@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
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{ Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { ICanvas, ICanvasRenderingContext, IImage } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Class used to create 2D images\r\n */\r\nexport class Image extends Control {\r\n private _workingCanvas: Nullable<ICanvas> = null;\r\n\r\n private _domImage: IImage;\r\n private _imageWidth: number;\r\n private _imageHeight: number;\r\n private _loaded = false;\r\n private _stretch = Image.STRETCH_FILL;\r\n private _source: Nullable<string>;\r\n private _autoScale = false;\r\n\r\n private _sourceLeft = 0;\r\n private _sourceTop = 0;\r\n private _sourceWidth = 0;\r\n private _sourceHeight = 0;\r\n private _svgAttributesComputationCompleted: boolean = false;\r\n private _isSVG: boolean = false;\r\n\r\n private _cellWidth: number = 0;\r\n private _cellHeight: number = 0;\r\n private _cellId: number = -1;\r\n\r\n private _sliceLeft: number;\r\n private _sliceRight: number;\r\n private _sliceTop: number;\r\n private _sliceBottom: number;\r\n\r\n private _populateNinePatchSlicesFromImage = false;\r\n\r\n private _detectPointerOnOpaqueOnly: boolean;\r\n\r\n private _imageDataCache: {\r\n data: Uint8ClampedArray | null;\r\n key: string;\r\n } = { data: null, key: \"\" };\r\n\r\n /**\r\n * Observable notified when the content is loaded\r\n */\r\n public onImageLoadedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Observable notified when _sourceLeft, _sourceTop, _sourceWidth and _sourceHeight are computed\r\n */\r\n public onSVGAttributesComputedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Gets a boolean indicating that the content is loaded\r\n */\r\n public get isLoaded(): boolean {\r\n return this._loaded;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.\r\n * Beware using this as this will consume more memory as the image has to be stored twice\r\n */\r\n @serialize()\r\n public get detectPointerOnOpaqueOnly(): boolean {\r\n return this._detectPointerOnOpaqueOnly;\r\n }\r\n\r\n public set detectPointerOnOpaqueOnly(value: boolean) {\r\n if (this._detectPointerOnOpaqueOnly === value) {\r\n return;\r\n }\r\n\r\n this._detectPointerOnOpaqueOnly = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the left value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceLeft(): number {\r\n return this._sliceLeft;\r\n }\r\n\r\n public set sliceLeft(value: number) {\r\n if (this._sliceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sliceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the right value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceRight(): number {\r\n return this._sliceRight;\r\n }\r\n\r\n public set sliceRight(value: number) {\r\n if (this._sliceRight === value) {\r\n return;\r\n }\r\n\r\n this._sliceRight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceTop(): number {\r\n return this._sliceTop;\r\n }\r\n\r\n public set sliceTop(value: number) {\r\n if (this._sliceTop === value) {\r\n return;\r\n }\r\n\r\n this._sliceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the bottom value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceBottom(): number {\r\n return this._sliceBottom;\r\n }\r\n\r\n public set sliceBottom(value: number) {\r\n if (this._sliceBottom === value) {\r\n return;\r\n }\r\n\r\n this._sliceBottom = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the left coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceLeft(): number {\r\n return this._sourceLeft;\r\n }\r\n\r\n public set sourceLeft(value: number) {\r\n if (this._sourceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sourceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceTop(): number {\r\n return this._sourceTop;\r\n }\r\n\r\n public set sourceTop(value: number) {\r\n if (this._sourceTop === value) {\r\n return;\r\n }\r\n\r\n this._sourceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the width to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceWidth(): number {\r\n return this._sourceWidth;\r\n }\r\n\r\n public set sourceWidth(value: number) {\r\n if (this._sourceWidth === value) {\r\n return;\r\n }\r\n\r\n this._sourceWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceHeight(): number {\r\n return this._sourceHeight;\r\n }\r\n\r\n public set sourceHeight(value: number) {\r\n if (this._sourceHeight === value) {\r\n return;\r\n }\r\n\r\n this._sourceHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image width\r\n */\r\n public get imageWidth(): number {\r\n return this._imageWidth;\r\n }\r\n\r\n /**\r\n * Gets the image height\r\n */\r\n public get imageHeight(): number {\r\n return this._imageHeight;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data\r\n */\r\n @serialize()\r\n public get populateNinePatchSlicesFromImage(): boolean {\r\n return this._populateNinePatchSlicesFromImage;\r\n }\r\n\r\n public set populateNinePatchSlicesFromImage(value: boolean) {\r\n if (this._populateNinePatchSlicesFromImage === value) {\r\n return;\r\n }\r\n\r\n this._populateNinePatchSlicesFromImage = value;\r\n\r\n if (this._populateNinePatchSlicesFromImage && this._loaded) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n }\r\n\r\n /** Indicates if the format of the image is SVG */\r\n public get isSVG(): boolean {\r\n return this._isSVG;\r\n }\r\n\r\n /** Gets the status of the SVG attributes computation (sourceLeft, sourceTop, sourceWidth, sourceHeight) */\r\n public get svgAttributesComputationCompleted(): boolean {\r\n return this._svgAttributesComputationCompleted;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the image can force its container to adapt its size\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n public get autoScale(): boolean {\r\n return this._autoScale;\r\n }\r\n\r\n public set autoScale(value: boolean) {\r\n if (this._autoScale === value) {\r\n return;\r\n }\r\n\r\n this._autoScale = value;\r\n\r\n if (value && this._loaded) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n }\r\n\r\n /** Gets or sets the stretching mode used by the image */\r\n @serialize()\r\n public get stretch(): number {\r\n return this._stretch;\r\n }\r\n\r\n public set stretch(value: number) {\r\n if (this._stretch === value) {\r\n return;\r\n }\r\n\r\n this._stretch = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @param n\r\n * @param preserveProperties\r\n * @hidden\r\n */\r\n public _rotate90(n: number, preserveProperties: boolean = false): Image {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n const canvas = engine.createCanvas(height, width);\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.translate(canvas.width / 2, canvas.height / 2);\r\n context.rotate((n * Math.PI) / 2);\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height, -width / 2, -height / 2, width, height);\r\n\r\n const dataUrl: string = canvas.toDataURL(\"image/jpg\");\r\n const rotatedImage = new Image(this.name + \"rotated\", dataUrl);\r\n\r\n if (preserveProperties) {\r\n rotatedImage._stretch = this._stretch;\r\n rotatedImage._autoScale = this._autoScale;\r\n rotatedImage._cellId = this._cellId;\r\n rotatedImage._cellWidth = n % 1 ? this._cellHeight : this._cellWidth;\r\n rotatedImage._cellHeight = n % 1 ? this._cellWidth : this._cellHeight;\r\n }\r\n\r\n this._handleRotationForSVGImage(this, rotatedImage, n);\r\n\r\n this._imageDataCache.data = null;\r\n\r\n return rotatedImage;\r\n }\r\n\r\n private _handleRotationForSVGImage(srcImage: Image, dstImage: Image, n: number): void {\r\n if (!srcImage._isSVG) {\r\n return;\r\n }\r\n\r\n if (srcImage._svgAttributesComputationCompleted) {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n } else {\r\n srcImage.onSVGAttributesComputedObservable.addOnce(() => {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n });\r\n }\r\n }\r\n\r\n private _rotate90SourceProperties(srcImage: Image, dstImage: Image, n: number): void {\r\n let srcLeft = srcImage.sourceLeft,\r\n srcTop = srcImage.sourceTop,\r\n srcWidth = srcImage.domImage.width,\r\n srcHeight = srcImage.domImage.height;\r\n\r\n let dstLeft = srcLeft,\r\n dstTop = srcTop,\r\n dstWidth = srcImage.sourceWidth,\r\n dstHeight = srcImage.sourceHeight;\r\n\r\n if (n != 0) {\r\n const mult = n < 0 ? -1 : 1;\r\n n = n % 4;\r\n for (let i = 0; i < Math.abs(n); ++i) {\r\n dstLeft = -(srcTop - srcHeight / 2) * mult + srcHeight / 2;\r\n dstTop = (srcLeft - srcWidth / 2) * mult + srcWidth / 2;\r\n [dstWidth, dstHeight] = [dstHeight, dstWidth];\r\n if (n < 0) {\r\n dstTop -= dstHeight;\r\n } else {\r\n dstLeft -= dstWidth;\r\n }\r\n srcLeft = dstLeft;\r\n srcTop = dstTop;\r\n [srcWidth, srcHeight] = [srcHeight, srcWidth];\r\n }\r\n }\r\n\r\n dstImage.sourceLeft = dstLeft;\r\n dstImage.sourceTop = dstTop;\r\n dstImage.sourceWidth = dstWidth;\r\n dstImage.sourceHeight = dstHeight;\r\n }\r\n\r\n private _extractNinePatchSliceDataFromImage() {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height);\r\n const imageData = context.getImageData(0, 0, width, height);\r\n\r\n // Left and right\r\n this._sliceLeft = -1;\r\n this._sliceRight = -1;\r\n for (let x = 0; x < width; x++) {\r\n const alpha = imageData.data[x * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceLeft === -1) {\r\n this._sliceLeft = x;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceLeft > -1) {\r\n this._sliceRight = x;\r\n break;\r\n }\r\n }\r\n\r\n // top and bottom\r\n this._sliceTop = -1;\r\n this._sliceBottom = -1;\r\n for (let y = 0; y < height; y++) {\r\n const alpha = imageData.data[y * width * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceTop === -1) {\r\n this._sliceTop = y;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceTop > -1) {\r\n this._sliceBottom = y;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the internal DOM image used to render the control\r\n */\r\n public set domImage(value: IImage) {\r\n this._domImage = value;\r\n this._loaded = false;\r\n this._imageDataCache.data = null;\r\n\r\n if (this._domImage.width) {\r\n this._onImageLoaded();\r\n } else {\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n }\r\n }\r\n\r\n public get domImage(): IImage {\r\n return this._domImage;\r\n }\r\n\r\n private _onImageLoaded(): void {\r\n this._imageDataCache.data = null;\r\n this._imageWidth = this._domImage.width;\r\n this._imageHeight = this._domImage.height;\r\n this._loaded = true;\r\n\r\n if (this._populateNinePatchSlicesFromImage) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n\r\n this.onImageLoadedObservable.notifyObservers(this);\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image source url\r\n */\r\n @serialize()\r\n public get source() {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Gets or sets image source url\r\n */\r\n public set source(value: Nullable<string>) {\r\n if (this._source === value) {\r\n return;\r\n }\r\n\r\n this._loaded = false;\r\n this._source = value;\r\n this._imageDataCache.data = null;\r\n\r\n if (value) {\r\n value = this._svgCheck(value);\r\n }\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._domImage = engine.createCanvasImage();\r\n\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n if (value) {\r\n Tools.SetCorsBehavior(value, this._domImage);\r\n this._domImage.src = value;\r\n }\r\n }\r\n\r\n /**\r\n * Checks for svg document with icon id present\r\n * @param value\r\n */\r\n private _svgCheck(value: string): string {\r\n if (window.SVGSVGElement && value.search(/.svg#/gi) !== -1 && value.indexOf(\"#\") === value.lastIndexOf(\"#\")) {\r\n this._isSVG = true;\r\n const svgsrc = value.split(\"#\")[0];\r\n const elemid = value.split(\"#\")[1];\r\n // check if object alr exist in document\r\n const svgExist = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgExist) {\r\n const svgDoc = svgExist.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n const elem = <SVGGraphicsElement>(<unknown>svgDoc.getElementById(elemid));\r\n if (elem && vb && docwidth && docheight) {\r\n this._getSVGAttribs(svgExist, elemid);\r\n return value;\r\n }\r\n }\r\n\r\n // wait for object to load\r\n svgExist.addEventListener(\"load\", () => {\r\n this._getSVGAttribs(svgExist, elemid);\r\n });\r\n } else {\r\n // create document object\r\n const svgImage = document.createElement(\"object\");\r\n svgImage.data = svgsrc;\r\n svgImage.type = \"image/svg+xml\";\r\n svgImage.width = \"0%\";\r\n svgImage.height = \"0%\";\r\n document.body.appendChild(svgImage);\r\n // when the object has loaded, get the element attribs\r\n svgImage.onload = () => {\r\n const svgobj = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgobj) {\r\n this._getSVGAttribs(svgobj, elemid);\r\n }\r\n };\r\n }\r\n return svgsrc;\r\n } else {\r\n return value;\r\n }\r\n }\r\n\r\n /**\r\n * Sets sourceLeft, sourceTop, sourceWidth, sourceHeight automatically\r\n * given external svg file and icon id\r\n * @param svgsrc\r\n * @param elemid\r\n */\r\n private _getSVGAttribs(svgsrc: HTMLObjectElement, elemid: string) {\r\n const svgDoc = svgsrc.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n // get element bbox and matrix transform\r\n const elem = svgDoc.getElementById(elemid) as Nullable<SVGGraphicsElement>;\r\n if (vb && docwidth && docheight && elem) {\r\n const vb_width = Number(vb.split(\" \")[2]);\r\n const vb_height = Number(vb.split(\" \")[3]);\r\n const elem_bbox = elem.getBBox();\r\n let elem_matrix_a = 1;\r\n let elem_matrix_d = 1;\r\n let elem_matrix_e = 0;\r\n let elem_matrix_f = 0;\r\n const mainMatrix = elem.transform.baseVal.consolidate()!.matrix;\r\n if (elem.transform && elem.transform.baseVal.consolidate()) {\r\n elem_matrix_a = mainMatrix.a;\r\n elem_matrix_d = mainMatrix.d;\r\n elem_matrix_e = mainMatrix.e;\r\n elem_matrix_f = mainMatrix.f;\r\n }\r\n\r\n // compute source coordinates and dimensions\r\n this.sourceLeft = ((elem_matrix_a * elem_bbox.x + elem_matrix_e) * docwidth) / vb_width;\r\n this.sourceTop = ((elem_matrix_d * elem_bbox.y + elem_matrix_f) * docheight) / vb_height;\r\n this.sourceWidth = elem_bbox.width * elem_matrix_a * (docwidth / vb_width);\r\n this.sourceHeight = elem_bbox.height * elem_matrix_d * (docheight / vb_height);\r\n this._svgAttributesComputationCompleted = true;\r\n this.onSVGAttributesComputedObservable.notifyObservers(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the cell width to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n set cellWidth(value: number) {\r\n if (this._cellWidth === value) {\r\n return;\r\n }\r\n\r\n this._cellWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell height to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n set cellHeight(value: number) {\r\n if (this._cellHeight === value) {\r\n return;\r\n }\r\n\r\n this._cellHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell id to use (this will turn on the animation sheet mode)\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellId(): number {\r\n return this._cellId;\r\n }\r\n set cellId(value: number) {\r\n if (this._cellId === value) {\r\n return;\r\n }\r\n\r\n this._cellId = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Image\r\n * @param name defines the control name\r\n * @param url defines the image url\r\n */\r\n constructor(public name?: string, url: Nullable<string> = null) {\r\n super(name);\r\n this.source = url;\r\n }\r\n\r\n /**\r\n * Tests if a given coordinates belong to the current control\r\n * @param x defines x coordinate to test\r\n * @param y defines y coordinate to test\r\n * @returns true if the coordinates are inside the control\r\n */\r\n public contains(x: number, y: number): boolean {\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (!this._detectPointerOnOpaqueOnly || !this._workingCanvas) {\r\n return true;\r\n }\r\n\r\n const width = this._currentMeasure.width | 0;\r\n const height = this._currentMeasure.height | 0;\r\n const key = width + \"_\" + height;\r\n\r\n let imageData = this._imageDataCache.data;\r\n\r\n if (!imageData || this._imageDataCache.key !== key) {\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n this._imageDataCache.data = imageData = context.getImageData(0, 0, width, height).data;\r\n this._imageDataCache.key = key;\r\n }\r\n\r\n x = (x - this._currentMeasure.left) | 0;\r\n y = (y - this._currentMeasure.top) | 0;\r\n\r\n const pickedPixel = imageData[(x + y * width) * 4 + 3];\r\n\r\n return pickedPixel > 0;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Image\";\r\n }\r\n\r\n /** Force the control to synchronize with its content */\r\n public synchronizeSizeWithContent() {\r\n if (!this._loaded) {\r\n return;\r\n }\r\n\r\n this.width = this._domImage.width + \"px\";\r\n this.height = this._domImage.height + \"px\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n break;\r\n case Image.STRETCH_FILL:\r\n break;\r\n case Image.STRETCH_UNIFORM:\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n break;\r\n case Image.STRETCH_EXTEND:\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n if (this.parent && this.parent.parent) {\r\n // Will update root size if root is not the top root\r\n this.parent.adaptWidthToChildren = true;\r\n this.parent.adaptHeightToChildren = true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n super._processMeasures(parentMeasure, context);\r\n }\r\n\r\n private _prepareWorkingCanvasForOpaqueDetection() {\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const width = this._currentMeasure.width;\r\n const height = this._currentMeasure.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.clearRect(0, 0, width, height);\r\n }\r\n\r\n private _drawImage(context: ICanvasRenderingContext, sx: number, sy: number, sw: number, sh: number, tx: number, ty: number, tw: number, th: number) {\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx, ty, tw, th);\r\n\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const canvas = this._workingCanvas!;\r\n context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx - this._currentMeasure.left, ty - this._currentMeasure.top, tw, th);\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n let x, y, width, height;\r\n if (this.cellId == -1) {\r\n x = this._sourceLeft;\r\n y = this._sourceTop;\r\n\r\n width = this._sourceWidth ? this._sourceWidth : this._imageWidth;\r\n height = this._sourceHeight ? this._sourceHeight : this._imageHeight;\r\n } else {\r\n const rowCount = this._domImage.naturalWidth / this.cellWidth;\r\n const column = (this.cellId / rowCount) >> 0;\r\n const row = this.cellId % rowCount;\r\n\r\n x = this.cellWidth * row;\r\n y = this.cellHeight * column;\r\n width = this.cellWidth;\r\n height = this.cellHeight;\r\n }\r\n\r\n this._prepareWorkingCanvasForOpaqueDetection();\r\n\r\n this._applyStates(context);\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_FILL:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_UNIFORM: {\r\n const hRatio = this._currentMeasure.width / width;\r\n const vRatio = this._currentMeasure.height / height;\r\n const ratio = Math.min(hRatio, vRatio);\r\n const centerX = (this._currentMeasure.width - width * ratio) / 2;\r\n const centerY = (this._currentMeasure.height - height * ratio) / 2;\r\n\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio);\r\n break;\r\n }\r\n case Image.STRETCH_EXTEND:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n this._renderNinePatch(context);\r\n break;\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n private _renderNinePatch(context: ICanvasRenderingContext): void {\r\n const leftWidth = this._sliceLeft;\r\n const topHeight = this._sliceTop;\r\n const bottomHeight = this._imageHeight - this._sliceBottom;\r\n const rightWidth = this._imageWidth - this._sliceRight;\r\n const centerWidth = this._sliceRight - this._sliceLeft;\r\n const centerHeight = this._sliceBottom - this._sliceTop;\r\n const targetCenterWidth = this._currentMeasure.width - rightWidth - leftWidth + 2;\r\n const targetCenterHeight = this._currentMeasure.height - bottomHeight - topHeight + 2;\r\n const centerLeftOffset = this._currentMeasure.left + leftWidth - 1;\r\n const centerTopOffset = this._currentMeasure.top + topHeight - 1;\r\n const rightOffset = this._currentMeasure.left + this._currentMeasure.width - rightWidth;\r\n const bottomOffset = this._currentMeasure.top + this._currentMeasure.height - bottomHeight;\r\n\r\n //Top Left\r\n this._drawImage(context, 0, 0, leftWidth, topHeight, this._currentMeasure.left, this._currentMeasure.top, leftWidth, topHeight);\r\n //Top\r\n this._drawImage(context, this._sliceLeft, 0, centerWidth, topHeight, centerLeftOffset, this._currentMeasure.top, targetCenterWidth, topHeight);\r\n //Top Right\r\n this._drawImage(context, this.sliceRight, 0, rightWidth, topHeight, rightOffset, this._currentMeasure.top, rightWidth, topHeight);\r\n //Left\r\n this._drawImage(context, 0, this._sliceTop, leftWidth, centerHeight, this._currentMeasure.left, centerTopOffset, leftWidth, targetCenterHeight);\r\n // Center\r\n this._drawImage(context, this._sliceLeft, this._sliceTop, centerWidth, centerHeight, centerLeftOffset, centerTopOffset, targetCenterWidth, targetCenterHeight);\r\n //Right\r\n this._drawImage(context, this._sliceRight, this._sliceTop, rightWidth, centerHeight, rightOffset, centerTopOffset, rightWidth, targetCenterHeight);\r\n //Bottom Left\r\n this._drawImage(context, 0, this._sliceBottom, leftWidth, bottomHeight, this._currentMeasure.left, bottomOffset, leftWidth, bottomHeight);\r\n //Bottom\r\n this._drawImage(context, this.sliceLeft, this._sliceBottom, centerWidth, bottomHeight, centerLeftOffset, bottomOffset, targetCenterWidth, bottomHeight);\r\n //Bottom Right\r\n this._drawImage(context, this._sliceRight, this._sliceBottom, rightWidth, bottomHeight, rightOffset, bottomOffset, rightWidth, bottomHeight);\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n this.onImageLoadedObservable.clear();\r\n this.onSVGAttributesComputedObservable.clear();\r\n }\r\n\r\n // Static\r\n /** STRETCH_NONE */\r\n public static readonly STRETCH_NONE = 0;\r\n /** STRETCH_FILL */\r\n public static readonly STRETCH_FILL = 1;\r\n /** STRETCH_UNIFORM */\r\n public static readonly STRETCH_UNIFORM = 2;\r\n /** STRETCH_EXTEND */\r\n public static readonly STRETCH_EXTEND = 3;\r\n /** NINE_PATCH */\r\n public static readonly STRETCH_NINE_PATCH = 4;\r\n}\r\nRegisterClass(\"BABYLON.GUI.Image\", Image);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nimport { Control } from \"./control\";\r\nimport type { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvas, ICanvasRenderingContext, IImage } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Class used to create 2D images\r\n */\r\nexport class Image extends Control {\r\n private _workingCanvas: Nullable<ICanvas> = null;\r\n\r\n private _domImage: IImage;\r\n private _imageWidth: number;\r\n private _imageHeight: number;\r\n private _loaded = false;\r\n private _stretch = Image.STRETCH_FILL;\r\n private _source: Nullable<string>;\r\n private _autoScale = false;\r\n\r\n private _sourceLeft = 0;\r\n private _sourceTop = 0;\r\n private _sourceWidth = 0;\r\n private _sourceHeight = 0;\r\n private _svgAttributesComputationCompleted: boolean = false;\r\n private _isSVG: boolean = false;\r\n\r\n private _cellWidth: number = 0;\r\n private _cellHeight: number = 0;\r\n private _cellId: number = -1;\r\n\r\n private _sliceLeft: number;\r\n private _sliceRight: number;\r\n private _sliceTop: number;\r\n private _sliceBottom: number;\r\n\r\n private _populateNinePatchSlicesFromImage = false;\r\n\r\n private _detectPointerOnOpaqueOnly: boolean;\r\n\r\n private _imageDataCache: {\r\n data: Uint8ClampedArray | null;\r\n key: string;\r\n } = { data: null, key: \"\" };\r\n\r\n /**\r\n * Observable notified when the content is loaded\r\n */\r\n public onImageLoadedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Observable notified when _sourceLeft, _sourceTop, _sourceWidth and _sourceHeight are computed\r\n */\r\n public onSVGAttributesComputedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Gets a boolean indicating that the content is loaded\r\n */\r\n public get isLoaded(): boolean {\r\n return this._loaded;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.\r\n * Beware using this as this will consume more memory as the image has to be stored twice\r\n */\r\n @serialize()\r\n public get detectPointerOnOpaqueOnly(): boolean {\r\n return this._detectPointerOnOpaqueOnly;\r\n }\r\n\r\n public set detectPointerOnOpaqueOnly(value: boolean) {\r\n if (this._detectPointerOnOpaqueOnly === value) {\r\n return;\r\n }\r\n\r\n this._detectPointerOnOpaqueOnly = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the left value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceLeft(): number {\r\n return this._sliceLeft;\r\n }\r\n\r\n public set sliceLeft(value: number) {\r\n if (this._sliceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sliceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the right value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceRight(): number {\r\n return this._sliceRight;\r\n }\r\n\r\n public set sliceRight(value: number) {\r\n if (this._sliceRight === value) {\r\n return;\r\n }\r\n\r\n this._sliceRight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceTop(): number {\r\n return this._sliceTop;\r\n }\r\n\r\n public set sliceTop(value: number) {\r\n if (this._sliceTop === value) {\r\n return;\r\n }\r\n\r\n this._sliceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the bottom value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceBottom(): number {\r\n return this._sliceBottom;\r\n }\r\n\r\n public set sliceBottom(value: number) {\r\n if (this._sliceBottom === value) {\r\n return;\r\n }\r\n\r\n this._sliceBottom = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the left coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceLeft(): number {\r\n return this._sourceLeft;\r\n }\r\n\r\n public set sourceLeft(value: number) {\r\n if (this._sourceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sourceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceTop(): number {\r\n return this._sourceTop;\r\n }\r\n\r\n public set sourceTop(value: number) {\r\n if (this._sourceTop === value) {\r\n return;\r\n }\r\n\r\n this._sourceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the width to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceWidth(): number {\r\n return this._sourceWidth;\r\n }\r\n\r\n public set sourceWidth(value: number) {\r\n if (this._sourceWidth === value) {\r\n return;\r\n }\r\n\r\n this._sourceWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceHeight(): number {\r\n return this._sourceHeight;\r\n }\r\n\r\n public set sourceHeight(value: number) {\r\n if (this._sourceHeight === value) {\r\n return;\r\n }\r\n\r\n this._sourceHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image width\r\n */\r\n public get imageWidth(): number {\r\n return this._imageWidth;\r\n }\r\n\r\n /**\r\n * Gets the image height\r\n */\r\n public get imageHeight(): number {\r\n return this._imageHeight;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data\r\n */\r\n @serialize()\r\n public get populateNinePatchSlicesFromImage(): boolean {\r\n return this._populateNinePatchSlicesFromImage;\r\n }\r\n\r\n public set populateNinePatchSlicesFromImage(value: boolean) {\r\n if (this._populateNinePatchSlicesFromImage === value) {\r\n return;\r\n }\r\n\r\n this._populateNinePatchSlicesFromImage = value;\r\n\r\n if (this._populateNinePatchSlicesFromImage && this._loaded) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n }\r\n\r\n /** Indicates if the format of the image is SVG */\r\n public get isSVG(): boolean {\r\n return this._isSVG;\r\n }\r\n\r\n /** Gets the status of the SVG attributes computation (sourceLeft, sourceTop, sourceWidth, sourceHeight) */\r\n public get svgAttributesComputationCompleted(): boolean {\r\n return this._svgAttributesComputationCompleted;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the image can force its container to adapt its size\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n public get autoScale(): boolean {\r\n return this._autoScale;\r\n }\r\n\r\n public set autoScale(value: boolean) {\r\n if (this._autoScale === value) {\r\n return;\r\n }\r\n\r\n this._autoScale = value;\r\n\r\n if (value && this._loaded) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n }\r\n\r\n /** Gets or sets the stretching mode used by the image */\r\n @serialize()\r\n public get stretch(): number {\r\n return this._stretch;\r\n }\r\n\r\n public set stretch(value: number) {\r\n if (this._stretch === value) {\r\n return;\r\n }\r\n\r\n this._stretch = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @param n\r\n * @param preserveProperties\r\n * @hidden\r\n */\r\n public _rotate90(n: number, preserveProperties: boolean = false): Image {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n const canvas = engine.createCanvas(height, width);\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.translate(canvas.width / 2, canvas.height / 2);\r\n context.rotate((n * Math.PI) / 2);\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height, -width / 2, -height / 2, width, height);\r\n\r\n const dataUrl: string = canvas.toDataURL(\"image/jpg\");\r\n const rotatedImage = new Image(this.name + \"rotated\", dataUrl);\r\n\r\n if (preserveProperties) {\r\n rotatedImage._stretch = this._stretch;\r\n rotatedImage._autoScale = this._autoScale;\r\n rotatedImage._cellId = this._cellId;\r\n rotatedImage._cellWidth = n % 1 ? this._cellHeight : this._cellWidth;\r\n rotatedImage._cellHeight = n % 1 ? this._cellWidth : this._cellHeight;\r\n }\r\n\r\n this._handleRotationForSVGImage(this, rotatedImage, n);\r\n\r\n this._imageDataCache.data = null;\r\n\r\n return rotatedImage;\r\n }\r\n\r\n private _handleRotationForSVGImage(srcImage: Image, dstImage: Image, n: number): void {\r\n if (!srcImage._isSVG) {\r\n return;\r\n }\r\n\r\n if (srcImage._svgAttributesComputationCompleted) {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n } else {\r\n srcImage.onSVGAttributesComputedObservable.addOnce(() => {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n });\r\n }\r\n }\r\n\r\n private _rotate90SourceProperties(srcImage: Image, dstImage: Image, n: number): void {\r\n let srcLeft = srcImage.sourceLeft,\r\n srcTop = srcImage.sourceTop,\r\n srcWidth = srcImage.domImage.width,\r\n srcHeight = srcImage.domImage.height;\r\n\r\n let dstLeft = srcLeft,\r\n dstTop = srcTop,\r\n dstWidth = srcImage.sourceWidth,\r\n dstHeight = srcImage.sourceHeight;\r\n\r\n if (n != 0) {\r\n const mult = n < 0 ? -1 : 1;\r\n n = n % 4;\r\n for (let i = 0; i < Math.abs(n); ++i) {\r\n dstLeft = -(srcTop - srcHeight / 2) * mult + srcHeight / 2;\r\n dstTop = (srcLeft - srcWidth / 2) * mult + srcWidth / 2;\r\n [dstWidth, dstHeight] = [dstHeight, dstWidth];\r\n if (n < 0) {\r\n dstTop -= dstHeight;\r\n } else {\r\n dstLeft -= dstWidth;\r\n }\r\n srcLeft = dstLeft;\r\n srcTop = dstTop;\r\n [srcWidth, srcHeight] = [srcHeight, srcWidth];\r\n }\r\n }\r\n\r\n dstImage.sourceLeft = dstLeft;\r\n dstImage.sourceTop = dstTop;\r\n dstImage.sourceWidth = dstWidth;\r\n dstImage.sourceHeight = dstHeight;\r\n }\r\n\r\n private _extractNinePatchSliceDataFromImage() {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height);\r\n const imageData = context.getImageData(0, 0, width, height);\r\n\r\n // Left and right\r\n this._sliceLeft = -1;\r\n this._sliceRight = -1;\r\n for (let x = 0; x < width; x++) {\r\n const alpha = imageData.data[x * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceLeft === -1) {\r\n this._sliceLeft = x;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceLeft > -1) {\r\n this._sliceRight = x;\r\n break;\r\n }\r\n }\r\n\r\n // top and bottom\r\n this._sliceTop = -1;\r\n this._sliceBottom = -1;\r\n for (let y = 0; y < height; y++) {\r\n const alpha = imageData.data[y * width * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceTop === -1) {\r\n this._sliceTop = y;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceTop > -1) {\r\n this._sliceBottom = y;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the internal DOM image used to render the control\r\n */\r\n public set domImage(value: IImage) {\r\n this._domImage = value;\r\n this._loaded = false;\r\n this._imageDataCache.data = null;\r\n\r\n if (this._domImage.width) {\r\n this._onImageLoaded();\r\n } else {\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n }\r\n }\r\n\r\n public get domImage(): IImage {\r\n return this._domImage;\r\n }\r\n\r\n private _onImageLoaded(): void {\r\n this._imageDataCache.data = null;\r\n this._imageWidth = this._domImage.width;\r\n this._imageHeight = this._domImage.height;\r\n this._loaded = true;\r\n\r\n if (this._populateNinePatchSlicesFromImage) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n\r\n this.onImageLoadedObservable.notifyObservers(this);\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image source url\r\n */\r\n @serialize()\r\n public get source() {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Gets or sets image source url\r\n */\r\n public set source(value: Nullable<string>) {\r\n if (this._source === value) {\r\n return;\r\n }\r\n\r\n this._loaded = false;\r\n this._source = value;\r\n this._imageDataCache.data = null;\r\n\r\n if (value) {\r\n value = this._svgCheck(value);\r\n }\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._domImage = engine.createCanvasImage();\r\n\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n if (value) {\r\n Tools.SetCorsBehavior(value, this._domImage);\r\n this._domImage.src = value;\r\n }\r\n }\r\n\r\n /**\r\n * Checks for svg document with icon id present\r\n * @param value\r\n */\r\n private _svgCheck(value: string): string {\r\n if (window.SVGSVGElement && value.search(/.svg#/gi) !== -1 && value.indexOf(\"#\") === value.lastIndexOf(\"#\")) {\r\n this._isSVG = true;\r\n const svgsrc = value.split(\"#\")[0];\r\n const elemid = value.split(\"#\")[1];\r\n // check if object alr exist in document\r\n const svgExist = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgExist) {\r\n const svgDoc = svgExist.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n const elem = <SVGGraphicsElement>(<unknown>svgDoc.getElementById(elemid));\r\n if (elem && vb && docwidth && docheight) {\r\n this._getSVGAttribs(svgExist, elemid);\r\n return value;\r\n }\r\n }\r\n\r\n // wait for object to load\r\n svgExist.addEventListener(\"load\", () => {\r\n this._getSVGAttribs(svgExist, elemid);\r\n });\r\n } else {\r\n // create document object\r\n const svgImage = document.createElement(\"object\");\r\n svgImage.data = svgsrc;\r\n svgImage.type = \"image/svg+xml\";\r\n svgImage.width = \"0%\";\r\n svgImage.height = \"0%\";\r\n document.body.appendChild(svgImage);\r\n // when the object has loaded, get the element attribs\r\n svgImage.onload = () => {\r\n const svgobj = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgobj) {\r\n this._getSVGAttribs(svgobj, elemid);\r\n }\r\n };\r\n }\r\n return svgsrc;\r\n } else {\r\n return value;\r\n }\r\n }\r\n\r\n /**\r\n * Sets sourceLeft, sourceTop, sourceWidth, sourceHeight automatically\r\n * given external svg file and icon id\r\n * @param svgsrc\r\n * @param elemid\r\n */\r\n private _getSVGAttribs(svgsrc: HTMLObjectElement, elemid: string) {\r\n const svgDoc = svgsrc.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n // get element bbox and matrix transform\r\n const elem = svgDoc.getElementById(elemid) as Nullable<SVGGraphicsElement>;\r\n if (vb && docwidth && docheight && elem) {\r\n const vb_width = Number(vb.split(\" \")[2]);\r\n const vb_height = Number(vb.split(\" \")[3]);\r\n const elem_bbox = elem.getBBox();\r\n let elem_matrix_a = 1;\r\n let elem_matrix_d = 1;\r\n let elem_matrix_e = 0;\r\n let elem_matrix_f = 0;\r\n const mainMatrix = elem.transform.baseVal.consolidate()!.matrix;\r\n if (elem.transform && elem.transform.baseVal.consolidate()) {\r\n elem_matrix_a = mainMatrix.a;\r\n elem_matrix_d = mainMatrix.d;\r\n elem_matrix_e = mainMatrix.e;\r\n elem_matrix_f = mainMatrix.f;\r\n }\r\n\r\n // compute source coordinates and dimensions\r\n this.sourceLeft = ((elem_matrix_a * elem_bbox.x + elem_matrix_e) * docwidth) / vb_width;\r\n this.sourceTop = ((elem_matrix_d * elem_bbox.y + elem_matrix_f) * docheight) / vb_height;\r\n this.sourceWidth = elem_bbox.width * elem_matrix_a * (docwidth / vb_width);\r\n this.sourceHeight = elem_bbox.height * elem_matrix_d * (docheight / vb_height);\r\n this._svgAttributesComputationCompleted = true;\r\n this.onSVGAttributesComputedObservable.notifyObservers(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the cell width to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n set cellWidth(value: number) {\r\n if (this._cellWidth === value) {\r\n return;\r\n }\r\n\r\n this._cellWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell height to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n set cellHeight(value: number) {\r\n if (this._cellHeight === value) {\r\n return;\r\n }\r\n\r\n this._cellHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell id to use (this will turn on the animation sheet mode)\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellId(): number {\r\n return this._cellId;\r\n }\r\n set cellId(value: number) {\r\n if (this._cellId === value) {\r\n return;\r\n }\r\n\r\n this._cellId = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Image\r\n * @param name defines the control name\r\n * @param url defines the image url\r\n */\r\n constructor(public name?: string, url: Nullable<string> = null) {\r\n super(name);\r\n this.source = url;\r\n }\r\n\r\n /**\r\n * Tests if a given coordinates belong to the current control\r\n * @param x defines x coordinate to test\r\n * @param y defines y coordinate to test\r\n * @returns true if the coordinates are inside the control\r\n */\r\n public contains(x: number, y: number): boolean {\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (!this._detectPointerOnOpaqueOnly || !this._workingCanvas) {\r\n return true;\r\n }\r\n\r\n const width = this._currentMeasure.width | 0;\r\n const height = this._currentMeasure.height | 0;\r\n const key = width + \"_\" + height;\r\n\r\n let imageData = this._imageDataCache.data;\r\n\r\n if (!imageData || this._imageDataCache.key !== key) {\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n this._imageDataCache.data = imageData = context.getImageData(0, 0, width, height).data;\r\n this._imageDataCache.key = key;\r\n }\r\n\r\n x = (x - this._currentMeasure.left) | 0;\r\n y = (y - this._currentMeasure.top) | 0;\r\n\r\n const pickedPixel = imageData[(x + y * width) * 4 + 3];\r\n\r\n return pickedPixel > 0;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Image\";\r\n }\r\n\r\n /** Force the control to synchronize with its content */\r\n public synchronizeSizeWithContent() {\r\n if (!this._loaded) {\r\n return;\r\n }\r\n\r\n this.width = this._domImage.width + \"px\";\r\n this.height = this._domImage.height + \"px\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n break;\r\n case Image.STRETCH_FILL:\r\n break;\r\n case Image.STRETCH_UNIFORM:\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n break;\r\n case Image.STRETCH_EXTEND:\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n if (this.parent && this.parent.parent) {\r\n // Will update root size if root is not the top root\r\n this.parent.adaptWidthToChildren = true;\r\n this.parent.adaptHeightToChildren = true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n super._processMeasures(parentMeasure, context);\r\n }\r\n\r\n private _prepareWorkingCanvasForOpaqueDetection() {\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const width = this._currentMeasure.width;\r\n const height = this._currentMeasure.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.clearRect(0, 0, width, height);\r\n }\r\n\r\n private _drawImage(context: ICanvasRenderingContext, sx: number, sy: number, sw: number, sh: number, tx: number, ty: number, tw: number, th: number) {\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx, ty, tw, th);\r\n\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const canvas = this._workingCanvas!;\r\n context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx - this._currentMeasure.left, ty - this._currentMeasure.top, tw, th);\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n let x, y, width, height;\r\n if (this.cellId == -1) {\r\n x = this._sourceLeft;\r\n y = this._sourceTop;\r\n\r\n width = this._sourceWidth ? this._sourceWidth : this._imageWidth;\r\n height = this._sourceHeight ? this._sourceHeight : this._imageHeight;\r\n } else {\r\n const rowCount = this._domImage.naturalWidth / this.cellWidth;\r\n const column = (this.cellId / rowCount) >> 0;\r\n const row = this.cellId % rowCount;\r\n\r\n x = this.cellWidth * row;\r\n y = this.cellHeight * column;\r\n width = this.cellWidth;\r\n height = this.cellHeight;\r\n }\r\n\r\n this._prepareWorkingCanvasForOpaqueDetection();\r\n\r\n this._applyStates(context);\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_FILL:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_UNIFORM: {\r\n const hRatio = this._currentMeasure.width / width;\r\n const vRatio = this._currentMeasure.height / height;\r\n const ratio = Math.min(hRatio, vRatio);\r\n const centerX = (this._currentMeasure.width - width * ratio) / 2;\r\n const centerY = (this._currentMeasure.height - height * ratio) / 2;\r\n\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio);\r\n break;\r\n }\r\n case Image.STRETCH_EXTEND:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n this._renderNinePatch(context);\r\n break;\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n private _renderNinePatch(context: ICanvasRenderingContext): void {\r\n const leftWidth = this._sliceLeft;\r\n const topHeight = this._sliceTop;\r\n const bottomHeight = this._imageHeight - this._sliceBottom;\r\n const rightWidth = this._imageWidth - this._sliceRight;\r\n const centerWidth = this._sliceRight - this._sliceLeft;\r\n const centerHeight = this._sliceBottom - this._sliceTop;\r\n const targetCenterWidth = this._currentMeasure.width - rightWidth - leftWidth + 2;\r\n const targetCenterHeight = this._currentMeasure.height - bottomHeight - topHeight + 2;\r\n const centerLeftOffset = this._currentMeasure.left + leftWidth - 1;\r\n const centerTopOffset = this._currentMeasure.top + topHeight - 1;\r\n const rightOffset = this._currentMeasure.left + this._currentMeasure.width - rightWidth;\r\n const bottomOffset = this._currentMeasure.top + this._currentMeasure.height - bottomHeight;\r\n\r\n //Top Left\r\n this._drawImage(context, 0, 0, leftWidth, topHeight, this._currentMeasure.left, this._currentMeasure.top, leftWidth, topHeight);\r\n //Top\r\n this._drawImage(context, this._sliceLeft, 0, centerWidth, topHeight, centerLeftOffset, this._currentMeasure.top, targetCenterWidth, topHeight);\r\n //Top Right\r\n this._drawImage(context, this.sliceRight, 0, rightWidth, topHeight, rightOffset, this._currentMeasure.top, rightWidth, topHeight);\r\n //Left\r\n this._drawImage(context, 0, this._sliceTop, leftWidth, centerHeight, this._currentMeasure.left, centerTopOffset, leftWidth, targetCenterHeight);\r\n // Center\r\n this._drawImage(context, this._sliceLeft, this._sliceTop, centerWidth, centerHeight, centerLeftOffset, centerTopOffset, targetCenterWidth, targetCenterHeight);\r\n //Right\r\n this._drawImage(context, this._sliceRight, this._sliceTop, rightWidth, centerHeight, rightOffset, centerTopOffset, rightWidth, targetCenterHeight);\r\n //Bottom Left\r\n this._drawImage(context, 0, this._sliceBottom, leftWidth, bottomHeight, this._currentMeasure.left, bottomOffset, leftWidth, bottomHeight);\r\n //Bottom\r\n this._drawImage(context, this.sliceLeft, this._sliceBottom, centerWidth, bottomHeight, centerLeftOffset, bottomOffset, targetCenterWidth, bottomHeight);\r\n //Bottom Right\r\n this._drawImage(context, this._sliceRight, this._sliceBottom, rightWidth, bottomHeight, rightOffset, bottomOffset, rightWidth, bottomHeight);\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n this.onImageLoadedObservable.clear();\r\n this.onSVGAttributesComputedObservable.clear();\r\n }\r\n\r\n // Static\r\n /** STRETCH_NONE */\r\n public static readonly STRETCH_NONE = 0;\r\n /** STRETCH_FILL */\r\n public static readonly STRETCH_FILL = 1;\r\n /** STRETCH_UNIFORM */\r\n public static readonly STRETCH_UNIFORM = 2;\r\n /** STRETCH_EXTEND */\r\n public static readonly STRETCH_EXTEND = 3;\r\n /** NINE_PATCH */\r\n public static readonly STRETCH_NINE_PATCH = 4;\r\n}\r\nRegisterClass(\"BABYLON.GUI.Image\", Image);\r\n"]}
@@ -1,29 +1,29 @@
1
- export * from "./button";
2
- export * from "./checkbox";
3
- export * from "./colorpicker";
4
- export * from "./container";
5
- export * from "./control";
6
- export * from "./ellipse";
7
- export * from "./focusableButton";
8
- export * from "./grid";
9
- export * from "./image";
10
- export * from "./inputText";
11
- export * from "./inputPassword";
12
- export * from "./line";
13
- export * from "./multiLine";
14
- export * from "./radioButton";
15
- export * from "./stackPanel";
16
- export * from "./selector";
17
- export * from "./scrollViewers/scrollViewer";
18
- export * from "./textBlock";
19
- export * from "./textWrapper";
20
- export * from "./toggleButton";
21
- export * from "./virtualKeyboard";
22
- export * from "./rectangle";
23
- export * from "./displayGrid";
24
- export * from "./sliders/baseSlider";
25
- export * from "./sliders/slider";
26
- export * from "./sliders/imageBasedSlider";
27
- export * from "./sliders/scrollBar";
28
- export * from "./sliders/imageScrollBar";
29
- export * from "./statics";
1
+ export * from "./button";
2
+ export * from "./checkbox";
3
+ export * from "./colorpicker";
4
+ export * from "./container";
5
+ export * from "./control";
6
+ export * from "./ellipse";
7
+ export * from "./focusableButton";
8
+ export * from "./grid";
9
+ export * from "./image";
10
+ export * from "./inputText";
11
+ export * from "./inputPassword";
12
+ export * from "./line";
13
+ export * from "./multiLine";
14
+ export * from "./radioButton";
15
+ export * from "./stackPanel";
16
+ export * from "./selector";
17
+ export * from "./scrollViewers/scrollViewer";
18
+ export * from "./textBlock";
19
+ export * from "./textWrapper";
20
+ export * from "./toggleButton";
21
+ export * from "./virtualKeyboard";
22
+ export * from "./rectangle";
23
+ export * from "./displayGrid";
24
+ export * from "./sliders/baseSlider";
25
+ export * from "./sliders/slider";
26
+ export * from "./sliders/imageBasedSlider";
27
+ export * from "./sliders/scrollBar";
28
+ export * from "./sliders/imageScrollBar";
29
+ export * from "./statics";
@@ -1,30 +1,30 @@
1
- export * from "./button.js";
2
- export * from "./checkbox.js";
3
- export * from "./colorpicker.js";
4
- export * from "./container.js";
5
- export * from "./control.js";
6
- export * from "./ellipse.js";
7
- export * from "./focusableButton.js";
8
- export * from "./grid.js";
9
- export * from "./image.js";
10
- export * from "./inputText.js";
11
- export * from "./inputPassword.js";
12
- export * from "./line.js";
13
- export * from "./multiLine.js";
14
- export * from "./radioButton.js";
15
- export * from "./stackPanel.js";
16
- export * from "./selector.js";
17
- export * from "./scrollViewers/scrollViewer.js";
18
- export * from "./textBlock.js";
19
- export * from "./textWrapper.js";
20
- export * from "./toggleButton.js";
21
- export * from "./virtualKeyboard.js";
22
- export * from "./rectangle.js";
23
- export * from "./displayGrid.js";
24
- export * from "./sliders/baseSlider.js";
25
- export * from "./sliders/slider.js";
26
- export * from "./sliders/imageBasedSlider.js";
27
- export * from "./sliders/scrollBar.js";
28
- export * from "./sliders/imageScrollBar.js";
29
- export * from "./statics.js";
1
+ export * from "./button.js";
2
+ export * from "./checkbox.js";
3
+ export * from "./colorpicker.js";
4
+ export * from "./container.js";
5
+ export * from "./control.js";
6
+ export * from "./ellipse.js";
7
+ export * from "./focusableButton.js";
8
+ export * from "./grid.js";
9
+ export * from "./image.js";
10
+ export * from "./inputText.js";
11
+ export * from "./inputPassword.js";
12
+ export * from "./line.js";
13
+ export * from "./multiLine.js";
14
+ export * from "./radioButton.js";
15
+ export * from "./stackPanel.js";
16
+ export * from "./selector.js";
17
+ export * from "./scrollViewers/scrollViewer.js";
18
+ export * from "./textBlock.js";
19
+ export * from "./textWrapper.js";
20
+ export * from "./toggleButton.js";
21
+ export * from "./virtualKeyboard.js";
22
+ export * from "./rectangle.js";
23
+ export * from "./displayGrid.js";
24
+ export * from "./sliders/baseSlider.js";
25
+ export * from "./sliders/slider.js";
26
+ export * from "./sliders/imageBasedSlider.js";
27
+ export * from "./sliders/scrollBar.js";
28
+ export * from "./sliders/imageScrollBar.js";
29
+ export * from "./statics.js";
30
30
  //# sourceMappingURL=index.js.map
@@ -1,8 +1,9 @@
1
- import { InputText } from "./inputText";
2
- import { TextWrapper } from "./textWrapper";
3
- /**
4
- * Class used to create a password control
5
- */
6
- export declare class InputPassword extends InputText {
7
- protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
8
- }
1
+ import { InputText } from "./inputText";
2
+ import { TextWrapper } from "./textWrapper";
3
+ /**
4
+ * Class used to create a password control
5
+ */
6
+ export declare class InputPassword extends InputText {
7
+ protected _getTypeName(): string;
8
+ protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
9
+ }
@@ -1,26 +1,29 @@
1
- import { __extends } from "tslib";
2
- import { InputText } from "./inputText.js";
3
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
- import { TextWrapper } from "./textWrapper.js";
5
- /**
6
- * Class used to create a password control
7
- */
8
- var InputPassword = /** @class */ (function (_super) {
9
- __extends(InputPassword, _super);
10
- function InputPassword() {
11
- return _super !== null && _super.apply(this, arguments) || this;
12
- }
13
- InputPassword.prototype._beforeRenderText = function (textWrapper) {
14
- var pwdTextWrapper = new TextWrapper();
15
- var txt = "";
16
- for (var i = 0; i < textWrapper.length; i++) {
17
- txt += "\u2022";
18
- }
19
- pwdTextWrapper.text = txt;
20
- return pwdTextWrapper;
21
- };
22
- return InputPassword;
23
- }(InputText));
24
- export { InputPassword };
25
- RegisterClass("BABYLON.GUI.InputPassword", InputPassword);
1
+ import { __extends } from "tslib";
2
+ import { InputText } from "./inputText.js";
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ import { TextWrapper } from "./textWrapper.js";
5
+ /**
6
+ * Class used to create a password control
7
+ */
8
+ var InputPassword = /** @class */ (function (_super) {
9
+ __extends(InputPassword, _super);
10
+ function InputPassword() {
11
+ return _super !== null && _super.apply(this, arguments) || this;
12
+ }
13
+ InputPassword.prototype._getTypeName = function () {
14
+ return "InputPassword";
15
+ };
16
+ InputPassword.prototype._beforeRenderText = function (textWrapper) {
17
+ var pwdTextWrapper = new TextWrapper();
18
+ var txt = "";
19
+ for (var i = 0; i < textWrapper.length; i++) {
20
+ txt += "\u2022";
21
+ }
22
+ pwdTextWrapper.text = txt;
23
+ return pwdTextWrapper;
24
+ };
25
+ return InputPassword;
26
+ }(InputText));
27
+ export { InputPassword };
28
+ RegisterClass("BABYLON.GUI.InputPassword", InputPassword);
26
29
  //# sourceMappingURL=inputPassword.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"inputPassword.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/inputPassword.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH;IAAmC,iCAAS;IAA5C;;IAUA,CAAC;IATa,yCAAiB,GAA3B,UAA4B,WAAwB;QAChD,IAAM,cAAc,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,GAAG,GAAG,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,GAAG,IAAI,QAAQ,CAAC;SACnB;QACD,cAAc,CAAC,IAAI,GAAG,GAAG,CAAC;QAC1B,OAAO,cAAc,CAAC;IAC1B,CAAC;IACL,oBAAC;AAAD,CAAC,AAVD,CAAmC,SAAS,GAU3C;;AACD,aAAa,CAAC,2BAA2B,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { InputText } from \"./inputText\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { TextWrapper } from \"./textWrapper\";\r\n\r\n/**\r\n * Class used to create a password control\r\n */\r\nexport class InputPassword extends InputText {\r\n protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper {\r\n const pwdTextWrapper = new TextWrapper();\r\n let txt = \"\";\r\n for (let i = 0; i < textWrapper.length; i++) {\r\n txt += \"\\u2022\";\r\n }\r\n pwdTextWrapper.text = txt;\r\n return pwdTextWrapper;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputPassword\", InputPassword);\r\n"]}
1
+ {"version":3,"file":"inputPassword.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/inputPassword.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH;IAAmC,iCAAS;IAA5C;;IAcA,CAAC;IAba,oCAAY,GAAtB;QACI,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,yCAAiB,GAA3B,UAA4B,WAAwB;QAChD,IAAM,cAAc,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,GAAG,GAAG,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,GAAG,IAAI,QAAQ,CAAC;SACnB;QACD,cAAc,CAAC,IAAI,GAAG,GAAG,CAAC;QAC1B,OAAO,cAAc,CAAC;IAC1B,CAAC;IACL,oBAAC;AAAD,CAAC,AAdD,CAAmC,SAAS,GAc3C;;AACD,aAAa,CAAC,2BAA2B,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { InputText } from \"./inputText\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { TextWrapper } from \"./textWrapper\";\r\n\r\n/**\r\n * Class used to create a password control\r\n */\r\nexport class InputPassword extends InputText {\r\n protected _getTypeName(): string {\r\n return \"InputPassword\";\r\n }\r\n\r\n protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper {\r\n const pwdTextWrapper = new TextWrapper();\r\n let txt = \"\";\r\n for (let i = 0; i < textWrapper.length; i++) {\r\n txt += \"\\u2022\";\r\n }\r\n pwdTextWrapper.text = txt;\r\n return pwdTextWrapper;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputPassword\", InputPassword);\r\n"]}