@jjlmoya/utils-science 1.48.0 → 1.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/src/tests/seo_parity.test.ts +60 -0
- package/src/tests/spanish_leakage.test.ts +153 -0
- package/src/tests/translation_copy.test.ts +122 -0
- package/src/tool/black-hole-event-horizon-simulator/i18n/de.ts +79 -4
- package/src/tool/black-hole-event-horizon-simulator/i18n/fr.ts +86 -11
- package/src/tool/black-hole-event-horizon-simulator/i18n/it.ts +86 -11
- package/src/tool/black-hole-event-horizon-simulator/i18n/ja.ts +85 -10
- package/src/tool/black-hole-event-horizon-simulator/i18n/nl.ts +87 -12
- package/src/tool/black-hole-event-horizon-simulator/i18n/pt.ts +85 -10
- package/src/tool/black-hole-event-horizon-simulator/i18n/sv.ts +85 -10
- package/src/tool/black-hole-event-horizon-simulator/i18n/tr.ts +85 -11
- package/src/tool/black-hole-event-horizon-simulator/i18n/zh.ts +87 -12
- package/src/tool/conway-life-rule-lab/i18n/de.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/es.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/fr.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/id.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/it.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/ja.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/ko.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/nl.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/pl.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/pt.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/ru.ts +49 -9
- package/src/tool/conway-life-rule-lab/i18n/sv.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/tr.ts +46 -6
- package/src/tool/conway-life-rule-lab/i18n/zh.ts +46 -6
- package/src/tool/cosmic-inflation/i18n/ru.ts +30 -4
- package/src/tool/double-slit-decoherence/i18n/fr.ts +48 -4
- package/src/tool/double-slit-decoherence/i18n/it.ts +52 -8
- package/src/tool/double-slit-decoherence/i18n/pt.ts +53 -9
- package/src/tool/double-slit-decoherence/i18n/sv.ts +56 -8
- package/src/tool/dyson-sphere-energy-capture/i18n/de.ts +119 -38
- package/src/tool/dyson-sphere-energy-capture/i18n/fr.ts +116 -48
- package/src/tool/dyson-sphere-energy-capture/i18n/it.ts +96 -19
- package/src/tool/dyson-sphere-energy-capture/i18n/ja.ts +124 -24
- package/src/tool/dyson-sphere-energy-capture/i18n/ko.ts +122 -22
- package/src/tool/dyson-sphere-energy-capture/i18n/pl.ts +68 -14
- package/src/tool/dyson-sphere-energy-capture/i18n/pt.ts +126 -45
- package/src/tool/dyson-sphere-energy-capture/i18n/ru.ts +46 -9
- package/src/tool/dyson-sphere-energy-capture/i18n/sv.ts +134 -53
- package/src/tool/dyson-sphere-energy-capture/i18n/tr.ts +68 -14
- package/src/tool/dyson-sphere-energy-capture/i18n/zh.ts +124 -24
- package/src/tool/global-albedo-snowball-simulator/i18n/ru.ts +20 -7
- package/src/tool/lorenz-attractor/i18n/de.ts +35 -5
- package/src/tool/lorenz-attractor/i18n/fr.ts +35 -5
- package/src/tool/lorenz-attractor/i18n/id.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/it.ts +9 -0
- package/src/tool/lorenz-attractor/i18n/ja.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/ko.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/nl.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/pl.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/pt.ts +35 -5
- package/src/tool/lorenz-attractor/i18n/ru.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/sv.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/tr.ts +10 -0
- package/src/tool/lorenz-attractor/i18n/zh.ts +10 -0
- package/src/tool/mandelbrot-fractal/i18n/de.ts +27 -0
- package/src/tool/mandelbrot-fractal/i18n/fr.ts +18 -0
- package/src/tool/mandelbrot-fractal/i18n/it.ts +26 -8
- package/src/tool/mandelbrot-fractal/i18n/pl.ts +27 -9
- package/src/tool/mandelbrot-fractal/i18n/ru.ts +22 -4
- package/src/tool/mandelbrot-fractal/i18n/sv.ts +35 -8
- package/src/tool/natural-selection-drift/i18n/de.ts +125 -22
- package/src/tool/natural-selection-drift/i18n/id.ts +113 -5
- package/src/tool/natural-selection-drift/i18n/it.ts +74 -2
- package/src/tool/natural-selection-drift/i18n/ja.ts +113 -5
- package/src/tool/natural-selection-drift/i18n/ko.ts +113 -5
- package/src/tool/natural-selection-drift/i18n/nl.ts +121 -6
- package/src/tool/natural-selection-drift/i18n/pl.ts +136 -16
- package/src/tool/natural-selection-drift/i18n/pt.ts +110 -15
- package/src/tool/natural-selection-drift/i18n/ru.ts +142 -7
- package/src/tool/natural-selection-drift/i18n/sv.ts +110 -5
- package/src/tool/natural-selection-drift/i18n/tr.ts +160 -22
- package/src/tool/natural-selection-drift/i18n/zh.ts +113 -5
- package/src/tool/phase-diagram-critical-points/i18n/de.ts +44 -6
- package/src/tool/phase-diagram-critical-points/i18n/fr.ts +46 -8
- package/src/tool/planet-atmosphere-survival/i18n/ru.ts +118 -2
- package/src/tool/radioactive-decay/i18n/de.ts +112 -5
- package/src/tool/radioactive-decay/i18n/fr.ts +16 -0
- package/src/tool/radioactive-decay/i18n/id.ts +112 -8
- package/src/tool/radioactive-decay/i18n/it.ts +16 -0
- package/src/tool/radioactive-decay/i18n/ja.ts +112 -8
- package/src/tool/radioactive-decay/i18n/ko.ts +112 -8
- package/src/tool/radioactive-decay/i18n/nl.ts +112 -14
- package/src/tool/radioactive-decay/i18n/pl.ts +112 -7
- package/src/tool/radioactive-decay/i18n/pt.ts +112 -21
- package/src/tool/radioactive-decay/i18n/ru.ts +112 -8
- package/src/tool/radioactive-decay/i18n/sv.ts +112 -8
- package/src/tool/radioactive-decay/i18n/tr.ts +112 -8
- package/src/tool/radioactive-decay/i18n/zh.ts +112 -8
- package/src/tool/roche-limit-satellite-disruption/i18n/pl.ts +76 -0
- package/src/tool/temperature-timeline/i18n/de.ts +22 -2
- package/src/tool/temperature-timeline/i18n/fr.ts +41 -1
- package/src/tool/temperature-timeline/i18n/it.ts +30 -1
- package/src/tool/temperature-timeline/i18n/pt.ts +34 -1
- package/src/tool/temperature-timeline/i18n/ru.ts +29 -0
- package/src/tool/twin-paradox-visualizer/i18n/pt.ts +41 -1
|
@@ -106,40 +106,114 @@ export const content: ToolLocaleContent = {
|
|
|
106
106
|
seo: [
|
|
107
107
|
{
|
|
108
108
|
type: 'title',
|
|
109
|
-
text: '
|
|
109
|
+
text: 'Schwarzschild Yarıçapı, Foton Küresi ve Zaman Genleşmesi için Kara Delik Olay Ufku Simülatörü',
|
|
110
110
|
level: 2,
|
|
111
111
|
},
|
|
112
112
|
{
|
|
113
113
|
type: 'paragraph',
|
|
114
|
-
html: 'Bu kara delik olay ufku simülatörü, Schwarzschild kara deliklerinin temel fikirlerini etkileşimli bir görsel modele dönüştürür.
|
|
114
|
+
html: 'Bu kara delik olay ufku simülatörü, Schwarzschild kara deliklerinin temel fikirlerini etkileşimli bir görsel modele dönüştürür.',
|
|
115
115
|
},
|
|
116
116
|
{
|
|
117
117
|
type: 'paragraph',
|
|
118
|
-
html: 'Simülatör
|
|
118
|
+
html: 'Simülatör astronomi öğrencileri, fizik öğretmenleri ve meraklı araştırmacılar için tasarlanmıştır.',
|
|
119
119
|
},
|
|
120
120
|
{
|
|
121
121
|
type: 'title',
|
|
122
|
-
text: 'Olay
|
|
122
|
+
text: 'Olay Ufku Yarıçapı Nasıl Hesaplanır',
|
|
123
123
|
level: 3,
|
|
124
124
|
},
|
|
125
125
|
{
|
|
126
126
|
type: 'paragraph',
|
|
127
|
-
html: 'Dönmeyen
|
|
127
|
+
html: 'Dönmeyen ve yüksüz bir kara delik için yarıçap <strong>Schwarzschild yarıçapıdır</strong>: <strong>Rs = 2GM / c^2</strong>.',
|
|
128
128
|
},
|
|
129
129
|
{
|
|
130
130
|
type: 'paragraph',
|
|
131
|
-
html: '
|
|
131
|
+
html: 'Yarıçap kütle ile doğru orantılı olarak büyüdüğünden, 10 güneş kütleli bir kara deliğin yarıçapı yaklaşık 29.5 km\'dir.',
|
|
132
132
|
},
|
|
133
133
|
{
|
|
134
134
|
type: 'table',
|
|
135
|
-
headers: ['Bölge', 'Schwarzschild
|
|
135
|
+
headers: ['Bölge', 'Schwarzschild Yarıçapı Cinsinden Yarıçap', 'Anlamı'],
|
|
136
136
|
rows: [
|
|
137
|
-
['Olay
|
|
138
|
-
['Foton
|
|
139
|
-
['
|
|
140
|
-
['Zayıf alan', '6 Rs ve ötesi', 'Kütle çekimi hala güçlüdür ancak dairesel yörüngeleri sürdürmek daha kolaydır.'],
|
|
137
|
+
['Olay Ufku', '1.0 Rs', 'Kaçış hızının ışık hızına eşit olduğu geri dönüşsüz sınır.'],
|
|
138
|
+
['Foton Küresi', '1.5 Rs', 'Işık için kararsız dairesel yörünge.'],
|
|
139
|
+
['Zayıf Alan', '6 Rs ve ötesi', 'Yerçekimi hâlâ güçlüdür ancak dairesel yörüngeleri korumak daha kolaydır.'],
|
|
141
140
|
],
|
|
142
141
|
},
|
|
142
|
+
{
|
|
143
|
+
type: 'title',
|
|
144
|
+
text: 'Kaçış Hızı ve Neden Ufkun Nedensel Bir Sınır Olduğu',
|
|
145
|
+
level: 3,
|
|
146
|
+
},
|
|
147
|
+
{
|
|
148
|
+
type: 'paragraph',
|
|
149
|
+
html: 'Kaçış hızı, bir nesnenin ek itki olmadan sonsuza ulaşmak için ihtiyaç duyduğu hızdır.',
|
|
150
|
+
},
|
|
151
|
+
{
|
|
152
|
+
type: 'paragraph',
|
|
153
|
+
html: 'Kaçış hızı göstergesi faydalı bir sezgi sunar ancak tam bir rölativistik açıklama değildir.',
|
|
154
|
+
},
|
|
155
|
+
{
|
|
156
|
+
type: 'title',
|
|
157
|
+
text: 'Kara Delik Yakınında Zaman Genleşmesi ve Kütleçekimsel Kırmızıya Kayma',
|
|
158
|
+
level: 3,
|
|
159
|
+
},
|
|
160
|
+
{
|
|
161
|
+
type: 'paragraph',
|
|
162
|
+
html: 'Kara deliğin dışındaki sabit bir yarıçapta tutulan saat, uzaktaki bir gözlemciye göre daha yavaş çalışır. Basitleştirilmiş çarpan <strong>sqrt(1 - Rs / r)</strong>\'dir.',
|
|
163
|
+
},
|
|
164
|
+
{
|
|
165
|
+
type: 'paragraph',
|
|
166
|
+
html: 'Kütleçekimsel kırmızıya kayma aynı geometriyi izler. Yerçekimi kuyusundan çıkan ışık enerji kaybeder.',
|
|
167
|
+
},
|
|
168
|
+
{
|
|
169
|
+
type: 'title',
|
|
170
|
+
text: 'Foton Küresi ve ISCO Açıklaması',
|
|
171
|
+
level: 3,
|
|
172
|
+
},
|
|
173
|
+
{
|
|
174
|
+
type: 'paragraph',
|
|
175
|
+
html: '1.5 Rs konumundaki foton küresi, ışığın ilkesel olarak kararsız dairesel bir yörüngede dönebileceği yerdir.',
|
|
176
|
+
},
|
|
177
|
+
{
|
|
178
|
+
type: 'paragraph',
|
|
179
|
+
html: '3 Rs konumundaki ISCO, madde için en içteki kararlı dairesel yörüngeyi temsil eder.',
|
|
180
|
+
},
|
|
181
|
+
{
|
|
182
|
+
type: 'title',
|
|
183
|
+
text: 'Yıldız Kütleli ve Süper Kütleli Kara Deliklerin Karşılaştırılması',
|
|
184
|
+
level: 3,
|
|
185
|
+
},
|
|
186
|
+
{
|
|
187
|
+
type: 'paragraph',
|
|
188
|
+
html: 'Şaşırtıcı bir ders, daha büyük kara deliklerin ufukta daha az şiddetli gelgit kuvvetlerine sahip olabilmesidir.',
|
|
189
|
+
},
|
|
190
|
+
{
|
|
191
|
+
type: 'paragraph',
|
|
192
|
+
html: 'Simülatör, metre başına Dünya yerçekimi cinsinden ifade edilen bir gelgit gradyanı okuması içerir.',
|
|
193
|
+
},
|
|
194
|
+
{
|
|
195
|
+
type: 'title',
|
|
196
|
+
text: 'Bu Simülatörün Sınırlamaları',
|
|
197
|
+
level: 3,
|
|
198
|
+
},
|
|
199
|
+
{
|
|
200
|
+
type: 'list',
|
|
201
|
+
items: [
|
|
202
|
+
'<strong>Spinsiz:</strong> Schwarzschild geometrisi kullanılır.',
|
|
203
|
+
'<strong>Basitleştirilmiş kütle aktarım fiziği:</strong> gösterge niteliğinde disk.',
|
|
204
|
+
'<strong>Işın izleme yok:</strong> eğitici diyagram.',
|
|
205
|
+
'<strong>Sabit saat:</strong> serbest düşüşte değil.',
|
|
206
|
+
],
|
|
207
|
+
},
|
|
208
|
+
{
|
|
209
|
+
type: 'title',
|
|
210
|
+
text: 'Sıkça Sorulan Sorular',
|
|
211
|
+
level: 3,
|
|
212
|
+
},
|
|
213
|
+
{
|
|
214
|
+
type: 'paragraph',
|
|
215
|
+
html: 'Bir kara deliğin parametrelerini tahmin etmek için bu aracı kullanın.',
|
|
216
|
+
},
|
|
143
217
|
],
|
|
144
218
|
faq,
|
|
145
219
|
bibliography,
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
|
|
1
|
+
import { bibliography } from '../bibliography';
|
|
2
2
|
import type { ToolLocaleContent } from '../../../types';
|
|
3
3
|
|
|
4
4
|
const slug = 'black-hole-event-horizon-simulator';
|
|
@@ -106,40 +106,115 @@ export const content: ToolLocaleContent = {
|
|
|
106
106
|
seo: [
|
|
107
107
|
{
|
|
108
108
|
type: 'title',
|
|
109
|
-
text: '
|
|
109
|
+
text: '用于史瓦西半径、光子球和时间膨胀的黑洞事件视界模拟器',
|
|
110
110
|
level: 2,
|
|
111
111
|
},
|
|
112
112
|
{
|
|
113
113
|
type: 'paragraph',
|
|
114
|
-
html: '
|
|
114
|
+
html: '这个黑洞事件视界模拟器将史瓦西黑洞的核心概念转化为互动式视觉模型。',
|
|
115
115
|
},
|
|
116
116
|
{
|
|
117
117
|
type: 'paragraph',
|
|
118
|
-
html: '
|
|
118
|
+
html: '该模拟器专为天文学学生、物理教师和好奇的探索者设计。',
|
|
119
119
|
},
|
|
120
120
|
{
|
|
121
121
|
type: 'title',
|
|
122
|
-
text: '
|
|
122
|
+
text: '如何计算事件视界半径',
|
|
123
123
|
level: 3,
|
|
124
124
|
},
|
|
125
125
|
{
|
|
126
126
|
type: 'paragraph',
|
|
127
|
-
html: '
|
|
127
|
+
html: '对于无旋转、无电荷的黑洞,视界半径即为<strong>史瓦西半径</strong>:<strong>Rs = 2GM / c^2</strong>。',
|
|
128
128
|
},
|
|
129
129
|
{
|
|
130
130
|
type: 'paragraph',
|
|
131
|
-
html: '
|
|
131
|
+
html: '由于半径与质量成正比,10倍太阳质量的黑洞半径约为29.5公里。',
|
|
132
132
|
},
|
|
133
133
|
{
|
|
134
134
|
type: 'table',
|
|
135
|
-
headers: ['区域', '
|
|
135
|
+
headers: ['区域', '以史瓦西半径为单位的半径', '物理意义'],
|
|
136
136
|
rows: [
|
|
137
|
-
['事件视界', '1.0 Rs', '
|
|
138
|
-
['光子球', '1.5 Rs', '
|
|
139
|
-
['ISCO', '3.0 Rs', '
|
|
140
|
-
['
|
|
137
|
+
['事件视界', '1.0 Rs', '逃逸速度等于光速的单向边界。'],
|
|
138
|
+
['光子球', '1.5 Rs', '光线的非稳定圆轨道。'],
|
|
139
|
+
['ISCO', '3.0 Rs', '有质量粒子的最内侧稳定圆轨道。'],
|
|
140
|
+
['弱场区域', '6 Rs 及以外', '引力依然强劲,但圆轨道更容易维持。'],
|
|
141
141
|
],
|
|
142
142
|
},
|
|
143
|
+
{
|
|
144
|
+
type: 'title',
|
|
145
|
+
text: '逃逸速度与视界作为因果边界的原理',
|
|
146
|
+
level: 3,
|
|
147
|
+
},
|
|
148
|
+
{
|
|
149
|
+
type: 'paragraph',
|
|
150
|
+
html: '逃逸速度是指物体在没有额外推进力的情况下到达无限远处所需的最小速度。',
|
|
151
|
+
},
|
|
152
|
+
{
|
|
153
|
+
type: 'paragraph',
|
|
154
|
+
html: '逃逸速度读数提供了直观参考,但并非完整的相对论描述。',
|
|
155
|
+
},
|
|
156
|
+
{
|
|
157
|
+
type: 'title',
|
|
158
|
+
text: '黑洞附近的时间膨胀与引力红移',
|
|
159
|
+
level: 3,
|
|
160
|
+
},
|
|
161
|
+
{
|
|
162
|
+
type: 'paragraph',
|
|
163
|
+
html: '相比远处的观察者,固定在黑洞外侧特定半径处的时钟走得更慢。简化因子为 <strong>sqrt(1 - Rs / r)</strong>。',
|
|
164
|
+
},
|
|
165
|
+
{
|
|
166
|
+
type: 'paragraph',
|
|
167
|
+
html: '引力红移遵循相同的几何原理。光线从引力深井爬出时会损失能量。',
|
|
168
|
+
},
|
|
169
|
+
{
|
|
170
|
+
type: 'title',
|
|
171
|
+
text: '光子球与ISCO详解',
|
|
172
|
+
level: 3,
|
|
173
|
+
},
|
|
174
|
+
{
|
|
175
|
+
type: 'paragraph',
|
|
176
|
+
html: '1.5 Rs 处的光子球是光线理论上可以围绕史瓦西黑洞运行的非稳定轨道。',
|
|
177
|
+
},
|
|
178
|
+
{
|
|
179
|
+
type: 'paragraph',
|
|
180
|
+
html: '3 Rs 处的 ISCO 代表物质最内侧的稳定圆轨道。',
|
|
181
|
+
},
|
|
182
|
+
{
|
|
183
|
+
type: 'title',
|
|
184
|
+
text: '恒星级黑洞与超大质量黑洞的比较',
|
|
185
|
+
level: 3,
|
|
186
|
+
},
|
|
187
|
+
{
|
|
188
|
+
type: 'paragraph',
|
|
189
|
+
html: '一个出乎意料的规律是,越巨大的黑洞在视界处的潮汐力反而越温和。',
|
|
190
|
+
},
|
|
191
|
+
{
|
|
192
|
+
type: 'paragraph',
|
|
193
|
+
html: '模拟器包含了以每米地球重力加速度表示的潮汐梯度读数。',
|
|
194
|
+
},
|
|
195
|
+
{
|
|
196
|
+
type: 'title',
|
|
197
|
+
text: '本模拟器的局限性',
|
|
198
|
+
level: 3,
|
|
199
|
+
},
|
|
200
|
+
{
|
|
201
|
+
type: 'list',
|
|
202
|
+
items: [
|
|
203
|
+
'<strong>无自旋:</strong> 采用史瓦西几何。',
|
|
204
|
+
'<strong>吸积物理简化:</strong> 仅显示示意性吸积盘。',
|
|
205
|
+
'<strong>无光线追踪:</strong> 教学示意图。',
|
|
206
|
+
'<strong>静止观察者时钟:</strong> 非自由落体坐标。',
|
|
207
|
+
],
|
|
208
|
+
},
|
|
209
|
+
{
|
|
210
|
+
type: 'title',
|
|
211
|
+
text: '常见问题',
|
|
212
|
+
level: 3,
|
|
213
|
+
},
|
|
214
|
+
{
|
|
215
|
+
type: 'paragraph',
|
|
216
|
+
html: '使用本工具估算黑洞的相关物理参数。',
|
|
217
|
+
},
|
|
143
218
|
],
|
|
144
219
|
faq,
|
|
145
220
|
bibliography,
|
|
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
|
|
|
89
89
|
invalidRule: 'Verwende B/S-Notation wie B3/S23.',
|
|
90
90
|
},
|
|
91
91
|
seo: [
|
|
92
|
-
{
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
{
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: 'Conway Spiel des Lebens Simulator mit bearbeitbaren Regeln',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'Dieses Regellabor lässt dich den klassischen zellulären Automaten ausführen und seine Regeln gezielt verändern und vergleichen. Das Feld unterstützt direktes Zeichnen, Musterpositionen, Zufallssaaten, schrittweise Inspektion, variables Tempo und Live-Messungen für Population, Dichte, Geburten, Tode und Stabilität.',
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'Wie B/S-Regeln das Spiel verändern',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'Life-artige zelluläre Automaten werden oft in <strong>B/S-Notation</strong> geschrieben. Die B-Seite definiert, wie viele lebende Nachbarn eine tote Zelle braucht, um zu entstehen; die S-Seite definiert, wie viele Nachbarn eine lebende Zelle zum Überleben braucht. Conways ursprüngliche Regel <strong>B3/S23</strong> ist berühmt, weil sie in einem schmalen Bereich zwischen Aussterben und unkontrolliertem Wachstum liegt.',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['Regel', 'Verhalten', 'Gutes Experiment'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'Klassische Gleiter, Blinker und Kanonen.', 'Gosper-Kanone platzieren und Muster beobachten.'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLife unterstützt Selbstreplikation.', 'Vergleiche den gleichen Seed mit B3/S23.'],
|
|
116
|
+
['<strong>B2/S</strong>', 'Zellen überleben nie; Wellenfronten entstehen.', 'Starte mit einem kleinen Punkt.'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Night unterstützt inverse Strukturen.', 'Nutze hohe Dichte zur Beobachtung.'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'Warum Muster wichtig sind',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'Muster sind der Wortschatz von Game of Life. Gleiter zeigen Bewegung, Pulsare zeigen Oszillation.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'Live-Metriken lesen',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: 'Population und Dichte zeigen, wie viele Zellen am Leben sind, aber sie erzählen nicht die ganze Geschichte. Geburten und Tode zeigen das aktuelle Aktivitätsniveau, während Stabilität abschätzt, ob die Kolonie sich in einen Oszillator einpendelt, in Stilleben einfriert oder turbulent bleibt.',
|
|
137
|
+
},
|
|
98
138
|
],
|
|
99
139
|
faq,
|
|
100
140
|
bibliography,
|
|
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
|
|
|
89
89
|
invalidRule: 'Usa notación B/S como B3/S23.',
|
|
90
90
|
},
|
|
91
91
|
seo: [
|
|
92
|
-
{
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
{
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: 'Simulador del Juego de la Vida de Conway con reglas editables',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'Este laboratorio de reglas del Juego de la Vida de Conway te permite ejecutar el autómata celular clásico y deliberadamente modificar, ajustar y comparar sus reglas.',
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'Cómo cambian el juego las reglas B/S',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'Los autómatas celulares tipo Life a menudo se escriben en <strong>notación B/S</strong>. La regla original de Conway, <strong>B3/S23</strong>, es famosa porque se sitúa en una estrecha franja entre la extinción y el crecimiento descontrolado.',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['Regla', 'Comportamiento a observar', 'Buen experimento'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'Planeadores clásicos, osciladores y cañones.', 'Coloca el cañón de Gosper y observa la población.'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLife soporta autoreplicación.', 'Compara la misma semilla con B3/S23.'],
|
|
116
|
+
['<strong>B2/S</strong>', 'Las células nunca sobreviven; frentes en expansión.', 'Empieza con una pequeña semilla.'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Night soporta estructuras inversas.', 'Prueba con una alta densidad inicial.'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'Por qué importan los patrones',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'Los patrones son el vocabulario del Juego de la Vida. Los planeadores muestran movimiento y los pulsares muestran oscilación.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'Lectura de las métricas en directo',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: 'La población y la densidad muestran cuántas células están vivas, pero los nacimientos y muertes exponen el nivel de actividad actual.',
|
|
137
|
+
},
|
|
98
138
|
],
|
|
99
139
|
faq,
|
|
100
140
|
bibliography,
|
|
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
|
|
|
89
89
|
invalidRule: 'Utilisez une notation B/S comme B3/S23.',
|
|
90
90
|
},
|
|
91
91
|
seo: [
|
|
92
|
-
{
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
{
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: 'Simulateur du Jeu de la vie de Conway avec règles modifiables',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'Ce laboratoire de règles du Jeu de la vie de Conway vous permet d\'exécuter l\'automate cellulaire classique et de modifier ou comparer ses règles.',
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'Comment les règles B/S changent le jeu',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'Les automates cellulaires de type Life s\'écrivent en <strong>notation B/S</strong>. La règle originale de Conway, <strong>B3/S23</strong>, est célèbre pour son équilibre subtil.',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['Règle', 'Comportement à observer', 'Bonne expérience'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'Planeurs classiques, oscilleurs et canons.', 'Placez le canon de Gosper et observez la population.'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLife prend en charge l\'auto-réplication.', 'Comparez la même graine avec B3/S23.'],
|
|
116
|
+
['<strong>B2/S</strong>', 'Les cellules ne survivent jamais.', 'Commencez avec une petite graine.'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Night prend en charge des structures inverses.', 'Testez avec une forte densité.'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'Pourquoi les motifs comptent',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'Les motifs forment le vocabulaire du Jeu de la vie. Les planeurs montrent le mouvement et les pulsars l\'oscillation.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'Lire les métriques en direct',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: 'La population et la densité indiquent combien de cellules sont vivantes, mais les naissances et décès révèlent le niveau d\'activité.',
|
|
137
|
+
},
|
|
98
138
|
],
|
|
99
139
|
faq,
|
|
100
140
|
bibliography,
|
|
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
|
|
|
89
89
|
invalidRule: 'Gunakan notasi B/S seperti B3/S23.',
|
|
90
90
|
},
|
|
91
91
|
seo: [
|
|
92
|
-
{
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
{
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: 'Simulator Conway Game of Life dengan Aturan yang Dapat Diedit',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'Laboratorium aturan Conway Game of Life ini memungkinkan Anda menjalankan automata seluler klasik serta mengubah dan membandingkan aturannya.',
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'Bagaimana Aturan B/S Mengubah Permainan',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'Automata seluler mirip Life sering ditulis dalam <strong>notasi B/S</strong>. Aturan asli Conway, <strong>B3/S23</strong>, terkenal karena berada di batas antara kepunahan dan pertumbuhan tak terkendali.',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['Aturan', 'Perilaku yang Diamati', 'Eksperimen Bagus'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'Glider klasik, osilator, dan meriam.', 'Tempatkan Gosper gun dan amati populasi.'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLife mendukung replikasi diri.', 'Bandingkan benih yang sama dengan B3/S23.'],
|
|
116
|
+
['<strong>B2/S</strong>', 'Sel tidak pernah bertahan.', 'Mulai dengan benih kecil.'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Night mendukung struktur terbalik.', 'Uji dengan kepadatan awal yang tinggi.'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'Mengapa Pola Penting',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'Pola adalah kosakata dari Game of Life. Glider menunjukkan gerakan dan pulsar menunjukkan osilasi.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'Membaca Metrik Langsung',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: 'Populasi dan kepadatan menunjukkan berapa banyak sel yang hidup, sementara kelahiran dan kematian menunjukkan tingkat aktivitas saat ini.',
|
|
137
|
+
},
|
|
98
138
|
],
|
|
99
139
|
faq,
|
|
100
140
|
bibliography,
|
|
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
|
|
|
89
89
|
invalidRule: 'Usa la notazione B/S come B3/S23.',
|
|
90
90
|
},
|
|
91
91
|
seo: [
|
|
92
|
-
{
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
{
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: 'Simulatore del Gioco della Vita di Conway con regole modificabili',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'Questo laboratorio di regole per il Gioco della Vita di Conway consente di eseguire l\'automa cellulare classico e di modificarne e confrontarne le regole.',
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'Come le regole B/S modificano il gioco',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'Gli automi cellulari di tipo Life sono scritti in <strong>notazione B/S</strong>. La regola originale di Conway, <strong>B3/S23</strong>, è famosa perché si trova in una stretta fascia tra estinzione e crescita incontrollata.',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['Regola', 'Comportamento da osservare', 'Esperimento consigliato'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'Alianti classici, oscillatori e cannoni.', 'Posiziona il cannone di Gosper e osserva la popolazione.'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLife supporta l\'autoreplicazione.', 'Confronta lo stesso seme con B3/S23.'],
|
|
116
|
+
['<strong>B2/S</strong>', 'Le cellule non sopravvivono mai.', 'Inizia con un piccolo seme.'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Night supporta strutture inverse.', 'Testa con un\'elevata densità iniziale.'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'Perché i pattern sono importanti',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'I pattern costituiscono il vocabolario del Gioco della Vita. Gli alianti mostrano il movimento e i pulsar l\'oscillazione.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'Lettura delle metriche in tempo reale',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: 'Popolazione e densità indicano quante cellule sono vive, mentre nascite e morti mostrano il livello di attività attuale.',
|
|
137
|
+
},
|
|
98
138
|
],
|
|
99
139
|
faq,
|
|
100
140
|
bibliography,
|
|
@@ -89,12 +89,52 @@ export const content: ToolLocaleContent = {
|
|
|
89
89
|
invalidRule: 'B3/S23 のような B/S 表記を使ってください。',
|
|
90
90
|
},
|
|
91
91
|
seo: [
|
|
92
|
-
{
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
{
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: '編集可能なルールを備えたライフゲームシミュレーター',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'このライフゲームルールラボでは、古典的なセルオートマトンを実行し、そのルールを変更・比較できます。',
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'B/Sルールがゲームをどのように変えるか',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'ライフライクなセルオートマトンは<strong>B/S表記</strong>で記述されます。コンウェイの元のルール<strong>B3/S23</strong>は、絶滅と無制限の成長の間の狭い領域に位置することで有名です。',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['ルール', '観察すべき挙動', 'おすすめ実験'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'グライダー、ブリンカー、銃などの古典的構造。', 'ゴスパー銃を配置して個体数を追跡。'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLifeは自己複製をサポート。', '同じシードでB3/S23と比較。'],
|
|
116
|
+
['<strong>B2/S</strong>', 'セルは決して生き残らない。', '小さなシードから開始。'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Nightは反転構造をサポート。', '高密度シードで観察。'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'パターンが重要な理由',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'パターンはライフゲームの語彙です。グライダーは移動を示し、パルサーは振動を示します。',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'リアルタイムメトリクスの読み方',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: '個体数と密度は生きているセルの数を示し、出生数と死亡数は現在のアクティビティレベルを示します。',
|
|
137
|
+
},
|
|
98
138
|
],
|
|
99
139
|
faq,
|
|
100
140
|
bibliography,
|