@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,140 +1,140 @@
1
- import { __extends } from "tslib";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Control3D } from "./control3D.js";
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- /**
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- * Class used to create containers for controls
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- */
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- var Container3D = /** @class */ (function (_super) {
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- __extends(Container3D, _super);
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- /**
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- * Creates a new container
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- * @param name defines the container name
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- */
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- function Container3D(name) {
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- var _this = _super.call(this, name) || this;
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- _this._blockLayout = false;
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- /**
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- * Gets the list of child controls
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- */
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- _this._children = new Array();
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- return _this;
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- }
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- Object.defineProperty(Container3D.prototype, "children", {
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- /**
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- * Gets the list of child controls
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- */
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- get: function () {
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- return this._children;
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- },
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- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(Container3D.prototype, "blockLayout", {
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- /**
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- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
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- * This is helpful to optimize layout operation when adding multiple children in a row
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- */
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- get: function () {
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- return this._blockLayout;
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- },
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- set: function (value) {
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- if (this._blockLayout === value) {
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- return;
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- }
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- this._blockLayout = value;
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- if (!this._blockLayout) {
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- this._arrangeChildren();
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- }
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- },
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- enumerable: false,
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- configurable: true
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- });
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- /**
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- * Force the container to update the layout. Please note that it will not take blockLayout property in account
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- * @returns the current container
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- */
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- Container3D.prototype.updateLayout = function () {
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- this._arrangeChildren();
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- return this;
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- };
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- /**
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- * Gets a boolean indicating if the given control is in the children of this control
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- * @param control defines the control to check
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- * @returns true if the control is in the child list
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- */
65
- Container3D.prototype.containsControl = function (control) {
66
- return this._children.indexOf(control) !== -1;
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- };
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- /**
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- * Adds a control to the children of this control
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- * @param control defines the control to add
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- * @returns the current container
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- */
73
- Container3D.prototype.addControl = function (control) {
74
- var index = this._children.indexOf(control);
75
- if (index !== -1) {
76
- return this;
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- }
78
- control.parent = this;
79
- control._host = this._host;
80
- this._children.push(control);
81
- if (this._host.utilityLayer) {
82
- control._prepareNode(this._host.utilityLayer.utilityLayerScene);
83
- if (control.node) {
84
- control.node.parent = this.node;
85
- }
86
- if (!this.blockLayout) {
87
- this._arrangeChildren();
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- }
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- }
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- return this;
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- };
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- /**
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- * This function will be called everytime a new control is added
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- */
95
- Container3D.prototype._arrangeChildren = function () { };
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- Container3D.prototype._createNode = function (scene) {
97
- return new TransformNode("ContainerNode", scene);
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- };
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- /**
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- * Removes a control from the children of this control
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- * @param control defines the control to remove
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- * @returns the current container
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- */
104
- Container3D.prototype.removeControl = function (control) {
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- var index = this._children.indexOf(control);
106
- if (index !== -1) {
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- this._children.splice(index, 1);
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- control.parent = null;
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- control._disposeNode();
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- }
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- return this;
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- };
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- Container3D.prototype._getTypeName = function () {
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- return "Container3D";
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- };
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- /**
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- * Releases all associated resources
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- */
119
- Container3D.prototype.dispose = function () {
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- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
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- var control = _a[_i];
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- control.dispose();
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- }
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- this._children = [];
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- _super.prototype.dispose.call(this);
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- };
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- /** Control rotation will remain unchanged */
128
- Container3D.UNSET_ORIENTATION = 0;
129
- /** Control will rotate to make it look at sphere central axis */
130
- Container3D.FACEORIGIN_ORIENTATION = 1;
131
- /** Control will rotate to make it look back at sphere central axis */
132
- Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
133
- /** Control will rotate to look at z axis (0, 0, 1) */
134
- Container3D.FACEFORWARD_ORIENTATION = 3;
135
- /** Control will rotate to look at negative z axis (0, 0, -1) */
136
- Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
137
- return Container3D;
138
- }(Control3D));
139
- export { Container3D };
1
+ import { __extends } from "tslib";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Control3D } from "./control3D.js";
4
+ /**
5
+ * Class used to create containers for controls
6
+ */
7
+ var Container3D = /** @class */ (function (_super) {
8
+ __extends(Container3D, _super);
9
+ /**
10
+ * Creates a new container
11
+ * @param name defines the container name
12
+ */
13
+ function Container3D(name) {
14
+ var _this = _super.call(this, name) || this;
15
+ _this._blockLayout = false;
16
+ /**
17
+ * Gets the list of child controls
18
+ */
19
+ _this._children = new Array();
20
+ return _this;
21
+ }
22
+ Object.defineProperty(Container3D.prototype, "children", {
23
+ /**
24
+ * Gets the list of child controls
25
+ */
26
+ get: function () {
27
+ return this._children;
28
+ },
29
+ enumerable: false,
30
+ configurable: true
31
+ });
32
+ Object.defineProperty(Container3D.prototype, "blockLayout", {
33
+ /**
34
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
35
+ * This is helpful to optimize layout operation when adding multiple children in a row
36
+ */
37
+ get: function () {
38
+ return this._blockLayout;
39
+ },
40
+ set: function (value) {
41
+ if (this._blockLayout === value) {
42
+ return;
43
+ }
44
+ this._blockLayout = value;
45
+ if (!this._blockLayout) {
46
+ this._arrangeChildren();
47
+ }
48
+ },
49
+ enumerable: false,
50
+ configurable: true
51
+ });
52
+ /**
53
+ * Force the container to update the layout. Please note that it will not take blockLayout property in account
54
+ * @returns the current container
55
+ */
56
+ Container3D.prototype.updateLayout = function () {
57
+ this._arrangeChildren();
58
+ return this;
59
+ };
60
+ /**
61
+ * Gets a boolean indicating if the given control is in the children of this control
62
+ * @param control defines the control to check
63
+ * @returns true if the control is in the child list
64
+ */
65
+ Container3D.prototype.containsControl = function (control) {
66
+ return this._children.indexOf(control) !== -1;
67
+ };
68
+ /**
69
+ * Adds a control to the children of this control
70
+ * @param control defines the control to add
71
+ * @returns the current container
72
+ */
73
+ Container3D.prototype.addControl = function (control) {
74
+ var index = this._children.indexOf(control);
75
+ if (index !== -1) {
76
+ return this;
77
+ }
78
+ control.parent = this;
79
+ control._host = this._host;
80
+ this._children.push(control);
81
+ if (this._host.utilityLayer) {
82
+ control._prepareNode(this._host.utilityLayer.utilityLayerScene);
83
+ if (control.node) {
84
+ control.node.parent = this.node;
85
+ }
86
+ if (!this.blockLayout) {
87
+ this._arrangeChildren();
88
+ }
89
+ }
90
+ return this;
91
+ };
92
+ /**
93
+ * This function will be called everytime a new control is added
94
+ */
95
+ Container3D.prototype._arrangeChildren = function () { };
96
+ Container3D.prototype._createNode = function (scene) {
97
+ return new TransformNode("ContainerNode", scene);
98
+ };
99
+ /**
100
+ * Removes a control from the children of this control
101
+ * @param control defines the control to remove
102
+ * @returns the current container
103
+ */
104
+ Container3D.prototype.removeControl = function (control) {
105
+ var index = this._children.indexOf(control);
106
+ if (index !== -1) {
107
+ this._children.splice(index, 1);
108
+ control.parent = null;
109
+ control._disposeNode();
110
+ }
111
+ return this;
112
+ };
113
+ Container3D.prototype._getTypeName = function () {
114
+ return "Container3D";
115
+ };
116
+ /**
117
+ * Releases all associated resources
118
+ */
119
+ Container3D.prototype.dispose = function () {
120
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
121
+ var control = _a[_i];
122
+ control.dispose();
123
+ }
124
+ this._children = [];
125
+ _super.prototype.dispose.call(this);
126
+ };
127
+ /** Control rotation will remain unchanged */
128
+ Container3D.UNSET_ORIENTATION = 0;
129
+ /** Control will rotate to make it look at sphere central axis */
130
+ Container3D.FACEORIGIN_ORIENTATION = 1;
131
+ /** Control will rotate to make it look back at sphere central axis */
132
+ Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
133
+ /** Control will rotate to look at z axis (0, 0, 1) */
134
+ Container3D.FACEFORWARD_ORIENTATION = 3;
135
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
136
+ Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
137
+ return Container3D;
138
+ }(Control3D));
139
+ export { Container3D };
140
140
  //# sourceMappingURL=container3D.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"container3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/container3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAG1D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;GAEG;AACH;IAAiC,+BAAS;IAmCtC;;;OAGG;IACH,qBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QAxCO,kBAAY,GAAG,KAAK,CAAC;QAE7B;;WAEG;QACO,eAAS,GAAG,IAAI,KAAK,EAAa,CAAC;;IAmC7C,CAAC;IA9BD,sBAAW,iCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAMD,sBAAW,oCAAW;QAJtB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAc;YACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBAC7B,OAAO;aACV;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAE1B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;QACL,CAAC;;;OAZA;IAsBD;;;OAGG;IACI,kCAAY,GAAnB;QACI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,qCAAe,GAAtB,UAAuB,OAAkB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,gCAAU,GAAjB,UAAkB,OAAkB;QAChC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE3B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAEhE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;aACnC;YAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACnB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACO,sCAAgB,GAA1B,cAA8B,CAAC;IAErB,iCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,mCAAa,GAApB,UAAqB,OAAkB;QACnC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YACtB,OAAO,CAAC,YAAY,EAAE,CAAC;SAC1B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAY,GAAtB;QACI,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,6BAAO,GAAd;QACI,KAAsB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAAjC,IAAM,OAAO,SAAA;YACd,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QAEpB,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IAED,8CAA8C;IACvB,6BAAiB,GAAG,CAAC,CAAC;IAE7C,iEAAiE;IAC1C,kCAAsB,GAAG,CAAC,CAAC;IAElD,sEAAsE;IAC/C,0CAA8B,GAAG,CAAC,CAAC;IAE1D,sDAAsD;IAC/B,mCAAuB,GAAG,CAAC,CAAC;IAEnD,gEAAgE;IACzC,2CAA+B,GAAG,CAAC,CAAC;IAC/D,kBAAC;CAAA,AAtJD,CAAiC,SAAS,GAsJzC;SAtJY,WAAW","sourcesContent":["import { Nullable } from \"core/types\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Scene } from \"core/scene\";\r\n\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Class used to create containers for controls\r\n */\r\nexport class Container3D extends Control3D {\r\n private _blockLayout = false;\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n protected _children = new Array<Control3D>();\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n public get children(): Array<Control3D> {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the layout must be blocked (default is false).\r\n * This is helpful to optimize layout operation when adding multiple children in a row\r\n */\r\n public get blockLayout(): boolean {\r\n return this._blockLayout;\r\n }\r\n\r\n public set blockLayout(value: boolean) {\r\n if (this._blockLayout === value) {\r\n return;\r\n }\r\n\r\n this._blockLayout = value;\r\n\r\n if (!this._blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new container\r\n * @param name defines the container name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Force the container to update the layout. Please note that it will not take blockLayout property in account\r\n * @returns the current container\r\n */\r\n public updateLayout(): Container3D {\r\n this._arrangeChildren();\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the children of this control\r\n * @param control defines the control to check\r\n * @returns true if the control is in the child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a control to the children of this control\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control.parent = this;\r\n control._host = this._host;\r\n\r\n this._children.push(control);\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n\r\n if (control.node) {\r\n control.node.parent = this.node;\r\n }\r\n\r\n if (!this.blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * This function will be called everytime a new control is added\r\n */\r\n protected _arrangeChildren() {}\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n return new TransformNode(\"ContainerNode\", scene);\r\n }\r\n\r\n /**\r\n * Removes a control from the children of this control\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n control._disposeNode();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container3D\";\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n for (const control of this._children) {\r\n control.dispose();\r\n }\r\n\r\n this._children = [];\r\n\r\n super.dispose();\r\n }\r\n\r\n /** Control rotation will remain unchanged */\r\n public static readonly UNSET_ORIENTATION = 0;\r\n\r\n /** Control will rotate to make it look at sphere central axis */\r\n public static readonly FACEORIGIN_ORIENTATION = 1;\r\n\r\n /** Control will rotate to make it look back at sphere central axis */\r\n public static readonly FACEORIGINREVERSED_ORIENTATION = 2;\r\n\r\n /** Control will rotate to look at z axis (0, 0, 1) */\r\n public static readonly FACEFORWARD_ORIENTATION = 3;\r\n\r\n /** Control will rotate to look at negative z axis (0, 0, -1) */\r\n public static readonly FACEFORWARDREVERSED_ORIENTATION = 4;\r\n}\r\n"]}
1
+ {"version":3,"file":"container3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/container3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAG1D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;GAEG;AACH;IAAiC,+BAAS;IAmCtC;;;OAGG;IACH,qBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QAxCO,kBAAY,GAAG,KAAK,CAAC;QAE7B;;WAEG;QACO,eAAS,GAAG,IAAI,KAAK,EAAa,CAAC;;IAmC7C,CAAC;IA9BD,sBAAW,iCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAMD,sBAAW,oCAAW;QAJtB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAc;YACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBAC7B,OAAO;aACV;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAE1B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;QACL,CAAC;;;OAZA;IAsBD;;;OAGG;IACI,kCAAY,GAAnB;QACI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,qCAAe,GAAtB,UAAuB,OAAkB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,gCAAU,GAAjB,UAAkB,OAAkB;QAChC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE3B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAEhE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;aACnC;YAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACnB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACO,sCAAgB,GAA1B,cAA8B,CAAC;IAErB,iCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,mCAAa,GAApB,UAAqB,OAAkB;QACnC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YACtB,OAAO,CAAC,YAAY,EAAE,CAAC;SAC1B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAY,GAAtB;QACI,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,6BAAO,GAAd;QACI,KAAsB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAAjC,IAAM,OAAO,SAAA;YACd,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QAEpB,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IAED,8CAA8C;IACvB,6BAAiB,GAAG,CAAC,CAAC;IAE7C,iEAAiE;IAC1C,kCAAsB,GAAG,CAAC,CAAC;IAElD,sEAAsE;IAC/C,0CAA8B,GAAG,CAAC,CAAC;IAE1D,sDAAsD;IAC/B,mCAAuB,GAAG,CAAC,CAAC;IAEnD,gEAAgE;IACzC,2CAA+B,GAAG,CAAC,CAAC;IAC/D,kBAAC;CAAA,AAtJD,CAAiC,SAAS,GAsJzC;SAtJY,WAAW","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Class used to create containers for controls\r\n */\r\nexport class Container3D extends Control3D {\r\n private _blockLayout = false;\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n protected _children = new Array<Control3D>();\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n public get children(): Array<Control3D> {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the layout must be blocked (default is false).\r\n * This is helpful to optimize layout operation when adding multiple children in a row\r\n */\r\n public get blockLayout(): boolean {\r\n return this._blockLayout;\r\n }\r\n\r\n public set blockLayout(value: boolean) {\r\n if (this._blockLayout === value) {\r\n return;\r\n }\r\n\r\n this._blockLayout = value;\r\n\r\n if (!this._blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new container\r\n * @param name defines the container name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Force the container to update the layout. Please note that it will not take blockLayout property in account\r\n * @returns the current container\r\n */\r\n public updateLayout(): Container3D {\r\n this._arrangeChildren();\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the children of this control\r\n * @param control defines the control to check\r\n * @returns true if the control is in the child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a control to the children of this control\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control.parent = this;\r\n control._host = this._host;\r\n\r\n this._children.push(control);\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n\r\n if (control.node) {\r\n control.node.parent = this.node;\r\n }\r\n\r\n if (!this.blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * This function will be called everytime a new control is added\r\n */\r\n protected _arrangeChildren() {}\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n return new TransformNode(\"ContainerNode\", scene);\r\n }\r\n\r\n /**\r\n * Removes a control from the children of this control\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n control._disposeNode();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container3D\";\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n for (const control of this._children) {\r\n control.dispose();\r\n }\r\n\r\n this._children = [];\r\n\r\n super.dispose();\r\n }\r\n\r\n /** Control rotation will remain unchanged */\r\n public static readonly UNSET_ORIENTATION = 0;\r\n\r\n /** Control will rotate to make it look at sphere central axis */\r\n public static readonly FACEORIGIN_ORIENTATION = 1;\r\n\r\n /** Control will rotate to make it look back at sphere central axis */\r\n public static readonly FACEORIGINREVERSED_ORIENTATION = 2;\r\n\r\n /** Control will rotate to look at z axis (0, 0, 1) */\r\n public static readonly FACEFORWARD_ORIENTATION = 3;\r\n\r\n /** Control will rotate to look at negative z axis (0, 0, -1) */\r\n public static readonly FACEFORWARDREVERSED_ORIENTATION = 4;\r\n}\r\n"]}
@@ -1,30 +1,30 @@
1
- import { Control } from "../../2D/controls/control";
2
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
3
- import { Control3D } from "./control3D";
4
- /**
5
- * The base class for controls that display content
6
- */
7
- export declare class ContentDisplay3D extends Control3D {
8
- private _content;
9
- private _facadeTexture;
10
- protected _contentResolution: number;
11
- protected _contentScaleRatio: number;
12
- /**
13
- * Gets or sets the GUI 2D content used to display the button's facade
14
- */
15
- get content(): Control;
16
- set content(value: Control);
17
- /**
18
- * Gets or sets the texture resolution used to render content (512 by default)
19
- */
20
- get contentResolution(): number;
21
- set contentResolution(value: number);
22
- protected _disposeFacadeTexture(): void;
23
- protected _resetContent(): void;
24
- /**
25
- * Apply the facade texture (created from the content property).
26
- * This function can be overloaded by child classes
27
- * @param facadeTexture defines the AdvancedDynamicTexture to use
28
- */
29
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
30
- }
1
+ import type { Control } from "../../2D/controls/control";
2
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
3
+ import { Control3D } from "./control3D";
4
+ /**
5
+ * The base class for controls that display content
6
+ */
7
+ export declare class ContentDisplay3D extends Control3D {
8
+ private _content;
9
+ private _facadeTexture;
10
+ protected _contentResolution: number;
11
+ protected _contentScaleRatio: number;
12
+ /**
13
+ * Gets or sets the GUI 2D content used to display the button's facade
14
+ */
15
+ get content(): Control;
16
+ set content(value: Control);
17
+ /**
18
+ * Gets or sets the texture resolution used to render content (512 by default)
19
+ */
20
+ get contentResolution(): number;
21
+ set contentResolution(value: number);
22
+ protected _disposeFacadeTexture(): void;
23
+ protected _resetContent(): void;
24
+ /**
25
+ * Apply the facade texture (created from the content property).
26
+ * This function can be overloaded by child classes
27
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
28
+ */
29
+ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
30
+ }
@@ -1,80 +1,80 @@
1
- import { __extends } from "tslib";
2
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
3
- import { Control3D } from "./control3D.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- /**
6
- * The base class for controls that display content
7
- */
8
- var ContentDisplay3D = /** @class */ (function (_super) {
9
- __extends(ContentDisplay3D, _super);
10
- function ContentDisplay3D() {
11
- var _this = _super !== null && _super.apply(this, arguments) || this;
12
- _this._contentResolution = 512;
13
- _this._contentScaleRatio = 2;
14
- return _this;
15
- }
16
- Object.defineProperty(ContentDisplay3D.prototype, "content", {
17
- /**
18
- * Gets or sets the GUI 2D content used to display the button's facade
19
- */
20
- get: function () {
21
- return this._content;
22
- },
23
- set: function (value) {
24
- this._content = value;
25
- if (!value || !this._host || !this._host.utilityLayer) {
26
- return;
27
- }
28
- if (!this._facadeTexture) {
29
- this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
30
- this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
31
- this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
32
- this._facadeTexture.premulAlpha = true;
33
- }
34
- else {
35
- this._facadeTexture.rootContainer.clearControls();
36
- }
37
- this._facadeTexture.addControl(value);
38
- this._applyFacade(this._facadeTexture);
39
- },
40
- enumerable: false,
41
- configurable: true
42
- });
43
- Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
44
- /**
45
- * Gets or sets the texture resolution used to render content (512 by default)
46
- */
47
- get: function () {
48
- return this._contentResolution;
49
- },
50
- set: function (value) {
51
- if (this._contentResolution === value) {
52
- return;
53
- }
54
- this._contentResolution = value;
55
- this._resetContent();
56
- },
57
- enumerable: false,
58
- configurable: true
59
- });
60
- ContentDisplay3D.prototype._disposeFacadeTexture = function () {
61
- if (this._facadeTexture) {
62
- this._facadeTexture.dispose();
63
- this._facadeTexture = null;
64
- }
65
- };
66
- ContentDisplay3D.prototype._resetContent = function () {
67
- this._disposeFacadeTexture();
68
- this.content = this._content;
69
- };
70
- /**
71
- * Apply the facade texture (created from the content property).
72
- * This function can be overloaded by child classes
73
- * @param facadeTexture defines the AdvancedDynamicTexture to use
74
- */
75
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
76
- ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
77
- return ContentDisplay3D;
78
- }(Control3D));
79
- export { ContentDisplay3D };
1
+ import { __extends } from "tslib";
2
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
3
+ import { Control3D } from "./control3D.js";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ /**
6
+ * The base class for controls that display content
7
+ */
8
+ var ContentDisplay3D = /** @class */ (function (_super) {
9
+ __extends(ContentDisplay3D, _super);
10
+ function ContentDisplay3D() {
11
+ var _this = _super !== null && _super.apply(this, arguments) || this;
12
+ _this._contentResolution = 512;
13
+ _this._contentScaleRatio = 2;
14
+ return _this;
15
+ }
16
+ Object.defineProperty(ContentDisplay3D.prototype, "content", {
17
+ /**
18
+ * Gets or sets the GUI 2D content used to display the button's facade
19
+ */
20
+ get: function () {
21
+ return this._content;
22
+ },
23
+ set: function (value) {
24
+ this._content = value;
25
+ if (!value || !this._host || !this._host.utilityLayer) {
26
+ return;
27
+ }
28
+ if (!this._facadeTexture) {
29
+ this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
30
+ this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
31
+ this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
32
+ this._facadeTexture.premulAlpha = true;
33
+ }
34
+ else {
35
+ this._facadeTexture.rootContainer.clearControls();
36
+ }
37
+ this._facadeTexture.addControl(value);
38
+ this._applyFacade(this._facadeTexture);
39
+ },
40
+ enumerable: false,
41
+ configurable: true
42
+ });
43
+ Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
44
+ /**
45
+ * Gets or sets the texture resolution used to render content (512 by default)
46
+ */
47
+ get: function () {
48
+ return this._contentResolution;
49
+ },
50
+ set: function (value) {
51
+ if (this._contentResolution === value) {
52
+ return;
53
+ }
54
+ this._contentResolution = value;
55
+ this._resetContent();
56
+ },
57
+ enumerable: false,
58
+ configurable: true
59
+ });
60
+ ContentDisplay3D.prototype._disposeFacadeTexture = function () {
61
+ if (this._facadeTexture) {
62
+ this._facadeTexture.dispose();
63
+ this._facadeTexture = null;
64
+ }
65
+ };
66
+ ContentDisplay3D.prototype._resetContent = function () {
67
+ this._disposeFacadeTexture();
68
+ this.content = this._content;
69
+ };
70
+ /**
71
+ * Apply the facade texture (created from the content property).
72
+ * This function can be overloaded by child classes
73
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
74
+ */
75
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
76
+ ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
77
+ return ContentDisplay3D;
78
+ }(Control3D));
79
+ export { ContentDisplay3D };
80
80
  //# sourceMappingURL=contentDisplay3D.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"contentDisplay3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/contentDisplay3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAE1D;;GAEG;AACH;IAAsC,oCAAS;IAA/C;QAAA,qEA4EC;QAzEa,wBAAkB,GAAG,GAAG,CAAC;QACzB,wBAAkB,GAAG,CAAC,CAAC;;IAwErC,CAAC;IAnEG,sBAAW,qCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,KAAc;YAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YAEtB,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACnD,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,cAAc,GAAG,IAAI,sBAAsB,CAC5C,QAAQ,EACR,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,EACzC,IAAI,EACJ,OAAO,CAAC,sBAAsB,CACjC,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;aAC1C;iBAAM;gBACH,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;aACrD;YAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3C,CAAC;;;OA5BA;IAiCD,sBAAW,+CAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;aAED,UAA6B,KAAa;YACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE;gBACnC,OAAO;aACV;YAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;;;OATA;IAWS,gDAAqB,GAA/B;QACI,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;IACL,CAAC;IAES,wCAAa,GAAvB;QACI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,uCAAY,GAAtB,UAAuB,aAAqC,IAAG,CAAC;IACpE,uBAAC;AAAD,CAAC,AA5ED,CAAsC,SAAS,GA4E9C","sourcesContent":["import { Control } from \"../../2D/controls/control\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\n/**\r\n * The base class for controls that display content\r\n */\r\nexport class ContentDisplay3D extends Control3D {\r\n private _content: Control;\r\n private _facadeTexture: Nullable<AdvancedDynamicTexture>;\r\n protected _contentResolution = 512;\r\n protected _contentScaleRatio = 2;\r\n\r\n /**\r\n * Gets or sets the GUI 2D content used to display the button's facade\r\n */\r\n public get content(): Control {\r\n return this._content;\r\n }\r\n\r\n public set content(value: Control) {\r\n this._content = value;\r\n\r\n if (!value || !this._host || !this._host.utilityLayer) {\r\n return;\r\n }\r\n\r\n if (!this._facadeTexture) {\r\n this._facadeTexture = new AdvancedDynamicTexture(\r\n \"Facade\",\r\n this._contentResolution,\r\n this._contentResolution,\r\n this._host.utilityLayer.utilityLayerScene,\r\n true,\r\n Texture.TRILINEAR_SAMPLINGMODE\r\n );\r\n this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;\r\n this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;\r\n this._facadeTexture.premulAlpha = true;\r\n } else {\r\n this._facadeTexture.rootContainer.clearControls();\r\n }\r\n\r\n this._facadeTexture.addControl(value);\r\n\r\n this._applyFacade(this._facadeTexture);\r\n }\r\n\r\n /**\r\n * Gets or sets the texture resolution used to render content (512 by default)\r\n */\r\n public get contentResolution(): number {\r\n return this._contentResolution;\r\n }\r\n\r\n public set contentResolution(value: number) {\r\n if (this._contentResolution === value) {\r\n return;\r\n }\r\n\r\n this._contentResolution = value;\r\n this._resetContent();\r\n }\r\n\r\n protected _disposeFacadeTexture() {\r\n if (this._facadeTexture) {\r\n this._facadeTexture.dispose();\r\n this._facadeTexture = null;\r\n }\r\n }\r\n\r\n protected _resetContent() {\r\n this._disposeFacadeTexture();\r\n this.content = this._content;\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {}\r\n}\r\n"]}
1
+ {"version":3,"file":"contentDisplay3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/contentDisplay3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAE1D;;GAEG;AACH;IAAsC,oCAAS;IAA/C;QAAA,qEA4EC;QAzEa,wBAAkB,GAAG,GAAG,CAAC;QACzB,wBAAkB,GAAG,CAAC,CAAC;;IAwErC,CAAC;IAnEG,sBAAW,qCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,KAAc;YAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YAEtB,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACnD,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,cAAc,GAAG,IAAI,sBAAsB,CAC5C,QAAQ,EACR,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,EACzC,IAAI,EACJ,OAAO,CAAC,sBAAsB,CACjC,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;aAC1C;iBAAM;gBACH,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;aACrD;YAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3C,CAAC;;;OA5BA;IAiCD,sBAAW,+CAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;aAED,UAA6B,KAAa;YACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE;gBACnC,OAAO;aACV;YAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;;;OATA;IAWS,gDAAqB,GAA/B;QACI,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;IACL,CAAC;IAES,wCAAa,GAAvB;QACI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,uCAAY,GAAtB,UAAuB,aAAqC,IAAG,CAAC;IACpE,uBAAC;AAAD,CAAC,AA5ED,CAAsC,SAAS,GA4E9C","sourcesContent":["import type { Control } from \"../../2D/controls/control\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\n/**\r\n * The base class for controls that display content\r\n */\r\nexport class ContentDisplay3D extends Control3D {\r\n private _content: Control;\r\n private _facadeTexture: Nullable<AdvancedDynamicTexture>;\r\n protected _contentResolution = 512;\r\n protected _contentScaleRatio = 2;\r\n\r\n /**\r\n * Gets or sets the GUI 2D content used to display the button's facade\r\n */\r\n public get content(): Control {\r\n return this._content;\r\n }\r\n\r\n public set content(value: Control) {\r\n this._content = value;\r\n\r\n if (!value || !this._host || !this._host.utilityLayer) {\r\n return;\r\n }\r\n\r\n if (!this._facadeTexture) {\r\n this._facadeTexture = new AdvancedDynamicTexture(\r\n \"Facade\",\r\n this._contentResolution,\r\n this._contentResolution,\r\n this._host.utilityLayer.utilityLayerScene,\r\n true,\r\n Texture.TRILINEAR_SAMPLINGMODE\r\n );\r\n this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;\r\n this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;\r\n this._facadeTexture.premulAlpha = true;\r\n } else {\r\n this._facadeTexture.rootContainer.clearControls();\r\n }\r\n\r\n this._facadeTexture.addControl(value);\r\n\r\n this._applyFacade(this._facadeTexture);\r\n }\r\n\r\n /**\r\n * Gets or sets the texture resolution used to render content (512 by default)\r\n */\r\n public get contentResolution(): number {\r\n return this._contentResolution;\r\n }\r\n\r\n public set contentResolution(value: number) {\r\n if (this._contentResolution === value) {\r\n return;\r\n }\r\n\r\n this._contentResolution = value;\r\n this._resetContent();\r\n }\r\n\r\n protected _disposeFacadeTexture() {\r\n if (this._facadeTexture) {\r\n this._facadeTexture.dispose();\r\n this._facadeTexture = null;\r\n }\r\n }\r\n\r\n protected _resetContent() {\r\n this._disposeFacadeTexture();\r\n this.content = this._content;\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {}\r\n}\r\n"]}