@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,52 +1,52 @@
1
- import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
- import { IDisposable } from "@babylonjs/core/scene.js";
3
- import { AdvancedDynamicTexture } from "./advancedDynamicTexture";
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- /**
5
- * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
6
- */
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- export declare class AdvancedDynamicTextureInstrumentation implements IDisposable {
8
- /**
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- * Define the instrumented AdvancedDynamicTexture.
10
- */
11
- texture: AdvancedDynamicTexture;
12
- private _captureRenderTime;
13
- private _renderTime;
14
- private _captureLayoutTime;
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- private _layoutTime;
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- private _onBeginRenderObserver;
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- private _onEndRenderObserver;
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- private _onBeginLayoutObserver;
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- private _onEndLayoutObserver;
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- /**
21
- * Gets the perf counter used to capture render time
22
- */
23
- get renderTimeCounter(): PerfCounter;
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- /**
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- * Gets the perf counter used to capture layout time
26
- */
27
- get layoutTimeCounter(): PerfCounter;
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- /**
29
- * Enable or disable the render time capture
30
- */
31
- get captureRenderTime(): boolean;
32
- set captureRenderTime(value: boolean);
33
- /**
34
- * Enable or disable the layout time capture
35
- */
36
- get captureLayoutTime(): boolean;
37
- set captureLayoutTime(value: boolean);
38
- /**
39
- * Instantiates a new advanced dynamic texture instrumentation.
40
- * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
41
- * @param texture Defines the AdvancedDynamicTexture to instrument
42
- */
43
- constructor(
44
- /**
45
- * Define the instrumented AdvancedDynamicTexture.
46
- */
47
- texture: AdvancedDynamicTexture);
48
- /**
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- * Dispose and release associated resources.
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- */
51
- dispose(): void;
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- }
1
+ import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
+ import type { IDisposable } from "@babylonjs/core/scene.js";
3
+ import type { AdvancedDynamicTexture } from "./advancedDynamicTexture";
4
+ /**
5
+ * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
6
+ */
7
+ export declare class AdvancedDynamicTextureInstrumentation implements IDisposable {
8
+ /**
9
+ * Define the instrumented AdvancedDynamicTexture.
10
+ */
11
+ texture: AdvancedDynamicTexture;
12
+ private _captureRenderTime;
13
+ private _renderTime;
14
+ private _captureLayoutTime;
15
+ private _layoutTime;
16
+ private _onBeginRenderObserver;
17
+ private _onEndRenderObserver;
18
+ private _onBeginLayoutObserver;
19
+ private _onEndLayoutObserver;
20
+ /**
21
+ * Gets the perf counter used to capture render time
22
+ */
23
+ get renderTimeCounter(): PerfCounter;
24
+ /**
25
+ * Gets the perf counter used to capture layout time
26
+ */
27
+ get layoutTimeCounter(): PerfCounter;
28
+ /**
29
+ * Enable or disable the render time capture
30
+ */
31
+ get captureRenderTime(): boolean;
32
+ set captureRenderTime(value: boolean);
33
+ /**
34
+ * Enable or disable the layout time capture
35
+ */
36
+ get captureLayoutTime(): boolean;
37
+ set captureLayoutTime(value: boolean);
38
+ /**
39
+ * Instantiates a new advanced dynamic texture instrumentation.
40
+ * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
41
+ * @param texture Defines the AdvancedDynamicTexture to instrument
42
+ */
43
+ constructor(
44
+ /**
45
+ * Define the instrumented AdvancedDynamicTexture.
46
+ */
47
+ texture: AdvancedDynamicTexture);
48
+ /**
49
+ * Dispose and release associated resources.
50
+ */
51
+ dispose(): void;
52
+ }
@@ -1,127 +1,127 @@
1
- import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
- /**
3
- * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
4
- */
5
- var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
6
- /**
7
- * Instantiates a new advanced dynamic texture instrumentation.
8
- * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
9
- * @param texture Defines the AdvancedDynamicTexture to instrument
10
- */
11
- function AdvancedDynamicTextureInstrumentation(
12
- /**
13
- * Define the instrumented AdvancedDynamicTexture.
14
- */
15
- texture) {
16
- this.texture = texture;
17
- this._captureRenderTime = false;
18
- this._renderTime = new PerfCounter();
19
- this._captureLayoutTime = false;
20
- this._layoutTime = new PerfCounter();
21
- // Observers
22
- this._onBeginRenderObserver = null;
23
- this._onEndRenderObserver = null;
24
- this._onBeginLayoutObserver = null;
25
- this._onEndLayoutObserver = null;
26
- }
27
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "renderTimeCounter", {
28
- // Properties
29
- /**
30
- * Gets the perf counter used to capture render time
31
- */
32
- get: function () {
33
- return this._renderTime;
34
- },
35
- enumerable: false,
36
- configurable: true
37
- });
38
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "layoutTimeCounter", {
39
- /**
40
- * Gets the perf counter used to capture layout time
41
- */
42
- get: function () {
43
- return this._layoutTime;
44
- },
45
- enumerable: false,
46
- configurable: true
47
- });
48
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureRenderTime", {
49
- /**
50
- * Enable or disable the render time capture
51
- */
52
- get: function () {
53
- return this._captureRenderTime;
54
- },
55
- set: function (value) {
56
- var _this = this;
57
- if (value === this._captureRenderTime) {
58
- return;
59
- }
60
- this._captureRenderTime = value;
61
- if (value) {
62
- this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(function () {
63
- _this._renderTime.beginMonitoring();
64
- });
65
- this._onEndRenderObserver = this.texture.onEndRenderObservable.add(function () {
66
- _this._renderTime.endMonitoring(true);
67
- });
68
- }
69
- else {
70
- this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
71
- this._onBeginRenderObserver = null;
72
- this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
73
- this._onEndRenderObserver = null;
74
- }
75
- },
76
- enumerable: false,
77
- configurable: true
78
- });
79
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureLayoutTime", {
80
- /**
81
- * Enable or disable the layout time capture
82
- */
83
- get: function () {
84
- return this._captureLayoutTime;
85
- },
86
- set: function (value) {
87
- var _this = this;
88
- if (value === this._captureLayoutTime) {
89
- return;
90
- }
91
- this._captureLayoutTime = value;
92
- if (value) {
93
- this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(function () {
94
- _this._layoutTime.beginMonitoring();
95
- });
96
- this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(function () {
97
- _this._layoutTime.endMonitoring(true);
98
- });
99
- }
100
- else {
101
- this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
102
- this._onBeginLayoutObserver = null;
103
- this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
104
- this._onEndLayoutObserver = null;
105
- }
106
- },
107
- enumerable: false,
108
- configurable: true
109
- });
110
- /**
111
- * Dispose and release associated resources.
112
- */
113
- AdvancedDynamicTextureInstrumentation.prototype.dispose = function () {
114
- this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
115
- this._onBeginRenderObserver = null;
116
- this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
117
- this._onEndRenderObserver = null;
118
- this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
119
- this._onBeginLayoutObserver = null;
120
- this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
121
- this._onEndLayoutObserver = null;
122
- this.texture = null;
123
- };
124
- return AdvancedDynamicTextureInstrumentation;
125
- }());
126
- export { AdvancedDynamicTextureInstrumentation };
1
+ import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
+ /**
3
+ * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
4
+ */
5
+ var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
6
+ /**
7
+ * Instantiates a new advanced dynamic texture instrumentation.
8
+ * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
9
+ * @param texture Defines the AdvancedDynamicTexture to instrument
10
+ */
11
+ function AdvancedDynamicTextureInstrumentation(
12
+ /**
13
+ * Define the instrumented AdvancedDynamicTexture.
14
+ */
15
+ texture) {
16
+ this.texture = texture;
17
+ this._captureRenderTime = false;
18
+ this._renderTime = new PerfCounter();
19
+ this._captureLayoutTime = false;
20
+ this._layoutTime = new PerfCounter();
21
+ // Observers
22
+ this._onBeginRenderObserver = null;
23
+ this._onEndRenderObserver = null;
24
+ this._onBeginLayoutObserver = null;
25
+ this._onEndLayoutObserver = null;
26
+ }
27
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "renderTimeCounter", {
28
+ // Properties
29
+ /**
30
+ * Gets the perf counter used to capture render time
31
+ */
32
+ get: function () {
33
+ return this._renderTime;
34
+ },
35
+ enumerable: false,
36
+ configurable: true
37
+ });
38
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "layoutTimeCounter", {
39
+ /**
40
+ * Gets the perf counter used to capture layout time
41
+ */
42
+ get: function () {
43
+ return this._layoutTime;
44
+ },
45
+ enumerable: false,
46
+ configurable: true
47
+ });
48
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureRenderTime", {
49
+ /**
50
+ * Enable or disable the render time capture
51
+ */
52
+ get: function () {
53
+ return this._captureRenderTime;
54
+ },
55
+ set: function (value) {
56
+ var _this = this;
57
+ if (value === this._captureRenderTime) {
58
+ return;
59
+ }
60
+ this._captureRenderTime = value;
61
+ if (value) {
62
+ this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(function () {
63
+ _this._renderTime.beginMonitoring();
64
+ });
65
+ this._onEndRenderObserver = this.texture.onEndRenderObservable.add(function () {
66
+ _this._renderTime.endMonitoring(true);
67
+ });
68
+ }
69
+ else {
70
+ this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
71
+ this._onBeginRenderObserver = null;
72
+ this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
73
+ this._onEndRenderObserver = null;
74
+ }
75
+ },
76
+ enumerable: false,
77
+ configurable: true
78
+ });
79
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureLayoutTime", {
80
+ /**
81
+ * Enable or disable the layout time capture
82
+ */
83
+ get: function () {
84
+ return this._captureLayoutTime;
85
+ },
86
+ set: function (value) {
87
+ var _this = this;
88
+ if (value === this._captureLayoutTime) {
89
+ return;
90
+ }
91
+ this._captureLayoutTime = value;
92
+ if (value) {
93
+ this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(function () {
94
+ _this._layoutTime.beginMonitoring();
95
+ });
96
+ this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(function () {
97
+ _this._layoutTime.endMonitoring(true);
98
+ });
99
+ }
100
+ else {
101
+ this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
102
+ this._onBeginLayoutObserver = null;
103
+ this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
104
+ this._onEndLayoutObserver = null;
105
+ }
106
+ },
107
+ enumerable: false,
108
+ configurable: true
109
+ });
110
+ /**
111
+ * Dispose and release associated resources.
112
+ */
113
+ AdvancedDynamicTextureInstrumentation.prototype.dispose = function () {
114
+ this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
115
+ this._onBeginRenderObserver = null;
116
+ this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
117
+ this._onEndRenderObserver = null;
118
+ this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
119
+ this._onBeginLayoutObserver = null;
120
+ this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
121
+ this._onEndLayoutObserver = null;
122
+ this.texture = null;
123
+ };
124
+ return AdvancedDynamicTextureInstrumentation;
125
+ }());
126
+ export { AdvancedDynamicTextureInstrumentation };
127
127
  //# sourceMappingURL=adtInstrumentation.js.map
@@ -1 +1 @@
1
- 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{ Nullable } from \"core/types\";\r\nimport { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport { IDisposable } from \"core/scene\";\r\n\r\nimport { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}