@es3d/es3d 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +95 -86
  3. package/docs/SPEC.md +426 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +390 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +132 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf-pack.js +1461 -0
  42. package/src/io/gltf.js +630 -630
  43. package/src/io/mesh-import.js +104 -104
  44. package/src/io/obj.js +352 -352
  45. package/src/io/step-brep.js +439 -439
  46. package/src/io/step-exact.js +1149 -1149
  47. package/src/io/step.js +1418 -1418
  48. package/src/io/stl.js +193 -193
  49. package/src/io/svg-import.js +787 -787
  50. package/src/material/materials.js +154 -154
  51. package/src/math/mat4.js +475 -475
  52. package/src/math/random.js +30 -30
  53. package/src/math/trig.js +65 -65
  54. package/src/math/vec3.js +81 -81
  55. package/src/optimize/optimizer.js +604 -579
  56. package/src/path/path-flatten.js +322 -322
  57. package/src/path/path-parser.js +332 -332
  58. package/src/path/shapes.js +129 -129
  59. package/src/path/triangulate.js +517 -517
  60. package/src/pipeline.js +74 -74
  61. package/src/render/camera.js +168 -168
  62. package/src/render/frame-builder.js +362 -362
  63. package/src/render/geometry-pool.js +149 -149
  64. package/src/render/lighting.js +149 -149
  65. package/src/render/orbit-controls.js +237 -237
  66. package/src/render/renderer.js +258 -249
  67. package/src/render/scroll-timeline.js +104 -104
  68. package/src/render/shaders/glsl.js +285 -285
  69. package/src/render/shaders/wgsl.js +252 -252
  70. package/src/render/stage.js +365 -352
  71. package/src/render/texture-cache.js +40 -40
  72. package/src/render/textures.js +223 -223
  73. package/src/render/webgl2/webgl2-backend.js +586 -532
  74. package/src/render/webgpu/webgpu-backend.js +482 -480
  75. package/src/scene/flatten.js +754 -754
  76. package/src/scene/picking.js +161 -161
  77. package/src/scene/scene-graph.js +320 -320
  78. package/src/transform/transform.js +211 -211
  79. package/src/wasm/kernels-binary.js +3 -3
  80. package/src/wasm/kernels.js +385 -385
@@ -1,159 +1,159 @@
1
- // Geometry cache: deduplicated, lazily generated meshes.
2
- //
3
- // Geometry is identified by its descriptor key, so identical shapes anywhere
4
- // in a document (and across live edits of the document) share one entry.
5
- // Meshes are generated on first use and per level of detail; an entry that is
6
- // never drawn is never tessellated. Entries unused by the latest scene build
7
- // are evicted.
8
-
9
- import { Mesh } from './mesh.js';
10
-
11
- let nextEntryId = 1;
12
-
13
- export class GeometryEntry {
14
- constructor(desc, owner) {
15
- this.id = nextEntryId++;
16
- this.key = desc.key;
17
- // name of the shape in the persistent cache (src/cache/), null if none
18
- this.identity = desc.identity || null;
19
- this.desc = desc;
20
- this.kind = desc.kind;
21
- this.lods = desc.lods;
22
- this.doubleSided = desc.doubleSided;
23
- this.bounds = desc.bounds;
24
- this.lodDeviation = desc.lodDeviation || [0];
25
- this.meshes = new Array(desc.lods).fill(null);
26
- // diagnostics reported while generating each level, kept so that a mesh
27
- // restored from the persistent cache reports them again
28
- this.reports = new Array(desc.lods).fill(null);
29
- this.owner = owner; // first element using this geometry (diagnostics)
30
- this.epoch = 0;
31
- this.useCount = 0;
32
- this.failed = false;
33
- this.failedLods = 0; // bit per level whose generation failed (never persisted)
34
- }
35
- }
36
-
37
- export class GeometryCache {
38
- constructor() {
39
- this.entries = new Map();
40
- this.quality = 1;
41
- this.epoch = 0;
42
- this.version = 0; // bumps when meshes are invalidated
43
- this.stats = { generated: 0, generateMs: 0, triangles: 0, restored: 0 };
44
- this.diagnostics = [];
45
- this.onDiagnostic = null;
46
- }
47
-
48
- beginBuild() {
49
- this.epoch++;
50
- for (const e of this.entries.values()) e.useCount = 0;
51
- }
52
-
53
- /** Get or create the entry for a descriptor. */
54
- acquire(desc, owner) {
55
- let e = this.entries.get(desc.key);
56
- if (!e) {
57
- e = new GeometryEntry(desc, owner);
58
- this.entries.set(desc.key, e);
59
- } else if (e.epoch !== this.epoch) {
60
- // the descriptor closure may reference a newer AST; keep it current
61
- e.desc = desc;
62
- e.identity = desc.identity || null;
63
- e.owner = owner;
64
- e.bounds = desc.bounds;
65
- e.doubleSided = desc.doubleSided;
66
- }
67
- e.epoch = this.epoch;
68
- e.useCount++;
69
- return e;
70
- }
71
-
72
- /** Drop entries that the latest build did not use. Returns the evicted entries. */
73
- endBuild() {
74
- const evicted = [];
75
- for (const [k, e] of this.entries) {
76
- if (e.epoch !== this.epoch) {
77
- this.entries.delete(k);
78
- evicted.push(e);
79
- }
80
- }
81
- return evicted;
82
- }
83
-
84
- setQuality(q) {
85
- if (q === this.quality) return;
86
- this.quality = q;
87
- for (const e of this.entries.values()) {
88
- e.meshes.fill(null);
89
- e.reports.fill(null);
90
- e.failedLods = 0;
91
- }
92
- this.version++;
93
- }
94
-
95
- /** Mesh of an entry at a level of detail, generated on demand. */
96
- mesh(entry, lod = 0) {
97
- const l = Math.min(Math.max(lod, 0), entry.lods - 1);
98
- let m = entry.meshes[l];
99
- if (m) return m;
100
- const t0 = typeof performance !== 'undefined' ? performance.now() : Date.now();
101
- const reports = [];
102
- const report = (severity, code, message) => {
103
- reports.push({ severity, code, message });
104
- this.emit(entry, severity, code, message);
105
- };
106
- try {
107
- m = entry.desc.generate(l, this.quality, report);
108
- } catch (err) {
109
- report('error', 'E_GEOMETRY', `Geometry generation failed: ${err && err.message ? err.message : err}`);
110
- m = null;
111
- }
112
- if (!m) {
113
- entry.failed = true;
114
- entry.failedLods |= 1 << l;
115
- m = emptyMesh(entry.kind);
116
- }
117
- const t1 = typeof performance !== 'undefined' ? performance.now() : Date.now();
118
- this.stats.generated++;
119
- this.stats.generateMs += t1 - t0;
120
- entry.meshes[l] = m;
121
- entry.reports[l] = reports.length ? reports : null;
122
- return m;
123
- }
124
-
125
- emit(entry, severity, code, message) {
126
- const d = { severity, code, message, element: entry.owner, phase: 'geometry' };
127
- this.diagnostics.push(d);
128
- if (this.onDiagnostic) this.onDiagnostic(d);
129
- }
130
-
131
- /**
132
- * Take a mesh made earlier (the persistent cache) as level `lod` of an entry,
133
- * with the diagnostics its generation reported. A level that exists stays.
134
- * @returns {boolean} whether the mesh was taken
135
- */
136
- adopt(entry, lod, mesh, reports = null) {
137
- if (lod < 0 || lod >= entry.lods || entry.meshes[lod]) return false;
138
- entry.meshes[lod] = mesh;
139
- entry.reports[lod] = reports && reports.length ? reports : null;
140
- if (reports) for (const r of reports) this.emit(entry, r.severity, r.code, r.message);
141
- this.stats.restored++;
142
- return true;
143
- }
144
-
145
- /** Generate every level of detail of every entry (benchmarks, exports). */
146
- generateAll(maxLod = 0) {
147
- for (const e of this.entries.values()) for (let l = 0; l <= Math.min(maxLod, e.lods - 1); l++) this.mesh(e, l);
148
- }
149
-
150
- takeDiagnostics() {
151
- const d = this.diagnostics;
152
- this.diagnostics = [];
153
- return d;
154
- }
155
- }
156
-
157
- function emptyMesh(kind) {
158
- return new Mesh({ positions: new Float32Array(0), indices: new Uint32Array(0), kind });
159
- }
1
+ // Geometry cache: deduplicated, lazily generated meshes.
2
+ //
3
+ // Geometry is identified by its descriptor key, so identical shapes anywhere
4
+ // in a document (and across live edits of the document) share one entry.
5
+ // Meshes are generated on first use and per level of detail; an entry that is
6
+ // never drawn is never tessellated. Entries unused by the latest scene build
7
+ // are evicted.
8
+
9
+ import { Mesh } from './mesh.js';
10
+
11
+ let nextEntryId = 1;
12
+
13
+ export class GeometryEntry {
14
+ constructor(desc, owner) {
15
+ this.id = nextEntryId++;
16
+ this.key = desc.key;
17
+ // name of the shape in the persistent cache (src/cache/), null if none
18
+ this.identity = desc.identity || null;
19
+ this.desc = desc;
20
+ this.kind = desc.kind;
21
+ this.lods = desc.lods;
22
+ this.doubleSided = desc.doubleSided;
23
+ this.bounds = desc.bounds;
24
+ this.lodDeviation = desc.lodDeviation || [0];
25
+ this.meshes = new Array(desc.lods).fill(null);
26
+ // diagnostics reported while generating each level, kept so that a mesh
27
+ // restored from the persistent cache reports them again
28
+ this.reports = new Array(desc.lods).fill(null);
29
+ this.owner = owner; // first element using this geometry (diagnostics)
30
+ this.epoch = 0;
31
+ this.useCount = 0;
32
+ this.failed = false;
33
+ this.failedLods = 0; // bit per level whose generation failed (never persisted)
34
+ }
35
+ }
36
+
37
+ export class GeometryCache {
38
+ constructor() {
39
+ this.entries = new Map();
40
+ this.quality = 1;
41
+ this.epoch = 0;
42
+ this.version = 0; // bumps when meshes are invalidated
43
+ this.stats = { generated: 0, generateMs: 0, triangles: 0, restored: 0 };
44
+ this.diagnostics = [];
45
+ this.onDiagnostic = null;
46
+ }
47
+
48
+ beginBuild() {
49
+ this.epoch++;
50
+ for (const e of this.entries.values()) e.useCount = 0;
51
+ }
52
+
53
+ /** Get or create the entry for a descriptor. */
54
+ acquire(desc, owner) {
55
+ let e = this.entries.get(desc.key);
56
+ if (!e) {
57
+ e = new GeometryEntry(desc, owner);
58
+ this.entries.set(desc.key, e);
59
+ } else if (e.epoch !== this.epoch) {
60
+ // the descriptor closure may reference a newer AST; keep it current
61
+ e.desc = desc;
62
+ e.identity = desc.identity || null;
63
+ e.owner = owner;
64
+ e.bounds = desc.bounds;
65
+ e.doubleSided = desc.doubleSided;
66
+ }
67
+ e.epoch = this.epoch;
68
+ e.useCount++;
69
+ return e;
70
+ }
71
+
72
+ /** Drop entries that the latest build did not use. Returns the evicted entries. */
73
+ endBuild() {
74
+ const evicted = [];
75
+ for (const [k, e] of this.entries) {
76
+ if (e.epoch !== this.epoch) {
77
+ this.entries.delete(k);
78
+ evicted.push(e);
79
+ }
80
+ }
81
+ return evicted;
82
+ }
83
+
84
+ setQuality(q) {
85
+ if (q === this.quality) return;
86
+ this.quality = q;
87
+ for (const e of this.entries.values()) {
88
+ e.meshes.fill(null);
89
+ e.reports.fill(null);
90
+ e.failedLods = 0;
91
+ }
92
+ this.version++;
93
+ }
94
+
95
+ /** Mesh of an entry at a level of detail, generated on demand. */
96
+ mesh(entry, lod = 0) {
97
+ const l = Math.min(Math.max(lod, 0), entry.lods - 1);
98
+ let m = entry.meshes[l];
99
+ if (m) return m;
100
+ const t0 = typeof performance !== 'undefined' ? performance.now() : Date.now();
101
+ const reports = [];
102
+ const report = (severity, code, message) => {
103
+ reports.push({ severity, code, message });
104
+ this.emit(entry, severity, code, message);
105
+ };
106
+ try {
107
+ m = entry.desc.generate(l, this.quality, report);
108
+ } catch (err) {
109
+ report('error', 'E_GEOMETRY', `Geometry generation failed: ${err && err.message ? err.message : err}`);
110
+ m = null;
111
+ }
112
+ if (!m) {
113
+ entry.failed = true;
114
+ entry.failedLods |= 1 << l;
115
+ m = emptyMesh(entry.kind);
116
+ }
117
+ const t1 = typeof performance !== 'undefined' ? performance.now() : Date.now();
118
+ this.stats.generated++;
119
+ this.stats.generateMs += t1 - t0;
120
+ entry.meshes[l] = m;
121
+ entry.reports[l] = reports.length ? reports : null;
122
+ return m;
123
+ }
124
+
125
+ emit(entry, severity, code, message) {
126
+ const d = { severity, code, message, element: entry.owner, phase: 'geometry' };
127
+ this.diagnostics.push(d);
128
+ if (this.onDiagnostic) this.onDiagnostic(d);
129
+ }
130
+
131
+ /**
132
+ * Take a mesh made earlier (the persistent cache) as level `lod` of an entry,
133
+ * with the diagnostics its generation reported. A level that exists stays.
134
+ * @returns {boolean} whether the mesh was taken
135
+ */
136
+ adopt(entry, lod, mesh, reports = null) {
137
+ if (lod < 0 || lod >= entry.lods || entry.meshes[lod]) return false;
138
+ entry.meshes[lod] = mesh;
139
+ entry.reports[lod] = reports && reports.length ? reports : null;
140
+ if (reports) for (const r of reports) this.emit(entry, r.severity, r.code, r.message);
141
+ this.stats.restored++;
142
+ return true;
143
+ }
144
+
145
+ /** Generate every level of detail of every entry (benchmarks, exports). */
146
+ generateAll(maxLod = 0) {
147
+ for (const e of this.entries.values()) for (let l = 0; l <= Math.min(maxLod, e.lods - 1); l++) this.mesh(e, l);
148
+ }
149
+
150
+ takeDiagnostics() {
151
+ const d = this.diagnostics;
152
+ this.diagnostics = [];
153
+ return d;
154
+ }
155
+ }
156
+
157
+ function emptyMesh(kind) {
158
+ return new Mesh({ positions: new Float32Array(0), indices: new Uint32Array(0), kind });
159
+ }