@es3d/es3d 1.0.0 → 1.0.2

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Files changed (80) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +95 -86
  3. package/docs/SPEC.md +426 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +390 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +132 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf-pack.js +1461 -0
  42. package/src/io/gltf.js +630 -630
  43. package/src/io/mesh-import.js +104 -104
  44. package/src/io/obj.js +352 -352
  45. package/src/io/step-brep.js +439 -439
  46. package/src/io/step-exact.js +1149 -1149
  47. package/src/io/step.js +1418 -1418
  48. package/src/io/stl.js +193 -193
  49. package/src/io/svg-import.js +787 -787
  50. package/src/material/materials.js +154 -154
  51. package/src/math/mat4.js +475 -475
  52. package/src/math/random.js +30 -30
  53. package/src/math/trig.js +65 -65
  54. package/src/math/vec3.js +81 -81
  55. package/src/optimize/optimizer.js +604 -579
  56. package/src/path/path-flatten.js +322 -322
  57. package/src/path/path-parser.js +332 -332
  58. package/src/path/shapes.js +129 -129
  59. package/src/path/triangulate.js +517 -517
  60. package/src/pipeline.js +74 -74
  61. package/src/render/camera.js +168 -168
  62. package/src/render/frame-builder.js +362 -362
  63. package/src/render/geometry-pool.js +149 -149
  64. package/src/render/lighting.js +149 -149
  65. package/src/render/orbit-controls.js +237 -237
  66. package/src/render/renderer.js +258 -249
  67. package/src/render/scroll-timeline.js +104 -104
  68. package/src/render/shaders/glsl.js +285 -285
  69. package/src/render/shaders/wgsl.js +252 -252
  70. package/src/render/stage.js +365 -352
  71. package/src/render/texture-cache.js +40 -40
  72. package/src/render/textures.js +223 -223
  73. package/src/render/webgl2/webgl2-backend.js +586 -532
  74. package/src/render/webgpu/webgpu-backend.js +482 -480
  75. package/src/scene/flatten.js +754 -754
  76. package/src/scene/picking.js +161 -161
  77. package/src/scene/scene-graph.js +320 -320
  78. package/src/transform/transform.js +211 -211
  79. package/src/wasm/kernels-binary.js +3 -3
  80. package/src/wasm/kernels.js +385 -385
@@ -1,211 +1,211 @@
1
- // The ES3D transform system.
2
- //
3
- // transform="translate(0,2,0) rotate(0,45,0) scale(2)" is read exactly like
4
- // SVG: functions are applied left to right as nested coordinate systems, so the
5
- // resulting matrix is T1 * T2 * T3 (the rightmost function acts on the object
6
- // first). Supported functions:
7
- //
8
- // translate(x[,y[,z]]) rotate(x,y,z) Euler degrees (X, then Y, then Z)
9
- // rotateX(a) rotateY(a) rotateZ(a) rotate(a, ax,ay,az) axis-angle
10
- // scale(s) | scale(x,y,z) quat(x,y,z,w)
11
- // matrix(m0..m15) 16 numbers, column-major (like CSS matrix3d)
12
- //
13
- // Elements additionally accept position / rotation / scale attributes. The
14
- // local matrix of an element is transform * T(position) * R(rotation) * S(scale)
15
- // mirroring SVG <use>, where x/y are applied after (inside) the transform.
16
-
17
- import * as mat4 from '../math/mat4.js';
18
- import { ValueError } from '../format/value-error.js';
19
- import { suggest } from '../format/errors.js';
20
- import { readNumber, numberValue } from '../path/path-parser.js';
21
-
22
- const FUNCS = {
23
- translate: [1, 3],
24
- rotate: [3, 4],
25
- rotateX: [1, 1],
26
- rotateY: [1, 1],
27
- rotateZ: [1, 1],
28
- scale: [1, 3],
29
- matrix: [16, 16],
30
- quat: [4, 4],
31
- };
32
-
33
- function isWs(c) {
34
- return c === 32 || c === 9 || c === 10 || c === 13 || c === 44; // comma acts as separator between functions
35
- }
36
-
37
- /** Parse a transform list into operations (validated, with offsets). */
38
- export function parseTransformOps(str) {
39
- const ops = [];
40
- const n = str.length;
41
- let i = 0;
42
- while (true) {
43
- while (i < n && isWs(str.charCodeAt(i))) i++;
44
- if (i >= n) break;
45
- const nameStart = i;
46
- while (i < n && /[A-Za-z0-9]/.test(str[i])) i++;
47
- const fn = str.slice(nameStart, i);
48
- if (!fn) throw new ValueError(`Unexpected character '${str[i]}' in transform.`, i, 1);
49
- if (!(fn in FUNCS)) {
50
- throw new ValueError(`Unknown transform function '${fn}'.`, nameStart, fn.length, {
51
- suggestion: suggest(fn, Object.keys(FUNCS)),
52
- hint: 'Valid functions: translate, rotate, rotateX, rotateY, rotateZ, scale, matrix, quat.',
53
- });
54
- }
55
- while (i < n && (str[i] === ' ' || str[i] === '\t')) i++;
56
- if (str[i] !== '(') throw new ValueError(`Expected '(' after '${fn}'.`, i, 1);
57
- i++;
58
- const args = [];
59
- for (;;) {
60
- while (i < n && /[\s,]/.test(str[i])) i++;
61
- if (str[i] === ')') {
62
- i++;
63
- break;
64
- }
65
- if (i >= n) throw new ValueError(`Missing ')' to close '${fn}('.`, nameStart, fn.length + 1);
66
- const end = readNumber(str, i);
67
- if (end < 0) throw new ValueError(`Expected a number in '${fn}()' but found '${str[i]}'.`, i, 1);
68
- args.push(numberValue);
69
- i = end;
70
- }
71
- const [min, max] = FUNCS[fn];
72
- if (args.length < min || args.length > max) {
73
- let hint;
74
- if (fn === 'rotate' && args.length === 1) hint = 'rotate() takes Euler angles rotate(x,y,z) or an axis-angle rotate(a,ax,ay,az); use rotateY(a) for a single angle.';
75
- if (fn === 'rotate' && args.length === 2) hint = 'rotate() takes 3 Euler angles in degrees, e.g. rotate(0,45,0).';
76
- throw new ValueError(
77
- `${fn}() takes ${min === max ? min : `${min} to ${max}`} numbers but ${args.length} ${args.length === 1 ? 'was' : 'were'} given.`,
78
- nameStart,
79
- i - nameStart,
80
- { hint },
81
- );
82
- }
83
- if (fn === 'rotate' && args.length === 4 && Math.hypot(args[1], args[2], args[3]) < 1e-12) {
84
- throw new ValueError('rotate(angle, ax, ay, az): the rotation axis must not be zero.', nameStart, i - nameStart);
85
- }
86
- if (fn === 'scale' && args.length === 2) {
87
- throw new ValueError('scale() takes 1 (uniform) or 3 numbers.', nameStart, i - nameStart);
88
- }
89
- ops.push({ fn, args, offset: nameStart });
90
- }
91
- return ops;
92
- }
93
-
94
- /** Matrix of a single transform operation. */
95
- export function opMatrix(op, out = mat4.createF64()) {
96
- const a = op.args;
97
- switch (op.fn) {
98
- case 'translate':
99
- return mat4.fromTranslation(out, a[0], a[1] || 0, a[2] || 0);
100
- case 'rotate':
101
- if (a.length === 4) return mat4.fromAxisAngle(out, a[1], a[2], a[3], a[0] * mat4.DEG);
102
- return mat4.fromEulerDeg(out, a[0], a[1], a[2]);
103
- case 'rotateX':
104
- return mat4.fromRotationX(out, a[0] * mat4.DEG);
105
- case 'rotateY':
106
- return mat4.fromRotationY(out, a[0] * mat4.DEG);
107
- case 'rotateZ':
108
- return mat4.fromRotationZ(out, a[0] * mat4.DEG);
109
- case 'scale':
110
- return a.length === 1 ? mat4.fromScaling(out, a[0], a[0], a[0]) : mat4.fromScaling(out, a[0], a[1], a[2]);
111
- case 'matrix':
112
- for (let k = 0; k < 16; k++) out[k] = a[k];
113
- return out;
114
- case 'quat':
115
- return mat4.fromQuat(out, a[0], a[1], a[2], a[3]);
116
- default:
117
- throw new Error(`unknown transform ${op.fn}`);
118
- }
119
- }
120
-
121
- export function opsToMatrix(ops) {
122
- const m = mat4.createF64();
123
- const t = mat4.createF64();
124
- for (const op of ops) {
125
- opMatrix(op, t);
126
- mat4.multiply(m, m, t);
127
- }
128
- return m;
129
- }
130
-
131
- /**
132
- * {ops, matrix} for already separated operations (binary decoding), applying
133
- * the same rules as the text parser; null when an operation is invalid.
134
- */
135
- export function transformFromOps(ops) {
136
- for (const op of ops) {
137
- const range = FUNCS[op.fn];
138
- if (!range) return null;
139
- const n = op.args.length;
140
- if (n < range[0] || n > range[1] || !op.args.every(Number.isFinite)) return null;
141
- if (op.fn === 'rotate' && n === 4 && Math.hypot(op.args[1], op.args[2], op.args[3]) < 1e-12) return null;
142
- if (op.fn === 'scale' && n === 2) return null;
143
- }
144
- return { ops, matrix: opsToMatrix(ops) };
145
- }
146
-
147
- /** Parse a transform attribute value into {ops, matrix}. */
148
- export function parseTransform(str) {
149
- const ops = parseTransformOps(str);
150
- return { ops, matrix: opsToMatrix(ops) };
151
- }
152
-
153
- const ZERO = [0, 0, 0];
154
- const ONE = [1, 1, 1];
155
-
156
- /**
157
- * Local matrix of an element from its typed values:
158
- * transform * T(position) * R(rotation) * S(scale)
159
- */
160
- export function localMatrix(values, out = mat4.createF64(), overrides = null) {
161
- const position = (overrides && overrides.position) || values.position || ZERO;
162
- const rotation = (overrides && overrides.rotation) || values.rotation || ZERO;
163
- const scale = (overrides && overrides.scale) || values.scale || ONE;
164
- mat4.compose(out, position, rotation, scale);
165
- const tr = values.transform;
166
- if (tr && tr.ops.length) mat4.multiply(out, tr.matrix, out);
167
- return out;
168
- }
169
-
170
- /** Format a matrix as a transform string (used by serializers / expansion). */
171
- export function matrixToTransformString(m, fmt) {
172
- const d = mat4.decompose(m);
173
- if (d) {
174
- const parts = [];
175
- const [tx, ty, tz] = d.translation;
176
- if (Math.abs(tx) > 1e-9 || Math.abs(ty) > 1e-9 || Math.abs(tz) > 1e-9) parts.push(`translate(${fmt(tx)},${fmt(ty)},${fmt(tz)})`);
177
- const [qx, qy, qz, qw] = d.rotation;
178
- if (Math.abs(qx) > 1e-9 || Math.abs(qy) > 1e-9 || Math.abs(qz) > 1e-9) parts.push(`quat(${fmt(qx)},${fmt(qy)},${fmt(qz)},${fmt(qw)})`);
179
- const [sx, sy, sz] = d.scale;
180
- if (Math.abs(sx - 1) > 1e-9 || Math.abs(sy - 1) > 1e-9 || Math.abs(sz - 1) > 1e-9) {
181
- if (Math.abs(sx - sy) < 1e-9 && Math.abs(sy - sz) < 1e-9) parts.push(`scale(${fmt(sx)})`);
182
- else parts.push(`scale(${fmt(sx)},${fmt(sy)},${fmt(sz)})`);
183
- }
184
- return parts.join(' ');
185
- }
186
- return `matrix(${Array.from(m, fmt).join(',')})`;
187
- }
188
-
189
- /**
190
- * Decompose a shear-free affine matrix into translation, ES3D Euler angles
191
- * (degrees, R = Rz * Ry * Rx) and scale. Returns null when shear is present.
192
- */
193
- export function matrixToEuler(m) {
194
- const d = mat4.decompose(m);
195
- if (!d) return null;
196
- const [sx, sy, sz] = d.scale;
197
- const r = [m[0] / sx, m[1] / sx, m[2] / sx, m[4] / sy, m[5] / sy, m[6] / sy, m[8] / sz, m[9] / sz, m[10] / sz];
198
- const R2 = Math.max(-1, Math.min(1, -r[2]));
199
- const y = Math.asin(R2);
200
- let x, z;
201
- if (Math.abs(R2) < 0.9999999) {
202
- x = Math.atan2(r[5], r[8]);
203
- z = Math.atan2(r[1], r[0]);
204
- } else {
205
- // gimbal lock: rotation about X and Z are coupled; put everything into Z
206
- x = 0;
207
- z = Math.atan2(-r[3], r[4]);
208
- }
209
- const deg = (v) => (v * 180) / Math.PI;
210
- return { translation: d.translation, rotation: [deg(x), deg(y), deg(z)], scale: d.scale };
211
- }
1
+ // The ES3D transform system.
2
+ //
3
+ // transform="translate(0,2,0) rotate(0,45,0) scale(2)" is read exactly like
4
+ // SVG: functions are applied left to right as nested coordinate systems, so the
5
+ // resulting matrix is T1 * T2 * T3 (the rightmost function acts on the object
6
+ // first). Supported functions:
7
+ //
8
+ // translate(x[,y[,z]]) rotate(x,y,z) Euler degrees (X, then Y, then Z)
9
+ // rotateX(a) rotateY(a) rotateZ(a) rotate(a, ax,ay,az) axis-angle
10
+ // scale(s) | scale(x,y,z) quat(x,y,z,w)
11
+ // matrix(m0..m15) 16 numbers, column-major (like CSS matrix3d)
12
+ //
13
+ // Elements additionally accept position / rotation / scale attributes. The
14
+ // local matrix of an element is transform * T(position) * R(rotation) * S(scale)
15
+ // mirroring SVG <use>, where x/y are applied after (inside) the transform.
16
+
17
+ import * as mat4 from '../math/mat4.js';
18
+ import { ValueError } from '../format/value-error.js';
19
+ import { suggest } from '../format/errors.js';
20
+ import { readNumber, numberValue } from '../path/path-parser.js';
21
+
22
+ const FUNCS = {
23
+ translate: [1, 3],
24
+ rotate: [3, 4],
25
+ rotateX: [1, 1],
26
+ rotateY: [1, 1],
27
+ rotateZ: [1, 1],
28
+ scale: [1, 3],
29
+ matrix: [16, 16],
30
+ quat: [4, 4],
31
+ };
32
+
33
+ function isWs(c) {
34
+ return c === 32 || c === 9 || c === 10 || c === 13 || c === 44; // comma acts as separator between functions
35
+ }
36
+
37
+ /** Parse a transform list into operations (validated, with offsets). */
38
+ export function parseTransformOps(str) {
39
+ const ops = [];
40
+ const n = str.length;
41
+ let i = 0;
42
+ while (true) {
43
+ while (i < n && isWs(str.charCodeAt(i))) i++;
44
+ if (i >= n) break;
45
+ const nameStart = i;
46
+ while (i < n && /[A-Za-z0-9]/.test(str[i])) i++;
47
+ const fn = str.slice(nameStart, i);
48
+ if (!fn) throw new ValueError(`Unexpected character '${str[i]}' in transform.`, i, 1);
49
+ if (!(fn in FUNCS)) {
50
+ throw new ValueError(`Unknown transform function '${fn}'.`, nameStart, fn.length, {
51
+ suggestion: suggest(fn, Object.keys(FUNCS)),
52
+ hint: 'Valid functions: translate, rotate, rotateX, rotateY, rotateZ, scale, matrix, quat.',
53
+ });
54
+ }
55
+ while (i < n && (str[i] === ' ' || str[i] === '\t')) i++;
56
+ if (str[i] !== '(') throw new ValueError(`Expected '(' after '${fn}'.`, i, 1);
57
+ i++;
58
+ const args = [];
59
+ for (;;) {
60
+ while (i < n && /[\s,]/.test(str[i])) i++;
61
+ if (str[i] === ')') {
62
+ i++;
63
+ break;
64
+ }
65
+ if (i >= n) throw new ValueError(`Missing ')' to close '${fn}('.`, nameStart, fn.length + 1);
66
+ const end = readNumber(str, i);
67
+ if (end < 0) throw new ValueError(`Expected a number in '${fn}()' but found '${str[i]}'.`, i, 1);
68
+ args.push(numberValue);
69
+ i = end;
70
+ }
71
+ const [min, max] = FUNCS[fn];
72
+ if (args.length < min || args.length > max) {
73
+ let hint;
74
+ if (fn === 'rotate' && args.length === 1) hint = 'rotate() takes Euler angles rotate(x,y,z) or an axis-angle rotate(a,ax,ay,az); use rotateY(a) for a single angle.';
75
+ if (fn === 'rotate' && args.length === 2) hint = 'rotate() takes 3 Euler angles in degrees, e.g. rotate(0,45,0).';
76
+ throw new ValueError(
77
+ `${fn}() takes ${min === max ? min : `${min} to ${max}`} numbers but ${args.length} ${args.length === 1 ? 'was' : 'were'} given.`,
78
+ nameStart,
79
+ i - nameStart,
80
+ { hint },
81
+ );
82
+ }
83
+ if (fn === 'rotate' && args.length === 4 && Math.hypot(args[1], args[2], args[3]) < 1e-12) {
84
+ throw new ValueError('rotate(angle, ax, ay, az): the rotation axis must not be zero.', nameStart, i - nameStart);
85
+ }
86
+ if (fn === 'scale' && args.length === 2) {
87
+ throw new ValueError('scale() takes 1 (uniform) or 3 numbers.', nameStart, i - nameStart);
88
+ }
89
+ ops.push({ fn, args, offset: nameStart });
90
+ }
91
+ return ops;
92
+ }
93
+
94
+ /** Matrix of a single transform operation. */
95
+ export function opMatrix(op, out = mat4.createF64()) {
96
+ const a = op.args;
97
+ switch (op.fn) {
98
+ case 'translate':
99
+ return mat4.fromTranslation(out, a[0], a[1] || 0, a[2] || 0);
100
+ case 'rotate':
101
+ if (a.length === 4) return mat4.fromAxisAngle(out, a[1], a[2], a[3], a[0] * mat4.DEG);
102
+ return mat4.fromEulerDeg(out, a[0], a[1], a[2]);
103
+ case 'rotateX':
104
+ return mat4.fromRotationX(out, a[0] * mat4.DEG);
105
+ case 'rotateY':
106
+ return mat4.fromRotationY(out, a[0] * mat4.DEG);
107
+ case 'rotateZ':
108
+ return mat4.fromRotationZ(out, a[0] * mat4.DEG);
109
+ case 'scale':
110
+ return a.length === 1 ? mat4.fromScaling(out, a[0], a[0], a[0]) : mat4.fromScaling(out, a[0], a[1], a[2]);
111
+ case 'matrix':
112
+ for (let k = 0; k < 16; k++) out[k] = a[k];
113
+ return out;
114
+ case 'quat':
115
+ return mat4.fromQuat(out, a[0], a[1], a[2], a[3]);
116
+ default:
117
+ throw new Error(`unknown transform ${op.fn}`);
118
+ }
119
+ }
120
+
121
+ export function opsToMatrix(ops) {
122
+ const m = mat4.createF64();
123
+ const t = mat4.createF64();
124
+ for (const op of ops) {
125
+ opMatrix(op, t);
126
+ mat4.multiply(m, m, t);
127
+ }
128
+ return m;
129
+ }
130
+
131
+ /**
132
+ * {ops, matrix} for already separated operations (binary decoding), applying
133
+ * the same rules as the text parser; null when an operation is invalid.
134
+ */
135
+ export function transformFromOps(ops) {
136
+ for (const op of ops) {
137
+ const range = FUNCS[op.fn];
138
+ if (!range) return null;
139
+ const n = op.args.length;
140
+ if (n < range[0] || n > range[1] || !op.args.every(Number.isFinite)) return null;
141
+ if (op.fn === 'rotate' && n === 4 && Math.hypot(op.args[1], op.args[2], op.args[3]) < 1e-12) return null;
142
+ if (op.fn === 'scale' && n === 2) return null;
143
+ }
144
+ return { ops, matrix: opsToMatrix(ops) };
145
+ }
146
+
147
+ /** Parse a transform attribute value into {ops, matrix}. */
148
+ export function parseTransform(str) {
149
+ const ops = parseTransformOps(str);
150
+ return { ops, matrix: opsToMatrix(ops) };
151
+ }
152
+
153
+ const ZERO = [0, 0, 0];
154
+ const ONE = [1, 1, 1];
155
+
156
+ /**
157
+ * Local matrix of an element from its typed values:
158
+ * transform * T(position) * R(rotation) * S(scale)
159
+ */
160
+ export function localMatrix(values, out = mat4.createF64(), overrides = null) {
161
+ const position = (overrides && overrides.position) || values.position || ZERO;
162
+ const rotation = (overrides && overrides.rotation) || values.rotation || ZERO;
163
+ const scale = (overrides && overrides.scale) || values.scale || ONE;
164
+ mat4.compose(out, position, rotation, scale);
165
+ const tr = values.transform;
166
+ if (tr && tr.ops.length) mat4.multiply(out, tr.matrix, out);
167
+ return out;
168
+ }
169
+
170
+ /** Format a matrix as a transform string (used by serializers / expansion). */
171
+ export function matrixToTransformString(m, fmt) {
172
+ const d = mat4.decompose(m);
173
+ if (d) {
174
+ const parts = [];
175
+ const [tx, ty, tz] = d.translation;
176
+ if (Math.abs(tx) > 1e-9 || Math.abs(ty) > 1e-9 || Math.abs(tz) > 1e-9) parts.push(`translate(${fmt(tx)},${fmt(ty)},${fmt(tz)})`);
177
+ const [qx, qy, qz, qw] = d.rotation;
178
+ if (Math.abs(qx) > 1e-9 || Math.abs(qy) > 1e-9 || Math.abs(qz) > 1e-9) parts.push(`quat(${fmt(qx)},${fmt(qy)},${fmt(qz)},${fmt(qw)})`);
179
+ const [sx, sy, sz] = d.scale;
180
+ if (Math.abs(sx - 1) > 1e-9 || Math.abs(sy - 1) > 1e-9 || Math.abs(sz - 1) > 1e-9) {
181
+ if (Math.abs(sx - sy) < 1e-9 && Math.abs(sy - sz) < 1e-9) parts.push(`scale(${fmt(sx)})`);
182
+ else parts.push(`scale(${fmt(sx)},${fmt(sy)},${fmt(sz)})`);
183
+ }
184
+ return parts.join(' ');
185
+ }
186
+ return `matrix(${Array.from(m, fmt).join(',')})`;
187
+ }
188
+
189
+ /**
190
+ * Decompose a shear-free affine matrix into translation, ES3D Euler angles
191
+ * (degrees, R = Rz * Ry * Rx) and scale. Returns null when shear is present.
192
+ */
193
+ export function matrixToEuler(m) {
194
+ const d = mat4.decompose(m);
195
+ if (!d) return null;
196
+ const [sx, sy, sz] = d.scale;
197
+ const r = [m[0] / sx, m[1] / sx, m[2] / sx, m[4] / sy, m[5] / sy, m[6] / sy, m[8] / sz, m[9] / sz, m[10] / sz];
198
+ const R2 = Math.max(-1, Math.min(1, -r[2]));
199
+ const y = Math.asin(R2);
200
+ let x, z;
201
+ if (Math.abs(R2) < 0.9999999) {
202
+ x = Math.atan2(r[5], r[8]);
203
+ z = Math.atan2(r[1], r[0]);
204
+ } else {
205
+ // gimbal lock: rotation about X and Z are coupled; put everything into Z
206
+ x = 0;
207
+ z = Math.atan2(-r[3], r[4]);
208
+ }
209
+ const deg = (v) => (v * 180) / Math.PI;
210
+ return { translation: d.translation, rotation: [deg(x), deg(y), deg(z)], scale: d.scale };
211
+ }