@babylonjs/gui 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,269 +1,269 @@
1
- import { __extends } from "tslib";
2
- import { Observable } from "@babylonjs/core/Misc/observable.js";
3
- import { Rectangle } from "./rectangle.js";
4
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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- /**
6
- * Class used to create toggle buttons
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- * @since 5.0.0
8
- */
9
- var ToggleButton = /** @class */ (function (_super) {
10
- __extends(ToggleButton, _super);
11
- /**
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- * Creates a new ToggleButton
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- * @param name defines the control name
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- * @param group defines the toggle group this toggle belongs to
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- */
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- function ToggleButton(name, group) {
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- var _this = _super.call(this, name) || this;
18
- _this.name = name;
19
- /** Observable raised when isActive is changed */
20
- _this.onIsActiveChangedObservable = new Observable();
21
- /**
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- * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info
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- */
24
- _this.delegatePickingToChildren = false;
25
- _this._isActive = false;
26
- _this.group = group !== null && group !== void 0 ? group : "";
27
- _this.thickness = 0;
28
- _this.isPointerBlocker = true;
29
- var alphaStore = null;
30
- _this.toActiveAnimation = function () {
31
- _this.thickness = 1;
32
- };
33
- _this.toInactiveAnimation = function () {
34
- _this.thickness = 0;
35
- };
36
- _this.pointerEnterActiveAnimation = function () {
37
- alphaStore = _this.alpha;
38
- _this.alpha -= 0.1;
39
- };
40
- _this.pointerOutActiveAnimation = function () {
41
- if (alphaStore !== null) {
42
- _this.alpha = alphaStore;
43
- }
44
- };
45
- _this.pointerDownActiveAnimation = function () {
46
- _this.scaleX -= 0.05;
47
- _this.scaleY -= 0.05;
48
- };
49
- _this.pointerUpActiveAnimation = function () {
50
- _this.scaleX += 0.05;
51
- _this.scaleY += 0.05;
52
- };
53
- _this.pointerEnterInactiveAnimation = function () {
54
- alphaStore = _this.alpha;
55
- _this.alpha -= 0.1;
56
- };
57
- _this.pointerOutInactiveAnimation = function () {
58
- if (alphaStore !== null) {
59
- _this.alpha = alphaStore;
60
- }
61
- };
62
- _this.pointerDownInactiveAnimation = function () {
63
- _this.scaleX -= 0.05;
64
- _this.scaleY -= 0.05;
65
- };
66
- _this.pointerUpInactiveAnimation = function () {
67
- _this.scaleX += 0.05;
68
- _this.scaleY += 0.05;
69
- };
70
- return _this;
71
- }
72
- Object.defineProperty(ToggleButton.prototype, "group", {
73
- /** Gets or sets group name this toggle button belongs to */
74
- get: function () {
75
- return this._group;
76
- },
77
- set: function (value) {
78
- if (this._group === value) {
79
- return;
80
- }
81
- this._group = value;
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- },
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- enumerable: false,
84
- configurable: true
85
- });
86
- Object.defineProperty(ToggleButton.prototype, "isActive", {
87
- /** Gets or sets a boolean indicating if the toggle button is active or not */
88
- get: function () {
89
- return this._isActive;
90
- },
91
- set: function (value) {
92
- var _this = this;
93
- var _a, _b;
94
- // Function modeled after radioButton.ts
95
- if (this._isActive === value) {
96
- return;
97
- }
98
- this._isActive = value;
99
- // Update the visual state based on the new value
100
- if (this._isActive) {
101
- (_a = this.toActiveAnimation) === null || _a === void 0 ? void 0 : _a.call(this);
102
- }
103
- else {
104
- (_b = this.toInactiveAnimation) === null || _b === void 0 ? void 0 : _b.call(this);
105
- }
106
- this._markAsDirty();
107
- this.onIsActiveChangedObservable.notifyObservers(value);
108
- if (this._isActive && this._host && this._group) {
109
- // A toggle button in a group can only have 1 active element at a given time.
110
- // If this toggle button has a group, set other toggle buttons in the group to inactive.
111
- this._host.executeOnAllControls(function (control) {
112
- // Check for control type ToggleButton
113
- if (control.typeName === "ToggleButton") {
114
- // Don't do anything to this toggle button
115
- if (control === _this) {
116
- return;
117
- }
118
- var childToggle = control;
119
- // If toggle button is in same group, set isActive to false
120
- if (childToggle.group === _this.group) {
121
- childToggle.isActive = false;
122
- }
123
- }
124
- });
125
- }
126
- },
127
- enumerable: false,
128
- configurable: true
129
- });
130
- ToggleButton.prototype._getTypeName = function () {
131
- return "ToggleButton";
132
- };
133
- // While being a container, the toggle button behaves like a control.
134
- /**
135
- * @param x
136
- * @param y
137
- * @param pi
138
- * @param type
139
- * @param pointerId
140
- * @param buttonIndex
141
- * @param deltaX
142
- * @param deltaY
143
- * @hidden
144
- */
145
- ToggleButton.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
146
- if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
147
- return false;
148
- }
149
- if (!_super.prototype.contains.call(this, x, y)) {
150
- return false;
151
- }
152
- if (this.delegatePickingToChildren) {
153
- var contains = false;
154
- for (var index = this._children.length - 1; index >= 0; index--) {
155
- var child = this._children[index];
156
- if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {
157
- contains = true;
158
- break;
159
- }
160
- }
161
- if (!contains) {
162
- return false;
163
- }
164
- }
165
- this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
166
- return true;
167
- };
168
- /**
169
- * @param target
170
- * @param pi
171
- * @hidden
172
- */
173
- ToggleButton.prototype._onPointerEnter = function (target, pi) {
174
- if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
175
- return false;
176
- }
177
- if (this.isReadOnly) {
178
- return true;
179
- }
180
- if (this._isActive) {
181
- if (this.pointerEnterActiveAnimation) {
182
- this.pointerEnterActiveAnimation();
183
- }
184
- }
185
- else {
186
- if (this.pointerEnterInactiveAnimation) {
187
- this.pointerEnterInactiveAnimation();
188
- }
189
- }
190
- return true;
191
- };
192
- /**
193
- * @param target
194
- * @param pi
195
- * @param force
196
- * @hidden
197
- */
198
- ToggleButton.prototype._onPointerOut = function (target, pi, force) {
199
- if (force === void 0) { force = false; }
200
- if (!this.isReadOnly) {
201
- if (this._isActive) {
202
- if (this.pointerOutActiveAnimation) {
203
- this.pointerOutActiveAnimation();
204
- }
205
- }
206
- else {
207
- if (this.pointerOutInactiveAnimation) {
208
- this.pointerOutInactiveAnimation();
209
- }
210
- }
211
- }
212
- _super.prototype._onPointerOut.call(this, target, pi, force);
213
- };
214
- /**
215
- * @param target
216
- * @param coordinates
217
- * @param pointerId
218
- * @param buttonIndex
219
- * @param pi
220
- * @hidden
221
- */
222
- ToggleButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
223
- if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
224
- return false;
225
- }
226
- if (this.isReadOnly) {
227
- return true;
228
- }
229
- if (this._isActive) {
230
- if (this.pointerDownActiveAnimation) {
231
- this.pointerDownActiveAnimation();
232
- }
233
- }
234
- else {
235
- if (this.pointerDownInactiveAnimation) {
236
- this.pointerDownInactiveAnimation();
237
- }
238
- }
239
- return true;
240
- };
241
- /**
242
- * @param target
243
- * @param coordinates
244
- * @param pointerId
245
- * @param buttonIndex
246
- * @param notifyClick
247
- * @param pi
248
- * @hidden
249
- */
250
- ToggleButton.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
251
- if (!this.isReadOnly) {
252
- if (this._isActive) {
253
- if (this.pointerUpActiveAnimation) {
254
- this.pointerUpActiveAnimation();
255
- }
256
- }
257
- else {
258
- if (this.pointerUpInactiveAnimation) {
259
- this.pointerUpInactiveAnimation();
260
- }
261
- }
262
- }
263
- _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick, pi);
264
- };
265
- return ToggleButton;
266
- }(Rectangle));
267
- export { ToggleButton };
268
- RegisterClass("BABYLON.GUI.ToggleButton", ToggleButton);
1
+ import { __extends } from "tslib";
2
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
+ import { Rectangle } from "./rectangle.js";
4
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
5
+ /**
6
+ * Class used to create toggle buttons
7
+ * @since 5.0.0
8
+ */
9
+ var ToggleButton = /** @class */ (function (_super) {
10
+ __extends(ToggleButton, _super);
11
+ /**
12
+ * Creates a new ToggleButton
13
+ * @param name defines the control name
14
+ * @param group defines the toggle group this toggle belongs to
15
+ */
16
+ function ToggleButton(name, group) {
17
+ var _this = _super.call(this, name) || this;
18
+ _this.name = name;
19
+ /** Observable raised when isActive is changed */
20
+ _this.onIsActiveChangedObservable = new Observable();
21
+ /**
22
+ * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info
23
+ */
24
+ _this.delegatePickingToChildren = false;
25
+ _this._isActive = false;
26
+ _this.group = group !== null && group !== void 0 ? group : "";
27
+ _this.thickness = 0;
28
+ _this.isPointerBlocker = true;
29
+ var alphaStore = null;
30
+ _this.toActiveAnimation = function () {
31
+ _this.thickness = 1;
32
+ };
33
+ _this.toInactiveAnimation = function () {
34
+ _this.thickness = 0;
35
+ };
36
+ _this.pointerEnterActiveAnimation = function () {
37
+ alphaStore = _this.alpha;
38
+ _this.alpha -= 0.1;
39
+ };
40
+ _this.pointerOutActiveAnimation = function () {
41
+ if (alphaStore !== null) {
42
+ _this.alpha = alphaStore;
43
+ }
44
+ };
45
+ _this.pointerDownActiveAnimation = function () {
46
+ _this.scaleX -= 0.05;
47
+ _this.scaleY -= 0.05;
48
+ };
49
+ _this.pointerUpActiveAnimation = function () {
50
+ _this.scaleX += 0.05;
51
+ _this.scaleY += 0.05;
52
+ };
53
+ _this.pointerEnterInactiveAnimation = function () {
54
+ alphaStore = _this.alpha;
55
+ _this.alpha -= 0.1;
56
+ };
57
+ _this.pointerOutInactiveAnimation = function () {
58
+ if (alphaStore !== null) {
59
+ _this.alpha = alphaStore;
60
+ }
61
+ };
62
+ _this.pointerDownInactiveAnimation = function () {
63
+ _this.scaleX -= 0.05;
64
+ _this.scaleY -= 0.05;
65
+ };
66
+ _this.pointerUpInactiveAnimation = function () {
67
+ _this.scaleX += 0.05;
68
+ _this.scaleY += 0.05;
69
+ };
70
+ return _this;
71
+ }
72
+ Object.defineProperty(ToggleButton.prototype, "group", {
73
+ /** Gets or sets group name this toggle button belongs to */
74
+ get: function () {
75
+ return this._group;
76
+ },
77
+ set: function (value) {
78
+ if (this._group === value) {
79
+ return;
80
+ }
81
+ this._group = value;
82
+ },
83
+ enumerable: false,
84
+ configurable: true
85
+ });
86
+ Object.defineProperty(ToggleButton.prototype, "isActive", {
87
+ /** Gets or sets a boolean indicating if the toggle button is active or not */
88
+ get: function () {
89
+ return this._isActive;
90
+ },
91
+ set: function (value) {
92
+ var _this = this;
93
+ var _a, _b;
94
+ // Function modeled after radioButton.ts
95
+ if (this._isActive === value) {
96
+ return;
97
+ }
98
+ this._isActive = value;
99
+ // Update the visual state based on the new value
100
+ if (this._isActive) {
101
+ (_a = this.toActiveAnimation) === null || _a === void 0 ? void 0 : _a.call(this);
102
+ }
103
+ else {
104
+ (_b = this.toInactiveAnimation) === null || _b === void 0 ? void 0 : _b.call(this);
105
+ }
106
+ this._markAsDirty();
107
+ this.onIsActiveChangedObservable.notifyObservers(value);
108
+ if (this._isActive && this._host && this._group) {
109
+ // A toggle button in a group can only have 1 active element at a given time.
110
+ // If this toggle button has a group, set other toggle buttons in the group to inactive.
111
+ this._host.executeOnAllControls(function (control) {
112
+ // Check for control type ToggleButton
113
+ if (control.typeName === "ToggleButton") {
114
+ // Don't do anything to this toggle button
115
+ if (control === _this) {
116
+ return;
117
+ }
118
+ var childToggle = control;
119
+ // If toggle button is in same group, set isActive to false
120
+ if (childToggle.group === _this.group) {
121
+ childToggle.isActive = false;
122
+ }
123
+ }
124
+ });
125
+ }
126
+ },
127
+ enumerable: false,
128
+ configurable: true
129
+ });
130
+ ToggleButton.prototype._getTypeName = function () {
131
+ return "ToggleButton";
132
+ };
133
+ // While being a container, the toggle button behaves like a control.
134
+ /**
135
+ * @param x
136
+ * @param y
137
+ * @param pi
138
+ * @param type
139
+ * @param pointerId
140
+ * @param buttonIndex
141
+ * @param deltaX
142
+ * @param deltaY
143
+ * @hidden
144
+ */
145
+ ToggleButton.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
146
+ if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
147
+ return false;
148
+ }
149
+ if (!_super.prototype.contains.call(this, x, y)) {
150
+ return false;
151
+ }
152
+ if (this.delegatePickingToChildren) {
153
+ var contains = false;
154
+ for (var index = this._children.length - 1; index >= 0; index--) {
155
+ var child = this._children[index];
156
+ if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {
157
+ contains = true;
158
+ break;
159
+ }
160
+ }
161
+ if (!contains) {
162
+ return false;
163
+ }
164
+ }
165
+ this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
166
+ return true;
167
+ };
168
+ /**
169
+ * @param target
170
+ * @param pi
171
+ * @hidden
172
+ */
173
+ ToggleButton.prototype._onPointerEnter = function (target, pi) {
174
+ if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
175
+ return false;
176
+ }
177
+ if (this.isReadOnly) {
178
+ return true;
179
+ }
180
+ if (this._isActive) {
181
+ if (this.pointerEnterActiveAnimation) {
182
+ this.pointerEnterActiveAnimation();
183
+ }
184
+ }
185
+ else {
186
+ if (this.pointerEnterInactiveAnimation) {
187
+ this.pointerEnterInactiveAnimation();
188
+ }
189
+ }
190
+ return true;
191
+ };
192
+ /**
193
+ * @param target
194
+ * @param pi
195
+ * @param force
196
+ * @hidden
197
+ */
198
+ ToggleButton.prototype._onPointerOut = function (target, pi, force) {
199
+ if (force === void 0) { force = false; }
200
+ if (!this.isReadOnly) {
201
+ if (this._isActive) {
202
+ if (this.pointerOutActiveAnimation) {
203
+ this.pointerOutActiveAnimation();
204
+ }
205
+ }
206
+ else {
207
+ if (this.pointerOutInactiveAnimation) {
208
+ this.pointerOutInactiveAnimation();
209
+ }
210
+ }
211
+ }
212
+ _super.prototype._onPointerOut.call(this, target, pi, force);
213
+ };
214
+ /**
215
+ * @param target
216
+ * @param coordinates
217
+ * @param pointerId
218
+ * @param buttonIndex
219
+ * @param pi
220
+ * @hidden
221
+ */
222
+ ToggleButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
223
+ if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
224
+ return false;
225
+ }
226
+ if (this.isReadOnly) {
227
+ return true;
228
+ }
229
+ if (this._isActive) {
230
+ if (this.pointerDownActiveAnimation) {
231
+ this.pointerDownActiveAnimation();
232
+ }
233
+ }
234
+ else {
235
+ if (this.pointerDownInactiveAnimation) {
236
+ this.pointerDownInactiveAnimation();
237
+ }
238
+ }
239
+ return true;
240
+ };
241
+ /**
242
+ * @param target
243
+ * @param coordinates
244
+ * @param pointerId
245
+ * @param buttonIndex
246
+ * @param notifyClick
247
+ * @param pi
248
+ * @hidden
249
+ */
250
+ ToggleButton.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
251
+ if (!this.isReadOnly) {
252
+ if (this._isActive) {
253
+ if (this.pointerUpActiveAnimation) {
254
+ this.pointerUpActiveAnimation();
255
+ }
256
+ }
257
+ else {
258
+ if (this.pointerUpInactiveAnimation) {
259
+ this.pointerUpInactiveAnimation();
260
+ }
261
+ }
262
+ }
263
+ _super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick, pi);
264
+ };
265
+ return ToggleButton;
266
+ }(Rectangle));
267
+ export { ToggleButton };
268
+ RegisterClass("BABYLON.GUI.ToggleButton", ToggleButton);
269
269
  //# sourceMappingURL=toggleButton.js.map
@@ -1 +1 @@
1
- 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{ Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\n\r\n/**\r\n * Class used to create toggle buttons\r\n * @since 5.0.0\r\n */\r\nexport class ToggleButton extends Rectangle {\r\n /**\r\n * Function called to generate the toActive animation\r\n */\r\n public toActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate the toInactive animation\r\n */\r\n public toInactiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is active.\r\n */\r\n public pointerEnterActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is active.\r\n */\r\n public pointerOutActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is active.\r\n */\r\n public pointerDownActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is active.\r\n */\r\n public pointerUpActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is inactive.\r\n */\r\n public pointerEnterInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is inactive.\r\n */\r\n public pointerOutInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is inactive.\r\n */\r\n public pointerDownInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is inactive.\r\n */\r\n public pointerUpInactiveAnimation: () => void;\r\n\r\n /** Observable raised when isActive is changed */\r\n public onIsActiveChangedObservable = new Observable<boolean>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _group: string;\r\n /** Gets or sets group name this toggle button belongs to */\r\n public get group(): string {\r\n return this._group;\r\n }\r\n public set group(value: string) {\r\n if (this._group === value) {\r\n return;\r\n }\r\n\r\n this._group = value;\r\n }\r\n\r\n private _isActive = false;\r\n /** Gets or sets a boolean indicating if the toggle button is active or not */\r\n public get isActive(): boolean {\r\n return this._isActive;\r\n }\r\n public set isActive(value: boolean) {\r\n // Function modeled after radioButton.ts\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n\r\n // Update the visual state based on the new value\r\n if (this._isActive) {\r\n this.toActiveAnimation?.();\r\n } else {\r\n this.toInactiveAnimation?.();\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onIsActiveChangedObservable.notifyObservers(value);\r\n\r\n if (this._isActive && this._host && this._group) {\r\n // A toggle button in a group can only have 1 active element at a given time.\r\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\r\n this._host.executeOnAllControls((control) => {\r\n // Check for control type ToggleButton\r\n if (control.typeName === \"ToggleButton\") {\r\n // Don't do anything to this toggle button\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n const childToggle = <ToggleButton>control;\r\n // If toggle button is in same group, set isActive to false\r\n if (childToggle.group === this.group) {\r\n childToggle.isActive = false;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new ToggleButton\r\n * @param name defines the control name\r\n * @param group defines the toggle group this toggle belongs to\r\n */\r\n constructor(public name?: string, group?: string) {\r\n super(name);\r\n this.group = group ?? \"\";\r\n\r\n this.thickness = 0;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.toActiveAnimation = () => {\r\n this.thickness = 1;\r\n };\r\n this.toInactiveAnimation = () => {\r\n this.thickness = 0;\r\n };\r\n\r\n this.pointerEnterActiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutActiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownActiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpActiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n\r\n this.pointerEnterInactiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutInactiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownInactiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpInactiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"ToggleButton\";\r\n }\r\n\r\n // While being a container, the toggle button behaves like a control.\r\n /**\r\n * @param x\r\n * @param y\r\n * @param pi\r\n * @param type\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param deltaX\r\n * @param deltaY\r\n * @hidden\r\n */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerEnterActiveAnimation) {\r\n this.pointerEnterActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerEnterInactiveAnimation) {\r\n this.pointerEnterInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @param force\r\n * @hidden\r\n */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerOutActiveAnimation) {\r\n this.pointerOutActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerOutInactiveAnimation) {\r\n this.pointerOutInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerDownActiveAnimation) {\r\n this.pointerDownActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerDownInactiveAnimation) {\r\n this.pointerDownInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param notifyClick\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerUpActiveAnimation) {\r\n this.pointerUpActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerUpInactiveAnimation) {\r\n this.pointerUpInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\r\n"]}
1
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\n\r\n/**\r\n * Class used to create toggle buttons\r\n * @since 5.0.0\r\n */\r\nexport class ToggleButton extends Rectangle {\r\n /**\r\n * Function called to generate the toActive animation\r\n */\r\n public toActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate the toInactive animation\r\n */\r\n public toInactiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is active.\r\n */\r\n public pointerEnterActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is active.\r\n */\r\n public pointerOutActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is active.\r\n */\r\n public pointerDownActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is active.\r\n */\r\n public pointerUpActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is inactive.\r\n */\r\n public pointerEnterInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is inactive.\r\n */\r\n public pointerOutInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is inactive.\r\n */\r\n public pointerDownInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is inactive.\r\n */\r\n public pointerUpInactiveAnimation: () => void;\r\n\r\n /** Observable raised when isActive is changed */\r\n public onIsActiveChangedObservable = new Observable<boolean>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _group: string;\r\n /** Gets or sets group name this toggle button belongs to */\r\n public get group(): string {\r\n return this._group;\r\n }\r\n public set group(value: string) {\r\n if (this._group === value) {\r\n return;\r\n }\r\n\r\n this._group = value;\r\n }\r\n\r\n private _isActive = false;\r\n /** Gets or sets a boolean indicating if the toggle button is active or not */\r\n public get isActive(): boolean {\r\n return this._isActive;\r\n }\r\n public set isActive(value: boolean) {\r\n // Function modeled after radioButton.ts\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n\r\n // Update the visual state based on the new value\r\n if (this._isActive) {\r\n this.toActiveAnimation?.();\r\n } else {\r\n this.toInactiveAnimation?.();\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onIsActiveChangedObservable.notifyObservers(value);\r\n\r\n if (this._isActive && this._host && this._group) {\r\n // A toggle button in a group can only have 1 active element at a given time.\r\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\r\n this._host.executeOnAllControls((control) => {\r\n // Check for control type ToggleButton\r\n if (control.typeName === \"ToggleButton\") {\r\n // Don't do anything to this toggle button\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n const childToggle = <ToggleButton>control;\r\n // If toggle button is in same group, set isActive to false\r\n if (childToggle.group === this.group) {\r\n childToggle.isActive = false;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new ToggleButton\r\n * @param name defines the control name\r\n * @param group defines the toggle group this toggle belongs to\r\n */\r\n constructor(public name?: string, group?: string) {\r\n super(name);\r\n this.group = group ?? \"\";\r\n\r\n this.thickness = 0;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.toActiveAnimation = () => {\r\n this.thickness = 1;\r\n };\r\n this.toInactiveAnimation = () => {\r\n this.thickness = 0;\r\n };\r\n\r\n this.pointerEnterActiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutActiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownActiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpActiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n\r\n this.pointerEnterInactiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutInactiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownInactiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpInactiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"ToggleButton\";\r\n }\r\n\r\n // While being a container, the toggle button behaves like a control.\r\n /**\r\n * @param x\r\n * @param y\r\n * @param pi\r\n * @param type\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param deltaX\r\n * @param deltaY\r\n * @hidden\r\n */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerEnterActiveAnimation) {\r\n this.pointerEnterActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerEnterInactiveAnimation) {\r\n this.pointerEnterInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @param force\r\n * @hidden\r\n */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerOutActiveAnimation) {\r\n this.pointerOutActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerOutInactiveAnimation) {\r\n this.pointerOutInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerDownActiveAnimation) {\r\n this.pointerDownActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerDownInactiveAnimation) {\r\n this.pointerDownInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param notifyClick\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerUpActiveAnimation) {\r\n this.pointerUpActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerUpInactiveAnimation) {\r\n this.pointerUpInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\r\n"]}