsniveau, während Stabilität abschätzt, ob die Kolonie sich in einen Oszillator einpendelt, in Stilleben einfriert oder turbulent bleibt.',
137
+ },
98
138
  ],
99
139
  faq,
100
140
  bibliography,
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
89
89
  invalidRule: 'Usa notación B/S como B3/S23.',
90
90
  },
91
91
  seo: [
92
- { type: 'title', text: 'Simulador del Juego de la Vida de Conway con reglas editables', level: 2 },
93
- { type: 'paragraph', html: 'Este laboratorio de reglas del Juego de la Vida de Conway te permite ejecutar el autómata celular clásico y luego cambiar y comparar sus reglas. El tablero admite dibujo directo, colocación de patrones, semillas aleatorias, inspección paso a paso, tempo variable y mediciones en vivo de población, densidad, nacimientos, muertes y estabilidad.' },
94
- { type: 'title', text: 'Cómo las reglas B/S cambian el juego', level: 3 },
95
- { type: 'paragraph', html: 'Los autómatas celulares tipo Life se escriben a menudo en <strong>notación B/S</strong>. El lado B define cuántos vecinos vivos necesita una célula muerta para nacer; el lado S define cuántos vecinos necesita una célula viva para sobrevivir. La regla original de Conway, <strong>B3/S23</strong>, es famosa porque se sitúa en una región estrecha entre la extinción y el crecimiento descontrolado.' },
96
- { type: 'title', text: 'Leer las métricas en vivo', level: 3 },
97
- { type: 'paragraph', html: 'La población y la densidad muestran cuántas células están vivas, pero no cuentan la historia completa. Los nacimientos y las muertes exponen el nivel de actividad actual, mientras que la estabilidad estima si la colonia está asentándose en un oscilador, congelándose en figuras estáticas o permaneciendo turbulenta.' },
92
+ {
93
+ type: 'title',
94
+ text: 'Simulador del Juego de la Vida de Conway con reglas editables',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'Este laboratorio de reglas del Juego de la Vida de Conway te permite ejecutar el autómata celular clásico y deliberadamente modificar, ajustar y comparar sus reglas.',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'Cómo cambian el juego las reglas B/S',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'Los autómatas celulares tipo Life a menudo se escriben en <strong>notación B/S</strong>. La regla original de Conway, <strong>B3/S23</strong>, es famosa porque se sitúa en una estrecha franja entre la extinción y el crecimiento descontrolado.',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['Regla', 'Comportamiento a observar', 'Buen experimento'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'Planeadores clásicos, osciladores y cañones.', 'Coloca el cañón de Gosper y observa la población.'],
115
+ ['<strong>B36/S23</strong>', 'HighLife soporta autoreplicación.', 'Compara la misma semilla con B3/S23.'],
116
+ ['<strong>B2/S</strong>', 'Las células nunca sobreviven; frentes en expansión.', 'Empieza con una pequeña semilla.'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Night soporta estructuras inversas.', 'Prueba con una alta densidad inicial.'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'Por qué importan los patrones',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'Los patrones son el vocabulario del Juego de la Vida. Los planeadores muestran movimiento y los pulsares muestran oscilación.',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'Lectura de las métricas en directo',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: 'La población y la densidad muestran cuántas células están vivas, pero los nacimientos y muertes exponen el nivel de actividad actual.',
137
+ },
98
138
  ],
99
139
  faq,
100
140
  bibliography,
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
89
89
  invalidRule: 'Utilisez une notation B/S comme B3/S23.',
90
90
  },
91
91
  seo: [
92
- { type: 'title', text: 'Simulateur du Jeu de la Vie de Conway avec règles modifiables', level: 2 },
93
- { type: 'paragraph', html: 'Ce laboratoire de règles vous permet d\'exécuter l\'automate cellulaire classique et de modifier et comparer ses règles. Le plateau prend en charge le dessin direct, le placement de motifs, les graines aléatoires, l\'inspection pas à pas, le tempo variable et les mesures en direct pour la population, la densité, les naissances, les morts et la stabilité.' },
94
- { type: 'title', text: 'Comment les règles B/S changent le jeu', level: 3 },
95
- { type: 'paragraph', html: 'Les automates cellulaires de type Life sont souvent écrits en <strong>notation B/S</strong>. Le côté B définit combien de voisins vivants une cellule morte a besoin pour naître ; le côté S définit combien de voisins une cellule vivante a besoin pour survivre. La règle originale de Conway, <strong>B3/S23</strong>, est célèbre car elle se situe dans une région étroite entre extinction et croissance incontrôlée.' },
96
- { type: 'title', text: 'Lire les métriques en direct', level: 3 },
97
- { type: 'paragraph', html: 'La population et la densité montrent combien de cellules sont vivantes, mais elles ne racontent pas toute l\'histoire. Les naissances et les morts exposent le niveau d\'activité actuel, tandis que la stabilité estime si la colonie se stabilise dans un oscillateur, se fige dans des structures statiques ou reste turbulente.' },
92
+ {
93
+ type: 'title',
94
+ text: 'Simulateur du Jeu de la vie de Conway avec règles modifiables',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'Ce laboratoire de règles du Jeu de la vie de Conway vous permet d\'exécuter l\'automate cellulaire classique et de modifier ou comparer ses règles.',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'Comment les règles B/S changent le jeu',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'Les automates cellulaires de type Life s\'écrivent en <strong>notation B/S</strong>. La règle originale de Conway, <strong>B3/S23</strong>, est célèbre pour son équilibre subtil.',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['Règle', 'Comportement à observer', 'Bonne expérience'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'Planeurs classiques, oscilleurs et canons.', 'Placez le canon de Gosper et observez la population.'],
115
+ ['<strong>B36/S23</strong>', 'HighLife prend en charge l\'auto-réplication.', 'Comparez la même graine avec B3/S23.'],
116
+ ['<strong>B2/S</strong>', 'Les cellules ne survivent jamais.', 'Commencez avec une petite graine.'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Night prend en charge des structures inverses.', 'Testez avec une forte densité.'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'Pourquoi les motifs comptent',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'Les motifs forment le vocabulaire du Jeu de la vie. Les planeurs montrent le mouvement et les pulsars l\'oscillation.',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'Lire les métriques en direct',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: 'La population et la densité indiquent combien de cellules sont vivantes, mais les naissances et décès révèlent le niveau d\'activité.',
137
+ },
98
138
  ],
99
139
  faq,
100
140
  bibliography,
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
89
89
  invalidRule: 'Gunakan notasi B/S seperti B3/S23.',
90
90
  },
91
91
  seo: [
92
- { type: 'title', text: 'Simulator Game of Life Conway dengan Aturan yang Dapat Diedit', level: 2 },
93
- { type: 'paragraph', html: 'Lab aturan Game of Life Conway ini memungkinkan Anda menjalankan automata seluler klasik dan kemudian mengubah serta membandingkan aturannya. Papan mendukung penggambaran langsung, penempatan pola, benih acak, inspeksi langkah demi langkah, tempo variabel, dan pengukuran langsung untuk populasi, kepadatan, kelahiran, kematian, dan stabilitas.' },
94
- { type: 'title', text: 'Bagaimana aturan B/S mengubah permainan', level: 3 },
95
- { type: 'paragraph', html: 'Automata seluler seperti Life sering ditulis dalam <strong>notasi B/S</strong>. Sisi B mendefinisikan berapa banyak tetangga hidup yang dibutuhkan sel mati untuk lahir; sisi S mendefinisikan berapa banyak tetangga yang dibutuhkan sel hidup untuk bertahan. Aturan asli Conway, <strong>B3/S23</strong>, terkenal karena berada di wilayah sempit antara kepunahan dan pertumbuhan tak terkendali.' },
96
- { type: 'title', text: 'Membaca metrik langsung', level: 3 },
97
- { type: 'paragraph', html: 'Populasi dan kepadatan menunjukkan berapa banyak sel yang hidup, tetapi mereka tidak menceritakan keseluruhan cerita. Kelahiran dan kematian mengungkapkan tingkat aktivitas saat ini, sementara stabilitas memperkirakan apakah koloni sedang menetap ke osilator, membeku menjadi struktur diam, atau tetap bergejolak.' },
92
+ {
93
+ type: 'title',
94
+ text: 'Simulator Conway Game of Life dengan Aturan yang Dapat Diedit',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'Laboratorium aturan Conway Game of Life ini memungkinkan Anda menjalankan automata seluler klasik serta mengubah dan membandingkan aturannya.',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'Bagaimana Aturan B/S Mengubah Permainan',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'Automata seluler mirip Life sering ditulis dalam <strong>notasi B/S</strong>. Aturan asli Conway, <strong>B3/S23</strong>, terkenal karena berada di batas antara kepunahan dan pertumbuhan tak terkendali.',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['Aturan', 'Perilaku yang Diamati', 'Eksperimen Bagus'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'Glider klasik, osilator, dan meriam.', 'Tempatkan Gosper gun dan amati populasi.'],
115
+ ['<strong>B36/S23</strong>', 'HighLife mendukung replikasi diri.', 'Bandingkan benih yang sama dengan B3/S23.'],
116
+ ['<strong>B2/S</strong>', 'Sel tidak pernah bertahan.', 'Mulai dengan benih kecil.'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Night mendukung struktur terbalik.', 'Uji dengan kepadatan awal yang tinggi.'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'Mengapa Pola Penting',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'Pola adalah kosakata dari Game of Life. Glider menunjukkan gerakan dan pulsar menunjukkan osilasi.',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'Membaca Metrik Langsung',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: 'Populasi dan kepadatan menunjukkan berapa banyak sel yang hidup, sementara kelahiran dan kematian menunjukkan tingkat aktivitas saat ini.',
137
+ },
98
138
  ],
99
139
  faq,
100
140
  bibliography,
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
89
89
  invalidRule: 'Usa la notazione B/S come B3/S23.',
90
90
  },
91
91
  seo: [
92
- { type: 'title', text: 'Simulatore del Gioco della Vita di Conway con regole modificabili', level: 2 },
93
- { type: 'paragraph', html: 'Questo laboratorio di regole ti permette di eseguire il classico automa cellulare e poi modificare e confrontare le sue regole. Il campo supporta il disegno diretto, il posizionamento di pattern, semi casuali, ispezione passo-passo, tempo variabile e misurazioni live per popolazione, densità, nascite, morti e stabilità.' },
94
- { type: 'title', text: 'Come le regole B/S cambiano il gioco', level: 3 },
95
- { type: 'paragraph', html: 'Gli automi cellulari di tipo Life sono spesso scritti in <strong>notazione B/S</strong>. Il lato B definisce quanti vicini vivi servono a una cellula morta per nascere; il lato S definisce quanti vicini servono a una cellula viva per sopravvivere. La regola originale di Conway, <strong>B3/S23</strong>, è famosa perché si trova in una zona stretta tra estinzione e crescita incontrollata.' },
96
- { type: 'title', text: 'Leggere le metriche live', level: 3 },
97
- { type: 'paragraph', html: 'La popolazione e la densità mostrano quante cellule sono vive, ma non raccontano tutta la storia. Le nascite e le morti espongono il livello di attività attuale, mentre la stabilità stima se la colonia si sta stabilizzando in un oscillatore, si sta congelando in strutture statiche o rimane turbolenta.' },
92
+ {
93
+ type: 'title',
94
+ text: 'Simulatore del Gioco della Vita di Conway con regole modificabili',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'Questo laboratorio di regole per il Gioco della Vita di Conway consente di eseguire l\'automa cellulare classico e di modificarne e confrontarne le regole.',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'Come le regole B/S modificano il gioco',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'Gli automi cellulari di tipo Life sono scritti in <strong>notazione B/S</strong>. La regola originale di Conway, <strong>B3/S23</strong>, è famosa perché si trova in una stretta fascia tra estinzione e crescita incontrollata.',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['Regola', 'Comportamento da osservare', 'Esperimento consigliato'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'Alianti classici, oscillatori e cannoni.', 'Posiziona il cannone di Gosper e osserva la popolazione.'],
115
+ ['<strong>B36/S23</strong>', 'HighLife supporta l\'autoreplicazione.', 'Confronta lo stesso seme con B3/S23.'],
116
+ ['<strong>B2/S</strong>', 'Le cellule non sopravvivono mai.', 'Inizia con un piccolo seme.'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Night supporta strutture inverse.', 'Testa con un\'elevata densità iniziale.'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'Perché i pattern sono importanti',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'I pattern costituiscono il vocabolario del Gioco della Vita. Gli alianti mostrano il movimento e i pulsar l\'oscillazione.',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'Lettura delle metriche in tempo reale',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: 'Popolazione e densità indicano quante cellule sono vive, mentre nascite e morti mostrano il livello di attività attuale.',
137
+ },
98
138
  ],
99
139
  faq,
100
140
  bibliography,
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
89
89
  invalidRule: 'B3/S23 のような B/S 表記を使ってください。',
90
90
  },
91
91
  seo: [
92
- { type: 'title', text: 'コンウェイのライフゲームシミュレータ(ルール編集可能)', level: 2 },
93
- { type: 'paragraph', html: 'このコンウェイのライフゲーム規則ラボでは、クラシックなセル・オートマトンを実行し、ルールを意図的に変更・比較できます。盤面は直接描画、パターン配置、ランダムシード、ステップごとの検査、可変テンポ、個体数・密度・誕生・死滅・安定度のライブ計測をサポートしています。' },
94
- { type: 'title', text: 'B/Sルールがゲームを変える仕組み', level: 3 },
95
- { type: 'paragraph', html: 'Life系セル・オートマトンはしばしば<strong>B/S記法</strong>で記述されます。B側は死セルが誕生するために必要な生きた隣接数を定義し、S側は生セルが生存するために必要な隣接数を定義します。コンウェイのオリジナルルール<strong>B3/S23</strong>は、絶滅と無制御成長の間の狭い領域に位置することで有名です。' },
96
- { type: 'title', text: 'ライブ指標の読み方', level: 3 },
97
- { type: 'paragraph', html: '個体数と密度は何個のセルが生きているかを示しますが、全体像を伝えるわけではありません。誕生と死滅は現在の活動レベルを示し、安定度は群集がオシレータに落ち着きつつあるか、静的構造に凍りつきつつあるか、乱流状態を保っているかを推定します。' },
92
+ {
93
+ type: 'title',
94
+ text: '編集可能なルールを備えたライフゲームシミュレーター',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'このライフゲームルールラボでは、古典的なセルオートマトンを実行し、そのルールを変更・比較できます。',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'B/Sルールがゲームをどのように変えるか',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'ライフライクなセルオートマトンは<strong>B/S表記</strong>で記述されます。コンウェイの元のルール<strong>B3/S23</strong>は、絶滅と無制限の成長の間の狭い領域に位置することで有名です。',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['ルール', '観察すべき挙動', 'おすすめ実験'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'グライダー、ブリンカー、銃などの古典的構造。', 'ゴスパー銃を配置して個体数を追跡。'],
115
+ ['<strong>B36/S23</strong>', 'HighLifeは自己複製をサポート。', '同じシードでB3/S23と比較。'],
116
+ ['<strong>B2/S</strong>', 'セルは決して生き残らない。', '小さなシードから開始。'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Nightは反転構造をサポート。', '高密度シードで観察。'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'パターンが重要な理由',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'パターンはライフゲームの語彙です。グライダーは移動を示し、パルサーは振動を示します。',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'リアルタイムメトリクスの読み方',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: '個体数と密度は生きているセルの数を示し、出生数と死亡数は現在のアクティビティレベルを示します。',
137
+ },
98
138
  ],
99
139
  faq,
100
140
  bibliography,