@babylonjs/gui 5.0.0-rc.6 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +449 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +9 -8
- package/2D/controls/inputPassword.js +28 -25
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +9 -9
- package/2D/index.js +10 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/math2D.js.map +1 -1
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +5 -5
- package/3D/index.js +6 -5
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +6 -5
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +3 -2
- package/index.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +14 -13
- package/legacy/legacy.js.map +1 -1
- package/license.md +71 -0
- package/package.json +24 -5
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import { __decorate, __extends } from "tslib";
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import { SerializationHelper, serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
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import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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import { Color4 } from "@babylonjs/core/Maths/math.color.js";
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import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
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import { Constants } from "@babylonjs/core/Engines/constants.js";
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import "./shaders/fluentBackplate.fragment.js";
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import "./shaders/fluentBackplate.vertex.js";
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var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
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__extends(FluentBackplateMaterialDefines, _super);
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_this.IRIDESCENT_MAP_ENABLE = true;
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/**
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* Class used to render square buttons with fluent design
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var FluentBackplateMaterial = /** @class */ (function (_super) {
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* Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
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/**
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77
|
-
* Gets or sets the length of the fluent hover glow effect fade.
|
|
78
|
-
*/
|
|
79
|
-
_this.blobFadeLength = 0.08;
|
|
80
|
-
/**
|
|
81
|
-
* Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
|
|
82
|
-
*/
|
|
83
|
-
_this.blobNearSize = 0.22;
|
|
84
|
-
/**
|
|
85
|
-
* Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
|
|
86
|
-
*/
|
|
87
|
-
_this.blobPulse = 0;
|
|
88
|
-
/**
|
|
89
|
-
* Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
|
|
90
|
-
*/
|
|
91
|
-
_this.blobFade = 0;
|
|
92
|
-
/**
|
|
93
|
-
* Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
|
|
94
|
-
*/
|
|
95
|
-
_this.blobNearSize2 = 0.22;
|
|
96
|
-
/**
|
|
97
|
-
* Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
|
|
98
|
-
*/
|
|
99
|
-
_this.blobPulse2 = 0;
|
|
100
|
-
/**
|
|
101
|
-
* Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
|
|
102
|
-
*/
|
|
103
|
-
_this.blobFade2 = 0;
|
|
104
|
-
/** @hidden */
|
|
105
|
-
_this._rate = 0.135;
|
|
106
|
-
/**
|
|
107
|
-
* Gets or sets the color of the highlights on the backplate line.
|
|
108
|
-
*/
|
|
109
|
-
_this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
|
|
110
|
-
/**
|
|
111
|
-
* Gets or sets the width of the highlights on the backplate line.
|
|
112
|
-
*/
|
|
113
|
-
_this.highlightWidth = 0.25;
|
|
114
|
-
/** @hidden */
|
|
115
|
-
_this._highlightTransform = new Vector4(1, 1, 0, 0);
|
|
116
|
-
/** @hidden */
|
|
117
|
-
_this._highlight = 1;
|
|
118
|
-
/**
|
|
119
|
-
* Gets or sets the intensity of the iridescence effect.
|
|
120
|
-
*/
|
|
121
|
-
_this.iridescenceIntensity = 0;
|
|
122
|
-
/**
|
|
123
|
-
* Gets or sets the intensity of the iridescence effect on the backplate edges.
|
|
124
|
-
*/
|
|
125
|
-
_this.iridescenceEdgeIntensity = 1;
|
|
126
|
-
/** @hidden */
|
|
127
|
-
_this._angle = -45;
|
|
128
|
-
/**
|
|
129
|
-
* Gets or sets the opacity of the backplate (0.0 - 1.0).
|
|
130
|
-
*/
|
|
131
|
-
_this.fadeOut = 1;
|
|
132
|
-
/** @hidden */
|
|
133
|
-
_this._reflected = true;
|
|
134
|
-
/** @hidden */
|
|
135
|
-
_this._frequency = 1;
|
|
136
|
-
/** @hidden */
|
|
137
|
-
_this._verticalOffset = 0;
|
|
138
|
-
/**
|
|
139
|
-
* Gets or sets the world-space position of the tip of the left index finger.
|
|
140
|
-
*/
|
|
141
|
-
_this.globalLeftIndexTipPosition = Vector3.Zero();
|
|
142
|
-
_this._globalLeftIndexTipPosition4 = Vector4.Zero();
|
|
143
|
-
/**
|
|
144
|
-
* Gets or sets the world-space position of the tip of the right index finger.
|
|
145
|
-
*/
|
|
146
|
-
_this.globalRightIndexTipPosition = Vector3.Zero();
|
|
147
|
-
_this._globalRightIndexTipPosition4 = Vector4.Zero();
|
|
148
|
-
_this.alphaMode = Constants.ALPHA_DISABLE;
|
|
149
|
-
_this.backFaceCulling = false;
|
|
150
|
-
_this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
|
|
151
|
-
_this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
|
|
152
|
-
return _this;
|
|
153
|
-
}
|
|
154
|
-
FluentBackplateMaterial.prototype.needAlphaBlending = function () {
|
|
155
|
-
return false;
|
|
156
|
-
};
|
|
157
|
-
FluentBackplateMaterial.prototype.needAlphaTesting = function () {
|
|
158
|
-
return false;
|
|
159
|
-
};
|
|
160
|
-
FluentBackplateMaterial.prototype.getAlphaTestTexture = function () {
|
|
161
|
-
return null;
|
|
162
|
-
};
|
|
163
|
-
FluentBackplateMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh) {
|
|
164
|
-
if (this.isFrozen) {
|
|
165
|
-
if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
|
|
166
|
-
return true;
|
|
167
|
-
}
|
|
168
|
-
}
|
|
169
|
-
if (!subMesh.materialDefines) {
|
|
170
|
-
subMesh.materialDefines = new FluentBackplateMaterialDefines();
|
|
171
|
-
}
|
|
172
|
-
var defines = subMesh.materialDefines;
|
|
173
|
-
var scene = this.getScene();
|
|
174
|
-
if (this._isReadyForSubMesh(subMesh)) {
|
|
175
|
-
return true;
|
|
176
|
-
}
|
|
177
|
-
var engine = scene.getEngine();
|
|
178
|
-
// Attribs
|
|
179
|
-
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);
|
|
180
|
-
// Get correct effect
|
|
181
|
-
if (defines.isDirty) {
|
|
182
|
-
defines.markAsProcessed();
|
|
183
|
-
scene.resetCachedMaterial();
|
|
184
|
-
// Fallbacks
|
|
185
|
-
var fallbacks = new EffectFallbacks();
|
|
186
|
-
if (defines.FOG) {
|
|
187
|
-
fallbacks.addFallback(1, "FOG");
|
|
188
|
-
}
|
|
189
|
-
MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
|
|
190
|
-
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
|
|
191
|
-
//Attributes
|
|
192
|
-
var attribs = [VertexBuffer.PositionKind];
|
|
193
|
-
if (defines.NORMAL) {
|
|
194
|
-
attribs.push(VertexBuffer.NormalKind);
|
|
195
|
-
}
|
|
196
|
-
if (defines.UV1) {
|
|
197
|
-
attribs.push(VertexBuffer.UVKind);
|
|
198
|
-
}
|
|
199
|
-
if (defines.UV2) {
|
|
200
|
-
attribs.push(VertexBuffer.UV2Kind);
|
|
201
|
-
}
|
|
202
|
-
if (defines.VERTEXCOLOR) {
|
|
203
|
-
attribs.push(VertexBuffer.ColorKind);
|
|
204
|
-
}
|
|
205
|
-
if (defines.TANGENT) {
|
|
206
|
-
attribs.push(VertexBuffer.TangentKind);
|
|
207
|
-
}
|
|
208
|
-
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
|
|
209
|
-
// Legacy browser patch
|
|
210
|
-
var shaderName = "fluentBackplate";
|
|
211
|
-
var join = defines.toString();
|
|
212
|
-
var uniforms = [
|
|
213
|
-
"world",
|
|
214
|
-
"viewProjection",
|
|
215
|
-
"cameraPosition",
|
|
216
|
-
"_Radius_",
|
|
217
|
-
"_Line_Width_",
|
|
218
|
-
"_Absolute_Sizes_",
|
|
219
|
-
"_Filter_Width_",
|
|
220
|
-
"_Base_Color_",
|
|
221
|
-
"_Line_Color_",
|
|
222
|
-
"_Radius_Top_Left_",
|
|
223
|
-
"_Radius_Top_Right_",
|
|
224
|
-
"_Radius_Bottom_Left_",
|
|
225
|
-
"_Radius_Bottom_Right_",
|
|
226
|
-
"_Blob_Position_",
|
|
227
|
-
"_Blob_Intensity_",
|
|
228
|
-
"_Blob_Near_Size_",
|
|
229
|
-
"_Blob_Far_Size_",
|
|
230
|
-
"_Blob_Near_Distance_",
|
|
231
|
-
"_Blob_Far_Distance_",
|
|
232
|
-
"_Blob_Fade_Length_",
|
|
233
|
-
"_Blob_Pulse_",
|
|
234
|
-
"_Blob_Fade_",
|
|
235
|
-
"_Blob_Texture_",
|
|
236
|
-
"_Blob_Position_2_",
|
|
237
|
-
"_Blob_Near_Size_2_",
|
|
238
|
-
"_Blob_Pulse_2_",
|
|
239
|
-
"_Blob_Fade_2_",
|
|
240
|
-
"_Rate_",
|
|
241
|
-
"_Highlight_Color_",
|
|
242
|
-
"_Highlight_Width_",
|
|
243
|
-
"_Highlight_Transform_",
|
|
244
|
-
"_Highlight_",
|
|
245
|
-
"_Iridescence_Intensity_",
|
|
246
|
-
"_Iridescence_Edge_Intensity_",
|
|
247
|
-
"_Angle_",
|
|
248
|
-
"_Fade_Out_",
|
|
249
|
-
"_Reflected_",
|
|
250
|
-
"_Frequency_",
|
|
251
|
-
"_Vertical_Offset_",
|
|
252
|
-
"_Iridescent_Map_",
|
|
253
|
-
"_Use_Global_Left_Index_",
|
|
254
|
-
"_Use_Global_Right_Index_",
|
|
255
|
-
"Global_Left_Index_Tip_Position",
|
|
256
|
-
"Global_Right_Index_Tip_Position",
|
|
257
|
-
];
|
|
258
|
-
var samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
|
|
259
|
-
var uniformBuffers = new Array();
|
|
260
|
-
MaterialHelper.PrepareUniformsAndSamplersList({
|
|
261
|
-
uniformsNames: uniforms,
|
|
262
|
-
uniformBuffersNames: uniformBuffers,
|
|
263
|
-
samplers: samplers,
|
|
264
|
-
defines: defines,
|
|
265
|
-
maxSimultaneousLights: 4,
|
|
266
|
-
});
|
|
267
|
-
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
|
|
268
|
-
attributes: attribs,
|
|
269
|
-
uniformsNames: uniforms,
|
|
270
|
-
uniformBuffersNames: uniformBuffers,
|
|
271
|
-
samplers: samplers,
|
|
272
|
-
defines: join,
|
|
273
|
-
fallbacks: fallbacks,
|
|
274
|
-
onCompiled: this.onCompiled,
|
|
275
|
-
onError: this.onError,
|
|
276
|
-
indexParameters: { maxSimultaneousLights: 4 },
|
|
277
|
-
}, engine), defines, this._materialContext);
|
|
278
|
-
}
|
|
279
|
-
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
|
280
|
-
return false;
|
|
281
|
-
}
|
|
282
|
-
defines._renderId = scene.getRenderId();
|
|
283
|
-
subMesh.effect._wasPreviouslyReady = true;
|
|
284
|
-
return true;
|
|
285
|
-
};
|
|
286
|
-
FluentBackplateMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
|
|
287
|
-
var _a, _b;
|
|
288
|
-
var defines = subMesh.materialDefines;
|
|
289
|
-
if (!defines) {
|
|
290
|
-
return;
|
|
291
|
-
}
|
|
292
|
-
var effect = subMesh.effect;
|
|
293
|
-
if (!effect) {
|
|
294
|
-
return;
|
|
295
|
-
}
|
|
296
|
-
this._activeEffect = effect;
|
|
297
|
-
// Matrices
|
|
298
|
-
this.bindOnlyWorldMatrix(world);
|
|
299
|
-
this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
|
|
300
|
-
this._activeEffect.setVector3("cameraPosition", (_b = (_a = this.getScene().activeCamera) === null || _a === void 0 ? void 0 : _a.position) !== null && _b !== void 0 ? _b : Vector3.ZeroReadOnly);
|
|
301
|
-
// "Round Rect"
|
|
302
|
-
this._activeEffect.setFloat("_Radius_", this.radius);
|
|
303
|
-
this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
|
|
304
|
-
this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
|
|
305
|
-
this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
|
|
306
|
-
this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
|
|
307
|
-
this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
|
|
308
|
-
// "Radii Multipliers"
|
|
309
|
-
this._activeEffect.setFloat("_Radius_Top_Left_", 1);
|
|
310
|
-
this._activeEffect.setFloat("_Radius_Top_Right_", 1.0);
|
|
311
|
-
this._activeEffect.setFloat("_Radius_Bottom_Left_", 1.0);
|
|
312
|
-
this._activeEffect.setFloat("_Radius_Bottom_Right_", 1.0);
|
|
313
|
-
// "Blob"
|
|
314
|
-
//define BLOB_ENABLE true;
|
|
315
|
-
this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
|
|
316
|
-
this._activeEffect.setFloat("_Blob_Near_Size_", this.blobNearSize);
|
|
317
|
-
this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
|
|
318
|
-
this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
|
|
319
|
-
this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
|
|
320
|
-
this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
|
|
321
|
-
this._activeEffect.setFloat("_Blob_Pulse_", this.blobPulse);
|
|
322
|
-
this._activeEffect.setFloat("_Blob_Fade_", this.blobFade);
|
|
323
|
-
// "Blob Texture"
|
|
324
|
-
this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
|
|
325
|
-
// "Blob 2"
|
|
326
|
-
//define BLOB_ENABLE_2 true;
|
|
327
|
-
this._activeEffect.setFloat("_Blob_Near_Size_2_", this.blobNearSize2);
|
|
328
|
-
this._activeEffect.setFloat("_Blob_Pulse_2_", this.blobPulse2);
|
|
329
|
-
this._activeEffect.setFloat("_Blob_Fade_2_", this.blobFade2);
|
|
330
|
-
// "Line Highlight"
|
|
331
|
-
this._activeEffect.setFloat("_Rate_", this._rate);
|
|
332
|
-
this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
|
|
333
|
-
this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
|
|
334
|
-
this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
|
|
335
|
-
this._activeEffect.setFloat("_Highlight_", this._highlight);
|
|
336
|
-
// "Iridescence"
|
|
337
|
-
this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
|
|
338
|
-
this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
|
|
339
|
-
this._activeEffect.setFloat("_Angle_", this._angle);
|
|
340
|
-
// "Fade"
|
|
341
|
-
this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
|
|
342
|
-
// "Antialiasing"
|
|
343
|
-
//define SMOOTH_EDGES true;
|
|
344
|
-
// "ChooseAngle"
|
|
345
|
-
this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
|
|
346
|
-
// "Multiply"
|
|
347
|
-
this._activeEffect.setFloat("_Frequency_", this._frequency);
|
|
348
|
-
this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
|
|
349
|
-
// "Color Texture"
|
|
350
|
-
//define IRIDESCENT_MAP_ENABLE true;
|
|
351
|
-
this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMap);
|
|
352
|
-
// "Global"
|
|
353
|
-
this._activeEffect.setFloat("_Use_Global_Left_Index_", 1.0);
|
|
354
|
-
this._activeEffect.setFloat("_Use_Global_Right_Index_", 1.0);
|
|
355
|
-
this._globalLeftIndexTipPosition4.set(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0);
|
|
356
|
-
this._activeEffect.setVector4("Global_Left_Index_Tip_Position", this._globalLeftIndexTipPosition4);
|
|
357
|
-
this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);
|
|
358
|
-
this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this._globalRightIndexTipPosition4);
|
|
359
|
-
this._afterBind(mesh, this._activeEffect);
|
|
360
|
-
};
|
|
361
|
-
/**
|
|
362
|
-
* Get the list of animatables in the material.
|
|
363
|
-
* @returns the list of animatables object used in the material
|
|
364
|
-
*/
|
|
365
|
-
FluentBackplateMaterial.prototype.getAnimatables = function () {
|
|
366
|
-
return [];
|
|
367
|
-
};
|
|
368
|
-
FluentBackplateMaterial.prototype.dispose = function (forceDisposeEffect) {
|
|
369
|
-
_super.prototype.dispose.call(this, forceDisposeEffect);
|
|
370
|
-
this._blobTexture.dispose();
|
|
371
|
-
this._iridescentMap.dispose();
|
|
372
|
-
};
|
|
373
|
-
FluentBackplateMaterial.prototype.clone = function (name) {
|
|
374
|
-
var _this = this;
|
|
375
|
-
return SerializationHelper.Clone(function () { return new FluentBackplateMaterial(name, _this.getScene()); }, this);
|
|
376
|
-
};
|
|
377
|
-
FluentBackplateMaterial.prototype.serialize = function () {
|
|
378
|
-
var serializationObject = _super.prototype.serialize.call(this);
|
|
379
|
-
serializationObject.customType = "BABYLON.FluentBackplateMaterial";
|
|
380
|
-
return serializationObject;
|
|
381
|
-
};
|
|
382
|
-
FluentBackplateMaterial.prototype.getClassName = function () {
|
|
383
|
-
return "FluentBackplateMaterial";
|
|
384
|
-
};
|
|
385
|
-
// Statics
|
|
386
|
-
FluentBackplateMaterial.Parse = function (source, scene, rootUrl) {
|
|
387
|
-
return SerializationHelper.Parse(function () { return new FluentBackplateMaterial(source.name, scene); }, source, scene, rootUrl);
|
|
388
|
-
};
|
|
389
|
-
/**
|
|
390
|
-
* URL pointing to the texture used to define the coloring for the fluent blob effect.
|
|
391
|
-
*/
|
|
392
|
-
FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-blob.png";
|
|
393
|
-
/**
|
|
394
|
-
* URL pointing to the texture used to define iridescent map.
|
|
395
|
-
*/
|
|
396
|
-
FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-iridescence.png";
|
|
397
|
-
__decorate([
|
|
398
|
-
serialize()
|
|
399
|
-
], FluentBackplateMaterial.prototype, "radius", void 0);
|
|
400
|
-
__decorate([
|
|
401
|
-
serialize()
|
|
402
|
-
], FluentBackplateMaterial.prototype, "lineWidth", void 0);
|
|
403
|
-
__decorate([
|
|
404
|
-
serialize()
|
|
405
|
-
], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
|
|
406
|
-
__decorate([
|
|
407
|
-
serialize()
|
|
408
|
-
], FluentBackplateMaterial.prototype, "baseColor", void 0);
|
|
409
|
-
__decorate([
|
|
410
|
-
serialize()
|
|
411
|
-
], FluentBackplateMaterial.prototype, "lineColor", void 0);
|
|
412
|
-
__decorate([
|
|
413
|
-
serialize()
|
|
414
|
-
], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
|
|
415
|
-
__decorate([
|
|
416
|
-
serialize()
|
|
417
|
-
], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
|
|
418
|
-
__decorate([
|
|
419
|
-
serialize()
|
|
420
|
-
], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
|
|
421
|
-
__decorate([
|
|
422
|
-
serialize()
|
|
423
|
-
], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
|
|
424
|
-
__decorate([
|
|
425
|
-
serialize()
|
|
426
|
-
], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
|
|
427
|
-
__decorate([
|
|
428
|
-
serialize()
|
|
429
|
-
], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
|
|
430
|
-
__decorate([
|
|
431
|
-
serialize()
|
|
432
|
-
], FluentBackplateMaterial.prototype, "blobPulse", void 0);
|
|
433
|
-
__decorate([
|
|
434
|
-
serialize()
|
|
435
|
-
], FluentBackplateMaterial.prototype, "blobFade", void 0);
|
|
436
|
-
__decorate([
|
|
437
|
-
serialize()
|
|
438
|
-
], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
|
|
439
|
-
__decorate([
|
|
440
|
-
serialize()
|
|
441
|
-
], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
|
|
442
|
-
__decorate([
|
|
443
|
-
serialize()
|
|
444
|
-
], FluentBackplateMaterial.prototype, "blobFade2", void 0);
|
|
445
|
-
__decorate([
|
|
446
|
-
serialize()
|
|
447
|
-
], FluentBackplateMaterial.prototype, "highlightColor", void 0);
|
|
448
|
-
__decorate([
|
|
449
|
-
serialize()
|
|
450
|
-
], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
|
|
451
|
-
__decorate([
|
|
452
|
-
serialize()
|
|
453
|
-
], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
|
|
454
|
-
__decorate([
|
|
455
|
-
serialize()
|
|
456
|
-
], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
|
|
457
|
-
__decorate([
|
|
458
|
-
serialize()
|
|
459
|
-
], FluentBackplateMaterial.prototype, "fadeOut", void 0);
|
|
460
|
-
__decorate([
|
|
461
|
-
serializeAsVector3()
|
|
462
|
-
], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
|
|
463
|
-
__decorate([
|
|
464
|
-
serializeAsVector3()
|
|
465
|
-
], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
|
|
466
|
-
return FluentBackplateMaterial;
|
|
467
|
-
}(PushMaterial));
|
|
468
|
-
export { FluentBackplateMaterial };
|
|
469
|
-
RegisterClass("BABYLON.GUI.FluentBackplateMaterial", FluentBackplateMaterial);
|
|
1
|
+
import { __decorate, __extends } from "tslib";
|
|
2
|
+
import { SerializationHelper, serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
|
|
3
|
+
import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
|
|
4
|
+
import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
|
5
|
+
import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
|
|
6
|
+
import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
|
|
7
|
+
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
|
|
8
|
+
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
|
9
|
+
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
10
|
+
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
|
11
|
+
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
|
|
12
|
+
import { Constants } from "@babylonjs/core/Engines/constants.js";
|
|
13
|
+
import "./shaders/fluentBackplate.fragment.js";
|
|
14
|
+
import "./shaders/fluentBackplate.vertex.js";
|
|
15
|
+
/** @hidden */
|
|
16
|
+
var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
|
|
17
|
+
__extends(FluentBackplateMaterialDefines, _super);
|
|
18
|
+
function FluentBackplateMaterialDefines() {
|
|
19
|
+
var _this = _super.call(this) || this;
|
|
20
|
+
_this.BLOB_ENABLE = true;
|
|
21
|
+
_this.BLOB_ENABLE_2 = true;
|
|
22
|
+
_this.SMOOTH_EDGES = true;
|
|
23
|
+
_this.IRIDESCENT_MAP_ENABLE = true;
|
|
24
|
+
_this._needNormals = true;
|
|
25
|
+
_this.rebuild();
|
|
26
|
+
return _this;
|
|
27
|
+
}
|
|
28
|
+
return FluentBackplateMaterialDefines;
|
|
29
|
+
}(MaterialDefines));
|
|
30
|
+
/**
|
|
31
|
+
* Class used to render square buttons with fluent design
|
|
32
|
+
*/
|
|
33
|
+
var FluentBackplateMaterial = /** @class */ (function (_super) {
|
|
34
|
+
__extends(FluentBackplateMaterial, _super);
|
|
35
|
+
function FluentBackplateMaterial(name, scene) {
|
|
36
|
+
var _this = _super.call(this, name, scene) || this;
|
|
37
|
+
/**
|
|
38
|
+
* Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.
|
|
39
|
+
*/
|
|
40
|
+
_this.radius = 0.03;
|
|
41
|
+
/**
|
|
42
|
+
* Gets or sets the line width of the backplate.
|
|
43
|
+
*/
|
|
44
|
+
_this.lineWidth = 0.01;
|
|
45
|
+
/**
|
|
46
|
+
* Gets or sets whether to use absolute sizes when calculating effects on the backplate.
|
|
47
|
+
* Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
|
|
48
|
+
*/
|
|
49
|
+
_this.absoluteSizes = false;
|
|
50
|
+
/** @hidden */
|
|
51
|
+
_this._filterWidth = 1;
|
|
52
|
+
/**
|
|
53
|
+
* Gets or sets the base color of the backplate.
|
|
54
|
+
*/
|
|
55
|
+
_this.baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);
|
|
56
|
+
/**
|
|
57
|
+
* Gets or sets the line color of the backplate.
|
|
58
|
+
*/
|
|
59
|
+
_this.lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);
|
|
60
|
+
/**
|
|
61
|
+
* Gets or sets the intensity of the fluent hover glow effect.
|
|
62
|
+
*/
|
|
63
|
+
_this.blobIntensity = 0.98;
|
|
64
|
+
/**
|
|
65
|
+
* Gets or sets the far size of the fluent hover glow effect.
|
|
66
|
+
*/
|
|
67
|
+
_this.blobFarSize = 0.04;
|
|
68
|
+
/**
|
|
69
|
+
* Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
|
|
70
|
+
*/
|
|
71
|
+
_this.blobNearDistance = 0;
|
|
72
|
+
/**
|
|
73
|
+
* Gets or sets the distance considered "far" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).
|
|
74
|
+
*/
|
|
75
|
+
_this.blobFarDistance = 0.08;
|
|
76
|
+
/**
|
|
77
|
+
* Gets or sets the length of the fluent hover glow effect fade.
|
|
78
|
+
*/
|
|
79
|
+
_this.blobFadeLength = 0.08;
|
|
80
|
+
/**
|
|
81
|
+
* Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
|
|
82
|
+
*/
|
|
83
|
+
_this.blobNearSize = 0.22;
|
|
84
|
+
/**
|
|
85
|
+
* Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
|
|
86
|
+
*/
|
|
87
|
+
_this.blobPulse = 0;
|
|
88
|
+
/**
|
|
89
|
+
* Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
|
|
90
|
+
*/
|
|
91
|
+
_this.blobFade = 0;
|
|
92
|
+
/**
|
|
93
|
+
* Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
|
|
94
|
+
*/
|
|
95
|
+
_this.blobNearSize2 = 0.22;
|
|
96
|
+
/**
|
|
97
|
+
* Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
|
|
98
|
+
*/
|
|
99
|
+
_this.blobPulse2 = 0;
|
|
100
|
+
/**
|
|
101
|
+
* Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
|
|
102
|
+
*/
|
|
103
|
+
_this.blobFade2 = 0;
|
|
104
|
+
/** @hidden */
|
|
105
|
+
_this._rate = 0.135;
|
|
106
|
+
/**
|
|
107
|
+
* Gets or sets the color of the highlights on the backplate line.
|
|
108
|
+
*/
|
|
109
|
+
_this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
|
|
110
|
+
/**
|
|
111
|
+
* Gets or sets the width of the highlights on the backplate line.
|
|
112
|
+
*/
|
|
113
|
+
_this.highlightWidth = 0.25;
|
|
114
|
+
/** @hidden */
|
|
115
|
+
_this._highlightTransform = new Vector4(1, 1, 0, 0);
|
|
116
|
+
/** @hidden */
|
|
117
|
+
_this._highlight = 1;
|
|
118
|
+
/**
|
|
119
|
+
* Gets or sets the intensity of the iridescence effect.
|
|
120
|
+
*/
|
|
121
|
+
_this.iridescenceIntensity = 0;
|
|
122
|
+
/**
|
|
123
|
+
* Gets or sets the intensity of the iridescence effect on the backplate edges.
|
|
124
|
+
*/
|
|
125
|
+
_this.iridescenceEdgeIntensity = 1;
|
|
126
|
+
/** @hidden */
|
|
127
|
+
_this._angle = -45;
|
|
128
|
+
/**
|
|
129
|
+
* Gets or sets the opacity of the backplate (0.0 - 1.0).
|
|
130
|
+
*/
|
|
131
|
+
_this.fadeOut = 1;
|
|
132
|
+
/** @hidden */
|
|
133
|
+
_this._reflected = true;
|
|
134
|
+
/** @hidden */
|
|
135
|
+
_this._frequency = 1;
|
|
136
|
+
/** @hidden */
|
|
137
|
+
_this._verticalOffset = 0;
|
|
138
|
+
/**
|
|
139
|
+
* Gets or sets the world-space position of the tip of the left index finger.
|
|
140
|
+
*/
|
|
141
|
+
_this.globalLeftIndexTipPosition = Vector3.Zero();
|
|
142
|
+
_this._globalLeftIndexTipPosition4 = Vector4.Zero();
|
|
143
|
+
/**
|
|
144
|
+
* Gets or sets the world-space position of the tip of the right index finger.
|
|
145
|
+
*/
|
|
146
|
+
_this.globalRightIndexTipPosition = Vector3.Zero();
|
|
147
|
+
_this._globalRightIndexTipPosition4 = Vector4.Zero();
|
|
148
|
+
_this.alphaMode = Constants.ALPHA_DISABLE;
|
|
149
|
+
_this.backFaceCulling = false;
|
|
150
|
+
_this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
|
|
151
|
+
_this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
|
|
152
|
+
return _this;
|
|
153
|
+
}
|
|
154
|
+
FluentBackplateMaterial.prototype.needAlphaBlending = function () {
|
|
155
|
+
return false;
|
|
156
|
+
};
|
|
157
|
+
FluentBackplateMaterial.prototype.needAlphaTesting = function () {
|
|
158
|
+
return false;
|
|
159
|
+
};
|
|
160
|
+
FluentBackplateMaterial.prototype.getAlphaTestTexture = function () {
|
|
161
|
+
return null;
|
|
162
|
+
};
|
|
163
|
+
FluentBackplateMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh) {
|
|
164
|
+
if (this.isFrozen) {
|
|
165
|
+
if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
|
|
166
|
+
return true;
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
if (!subMesh.materialDefines) {
|
|
170
|
+
subMesh.materialDefines = new FluentBackplateMaterialDefines();
|
|
171
|
+
}
|
|
172
|
+
var defines = subMesh.materialDefines;
|
|
173
|
+
var scene = this.getScene();
|
|
174
|
+
if (this._isReadyForSubMesh(subMesh)) {
|
|
175
|
+
return true;
|
|
176
|
+
}
|
|
177
|
+
var engine = scene.getEngine();
|
|
178
|
+
// Attribs
|
|
179
|
+
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);
|
|
180
|
+
// Get correct effect
|
|
181
|
+
if (defines.isDirty) {
|
|
182
|
+
defines.markAsProcessed();
|
|
183
|
+
scene.resetCachedMaterial();
|
|
184
|
+
// Fallbacks
|
|
185
|
+
var fallbacks = new EffectFallbacks();
|
|
186
|
+
if (defines.FOG) {
|
|
187
|
+
fallbacks.addFallback(1, "FOG");
|
|
188
|
+
}
|
|
189
|
+
MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
|
|
190
|
+
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
|
|
191
|
+
//Attributes
|
|
192
|
+
var attribs = [VertexBuffer.PositionKind];
|
|
193
|
+
if (defines.NORMAL) {
|
|
194
|
+
attribs.push(VertexBuffer.NormalKind);
|
|
195
|
+
}
|
|
196
|
+
if (defines.UV1) {
|
|
197
|
+
attribs.push(VertexBuffer.UVKind);
|
|
198
|
+
}
|
|
199
|
+
if (defines.UV2) {
|
|
200
|
+
attribs.push(VertexBuffer.UV2Kind);
|
|
201
|
+
}
|
|
202
|
+
if (defines.VERTEXCOLOR) {
|
|
203
|
+
attribs.push(VertexBuffer.ColorKind);
|
|
204
|
+
}
|
|
205
|
+
if (defines.TANGENT) {
|
|
206
|
+
attribs.push(VertexBuffer.TangentKind);
|
|
207
|
+
}
|
|
208
|
+
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
|
|
209
|
+
// Legacy browser patch
|
|
210
|
+
var shaderName = "fluentBackplate";
|
|
211
|
+
var join = defines.toString();
|
|
212
|
+
var uniforms = [
|
|
213
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+
"world",
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214
|
+
"viewProjection",
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215
|
+
"cameraPosition",
|
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216
|
+
"_Radius_",
|
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217
|
+
"_Line_Width_",
|
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218
|
+
"_Absolute_Sizes_",
|
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219
|
+
"_Filter_Width_",
|
|
220
|
+
"_Base_Color_",
|
|
221
|
+
"_Line_Color_",
|
|
222
|
+
"_Radius_Top_Left_",
|
|
223
|
+
"_Radius_Top_Right_",
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224
|
+
"_Radius_Bottom_Left_",
|
|
225
|
+
"_Radius_Bottom_Right_",
|
|
226
|
+
"_Blob_Position_",
|
|
227
|
+
"_Blob_Intensity_",
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|
228
|
+
"_Blob_Near_Size_",
|
|
229
|
+
"_Blob_Far_Size_",
|
|
230
|
+
"_Blob_Near_Distance_",
|
|
231
|
+
"_Blob_Far_Distance_",
|
|
232
|
+
"_Blob_Fade_Length_",
|
|
233
|
+
"_Blob_Pulse_",
|
|
234
|
+
"_Blob_Fade_",
|
|
235
|
+
"_Blob_Texture_",
|
|
236
|
+
"_Blob_Position_2_",
|
|
237
|
+
"_Blob_Near_Size_2_",
|
|
238
|
+
"_Blob_Pulse_2_",
|
|
239
|
+
"_Blob_Fade_2_",
|
|
240
|
+
"_Rate_",
|
|
241
|
+
"_Highlight_Color_",
|
|
242
|
+
"_Highlight_Width_",
|
|
243
|
+
"_Highlight_Transform_",
|
|
244
|
+
"_Highlight_",
|
|
245
|
+
"_Iridescence_Intensity_",
|
|
246
|
+
"_Iridescence_Edge_Intensity_",
|
|
247
|
+
"_Angle_",
|
|
248
|
+
"_Fade_Out_",
|
|
249
|
+
"_Reflected_",
|
|
250
|
+
"_Frequency_",
|
|
251
|
+
"_Vertical_Offset_",
|
|
252
|
+
"_Iridescent_Map_",
|
|
253
|
+
"_Use_Global_Left_Index_",
|
|
254
|
+
"_Use_Global_Right_Index_",
|
|
255
|
+
"Global_Left_Index_Tip_Position",
|
|
256
|
+
"Global_Right_Index_Tip_Position",
|
|
257
|
+
];
|
|
258
|
+
var samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
|
|
259
|
+
var uniformBuffers = new Array();
|
|
260
|
+
MaterialHelper.PrepareUniformsAndSamplersList({
|
|
261
|
+
uniformsNames: uniforms,
|
|
262
|
+
uniformBuffersNames: uniformBuffers,
|
|
263
|
+
samplers: samplers,
|
|
264
|
+
defines: defines,
|
|
265
|
+
maxSimultaneousLights: 4,
|
|
266
|
+
});
|
|
267
|
+
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
|
|
268
|
+
attributes: attribs,
|
|
269
|
+
uniformsNames: uniforms,
|
|
270
|
+
uniformBuffersNames: uniformBuffers,
|
|
271
|
+
samplers: samplers,
|
|
272
|
+
defines: join,
|
|
273
|
+
fallbacks: fallbacks,
|
|
274
|
+
onCompiled: this.onCompiled,
|
|
275
|
+
onError: this.onError,
|
|
276
|
+
indexParameters: { maxSimultaneousLights: 4 },
|
|
277
|
+
}, engine), defines, this._materialContext);
|
|
278
|
+
}
|
|
279
|
+
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
|
280
|
+
return false;
|
|
281
|
+
}
|
|
282
|
+
defines._renderId = scene.getRenderId();
|
|
283
|
+
subMesh.effect._wasPreviouslyReady = true;
|
|
284
|
+
return true;
|
|
285
|
+
};
|
|
286
|
+
FluentBackplateMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
|
|
287
|
+
var _a, _b;
|
|
288
|
+
var defines = subMesh.materialDefines;
|
|
289
|
+
if (!defines) {
|
|
290
|
+
return;
|
|
291
|
+
}
|
|
292
|
+
var effect = subMesh.effect;
|
|
293
|
+
if (!effect) {
|
|
294
|
+
return;
|
|
295
|
+
}
|
|
296
|
+
this._activeEffect = effect;
|
|
297
|
+
// Matrices
|
|
298
|
+
this.bindOnlyWorldMatrix(world);
|
|
299
|
+
this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
|
|
300
|
+
this._activeEffect.setVector3("cameraPosition", (_b = (_a = this.getScene().activeCamera) === null || _a === void 0 ? void 0 : _a.position) !== null && _b !== void 0 ? _b : Vector3.ZeroReadOnly);
|
|
301
|
+
// "Round Rect"
|
|
302
|
+
this._activeEffect.setFloat("_Radius_", this.radius);
|
|
303
|
+
this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
|
|
304
|
+
this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
|
|
305
|
+
this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
|
|
306
|
+
this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
|
|
307
|
+
this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
|
|
308
|
+
// "Radii Multipliers"
|
|
309
|
+
this._activeEffect.setFloat("_Radius_Top_Left_", 1);
|
|
310
|
+
this._activeEffect.setFloat("_Radius_Top_Right_", 1.0);
|
|
311
|
+
this._activeEffect.setFloat("_Radius_Bottom_Left_", 1.0);
|
|
312
|
+
this._activeEffect.setFloat("_Radius_Bottom_Right_", 1.0);
|
|
313
|
+
// "Blob"
|
|
314
|
+
//define BLOB_ENABLE true;
|
|
315
|
+
this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
|
|
316
|
+
this._activeEffect.setFloat("_Blob_Near_Size_", this.blobNearSize);
|
|
317
|
+
this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
|
|
318
|
+
this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
|
|
319
|
+
this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
|
|
320
|
+
this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
|
|
321
|
+
this._activeEffect.setFloat("_Blob_Pulse_", this.blobPulse);
|
|
322
|
+
this._activeEffect.setFloat("_Blob_Fade_", this.blobFade);
|
|
323
|
+
// "Blob Texture"
|
|
324
|
+
this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
|
|
325
|
+
// "Blob 2"
|
|
326
|
+
//define BLOB_ENABLE_2 true;
|
|
327
|
+
this._activeEffect.setFloat("_Blob_Near_Size_2_", this.blobNearSize2);
|
|
328
|
+
this._activeEffect.setFloat("_Blob_Pulse_2_", this.blobPulse2);
|
|
329
|
+
this._activeEffect.setFloat("_Blob_Fade_2_", this.blobFade2);
|
|
330
|
+
// "Line Highlight"
|
|
331
|
+
this._activeEffect.setFloat("_Rate_", this._rate);
|
|
332
|
+
this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
|
|
333
|
+
this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
|
|
334
|
+
this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
|
|
335
|
+
this._activeEffect.setFloat("_Highlight_", this._highlight);
|
|
336
|
+
// "Iridescence"
|
|
337
|
+
this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
|
|
338
|
+
this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
|
|
339
|
+
this._activeEffect.setFloat("_Angle_", this._angle);
|
|
340
|
+
// "Fade"
|
|
341
|
+
this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
|
|
342
|
+
// "Antialiasing"
|
|
343
|
+
//define SMOOTH_EDGES true;
|
|
344
|
+
// "ChooseAngle"
|
|
345
|
+
this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
|
|
346
|
+
// "Multiply"
|
|
347
|
+
this._activeEffect.setFloat("_Frequency_", this._frequency);
|
|
348
|
+
this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
|
|
349
|
+
// "Color Texture"
|
|
350
|
+
//define IRIDESCENT_MAP_ENABLE true;
|
|
351
|
+
this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMap);
|
|
352
|
+
// "Global"
|
|
353
|
+
this._activeEffect.setFloat("_Use_Global_Left_Index_", 1.0);
|
|
354
|
+
this._activeEffect.setFloat("_Use_Global_Right_Index_", 1.0);
|
|
355
|
+
this._globalLeftIndexTipPosition4.set(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0);
|
|
356
|
+
this._activeEffect.setVector4("Global_Left_Index_Tip_Position", this._globalLeftIndexTipPosition4);
|
|
357
|
+
this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);
|
|
358
|
+
this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this._globalRightIndexTipPosition4);
|
|
359
|
+
this._afterBind(mesh, this._activeEffect);
|
|
360
|
+
};
|
|
361
|
+
/**
|
|
362
|
+
* Get the list of animatables in the material.
|
|
363
|
+
* @returns the list of animatables object used in the material
|
|
364
|
+
*/
|
|
365
|
+
FluentBackplateMaterial.prototype.getAnimatables = function () {
|
|
366
|
+
return [];
|
|
367
|
+
};
|
|
368
|
+
FluentBackplateMaterial.prototype.dispose = function (forceDisposeEffect) {
|
|
369
|
+
_super.prototype.dispose.call(this, forceDisposeEffect);
|
|
370
|
+
this._blobTexture.dispose();
|
|
371
|
+
this._iridescentMap.dispose();
|
|
372
|
+
};
|
|
373
|
+
FluentBackplateMaterial.prototype.clone = function (name) {
|
|
374
|
+
var _this = this;
|
|
375
|
+
return SerializationHelper.Clone(function () { return new FluentBackplateMaterial(name, _this.getScene()); }, this);
|
|
376
|
+
};
|
|
377
|
+
FluentBackplateMaterial.prototype.serialize = function () {
|
|
378
|
+
var serializationObject = _super.prototype.serialize.call(this);
|
|
379
|
+
serializationObject.customType = "BABYLON.FluentBackplateMaterial";
|
|
380
|
+
return serializationObject;
|
|
381
|
+
};
|
|
382
|
+
FluentBackplateMaterial.prototype.getClassName = function () {
|
|
383
|
+
return "FluentBackplateMaterial";
|
|
384
|
+
};
|
|
385
|
+
// Statics
|
|
386
|
+
FluentBackplateMaterial.Parse = function (source, scene, rootUrl) {
|
|
387
|
+
return SerializationHelper.Parse(function () { return new FluentBackplateMaterial(source.name, scene); }, source, scene, rootUrl);
|
|
388
|
+
};
|
|
389
|
+
/**
|
|
390
|
+
* URL pointing to the texture used to define the coloring for the fluent blob effect.
|
|
391
|
+
*/
|
|
392
|
+
FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-blob.png";
|
|
393
|
+
/**
|
|
394
|
+
* URL pointing to the texture used to define iridescent map.
|
|
395
|
+
*/
|
|
396
|
+
FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-iridescence.png";
|
|
397
|
+
__decorate([
|
|
398
|
+
serialize()
|
|
399
|
+
], FluentBackplateMaterial.prototype, "radius", void 0);
|
|
400
|
+
__decorate([
|
|
401
|
+
serialize()
|
|
402
|
+
], FluentBackplateMaterial.prototype, "lineWidth", void 0);
|
|
403
|
+
__decorate([
|
|
404
|
+
serialize()
|
|
405
|
+
], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
|
|
406
|
+
__decorate([
|
|
407
|
+
serialize()
|
|
408
|
+
], FluentBackplateMaterial.prototype, "baseColor", void 0);
|
|
409
|
+
__decorate([
|
|
410
|
+
serialize()
|
|
411
|
+
], FluentBackplateMaterial.prototype, "lineColor", void 0);
|
|
412
|
+
__decorate([
|
|
413
|
+
serialize()
|
|
414
|
+
], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
|
|
415
|
+
__decorate([
|
|
416
|
+
serialize()
|
|
417
|
+
], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
|
|
418
|
+
__decorate([
|
|
419
|
+
serialize()
|
|
420
|
+
], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
|
|
421
|
+
__decorate([
|
|
422
|
+
serialize()
|
|
423
|
+
], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
|
|
424
|
+
__decorate([
|
|
425
|
+
serialize()
|
|
426
|
+
], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
|
|
427
|
+
__decorate([
|
|
428
|
+
serialize()
|
|
429
|
+
], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
|
|
430
|
+
__decorate([
|
|
431
|
+
serialize()
|
|
432
|
+
], FluentBackplateMaterial.prototype, "blobPulse", void 0);
|
|
433
|
+
__decorate([
|
|
434
|
+
serialize()
|
|
435
|
+
], FluentBackplateMaterial.prototype, "blobFade", void 0);
|
|
436
|
+
__decorate([
|
|
437
|
+
serialize()
|
|
438
|
+
], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
|
|
439
|
+
__decorate([
|
|
440
|
+
serialize()
|
|
441
|
+
], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
|
|
442
|
+
__decorate([
|
|
443
|
+
serialize()
|
|
444
|
+
], FluentBackplateMaterial.prototype, "blobFade2", void 0);
|
|
445
|
+
__decorate([
|
|
446
|
+
serialize()
|
|
447
|
+
], FluentBackplateMaterial.prototype, "highlightColor", void 0);
|
|
448
|
+
__decorate([
|
|
449
|
+
serialize()
|
|
450
|
+
], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
|
|
451
|
+
__decorate([
|
|
452
|
+
serialize()
|
|
453
|
+
], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
|
|
454
|
+
__decorate([
|
|
455
|
+
serialize()
|
|
456
|
+
], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
|
|
457
|
+
__decorate([
|
|
458
|
+
serialize()
|
|
459
|
+
], FluentBackplateMaterial.prototype, "fadeOut", void 0);
|
|
460
|
+
__decorate([
|
|
461
|
+
serializeAsVector3()
|
|
462
|
+
], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
|
|
463
|
+
__decorate([
|
|
464
|
+
serializeAsVector3()
|
|
465
|
+
], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
|
|
466
|
+
return FluentBackplateMaterial;
|
|
467
|
+
}(PushMaterial));
|
|
468
|
+
export { FluentBackplateMaterial };
|
|
469
|
+
RegisterClass("BABYLON.GUI.FluentBackplateMaterial", FluentBackplateMaterial);
|
|
470
470
|
//# sourceMappingURL=fluentBackplateMaterial.js.map
|