@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,470 +1,470 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { SerializationHelper, serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
3
- import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
- import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
7
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
- import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
- import { Constants } from "@babylonjs/core/Engines/constants.js";
13
- import "./shaders/fluentBackplate.fragment.js";
14
- import "./shaders/fluentBackplate.vertex.js";
15
- /** @hidden */
16
- var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
17
- __extends(FluentBackplateMaterialDefines, _super);
18
- function FluentBackplateMaterialDefines() {
19
- var _this = _super.call(this) || this;
20
- _this.BLOB_ENABLE = true;
21
- _this.BLOB_ENABLE_2 = true;
22
- _this.SMOOTH_EDGES = true;
23
- _this.IRIDESCENT_MAP_ENABLE = true;
24
- _this._needNormals = true;
25
- _this.rebuild();
26
- return _this;
27
- }
28
- return FluentBackplateMaterialDefines;
29
- }(MaterialDefines));
30
- /**
31
- * Class used to render square buttons with fluent design
32
- */
33
- var FluentBackplateMaterial = /** @class */ (function (_super) {
34
- __extends(FluentBackplateMaterial, _super);
35
- function FluentBackplateMaterial(name, scene) {
36
- var _this = _super.call(this, name, scene) || this;
37
- /**
38
- * Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.
39
- */
40
- _this.radius = 0.03;
41
- /**
42
- * Gets or sets the line width of the backplate.
43
- */
44
- _this.lineWidth = 0.01;
45
- /**
46
- * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
47
- * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
48
- */
49
- _this.absoluteSizes = false;
50
- /** @hidden */
51
- _this._filterWidth = 1;
52
- /**
53
- * Gets or sets the base color of the backplate.
54
- */
55
- _this.baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);
56
- /**
57
- * Gets or sets the line color of the backplate.
58
- */
59
- _this.lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);
60
- /**
61
- * Gets or sets the intensity of the fluent hover glow effect.
62
- */
63
- _this.blobIntensity = 0.98;
64
- /**
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- * Gets or sets the far size of the fluent hover glow effect.
66
- */
67
- _this.blobFarSize = 0.04;
68
- /**
69
- * Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
70
- */
71
- _this.blobNearDistance = 0;
72
- /**
73
- * Gets or sets the distance considered "far" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).
74
- */
75
- _this.blobFarDistance = 0.08;
76
- /**
77
- * Gets or sets the length of the fluent hover glow effect fade.
78
- */
79
- _this.blobFadeLength = 0.08;
80
- /**
81
- * Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
82
- */
83
- _this.blobNearSize = 0.22;
84
- /**
85
- * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
86
- */
87
- _this.blobPulse = 0;
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- /**
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- * Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
90
- */
91
- _this.blobFade = 0;
92
- /**
93
- * Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
94
- */
95
- _this.blobNearSize2 = 0.22;
96
- /**
97
- * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
98
- */
99
- _this.blobPulse2 = 0;
100
- /**
101
- * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
102
- */
103
- _this.blobFade2 = 0;
104
- /** @hidden */
105
- _this._rate = 0.135;
106
- /**
107
- * Gets or sets the color of the highlights on the backplate line.
108
- */
109
- _this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
110
- /**
111
- * Gets or sets the width of the highlights on the backplate line.
112
- */
113
- _this.highlightWidth = 0.25;
114
- /** @hidden */
115
- _this._highlightTransform = new Vector4(1, 1, 0, 0);
116
- /** @hidden */
117
- _this._highlight = 1;
118
- /**
119
- * Gets or sets the intensity of the iridescence effect.
120
- */
121
- _this.iridescenceIntensity = 0;
122
- /**
123
- * Gets or sets the intensity of the iridescence effect on the backplate edges.
124
- */
125
- _this.iridescenceEdgeIntensity = 1;
126
- /** @hidden */
127
- _this._angle = -45;
128
- /**
129
- * Gets or sets the opacity of the backplate (0.0 - 1.0).
130
- */
131
- _this.fadeOut = 1;
132
- /** @hidden */
133
- _this._reflected = true;
134
- /** @hidden */
135
- _this._frequency = 1;
136
- /** @hidden */
137
- _this._verticalOffset = 0;
138
- /**
139
- * Gets or sets the world-space position of the tip of the left index finger.
140
- */
141
- _this.globalLeftIndexTipPosition = Vector3.Zero();
142
- _this._globalLeftIndexTipPosition4 = Vector4.Zero();
143
- /**
144
- * Gets or sets the world-space position of the tip of the right index finger.
145
- */
146
- _this.globalRightIndexTipPosition = Vector3.Zero();
147
- _this._globalRightIndexTipPosition4 = Vector4.Zero();
148
- _this.alphaMode = Constants.ALPHA_DISABLE;
149
- _this.backFaceCulling = false;
150
- _this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
151
- _this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
152
- return _this;
153
- }
154
- FluentBackplateMaterial.prototype.needAlphaBlending = function () {
155
- return false;
156
- };
157
- FluentBackplateMaterial.prototype.needAlphaTesting = function () {
158
- return false;
159
- };
160
- FluentBackplateMaterial.prototype.getAlphaTestTexture = function () {
161
- return null;
162
- };
163
- FluentBackplateMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh) {
164
- if (this.isFrozen) {
165
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
166
- return true;
167
- }
168
- }
169
- if (!subMesh.materialDefines) {
170
- subMesh.materialDefines = new FluentBackplateMaterialDefines();
171
- }
172
- var defines = subMesh.materialDefines;
173
- var scene = this.getScene();
174
- if (this._isReadyForSubMesh(subMesh)) {
175
- return true;
176
- }
177
- var engine = scene.getEngine();
178
- // Attribs
179
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);
180
- // Get correct effect
181
- if (defines.isDirty) {
182
- defines.markAsProcessed();
183
- scene.resetCachedMaterial();
184
- // Fallbacks
185
- var fallbacks = new EffectFallbacks();
186
- if (defines.FOG) {
187
- fallbacks.addFallback(1, "FOG");
188
- }
189
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
190
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
191
- //Attributes
192
- var attribs = [VertexBuffer.PositionKind];
193
- if (defines.NORMAL) {
194
- attribs.push(VertexBuffer.NormalKind);
195
- }
196
- if (defines.UV1) {
197
- attribs.push(VertexBuffer.UVKind);
198
- }
199
- if (defines.UV2) {
200
- attribs.push(VertexBuffer.UV2Kind);
201
- }
202
- if (defines.VERTEXCOLOR) {
203
- attribs.push(VertexBuffer.ColorKind);
204
- }
205
- if (defines.TANGENT) {
206
- attribs.push(VertexBuffer.TangentKind);
207
- }
208
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
209
- // Legacy browser patch
210
- var shaderName = "fluentBackplate";
211
- var join = defines.toString();
212
- var uniforms = [
213
- "world",
214
- "viewProjection",
215
- "cameraPosition",
216
- "_Radius_",
217
- "_Line_Width_",
218
- "_Absolute_Sizes_",
219
- "_Filter_Width_",
220
- "_Base_Color_",
221
- "_Line_Color_",
222
- "_Radius_Top_Left_",
223
- "_Radius_Top_Right_",
224
- "_Radius_Bottom_Left_",
225
- "_Radius_Bottom_Right_",
226
- "_Blob_Position_",
227
- "_Blob_Intensity_",
228
- "_Blob_Near_Size_",
229
- "_Blob_Far_Size_",
230
- "_Blob_Near_Distance_",
231
- "_Blob_Far_Distance_",
232
- "_Blob_Fade_Length_",
233
- "_Blob_Pulse_",
234
- "_Blob_Fade_",
235
- "_Blob_Texture_",
236
- "_Blob_Position_2_",
237
- "_Blob_Near_Size_2_",
238
- "_Blob_Pulse_2_",
239
- "_Blob_Fade_2_",
240
- "_Rate_",
241
- "_Highlight_Color_",
242
- "_Highlight_Width_",
243
- "_Highlight_Transform_",
244
- "_Highlight_",
245
- "_Iridescence_Intensity_",
246
- "_Iridescence_Edge_Intensity_",
247
- "_Angle_",
248
- "_Fade_Out_",
249
- "_Reflected_",
250
- "_Frequency_",
251
- "_Vertical_Offset_",
252
- "_Iridescent_Map_",
253
- "_Use_Global_Left_Index_",
254
- "_Use_Global_Right_Index_",
255
- "Global_Left_Index_Tip_Position",
256
- "Global_Right_Index_Tip_Position",
257
- ];
258
- var samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
259
- var uniformBuffers = new Array();
260
- MaterialHelper.PrepareUniformsAndSamplersList({
261
- uniformsNames: uniforms,
262
- uniformBuffersNames: uniformBuffers,
263
- samplers: samplers,
264
- defines: defines,
265
- maxSimultaneousLights: 4,
266
- });
267
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
268
- attributes: attribs,
269
- uniformsNames: uniforms,
270
- uniformBuffersNames: uniformBuffers,
271
- samplers: samplers,
272
- defines: join,
273
- fallbacks: fallbacks,
274
- onCompiled: this.onCompiled,
275
- onError: this.onError,
276
- indexParameters: { maxSimultaneousLights: 4 },
277
- }, engine), defines, this._materialContext);
278
- }
279
- if (!subMesh.effect || !subMesh.effect.isReady()) {
280
- return false;
281
- }
282
- defines._renderId = scene.getRenderId();
283
- subMesh.effect._wasPreviouslyReady = true;
284
- return true;
285
- };
286
- FluentBackplateMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
287
- var _a, _b;
288
- var defines = subMesh.materialDefines;
289
- if (!defines) {
290
- return;
291
- }
292
- var effect = subMesh.effect;
293
- if (!effect) {
294
- return;
295
- }
296
- this._activeEffect = effect;
297
- // Matrices
298
- this.bindOnlyWorldMatrix(world);
299
- this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
300
- this._activeEffect.setVector3("cameraPosition", (_b = (_a = this.getScene().activeCamera) === null || _a === void 0 ? void 0 : _a.position) !== null && _b !== void 0 ? _b : Vector3.ZeroReadOnly);
301
- // "Round Rect"
302
- this._activeEffect.setFloat("_Radius_", this.radius);
303
- this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
304
- this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
305
- this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
306
- this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
307
- this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
308
- // "Radii Multipliers"
309
- this._activeEffect.setFloat("_Radius_Top_Left_", 1);
310
- this._activeEffect.setFloat("_Radius_Top_Right_", 1.0);
311
- this._activeEffect.setFloat("_Radius_Bottom_Left_", 1.0);
312
- this._activeEffect.setFloat("_Radius_Bottom_Right_", 1.0);
313
- // "Blob"
314
- //define BLOB_ENABLE true;
315
- this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
316
- this._activeEffect.setFloat("_Blob_Near_Size_", this.blobNearSize);
317
- this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
318
- this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
319
- this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
320
- this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
321
- this._activeEffect.setFloat("_Blob_Pulse_", this.blobPulse);
322
- this._activeEffect.setFloat("_Blob_Fade_", this.blobFade);
323
- // "Blob Texture"
324
- this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
325
- // "Blob 2"
326
- //define BLOB_ENABLE_2 true;
327
- this._activeEffect.setFloat("_Blob_Near_Size_2_", this.blobNearSize2);
328
- this._activeEffect.setFloat("_Blob_Pulse_2_", this.blobPulse2);
329
- this._activeEffect.setFloat("_Blob_Fade_2_", this.blobFade2);
330
- // "Line Highlight"
331
- this._activeEffect.setFloat("_Rate_", this._rate);
332
- this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
333
- this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
334
- this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
335
- this._activeEffect.setFloat("_Highlight_", this._highlight);
336
- // "Iridescence"
337
- this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
338
- this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
339
- this._activeEffect.setFloat("_Angle_", this._angle);
340
- // "Fade"
341
- this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
342
- // "Antialiasing"
343
- //define SMOOTH_EDGES true;
344
- // "ChooseAngle"
345
- this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
346
- // "Multiply"
347
- this._activeEffect.setFloat("_Frequency_", this._frequency);
348
- this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
349
- // "Color Texture"
350
- //define IRIDESCENT_MAP_ENABLE true;
351
- this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMap);
352
- // "Global"
353
- this._activeEffect.setFloat("_Use_Global_Left_Index_", 1.0);
354
- this._activeEffect.setFloat("_Use_Global_Right_Index_", 1.0);
355
- this._globalLeftIndexTipPosition4.set(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0);
356
- this._activeEffect.setVector4("Global_Left_Index_Tip_Position", this._globalLeftIndexTipPosition4);
357
- this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);
358
- this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this._globalRightIndexTipPosition4);
359
- this._afterBind(mesh, this._activeEffect);
360
- };
361
- /**
362
- * Get the list of animatables in the material.
363
- * @returns the list of animatables object used in the material
364
- */
365
- FluentBackplateMaterial.prototype.getAnimatables = function () {
366
- return [];
367
- };
368
- FluentBackplateMaterial.prototype.dispose = function (forceDisposeEffect) {
369
- _super.prototype.dispose.call(this, forceDisposeEffect);
370
- this._blobTexture.dispose();
371
- this._iridescentMap.dispose();
372
- };
373
- FluentBackplateMaterial.prototype.clone = function (name) {
374
- var _this = this;
375
- return SerializationHelper.Clone(function () { return new FluentBackplateMaterial(name, _this.getScene()); }, this);
376
- };
377
- FluentBackplateMaterial.prototype.serialize = function () {
378
- var serializationObject = _super.prototype.serialize.call(this);
379
- serializationObject.customType = "BABYLON.FluentBackplateMaterial";
380
- return serializationObject;
381
- };
382
- FluentBackplateMaterial.prototype.getClassName = function () {
383
- return "FluentBackplateMaterial";
384
- };
385
- // Statics
386
- FluentBackplateMaterial.Parse = function (source, scene, rootUrl) {
387
- return SerializationHelper.Parse(function () { return new FluentBackplateMaterial(source.name, scene); }, source, scene, rootUrl);
388
- };
389
- /**
390
- * URL pointing to the texture used to define the coloring for the fluent blob effect.
391
- */
392
- FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-blob.png";
393
- /**
394
- * URL pointing to the texture used to define iridescent map.
395
- */
396
- FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-iridescence.png";
397
- __decorate([
398
- serialize()
399
- ], FluentBackplateMaterial.prototype, "radius", void 0);
400
- __decorate([
401
- serialize()
402
- ], FluentBackplateMaterial.prototype, "lineWidth", void 0);
403
- __decorate([
404
- serialize()
405
- ], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
406
- __decorate([
407
- serialize()
408
- ], FluentBackplateMaterial.prototype, "baseColor", void 0);
409
- __decorate([
410
- serialize()
411
- ], FluentBackplateMaterial.prototype, "lineColor", void 0);
412
- __decorate([
413
- serialize()
414
- ], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
415
- __decorate([
416
- serialize()
417
- ], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
418
- __decorate([
419
- serialize()
420
- ], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
421
- __decorate([
422
- serialize()
423
- ], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
424
- __decorate([
425
- serialize()
426
- ], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
427
- __decorate([
428
- serialize()
429
- ], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
430
- __decorate([
431
- serialize()
432
- ], FluentBackplateMaterial.prototype, "blobPulse", void 0);
433
- __decorate([
434
- serialize()
435
- ], FluentBackplateMaterial.prototype, "blobFade", void 0);
436
- __decorate([
437
- serialize()
438
- ], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
439
- __decorate([
440
- serialize()
441
- ], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
442
- __decorate([
443
- serialize()
444
- ], FluentBackplateMaterial.prototype, "blobFade2", void 0);
445
- __decorate([
446
- serialize()
447
- ], FluentBackplateMaterial.prototype, "highlightColor", void 0);
448
- __decorate([
449
- serialize()
450
- ], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
451
- __decorate([
452
- serialize()
453
- ], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
454
- __decorate([
455
- serialize()
456
- ], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
457
- __decorate([
458
- serialize()
459
- ], FluentBackplateMaterial.prototype, "fadeOut", void 0);
460
- __decorate([
461
- serializeAsVector3()
462
- ], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
463
- __decorate([
464
- serializeAsVector3()
465
- ], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
466
- return FluentBackplateMaterial;
467
- }(PushMaterial));
468
- export { FluentBackplateMaterial };
469
- RegisterClass("BABYLON.GUI.FluentBackplateMaterial", FluentBackplateMaterial);
1
+ import { __decorate, __extends } from "tslib";
2
+ import { SerializationHelper, serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
3
+ import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
+ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
+ import "./shaders/fluentBackplate.fragment.js";
14
+ import "./shaders/fluentBackplate.vertex.js";
15
+ /** @hidden */
16
+ var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
17
+ __extends(FluentBackplateMaterialDefines, _super);
18
+ function FluentBackplateMaterialDefines() {
19
+ var _this = _super.call(this) || this;
20
+ _this.BLOB_ENABLE = true;
21
+ _this.BLOB_ENABLE_2 = true;
22
+ _this.SMOOTH_EDGES = true;
23
+ _this.IRIDESCENT_MAP_ENABLE = true;
24
+ _this._needNormals = true;
25
+ _this.rebuild();
26
+ return _this;
27
+ }
28
+ return FluentBackplateMaterialDefines;
29
+ }(MaterialDefines));
30
+ /**
31
+ * Class used to render square buttons with fluent design
32
+ */
33
+ var FluentBackplateMaterial = /** @class */ (function (_super) {
34
+ __extends(FluentBackplateMaterial, _super);
35
+ function FluentBackplateMaterial(name, scene) {
36
+ var _this = _super.call(this, name, scene) || this;
37
+ /**
38
+ * Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.
39
+ */
40
+ _this.radius = 0.03;
41
+ /**
42
+ * Gets or sets the line width of the backplate.
43
+ */
44
+ _this.lineWidth = 0.01;
45
+ /**
46
+ * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
47
+ * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
48
+ */
49
+ _this.absoluteSizes = false;
50
+ /** @hidden */
51
+ _this._filterWidth = 1;
52
+ /**
53
+ * Gets or sets the base color of the backplate.
54
+ */
55
+ _this.baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);
56
+ /**
57
+ * Gets or sets the line color of the backplate.
58
+ */
59
+ _this.lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);
60
+ /**
61
+ * Gets or sets the intensity of the fluent hover glow effect.
62
+ */
63
+ _this.blobIntensity = 0.98;
64
+ /**
65
+ * Gets or sets the far size of the fluent hover glow effect.
66
+ */
67
+ _this.blobFarSize = 0.04;
68
+ /**
69
+ * Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
70
+ */
71
+ _this.blobNearDistance = 0;
72
+ /**
73
+ * Gets or sets the distance considered "far" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).
74
+ */
75
+ _this.blobFarDistance = 0.08;
76
+ /**
77
+ * Gets or sets the length of the fluent hover glow effect fade.
78
+ */
79
+ _this.blobFadeLength = 0.08;
80
+ /**
81
+ * Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
82
+ */
83
+ _this.blobNearSize = 0.22;
84
+ /**
85
+ * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
86
+ */
87
+ _this.blobPulse = 0;
88
+ /**
89
+ * Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
90
+ */
91
+ _this.blobFade = 0;
92
+ /**
93
+ * Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
94
+ */
95
+ _this.blobNearSize2 = 0.22;
96
+ /**
97
+ * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
98
+ */
99
+ _this.blobPulse2 = 0;
100
+ /**
101
+ * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
102
+ */
103
+ _this.blobFade2 = 0;
104
+ /** @hidden */
105
+ _this._rate = 0.135;
106
+ /**
107
+ * Gets or sets the color of the highlights on the backplate line.
108
+ */
109
+ _this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
110
+ /**
111
+ * Gets or sets the width of the highlights on the backplate line.
112
+ */
113
+ _this.highlightWidth = 0.25;
114
+ /** @hidden */
115
+ _this._highlightTransform = new Vector4(1, 1, 0, 0);
116
+ /** @hidden */
117
+ _this._highlight = 1;
118
+ /**
119
+ * Gets or sets the intensity of the iridescence effect.
120
+ */
121
+ _this.iridescenceIntensity = 0;
122
+ /**
123
+ * Gets or sets the intensity of the iridescence effect on the backplate edges.
124
+ */
125
+ _this.iridescenceEdgeIntensity = 1;
126
+ /** @hidden */
127
+ _this._angle = -45;
128
+ /**
129
+ * Gets or sets the opacity of the backplate (0.0 - 1.0).
130
+ */
131
+ _this.fadeOut = 1;
132
+ /** @hidden */
133
+ _this._reflected = true;
134
+ /** @hidden */
135
+ _this._frequency = 1;
136
+ /** @hidden */
137
+ _this._verticalOffset = 0;
138
+ /**
139
+ * Gets or sets the world-space position of the tip of the left index finger.
140
+ */
141
+ _this.globalLeftIndexTipPosition = Vector3.Zero();
142
+ _this._globalLeftIndexTipPosition4 = Vector4.Zero();
143
+ /**
144
+ * Gets or sets the world-space position of the tip of the right index finger.
145
+ */
146
+ _this.globalRightIndexTipPosition = Vector3.Zero();
147
+ _this._globalRightIndexTipPosition4 = Vector4.Zero();
148
+ _this.alphaMode = Constants.ALPHA_DISABLE;
149
+ _this.backFaceCulling = false;
150
+ _this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
151
+ _this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
152
+ return _this;
153
+ }
154
+ FluentBackplateMaterial.prototype.needAlphaBlending = function () {
155
+ return false;
156
+ };
157
+ FluentBackplateMaterial.prototype.needAlphaTesting = function () {
158
+ return false;
159
+ };
160
+ FluentBackplateMaterial.prototype.getAlphaTestTexture = function () {
161
+ return null;
162
+ };
163
+ FluentBackplateMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh) {
164
+ if (this.isFrozen) {
165
+ if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
166
+ return true;
167
+ }
168
+ }
169
+ if (!subMesh.materialDefines) {
170
+ subMesh.materialDefines = new FluentBackplateMaterialDefines();
171
+ }
172
+ var defines = subMesh.materialDefines;
173
+ var scene = this.getScene();
174
+ if (this._isReadyForSubMesh(subMesh)) {
175
+ return true;
176
+ }
177
+ var engine = scene.getEngine();
178
+ // Attribs
179
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);
180
+ // Get correct effect
181
+ if (defines.isDirty) {
182
+ defines.markAsProcessed();
183
+ scene.resetCachedMaterial();
184
+ // Fallbacks
185
+ var fallbacks = new EffectFallbacks();
186
+ if (defines.FOG) {
187
+ fallbacks.addFallback(1, "FOG");
188
+ }
189
+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
190
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
191
+ //Attributes
192
+ var attribs = [VertexBuffer.PositionKind];
193
+ if (defines.NORMAL) {
194
+ attribs.push(VertexBuffer.NormalKind);
195
+ }
196
+ if (defines.UV1) {
197
+ attribs.push(VertexBuffer.UVKind);
198
+ }
199
+ if (defines.UV2) {
200
+ attribs.push(VertexBuffer.UV2Kind);
201
+ }
202
+ if (defines.VERTEXCOLOR) {
203
+ attribs.push(VertexBuffer.ColorKind);
204
+ }
205
+ if (defines.TANGENT) {
206
+ attribs.push(VertexBuffer.TangentKind);
207
+ }
208
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
209
+ // Legacy browser patch
210
+ var shaderName = "fluentBackplate";
211
+ var join = defines.toString();
212
+ var uniforms = [
213
+ "world",
214
+ "viewProjection",
215
+ "cameraPosition",
216
+ "_Radius_",
217
+ "_Line_Width_",
218
+ "_Absolute_Sizes_",
219
+ "_Filter_Width_",
220
+ "_Base_Color_",
221
+ "_Line_Color_",
222
+ "_Radius_Top_Left_",
223
+ "_Radius_Top_Right_",
224
+ "_Radius_Bottom_Left_",
225
+ "_Radius_Bottom_Right_",
226
+ "_Blob_Position_",
227
+ "_Blob_Intensity_",
228
+ "_Blob_Near_Size_",
229
+ "_Blob_Far_Size_",
230
+ "_Blob_Near_Distance_",
231
+ "_Blob_Far_Distance_",
232
+ "_Blob_Fade_Length_",
233
+ "_Blob_Pulse_",
234
+ "_Blob_Fade_",
235
+ "_Blob_Texture_",
236
+ "_Blob_Position_2_",
237
+ "_Blob_Near_Size_2_",
238
+ "_Blob_Pulse_2_",
239
+ "_Blob_Fade_2_",
240
+ "_Rate_",
241
+ "_Highlight_Color_",
242
+ "_Highlight_Width_",
243
+ "_Highlight_Transform_",
244
+ "_Highlight_",
245
+ "_Iridescence_Intensity_",
246
+ "_Iridescence_Edge_Intensity_",
247
+ "_Angle_",
248
+ "_Fade_Out_",
249
+ "_Reflected_",
250
+ "_Frequency_",
251
+ "_Vertical_Offset_",
252
+ "_Iridescent_Map_",
253
+ "_Use_Global_Left_Index_",
254
+ "_Use_Global_Right_Index_",
255
+ "Global_Left_Index_Tip_Position",
256
+ "Global_Right_Index_Tip_Position",
257
+ ];
258
+ var samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
259
+ var uniformBuffers = new Array();
260
+ MaterialHelper.PrepareUniformsAndSamplersList({
261
+ uniformsNames: uniforms,
262
+ uniformBuffersNames: uniformBuffers,
263
+ samplers: samplers,
264
+ defines: defines,
265
+ maxSimultaneousLights: 4,
266
+ });
267
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
268
+ attributes: attribs,
269
+ uniformsNames: uniforms,
270
+ uniformBuffersNames: uniformBuffers,
271
+ samplers: samplers,
272
+ defines: join,
273
+ fallbacks: fallbacks,
274
+ onCompiled: this.onCompiled,
275
+ onError: this.onError,
276
+ indexParameters: { maxSimultaneousLights: 4 },
277
+ }, engine), defines, this._materialContext);
278
+ }
279
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
280
+ return false;
281
+ }
282
+ defines._renderId = scene.getRenderId();
283
+ subMesh.effect._wasPreviouslyReady = true;
284
+ return true;
285
+ };
286
+ FluentBackplateMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
287
+ var _a, _b;
288
+ var defines = subMesh.materialDefines;
289
+ if (!defines) {
290
+ return;
291
+ }
292
+ var effect = subMesh.effect;
293
+ if (!effect) {
294
+ return;
295
+ }
296
+ this._activeEffect = effect;
297
+ // Matrices
298
+ this.bindOnlyWorldMatrix(world);
299
+ this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
300
+ this._activeEffect.setVector3("cameraPosition", (_b = (_a = this.getScene().activeCamera) === null || _a === void 0 ? void 0 : _a.position) !== null && _b !== void 0 ? _b : Vector3.ZeroReadOnly);
301
+ // "Round Rect"
302
+ this._activeEffect.setFloat("_Radius_", this.radius);
303
+ this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
304
+ this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
305
+ this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
306
+ this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
307
+ this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
308
+ // "Radii Multipliers"
309
+ this._activeEffect.setFloat("_Radius_Top_Left_", 1);
310
+ this._activeEffect.setFloat("_Radius_Top_Right_", 1.0);
311
+ this._activeEffect.setFloat("_Radius_Bottom_Left_", 1.0);
312
+ this._activeEffect.setFloat("_Radius_Bottom_Right_", 1.0);
313
+ // "Blob"
314
+ //define BLOB_ENABLE true;
315
+ this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
316
+ this._activeEffect.setFloat("_Blob_Near_Size_", this.blobNearSize);
317
+ this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
318
+ this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
319
+ this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
320
+ this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
321
+ this._activeEffect.setFloat("_Blob_Pulse_", this.blobPulse);
322
+ this._activeEffect.setFloat("_Blob_Fade_", this.blobFade);
323
+ // "Blob Texture"
324
+ this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
325
+ // "Blob 2"
326
+ //define BLOB_ENABLE_2 true;
327
+ this._activeEffect.setFloat("_Blob_Near_Size_2_", this.blobNearSize2);
328
+ this._activeEffect.setFloat("_Blob_Pulse_2_", this.blobPulse2);
329
+ this._activeEffect.setFloat("_Blob_Fade_2_", this.blobFade2);
330
+ // "Line Highlight"
331
+ this._activeEffect.setFloat("_Rate_", this._rate);
332
+ this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
333
+ this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
334
+ this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
335
+ this._activeEffect.setFloat("_Highlight_", this._highlight);
336
+ // "Iridescence"
337
+ this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
338
+ this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
339
+ this._activeEffect.setFloat("_Angle_", this._angle);
340
+ // "Fade"
341
+ this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
342
+ // "Antialiasing"
343
+ //define SMOOTH_EDGES true;
344
+ // "ChooseAngle"
345
+ this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
346
+ // "Multiply"
347
+ this._activeEffect.setFloat("_Frequency_", this._frequency);
348
+ this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
349
+ // "Color Texture"
350
+ //define IRIDESCENT_MAP_ENABLE true;
351
+ this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMap);
352
+ // "Global"
353
+ this._activeEffect.setFloat("_Use_Global_Left_Index_", 1.0);
354
+ this._activeEffect.setFloat("_Use_Global_Right_Index_", 1.0);
355
+ this._globalLeftIndexTipPosition4.set(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0);
356
+ this._activeEffect.setVector4("Global_Left_Index_Tip_Position", this._globalLeftIndexTipPosition4);
357
+ this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);
358
+ this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this._globalRightIndexTipPosition4);
359
+ this._afterBind(mesh, this._activeEffect);
360
+ };
361
+ /**
362
+ * Get the list of animatables in the material.
363
+ * @returns the list of animatables object used in the material
364
+ */
365
+ FluentBackplateMaterial.prototype.getAnimatables = function () {
366
+ return [];
367
+ };
368
+ FluentBackplateMaterial.prototype.dispose = function (forceDisposeEffect) {
369
+ _super.prototype.dispose.call(this, forceDisposeEffect);
370
+ this._blobTexture.dispose();
371
+ this._iridescentMap.dispose();
372
+ };
373
+ FluentBackplateMaterial.prototype.clone = function (name) {
374
+ var _this = this;
375
+ return SerializationHelper.Clone(function () { return new FluentBackplateMaterial(name, _this.getScene()); }, this);
376
+ };
377
+ FluentBackplateMaterial.prototype.serialize = function () {
378
+ var serializationObject = _super.prototype.serialize.call(this);
379
+ serializationObject.customType = "BABYLON.FluentBackplateMaterial";
380
+ return serializationObject;
381
+ };
382
+ FluentBackplateMaterial.prototype.getClassName = function () {
383
+ return "FluentBackplateMaterial";
384
+ };
385
+ // Statics
386
+ FluentBackplateMaterial.Parse = function (source, scene, rootUrl) {
387
+ return SerializationHelper.Parse(function () { return new FluentBackplateMaterial(source.name, scene); }, source, scene, rootUrl);
388
+ };
389
+ /**
390
+ * URL pointing to the texture used to define the coloring for the fluent blob effect.
391
+ */
392
+ FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-blob.png";
393
+ /**
394
+ * URL pointing to the texture used to define iridescent map.
395
+ */
396
+ FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-iridescence.png";
397
+ __decorate([
398
+ serialize()
399
+ ], FluentBackplateMaterial.prototype, "radius", void 0);
400
+ __decorate([
401
+ serialize()
402
+ ], FluentBackplateMaterial.prototype, "lineWidth", void 0);
403
+ __decorate([
404
+ serialize()
405
+ ], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
406
+ __decorate([
407
+ serialize()
408
+ ], FluentBackplateMaterial.prototype, "baseColor", void 0);
409
+ __decorate([
410
+ serialize()
411
+ ], FluentBackplateMaterial.prototype, "lineColor", void 0);
412
+ __decorate([
413
+ serialize()
414
+ ], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
415
+ __decorate([
416
+ serialize()
417
+ ], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
418
+ __decorate([
419
+ serialize()
420
+ ], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
421
+ __decorate([
422
+ serialize()
423
+ ], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
424
+ __decorate([
425
+ serialize()
426
+ ], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
427
+ __decorate([
428
+ serialize()
429
+ ], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
430
+ __decorate([
431
+ serialize()
432
+ ], FluentBackplateMaterial.prototype, "blobPulse", void 0);
433
+ __decorate([
434
+ serialize()
435
+ ], FluentBackplateMaterial.prototype, "blobFade", void 0);
436
+ __decorate([
437
+ serialize()
438
+ ], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
439
+ __decorate([
440
+ serialize()
441
+ ], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
442
+ __decorate([
443
+ serialize()
444
+ ], FluentBackplateMaterial.prototype, "blobFade2", void 0);
445
+ __decorate([
446
+ serialize()
447
+ ], FluentBackplateMaterial.prototype, "highlightColor", void 0);
448
+ __decorate([
449
+ serialize()
450
+ ], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
451
+ __decorate([
452
+ serialize()
453
+ ], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
454
+ __decorate([
455
+ serialize()
456
+ ], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
457
+ __decorate([
458
+ serialize()
459
+ ], FluentBackplateMaterial.prototype, "fadeOut", void 0);
460
+ __decorate([
461
+ serializeAsVector3()
462
+ ], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
463
+ __decorate([
464
+ serializeAsVector3()
465
+ ], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
466
+ return FluentBackplateMaterial;
467
+ }(PushMaterial));
468
+ export { FluentBackplateMaterial };
469
+ RegisterClass("BABYLON.GUI.FluentBackplateMaterial", FluentBackplateMaterial);
470
470
  //# sourceMappingURL=fluentBackplateMaterial.js.map