@es3d/es3d 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +95 -86
  3. package/docs/SPEC.md +426 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +390 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +132 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf-pack.js +1461 -0
  42. package/src/io/gltf.js +630 -630
  43. package/src/io/mesh-import.js +104 -104
  44. package/src/io/obj.js +352 -352
  45. package/src/io/step-brep.js +439 -439
  46. package/src/io/step-exact.js +1149 -1149
  47. package/src/io/step.js +1418 -1418
  48. package/src/io/stl.js +193 -193
  49. package/src/io/svg-import.js +787 -787
  50. package/src/material/materials.js +154 -154
  51. package/src/math/mat4.js +475 -475
  52. package/src/math/random.js +30 -30
  53. package/src/math/trig.js +65 -65
  54. package/src/math/vec3.js +81 -81
  55. package/src/optimize/optimizer.js +604 -579
  56. package/src/path/path-flatten.js +322 -322
  57. package/src/path/path-parser.js +332 -332
  58. package/src/path/shapes.js +129 -129
  59. package/src/path/triangulate.js +517 -517
  60. package/src/pipeline.js +74 -74
  61. package/src/render/camera.js +168 -168
  62. package/src/render/frame-builder.js +362 -362
  63. package/src/render/geometry-pool.js +149 -149
  64. package/src/render/lighting.js +149 -149
  65. package/src/render/orbit-controls.js +237 -237
  66. package/src/render/renderer.js +258 -249
  67. package/src/render/scroll-timeline.js +104 -104
  68. package/src/render/shaders/glsl.js +285 -285
  69. package/src/render/shaders/wgsl.js +252 -252
  70. package/src/render/stage.js +365 -352
  71. package/src/render/texture-cache.js +40 -40
  72. package/src/render/textures.js +223 -223
  73. package/src/render/webgl2/webgl2-backend.js +586 -532
  74. package/src/render/webgpu/webgpu-backend.js +482 -480
  75. package/src/scene/flatten.js +754 -754
  76. package/src/scene/picking.js +161 -161
  77. package/src/scene/scene-graph.js +320 -320
  78. package/src/transform/transform.js +211 -211
  79. package/src/wasm/kernels-binary.js +3 -3
  80. package/src/wasm/kernels.js +385 -385
@@ -1,332 +1,332 @@
1
- // SVG-style path data parser.
2
- //
3
- // 2D paths accept the full SVG grammar: M L H V C S Q T A Z (absolute and
4
- // relative), implicit command repetition, optional separators ("M10-5"),
5
- // compact arc flags ("a1,1 0 00 1,1") and closepath semantics.
6
- //
7
- // 3D paths (sweep spines) use the same letters with three coordinates per
8
- // point: M L C S Q T Z (H, V and A have no unambiguous 3D meaning).
9
- //
10
- // The result is a list of absolute segments; H/V become L, S becomes C and
11
- // T becomes Q. Each segment remembers its source offset for error reporting.
12
-
13
- import { MAX_PATH_COMMANDS } from '../format/limits.js';
14
-
15
- export class PathError extends Error {
16
- constructor(message, offset, length = 1, code = null) {
17
- super(message);
18
- this.name = 'PathError';
19
- this.offset = offset;
20
- this.length = length;
21
- this.code = code;
22
- }
23
- }
24
-
25
- const ARG_COUNT_2D = { M: 2, L: 2, H: 1, V: 1, C: 6, S: 4, Q: 4, T: 2, A: 7, Z: 0 };
26
- const ARG_COUNT_3D = { M: 3, L: 3, C: 9, S: 6, Q: 6, T: 3, Z: 0 };
27
-
28
- function isWs(c) {
29
- return c === 32 || c === 9 || c === 10 || c === 13 || c === 12;
30
- }
31
-
32
- /** Scan a number at i; returns the end index or -1. */
33
- export function scanNumber(s, i) {
34
- return readNumber(s, i);
35
- }
36
-
37
- const POW10 = Array.from({ length: 23 }, (_, k) => Number(`1e${k}`));
38
-
39
- /** Value of the number that readNumber last read. */
40
- export let numberValue = 0;
41
-
42
- /**
43
- * Read the number at i: returns its end index (or -1 when no number starts
44
- * there) and leaves its value in `numberValue`, exactly as Number() would give
45
- * it for s.slice(i, end). When the digits form an integer of at most 2^53 and
46
- * the decimal exponent is within ±22, both are exact in binary64, so one IEEE
47
- * multiply or divide is correctly rounded (Clinger's fast path) and no
48
- * substring is made; anything else goes through Number(). Mesh data is
49
- * hundreds of thousands of such numbers, so this is one pass over the digits.
50
- */
51
- export function readNumber(s, i) {
52
- const start = i;
53
- let c = s.charCodeAt(i);
54
- const neg = c === 45;
55
- if (c === 43 || c === 45) c = s.charCodeAt(++i);
56
- // the mantissa only grows, so it is exact whenever it ends at most 2^53
57
- let m = 0;
58
- const intStart = i;
59
- while (c >= 48 && c <= 57) {
60
- m = m * 10 + (c - 48);
61
- c = s.charCodeAt(++i);
62
- }
63
- let digits = i - intStart, frac = 0;
64
- if (c === 46) {
65
- const fracStart = ++i;
66
- c = s.charCodeAt(i);
67
- while (c >= 48 && c <= 57) {
68
- m = m * 10 + (c - 48);
69
- c = s.charCodeAt(++i);
70
- }
71
- frac = i - fracStart;
72
- digits += frac;
73
- }
74
- if (!digits) return -1;
75
- let e = 0;
76
- if (c === 101 || c === 69) {
77
- // the exponent belongs to the number only when digits follow
78
- let j = i + 1;
79
- let c2 = s.charCodeAt(j);
80
- const eneg = c2 === 45;
81
- if (c2 === 43 || c2 === 45) c2 = s.charCodeAt(++j);
82
- if (c2 >= 48 && c2 <= 57) {
83
- while (c2 >= 48 && c2 <= 57) {
84
- e = e * 10 + (c2 - 48);
85
- c2 = s.charCodeAt(++j);
86
- }
87
- if (eneg) e = -e;
88
- i = j;
89
- }
90
- }
91
- e -= frac;
92
- if (m > 9007199254740992 || e > 22 || e < -22) numberValue = Number(s.slice(start, i));
93
- else {
94
- const v = e >= 0 ? m * POW10[e] : m / POW10[-e];
95
- numberValue = neg ? -v : v;
96
- }
97
- return i;
98
- }
99
-
100
- /**
101
- * @param {string} s path data
102
- * @param {2|3} dim
103
- * @returns {{segments: object[], subpaths: number}}
104
- */
105
- export function parsePathData(s, dim = 2) {
106
- const counts = dim === 3 ? ARG_COUNT_3D : ARG_COUNT_2D;
107
- const n = s.length;
108
- let i = 0;
109
- const segs = [];
110
- let cx = 0, cy = 0, cz = 0;
111
- let sx = 0, sy = 0, sz = 0;
112
- // previous control point for S/T reflection
113
- let pcx = 0, pcy = 0, pcz = 0;
114
- let prev = '';
115
- let cmd = '';
116
- let subpaths = 0;
117
- let pendingMoveAfterZ = false;
118
-
119
- const skipWs = () => {
120
- while (i < n && isWs(s.charCodeAt(i))) i++;
121
- };
122
- const skipSep = () => {
123
- skipWs();
124
- if (s.charCodeAt(i) === 44) {
125
- i++;
126
- skipWs();
127
- }
128
- };
129
- const num = () => {
130
- skipSep();
131
- const end = readNumber(s, i);
132
- if (end < 0) {
133
- if (i >= n) throw new PathError(`Command '${cmd}' expects ${counts[cmd.toUpperCase()]} numbers but the path data ended.`, Math.max(0, n - 1), 1);
134
- throw new PathError(`Expected a number in '${cmd}' command but found '${s[i]}'.`, i, 1);
135
- }
136
- i = end;
137
- return numberValue;
138
- };
139
- const flag = () => {
140
- skipSep();
141
- const c = s.charCodeAt(i);
142
- if (c !== 48 && c !== 49) throw new PathError("Arc flags must be '0' or '1'.", i, 1);
143
- i++;
144
- return c === 49 ? 1 : 0;
145
- };
146
- const startsNumber = () => {
147
- let j = i;
148
- while (j < n && isWs(s.charCodeAt(j))) j++;
149
- if (s.charCodeAt(j) === 44) {
150
- j++;
151
- while (j < n && isWs(s.charCodeAt(j))) j++;
152
- }
153
- const c = s.charCodeAt(j);
154
- return (c >= 48 && c <= 57) || c === 45 || c === 43 || c === 46;
155
- };
156
-
157
- skipWs();
158
- if (i >= n) return { segments: segs, subpaths: 0 };
159
-
160
- while (true) {
161
- skipWs();
162
- if (i >= n) break;
163
- if (segs.length >= MAX_PATH_COMMANDS) {
164
- throw new PathError(`Path data has more than ${MAX_PATH_COMMANDS.toLocaleString('en-US')} commands.`, i, 1, 'E_PATH_LIMIT');
165
- }
166
- const c = s[i];
167
- const code = s.charCodeAt(i);
168
- const isLetter = (code >= 65 && code <= 90) || (code >= 97 && code <= 122);
169
- const segStart = i;
170
- if (isLetter) {
171
- const up = c.toUpperCase();
172
- if (!(up in ARG_COUNT_2D)) throw new PathError(`Unknown path command '${c}'. Valid commands: M L H V C S Q T A Z.`, i, 1);
173
- if (!(up in counts)) throw new PathError(`Command '${c}' is not available in 3D path data (use M L C S Q T Z).`, i, 1);
174
- if (!cmd && up !== 'M') throw new PathError('Path data must begin with a moveto command (M or m).', i, 1);
175
- cmd = c;
176
- i++;
177
- if (up === 'Z') {
178
- // closepath
179
- segs.push({ c: 'Z', o: segStart });
180
- cx = sx;
181
- cy = sy;
182
- cz = sz;
183
- prev = 'Z';
184
- pendingMoveAfterZ = true;
185
- continue;
186
- }
187
- if (!startsNumber()) {
188
- skipWs();
189
- throw new PathError(`Command '${c}' expects ${counts[up]} numbers.`, Math.min(i, n - 1), 1);
190
- }
191
- } else {
192
- if (!cmd) throw new PathError('Path data must begin with a moveto command (M or m).', i, 1);
193
- if (cmd === 'Z' || cmd === 'z') throw new PathError(`Unexpected '${c}' after closepath; start a new command.`, i, 1);
194
- if (!startsNumber()) throw new PathError(`Unexpected character '${c}' in path data.`, i, 1);
195
- // implicit repetition: subsequent moveto pairs are lineto
196
- if (cmd === 'M') cmd = 'L';
197
- else if (cmd === 'm') cmd = 'l';
198
- }
199
-
200
- const rel = cmd === cmd.toLowerCase();
201
- const up = cmd.toUpperCase();
202
- if (pendingMoveAfterZ && up !== 'M') {
203
- // a subpath that continues after Z starts at the previous subpath's start point
204
- segs.push({ c: 'M', x: sx, y: sy, z: sz, o: segStart, implicit: true });
205
- subpaths++;
206
- }
207
- pendingMoveAfterZ = false;
208
- const ox = rel ? cx : 0, oy = rel ? cy : 0, oz = rel ? cz : 0;
209
-
210
- switch (up) {
211
- case 'M': {
212
- const x = num() + ox, y = num() + oy;
213
- const z = dim === 3 ? num() + oz : 0;
214
- segs.push({ c: 'M', x, y, z, o: segStart });
215
- cx = sx = x;
216
- cy = sy = y;
217
- cz = sz = z;
218
- subpaths++;
219
- break;
220
- }
221
- case 'L': {
222
- const x = num() + ox, y = num() + oy;
223
- const z = dim === 3 ? num() + oz : 0;
224
- segs.push({ c: 'L', x, y, z, o: segStart });
225
- cx = x;
226
- cy = y;
227
- cz = z;
228
- break;
229
- }
230
- case 'H': {
231
- const x = num() + ox;
232
- segs.push({ c: 'L', x, y: cy, z: 0, o: segStart });
233
- cx = x;
234
- break;
235
- }
236
- case 'V': {
237
- const y = num() + oy;
238
- segs.push({ c: 'L', x: cx, y, z: 0, o: segStart });
239
- cy = y;
240
- break;
241
- }
242
- case 'C': {
243
- const x1 = num() + ox, y1 = num() + oy, z1 = dim === 3 ? num() + oz : 0;
244
- const x2 = num() + ox, y2 = num() + oy, z2 = dim === 3 ? num() + oz : 0;
245
- const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
246
- segs.push({ c: 'C', x1, y1, z1, x2, y2, z2, x, y, z, o: segStart });
247
- pcx = x2; pcy = y2; pcz = z2;
248
- cx = x; cy = y; cz = z;
249
- break;
250
- }
251
- case 'S': {
252
- let x1 = cx, y1 = cy, z1 = cz;
253
- if (prev === 'C' || prev === 'S') {
254
- x1 = 2 * cx - pcx;
255
- y1 = 2 * cy - pcy;
256
- z1 = 2 * cz - pcz;
257
- }
258
- const x2 = num() + ox, y2 = num() + oy, z2 = dim === 3 ? num() + oz : 0;
259
- const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
260
- segs.push({ c: 'C', x1, y1, z1, x2, y2, z2, x, y, z, o: segStart });
261
- pcx = x2; pcy = y2; pcz = z2;
262
- cx = x; cy = y; cz = z;
263
- break;
264
- }
265
- case 'Q': {
266
- const x1 = num() + ox, y1 = num() + oy, z1 = dim === 3 ? num() + oz : 0;
267
- const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
268
- segs.push({ c: 'Q', x1, y1, z1, x, y, z, o: segStart });
269
- pcx = x1; pcy = y1; pcz = z1;
270
- cx = x; cy = y; cz = z;
271
- break;
272
- }
273
- case 'T': {
274
- let x1 = cx, y1 = cy, z1 = cz;
275
- if (prev === 'Q' || prev === 'T') {
276
- x1 = 2 * cx - pcx;
277
- y1 = 2 * cy - pcy;
278
- z1 = 2 * cz - pcz;
279
- }
280
- const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
281
- segs.push({ c: 'Q', x1, y1, z1, x, y, z, o: segStart });
282
- pcx = x1; pcy = y1; pcz = z1;
283
- cx = x; cy = y; cz = z;
284
- break;
285
- }
286
- case 'A': {
287
- const rx = num();
288
- const ry = num();
289
- const rot = num();
290
- const large = flag();
291
- const sweep = flag();
292
- const x = num() + ox, y = num() + oy;
293
- if (rx < 0 || ry < 0) throw new PathError('Arc radii must not be negative.', segStart, i - segStart);
294
- segs.push({ c: 'A', rx, ry, rot, large, sweep, x0: cx, y0: cy, x, y, z: 0, o: segStart });
295
- cx = x;
296
- cy = y;
297
- break;
298
- }
299
- default:
300
- throw new PathError(`Unsupported command '${cmd}'.`, segStart, 1);
301
- }
302
- prev = up;
303
- }
304
- return { segments: segs, subpaths };
305
- }
306
-
307
- /** Axis-aligned bounds of the control polygon (a conservative bound for curves; arcs use their endpoints and radii). */
308
- export function pathControlBounds(segments) {
309
- let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
310
- const add = (x, y) => {
311
- if (x < minX) minX = x;
312
- if (y < minY) minY = y;
313
- if (x > maxX) maxX = x;
314
- if (y > maxY) maxY = y;
315
- };
316
- for (const s of segments) {
317
- if (s.c === 'Z') continue;
318
- add(s.x, s.y);
319
- if (s.c === 'C') {
320
- add(s.x1, s.y1);
321
- add(s.x2, s.y2);
322
- } else if (s.c === 'Q') add(s.x1, s.y1);
323
- else if (s.c === 'A') {
324
- const r = Math.max(s.rx, s.ry);
325
- add(s.x - r, s.y - r);
326
- add(s.x + r, s.y + r);
327
- add(s.x0 - r, s.y0 - r);
328
- add(s.x0 + r, s.y0 + r);
329
- }
330
- }
331
- return { minX, minY, maxX, maxY };
332
- }
1
+ // SVG-style path data parser.
2
+ //
3
+ // 2D paths accept the full SVG grammar: M L H V C S Q T A Z (absolute and
4
+ // relative), implicit command repetition, optional separators ("M10-5"),
5
+ // compact arc flags ("a1,1 0 00 1,1") and closepath semantics.
6
+ //
7
+ // 3D paths (sweep spines) use the same letters with three coordinates per
8
+ // point: M L C S Q T Z (H, V and A have no unambiguous 3D meaning).
9
+ //
10
+ // The result is a list of absolute segments; H/V become L, S becomes C and
11
+ // T becomes Q. Each segment remembers its source offset for error reporting.
12
+
13
+ import { MAX_PATH_COMMANDS } from '../format/limits.js';
14
+
15
+ export class PathError extends Error {
16
+ constructor(message, offset, length = 1, code = null) {
17
+ super(message);
18
+ this.name = 'PathError';
19
+ this.offset = offset;
20
+ this.length = length;
21
+ this.code = code;
22
+ }
23
+ }
24
+
25
+ const ARG_COUNT_2D = { M: 2, L: 2, H: 1, V: 1, C: 6, S: 4, Q: 4, T: 2, A: 7, Z: 0 };
26
+ const ARG_COUNT_3D = { M: 3, L: 3, C: 9, S: 6, Q: 6, T: 3, Z: 0 };
27
+
28
+ function isWs(c) {
29
+ return c === 32 || c === 9 || c === 10 || c === 13 || c === 12;
30
+ }
31
+
32
+ /** Scan a number at i; returns the end index or -1. */
33
+ export function scanNumber(s, i) {
34
+ return readNumber(s, i);
35
+ }
36
+
37
+ const POW10 = Array.from({ length: 23 }, (_, k) => Number(`1e${k}`));
38
+
39
+ /** Value of the number that readNumber last read. */
40
+ export let numberValue = 0;
41
+
42
+ /**
43
+ * Read the number at i: returns its end index (or -1 when no number starts
44
+ * there) and leaves its value in `numberValue`, exactly as Number() would give
45
+ * it for s.slice(i, end). When the digits form an integer of at most 2^53 and
46
+ * the decimal exponent is within ±22, both are exact in binary64, so one IEEE
47
+ * multiply or divide is correctly rounded (Clinger's fast path) and no
48
+ * substring is made; anything else goes through Number(). Mesh data is
49
+ * hundreds of thousands of such numbers, so this is one pass over the digits.
50
+ */
51
+ export function readNumber(s, i) {
52
+ const start = i;
53
+ let c = s.charCodeAt(i);
54
+ const neg = c === 45;
55
+ if (c === 43 || c === 45) c = s.charCodeAt(++i);
56
+ // the mantissa only grows, so it is exact whenever it ends at most 2^53
57
+ let m = 0;
58
+ const intStart = i;
59
+ while (c >= 48 && c <= 57) {
60
+ m = m * 10 + (c - 48);
61
+ c = s.charCodeAt(++i);
62
+ }
63
+ let digits = i - intStart, frac = 0;
64
+ if (c === 46) {
65
+ const fracStart = ++i;
66
+ c = s.charCodeAt(i);
67
+ while (c >= 48 && c <= 57) {
68
+ m = m * 10 + (c - 48);
69
+ c = s.charCodeAt(++i);
70
+ }
71
+ frac = i - fracStart;
72
+ digits += frac;
73
+ }
74
+ if (!digits) return -1;
75
+ let e = 0;
76
+ if (c === 101 || c === 69) {
77
+ // the exponent belongs to the number only when digits follow
78
+ let j = i + 1;
79
+ let c2 = s.charCodeAt(j);
80
+ const eneg = c2 === 45;
81
+ if (c2 === 43 || c2 === 45) c2 = s.charCodeAt(++j);
82
+ if (c2 >= 48 && c2 <= 57) {
83
+ while (c2 >= 48 && c2 <= 57) {
84
+ e = e * 10 + (c2 - 48);
85
+ c2 = s.charCodeAt(++j);
86
+ }
87
+ if (eneg) e = -e;
88
+ i = j;
89
+ }
90
+ }
91
+ e -= frac;
92
+ if (m > 9007199254740992 || e > 22 || e < -22) numberValue = Number(s.slice(start, i));
93
+ else {
94
+ const v = e >= 0 ? m * POW10[e] : m / POW10[-e];
95
+ numberValue = neg ? -v : v;
96
+ }
97
+ return i;
98
+ }
99
+
100
+ /**
101
+ * @param {string} s path data
102
+ * @param {2|3} dim
103
+ * @returns {{segments: object[], subpaths: number}}
104
+ */
105
+ export function parsePathData(s, dim = 2) {
106
+ const counts = dim === 3 ? ARG_COUNT_3D : ARG_COUNT_2D;
107
+ const n = s.length;
108
+ let i = 0;
109
+ const segs = [];
110
+ let cx = 0, cy = 0, cz = 0;
111
+ let sx = 0, sy = 0, sz = 0;
112
+ // previous control point for S/T reflection
113
+ let pcx = 0, pcy = 0, pcz = 0;
114
+ let prev = '';
115
+ let cmd = '';
116
+ let subpaths = 0;
117
+ let pendingMoveAfterZ = false;
118
+
119
+ const skipWs = () => {
120
+ while (i < n && isWs(s.charCodeAt(i))) i++;
121
+ };
122
+ const skipSep = () => {
123
+ skipWs();
124
+ if (s.charCodeAt(i) === 44) {
125
+ i++;
126
+ skipWs();
127
+ }
128
+ };
129
+ const num = () => {
130
+ skipSep();
131
+ const end = readNumber(s, i);
132
+ if (end < 0) {
133
+ if (i >= n) throw new PathError(`Command '${cmd}' expects ${counts[cmd.toUpperCase()]} numbers but the path data ended.`, Math.max(0, n - 1), 1);
134
+ throw new PathError(`Expected a number in '${cmd}' command but found '${s[i]}'.`, i, 1);
135
+ }
136
+ i = end;
137
+ return numberValue;
138
+ };
139
+ const flag = () => {
140
+ skipSep();
141
+ const c = s.charCodeAt(i);
142
+ if (c !== 48 && c !== 49) throw new PathError("Arc flags must be '0' or '1'.", i, 1);
143
+ i++;
144
+ return c === 49 ? 1 : 0;
145
+ };
146
+ const startsNumber = () => {
147
+ let j = i;
148
+ while (j < n && isWs(s.charCodeAt(j))) j++;
149
+ if (s.charCodeAt(j) === 44) {
150
+ j++;
151
+ while (j < n && isWs(s.charCodeAt(j))) j++;
152
+ }
153
+ const c = s.charCodeAt(j);
154
+ return (c >= 48 && c <= 57) || c === 45 || c === 43 || c === 46;
155
+ };
156
+
157
+ skipWs();
158
+ if (i >= n) return { segments: segs, subpaths: 0 };
159
+
160
+ while (true) {
161
+ skipWs();
162
+ if (i >= n) break;
163
+ if (segs.length >= MAX_PATH_COMMANDS) {
164
+ throw new PathError(`Path data has more than ${MAX_PATH_COMMANDS.toLocaleString('en-US')} commands.`, i, 1, 'E_PATH_LIMIT');
165
+ }
166
+ const c = s[i];
167
+ const code = s.charCodeAt(i);
168
+ const isLetter = (code >= 65 && code <= 90) || (code >= 97 && code <= 122);
169
+ const segStart = i;
170
+ if (isLetter) {
171
+ const up = c.toUpperCase();
172
+ if (!(up in ARG_COUNT_2D)) throw new PathError(`Unknown path command '${c}'. Valid commands: M L H V C S Q T A Z.`, i, 1);
173
+ if (!(up in counts)) throw new PathError(`Command '${c}' is not available in 3D path data (use M L C S Q T Z).`, i, 1);
174
+ if (!cmd && up !== 'M') throw new PathError('Path data must begin with a moveto command (M or m).', i, 1);
175
+ cmd = c;
176
+ i++;
177
+ if (up === 'Z') {
178
+ // closepath
179
+ segs.push({ c: 'Z', o: segStart });
180
+ cx = sx;
181
+ cy = sy;
182
+ cz = sz;
183
+ prev = 'Z';
184
+ pendingMoveAfterZ = true;
185
+ continue;
186
+ }
187
+ if (!startsNumber()) {
188
+ skipWs();
189
+ throw new PathError(`Command '${c}' expects ${counts[up]} numbers.`, Math.min(i, n - 1), 1);
190
+ }
191
+ } else {
192
+ if (!cmd) throw new PathError('Path data must begin with a moveto command (M or m).', i, 1);
193
+ if (cmd === 'Z' || cmd === 'z') throw new PathError(`Unexpected '${c}' after closepath; start a new command.`, i, 1);
194
+ if (!startsNumber()) throw new PathError(`Unexpected character '${c}' in path data.`, i, 1);
195
+ // implicit repetition: subsequent moveto pairs are lineto
196
+ if (cmd === 'M') cmd = 'L';
197
+ else if (cmd === 'm') cmd = 'l';
198
+ }
199
+
200
+ const rel = cmd === cmd.toLowerCase();
201
+ const up = cmd.toUpperCase();
202
+ if (pendingMoveAfterZ && up !== 'M') {
203
+ // a subpath that continues after Z starts at the previous subpath's start point
204
+ segs.push({ c: 'M', x: sx, y: sy, z: sz, o: segStart, implicit: true });
205
+ subpaths++;
206
+ }
207
+ pendingMoveAfterZ = false;
208
+ const ox = rel ? cx : 0, oy = rel ? cy : 0, oz = rel ? cz : 0;
209
+
210
+ switch (up) {
211
+ case 'M': {
212
+ const x = num() + ox, y = num() + oy;
213
+ const z = dim === 3 ? num() + oz : 0;
214
+ segs.push({ c: 'M', x, y, z, o: segStart });
215
+ cx = sx = x;
216
+ cy = sy = y;
217
+ cz = sz = z;
218
+ subpaths++;
219
+ break;
220
+ }
221
+ case 'L': {
222
+ const x = num() + ox, y = num() + oy;
223
+ const z = dim === 3 ? num() + oz : 0;
224
+ segs.push({ c: 'L', x, y, z, o: segStart });
225
+ cx = x;
226
+ cy = y;
227
+ cz = z;
228
+ break;
229
+ }
230
+ case 'H': {
231
+ const x = num() + ox;
232
+ segs.push({ c: 'L', x, y: cy, z: 0, o: segStart });
233
+ cx = x;
234
+ break;
235
+ }
236
+ case 'V': {
237
+ const y = num() + oy;
238
+ segs.push({ c: 'L', x: cx, y, z: 0, o: segStart });
239
+ cy = y;
240
+ break;
241
+ }
242
+ case 'C': {
243
+ const x1 = num() + ox, y1 = num() + oy, z1 = dim === 3 ? num() + oz : 0;
244
+ const x2 = num() + ox, y2 = num() + oy, z2 = dim === 3 ? num() + oz : 0;
245
+ const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
246
+ segs.push({ c: 'C', x1, y1, z1, x2, y2, z2, x, y, z, o: segStart });
247
+ pcx = x2; pcy = y2; pcz = z2;
248
+ cx = x; cy = y; cz = z;
249
+ break;
250
+ }
251
+ case 'S': {
252
+ let x1 = cx, y1 = cy, z1 = cz;
253
+ if (prev === 'C' || prev === 'S') {
254
+ x1 = 2 * cx - pcx;
255
+ y1 = 2 * cy - pcy;
256
+ z1 = 2 * cz - pcz;
257
+ }
258
+ const x2 = num() + ox, y2 = num() + oy, z2 = dim === 3 ? num() + oz : 0;
259
+ const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
260
+ segs.push({ c: 'C', x1, y1, z1, x2, y2, z2, x, y, z, o: segStart });
261
+ pcx = x2; pcy = y2; pcz = z2;
262
+ cx = x; cy = y; cz = z;
263
+ break;
264
+ }
265
+ case 'Q': {
266
+ const x1 = num() + ox, y1 = num() + oy, z1 = dim === 3 ? num() + oz : 0;
267
+ const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
268
+ segs.push({ c: 'Q', x1, y1, z1, x, y, z, o: segStart });
269
+ pcx = x1; pcy = y1; pcz = z1;
270
+ cx = x; cy = y; cz = z;
271
+ break;
272
+ }
273
+ case 'T': {
274
+ let x1 = cx, y1 = cy, z1 = cz;
275
+ if (prev === 'Q' || prev === 'T') {
276
+ x1 = 2 * cx - pcx;
277
+ y1 = 2 * cy - pcy;
278
+ z1 = 2 * cz - pcz;
279
+ }
280
+ const x = num() + ox, y = num() + oy, z = dim === 3 ? num() + oz : 0;
281
+ segs.push({ c: 'Q', x1, y1, z1, x, y, z, o: segStart });
282
+ pcx = x1; pcy = y1; pcz = z1;
283
+ cx = x; cy = y; cz = z;
284
+ break;
285
+ }
286
+ case 'A': {
287
+ const rx = num();
288
+ const ry = num();
289
+ const rot = num();
290
+ const large = flag();
291
+ const sweep = flag();
292
+ const x = num() + ox, y = num() + oy;
293
+ if (rx < 0 || ry < 0) throw new PathError('Arc radii must not be negative.', segStart, i - segStart);
294
+ segs.push({ c: 'A', rx, ry, rot, large, sweep, x0: cx, y0: cy, x, y, z: 0, o: segStart });
295
+ cx = x;
296
+ cy = y;
297
+ break;
298
+ }
299
+ default:
300
+ throw new PathError(`Unsupported command '${cmd}'.`, segStart, 1);
301
+ }
302
+ prev = up;
303
+ }
304
+ return { segments: segs, subpaths };
305
+ }
306
+
307
+ /** Axis-aligned bounds of the control polygon (a conservative bound for curves; arcs use their endpoints and radii). */
308
+ export function pathControlBounds(segments) {
309
+ let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
310
+ const add = (x, y) => {
311
+ if (x < minX) minX = x;
312
+ if (y < minY) minY = y;
313
+ if (x > maxX) maxX = x;
314
+ if (y > maxY) maxY = y;
315
+ };
316
+ for (const s of segments) {
317
+ if (s.c === 'Z') continue;
318
+ add(s.x, s.y);
319
+ if (s.c === 'C') {
320
+ add(s.x1, s.y1);
321
+ add(s.x2, s.y2);
322
+ } else if (s.c === 'Q') add(s.x1, s.y1);
323
+ else if (s.c === 'A') {
324
+ const r = Math.max(s.rx, s.ry);
325
+ add(s.x - r, s.y - r);
326
+ add(s.x + r, s.y + r);
327
+ add(s.x0 - r, s.y0 - r);
328
+ add(s.x0 + r, s.y0 + r);
329
+ }
330
+ }
331
+ return { minX, minY, maxX, maxY };
332
+ }