@es3d/es3d 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +95 -86
  3. package/docs/SPEC.md +426 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +390 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +132 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf-pack.js +1461 -0
  42. package/src/io/gltf.js +630 -630
  43. package/src/io/mesh-import.js +104 -104
  44. package/src/io/obj.js +352 -352
  45. package/src/io/step-brep.js +439 -439
  46. package/src/io/step-exact.js +1149 -1149
  47. package/src/io/step.js +1418 -1418
  48. package/src/io/stl.js +193 -193
  49. package/src/io/svg-import.js +787 -787
  50. package/src/material/materials.js +154 -154
  51. package/src/math/mat4.js +475 -475
  52. package/src/math/random.js +30 -30
  53. package/src/math/trig.js +65 -65
  54. package/src/math/vec3.js +81 -81
  55. package/src/optimize/optimizer.js +604 -579
  56. package/src/path/path-flatten.js +322 -322
  57. package/src/path/path-parser.js +332 -332
  58. package/src/path/shapes.js +129 -129
  59. package/src/path/triangulate.js +517 -517
  60. package/src/pipeline.js +74 -74
  61. package/src/render/camera.js +168 -168
  62. package/src/render/frame-builder.js +362 -362
  63. package/src/render/geometry-pool.js +149 -149
  64. package/src/render/lighting.js +149 -149
  65. package/src/render/orbit-controls.js +237 -237
  66. package/src/render/renderer.js +258 -249
  67. package/src/render/scroll-timeline.js +104 -104
  68. package/src/render/shaders/glsl.js +285 -285
  69. package/src/render/shaders/wgsl.js +252 -252
  70. package/src/render/stage.js +365 -352
  71. package/src/render/texture-cache.js +40 -40
  72. package/src/render/textures.js +223 -223
  73. package/src/render/webgl2/webgl2-backend.js +586 -532
  74. package/src/render/webgpu/webgpu-backend.js +482 -480
  75. package/src/scene/flatten.js +754 -754
  76. package/src/scene/picking.js +161 -161
  77. package/src/scene/scene-graph.js +320 -320
  78. package/src/transform/transform.js +211 -211
  79. package/src/wasm/kernels-binary.js +3 -3
  80. package/src/wasm/kernels.js +385 -385
@@ -1,320 +1,320 @@
1
- // Scene graph construction: validated AST -> SceneNode tree.
2
- //
3
- // Every renderable element becomes one SceneNode with its static local matrix
4
- // pre-computed. Nodes are memoised per element, so a definition referenced by
5
- // a thousand <use> elements exists once in memory: instancing is resolved by
6
- // traversal, not by copying subtrees. Materials are collected into a table,
7
- // geometry descriptors are interned in the geometry cache (lazy tessellation).
8
-
9
- import * as mat4 from '../math/mat4.js';
10
- import { valueOf, elementSpec } from '../format/schema.js';
11
- import { localMatrix } from '../transform/transform.js';
12
- import { describeShape, hasGeometry } from '../geometry/registry.js';
13
- import { MaterialTable, paramsFromElement } from '../material/materials.js';
14
- import { animationFromElement } from './animation.js';
15
- import { MAX_INSTANCES, MAX_DEPTH } from '../format/limits.js';
16
-
17
- export { MAX_INSTANCES, MAX_DEPTH };
18
-
19
- export class SceneNode {
20
- constructor(el, kind) {
21
- this.el = el;
22
- this.uid = el.uid;
23
- this.kind = kind;
24
- this.local = null; // static local matrix (Float64Array) or null for identity
25
- this.visible = true;
26
- this.material = null;
27
- this.color = null;
28
- this.anims = [];
29
- this.children = [];
30
- // shape
31
- this.geometry = null;
32
- this.unit = null;
33
- // use
34
- this.target = null;
35
- // repeat
36
- this.count = 0;
37
- this.step = null;
38
- // scatter / lod / light / camera parameters
39
- this.params = null;
40
- }
41
-
42
- get animated() {
43
- return this.anims.length > 0;
44
- }
45
- }
46
-
47
- const ENV_DEFAULTS = {
48
- background: [0.09, 0.1, 0.12, 1],
49
- sky: [0.8, 0.86, 0.95, 1],
50
- ground: [0.25, 0.22, 0.2, 1],
51
- intensity: 0.5,
52
- exposure: 1,
53
- };
54
-
55
- function isIdentity(m) {
56
- return mat4.isIdentity(m, 1e-15);
57
- }
58
-
59
- /**
60
- * @param {import('../format/ast.js').Document} doc validated document
61
- * @param {import('../geometry/geometry-cache.js').GeometryCache} cache
62
- */
63
- export function buildSceneGraph(doc, cache, opts = {}) {
64
- const maxInstances = opts.maxInstances || MAX_INSTANCES;
65
- const diagnostics = [];
66
- const materials = new MaterialTable();
67
- const memo = new Map();
68
- let environment = { ...ENV_DEFAULTS, explicit: false };
69
- let envFound = false;
70
- let controls = null;
71
- // which clocks drive the document: viewers skip per-frame work for the ones it does not use
72
- const animation = { time: false, scroll: false };
73
- const stats = { nodes: 0, shapes: 0, uses: 0, defs: 0, lights: 0, cameras: 0, materials: 0 };
74
-
75
- const report = (el, severity, code, message, phase = 'reference') => {
76
- diagnostics.push({ severity, code, message, element: el, phase });
77
- };
78
-
79
- // materials and environment are document-wide
80
- const collect = (el) => {
81
- if (el.unknown) return;
82
- if (el.name === 'material' && el.values && el.values.id !== undefined) {
83
- materials.define(el.values.id, paramsFromElement(el));
84
- stats.materials++;
85
- }
86
- if (el.name === 'environment' && !envFound) {
87
- envFound = true;
88
- environment = {
89
- background: valueOf(el, 'background'),
90
- sky: valueOf(el, 'sky'),
91
- ground: valueOf(el, 'ground'),
92
- intensity: valueOf(el, 'intensity'),
93
- exposure: valueOf(el, 'exposure'),
94
- explicit: true,
95
- uid: el.uid,
96
- };
97
- }
98
- if (el.name === 'controls' && !controls) controls = controlsFromElement(el);
99
- if (el.name === 'defs') stats.defs += el.children.filter((c) => c.type === 'element').length;
100
- for (const c of el.children) if (c.type === 'element') collect(c);
101
- };
102
- collect(doc.root);
103
-
104
- cache.beginBuild();
105
-
106
- const nodeFor = (el, depth = 0) => {
107
- if (memo.has(el)) return memo.get(el);
108
- if (depth > MAX_DEPTH) {
109
- report(el, 'error', 'E_TOO_DEEP', `Nesting is deeper than ${MAX_DEPTH}. Flatten the tree or shorten the use chain.`);
110
- memo.set(el, null);
111
- return null;
112
- }
113
- if (el.unknown || !elementSpec(el.name)) {
114
- memo.set(el, null);
115
- return null;
116
- }
117
- const name = el.name;
118
- let kind;
119
- if (name === 'es3d' || name === 'v3d' || name === 'scene' || name === 'group') kind = 'group';
120
- else if (name === 'use') kind = 'use';
121
- else if (name === 'repeat') kind = 'repeat';
122
- else if (name === 'scatter') kind = 'scatter';
123
- else if (name === 'lod') kind = 'lod';
124
- else if (name === 'light') kind = 'light';
125
- else if (name === 'camera') kind = 'camera';
126
- else if (hasGeometry(name)) kind = 'shape';
127
- else {
128
- memo.set(el, null);
129
- return null;
130
- }
131
- const node = new SceneNode(el, kind);
132
- memo.set(el, node);
133
- stats.nodes++;
134
- const v = el.values || {};
135
- if (kind !== 'camera' && kind !== 'light') {
136
- const m = localMatrix(v);
137
- node.local = isIdentity(m) ? null : m;
138
- }
139
- node.visible = valueOf(el, 'visible') !== false;
140
- node.collide = v.collide !== false;
141
- node.material = v.material !== undefined ? v.material : null;
142
- node.color = v.color !== undefined ? v.color : null;
143
- const position = valueOf(el, 'position') || [0, 0, 0];
144
- node.base = {
145
- position,
146
- rotation: valueOf(el, 'rotation') || [0, 0, 0],
147
- scale: valueOf(el, 'scale') || [1, 1, 1],
148
- };
149
- if (kind === 'camera') {
150
- // a camera without a target looks down -Z: start a target animation from there
151
- node.base.target = v.target || [position[0], position[1], position[2] - 1];
152
- node.base.fov = [valueOf(el, 'fov')];
153
- }
154
-
155
- for (const c of el.children) {
156
- if (c.type !== 'element') continue;
157
- if (c.name === 'animate') {
158
- if (!c.unknown && c.values && c.values.attr) {
159
- const a = animationFromElement(c, node.base);
160
- node.anims.push(a);
161
- animation[a.timeline === 'scroll' ? 'scroll' : 'time'] = true;
162
- }
163
- continue;
164
- }
165
- if (name === 'es3d' || name === 'v3d') {
166
- if (c.name === 'defs' || c.name === 'title' || c.name === 'desc' || c.name === 'environment' || c.name === 'material') continue;
167
- }
168
- if (c.name === 'material' || c.name === 'environment' || c.name === 'controls') continue;
169
- const child = nodeFor(c, depth + 1);
170
- if (child) node.children.push(child);
171
- }
172
-
173
- switch (kind) {
174
- case 'shape': {
175
- stats.shapes++;
176
- let desc = null;
177
- try {
178
- desc = describeShape(el, {});
179
- } catch (err) {
180
- report(el, 'error', 'E_GEOMETRY', `Cannot describe <${name}>: ${err.message}`, 'geometry');
181
- }
182
- if (desc) {
183
- node.geometry = cache.acquire(desc, el);
184
- node.unit = desc.unit && !isIdentity(desc.unit) ? desc.unit : null;
185
- } else if (!diagnostics.some((d) => d.element === el)) {
186
- report(el, 'error', 'E_GEOMETRY', `<${name}> has no usable geometry source.`, 'geometry');
187
- }
188
- break;
189
- }
190
- case 'use':
191
- stats.uses++;
192
- if (el.target && !el.circular) node.target = nodeFor(el.target, depth + 1);
193
- break;
194
- case 'repeat':
195
- node.count = v.count || 0;
196
- node.step = v.step ? v.step.matrix : mat4.createF64();
197
- break;
198
- case 'scatter':
199
- node.params = {
200
- grid: v.grid || null,
201
- count: v.grid ? v.grid[0] * v.grid[1] : v.count || 0,
202
- spacing: valueOf(el, 'spacing'),
203
- area: v.area || null,
204
- radius: v.radius || null,
205
- seed: valueOf(el, 'seed'),
206
- jitter: valueOf(el, 'jitter'),
207
- randomScale: v.randomScale || null,
208
- randomRotation: v.randomRotation || null,
209
- randomMaterial: v.randomMaterial || null,
210
- };
211
- break;
212
- case 'lod':
213
- node.params = { distances: v.distances || [] };
214
- break;
215
- case 'light': {
216
- stats.lights++;
217
- const m = mat4.createF64();
218
- if (v.transform) m.set(v.transform.matrix);
219
- node.params = {
220
- type: v.type,
221
- color: valueOf(el, 'color'),
222
- intensity: valueOf(el, 'intensity'),
223
- position: valueOf(el, 'position'),
224
- rotation: v.rotation || null,
225
- direction: v.direction || null,
226
- target: v.target || null,
227
- range: valueOf(el, 'range'),
228
- angle: valueOf(el, 'angle'),
229
- penumbra: valueOf(el, 'penumbra'),
230
- groundColor: valueOf(el, 'groundColor'),
231
- transform: v.transform ? m : null,
232
- };
233
- break;
234
- }
235
- case 'camera': {
236
- stats.cameras++;
237
- node.params = {
238
- type: valueOf(el, 'type'),
239
- position: valueOf(el, 'position'),
240
- target: v.target || null,
241
- rotation: v.rotation || null,
242
- up: valueOf(el, 'up'),
243
- fov: valueOf(el, 'fov'),
244
- height: valueOf(el, 'height'),
245
- near: v.near || null,
246
- far: v.far || null,
247
- aspect: valueOf(el, 'aspect'),
248
- fit: valueOf(el, 'fit'),
249
- transform: v.transform ? v.transform.matrix : null,
250
- name: v.name || v.id || `camera ${stats.cameras}`,
251
- };
252
- break;
253
- }
254
- default:
255
- break;
256
- }
257
- return node;
258
- };
259
-
260
- const root = doc.root ? nodeFor(doc.root) : null;
261
- cache.endBuild();
262
-
263
- // expanded instance count (memoised per node) guards against accidental explosions
264
- const counts = new Map();
265
- const countOf = (node) => {
266
- if (!node) return 0;
267
- if (counts.has(node)) return counts.get(node);
268
- counts.set(node, 0); // cycle guard
269
- let n = 0;
270
- const kids = () => node.children.reduce((s, c) => s + countOf(c), 0);
271
- switch (node.kind) {
272
- case 'shape':
273
- n = node.geometry ? 1 : 0;
274
- break;
275
- case 'use':
276
- n = countOf(node.target);
277
- break;
278
- case 'repeat':
279
- n = node.count * kids();
280
- break;
281
- case 'scatter':
282
- n = node.params.count * kids();
283
- break;
284
- case 'light':
285
- case 'camera':
286
- n = 0;
287
- break;
288
- default:
289
- n = kids();
290
- }
291
- if (!node.visible) n = 0;
292
- counts.set(node, n);
293
- return n;
294
- };
295
- const expanded = countOf(root);
296
- stats.expandedInstances = expanded;
297
- if (expanded > maxInstances) {
298
- report(doc.root, 'error', 'E_TOO_MANY_INSTANCES', `The scene expands to ${expanded.toLocaleString('en-US')} instances, more than the limit of ${maxInstances.toLocaleString('en-US')}. Reduce repeat or scatter counts.`, 'render');
299
- }
300
-
301
- return { doc, root, materials, environment, controls, animation, cache, diagnostics, stats, tooLarge: expanded > maxInstances, expanded };
302
- }
303
-
304
- /** Viewer settings from a <controls> element (angles in degrees, as written). */
305
- function controlsFromElement(el) {
306
- const v = el.values || {};
307
- return {
308
- mode: valueOf(el, 'mode'),
309
- zoom: valueOf(el, 'zoom'),
310
- pan: valueOf(el, 'pan'),
311
- minDistance: v.minDistance ?? null,
312
- maxDistance: v.maxDistance ?? null,
313
- minPolar: valueOf(el, 'minPolar'),
314
- maxPolar: valueOf(el, 'maxPolar'),
315
- targetMin: v.targetMin && v.targetMax ? v.targetMin : null,
316
- targetMax: v.targetMin && v.targetMax ? v.targetMax : null,
317
- collide: valueOf(el, 'collide'),
318
- uid: el.uid,
319
- };
320
- }
1
+ // Scene graph construction: validated AST -> SceneNode tree.
2
+ //
3
+ // Every renderable element becomes one SceneNode with its static local matrix
4
+ // pre-computed. Nodes are memoised per element, so a definition referenced by
5
+ // a thousand <use> elements exists once in memory: instancing is resolved by
6
+ // traversal, not by copying subtrees. Materials are collected into a table,
7
+ // geometry descriptors are interned in the geometry cache (lazy tessellation).
8
+
9
+ import * as mat4 from '../math/mat4.js';
10
+ import { valueOf, elementSpec } from '../format/schema.js';
11
+ import { localMatrix } from '../transform/transform.js';
12
+ import { describeShape, hasGeometry } from '../geometry/registry.js';
13
+ import { MaterialTable, paramsFromElement } from '../material/materials.js';
14
+ import { animationFromElement } from './animation.js';
15
+ import { MAX_INSTANCES, MAX_DEPTH } from '../format/limits.js';
16
+
17
+ export { MAX_INSTANCES, MAX_DEPTH };
18
+
19
+ export class SceneNode {
20
+ constructor(el, kind) {
21
+ this.el = el;
22
+ this.uid = el.uid;
23
+ this.kind = kind;
24
+ this.local = null; // static local matrix (Float64Array) or null for identity
25
+ this.visible = true;
26
+ this.material = null;
27
+ this.color = null;
28
+ this.anims = [];
29
+ this.children = [];
30
+ // shape
31
+ this.geometry = null;
32
+ this.unit = null;
33
+ // use
34
+ this.target = null;
35
+ // repeat
36
+ this.count = 0;
37
+ this.step = null;
38
+ // scatter / lod / light / camera parameters
39
+ this.params = null;
40
+ }
41
+
42
+ get animated() {
43
+ return this.anims.length > 0;
44
+ }
45
+ }
46
+
47
+ const ENV_DEFAULTS = {
48
+ background: [0.09, 0.1, 0.12, 1],
49
+ sky: [0.8, 0.86, 0.95, 1],
50
+ ground: [0.25, 0.22, 0.2, 1],
51
+ intensity: 0.5,
52
+ exposure: 1,
53
+ };
54
+
55
+ function isIdentity(m) {
56
+ return mat4.isIdentity(m, 1e-15);
57
+ }
58
+
59
+ /**
60
+ * @param {import('../format/ast.js').Document} doc validated document
61
+ * @param {import('../geometry/geometry-cache.js').GeometryCache} cache
62
+ */
63
+ export function buildSceneGraph(doc, cache, opts = {}) {
64
+ const maxInstances = opts.maxInstances || MAX_INSTANCES;
65
+ const diagnostics = [];
66
+ const materials = new MaterialTable();
67
+ const memo = new Map();
68
+ let environment = { ...ENV_DEFAULTS, explicit: false };
69
+ let envFound = false;
70
+ let controls = null;
71
+ // which clocks drive the document: viewers skip per-frame work for the ones it does not use
72
+ const animation = { time: false, scroll: false };
73
+ const stats = { nodes: 0, shapes: 0, uses: 0, defs: 0, lights: 0, cameras: 0, materials: 0 };
74
+
75
+ const report = (el, severity, code, message, phase = 'reference') => {
76
+ diagnostics.push({ severity, code, message, element: el, phase });
77
+ };
78
+
79
+ // materials and environment are document-wide
80
+ const collect = (el) => {
81
+ if (el.unknown) return;
82
+ if (el.name === 'material' && el.values && el.values.id !== undefined) {
83
+ materials.define(el.values.id, paramsFromElement(el));
84
+ stats.materials++;
85
+ }
86
+ if (el.name === 'environment' && !envFound) {
87
+ envFound = true;
88
+ environment = {
89
+ background: valueOf(el, 'background'),
90
+ sky: valueOf(el, 'sky'),
91
+ ground: valueOf(el, 'ground'),
92
+ intensity: valueOf(el, 'intensity'),
93
+ exposure: valueOf(el, 'exposure'),
94
+ explicit: true,
95
+ uid: el.uid,
96
+ };
97
+ }
98
+ if (el.name === 'controls' && !controls) controls = controlsFromElement(el);
99
+ if (el.name === 'defs') stats.defs += el.children.filter((c) => c.type === 'element').length;
100
+ for (const c of el.children) if (c.type === 'element') collect(c);
101
+ };
102
+ collect(doc.root);
103
+
104
+ cache.beginBuild();
105
+
106
+ const nodeFor = (el, depth = 0) => {
107
+ if (memo.has(el)) return memo.get(el);
108
+ if (depth > MAX_DEPTH) {
109
+ report(el, 'error', 'E_TOO_DEEP', `Nesting is deeper than ${MAX_DEPTH}. Flatten the tree or shorten the use chain.`);
110
+ memo.set(el, null);
111
+ return null;
112
+ }
113
+ if (el.unknown || !elementSpec(el.name)) {
114
+ memo.set(el, null);
115
+ return null;
116
+ }
117
+ const name = el.name;
118
+ let kind;
119
+ if (name === 'es3d' || name === 'v3d' || name === 'scene' || name === 'group') kind = 'group';
120
+ else if (name === 'use') kind = 'use';
121
+ else if (name === 'repeat') kind = 'repeat';
122
+ else if (name === 'scatter') kind = 'scatter';
123
+ else if (name === 'lod') kind = 'lod';
124
+ else if (name === 'light') kind = 'light';
125
+ else if (name === 'camera') kind = 'camera';
126
+ else if (hasGeometry(name)) kind = 'shape';
127
+ else {
128
+ memo.set(el, null);
129
+ return null;
130
+ }
131
+ const node = new SceneNode(el, kind);
132
+ memo.set(el, node);
133
+ stats.nodes++;
134
+ const v = el.values || {};
135
+ if (kind !== 'camera' && kind !== 'light') {
136
+ const m = localMatrix(v);
137
+ node.local = isIdentity(m) ? null : m;
138
+ }
139
+ node.visible = valueOf(el, 'visible') !== false;
140
+ node.collide = v.collide !== false;
141
+ node.material = v.material !== undefined ? v.material : null;
142
+ node.color = v.color !== undefined ? v.color : null;
143
+ const position = valueOf(el, 'position') || [0, 0, 0];
144
+ node.base = {
145
+ position,
146
+ rotation: valueOf(el, 'rotation') || [0, 0, 0],
147
+ scale: valueOf(el, 'scale') || [1, 1, 1],
148
+ };
149
+ if (kind === 'camera') {
150
+ // a camera without a target looks down -Z: start a target animation from there
151
+ node.base.target = v.target || [position[0], position[1], position[2] - 1];
152
+ node.base.fov = [valueOf(el, 'fov')];
153
+ }
154
+
155
+ for (const c of el.children) {
156
+ if (c.type !== 'element') continue;
157
+ if (c.name === 'animate') {
158
+ if (!c.unknown && c.values && c.values.attr) {
159
+ const a = animationFromElement(c, node.base);
160
+ node.anims.push(a);
161
+ animation[a.timeline === 'scroll' ? 'scroll' : 'time'] = true;
162
+ }
163
+ continue;
164
+ }
165
+ if (name === 'es3d' || name === 'v3d') {
166
+ if (c.name === 'defs' || c.name === 'title' || c.name === 'desc' || c.name === 'environment' || c.name === 'material') continue;
167
+ }
168
+ if (c.name === 'material' || c.name === 'environment' || c.name === 'controls') continue;
169
+ const child = nodeFor(c, depth + 1);
170
+ if (child) node.children.push(child);
171
+ }
172
+
173
+ switch (kind) {
174
+ case 'shape': {
175
+ stats.shapes++;
176
+ let desc = null;
177
+ try {
178
+ desc = describeShape(el, {});
179
+ } catch (err) {
180
+ report(el, 'error', 'E_GEOMETRY', `Cannot describe <${name}>: ${err.message}`, 'geometry');
181
+ }
182
+ if (desc) {
183
+ node.geometry = cache.acquire(desc, el);
184
+ node.unit = desc.unit && !isIdentity(desc.unit) ? desc.unit : null;
185
+ } else if (!diagnostics.some((d) => d.element === el)) {
186
+ report(el, 'error', 'E_GEOMETRY', `<${name}> has no usable geometry source.`, 'geometry');
187
+ }
188
+ break;
189
+ }
190
+ case 'use':
191
+ stats.uses++;
192
+ if (el.target && !el.circular) node.target = nodeFor(el.target, depth + 1);
193
+ break;
194
+ case 'repeat':
195
+ node.count = v.count || 0;
196
+ node.step = v.step ? v.step.matrix : mat4.createF64();
197
+ break;
198
+ case 'scatter':
199
+ node.params = {
200
+ grid: v.grid || null,
201
+ count: v.grid ? v.grid[0] * v.grid[1] : v.count || 0,
202
+ spacing: valueOf(el, 'spacing'),
203
+ area: v.area || null,
204
+ radius: v.radius || null,
205
+ seed: valueOf(el, 'seed'),
206
+ jitter: valueOf(el, 'jitter'),
207
+ randomScale: v.randomScale || null,
208
+ randomRotation: v.randomRotation || null,
209
+ randomMaterial: v.randomMaterial || null,
210
+ };
211
+ break;
212
+ case 'lod':
213
+ node.params = { distances: v.distances || [] };
214
+ break;
215
+ case 'light': {
216
+ stats.lights++;
217
+ const m = mat4.createF64();
218
+ if (v.transform) m.set(v.transform.matrix);
219
+ node.params = {
220
+ type: v.type,
221
+ color: valueOf(el, 'color'),
222
+ intensity: valueOf(el, 'intensity'),
223
+ position: valueOf(el, 'position'),
224
+ rotation: v.rotation || null,
225
+ direction: v.direction || null,
226
+ target: v.target || null,
227
+ range: valueOf(el, 'range'),
228
+ angle: valueOf(el, 'angle'),
229
+ penumbra: valueOf(el, 'penumbra'),
230
+ groundColor: valueOf(el, 'groundColor'),
231
+ transform: v.transform ? m : null,
232
+ };
233
+ break;
234
+ }
235
+ case 'camera': {
236
+ stats.cameras++;
237
+ node.params = {
238
+ type: valueOf(el, 'type'),
239
+ position: valueOf(el, 'position'),
240
+ target: v.target || null,
241
+ rotation: v.rotation || null,
242
+ up: valueOf(el, 'up'),
243
+ fov: valueOf(el, 'fov'),
244
+ height: valueOf(el, 'height'),
245
+ near: v.near || null,
246
+ far: v.far || null,
247
+ aspect: valueOf(el, 'aspect'),
248
+ fit: valueOf(el, 'fit'),
249
+ transform: v.transform ? v.transform.matrix : null,
250
+ name: v.name || v.id || `camera ${stats.cameras}`,
251
+ };
252
+ break;
253
+ }
254
+ default:
255
+ break;
256
+ }
257
+ return node;
258
+ };
259
+
260
+ const root = doc.root ? nodeFor(doc.root) : null;
261
+ cache.endBuild();
262
+
263
+ // expanded instance count (memoised per node) guards against accidental explosions
264
+ const counts = new Map();
265
+ const countOf = (node) => {
266
+ if (!node) return 0;
267
+ if (counts.has(node)) return counts.get(node);
268
+ counts.set(node, 0); // cycle guard
269
+ let n = 0;
270
+ const kids = () => node.children.reduce((s, c) => s + countOf(c), 0);
271
+ switch (node.kind) {
272
+ case 'shape':
273
+ n = node.geometry ? 1 : 0;
274
+ break;
275
+ case 'use':
276
+ n = countOf(node.target);
277
+ break;
278
+ case 'repeat':
279
+ n = node.count * kids();
280
+ break;
281
+ case 'scatter':
282
+ n = node.params.count * kids();
283
+ break;
284
+ case 'light':
285
+ case 'camera':
286
+ n = 0;
287
+ break;
288
+ default:
289
+ n = kids();
290
+ }
291
+ if (!node.visible) n = 0;
292
+ counts.set(node, n);
293
+ return n;
294
+ };
295
+ const expanded = countOf(root);
296
+ stats.expandedInstances = expanded;
297
+ if (expanded > maxInstances) {
298
+ report(doc.root, 'error', 'E_TOO_MANY_INSTANCES', `The scene expands to ${expanded.toLocaleString('en-US')} instances, more than the limit of ${maxInstances.toLocaleString('en-US')}. Reduce repeat or scatter counts.`, 'render');
299
+ }
300
+
301
+ return { doc, root, materials, environment, controls, animation, cache, diagnostics, stats, tooLarge: expanded > maxInstances, expanded };
302
+ }
303
+
304
+ /** Viewer settings from a <controls> element (angles in degrees, as written). */
305
+ function controlsFromElement(el) {
306
+ const v = el.values || {};
307
+ return {
308
+ mode: valueOf(el, 'mode'),
309
+ zoom: valueOf(el, 'zoom'),
310
+ pan: valueOf(el, 'pan'),
311
+ minDistance: v.minDistance ?? null,
312
+ maxDistance: v.maxDistance ?? null,
313
+ minPolar: valueOf(el, 'minPolar'),
314
+ maxPolar: valueOf(el, 'maxPolar'),
315
+ targetMin: v.targetMin && v.targetMax ? v.targetMin : null,
316
+ targetMax: v.targetMin && v.targetMax ? v.targetMax : null,
317
+ collide: valueOf(el, 'collide'),
318
+ uid: el.uid,
319
+ };
320
+ }