@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,446 +1,446 @@
1
- import { Observable } from "@babylonjs/core/Misc/observable.js";
2
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { PointerEventTypes } from "@babylonjs/core/Events/pointerEvents.js";
4
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
5
- import { Vector3WithInfo } from "../vector3WithInfo.js";
6
- /**
7
- * Class used as base class for controls
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- */
9
- var Control3D = /** @class */ (function () {
10
- /**
11
- * Creates a new control
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- * @param name defines the control name
13
- */
14
- function Control3D(
15
- /** Defines the control name */
16
- name) {
17
- this.name = name;
18
- this._downCount = 0;
19
- this._enterCount = -1;
20
- this._downPointerIds = {}; // Store number of pointer downs per ID, from near and far interactions
21
- this._isVisible = true;
22
- /** @hidden */
23
- this._isScaledByManager = false;
24
- /**
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- * An event triggered when the pointer moves over the control
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- */
27
- this.onPointerMoveObservable = new Observable();
28
- /**
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- * An event triggered when the pointer moves out of the control
30
- */
31
- this.onPointerOutObservable = new Observable();
32
- /**
33
- * An event triggered when the pointer taps the control
34
- */
35
- this.onPointerDownObservable = new Observable();
36
- /**
37
- * An event triggered when pointer is up
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- */
39
- this.onPointerUpObservable = new Observable();
40
- /**
41
- * An event triggered when a control is clicked on (with a mouse)
42
- */
43
- this.onPointerClickObservable = new Observable();
44
- /**
45
- * An event triggered when pointer enters the control
46
- */
47
- this.onPointerEnterObservable = new Observable();
48
- // Behaviors
49
- this._behaviors = new Array();
50
- }
51
- Object.defineProperty(Control3D.prototype, "position", {
52
- /** Gets or sets the control position in world space */
53
- get: function () {
54
- if (!this._node) {
55
- return Vector3.Zero();
56
- }
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- return this._node.position;
58
- },
59
- set: function (value) {
60
- if (!this._node) {
61
- return;
62
- }
63
- this._node.position = value;
64
- },
65
- enumerable: false,
66
- configurable: true
67
- });
68
- Object.defineProperty(Control3D.prototype, "scaling", {
69
- /** Gets or sets the control scaling in world space */
70
- get: function () {
71
- if (!this._node) {
72
- return new Vector3(1, 1, 1);
73
- }
74
- return this._node.scaling;
75
- },
76
- set: function (value) {
77
- if (!this._node) {
78
- return;
79
- }
80
- this._isScaledByManager = false;
81
- this._node.scaling = value;
82
- },
83
- enumerable: false,
84
- configurable: true
85
- });
86
- Object.defineProperty(Control3D.prototype, "behaviors", {
87
- /**
88
- * Gets the list of attached behaviors
89
- * @see https://doc.babylonjs.com/features/behaviour
90
- */
91
- get: function () {
92
- return this._behaviors;
93
- },
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- enumerable: false,
95
- configurable: true
96
- });
97
- /**
98
- * Attach a behavior to the control
99
- * @see https://doc.babylonjs.com/features/behaviour
100
- * @param behavior defines the behavior to attach
101
- * @returns the current control
102
- */
103
- Control3D.prototype.addBehavior = function (behavior) {
104
- var _this = this;
105
- var index = this._behaviors.indexOf(behavior);
106
- if (index !== -1) {
107
- return this;
108
- }
109
- behavior.init();
110
- var scene = this._host.scene;
111
- if (scene.isLoading) {
112
- // We defer the attach when the scene will be loaded
113
- scene.onDataLoadedObservable.addOnce(function () {
114
- behavior.attach(_this);
115
- });
116
- }
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- else {
118
- behavior.attach(this);
119
- }
120
- this._behaviors.push(behavior);
121
- return this;
122
- };
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- /**
124
- * Remove an attached behavior
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- * @see https://doc.babylonjs.com/features/behaviour
126
- * @param behavior defines the behavior to attach
127
- * @returns the current control
128
- */
129
- Control3D.prototype.removeBehavior = function (behavior) {
130
- var index = this._behaviors.indexOf(behavior);
131
- if (index === -1) {
132
- return this;
133
- }
134
- this._behaviors[index].detach();
135
- this._behaviors.splice(index, 1);
136
- return this;
137
- };
138
- /**
139
- * Gets an attached behavior by name
140
- * @param name defines the name of the behavior to look for
141
- * @see https://doc.babylonjs.com/features/behaviour
142
- * @returns null if behavior was not found else the requested behavior
143
- */
144
- Control3D.prototype.getBehaviorByName = function (name) {
145
- for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) {
146
- var behavior = _a[_i];
147
- if (behavior.name === name) {
148
- return behavior;
149
- }
150
- }
151
- return null;
152
- };
153
- Object.defineProperty(Control3D.prototype, "isVisible", {
154
- /** Gets or sets a boolean indicating if the control is visible */
155
- get: function () {
156
- return this._isVisible;
157
- },
158
- set: function (value) {
159
- if (this._isVisible === value) {
160
- return;
161
- }
162
- this._isVisible = value;
163
- var mesh = this.mesh;
164
- if (mesh) {
165
- mesh.setEnabled(value);
166
- }
167
- },
168
- enumerable: false,
169
- configurable: true
170
- });
171
- Object.defineProperty(Control3D.prototype, "typeName", {
172
- /**
173
- * Gets a string representing the class name
174
- */
175
- get: function () {
176
- return this._getTypeName();
177
- },
178
- enumerable: false,
179
- configurable: true
180
- });
181
- /**
182
- * Get the current class name of the control.
183
- * @returns current class name
184
- */
185
- Control3D.prototype.getClassName = function () {
186
- return this._getTypeName();
187
- };
188
- Control3D.prototype._getTypeName = function () {
189
- return "Control3D";
190
- };
191
- Object.defineProperty(Control3D.prototype, "node", {
192
- /**
193
- * Gets the transform node used by this control
194
- */
195
- get: function () {
196
- return this._node;
197
- },
198
- enumerable: false,
199
- configurable: true
200
- });
201
- Object.defineProperty(Control3D.prototype, "mesh", {
202
- /**
203
- * Gets the mesh used to render this control
204
- */
205
- get: function () {
206
- if (this._node instanceof AbstractMesh) {
207
- return this._node;
208
- }
209
- return null;
210
- },
211
- enumerable: false,
212
- configurable: true
213
- });
214
- /**
215
- * Link the control as child of the given node
216
- * @param node defines the node to link to. Use null to unlink the control
217
- * @returns the current control
218
- */
219
- Control3D.prototype.linkToTransformNode = function (node) {
220
- if (this._node) {
221
- this._node.parent = node;
222
- }
223
- return this;
224
- };
225
- /**
226
- * @param scene
227
- * @hidden*
228
- */
229
- Control3D.prototype._prepareNode = function (scene) {
230
- if (!this._node) {
231
- this._node = this._createNode(scene);
232
- if (!this.node) {
233
- return;
234
- }
235
- this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking
236
- var mesh = this.mesh;
237
- if (mesh) {
238
- mesh.isPickable = true;
239
- this._affectMaterial(mesh);
240
- }
241
- }
242
- };
243
- Control3D.prototype._injectGUI3DReservedDataStore = function (node) {
244
- var _a, _b;
245
- node.reservedDataStore = (_a = node.reservedDataStore) !== null && _a !== void 0 ? _a : {};
246
- node.reservedDataStore.GUI3D = (_b = node.reservedDataStore.GUI3D) !== null && _b !== void 0 ? _b : {};
247
- return node.reservedDataStore.GUI3D;
248
- };
249
- /**
250
- * Node creation.
251
- * Can be overriden by children
252
- * @param scene defines the scene where the node must be attached
253
- * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object
254
- */
255
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
256
- Control3D.prototype._createNode = function (scene) {
257
- // Do nothing by default
258
- return null;
259
- };
260
- /**
261
- * Affect a material to the given mesh
262
- * @param mesh defines the mesh which will represent the control
263
- */
264
- Control3D.prototype._affectMaterial = function (mesh) {
265
- mesh.material = null;
266
- };
267
- Control3D.prototype._isTouchButton3D = function (control) {
268
- return control._generatePointerEventType !== undefined;
269
- };
270
- // Pointers
271
- /**
272
- * @param target
273
- * @param coordinates
274
- * @hidden
275
- */
276
- Control3D.prototype._onPointerMove = function (target, coordinates) {
277
- this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);
278
- };
279
- /**
280
- * @param target
281
- * @hidden
282
- */
283
- Control3D.prototype._onPointerEnter = function (target) {
284
- if (this._enterCount === -1) {
285
- // -1 is for touch input, we are now sure we are with a mouse or pencil
286
- this._enterCount = 0;
287
- }
288
- this._enterCount++;
289
- if (this._enterCount > 1) {
290
- return false;
291
- }
292
- this.onPointerEnterObservable.notifyObservers(this, -1, target, this);
293
- if (this.pointerEnterAnimation) {
294
- this.pointerEnterAnimation();
295
- }
296
- return true;
297
- };
298
- /**
299
- * @param target
300
- * @hidden
301
- */
302
- Control3D.prototype._onPointerOut = function (target) {
303
- this._enterCount--;
304
- if (this._enterCount > 0) {
305
- return;
306
- }
307
- this._enterCount = 0;
308
- this.onPointerOutObservable.notifyObservers(this, -1, target, this);
309
- if (this.pointerOutAnimation) {
310
- this.pointerOutAnimation();
311
- }
312
- };
313
- /**
314
- * @param target
315
- * @param coordinates
316
- * @param pointerId
317
- * @param buttonIndex
318
- * @hidden
319
- */
320
- Control3D.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
321
- this._downCount++;
322
- this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;
323
- if (this._downCount !== 1) {
324
- return false;
325
- }
326
- this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
327
- if (this.pointerDownAnimation) {
328
- this.pointerDownAnimation();
329
- }
330
- return true;
331
- };
332
- /**
333
- * @param target
334
- * @param coordinates
335
- * @param pointerId
336
- * @param buttonIndex
337
- * @param notifyClick
338
- * @hidden
339
- */
340
- Control3D.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
341
- this._downCount--;
342
- this._downPointerIds[pointerId]--;
343
- if (this._downPointerIds[pointerId] <= 0) {
344
- delete this._downPointerIds[pointerId];
345
- }
346
- if (this._downCount < 0) {
347
- // Handle if forcePointerUp was called prior to this
348
- this._downCount = 0;
349
- return;
350
- }
351
- if (this._downCount == 0) {
352
- if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {
353
- this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
354
- }
355
- this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
356
- if (this.pointerUpAnimation) {
357
- this.pointerUpAnimation();
358
- }
359
- }
360
- };
361
- /**
362
- * @param pointerId
363
- * @hidden
364
- */
365
- Control3D.prototype.forcePointerUp = function (pointerId) {
366
- if (pointerId === void 0) { pointerId = null; }
367
- if (pointerId !== null) {
368
- this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);
369
- }
370
- else {
371
- for (var key in this._downPointerIds) {
372
- this._onPointerUp(this, Vector3.Zero(), +key, 0, true);
373
- }
374
- if (this._downCount > 0) {
375
- this._downCount = 1;
376
- this._onPointerUp(this, Vector3.Zero(), 0, 0, true);
377
- }
378
- }
379
- };
380
- /**
381
- * @param type
382
- * @param pickedPoint
383
- * @param originMeshPosition
384
- * @param pointerId
385
- * @param buttonIndex
386
- * @hidden
387
- */
388
- Control3D.prototype._processObservables = function (type, pickedPoint, originMeshPosition, pointerId, buttonIndex) {
389
- if (this._isTouchButton3D(this) && originMeshPosition) {
390
- type = this._generatePointerEventType(type, originMeshPosition, this._downCount);
391
- }
392
- if (type === PointerEventTypes.POINTERMOVE) {
393
- this._onPointerMove(this, pickedPoint);
394
- var previousControlOver = this._host._lastControlOver[pointerId];
395
- if (previousControlOver && previousControlOver !== this) {
396
- previousControlOver._onPointerOut(this);
397
- }
398
- if (previousControlOver !== this) {
399
- this._onPointerEnter(this);
400
- }
401
- this._host._lastControlOver[pointerId] = this;
402
- return true;
403
- }
404
- if (type === PointerEventTypes.POINTERDOWN) {
405
- this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);
406
- this._host._lastControlDown[pointerId] = this;
407
- this._host._lastPickedControl = this;
408
- return true;
409
- }
410
- if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {
411
- if (this._host._lastControlDown[pointerId]) {
412
- this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);
413
- }
414
- delete this._host._lastControlDown[pointerId];
415
- return true;
416
- }
417
- return false;
418
- };
419
- /** @hidden */
420
- Control3D.prototype._disposeNode = function () {
421
- if (this._node) {
422
- this._node.dispose();
423
- this._node = null;
424
- }
425
- };
426
- /**
427
- * Releases all associated resources
428
- */
429
- Control3D.prototype.dispose = function () {
430
- this.onPointerDownObservable.clear();
431
- this.onPointerEnterObservable.clear();
432
- this.onPointerMoveObservable.clear();
433
- this.onPointerOutObservable.clear();
434
- this.onPointerUpObservable.clear();
435
- this.onPointerClickObservable.clear();
436
- this._disposeNode();
437
- // Behaviors
438
- for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) {
439
- var behavior = _a[_i];
440
- behavior.detach();
441
- }
442
- };
443
- return Control3D;
444
- }());
445
- export { Control3D };
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { PointerEventTypes } from "@babylonjs/core/Events/pointerEvents.js";
4
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
5
+ import { Vector3WithInfo } from "../vector3WithInfo.js";
6
+ /**
7
+ * Class used as base class for controls
8
+ */
9
+ var Control3D = /** @class */ (function () {
10
+ /**
11
+ * Creates a new control
12
+ * @param name defines the control name
13
+ */
14
+ function Control3D(
15
+ /** Defines the control name */
16
+ name) {
17
+ this.name = name;
18
+ this._downCount = 0;
19
+ this._enterCount = -1;
20
+ this._downPointerIds = {}; // Store number of pointer downs per ID, from near and far interactions
21
+ this._isVisible = true;
22
+ /** @hidden */
23
+ this._isScaledByManager = false;
24
+ /**
25
+ * An event triggered when the pointer moves over the control
26
+ */
27
+ this.onPointerMoveObservable = new Observable();
28
+ /**
29
+ * An event triggered when the pointer moves out of the control
30
+ */
31
+ this.onPointerOutObservable = new Observable();
32
+ /**
33
+ * An event triggered when the pointer taps the control
34
+ */
35
+ this.onPointerDownObservable = new Observable();
36
+ /**
37
+ * An event triggered when pointer is up
38
+ */
39
+ this.onPointerUpObservable = new Observable();
40
+ /**
41
+ * An event triggered when a control is clicked on (with a mouse)
42
+ */
43
+ this.onPointerClickObservable = new Observable();
44
+ /**
45
+ * An event triggered when pointer enters the control
46
+ */
47
+ this.onPointerEnterObservable = new Observable();
48
+ // Behaviors
49
+ this._behaviors = new Array();
50
+ }
51
+ Object.defineProperty(Control3D.prototype, "position", {
52
+ /** Gets or sets the control position in world space */
53
+ get: function () {
54
+ if (!this._node) {
55
+ return Vector3.Zero();
56
+ }
57
+ return this._node.position;
58
+ },
59
+ set: function (value) {
60
+ if (!this._node) {
61
+ return;
62
+ }
63
+ this._node.position = value;
64
+ },
65
+ enumerable: false,
66
+ configurable: true
67
+ });
68
+ Object.defineProperty(Control3D.prototype, "scaling", {
69
+ /** Gets or sets the control scaling in world space */
70
+ get: function () {
71
+ if (!this._node) {
72
+ return new Vector3(1, 1, 1);
73
+ }
74
+ return this._node.scaling;
75
+ },
76
+ set: function (value) {
77
+ if (!this._node) {
78
+ return;
79
+ }
80
+ this._isScaledByManager = false;
81
+ this._node.scaling = value;
82
+ },
83
+ enumerable: false,
84
+ configurable: true
85
+ });
86
+ Object.defineProperty(Control3D.prototype, "behaviors", {
87
+ /**
88
+ * Gets the list of attached behaviors
89
+ * @see https://doc.babylonjs.com/features/behaviour
90
+ */
91
+ get: function () {
92
+ return this._behaviors;
93
+ },
94
+ enumerable: false,
95
+ configurable: true
96
+ });
97
+ /**
98
+ * Attach a behavior to the control
99
+ * @see https://doc.babylonjs.com/features/behaviour
100
+ * @param behavior defines the behavior to attach
101
+ * @returns the current control
102
+ */
103
+ Control3D.prototype.addBehavior = function (behavior) {
104
+ var _this = this;
105
+ var index = this._behaviors.indexOf(behavior);
106
+ if (index !== -1) {
107
+ return this;
108
+ }
109
+ behavior.init();
110
+ var scene = this._host.scene;
111
+ if (scene.isLoading) {
112
+ // We defer the attach when the scene will be loaded
113
+ scene.onDataLoadedObservable.addOnce(function () {
114
+ behavior.attach(_this);
115
+ });
116
+ }
117
+ else {
118
+ behavior.attach(this);
119
+ }
120
+ this._behaviors.push(behavior);
121
+ return this;
122
+ };
123
+ /**
124
+ * Remove an attached behavior
125
+ * @see https://doc.babylonjs.com/features/behaviour
126
+ * @param behavior defines the behavior to attach
127
+ * @returns the current control
128
+ */
129
+ Control3D.prototype.removeBehavior = function (behavior) {
130
+ var index = this._behaviors.indexOf(behavior);
131
+ if (index === -1) {
132
+ return this;
133
+ }
134
+ this._behaviors[index].detach();
135
+ this._behaviors.splice(index, 1);
136
+ return this;
137
+ };
138
+ /**
139
+ * Gets an attached behavior by name
140
+ * @param name defines the name of the behavior to look for
141
+ * @see https://doc.babylonjs.com/features/behaviour
142
+ * @returns null if behavior was not found else the requested behavior
143
+ */
144
+ Control3D.prototype.getBehaviorByName = function (name) {
145
+ for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) {
146
+ var behavior = _a[_i];
147
+ if (behavior.name === name) {
148
+ return behavior;
149
+ }
150
+ }
151
+ return null;
152
+ };
153
+ Object.defineProperty(Control3D.prototype, "isVisible", {
154
+ /** Gets or sets a boolean indicating if the control is visible */
155
+ get: function () {
156
+ return this._isVisible;
157
+ },
158
+ set: function (value) {
159
+ if (this._isVisible === value) {
160
+ return;
161
+ }
162
+ this._isVisible = value;
163
+ var mesh = this.mesh;
164
+ if (mesh) {
165
+ mesh.setEnabled(value);
166
+ }
167
+ },
168
+ enumerable: false,
169
+ configurable: true
170
+ });
171
+ Object.defineProperty(Control3D.prototype, "typeName", {
172
+ /**
173
+ * Gets a string representing the class name
174
+ */
175
+ get: function () {
176
+ return this._getTypeName();
177
+ },
178
+ enumerable: false,
179
+ configurable: true
180
+ });
181
+ /**
182
+ * Get the current class name of the control.
183
+ * @returns current class name
184
+ */
185
+ Control3D.prototype.getClassName = function () {
186
+ return this._getTypeName();
187
+ };
188
+ Control3D.prototype._getTypeName = function () {
189
+ return "Control3D";
190
+ };
191
+ Object.defineProperty(Control3D.prototype, "node", {
192
+ /**
193
+ * Gets the transform node used by this control
194
+ */
195
+ get: function () {
196
+ return this._node;
197
+ },
198
+ enumerable: false,
199
+ configurable: true
200
+ });
201
+ Object.defineProperty(Control3D.prototype, "mesh", {
202
+ /**
203
+ * Gets the mesh used to render this control
204
+ */
205
+ get: function () {
206
+ if (this._node instanceof AbstractMesh) {
207
+ return this._node;
208
+ }
209
+ return null;
210
+ },
211
+ enumerable: false,
212
+ configurable: true
213
+ });
214
+ /**
215
+ * Link the control as child of the given node
216
+ * @param node defines the node to link to. Use null to unlink the control
217
+ * @returns the current control
218
+ */
219
+ Control3D.prototype.linkToTransformNode = function (node) {
220
+ if (this._node) {
221
+ this._node.parent = node;
222
+ }
223
+ return this;
224
+ };
225
+ /**
226
+ * @param scene
227
+ * @hidden*
228
+ */
229
+ Control3D.prototype._prepareNode = function (scene) {
230
+ if (!this._node) {
231
+ this._node = this._createNode(scene);
232
+ if (!this.node) {
233
+ return;
234
+ }
235
+ this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking
236
+ var mesh = this.mesh;
237
+ if (mesh) {
238
+ mesh.isPickable = true;
239
+ this._affectMaterial(mesh);
240
+ }
241
+ }
242
+ };
243
+ Control3D.prototype._injectGUI3DReservedDataStore = function (node) {
244
+ var _a, _b;
245
+ node.reservedDataStore = (_a = node.reservedDataStore) !== null && _a !== void 0 ? _a : {};
246
+ node.reservedDataStore.GUI3D = (_b = node.reservedDataStore.GUI3D) !== null && _b !== void 0 ? _b : {};
247
+ return node.reservedDataStore.GUI3D;
248
+ };
249
+ /**
250
+ * Node creation.
251
+ * Can be overriden by children
252
+ * @param scene defines the scene where the node must be attached
253
+ * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object
254
+ */
255
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
256
+ Control3D.prototype._createNode = function (scene) {
257
+ // Do nothing by default
258
+ return null;
259
+ };
260
+ /**
261
+ * Affect a material to the given mesh
262
+ * @param mesh defines the mesh which will represent the control
263
+ */
264
+ Control3D.prototype._affectMaterial = function (mesh) {
265
+ mesh.material = null;
266
+ };
267
+ Control3D.prototype._isTouchButton3D = function (control) {
268
+ return control._generatePointerEventType !== undefined;
269
+ };
270
+ // Pointers
271
+ /**
272
+ * @param target
273
+ * @param coordinates
274
+ * @hidden
275
+ */
276
+ Control3D.prototype._onPointerMove = function (target, coordinates) {
277
+ this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);
278
+ };
279
+ /**
280
+ * @param target
281
+ * @hidden
282
+ */
283
+ Control3D.prototype._onPointerEnter = function (target) {
284
+ if (this._enterCount === -1) {
285
+ // -1 is for touch input, we are now sure we are with a mouse or pencil
286
+ this._enterCount = 0;
287
+ }
288
+ this._enterCount++;
289
+ if (this._enterCount > 1) {
290
+ return false;
291
+ }
292
+ this.onPointerEnterObservable.notifyObservers(this, -1, target, this);
293
+ if (this.pointerEnterAnimation) {
294
+ this.pointerEnterAnimation();
295
+ }
296
+ return true;
297
+ };
298
+ /**
299
+ * @param target
300
+ * @hidden
301
+ */
302
+ Control3D.prototype._onPointerOut = function (target) {
303
+ this._enterCount--;
304
+ if (this._enterCount > 0) {
305
+ return;
306
+ }
307
+ this._enterCount = 0;
308
+ this.onPointerOutObservable.notifyObservers(this, -1, target, this);
309
+ if (this.pointerOutAnimation) {
310
+ this.pointerOutAnimation();
311
+ }
312
+ };
313
+ /**
314
+ * @param target
315
+ * @param coordinates
316
+ * @param pointerId
317
+ * @param buttonIndex
318
+ * @hidden
319
+ */
320
+ Control3D.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
321
+ this._downCount++;
322
+ this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;
323
+ if (this._downCount !== 1) {
324
+ return false;
325
+ }
326
+ this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
327
+ if (this.pointerDownAnimation) {
328
+ this.pointerDownAnimation();
329
+ }
330
+ return true;
331
+ };
332
+ /**
333
+ * @param target
334
+ * @param coordinates
335
+ * @param pointerId
336
+ * @param buttonIndex
337
+ * @param notifyClick
338
+ * @hidden
339
+ */
340
+ Control3D.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
341
+ this._downCount--;
342
+ this._downPointerIds[pointerId]--;
343
+ if (this._downPointerIds[pointerId] <= 0) {
344
+ delete this._downPointerIds[pointerId];
345
+ }
346
+ if (this._downCount < 0) {
347
+ // Handle if forcePointerUp was called prior to this
348
+ this._downCount = 0;
349
+ return;
350
+ }
351
+ if (this._downCount == 0) {
352
+ if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {
353
+ this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
354
+ }
355
+ this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);
356
+ if (this.pointerUpAnimation) {
357
+ this.pointerUpAnimation();
358
+ }
359
+ }
360
+ };
361
+ /**
362
+ * @param pointerId
363
+ * @hidden
364
+ */
365
+ Control3D.prototype.forcePointerUp = function (pointerId) {
366
+ if (pointerId === void 0) { pointerId = null; }
367
+ if (pointerId !== null) {
368
+ this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);
369
+ }
370
+ else {
371
+ for (var key in this._downPointerIds) {
372
+ this._onPointerUp(this, Vector3.Zero(), +key, 0, true);
373
+ }
374
+ if (this._downCount > 0) {
375
+ this._downCount = 1;
376
+ this._onPointerUp(this, Vector3.Zero(), 0, 0, true);
377
+ }
378
+ }
379
+ };
380
+ /**
381
+ * @param type
382
+ * @param pickedPoint
383
+ * @param originMeshPosition
384
+ * @param pointerId
385
+ * @param buttonIndex
386
+ * @hidden
387
+ */
388
+ Control3D.prototype._processObservables = function (type, pickedPoint, originMeshPosition, pointerId, buttonIndex) {
389
+ if (this._isTouchButton3D(this) && originMeshPosition) {
390
+ type = this._generatePointerEventType(type, originMeshPosition, this._downCount);
391
+ }
392
+ if (type === PointerEventTypes.POINTERMOVE) {
393
+ this._onPointerMove(this, pickedPoint);
394
+ var previousControlOver = this._host._lastControlOver[pointerId];
395
+ if (previousControlOver && previousControlOver !== this) {
396
+ previousControlOver._onPointerOut(this);
397
+ }
398
+ if (previousControlOver !== this) {
399
+ this._onPointerEnter(this);
400
+ }
401
+ this._host._lastControlOver[pointerId] = this;
402
+ return true;
403
+ }
404
+ if (type === PointerEventTypes.POINTERDOWN) {
405
+ this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);
406
+ this._host._lastControlDown[pointerId] = this;
407
+ this._host._lastPickedControl = this;
408
+ return true;
409
+ }
410
+ if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {
411
+ if (this._host._lastControlDown[pointerId]) {
412
+ this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);
413
+ }
414
+ delete this._host._lastControlDown[pointerId];
415
+ return true;
416
+ }
417
+ return false;
418
+ };
419
+ /** @hidden */
420
+ Control3D.prototype._disposeNode = function () {
421
+ if (this._node) {
422
+ this._node.dispose();
423
+ this._node = null;
424
+ }
425
+ };
426
+ /**
427
+ * Releases all associated resources
428
+ */
429
+ Control3D.prototype.dispose = function () {
430
+ this.onPointerDownObservable.clear();
431
+ this.onPointerEnterObservable.clear();
432
+ this.onPointerMoveObservable.clear();
433
+ this.onPointerOutObservable.clear();
434
+ this.onPointerUpObservable.clear();
435
+ this.onPointerClickObservable.clear();
436
+ this._disposeNode();
437
+ // Behaviors
438
+ for (var _i = 0, _a = this._behaviors; _i < _a.length; _i++) {
439
+ var behavior = _a[_i];
440
+ behavior.detach();
441
+ }
442
+ };
443
+ return Control3D;
444
+ }());
445
+ export { Control3D };
446
446
  //# sourceMappingURL=control3D.js.map