@babylonjs/gui 5.0.0-rc.6 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +449 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +9 -8
- package/2D/controls/inputPassword.js +28 -25
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +9 -9
- package/2D/index.js +10 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/math2D.js.map +1 -1
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +5 -5
- package/3D/index.js +6 -5
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +6 -5
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +3 -2
- package/index.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +14 -13
- package/legacy/legacy.js.map +1 -1
- package/license.md +71 -0
- package/package.json +24 -5
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{ Nullable } from \"core/types\";\r\nimport { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"core/scene\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { DomManagement } from \"core/Misc/domManagement\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n private _backplateColor = new Color3(0.08, 0.15, 0.55);\r\n private _backplateToggledColor = new Color3(0.25, 0.4, 0.95);\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n return this._backPlate as AbstractMesh;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n } else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this.isActiveNearInteraction) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - 0.2 * this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + 0.2 * this._frontPlateDepth) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this.isActiveNearInteraction) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - this._backPlateDepth / 2, 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(\r\n `${this.name}_collisionMesh`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, TouchHolographicButton.MODEL_BASE_URL, TouchHolographicButton.MODEL_FILENAME, scene).then((result) => {\r\n const alphaMesh = CreateBox(\r\n \"${this.name}_alphaMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n alphaMesh.isPickable = false;\r\n alphaMesh.material = new StandardMaterial(\"${this.name}_alphaMesh_material\", scene);\r\n alphaMesh.material.alpha = 0.15;\r\n\r\n const importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n alphaMesh.parent = importedFrontPlate;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n const tn = new TransformNode(`{this.name}_root`, scene);\r\n this._backPlate.setParent(tn);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return tn;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n this._backMaterial.renderBorders = true;\r\n this._backMaterial.renderHoverLight = false;\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _onToggle(newState: boolean) {\r\n if (this._backMaterial) {\r\n if (newState) {\r\n this._backMaterial.albedoColor = this._backplateToggledColor;\r\n } else {\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n }\r\n }\r\n\r\n super._onToggle(newState);\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
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+
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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { DomManagement } from \"core/Misc/domManagement\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n private _backplateColor = new Color3(0.08, 0.15, 0.55);\r\n private _backplateToggledColor = new Color3(0.25, 0.4, 0.95);\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n return this._backPlate as AbstractMesh;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n } else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this.isActiveNearInteraction) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - 0.2 * this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + 0.2 * this._frontPlateDepth) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this.isActiveNearInteraction) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - this._backPlateDepth / 2, 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(\r\n `${this.name}_collisionMesh`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, TouchHolographicButton.MODEL_BASE_URL, TouchHolographicButton.MODEL_FILENAME, scene).then((result) => {\r\n const alphaMesh = CreateBox(\r\n \"${this.name}_alphaMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n alphaMesh.isPickable = false;\r\n alphaMesh.material = new StandardMaterial(\"${this.name}_alphaMesh_material\", scene);\r\n alphaMesh.material.alpha = 0.15;\r\n\r\n const importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n alphaMesh.parent = importedFrontPlate;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n const tn = new TransformNode(`{this.name}_root`, scene);\r\n this._backPlate.setParent(tn);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return tn;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n this._backMaterial.renderBorders = true;\r\n this._backMaterial.renderHoverLight = false;\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _onToggle(newState: boolean) {\r\n if (this._backMaterial) {\r\n if (newState) {\r\n this._backMaterial.albedoColor = this._backplateToggledColor;\r\n } else {\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n }\r\n }\r\n\r\n super._onToggle(newState);\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
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import { Scene } from "@babylonjs/core/scene.js";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { TouchHolographicButton } from "./touchHolographicButton";
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/**
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* Simple menu that can contain holographic buttons
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export declare class TouchHolographicMenu extends VolumeBasedPanel {
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protected _backPlate: Mesh;
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protected static MENU_BUTTON_SCALE: number;
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* Gets or sets the margin size of the backplate in button size units.
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get backPlateMargin(): number;
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set backPlateMargin(value: number);
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* Creates a holographic menu GUI 3D control
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addButton(button: TouchHolographicButton): TouchHolographicMenu;
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addControl(_control: Control3D): Container3D;
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}
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import type { Scene } from "@babylonjs/core/scene.js";
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import type { Control3D } from "./control3D";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { Container3D } from "./container3D";
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import type { TouchHolographicButton } from "./touchHolographicButton";
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/**
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* Simple menu that can contain holographic buttons
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*/
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export declare class TouchHolographicMenu extends VolumeBasedPanel {
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protected _backPlate: Mesh;
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private _backPlateMaterial;
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/**
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protected static MENU_BUTTON_SCALE: number;
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* Gets or sets the margin size of the backplate in button size units.
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*/
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get backPlateMargin(): number;
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set backPlateMargin(value: number);
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protected _createNode(scene: Scene): Nullable<TransformNode>;
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protected _affectMaterial(mesh: AbstractMesh): void;
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protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
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protected _finalProcessing(): void;
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private _updateMargins;
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/**
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*/
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constructor(name?: string);
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/**
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* Adds a button to the menu.
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* Please note that the back material of the button will be set to transparent as it is attached to the menu.
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*
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* @param button Button to add
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addButton(button: TouchHolographicButton): TouchHolographicMenu;
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* This method should not be used directly. It is inherited from `Container3D`.
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addControl(_control: Control3D): Container3D;
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/**
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* Disposes the menu
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dispose(): void;
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}
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@@ -1,150 +1,150 @@
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import { __extends } from "tslib";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Logger } from "@babylonjs/core/Misc/logger.js";
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/**
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* Simple menu that can contain holographic buttons
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*/
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var TouchHolographicMenu = /** @class */ (function (_super) {
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__extends(TouchHolographicMenu, _super);
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/**
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* Creates a holographic menu GUI 3D control
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* @param name name of the menu
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*/
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function TouchHolographicMenu(name) {
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var _this = _super.call(this, name) || this;
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_this._backPlateMargin = 1.25;
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20
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return _this;
|
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21
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-
}
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22
|
-
Object.defineProperty(TouchHolographicMenu.prototype, "backPlateMargin", {
|
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23
|
-
/**
|
|
24
|
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* Gets or sets the margin size of the backplate in button size units.
|
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25
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* Setting this to 1, will make the backPlate margin the size of 1 button
|
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26
|
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*/
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get: function () {
|
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28
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return this._backPlateMargin;
|
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29
|
-
},
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30
|
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set: function (value) {
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31
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var _this = this;
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32
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this._backPlateMargin = value;
|
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33
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if (this._children.length >= 1) {
|
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34
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this.children.forEach(function (control) {
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35
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_this._updateCurrentMinMax(control.position);
|
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36
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});
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37
|
-
this._updateMargins();
|
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38
|
-
}
|
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39
|
-
},
|
|
40
|
-
enumerable: false,
|
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41
|
-
configurable: true
|
|
42
|
-
});
|
|
43
|
-
TouchHolographicMenu.prototype._createNode = function (scene) {
|
|
44
|
-
var node = new Mesh("menu_".concat(this.name), scene);
|
|
45
|
-
this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
|
|
46
|
-
this._backPlate.parent = node;
|
|
47
|
-
return node;
|
|
48
|
-
};
|
|
49
|
-
TouchHolographicMenu.prototype._affectMaterial = function (mesh) {
|
|
50
|
-
var _this = this;
|
|
51
|
-
this._backPlateMaterial = new FluentMaterial(this.name + "backPlateMaterial", mesh.getScene());
|
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52
|
-
this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);
|
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53
|
-
this._backPlateMaterial.renderBorders = true;
|
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54
|
-
this._backPlateMaterial.renderHoverLight = true;
|
|
55
|
-
this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
|
|
56
|
-
if (pickedPoint) {
|
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57
|
-
_this._backPlateMaterial.hoverPosition = pickedPoint;
|
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58
|
-
_this._backPlateMaterial.hoverColor.a = 1.0;
|
|
59
|
-
}
|
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60
|
-
else {
|
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61
|
-
_this._backPlateMaterial.hoverColor.a = 0;
|
|
62
|
-
}
|
|
63
|
-
});
|
|
64
|
-
this._backPlate.material = this._backPlateMaterial;
|
|
65
|
-
};
|
|
66
|
-
TouchHolographicMenu.prototype._mapGridNode = function (control, nodePosition) {
|
|
67
|
-
// Simple plane mapping for the menu
|
|
68
|
-
var mesh = control.mesh;
|
|
69
|
-
if (!mesh) {
|
|
70
|
-
return;
|
|
71
|
-
}
|
|
72
|
-
control.position = nodePosition.clone();
|
|
73
|
-
this._updateCurrentMinMax(nodePosition);
|
|
74
|
-
};
|
|
75
|
-
TouchHolographicMenu.prototype._finalProcessing = function () {
|
|
76
|
-
this._updateMargins();
|
|
77
|
-
};
|
|
78
|
-
TouchHolographicMenu.prototype._updateCurrentMinMax = function (nodePosition) {
|
|
79
|
-
if (!this._currentMin) {
|
|
80
|
-
this._currentMin = nodePosition.clone();
|
|
81
|
-
this._currentMax = nodePosition.clone();
|
|
82
|
-
}
|
|
83
|
-
this._currentMin.minimizeInPlace(nodePosition);
|
|
84
|
-
this._currentMax.maximizeInPlace(nodePosition);
|
|
85
|
-
};
|
|
86
|
-
TouchHolographicMenu.prototype._updateMargins = function () {
|
|
87
|
-
if (this._children.length > 0) {
|
|
88
|
-
this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
|
|
89
|
-
this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
|
|
90
|
-
var extendSize = this._currentMax.subtract(this._currentMin);
|
|
91
|
-
// Also add a % margin
|
|
92
|
-
this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
|
|
93
|
-
this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
|
|
94
|
-
this._backPlate.scaling.z = 0.001;
|
|
95
|
-
for (var i = 0; i < this._children.length; i++) {
|
|
96
|
-
this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
|
|
97
|
-
this._children[i].position.z -= 0.01;
|
|
98
|
-
}
|
|
99
|
-
}
|
|
100
|
-
this._currentMin = null;
|
|
101
|
-
this._currentMax = null;
|
|
102
|
-
};
|
|
103
|
-
/**
|
|
104
|
-
* Adds a button to the menu.
|
|
105
|
-
* Please note that the back material of the button will be set to transparent as it is attached to the menu.
|
|
106
|
-
*
|
|
107
|
-
* @param button Button to add
|
|
108
|
-
* @returns This menu
|
|
109
|
-
*/
|
|
110
|
-
TouchHolographicMenu.prototype.addButton = function (button) {
|
|
111
|
-
// Block updating the layout until the button is resized (which has to happen after node creation)
|
|
112
|
-
var wasLayoutBlocked = this.blockLayout;
|
|
113
|
-
if (!wasLayoutBlocked) {
|
|
114
|
-
this.blockLayout = true;
|
|
115
|
-
}
|
|
116
|
-
_super.prototype.addControl.call(this, button);
|
|
117
|
-
button.isBackplateVisible = false;
|
|
118
|
-
button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
|
|
119
|
-
// Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh
|
|
120
|
-
if (!wasLayoutBlocked) {
|
|
121
|
-
this.blockLayout = false;
|
|
122
|
-
}
|
|
123
|
-
return this;
|
|
124
|
-
};
|
|
125
|
-
/**
|
|
126
|
-
* This method should not be used directly. It is inherited from `Container3D`.
|
|
127
|
-
* Please use `addButton` instead.
|
|
128
|
-
* @param _control
|
|
129
|
-
* @returns
|
|
130
|
-
*/
|
|
131
|
-
TouchHolographicMenu.prototype.addControl = function (_control) {
|
|
132
|
-
Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");
|
|
133
|
-
return this;
|
|
134
|
-
};
|
|
135
|
-
/**
|
|
136
|
-
* Disposes the menu
|
|
137
|
-
*/
|
|
138
|
-
TouchHolographicMenu.prototype.dispose = function () {
|
|
139
|
-
_super.prototype.dispose.call(this);
|
|
140
|
-
this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
|
|
141
|
-
};
|
|
142
|
-
/**
|
|
143
|
-
* Scale for the buttons added to the menu
|
|
144
|
-
*/
|
|
145
|
-
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
146
|
-
TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
|
|
147
|
-
return TouchHolographicMenu;
|
|
148
|
-
}(VolumeBasedPanel));
|
|
149
|
-
export { TouchHolographicMenu };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { VolumeBasedPanel } from "./volumeBasedPanel.js";
|
|
3
|
+
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
|
4
|
+
import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
|
|
5
|
+
import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
|
|
6
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
|
7
|
+
import { Logger } from "@babylonjs/core/Misc/logger.js";
|
|
8
|
+
/**
|
|
9
|
+
* Simple menu that can contain holographic buttons
|
|
10
|
+
*/
|
|
11
|
+
var TouchHolographicMenu = /** @class */ (function (_super) {
|
|
12
|
+
__extends(TouchHolographicMenu, _super);
|
|
13
|
+
/**
|
|
14
|
+
* Creates a holographic menu GUI 3D control
|
|
15
|
+
* @param name name of the menu
|
|
16
|
+
*/
|
|
17
|
+
function TouchHolographicMenu(name) {
|
|
18
|
+
var _this = _super.call(this, name) || this;
|
|
19
|
+
_this._backPlateMargin = 1.25;
|
|
20
|
+
return _this;
|
|
21
|
+
}
|
|
22
|
+
Object.defineProperty(TouchHolographicMenu.prototype, "backPlateMargin", {
|
|
23
|
+
/**
|
|
24
|
+
* Gets or sets the margin size of the backplate in button size units.
|
|
25
|
+
* Setting this to 1, will make the backPlate margin the size of 1 button
|
|
26
|
+
*/
|
|
27
|
+
get: function () {
|
|
28
|
+
return this._backPlateMargin;
|
|
29
|
+
},
|
|
30
|
+
set: function (value) {
|
|
31
|
+
var _this = this;
|
|
32
|
+
this._backPlateMargin = value;
|
|
33
|
+
if (this._children.length >= 1) {
|
|
34
|
+
this.children.forEach(function (control) {
|
|
35
|
+
_this._updateCurrentMinMax(control.position);
|
|
36
|
+
});
|
|
37
|
+
this._updateMargins();
|
|
38
|
+
}
|
|
39
|
+
},
|
|
40
|
+
enumerable: false,
|
|
41
|
+
configurable: true
|
|
42
|
+
});
|
|
43
|
+
TouchHolographicMenu.prototype._createNode = function (scene) {
|
|
44
|
+
var node = new Mesh("menu_".concat(this.name), scene);
|
|
45
|
+
this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
|
|
46
|
+
this._backPlate.parent = node;
|
|
47
|
+
return node;
|
|
48
|
+
};
|
|
49
|
+
TouchHolographicMenu.prototype._affectMaterial = function (mesh) {
|
|
50
|
+
var _this = this;
|
|
51
|
+
this._backPlateMaterial = new FluentMaterial(this.name + "backPlateMaterial", mesh.getScene());
|
|
52
|
+
this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);
|
|
53
|
+
this._backPlateMaterial.renderBorders = true;
|
|
54
|
+
this._backPlateMaterial.renderHoverLight = true;
|
|
55
|
+
this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
|
|
56
|
+
if (pickedPoint) {
|
|
57
|
+
_this._backPlateMaterial.hoverPosition = pickedPoint;
|
|
58
|
+
_this._backPlateMaterial.hoverColor.a = 1.0;
|
|
59
|
+
}
|
|
60
|
+
else {
|
|
61
|
+
_this._backPlateMaterial.hoverColor.a = 0;
|
|
62
|
+
}
|
|
63
|
+
});
|
|
64
|
+
this._backPlate.material = this._backPlateMaterial;
|
|
65
|
+
};
|
|
66
|
+
TouchHolographicMenu.prototype._mapGridNode = function (control, nodePosition) {
|
|
67
|
+
// Simple plane mapping for the menu
|
|
68
|
+
var mesh = control.mesh;
|
|
69
|
+
if (!mesh) {
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
control.position = nodePosition.clone();
|
|
73
|
+
this._updateCurrentMinMax(nodePosition);
|
|
74
|
+
};
|
|
75
|
+
TouchHolographicMenu.prototype._finalProcessing = function () {
|
|
76
|
+
this._updateMargins();
|
|
77
|
+
};
|
|
78
|
+
TouchHolographicMenu.prototype._updateCurrentMinMax = function (nodePosition) {
|
|
79
|
+
if (!this._currentMin) {
|
|
80
|
+
this._currentMin = nodePosition.clone();
|
|
81
|
+
this._currentMax = nodePosition.clone();
|
|
82
|
+
}
|
|
83
|
+
this._currentMin.minimizeInPlace(nodePosition);
|
|
84
|
+
this._currentMax.maximizeInPlace(nodePosition);
|
|
85
|
+
};
|
|
86
|
+
TouchHolographicMenu.prototype._updateMargins = function () {
|
|
87
|
+
if (this._children.length > 0) {
|
|
88
|
+
this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
|
|
89
|
+
this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
|
|
90
|
+
var extendSize = this._currentMax.subtract(this._currentMin);
|
|
91
|
+
// Also add a % margin
|
|
92
|
+
this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
|
|
93
|
+
this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
|
|
94
|
+
this._backPlate.scaling.z = 0.001;
|
|
95
|
+
for (var i = 0; i < this._children.length; i++) {
|
|
96
|
+
this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
|
|
97
|
+
this._children[i].position.z -= 0.01;
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
this._currentMin = null;
|
|
101
|
+
this._currentMax = null;
|
|
102
|
+
};
|
|
103
|
+
/**
|
|
104
|
+
* Adds a button to the menu.
|
|
105
|
+
* Please note that the back material of the button will be set to transparent as it is attached to the menu.
|
|
106
|
+
*
|
|
107
|
+
* @param button Button to add
|
|
108
|
+
* @returns This menu
|
|
109
|
+
*/
|
|
110
|
+
TouchHolographicMenu.prototype.addButton = function (button) {
|
|
111
|
+
// Block updating the layout until the button is resized (which has to happen after node creation)
|
|
112
|
+
var wasLayoutBlocked = this.blockLayout;
|
|
113
|
+
if (!wasLayoutBlocked) {
|
|
114
|
+
this.blockLayout = true;
|
|
115
|
+
}
|
|
116
|
+
_super.prototype.addControl.call(this, button);
|
|
117
|
+
button.isBackplateVisible = false;
|
|
118
|
+
button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
|
|
119
|
+
// Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh
|
|
120
|
+
if (!wasLayoutBlocked) {
|
|
121
|
+
this.blockLayout = false;
|
|
122
|
+
}
|
|
123
|
+
return this;
|
|
124
|
+
};
|
|
125
|
+
/**
|
|
126
|
+
* This method should not be used directly. It is inherited from `Container3D`.
|
|
127
|
+
* Please use `addButton` instead.
|
|
128
|
+
* @param _control
|
|
129
|
+
* @returns
|
|
130
|
+
*/
|
|
131
|
+
TouchHolographicMenu.prototype.addControl = function (_control) {
|
|
132
|
+
Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");
|
|
133
|
+
return this;
|
|
134
|
+
};
|
|
135
|
+
/**
|
|
136
|
+
* Disposes the menu
|
|
137
|
+
*/
|
|
138
|
+
TouchHolographicMenu.prototype.dispose = function () {
|
|
139
|
+
_super.prototype.dispose.call(this);
|
|
140
|
+
this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
|
|
141
|
+
};
|
|
142
|
+
/**
|
|
143
|
+
* Scale for the buttons added to the menu
|
|
144
|
+
*/
|
|
145
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
146
|
+
TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
|
|
147
|
+
return TouchHolographicMenu;
|
|
148
|
+
}(VolumeBasedPanel));
|
|
149
|
+
export { TouchHolographicMenu };
|
|
150
150
|
//# sourceMappingURL=touchHolographicMenu.js.map
|