@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,175 +1,175 @@
1
- import { __extends } from "tslib";
2
- import { Tools } from "@babylonjs/core/Misc/tools.js";
3
- import { Matrix, Vector3, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
4
- import { Container3D } from "./container3D.js";
5
- /**
6
- * Abstract class used to create a container panel deployed on the surface of a volume
7
- */
8
- var VolumeBasedPanel = /** @class */ (function (_super) {
9
- __extends(VolumeBasedPanel, _super);
10
- /**
11
- * Creates new VolumeBasedPanel
12
- * @param name
13
- */
14
- function VolumeBasedPanel(name) {
15
- var _this = _super.call(this, name) || this;
16
- _this._columns = 10;
17
- _this._rows = 0;
18
- _this._rowThenColum = true;
19
- _this._orientation = Container3D.FACEORIGIN_ORIENTATION;
20
- /**
21
- * Gets or sets the distance between elements
22
- */
23
- _this.margin = 0;
24
- return _this;
25
- }
26
- Object.defineProperty(VolumeBasedPanel.prototype, "orientation", {
27
- /**
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- * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
29
- * | Value | Type | Description |
30
- * | ----- | ----------------------------------- | ----------- |
31
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
32
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
33
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
34
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
35
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
36
- */
37
- get: function () {
38
- return this._orientation;
39
- },
40
- set: function (value) {
41
- var _this = this;
42
- if (this._orientation === value) {
43
- return;
44
- }
45
- this._orientation = value;
46
- Tools.SetImmediate(function () {
47
- _this._arrangeChildren();
48
- });
49
- },
50
- enumerable: false,
51
- configurable: true
52
- });
53
- Object.defineProperty(VolumeBasedPanel.prototype, "columns", {
54
- /**
55
- * Gets or sets the number of columns requested (10 by default).
56
- * The panel will automatically compute the number of rows based on number of child controls.
57
- */
58
- get: function () {
59
- return this._columns;
60
- },
61
- set: function (value) {
62
- var _this = this;
63
- if (this._columns === value) {
64
- return;
65
- }
66
- this._columns = value;
67
- this._rowThenColum = true;
68
- Tools.SetImmediate(function () {
69
- _this._arrangeChildren();
70
- });
71
- },
72
- enumerable: false,
73
- configurable: true
74
- });
75
- Object.defineProperty(VolumeBasedPanel.prototype, "rows", {
76
- /**
77
- * Gets or sets a the number of rows requested.
78
- * The panel will automatically compute the number of columns based on number of child controls.
79
- */
80
- get: function () {
81
- return this._rows;
82
- },
83
- set: function (value) {
84
- var _this = this;
85
- if (this._rows === value) {
86
- return;
87
- }
88
- this._rows = value;
89
- this._rowThenColum = false;
90
- Tools.SetImmediate(function () {
91
- _this._arrangeChildren();
92
- });
93
- },
94
- enumerable: false,
95
- configurable: true
96
- });
97
- VolumeBasedPanel.prototype._arrangeChildren = function () {
98
- this._cellWidth = 0;
99
- this._cellHeight = 0;
100
- var rows = 0;
101
- var columns = 0;
102
- var controlCount = 0;
103
- var currentInverseWorld = Matrix.Invert(this.node.computeWorldMatrix(true));
104
- // Measure
105
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
106
- var child = _a[_i];
107
- if (!child.mesh) {
108
- continue;
109
- }
110
- controlCount++;
111
- child.mesh.computeWorldMatrix(true);
112
- // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);
113
- var boundingBox = child.mesh.getHierarchyBoundingVectors();
114
- var extendSize = TmpVectors.Vector3[0];
115
- var diff = TmpVectors.Vector3[1];
116
- boundingBox.max.subtractToRef(boundingBox.min, diff);
117
- diff.scaleInPlace(0.5);
118
- Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);
119
- this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);
120
- this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);
121
- }
122
- this._cellWidth += this.margin * 2;
123
- this._cellHeight += this.margin * 2;
124
- // Arrange
125
- if (this._rowThenColum) {
126
- columns = this._columns;
127
- rows = Math.ceil(controlCount / this._columns);
128
- }
129
- else {
130
- rows = this._rows;
131
- columns = Math.ceil(controlCount / this._rows);
132
- }
133
- var startOffsetX = columns * 0.5 * this._cellWidth;
134
- var startOffsetY = rows * 0.5 * this._cellHeight;
135
- var nodeGrid = [];
136
- var cellCounter = 0;
137
- if (this._rowThenColum) {
138
- for (var r = 0; r < rows; r++) {
139
- for (var c = 0; c < columns; c++) {
140
- nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
141
- cellCounter++;
142
- if (cellCounter > controlCount) {
143
- break;
144
- }
145
- }
146
- }
147
- }
148
- else {
149
- for (var c = 0; c < columns; c++) {
150
- for (var r = 0; r < rows; r++) {
151
- nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
152
- cellCounter++;
153
- if (cellCounter > controlCount) {
154
- break;
155
- }
156
- }
157
- }
158
- }
159
- cellCounter = 0;
160
- for (var _b = 0, _c = this._children; _b < _c.length; _b++) {
161
- var child = _c[_b];
162
- if (!child.mesh) {
163
- continue;
164
- }
165
- this._mapGridNode(child, nodeGrid[cellCounter]);
166
- cellCounter++;
167
- }
168
- this._finalProcessing();
169
- };
170
- /** Child classes can implement this function to provide additional processing */
171
- VolumeBasedPanel.prototype._finalProcessing = function () { };
172
- return VolumeBasedPanel;
173
- }(Container3D));
174
- export { VolumeBasedPanel };
1
+ import { __extends } from "tslib";
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { Matrix, Vector3, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { Container3D } from "./container3D.js";
5
+ /**
6
+ * Abstract class used to create a container panel deployed on the surface of a volume
7
+ */
8
+ var VolumeBasedPanel = /** @class */ (function (_super) {
9
+ __extends(VolumeBasedPanel, _super);
10
+ /**
11
+ * Creates new VolumeBasedPanel
12
+ * @param name
13
+ */
14
+ function VolumeBasedPanel(name) {
15
+ var _this = _super.call(this, name) || this;
16
+ _this._columns = 10;
17
+ _this._rows = 0;
18
+ _this._rowThenColum = true;
19
+ _this._orientation = Container3D.FACEORIGIN_ORIENTATION;
20
+ /**
21
+ * Gets or sets the distance between elements
22
+ */
23
+ _this.margin = 0;
24
+ return _this;
25
+ }
26
+ Object.defineProperty(VolumeBasedPanel.prototype, "orientation", {
27
+ /**
28
+ * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
29
+ * | Value | Type | Description |
30
+ * | ----- | ----------------------------------- | ----------- |
31
+ * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
32
+ * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
33
+ * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
34
+ * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
35
+ * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
36
+ */
37
+ get: function () {
38
+ return this._orientation;
39
+ },
40
+ set: function (value) {
41
+ var _this = this;
42
+ if (this._orientation === value) {
43
+ return;
44
+ }
45
+ this._orientation = value;
46
+ Tools.SetImmediate(function () {
47
+ _this._arrangeChildren();
48
+ });
49
+ },
50
+ enumerable: false,
51
+ configurable: true
52
+ });
53
+ Object.defineProperty(VolumeBasedPanel.prototype, "columns", {
54
+ /**
55
+ * Gets or sets the number of columns requested (10 by default).
56
+ * The panel will automatically compute the number of rows based on number of child controls.
57
+ */
58
+ get: function () {
59
+ return this._columns;
60
+ },
61
+ set: function (value) {
62
+ var _this = this;
63
+ if (this._columns === value) {
64
+ return;
65
+ }
66
+ this._columns = value;
67
+ this._rowThenColum = true;
68
+ Tools.SetImmediate(function () {
69
+ _this._arrangeChildren();
70
+ });
71
+ },
72
+ enumerable: false,
73
+ configurable: true
74
+ });
75
+ Object.defineProperty(VolumeBasedPanel.prototype, "rows", {
76
+ /**
77
+ * Gets or sets a the number of rows requested.
78
+ * The panel will automatically compute the number of columns based on number of child controls.
79
+ */
80
+ get: function () {
81
+ return this._rows;
82
+ },
83
+ set: function (value) {
84
+ var _this = this;
85
+ if (this._rows === value) {
86
+ return;
87
+ }
88
+ this._rows = value;
89
+ this._rowThenColum = false;
90
+ Tools.SetImmediate(function () {
91
+ _this._arrangeChildren();
92
+ });
93
+ },
94
+ enumerable: false,
95
+ configurable: true
96
+ });
97
+ VolumeBasedPanel.prototype._arrangeChildren = function () {
98
+ this._cellWidth = 0;
99
+ this._cellHeight = 0;
100
+ var rows = 0;
101
+ var columns = 0;
102
+ var controlCount = 0;
103
+ var currentInverseWorld = Matrix.Invert(this.node.computeWorldMatrix(true));
104
+ // Measure
105
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
106
+ var child = _a[_i];
107
+ if (!child.mesh) {
108
+ continue;
109
+ }
110
+ controlCount++;
111
+ child.mesh.computeWorldMatrix(true);
112
+ // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);
113
+ var boundingBox = child.mesh.getHierarchyBoundingVectors();
114
+ var extendSize = TmpVectors.Vector3[0];
115
+ var diff = TmpVectors.Vector3[1];
116
+ boundingBox.max.subtractToRef(boundingBox.min, diff);
117
+ diff.scaleInPlace(0.5);
118
+ Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);
119
+ this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);
120
+ this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);
121
+ }
122
+ this._cellWidth += this.margin * 2;
123
+ this._cellHeight += this.margin * 2;
124
+ // Arrange
125
+ if (this._rowThenColum) {
126
+ columns = this._columns;
127
+ rows = Math.ceil(controlCount / this._columns);
128
+ }
129
+ else {
130
+ rows = this._rows;
131
+ columns = Math.ceil(controlCount / this._rows);
132
+ }
133
+ var startOffsetX = columns * 0.5 * this._cellWidth;
134
+ var startOffsetY = rows * 0.5 * this._cellHeight;
135
+ var nodeGrid = [];
136
+ var cellCounter = 0;
137
+ if (this._rowThenColum) {
138
+ for (var r = 0; r < rows; r++) {
139
+ for (var c = 0; c < columns; c++) {
140
+ nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
141
+ cellCounter++;
142
+ if (cellCounter > controlCount) {
143
+ break;
144
+ }
145
+ }
146
+ }
147
+ }
148
+ else {
149
+ for (var c = 0; c < columns; c++) {
150
+ for (var r = 0; r < rows; r++) {
151
+ nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
152
+ cellCounter++;
153
+ if (cellCounter > controlCount) {
154
+ break;
155
+ }
156
+ }
157
+ }
158
+ }
159
+ cellCounter = 0;
160
+ for (var _b = 0, _c = this._children; _b < _c.length; _b++) {
161
+ var child = _c[_b];
162
+ if (!child.mesh) {
163
+ continue;
164
+ }
165
+ this._mapGridNode(child, nodeGrid[cellCounter]);
166
+ cellCounter++;
167
+ }
168
+ this._finalProcessing();
169
+ };
170
+ /** Child classes can implement this function to provide additional processing */
171
+ VolumeBasedPanel.prototype._finalProcessing = function () { };
172
+ return VolumeBasedPanel;
173
+ }(Container3D));
174
+ export { VolumeBasedPanel };
175
175
  //# sourceMappingURL=volumeBasedPanel.js.map
@@ -1 +1 @@
1
- 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{ Tools } from \"core/Misc/tools\";\r\nimport { Matrix, Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { int } from \"core/types\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Abstract class used to create a container panel deployed on the surface of a volume\r\n */\r\nexport abstract class VolumeBasedPanel extends Container3D {\r\n private _columns = 10;\r\n private _rows = 0;\r\n private _rowThenColum = true;\r\n\r\n private _orientation = Container3D.FACEORIGIN_ORIENTATION;\r\n\r\n protected _cellWidth: number;\r\n protected _cellHeight: number;\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0;\r\n\r\n /**\r\n * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |\r\n * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |\r\n * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |\r\n * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |\r\n * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |\r\n */\r\n public get orientation(): number {\r\n return this._orientation;\r\n }\r\n\r\n public set orientation(value: number) {\r\n if (this._orientation === value) {\r\n return;\r\n }\r\n\r\n this._orientation = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the number of columns requested (10 by default).\r\n * The panel will automatically compute the number of rows based on number of child controls.\r\n */\r\n public get columns(): int {\r\n return this._columns;\r\n }\r\n\r\n public set columns(value: int) {\r\n if (this._columns === value) {\r\n return;\r\n }\r\n\r\n this._columns = value;\r\n this._rowThenColum = true;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets a the number of rows requested.\r\n * The panel will automatically compute the number of columns based on number of child controls.\r\n */\r\n public get rows(): int {\r\n return this._rows;\r\n }\r\n\r\n public set rows(value: int) {\r\n if (this._rows === value) {\r\n return;\r\n }\r\n\r\n this._rows = value;\r\n this._rowThenColum = false;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Creates new VolumeBasedPanel\r\n * @param name\r\n */\r\n public constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _arrangeChildren() {\r\n this._cellWidth = 0;\r\n this._cellHeight = 0;\r\n let rows = 0;\r\n let columns = 0;\r\n let controlCount = 0;\r\n\r\n const currentInverseWorld = Matrix.Invert(this.node!.computeWorldMatrix(true));\r\n\r\n // Measure\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);\r\n\r\n const boundingBox = child.mesh.getHierarchyBoundingVectors();\r\n const extendSize = TmpVectors.Vector3[0];\r\n const diff = TmpVectors.Vector3[1];\r\n\r\n boundingBox.max.subtractToRef(boundingBox.min, diff);\r\n\r\n diff.scaleInPlace(0.5);\r\n\r\n Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);\r\n\r\n this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);\r\n this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);\r\n }\r\n\r\n this._cellWidth += this.margin * 2;\r\n this._cellHeight += this.margin * 2;\r\n\r\n // Arrange\r\n if (this._rowThenColum) {\r\n columns = this._columns;\r\n rows = Math.ceil(controlCount / this._columns);\r\n } else {\r\n rows = this._rows;\r\n columns = Math.ceil(controlCount / this._rows);\r\n }\r\n\r\n const startOffsetX = columns * 0.5 * this._cellWidth;\r\n const startOffsetY = rows * 0.5 * this._cellHeight;\r\n const nodeGrid = [];\r\n let cellCounter = 0;\r\n\r\n if (this._rowThenColum) {\r\n for (let r = 0; r < rows; r++) {\r\n for (let c = 0; c < columns; c++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let c = 0; c < columns; c++) {\r\n for (let r = 0; r < rows; r++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n cellCounter = 0;\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n this._mapGridNode(child, nodeGrid[cellCounter]);\r\n\r\n cellCounter++;\r\n }\r\n\r\n this._finalProcessing();\r\n }\r\n\r\n /** Child classes must implement this function to provide correct control positioning */\r\n protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;\r\n\r\n /** Child classes can implement this function to provide additional processing */\r\n protected _finalProcessing() {}\r\n}\r\n"]}
1
+ 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{ Tools } from \"core/Misc/tools\";\r\nimport { Matrix, Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { int } from \"core/types\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Abstract class used to create a container panel deployed on the surface of a volume\r\n */\r\nexport abstract class VolumeBasedPanel extends Container3D {\r\n private _columns = 10;\r\n private _rows = 0;\r\n private _rowThenColum = true;\r\n\r\n private _orientation = Container3D.FACEORIGIN_ORIENTATION;\r\n\r\n protected _cellWidth: number;\r\n protected _cellHeight: number;\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0;\r\n\r\n /**\r\n * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |\r\n * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |\r\n * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |\r\n * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |\r\n * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |\r\n */\r\n public get orientation(): number {\r\n return this._orientation;\r\n }\r\n\r\n public set orientation(value: number) {\r\n if (this._orientation === value) {\r\n return;\r\n }\r\n\r\n this._orientation = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the number of columns requested (10 by default).\r\n * The panel will automatically compute the number of rows based on number of child controls.\r\n */\r\n public get columns(): int {\r\n return this._columns;\r\n }\r\n\r\n public set columns(value: int) {\r\n if (this._columns === value) {\r\n return;\r\n }\r\n\r\n this._columns = value;\r\n this._rowThenColum = true;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets a the number of rows requested.\r\n * The panel will automatically compute the number of columns based on number of child controls.\r\n */\r\n public get rows(): int {\r\n return this._rows;\r\n }\r\n\r\n public set rows(value: int) {\r\n if (this._rows === value) {\r\n return;\r\n }\r\n\r\n this._rows = value;\r\n this._rowThenColum = false;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Creates new VolumeBasedPanel\r\n * @param name\r\n */\r\n public constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _arrangeChildren() {\r\n this._cellWidth = 0;\r\n this._cellHeight = 0;\r\n let rows = 0;\r\n let columns = 0;\r\n let controlCount = 0;\r\n\r\n const currentInverseWorld = Matrix.Invert(this.node!.computeWorldMatrix(true));\r\n\r\n // Measure\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);\r\n\r\n const boundingBox = child.mesh.getHierarchyBoundingVectors();\r\n const extendSize = TmpVectors.Vector3[0];\r\n const diff = TmpVectors.Vector3[1];\r\n\r\n boundingBox.max.subtractToRef(boundingBox.min, diff);\r\n\r\n diff.scaleInPlace(0.5);\r\n\r\n Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);\r\n\r\n this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);\r\n this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);\r\n }\r\n\r\n this._cellWidth += this.margin * 2;\r\n this._cellHeight += this.margin * 2;\r\n\r\n // Arrange\r\n if (this._rowThenColum) {\r\n columns = this._columns;\r\n rows = Math.ceil(controlCount / this._columns);\r\n } else {\r\n rows = this._rows;\r\n columns = Math.ceil(controlCount / this._rows);\r\n }\r\n\r\n const startOffsetX = columns * 0.5 * this._cellWidth;\r\n const startOffsetY = rows * 0.5 * this._cellHeight;\r\n const nodeGrid = [];\r\n let cellCounter = 0;\r\n\r\n if (this._rowThenColum) {\r\n for (let r = 0; r < rows; r++) {\r\n for (let c = 0; c < columns; c++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let c = 0; c < columns; c++) {\r\n for (let r = 0; r < rows; r++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n cellCounter = 0;\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n this._mapGridNode(child, nodeGrid[cellCounter]);\r\n\r\n cellCounter++;\r\n }\r\n\r\n this._finalProcessing();\r\n }\r\n\r\n /** Child classes must implement this function to provide correct control positioning */\r\n protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;\r\n\r\n /** Child classes can implement this function to provide additional processing */\r\n protected _finalProcessing() {}\r\n}\r\n"]}
@@ -1,108 +1,108 @@
1
- import { Scene } from "@babylonjs/core/scene.js";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
- import { HandleMaterial } from "../materials/handle/handleMaterial";
5
- import { SlateGizmo } from "./slateGizmo";
6
- import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
7
- /**
8
- * State of the handle regarding user interaction
9
- */
10
- export declare enum HandleState {
11
- /**
12
- * Handle is idle
13
- */
14
- IDLE = 0,
15
- /**
16
- * Handle is hovered
17
- */
18
- HOVER = 1,
19
- /**
20
- * Handle is dragged
21
- */
22
- DRAG = 2
23
- }
24
- /**
25
- * Base class for SlateGizmo handles
26
- */
27
- export declare abstract class GizmoHandle {
28
- protected _scene: Scene;
29
- protected _state: HandleState;
30
- protected _materials: HandleMaterial[];
31
- private _dragStartObserver;
32
- private _draggingObserver;
33
- private _dragEndObserver;
34
- /**
35
- * @hidden
36
- */
37
- _dragBehavior: BaseSixDofDragBehavior;
38
- /**
39
- * The current state of the handle
40
- */
41
- get state(): HandleState;
42
- private _gizmo;
43
- /**
44
- * Returns the gizmo carrying this handle
45
- */
46
- get gizmo(): SlateGizmo;
47
- /**
48
- * Sets hover state
49
- */
50
- set hover(value: boolean);
51
- /**
52
- * Sets drag state
53
- */
54
- set drag(value: boolean);
55
- /**
56
- * Node of this handle
57
- */
58
- node: TransformNode;
59
- /**
60
- * Creates a handle for a SlateGizmo
61
- * @param gizmo associated SlateGizmo
62
- * @param scene scene
63
- */
64
- constructor(gizmo: SlateGizmo, scene: Scene);
65
- protected _createMaterial(positionOffset?: Vector3): HandleMaterial;
66
- private _updateMaterial;
67
- /**
68
- * Binds callbacks from dragging interaction
69
- * @param dragStartFn Function to call on drag start
70
- * @param dragFn Function to call on drag
71
- * @param dragEndFn Function to call on drag end
72
- */
73
- setDragBehavior(dragStartFn: (event: {
74
- position: Vector3;
75
- }) => void, dragFn: (event: {
76
- position: Vector3;
77
- }) => void, dragEndFn: () => void): void;
78
- /**
79
- * Creates the meshes and parent node of the handle
80
- * Should be overridden by child classes
81
- * @returns created node
82
- */
83
- abstract createNode(): TransformNode;
84
- /**
85
- * Disposes the handle
86
- */
87
- dispose(): void;
88
- }
89
- /**
90
- * Side handle class that rotates the slate
91
- */
92
- export declare class SideHandle extends GizmoHandle {
93
- /**
94
- * Creates the meshes and parent node of the handle
95
- * @returns created node
96
- */
97
- createNode(): TransformNode;
98
- }
99
- /**
100
- * Corner handle that resizes the slate
101
- */
102
- export declare class CornerHandle extends GizmoHandle {
103
- /**
104
- * Creates the meshes and parent node of the handle
105
- * @returns created node
106
- */
107
- createNode(): TransformNode;
108
- }
1
+ import type { Scene } from "@babylonjs/core/scene.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { HandleMaterial } from "../materials/handle/handleMaterial";
5
+ import type { SlateGizmo } from "./slateGizmo";
6
+ import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
7
+ /**
8
+ * State of the handle regarding user interaction
9
+ */
10
+ export declare enum HandleState {
11
+ /**
12
+ * Handle is idle
13
+ */
14
+ IDLE = 0,
15
+ /**
16
+ * Handle is hovered
17
+ */
18
+ HOVER = 1,
19
+ /**
20
+ * Handle is dragged
21
+ */
22
+ DRAG = 2
23
+ }
24
+ /**
25
+ * Base class for SlateGizmo handles
26
+ */
27
+ export declare abstract class GizmoHandle {
28
+ protected _scene: Scene;
29
+ protected _state: HandleState;
30
+ protected _materials: HandleMaterial[];
31
+ private _dragStartObserver;
32
+ private _draggingObserver;
33
+ private _dragEndObserver;
34
+ /**
35
+ * @hidden
36
+ */
37
+ _dragBehavior: BaseSixDofDragBehavior;
38
+ /**
39
+ * The current state of the handle
40
+ */
41
+ get state(): HandleState;
42
+ private _gizmo;
43
+ /**
44
+ * Returns the gizmo carrying this handle
45
+ */
46
+ get gizmo(): SlateGizmo;
47
+ /**
48
+ * Sets hover state
49
+ */
50
+ set hover(value: boolean);
51
+ /**
52
+ * Sets drag state
53
+ */
54
+ set drag(value: boolean);
55
+ /**
56
+ * Node of this handle
57
+ */
58
+ node: TransformNode;
59
+ /**
60
+ * Creates a handle for a SlateGizmo
61
+ * @param gizmo associated SlateGizmo
62
+ * @param scene scene
63
+ */
64
+ constructor(gizmo: SlateGizmo, scene: Scene);
65
+ protected _createMaterial(positionOffset?: Vector3): HandleMaterial;
66
+ private _updateMaterial;
67
+ /**
68
+ * Binds callbacks from dragging interaction
69
+ * @param dragStartFn Function to call on drag start
70
+ * @param dragFn Function to call on drag
71
+ * @param dragEndFn Function to call on drag end
72
+ */
73
+ setDragBehavior(dragStartFn: (event: {
74
+ position: Vector3;
75
+ }) => void, dragFn: (event: {
76
+ position: Vector3;
77
+ }) => void, dragEndFn: () => void): void;
78
+ /**
79
+ * Creates the meshes and parent node of the handle
80
+ * Should be overridden by child classes
81
+ * @returns created node
82
+ */
83
+ abstract createNode(): TransformNode;
84
+ /**
85
+ * Disposes the handle
86
+ */
87
+ dispose(): void;
88
+ }
89
+ /**
90
+ * Side handle class that rotates the slate
91
+ */
92
+ export declare class SideHandle extends GizmoHandle {
93
+ /**
94
+ * Creates the meshes and parent node of the handle
95
+ * @returns created node
96
+ */
97
+ createNode(): TransformNode;
98
+ }
99
+ /**
100
+ * Corner handle that resizes the slate
101
+ */
102
+ export declare class CornerHandle extends GizmoHandle {
103
+ /**
104
+ * Creates the meshes and parent node of the handle
105
+ * @returns created node
106
+ */
107
+ createNode(): TransformNode;
108
+ }