@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1 +1 @@
1
- {"version":3,"file":"abstractButton3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/abstractButton3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAsC,oCAAgB;IAClD;;;OAGG;IACH,0BAAY,IAAa;eACrB,kBAAM,IAAI,CAAC;IACf,CAAC;IAES,uCAAY,GAAtB;QACI,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,mBAAmB;IACT,sCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;IACL,uBAAC;AAAD,CAAC,AAjBD,CAAsC,gBAAgB,GAiBrD","sourcesContent":["import { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Scene } from \"core/scene\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\n\r\n/**\r\n * Class used as a root to all buttons\r\n */\r\nexport class AbstractButton3D extends ContentDisplay3D {\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"AbstractButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return new TransformNode(\"button\" + this.name, scene);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"abstractButton3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/abstractButton3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAsC,oCAAgB;IAClD;;;OAGG;IACH,0BAAY,IAAa;eACrB,kBAAM,IAAI,CAAC;IACf,CAAC;IAES,uCAAY,GAAtB;QACI,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,mBAAmB;IACT,sCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;IACL,uBAAC;AAAD,CAAC,AAjBD,CAAsC,gBAAgB,GAiBrD","sourcesContent":["import { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\n\r\n/**\r\n * Class used as a root to all buttons\r\n */\r\nexport class AbstractButton3D extends ContentDisplay3D {\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"AbstractButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return new TransformNode(\"button\" + this.name, scene);\r\n }\r\n}\r\n"]}
@@ -1,30 +1,30 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
- import { Material } from "@babylonjs/core/Materials/material.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { AbstractButton3D } from "./abstractButton3D";
6
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
7
- /**
8
- * Class used to create a button in 3D
9
- */
10
- export declare class Button3D extends AbstractButton3D {
11
- /** @hidden */
12
- protected _currentMaterial: Material;
13
- /**
14
- * Creates a new button
15
- * @param name defines the control name
16
- */
17
- constructor(name?: string);
18
- /**
19
- * Apply the facade texture (created from the content property).
20
- * @param facadeTexture defines the AdvancedDynamicTexture to use
21
- */
22
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
23
- protected _getTypeName(): string;
24
- protected _createNode(scene: Scene): TransformNode;
25
- protected _affectMaterial(mesh: AbstractMesh): void;
26
- /**
27
- * Releases all associated resources
28
- */
29
- dispose(): void;
30
- }
1
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import type { Material } from "@babylonjs/core/Materials/material.js";
4
+ import type { Scene } from "@babylonjs/core/scene.js";
5
+ import { AbstractButton3D } from "./abstractButton3D";
6
+ import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
7
+ /**
8
+ * Class used to create a button in 3D
9
+ */
10
+ export declare class Button3D extends AbstractButton3D {
11
+ /** @hidden */
12
+ protected _currentMaterial: Material;
13
+ /**
14
+ * Creates a new button
15
+ * @param name defines the control name
16
+ */
17
+ constructor(name?: string);
18
+ /**
19
+ * Apply the facade texture (created from the content property).
20
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
21
+ */
22
+ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
23
+ protected _getTypeName(): string;
24
+ protected _createNode(scene: Scene): TransformNode;
25
+ protected _affectMaterial(mesh: AbstractMesh): void;
26
+ /**
27
+ * Releases all associated resources
28
+ */
29
+ dispose(): void;
30
+ }
@@ -1,94 +1,94 @@
1
- import { __extends } from "tslib";
2
- import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
4
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
- import { AbstractButton3D } from "./abstractButton3D.js";
6
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
- /**
8
- * Class used to create a button in 3D
9
- */
10
- var Button3D = /** @class */ (function (_super) {
11
- __extends(Button3D, _super);
12
- /**
13
- * Creates a new button
14
- * @param name defines the control name
15
- */
16
- function Button3D(name) {
17
- var _this = _super.call(this, name) || this;
18
- // Default animations
19
- _this.pointerEnterAnimation = function () {
20
- if (!_this.mesh) {
21
- return;
22
- }
23
- _this._currentMaterial.emissiveColor = Color3.Red();
24
- };
25
- _this.pointerOutAnimation = function () {
26
- _this._currentMaterial.emissiveColor = Color3.Black();
27
- };
28
- _this.pointerDownAnimation = function () {
29
- if (!_this.mesh) {
30
- return;
31
- }
32
- _this.mesh.scaling.scaleInPlace(0.95);
33
- };
34
- _this.pointerUpAnimation = function () {
35
- if (!_this.mesh) {
36
- return;
37
- }
38
- _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
39
- };
40
- return _this;
41
- }
42
- /**
43
- * Apply the facade texture (created from the content property).
44
- * @param facadeTexture defines the AdvancedDynamicTexture to use
45
- */
46
- Button3D.prototype._applyFacade = function (facadeTexture) {
47
- this._currentMaterial.emissiveTexture = facadeTexture;
48
- };
49
- Button3D.prototype._getTypeName = function () {
50
- return "Button3D";
51
- };
52
- // Mesh association
53
- Button3D.prototype._createNode = function (scene) {
54
- var faceUV = new Array(6);
55
- for (var i = 0; i < 6; i++) {
56
- faceUV[i] = new Vector4(0, 0, 0, 0);
57
- }
58
- if (scene.useRightHandedSystem) {
59
- // Flip the u on the texture
60
- faceUV[0].copyFromFloats(1, 0, 0, 1);
61
- }
62
- else {
63
- faceUV[1].copyFromFloats(0, 0, 1, 1);
64
- }
65
- var mesh = CreateBox(this.name + "_rootMesh", {
66
- width: 1.0,
67
- height: 1.0,
68
- depth: 0.08,
69
- faceUV: faceUV,
70
- wrap: true,
71
- }, scene);
72
- return mesh;
73
- };
74
- Button3D.prototype._affectMaterial = function (mesh) {
75
- var material = new StandardMaterial(this.name + "Material", mesh.getScene());
76
- material.specularColor = Color3.Black();
77
- mesh.material = material;
78
- this._currentMaterial = material;
79
- this._resetContent();
80
- };
81
- /**
82
- * Releases all associated resources
83
- */
84
- Button3D.prototype.dispose = function () {
85
- _super.prototype.dispose.call(this);
86
- this._disposeFacadeTexture();
87
- if (this._currentMaterial) {
88
- this._currentMaterial.dispose();
89
- }
90
- };
91
- return Button3D;
92
- }(AbstractButton3D));
93
- export { Button3D };
1
+ import { __extends } from "tslib";
2
+ import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
4
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
+ import { AbstractButton3D } from "./abstractButton3D.js";
6
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
+ /**
8
+ * Class used to create a button in 3D
9
+ */
10
+ var Button3D = /** @class */ (function (_super) {
11
+ __extends(Button3D, _super);
12
+ /**
13
+ * Creates a new button
14
+ * @param name defines the control name
15
+ */
16
+ function Button3D(name) {
17
+ var _this = _super.call(this, name) || this;
18
+ // Default animations
19
+ _this.pointerEnterAnimation = function () {
20
+ if (!_this.mesh) {
21
+ return;
22
+ }
23
+ _this._currentMaterial.emissiveColor = Color3.Red();
24
+ };
25
+ _this.pointerOutAnimation = function () {
26
+ _this._currentMaterial.emissiveColor = Color3.Black();
27
+ };
28
+ _this.pointerDownAnimation = function () {
29
+ if (!_this.mesh) {
30
+ return;
31
+ }
32
+ _this.mesh.scaling.scaleInPlace(0.95);
33
+ };
34
+ _this.pointerUpAnimation = function () {
35
+ if (!_this.mesh) {
36
+ return;
37
+ }
38
+ _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
39
+ };
40
+ return _this;
41
+ }
42
+ /**
43
+ * Apply the facade texture (created from the content property).
44
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
45
+ */
46
+ Button3D.prototype._applyFacade = function (facadeTexture) {
47
+ this._currentMaterial.emissiveTexture = facadeTexture;
48
+ };
49
+ Button3D.prototype._getTypeName = function () {
50
+ return "Button3D";
51
+ };
52
+ // Mesh association
53
+ Button3D.prototype._createNode = function (scene) {
54
+ var faceUV = new Array(6);
55
+ for (var i = 0; i < 6; i++) {
56
+ faceUV[i] = new Vector4(0, 0, 0, 0);
57
+ }
58
+ if (scene.useRightHandedSystem) {
59
+ // Flip the u on the texture
60
+ faceUV[0].copyFromFloats(1, 0, 0, 1);
61
+ }
62
+ else {
63
+ faceUV[1].copyFromFloats(0, 0, 1, 1);
64
+ }
65
+ var mesh = CreateBox(this.name + "_rootMesh", {
66
+ width: 1.0,
67
+ height: 1.0,
68
+ depth: 0.08,
69
+ faceUV: faceUV,
70
+ wrap: true,
71
+ }, scene);
72
+ return mesh;
73
+ };
74
+ Button3D.prototype._affectMaterial = function (mesh) {
75
+ var material = new StandardMaterial(this.name + "Material", mesh.getScene());
76
+ material.specularColor = Color3.Black();
77
+ mesh.material = material;
78
+ this._currentMaterial = material;
79
+ this._resetContent();
80
+ };
81
+ /**
82
+ * Releases all associated resources
83
+ */
84
+ Button3D.prototype.dispose = function () {
85
+ _super.prototype.dispose.call(this);
86
+ this._disposeFacadeTexture();
87
+ if (this._currentMaterial) {
88
+ this._currentMaterial.dispose();
89
+ }
90
+ };
91
+ return Button3D;
92
+ }(AbstractButton3D));
93
+ export { Button3D };
94
94
  //# sourceMappingURL=button3D.js.map
@@ -1 +1 @@
1
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i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/button3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C;;GAEG;AACH;IAA8B,4BAAgB;IAI1C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SA8Bd;QA5BG,qBAAqB;QAErB,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACJ,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAED;;;OAGG;IACO,+BAAY,GAAtB,UAAuB,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,+BAAY,GAAtB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,IAAM,IAAI,GAAG,SAAS,CAClB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAe,GAAzB,UAA0B,IAAkB;QACxC,IAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;IACL,eAAC;AAAD,CAAC,AAxGD,CAA8B,gBAAgB,GAwG7C","sourcesContent":["import { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport type { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @hidden */\r\n protected _currentMaterial: Material;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const faceUV = new Array(6);\r\n\r\n for (let i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -1,72 +1,72 @@
1
- import { Nullable } from "@babylonjs/core/types.js";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Scene } from "@babylonjs/core/scene.js";
4
- import { Control3D } from "./control3D";
5
- /**
6
- * Class used to create containers for controls
7
- */
8
- export declare class Container3D extends Control3D {
9
- private _blockLayout;
10
- /**
11
- * Gets the list of child controls
12
- */
13
- protected _children: Control3D[];
14
- /**
15
- * Gets the list of child controls
16
- */
17
- get children(): Array<Control3D>;
18
- /**
19
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
20
- * This is helpful to optimize layout operation when adding multiple children in a row
21
- */
22
- get blockLayout(): boolean;
23
- set blockLayout(value: boolean);
24
- /**
25
- * Creates a new container
26
- * @param name defines the container name
27
- */
28
- constructor(name?: string);
29
- /**
30
- * Force the container to update the layout. Please note that it will not take blockLayout property in account
31
- * @returns the current container
32
- */
33
- updateLayout(): Container3D;
34
- /**
35
- * Gets a boolean indicating if the given control is in the children of this control
36
- * @param control defines the control to check
37
- * @returns true if the control is in the child list
38
- */
39
- containsControl(control: Control3D): boolean;
40
- /**
41
- * Adds a control to the children of this control
42
- * @param control defines the control to add
43
- * @returns the current container
44
- */
45
- addControl(control: Control3D): Container3D;
46
- /**
47
- * This function will be called everytime a new control is added
48
- */
49
- protected _arrangeChildren(): void;
50
- protected _createNode(scene: Scene): Nullable<TransformNode>;
51
- /**
52
- * Removes a control from the children of this control
53
- * @param control defines the control to remove
54
- * @returns the current container
55
- */
56
- removeControl(control: Control3D): Container3D;
57
- protected _getTypeName(): string;
58
- /**
59
- * Releases all associated resources
60
- */
61
- dispose(): void;
62
- /** Control rotation will remain unchanged */
63
- static readonly UNSET_ORIENTATION = 0;
64
- /** Control will rotate to make it look at sphere central axis */
65
- static readonly FACEORIGIN_ORIENTATION = 1;
66
- /** Control will rotate to make it look back at sphere central axis */
67
- static readonly FACEORIGINREVERSED_ORIENTATION = 2;
68
- /** Control will rotate to look at z axis (0, 0, 1) */
69
- static readonly FACEFORWARD_ORIENTATION = 3;
70
- /** Control will rotate to look at negative z axis (0, 0, -1) */
71
- static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
72
- }
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import type { Scene } from "@babylonjs/core/scene.js";
4
+ import { Control3D } from "./control3D";
5
+ /**
6
+ * Class used to create containers for controls
7
+ */
8
+ export declare class Container3D extends Control3D {
9
+ private _blockLayout;
10
+ /**
11
+ * Gets the list of child controls
12
+ */
13
+ protected _children: Control3D[];
14
+ /**
15
+ * Gets the list of child controls
16
+ */
17
+ get children(): Array<Control3D>;
18
+ /**
19
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
20
+ * This is helpful to optimize layout operation when adding multiple children in a row
21
+ */
22
+ get blockLayout(): boolean;
23
+ set blockLayout(value: boolean);
24
+ /**
25
+ * Creates a new container
26
+ * @param name defines the container name
27
+ */
28
+ constructor(name?: string);
29
+ /**
30
+ * Force the container to update the layout. Please note that it will not take blockLayout property in account
31
+ * @returns the current container
32
+ */
33
+ updateLayout(): Container3D;
34
+ /**
35
+ * Gets a boolean indicating if the given control is in the children of this control
36
+ * @param control defines the control to check
37
+ * @returns true if the control is in the child list
38
+ */
39
+ containsControl(control: Control3D): boolean;
40
+ /**
41
+ * Adds a control to the children of this control
42
+ * @param control defines the control to add
43
+ * @returns the current container
44
+ */
45
+ addControl(control: Control3D): Container3D;
46
+ /**
47
+ * This function will be called everytime a new control is added
48
+ */
49
+ protected _arrangeChildren(): void;
50
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
51
+ /**
52
+ * Removes a control from the children of this control
53
+ * @param control defines the control to remove
54
+ * @returns the current container
55
+ */
56
+ removeControl(control: Control3D): Container3D;
57
+ protected _getTypeName(): string;
58
+ /**
59
+ * Releases all associated resources
60
+ */
61
+ dispose(): void;
62
+ /** Control rotation will remain unchanged */
63
+ static readonly UNSET_ORIENTATION = 0;
64
+ /** Control will rotate to make it look at sphere central axis */
65
+ static readonly FACEORIGIN_ORIENTATION = 1;
66
+ /** Control will rotate to make it look back at sphere central axis */
67
+ static readonly FACEORIGINREVERSED_ORIENTATION = 2;
68
+ /** Control will rotate to look at z axis (0, 0, 1) */
69
+ static readonly FACEFORWARD_ORIENTATION = 3;
70
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
71
+ static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
72
+ }